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Reminder : liquid metal can dry
No wonder why my R5 3600 was hitting 95 °C while gaming...
It's sitting comfortably at around 70°C while running OCCT + PBO maxxed out right now.
But why didn't it happen with my graphic card though ? It's the same liquid metal I used.
submitted by /u/silvermage13[link] [comments]
ARC Raiders gets a huge v1.7.0 free update with a new map condition, new event, skill tree resets and more
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Read the full article on GamingOnLinux.
Fedora Games Lab looks to be revitalized as modern Linux gaming showcase
weird problem
Ubisoft acquires March of Giants and the team from Amazon joining Ubisoft
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Read the full article on GamingOnLinux.
Does Easy anticheat work with Lutris when using Proton GE 10-26
This is most likely a simple to answer question but still want to make sure it's safe. Asking because in lutris it says that it requires Lutris wine but I'm using Proton GE
Additional info i forgot
Epic games version of Hell let loose it works on steam but not sure about Epic games version via Lutris
submitted by /u/Versanitybutreal[link] [comments]
Shared steam library with separate compatdata folders
I am sharing a gaming PC with my household. I set up user accounts for everyone and set up steam such that the library is located in /home/steam for all users, so that we don't have to have multiple installations of the same game if we all want to play it. The directory is group-owned by a user group called steam which all users that use steam are a part of.
I ran into problems trying to run Baldur's Gate 3 from a different user account and figured out that it is due to an issue with Wine that it requires actual ownership of some files within compatdata (777 permissions isn't enough). After some research I decided the best way to do it is to have seperate compatdata folders for each users, but keep the actual games library shared. According to online resources this can be done by setting the environment variable STEAM_COMPAT_DATA_PATH. I set it up such that for each user, the variable is set to $HOME/.steam/compatdata. I verified that the environment variable is set. However, steam seems to ignore this environment variable. Reboots and removing the contents of the existing compatdata directory at /home/steam/steamapps/compatdata didn't help, steam just keeps reinstalling the prefixes to the old compatdata directory.
As a workaround I am just deleting the compatdata contents each time another user wants to play, but this is very tedious. Any idea how to get steam to use the STEAM_COMPAT_DATA_PATH environment variable?
submitted by /u/mcrhcp96[link] [comments]
Poly Bridge developer’s next game is Poly Bricks - a LEGO-like cozy, creative brick-building game
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Read the full article on GamingOnLinux.
The classic Plague Inc: Evolved gets a new free daily Outbreak Mode
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Read the full article on GamingOnLinux.
Switching from Win11 to Linux - peripheral device support
Hey.
I'm thinking about this switch between Windows 11 and GNU/Linux for gaming.
I was thinking about Pop_OS 24.04.
My main question is about peripherial devices.
I have a few devices like:
1. Meta Quest 3
2. Hori Truck Control System
3. Hotas Warthog
4. Logitech G Saitek Pro pedals
Will they work together under Linux?
I know that Hori has some support on GitHub.
I want to play on VR in War Thunder and ETS2/ATS.
I'm not worried about the rest, because the proton exists.
[link] [comments]
Cult of the Lamb: Woolhaven arrives in January
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Read the full article on GamingOnLinux.
Is Core 0 Sabotaging Your Performance?
Benchmarked my 9950X3D and found core 0 gets 2-3× more interrupts from the OS, causing significantly higher tail latency. I suspect this applies generally to modern CPUs and could be impacting your 1% and 0.1% FPS lows. I recommend others to try using `taskset` to avoid core 0 and am curious how it goes for others. Full benchmarks and explanation in the linked post!
submitted by /u/kish1n_io[link] [comments]
Hollow Knight: Silksong to get a free expansion, Hollow Knight getting a refresh upgrade
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Read the full article on GamingOnLinux.
It finally works on my msi claw a1m!!!
Hell yeah! Finally got steam working right on my msi claw a1m handheld!! had to delete garuda and install cachy os as mentioned from another user u/Entire-Management-67 works perfectly. Ea app wouldn't even install correctly on the other os
submitted by /u/Amazing-Divide3286[link] [comments]
[Left 4 Dead, Dead Space] Security question about cracked/repack games - Do containers like Bottles/Heroic provide protection?
CS5565AN chip - THE ONLY 4K120Hz+HDR+VRR-in-Linux USB-C to HDMI 2.1 converter!
KDE display setting window confirms 4K120Hz+HDR+VRR. The Samsung S90D's Game Mode OSD also shows 3840x2160 / FPS: 120 / HDR: ON / VRR: ON and the FPS rate really varies on Linux. Although this cable does not (properly) support VRR in Windows.
You need a DIRTY patch to the kernel source though:
``` diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c index 7fe40bbba265..3766b76587a8 100644 --- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c +++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c @@ -13005,20 +13005,26 @@ void amdgpu_dm_update_freesync_caps(struct drm_connector *connector,
if (as_type == FREESYNC_TYPE_PCON_IN_WHITELIST) { i = parse_hdmi_amd_vsdb(amdgpu_dm_connector, edid, &vsdb_info);- if (i >= 0 && vsdb_info.freesync_supported && vsdb_info.amd_vsdb_version > 0) {
- amdgpu_dm_connector->pack_sdp_v1_3 = true;
- amdgpu_dm_connector->as_type = as_type;
- amdgpu_dm_connector->vsdb_info = vsdb_info;
- pr_info("amdgpu: i: %d, vsdb_info.freesync_supported: %d, vsdb_info.amd_vsdb_version: %d",
- i, vsdb_info.freesync_supported, vsdb_info.amd_vsdb_version);
- amdgpu_dm_connector->min_vfreq = vsdb_info.min_refresh_rate_hz;
- amdgpu_dm_connector->max_vfreq = vsdb_info.max_refresh_rate_hz;
- if (amdgpu_dm_connector->max_vfreq - amdgpu_dm_connector->min_vfreq > 10)
- freesync_capable = true;
- pr_info("amdgpu: Doing dark magic to enforce FreeSync activation...");
- amdgpu_dm_connector->pack_sdp_v1_3 = true;
- amdgpu_dm_connector->as_type = as_type;
- connector->display_info.monitor_range.min_vfreq = vsdb_info.min_refresh_rate_hz;
- connector->display_info.monitor_range.max_vfreq = vsdb_info.max_refresh_rate_hz;
- }
- vsdb_info.freesync_supported = 1;
- vsdb_info.amd_vsdb_version = 2;
- vsdb_info.min_refresh_rate_hz = 48;
- vsdb_info.max_refresh_rate_hz = 144;
- amdgpu_dm_connector->vsdb_info = vsdb_info;
+
- amdgpu_dm_connector->min_vfreq = 48;
- amdgpu_dm_connector->max_vfreq = 144;
- freesync_capable = true;
+
- connector->display_info.monitor_range.min_vfreq = 48;
- connector->display_info.monitor_range.max_vfreq = 144; }
update: diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_helpers.c b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_helpers.c index d0f770dd0a95..d8ef485dc246 100644 --- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_helpers.c +++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm_helpers.c @@ -1388,12 +1388,23 @@ enum adaptive_sync_type dm_get_adaptive_sync_support_type(struct dc_link *link) struct dpcd_caps *dpcd_caps = &link->dpcd_caps; enum adaptive_sync_type as_type = ADAPTIVE_SYNC_TYPE_NONE;
- pr_info("admgpu: dpcd_caps->dongle_type: %d", dpcd_caps->dongle_type);
- pr_info("amdgpu: Doing dark magic to enforce DISPLAY_DONGLE_DP_HDMI_CONVERTER...");
- dpcd_caps->dongle_type = DISPLAY_DONGLE_DP_HDMI_CONVERTER;
+ switch (dpcd_caps->dongle_type) { case DISPLAY_DONGLE_DP_HDMI_CONVERTER:
- if (dpcd_caps->adaptive_sync_caps.dp_adap_sync_caps.bits.ADAPTIVE_SYNC_SDP_SUPPORT == true &&
- dpcd_caps->allow_invalid_MSA_timing_param == true &&
- dm_is_freesync_pcon_whitelist(dpcd_caps->branch_dev_id))
- as_type = FREESYNC_TYPE_PCON_IN_WHITELIST;
- pr_info ("dpcd_caps->adaptive_sync_caps.dp_adap_sync_caps.bits.ADAPTIVE_SYNC_SDP_SUPPORT: %d",
- dpcd_caps->adaptive_sync_caps.dp_adap_sync_caps.bits.ADAPTIVE_SYNC_SDP_SUPPORT);
- pr_info ("dpcd_caps->allow_invalid_MSA_timing_param: %d",
- dpcd_caps->allow_invalid_MSA_timing_param);
+
- pr_info("amdgpu: Doing dark magic to enforce FreeSync PCON whitelisting...");
- dpcd_caps->adaptive_sync_caps.dp_adap_sync_caps.bits.ADAPTIVE_SYNC_SDP_SUPPORT = true;
- dpcd_caps->allow_invalid_MSA_timing_param = true;
+
- pr_info ("dpcd_caps->branch_dev_id: 0x%06x", dpcd_caps->branch_dev_id);
- as_type = FREESYNC_TYPE_PCON_IN_WHITELIST; break; default: break;
```
[link] [comments]
Having an issue with hogwarts legacy on Mint
So long story short every so often I fancy a bit of a change but always end up back on mint for whatever reason. It normally just works for everything I use without issues. Now I ran bazzite for a few months, really quite liked it but had a few things that an immutable distro I found irksome. So back to Mint as normal. However When I had bazzite my laptop would run Hogwarts legacy without issues at a reasonable frame rate. Now im on mint Flat out wont run in performance mode and balacned mode itll launch but its like a slide show.
Laptops a 3050 4gb asus tuf, 16gb ram
I run hogwarts legacy on proton 10. Tried experimental as well on mint. Just seems odd. Feel like im missing something here
submitted by /u/mechanical-monkey[link] [comments]
I just upgraded to POP!_OS Cosmic and now i cant get the minecraft launcher to run
So here's the situation. My girl likes playing minecraft with me, and i'm happy she likes playing something with me. Shes on my ass about "Linux is stupid blah blah" but anyways. When i use the minecraft launcher, i get hit with error code 127 on the log. I have Nvidia driver version 580, Java jre 8, and the official launcher (Mainly to run curseforge). after many-a-reinstall and several attempts with java, still nothing but a glitchy UI. Im frustrated and at a loss. in the coments is my log from the launcher, what am i missing? (Im still kind of a linux noob, i only know basic sudo commands)
EDIT: How do i post my log?
submitted by /u/Roostersnuggets[link] [comments]
[Left 4 Dead, Dead Space] Security question about cracked/repack games - Do containers like Bottles/Heroic provide protection?
THE DIGITAL FREEDOM MANIFESTO: Why Linux Has Won the Moral War and Why "Kernel Anti-Cheat" is a Dangerous Scam
Hello everyone!
This is it. The Final Text. I have assembled it using all the information, lists, technical analyses, and justified fury against invasive practices, all filtered through loyalty to Linux and "The Beast". It is long, detailed, and 100% Pro-Linux.
We live in an era of technological paradox. On one side, we have Linux – an OS built on transparency, modularity, and absolute respect for the user. On the other, we have the "AAA Gaming" dystopia on Windows, a digital prison where corporations demand the keys to your house (the Kernel) just to let you play a 20-minute match.
The official narrative repeated by Riot, Activision, or EA, that "Linux is an unsecured Wild West," is a LIE. Here is why Linux is right, and why the rest of the industry is accepting digital slavery:
1. THE "KERNEL LEVEL" LIE AND FALSE SECURITYAs excellently explained by the Connect Romania channel in their recent analysis, the major issue is Ring 0 access. Modern anti-cheats (Vanguard, Ricochet, EA Anti-Cheat) no longer run as normal programs (Ring 3); they want to be God on your PC.
- The Mortal Danger: This isn't a conspiracy theory. Marinache from Connect Romania reminds us at [00:05:56] of the Genshin Impact case. Hackers discovered they could use the game's anti-cheat driver (mhyprot2.sys), which was digitally signed, to disable the user's antivirus and install RANSOMWARE. A driver considered "legitimate" became the weapon that killed the PC.
- Instability (BSOD): He also highlights at [00:08:19] the "Kernel Security Check Failure" error. When a game injects its unstable code into the heart of your operating system, your computer becomes unstable. On Linux, kernel stability is sacred; on Windows, it is sacrificed for corporate profit.
The supreme argument "we need Kernel Access to stop cheaters" is null and void.
- Hardware Cheats: Real cheaters use DMA (Direct Memory Access) or Arduino boards. As shown in the video at [00:10:14], a simple Arduino can simulate mouse input, remaining completely invisible to the anti-cheat.
- AI Cheats: At [00:10:57], we see how "Yolo AI" visually detects enemies, analyzes the screen, and reacts without ever touching the game memory.
The conclusion? You installed Chinese spyware (Vanguard) or poorly optimized garbage (EA) for nothing. Professional cheaters are immune, and you sacrificed your security and privacy for zero gain.
3. WINDOWS IS SELF-DESTRUCTING, LINUX IS BLOOMINGWhile we enjoy freedom, Windows users are Microsoft's lab rats. Michael Horn perfectly points out the current situation in his video about the rise of Linux:
- Updates that destroy everything: At [00:03:14], Michael shows how recent Windows 11 updates broke the Start menu, Explorer, local connections, and even basic functionality. Microsoft breaks your system month after month.
- Pure Performance: At [00:04:24], it is demonstrated that Linux is "blazing fast". Even running games through compatibility layers (Proton/Wine), they can perform better than native Windows because the OS isn't eating your resources with telemetry, ads, and forced AI (Copilot).
- The Myth of Complexity is Dead: Let's be clear: Linux is no longer the "terminal-only" monster of the past. It is user-friendly, sleek, and intuitive. You don't need to be a coder to use Mint, Pop!_OS, or Fedora. The barrier to entry is gone; the experience is now superior to the bloated mess of Windows.
Games like Valorant, Call of Duty, or FIFA refuse to run on Linux not for technical reasons, but for political ones. They are banned in our free territory. The real solution is Server-Side AI (behavioral analysis on the server), not rootkits on the client.
5. THE MATH IS SIMPLE: THEY WILL BE FORCED TO ACCEPT USThis is the critical point. Corporations have no morality; they only have accountants. If we, the users, continue to migrate en masse to Linux, they will have no choice. They will be FORCED to accept Linux because the money follows the people.
They cannot afford to ignore an explosively growing market share. If the world moves to Linux, ignoring us becomes bankruptcy for them. Our exodus is the ultimate weapon that will force them to abandon kernel anti-cheat and come after us.
The End Goal: Native Gaming. And here is the best part: If enough of us migrate, we won't just get compatibility. We will get NATIVE LINUX GAMES. No more Proton, no more Wine, no more translation layers. Developers will build directly for Linux because that's where the players are. We are building the future where Linux is the default, not the alternative.
FINAL CONCLUSIONWhen you boot up Fedora, Arch, or Mint on "The Beast", you are making a statement: "My data is mine. My hardware is mine. I do not accept being treated like a presumptive criminal on my own computer."
If the price of freedom is that we cannot play Valorant... IT IS WORTH IT. Let them stay in their gilded cage with Kernel Drivers and Blue Screens. We remain free, with maximum performance, no bloatware, and our dignity intact.
LINUX HAS WON. They just haven't realized it yet.
Credits for info and inspiration:
- Michael Horn - "Something Big Is Happening With Linux ..." -https://www.youtube.com/watch?v=GDJOTEhJ4go
- Connect Romania - "Anti-cheaturile, mai rele decât trișorii..." -https://www.youtube.com/watch?v=WgG4nZ7w72E
[link] [comments]
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