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Steam games not launching
EDIT: I am fairly certain that the Issue comes from the harddrive that im using being a NTFS drive that was previously used on Win10 as my steam library drive as the 2 games that do work without issue are games that are installed on the ext4 bootdrive while all the games that are not working are on the massstoragedrive. im not sure how to fix this issue but i would prefer not to wipe almost 2 Terabytes of Data.
So something weird happened. I recently spun up a fresh install of endeavour OS on my Main Gaming machine having used it before on both by Desktop and Laptop and i ran into an issue i havent encounterd before. Im at a bit of a loss and hope someone here has a solution for this.
ISSUE DESCRIPTION: When trying to launch a game it simply says launching then shows it as running and then goes back to the play button (as seen in the Video) this doesnt seem to happen in every game for some reason.
STEPS TAKEN: I have Tried both the Flatpack and the arch multilib version and the same Issue persists.
I also used multiple Proton version (chosen thru the steam library -> [game] -> properties -> Compatibility) which did nothing to combat the Problem.
Games Tested:
- Yu-Gi-Oh! Master Duel (working)
- Counter Strike 2 (working)
- Red Dead Redemption 2 (NOT working)
- Star Wars the Old Republic (NOT working)
- Arma Reforger (NOT working)
- Battlebit Remasterd (NOT working)
- Ready or Not (NOT working)
- S.T.A.L.K.E.R 2 (NOT working)
Age of Empires 2 DE (NOT working)
console output: wine: '/media/username/massstorage/SteamLibrary/steamapps/compatdata/1286830/pfx' is not owned by you chdir "/media/username/massstorage/SteamLibrary/steamapps/common/Star Wars - The Old Republic" Game Recording - would start recording game 1286830, but recording for this game is disabled Adding process 4281 for gameID 1286830 ERROR: ld.so: object '/home/username/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/username/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/username/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/username/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/username/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. WARNING: discarding _NET_WM_PID 1959 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 3507 as invalid for X11 window - use specialized XCB_X11_TO_PID function! Adding process 4282 for gameID 1286830 Adding process 4283 for gameID 1286830 Adding process 4348 for gameID 1286830 wineserver: /media/username/massstorage/SteamLibrary/steamapps/compatdata/1286830/pfx is not owned by you wine: '/media/username/massstorage/SteamLibrary/steamapps/compatdata/1286830/pfx' is not owned by you Adding process 4349 for gameID 1286830 Adding process 4350 for gameID 1286830 Game Recording - game stopped [gameid=1286830] Removing process 4350 for gameID 1286830 Removing process 4349 for gameID 1286830 Removing process 4348 for gameID 1286830 Removing process 4283 for gameID 1286830 Removing process 4282 for gameID 1286830 Removing process 4281 for gameID 1286830
Im assuming it has to do with the "wine: '/media/username/massstorage/SteamLibrary/steamapps/compatdata/1286830/pfx' is not owned by you" line but im not too sure
SPECS:
Software:
- Distro: Endeavour OS
- Kernel: Linux 7.0.3-arch1-2
- DE: KDE Plasma 6.6.4
- Steam Runtime Version: steam-runtime_1.0.20260316.216267
Hardware:
- CPU: Ryzen 5600
- GPU: Radeon RX6800
- RAM: 32gb DDR4 corsair vengeance lpx
[link] [comments]
Anyone try out and got Racing Master to work?
The global release came out a few days ago. I played it a bit on my phone but I am having trouble getting the pc version setup on linux
submitted by /u/MasterAlistair[link] [comments]
cs2 gets stuck on steam overlay while on wayland
I use the SDL_VIDEO_DRIVER=wayland for 4:3 streched but lately this started happening.
If i ever open steam overlay by checking someone's profile or trying to sell something from the inventory it opens the overlay but the keyboard shortcut doesn't toggle it on or off and i can't click on anything while on the overlay
submitted by /u/Ranta712020[link] [comments]
Arc Raiders 100% Reproduceable crash
I'm on Linux Mint, and Arc Raiders crashes every time I'm loading into a level IF I switch focus from the app. (For example if I try to browse the web while waiting for my game to load in.)
I realise a "fix" to this is just not to alt+tab away, but I was curious if anyone else was experiencing the same, and had found a fix.
submitted by /u/tbigfish[link] [comments]
My New Distro: GötünOS (YourAssOS) in english. (I am from turkey)
You can get it here: https://github.com/rryxxa77-sudo/GotunOS
This isn't actually a full distro. Instead this is a GUI Installer that is meant to run after a fresh install of EndeavourOS Linux.
Would be happy to learn about your experience!!
submitted by /u/Fresh_Grocery6688[link] [comments]
Mouse Flicking with Minecraft on GNOME 50
I’ve been running Minecraft from Prism Launcher on my Bazzite machine for a couple years now and I haven’t run into any problems. Recently, I updated my machine, which included an update to GNOME 50, and started running into an annoying bug in-game.
When I’m in a menu that returns control of the mouse (like the inventory, chat, or pausing the game), if I exit from that screen while moving the mouse, it snaps my character’s view across the screen.
The problem seems to be that when the game regains control of my mouse and tries to move/lock the cursor to the center of the screen, the game registers that as mouse movement and snaps my character’s head to where my cursor was prior to being moved back to the middle.
The problem persists whether I’m on vanilla or using mods, whether I’m fullscreen or windowed, and affects the latest release, previous release, and latest snapshots. I never had this happen while on GNOME 49 or earlier, so I suspect it’s something to do with the changes made in GNOME 50, maybe a problem with the removal of X11?
Any help or even just speculation would be greatly appreciated!
submitted by /u/sloothor[link] [comments]
Does this mean Steam games may possibly be able to block Linux access in the future?
This was fixed when I forced the use of a specific comparability tool, even when I chose the same as what I'd set as default (Proton 9).
This only occurred with Schedule I, all other 265 games in my library were launchable as usual.
I don't see why the "Available For ..." UI would have even been added unless allowing developers to block Linux is being considered as a feature.
Sorry if the title is alarmist, I guess this could just be a bug, and this could be the UI from when Steam Play hasn't been enabled for all titles (I can't find any screenshots of that).
submitted by /u/AutomaticMeal5490[link] [comments]
My Summer Car runs terribly slow; advice?
Hi, new to Linux, not to gaming. I used this very same laptop (a Dell Inspiron 3521, 6gb DDR3L RAM with a 500gb 2.5 SATA WD Blue HDD, running on an Intel© Core™ i3-3227U CPU @ 1.90GHz × 2. yes, it's not great, but it's mine.) not too long ago on Windows 10 to play MSC, and it ran perfectly fine (as well as 6gb ram can be, at least). But, now having switched to Linux Mint MATE-64bit vers. 22.3.
Can't remember the exact fps/performance MSC (and presumably MWC, never got around to it) had on Windows, but it was far better. I'm not having these issues with my other games (i.e. Project Zomboid, worked out the box on Linux at 40-60fps somehow, when it would freeze on Windows when I tried to play.) I can't imagine it's a hardware issue, given it was working on Windows.
Important info;
- I am using launch options "PROTON_USE_WINED3D=1" and "WINEDLLOVERRIDES="winhttp=n,b""
- I am on Proton 4.11-13
- I have tried Proton Experimental, Proton Hotfix, and a few others. Only 4.11-13 and (I believe 3.7-8 or 3.16-9) have been able to boot the actual game, rather than just the launcher (or even just merely an error message.)4
I hope the more experienced Linux users can help. I'll provide further info if needed.
submitted by /u/PinkLemonade0301[link] [comments]
Game plays in the background but if I focus on the window its on it freezes.
Hey yall,
I am trying to play Path to Empress. Every time I start the game the screen freezes unless i click on another screen like Obs or the terminal then it runs fine. It I try to select an option on the game again it freezes. Has anyone else experienced this? how did you solve this issue?
Im using Linux Mint and my computer is a ROG Zephyus G14 2021.
In the steam options Ive used:
__GL_SYNC_TO_VBLANK=0 __GL_GSYNC_ALLOWED=0.
PROTON_USE_WINED3D=1
__GL_SYNC_TO_VBLANK=0 PROTON_USE_WINED3D=1
-windowed -noborder
In the terminal I used:
__GL_SYNC_DISPLAY_DEVICE=DFP-0
gsettings set org.cinnamon.muffin unredirect-fullscreen-windows true
Thanks!!
submitted by /u/Mark_Zuckabitchorsum[link] [comments]
Steam and 8BitDo Ultimate 2 Wireless
I have the 8BitDo Ultimate 2 Wireless. I updated the firmware of the controller and the dongle to the latest available. The latest firmware enables gyro.
The issue that I am having is I could not get Steam to see it the controller as 8BitDo Ultimate 2 Wireless. It only worked once. Steam was able to see it as U2W and the paddles and L4/R4 are visible in the settings. I spent time to build button mappings, testing them, and calibrating the gyro.
When I disconnect, Steam still sees the controller as 8BitDo Ultimate 2 Wireless, but the functionally is Xbox and the icons are Xbox. I could not figure out how to set Steam is see the controller as 8BitDo Ultimate 2 Wireless for both name and functionally.
submitted by /u/forwardslashroot[link] [comments]
Nte fullscreen
i'm on cachyos, with niri, when i try to fullscreen nte it's not working anymore, even tho like few days ago it was working, i use faugus launcher, dw proton
submitted by /u/FemHotters[link] [comments]
linux gaming performance
hello i use linux mint for awhile now, but i got the feel there room for more performance in gaming. what distro would you recommend? i tried cachy OS today but make a package is kinda complicated and didnt managed it so far and id prefer a GUI for install programms.
submitted by /u/crysard[link] [comments]
play on low end potato pc
Are there is a way to play games like dx9 or 10 or maybe 11 on my old pc with gallium nine in 2026 or there is an alternatives because I try wined3d but its soo slow even on dx9 games like battlefield BC2, and this is my pc spec :
CPU : Pentium dual-core E5700
GPU : AMD Radeon HD6570 2vram
Ram : 4GB
MB : MSI G41M P33 combo
Storage : HDD 300GB
And tell me who is the best for my pc i mean linux disto or windows 10 ltsc ?
submitted by /u/WarriorThe[link] [comments]
Back to linux?
Hi everyone,
I’d like to share a bit of my story. I’m thinking about coming back to Linux and, while I know I could ask an AI about this, I’d rather hear biased opinions from real users who use it every day.
A long time ago, when I was a teenager, I lived in the countryside and I absolutely loved Linux. I started with Red Hat Linux 7 and later spent some time using SUSE.
Back then I had a dial-up connection, so Linux never became my main operating system. Proprietary drivers were hard to find and even harder to install, and solving connectivity issues without having internet access was quite an adventure. On top of that, my modems would burn out a couple of times a year due to static on the phone line.
Over time, I became a .NET developer, so for many years it made much more sense to use Microsoft Windows. I also loved gaming, and at that time Linux gaming was practically nonexistent for the titles I wanted to play.
Today, things look very different.
I changed jobs, and I now work with C++ and C# on Ubuntu, with everything containerized using Docker. Also .NET builds and runs perfectly on Linux, so from a work perspective there are no longer any barriers.
I’m also seeing that Linux gaming has improved dramatically. The Steam Deck runs Linux under the hood, and I recently saw that in some youtube video that in Steam you can filter your library to show which games are compatible with Linux and there where a lot in that account. I was surprised to see things like Cyberpunk 2077 on that list.
Part of my motivation is also to standardize my personal and professional environments around the same operating system. I like the idea that things I learn at work will be useful at home, and things I learn at home will be useful at work.
So I wanted to ask the community:
- What is the current state of gaming on Linux?
- Can you realistically run almost any game nowadays?
- How well do proprietary GPU drivers work?
- How do non-native Windows games run on Linux?
- Is it possible to run Windows games inside containers or virtual machines with GPU passthrough and get near-native performance?
- If that approach is not practical, what are the most viable alternatives?
- What complications or annoyances still exist in day-to-day use?
More than recommendations, I’m interested in hearing real-world experiences and understanding whether Linux is now at a point where it can be used as a primary OS without too many compromises.
Thanks in advance!
submitted by /u/Espiralista[link] [comments]
What's the best way to run Sober at 720p?
Hi guys, i have tried a lot to make sober start using 720p resolution, but still nothing worked for me, i have tried using gamescope, editing fflags yet everything made it crash, here's my specs; as you can see i have gnome 50, fully wayland, here's the logs using gamescope; i know my pc is completely trash but since there's rammagedon going on my pc build that i had money for, now costs $2380, while before it costed $1666, i'm unlucky ik, so what's the best fix i could get for it? thanks)
gamescope -w 1280 -h 720 -W 1920 -H 1080 -f -- flatpak run org.vinegarhq.Sober
[gamescope] [Info] console: gamescope version 3.16.23+ (gcc 15.2.1)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
[gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts'
[gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope'
[gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common'
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0)
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1)
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2)
[gamescope] [Info] scriptmgr: Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays'
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3)
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4)
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/gpd.win4.lcd.lua' (id: 5)
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongo.lcd.lua' (id: 6)
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongos.lcd.lua' (id: 7)
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/onexplayer.f1.oled.lua' (id: 8)
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 9)
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 10)
[gamescope] [Info] scriptmgr: Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/zotac.zone.oled.lua' (id: 11)
[gamescope] [Info] scriptmgr: Loading scripts from: '/etc/gamescope/scripts'
[gamescope] [Warn] scriptmgr: Directory '/etc/gamescope/scripts' does not exist
[gamescope] [Info] scriptmgr: Loading scripts from: '/home/marko/.config/gamescope/scripts'
[gamescope] [Warn] scriptmgr: Directory '/home/marko/.config/gamescope/scripts' does not exist
[gamescope] [Info] vulkan: Intel device detected, forcing general queue family instead of compute-only queue
[gamescope] [Info] vulkan: selecting physical device 'Intel(R) HD Graphics 520 (SKL GT2)': queue family 0 (general queue family 0)
[gamescope] [Info] vulkan: physical device supports DRM format modifiers
[gamescope] [Info] wlserver: [backend/headless/backend.c:67] Creating headless backend
[gamescope] [Info] xdg_backend: Seat name: seat0
[gamescope] [Info] xdg_backend: Initted Wayland backend
[gamescope] [Info] vulkan: supported DRM formats for sampling usage:
[gamescope] [Info] vulkan: AR24 (0x34325241)
[gamescope] [Info] vulkan: XR24 (0x34325258)
[gamescope] [Info] vulkan: AB24 (0x34324241)
[gamescope] [Info] vulkan: XB24 (0x34324258)
[gamescope] [Info] vulkan: RG16 (0x36314752)
[gamescope] [Info] vulkan: NV12 (0x3231564E)
[gamescope] [Info] vulkan: AB4H (0x48344241)
[gamescope] [Info] vulkan: XB4H (0x48344258)
[gamescope] [Info] vulkan: AB48 (0x38344241)
[gamescope] [Info] vulkan: XB48 (0x38344258)
[gamescope] [Info] vulkan: AB30 (0x30334241)
[gamescope] [Info] vulkan: XB30 (0x30334258)
[gamescope] [Info] vulkan: AR30 (0x30335241)
[gamescope] [Info] vulkan: XR30 (0x30335258)
[gamescope] [Info] wlserver: Using explicit sync when available
[gamescope] [Info] wlserver: Running compositor on wayland display 'gamescope-0'
[gamescope] [Info] wlserver: [backend/headless/backend.c:17] Starting headless backend
[gamescope] [Info] wlserver: Successfully initialized libei for input emulation!
[gamescope] [Info] wlserver: [xwayland/server.c:107] Starting Xwayland on :2
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning: Multiple symbols for level 1/group 1 on key <FK23>
> Using F23, ignoring XF86TouchpadOff
> Warning: Symbol map for key <FK23> redefined
> Using last definition for conflicting fields
> Warning: Symbol map for key <FK24> redefined
> Using last definition for conflicting fields
Errors from xkbcomp are not fatal to the X server
[gamescope] [Info] pipewire: stream state changed: connecting
[gamescope] [Info] pipewire: stream state changed: paused
[gamescope] [Info] pipewire: stream available on node ID: 66
[gamescope] [Info] xdg_backend: HDR INFO
[gamescope] [Info] xdg_backend: cv_hdr_enabled: false
[gamescope] [Info] xdg_backend: uMaxLum: 80, uRefLum: 80
[gamescope] [Info] xdg_backend: bExposeHDRSupport: false
[gamescope] [Info] edid: Patching res 800x1280 -> 1280x720
[gamescope] [Info] vblank: Using timerfd.
[gamescope] [Info] xdg_backend: Post-Initted Wayland backend
sober: /usr/lib/x86_64-linux-gnu/libcurl.so.4: no version information available (required by sober)
/proc/self/exe: /usr/lib/x86_64-linux-gnu/libcurl.so.4: no version information available (required by /proc/self/exe)
info: app: lifecycle: app_start delta=5.0999224185943604e-05ms
info: app: lifecycle: logging_started delta=136.00407999753952ms
info: app: app tag: s0101-2292-x86_64-gnu
info: app: cpu model: Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
info: app: os release: GNOME
info: app: host os release: Arch Linux
info: app: desktop: gamescope (on x11)
info: app: lifecycle: update_flags_from_remote_manifest delta=0.10841699689626694ms
info: state: using manifest object: {"app_settings":{"FFlagRenderUseTextureManager224":false},"patch_libnvidiaglcore_overzealous_vram_caching":true,"r1":1,"u":1,"use_new_text_renderer":false}
info: window: using C.UTF-8 locale
ERROR: window: SDL_INIT_VIDEO failed. Core functionality won't work. Make sure your display server and graphics drivers are configured properly. SDL error: wayland,x11 not available
info: app: lifecycle: runtime_handler delta=357.48563500493765ms
info: app: lifecycle: fs_init delta=1.0991849973797798ms
info: app: lifecycle: check_security delta=1216.75606200099ms
info: app$json: {"product_name":"Latitude E5470","product_version":"","type":"device_product_info"}
info: app: lifecycle: core_runtime delta=0.11699599772691727ms
info: app: lifecycle: app_core delta=1201.5253490060568ms
info: app: lifecycle: devices_init delta=5232.255877994001ms
FATAL: Crash: failed to get display mode: Video subsystem has not been initialized
FATAL: Crash: Previous error is fatal, trying to show GUI error dialog...
info: UIServicesConduit: will execute ui service binary
FATAL: Crash: Aborting...
[gamescope] [Info] launch: Primary child shut down!
(EE) failed to read Wayland events: Broken pipe
submitted by /u/Initial-Key-3054[link] [comments]
OptiScaler 0.9.1 on an old Pascal laptop
Hey everyone! I wanted to share a fun little experiment I had this week.
After some trial and error, I finally figured out how to get OptiScaler 0.9.1 working. I'm on a fairly entry-level setup from a few years ago: a Pascal GTX 1050 4GB mobile, an i5-7300HQ, and 16GB of RAM, running Linux Mint 22.3 (kernel 6.17.0-23).
I decided to test it out on Everspace 2. By using the DLSS input and setting the output to FSR 3.1.2, I actually managed to get a free 10 FPS boost on the same graphical settings (mix of high medium and low), which was awesome to see!
Then, just out of pure curiosity to see what would happen, I decided to drop the FSR 4.0.2c DLL into the mix. Given the notorious limitations of mixing DX12, Pascal, and Linux, I fully expected an instant crash. Surprisingly, it didn't crash at all! The environment turned into a completely solid black void, and I could only see the UI and my main ship floating around. Honestly, just seeing it run without completely dying was a really pleasing result for me.
Of course, to actually play the game and keep it minimally playable on this hardware, I run it in DX11. But I've had my fun messing with the tools for today. Now, I'm just going to sit back, launch the game normally, and get back to collecting ships.
Happy gaming!
submitted by /u/CsarBrasil[link] [comments]
Which budget/used VR for sim and FPS?
Hey, I'm considering playing HL Alyx and going back to Elite Dangerous and I was wondering which VR headset I should get from ebay to run on Linux.
submitted by /u/Irkam[link] [comments]
Choppy sound
Hello everyone, i started to use linux mint and i downloaded sonic 4 episode 2. An issue that i faced with it is a choppy sound that i dont face in windows. the gpu is NVIDIA RTX 3050 mobile
submitted by /u/uncle-human[link] [comments]
