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Need help untangling AMD drivers for SteamVR + Quest 3 (Mint, RX 9070 XT)
Hey all, Linux noob here looking for some help from people who actually know what they’re doing with AMD + Linux + VR.
I’m on Linux Mint with a Ryzen 7 7700X and an RX 9070 XT, (just recently switched to Linux because I cannot stand Windows anymore) using a Meta Quest 3 over SteamVR. Trying to run Minecraft w/ the Vivecraft mod, and last night it was working flawlessly but today things are borked:
- Head tracking feels slightly delayed/rubber-bandy
- World lags behind my head when I turn
- Opening the SteamVR menu fixes it for a few seconds, then it goes bad again
- FPS is fine, this feels like tracking/timing or something with the streaming
I know SteamVR’s Linux support only recently got started working via Beta and I’m not expecting a flawless experience. What’s confusing me is that Vivecraft clearly can run well on this setup (it did), and now it just doesn’t, and I strongly suspect my driver stack is a mess because I don't know what I'm doing lol
I probably have way too many graphics stacks in play right now and don’t really know which one is actually being used:
- Stock Mint/Ubuntu Mesa packages
- Added kisak mesa a couple of weeks ago because SteamVR wasn't working at all without it.
- AMD stuff under /opt/amdgpu
- whatever Steam is doing with its own runtime
I’m in IT professionally so I’m comfortable with terminals, logs, and digging into config files, but I’m not as experienced with Linux as I’d like to be. At this point I just want someone to sanity-check what I’ve got and tell me which direction to go so I don’t end up breaking something.
I already restored a Timeshift snapshot, so I’m back to a clean-ish baseline from last night. Desktop is fine, Steam runs, games run. I have learned my lesson and will not start randomly ripping out drivers again.
If someone could take a look at my stack below and tell me if anything screams "wow this guys an idiot- fix this" I would be eternally grateful.
For the most part, my gaming experience is great so I'm inclined to think this is just something with Vivecraft but also I'm a fool so *shrug*
Getting these errors in Vivecraft logs:
OpenGL debug message: 'GL_INVALID_ENUM in glIsEnabled(GL_TEXTURE_2D)'
Vivecraft: error ending frame: Texture submission error: Left/Right AlreadySubmitted/AlreadySubmitted
Distro/Kernal/Session:
NAME="Linux Mint"
VERSION="22.2 (Zara)"
ID=linuxmint
ID_LIKE="ubuntu debian"
PRETTY_NAME="Linux Mint 22.2"
6.14.0-35-generic
DESKTOP_SESSION=cinnamon
XDG_SESSION_TYPE=x11
GPU/Driver:
03:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Device [1002:7550] (rev c0)
Subsystem: Sapphire Technology Limited Device [1da2:e490]
Kernel driver in use: amdgpu
Kernel modules: amdgpu
OpenGL:
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 9070 XT (radeonsi, gfx1201, ACO, DRM 3.61, 6.14.0-35-generic)
OpenGL version string: 4.6 (Compatibility Profile) Mesa 25.0.0-devel
Mesa/AMDGPU packages apt sees:
ii amdgpu-core 1:6.4.60400-2147987.24.04 all Core meta package for unified amdgpu driver.
ii amdgpu-install 6.4.60400-2147987.24.04 all AMDGPU driver repository and installer
ii amdgpu-lib 1:6.4.60400-2147987.24.04 amd64 Meta package to install amdgpu userspace components.
ii amdgpu-lib32 1:6.4.60400-2147987.24.04 amd64 Meta package to support i386 runtime on amd64 architecture
ii amdgpu-multimedia 1:6.4.60400-2147987.24.04 amd64 Meta package to install mesa multimedia components.
ii libdrm-amdgpu-amdgpu1:amd64 1:2.4.124.60400-2147987.24.04 amd64 Userspace interface to amdgpu-specific kernel DRM services -- runtime
ii libdrm-amdgpu-amdgpu1:i386 1:2.4.124.60400-2147987.24.04 i386 Userspace interface to amdgpu-specific kernel DRM services -- runtime
ii libdrm-amdgpu-common 1.0.0.60400-2147987.24.04 all List of AMD/ATI cards' device IDs, revision IDs and marketing names
ii libdrm-amdgpu-dev:amd64 1:2.4.124.60400-2147987.24.04 amd64 Userspace interface to kernel DRM services -- development files
ii libdrm-amdgpu-radeon1:amd64 1:2.4.124.60400-2147987.24.04 amd64 Userspace interface to radeon-specific kernel DRM services -- runtime
ii libdrm-amdgpu1:amd64 2.4.122-1~ubuntu0.24.04.1 amd64 Userspace interface to amdgpu-specific kernel DRM services -- runtime
ii libdrm-amdgpu1:i386 2.4.122-1~ubuntu0.24.04.1 i386 Userspace interface to amdgpu-specific kernel DRM services -- runtime
ii libdrm2-amdgpu:amd64 1:2.4.124.60400-2147987.24.04 amd64 Userspace interface to kernel DRM services -- runtime
ii libdrm2-amdgpu:i386 1:2.4.124.60400-2147987.24.04 i386 Userspace interface to kernel DRM services -- runtime
ii libegl-mesa0:amd64 25.2.7~kisak2~n amd64 free implementation of the EGL API -- Mesa vendor library
ii libegl-mesa0:i386 25.2.7~kisak2~n i386 free implementation of the EGL API -- Mesa vendor library
ii libegl1-amdgpu-mesa:amd64 1:25.0.0.60400-2147987.24.04 amd64 free implementation of the EGL API -- Mesa vendor library
ii libegl1-amdgpu-mesa:i386 1:25.0.0.60400-2147987.24.04 i386 free implementation of the EGL API -- Mesa vendor library
ii libegl1-amdgpu-mesa-drivers:amd64 1:25.0.0.60400-2147987.24.04 amd64 free implementation of the EGL API -- hardware drivers
ii libegl1-amdgpu-mesa-drivers:i386 1:25.0.0.60400-2147987.24.04 i386 free implementation of the EGL API -- hardware drivers
ii libgbm1-amdgpu:amd64 1:25.0.0.60400-2147987.24.04 amd64 generic buffer management API -- runtime
ii libgbm1-amdgpu:i386 1:25.0.0.60400-2147987.24.04 i386 generic buffer management API -- runtime
ii libgl1-amdgpu-mesa-dri:amd64 1:25.0.0.60400-2147987.24.04 amd64 free implementation of the OpenGL API -- DRI modules
ii libgl1-amdgpu-mesa-dri:i386 1:25.0.0.60400-2147987.24.04 i386 free implementation of the OpenGL API -- DRI modules
ii libgl1-amdgpu-mesa-glx:amd64 1:25.0.0.60400-2147987.24.04 amd64 free implementation of the OpenGL API -- GLX runtime
ii libgl1-amdgpu-mesa-glx:i386 1:25.0.0.60400-2147987.24.04 i386 free implementation of the OpenGL API -- GLX runtime
ii libgl1-mesa-dri:amd64 25.2.7~kisak2~n amd64 free implementation of the OpenGL API -- DRI modules
ii libgl1-mesa-dri:i386 25.2.7~kisak2~n i386 free implementation of the OpenGL API -- DRI modules
ii libglapi-mesa:amd64 24.2.8-1ubuntu1~24.04.1 amd64 free implementation of the GL API -- shared library
ii libglu1-mesa:amd64 9.0.2-1.1build1 amd64 Mesa OpenGL utility library (GLU)
ii libglx-mesa0:amd64 25.2.7~kisak2~n amd64 free implementation of the OpenGL API -- GLX vendor library
ii libglx-mesa0:i386 25.2.7~kisak2~n i386 free implementation of the OpenGL API -- GLX vendor library
ii libllvm19.1-amdgpu:amd64 1:19.1.60400-2147987.24.04 amd64 Modular compiler and toolchain technologies, runtime library
ii libllvm19.1-amdgpu:i386 1:19.1.60400-2147987.24.04 i386 Modular compiler and toolchain technologies, runtime library
ii libosmesa6:amd64 25.0.7-0ubuntu0.24.04.2 amd64 Mesa Off-screen rendering extension
ii libosmesa6:i386 25.0.7-0ubuntu0.24.04.2 i386 Mesa Off-screen rendering extension
ii libwayland-amdgpu-client0:amd64 1.23.0.60400-2147987.24.04 amd64 wayland compositor infrastructure - client library
ii libwayland-amdgpu-client0:i386 1.23.0.60400-2147987.24.04 i386 wayland compositor infrastructure - client library
ii libwayland-amdgpu-server0:amd64 1.23.0.60400-2147987.24.04 amd64 wayland compositor infrastructure - server library
ii libwayland-amdgpu-server0:i386 1.23.0.60400-2147987.24.04 i386 wayland compositor infrastructure - server library
Extra Repos:
/etc/apt/sources.list.d/amdgpu.list:1:deb [arch=amd64,i386 signed-by=/etc/apt/keyrings/rocm.gpg] https://repo.radeon.com/amdgpu/6.4/ubuntu noble main
/etc/apt/sources.list.d/amdgpu.list:2:#deb-src [signed-by=/etc/apt/keyrings/rocm.gpg] https://repo.radeon.com/amdgpu/6.4/ubuntu noble main
/etc/apt/sources.list.d/amdgpu-proprietary.list:2:# /usr/share/amdgpu-install/AMDGPUPROEULA
/etc/apt/sources.list.d/amdgpu-proprietary.list:3:#deb https://repo.radeon.com/amdgpu/6.4/ubuntu noble proprietary
/etc/apt/sources.list.d/kisak-kisak-mesa-noble.list:1:deb [signed-by=/etc/apt/keyrings/kisak-kisak-mesa-noble.gpg] https://ppa.launchpadcontent.net/kisak/kisak-mesa/ubuntu noble main
I appreciate any time and help. Again, I'm still learning Linux- sorry if your face is already in your palms.
submitted by /u/endmethanks[link] [comments]
Struggling with Dual Monitor Mouse Issues on Linux Gaming
I've been dual-booting Linux and Windows for about three weeks now. Honestly, I was hoping it would be easier to leave Windows behind, but I’m running into a frustrating issue and could really use some advice.
I originally started on Parrot OS Home (not the security edition), and I constantly had package problems. I used Steam via Flatpak, but with some games like Arma 3, my mouse would always jump to the second monitor when moving. I even had a script created with ChatGPT to lock the mouse to one screen using a key combo, but it took a lot of trial and error to get it working since I’m still a beginner.
I eventually switched to MX Linux due to too many package and Wine issues. Overall, it’s much smoother here — Wine works fine, Steam works natively, and most games run without issues. But the mouse problem in Arma 3 persists. I tried ProtonGE, but that didn’t help. I also attempted Gamescope, but I couldn’t download or build it. I even tried Flatpak to get Gamescope, but then I’d need Steam via Flatpak, which itself can’t access my external SSDs. I tried every setting I could think of to give Flatpak Steam access to the drives, but nothing worked.
The only temporary workaround I’ve found is stretching the second monitor far over the first in display settings, but that’s not something I want to do every time.
I feel like I’ve tried just about everything I know, but I’m still stuck. I’d really appreciate any tips or guidance from anyone who’s dealt with this. (Intel I7 12700, Nvidia 4070super, 32gb ram)
submitted by /u/Significant-Car3690[link] [comments]
Minecraft dropping frames on linux but not on windows
I've been playing to Minecraft for quite a while on both linux and windows, and I've noticed that the game freezes for some frames on linux, but that never happens on windows.
Why is that happening ?
I've tested Minecraft with/without optifine or fabric, with over 10Gb allocated on both distros, on vanilla launcher and on lunar client, with or without capped frames (I get over 600fps on windows and linux), on 1.8.9 or on 1.21+, fullscreen or not fullscreen, texture pack or not, shaders or not, but all of this doesn't change much : I still randomly loose frames when gaming on linux.
(Ubuntu is always up to date, as well as windows, and I'm using a 4k@144hz monitor with a 7800xt. I use wayland, gnome and mesa.)
submitted by /u/Saucisono[link] [comments]
Game mode help
Switched to Linux, Throne and Liberty EAC always kicks me of the server
Hello,
I hope I'm allowed to ask this here.
I recently switched to Linux and got most of my games running (looked it up in ProtonDB beforehand). ProtonDB says Throne and Liberty is working well.
I transfered my steam files from Windows (to an ext4 partition) and imported them in steam. But when I try to login to Throne and Liberty, I always get kicked with "kicked by easy anti cheat 47".
A year ago some wrote about this and I tried all bugfixes I found, like this or setting startup paramters:
MANGOHUD=1 PROTON_USE_NTSYNC=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 PROTON_FSR4_UPGRADE=1 PROTON_XESS_UPGRADE=1 PROTON_USE_EAC_LINUX=1 %command%Any ideas what could still be the problem?
My specs:
- CachyOS
- 7800X3D
- RX 9070XT
- 32 GB RAM
[link] [comments]
Can I take my SSH keys with me from Windows to Linux?
I'm a current Win 10 user who's been linux-curious for years, and i'm finally biting the bullet and moving my PC to Manjaro. However - I have a remote VPS that I use as a seedbox, JupyterLab server, VPN and other bits and bobs, and I use SSH cert authentication to login. This box is running Ubuntu LTS headless.
Let me be clear, I followed a Digital Ocean guide or something many years ago to set it up, I know next to nothing about SSH certs or encryption or any of that stuff.
I have the SSH cert file, as well as the .pub file (which i assume is the public key?) on my PC. Can I just use them straightaway in Manjaro to login to my VPS? Is there a way for me to gen new keys from Windows (or on the VPS) for use with the new Manjaro install? I really don't want to lose access and have to set up the VPS from scratch again.
Thanks in advance
submitted by /u/ni1by2thetrue[link] [comments]
Ajout du support pour Cyclone 2 (et d'autres modèles) sous Linux avec SteamInput
Do you recommend swapping to Linux (CachyOs) as a daily driver?
I am building a new PC with an amd cpu/gpu. I heard that amd products run particularly well on linux systems, but that performance is negated by the performance impact of Proton.
I could use some insight into whether swapping to linux is worth the effort. Any glaring issues or troubles with gaming? Also curious to know how I would handle driver settings, freesync, and fps limiting without amd software.
submitted by /u/ConsecratedMind[link] [comments]
Mango Hud não funciona no Bazzite game mode.
Eu já testei diversas formas de habilitar o Mango Hud junto com o Bazzite ao inicar, mas sem suscesso infelizmente. Coloquei as linhas de comando nas propiedades do game dentro da Steam, fui tbm em "editar aplicativo" nas opçoes do KDE e adicionei a linha de comando, tentei pelo goverley e nada. Porém se eu trocar pro modo área de trabalho e iniciar o game no modo desktop o mango hud funciona, mas se eu reiniciar a máquina ou voltar pro modo game ele não funciona, é como se não tivesse configuração nenhuma. Eu só queria travar o meu fps em 40 nos jogos mais pesados.
submitted by /u/SpTrunFo[link] [comments]
Can I force Steam to install a game to an existing wine prefix?
Just found out the Skyblivion installer needs to verify that both oblivion and Skyrim are installed and genuine. I imagine having them contained in separate prefixes is going to cause problems so time to start experimenting.
I know I can do this on Lutris with the GOG version. So if I need to buy Skyrim again then so be it 🤷♂️
submitted by /u/BassJeleren[link] [comments]
KOF XIV crashes: "Failed to load libnvidia-ml.so.1"
Hi, I'm running The King of Fighters XIV on Arch Linux with an AMD GPU (RX 9070 XT). Proton 10.0-3 & Proton-GE 10-25. The game crashes whenever Steam attempts to start. The log shows:
Assertion Failed: Failed to load "libnvidia-ml.so.1"
Is anyone else with AMD experiencing this? Any known tinker steps or fixes? Attaching the relevant log excerpt.
Logs:
Starting new game recording session for 571260
Creating new audio encoder for codec 5
Encoder audio init succeeded, now have 1 encoder(s)
Refreshing process list for game 571260
1 game pids rooted at pid 604288:
- 604288
GameScope focus changed to appID 0
Recording system audio
PulseAudio: Sink bluez_output.80_99_E7_CE_72_D3.1 is default
PulseAudio: Adding sink[51] alsa_output.pci-0000_0c_00.4.analog-stereo with priority 1, monitor is alsa_output
.pci-0000_0c_00.4.analog-stereo.monitor
PulseAudio: Adding sink[8098] alsa_output.pci-0000_0a_00.1.hdmi-stereo with priority 1, monitor is alsa_output
.pci-0000_0a_00.1.hdmi-stereo.monitor
PulseAudio: Adding sink[8105] bluez_output.80_99_E7_CE_72_D3.1 with priority 7, monitor is bluez_output.80_99_
E7_CE_72_D3.1.monitor
PulseAudio: Recording on device bluez_output.80_99_E7_CE_72_D3.1.monitor
Audio mix: start=96831374725, returned=0
Audio source [System Pulse]: init=0, adjustment=0, through=0, last_start=0, mixed=0, drop_before=0, drop_after
=0
PulseAudio: Connected to device bluez_output.80_99_E7_CE_72_D3.1.monitor (8105, not suspended).
PulseAudio: Using sample spec 's16le 2ch 48000Hz', channel map 'front-left,front-right'.
Adding process 604289 for gameID 571260
Refreshing process list for game 571260
2 game pids rooted at pid 604288:
- 604288,604289
GameScope focus changed to appID 0
Adding process 604290 for gameID 571260
Refreshing process list for game 571260
3 game pids rooted at pid 604288:
- 604288,604289,604290
setlocale "en_US.UTF-8": No such file or directory
pv-locale-gen: Missing locale en_US.UTF-8
pv-locale-gen: Generating locale es_MX.UTF-8...
pv-locale-gen: Generated locale es_MX.UTF-8 successfully
pv-locale-gen: Generating locale en_US.UTF-8...
pv-locale-gen: Generated locale en_US.UTF-8 successfully
pv-adverb[604352]: W: Container startup will be faster if missing locales are created at OS level
Adding process 604410 for gameID 571260
Refreshing process list for game 571260
4 game pids rooted at pid 604288:
- 604288,604289,604290,604410
ProtonFixes[604410] INFO: Running protonfixes on "GE-Proton10-25", build at 2025-11-02 17:27:43+00:00.
ProtonFixes[604410] INFO: Running checks
ProtonFixes[604410] INFO: All checks successful
ProtonFixes[604410] INFO: Using global defaults for "THE KING OF FIGHTERS XIV STEAM EDITION" (571260)
ProtonFixes[604410] INFO: No global protonfix found for "THE KING OF FIGHTERS XIV STEAM EDITION" (571260)
wineserver: NTSync up and running!
Adding process 604411 for gameID 571260
Refreshing process list for game 571260
6 game pids rooted at pid 604288:
- 604288,604289,604290,604410,604411,604412
Adding process 604412 for gameID 571260
Refreshing process list for game 571260
6 game pids rooted at pid 604288:
- 604288,604289,604290,604410,604411,604412
Adding process 604413 for gameID 571260
Refreshing process list for game 571260
8 game pids rooted at pid 604288:
- 604288,604289,604290,604410,604411,604412,604413,604416
Adding process 604416 for gameID 571260
Refreshing process list for game 571260
8 game pids rooted at pid 604288:
- 604288,604289,604290,604410,604411,604412,604413,604416
Adding process 604419 for gameID 571260
Refreshing process list for game 571260
9 game pids rooted at pid 604288:
- 604288,604289,604290,604410,604411,604412,604413,604416,604419
Adding process 604422 for gameID 571260
Refreshing process list for game 571260
10 game pids rooted at pid 604288:
- 604288,604289,604290,604410,604411,604412,604413,604416,604419,604422
Adding process 604431 for gameID 571260
Refreshing process list for game 571260
12 game pids rooted at pid 604288:
- 604288,604289,604290,604410,604411,604412,604413,604416,604419,604422,604431,604436
Adding process 604436 for gameID 571260
Refreshing process list for game 571260
12 game pids rooted at pid 604288:
- 604288,604289,604290,604410,604411,604412,604413,604416,604419,604422,604431,604436
Refreshing process list for game 571260
9 game pids rooted at pid 604288:
- 604288,604289,604410,604412,604416,604419,604422,604431,604436
Refreshing process list for game 571260
9 game pids rooted at pid 604288:
- 604288,604289,604410,604412,604416,604419,604422,604431,604436
Refreshing process list for game 571260
9 game pids rooted at pid 604288:
- 604288,604289,604410,604412,604416,604419,604422,604431,604436
Adding process 604444 for gameID 571260
Refreshing process list for game 571260
10 game pids rooted at pid 604288:
- 604288,604289,604410,604412,604416,604419,604422,604431,604436,604444
WARNING: radv is not a conformant Vulkan implementation, testing use only.
Adding process 604471 for gameID 571260
Refreshing process list for game 571260
10 game pids rooted at pid 604288:
- 604288,604289,604410,604412,604419,604422,604431,604436,604444,604471
Refreshing process list for game 571260
10 game pids rooted at pid 604288:
- 604288,604289,604410,604412,604419,604422,604431,604436,604444,604471
Adding window 102760449 for process 604412 and gameID 571260
Adding window 102760450 for process 604412 and gameID 571260
Adding window 102760451 for process 604412 and gameID 571260
Adding process 604501 for gameID 571260
Refreshing process list for game 571260
11 game pids rooted at pid 604288:
- 604288,604289,604410,604412,604419,604422,604431,604436,604444,604471,604501
Adding window 123731969 for process 604501 and gameID 571260
Adding window 123731970 for process 604501 and gameID 571260
Adding window 123731971 for process 604501 and gameID 571260
Adding window 115343384 for process 604501 and gameID 571260
Adding window 115343385 for process 604501 and gameID 571260
Adding window 115343390 for process 604501 and gameID 571260
Adding window 123731972 for process 604501 and gameID 571260
Adding window 115343400 for process 604501 and gameID 571260
Adding window 123731973 for process 604501 and gameID 571260
Caching cursor image for left_ptr, size 32x32, serial 289, cache size = 10
GameScope focus changed to appID 0
Window title set to The King Of Fighters XIV
Removing window 123731971 for process 604501 and gameID 571260
Removing window 115343384 for process 604501 and gameID 571260
Removing window 115343390 for process 604501 and gameID 571260
Removing window 123731972 for process 604501 and gameID 571260
Removing window 115343400 for process 604501 and gameID 571260
WARNING: radv is not a conformant Vulkan implementation, testing use only.
11/19 14:57:59 minidumps folder is set to /tmp/dumps
11/19 14:57:59 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20251119054213)/ti
d(604781)
11/19 14:57:59 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(604781)
Adding window 115343410 for process 604501 and gameID 571260
Changing record window: 0x6e00032 (115343410)
Video capture state changed
Video capture state changed
>>> Switching video stream from NONE to GameOverlay_MovieStream_604501
src/public/tier1/interface.h (271) : Assertion Failed: Failed to load "libnvidia-ml.so.1"
assert_20251119145759_9.dmp[604807]: Uploading dump (out-of-process)
/tmp/dumps/assert_20251119145759_9.dmp
assert_20251119145759_9.dmp[604807]: Finished uploading minidump (out-of-process): success = yes
assert_20251119145759_9.dmp[604807]: response: Discarded=1
assert_20251119145759_9.dmp[604807]: file ''/tmp/dumps/assert_20251119145759_9.dmp'', upload yes: ''Discarded=
1''
GameScope focus changed to appID 0
Window title set to
pid 604414 != 604413, skipping destruction (fork without exec?)
Refreshing process list for game 571260
0 game pids rooted at pid 0:
-
Refreshing process list for game 571260
0 game pids rooted at pid 0:
-
Refreshing process list for game 571260
0 game pids rooted at pid 0:
-
Refreshing process list for game 571260
0 game pids rooted at pid 0:
-
Refreshing process list for game 571260
0 game pids rooted at pid 0:
-
Refreshing process list for game 571260
0 game pids rooted at pid 0:
-
Refreshing process list for game 571260
0 game pids rooted at pid 0:
-
Refreshing process list for game 571260
0 game pids rooted at pid 0:
-
Refreshing process list for game 571260
0 game pids rooted at pid 0:
-
Encoding complete
Video capture state changed
PulseAudio: Context connection terminated
Stopped game recording session
------------------------------------------------------------------------------------------------------
Game Recording - game stopped [gameid=571260]
Removing process 604501 for gameID 571260
Removing window 115343410 for process 604501 and gameID 571260
Removing window 115343385 for process 604501 and gameID 571260
Removing window 123731973 for process 604501 and gameID 571260
Removing window 123731970 for process 604501 and gameID 571260
Removing window 123731969 for process 604501 and gameID 571260
Removing process 604471 for gameID 571260
Removing process 604444 for gameID 571260
Removing process 604436 for gameID 571260
Removing process 604431 for gameID 571260
Removing process 604422 for gameID 571260
Removing process 604419 for gameID 571260
Removing process 604416 for gameID 571260
Removing process 604413 for gameID 571260
Removing process 604412 for gameID 571260
Removing window 102760451 for process 604412 and gameID 571260
Removing window 102760450 for process 604412 and gameID 571260
Removing window 102760449 for process 604412 and gameID 571260
Removing process 604411 for gameID 571260
Removing process 604410 for gameID 571260
Removing process 604290 for gameID 571260
Removing process 604289 for gameID 571260
Removing process 604288 for gameID 571260
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Racing karts on a Rust GPU kernel driver
Tyr, the Rust-based driver for Arm Mali GPUs, continues to rapidly progress, and the prototype now runs GNOME, Weston, and even full-screen 3D games like SuperTuxKart! 🔥
submitted by /u/mfilion[link] [comments]
Blackscreen / no start on all my Steamgames
Hello,
i'm fairly new to gaming on linux having used it on and off for the past 7 years (mainly mint).
I did a fresh install of Debian 13 with the Linux 6.12.57+deb13-amd64 kernel.
Installed Steam via the official website on my main drive but the games on a separate location (btfrs formated SSD)
The issue: none of my Steam Games (Overwatch, CS2, Destiny 2, Terraria, Paladins, Marvel Rivals, The Witcher 3, Anno 1404 etc.) either dont start at all or the game starts with a blackscreen and cursor and has the music in the background but no video (overwatch f.ex).
The only game that worked through Steam was Counterstrike Source and Counterstrike.
No Proton used.
GPU: Rx6600xt
i dont really know what else could be of use, i would be happy to provide any logs if i'd know how to rad them out.
submitted by /u/nrrtv[link] [comments]
Hola und Peace
Hi Linux Gaming ✌️
Ich sag’s direkt: Ich denke nicht wie ein normaler IT-Mensch. Ich denke Probleme dreidimensional.
Nicht linear. Nicht „wenn x dann y“. Sondern: Zustände, Räume, Übergänge. Wie ein kleiner Kernel-Multiverse-Designer.
Und jahrelang dachte ich, das wäre ein Problem. Bis ich Linux installiert habe.
Da hat’s Klick gemacht.
Ich hab zwei GPUs im Rechner: eine Ryzen-iGPU und eine NVIDIA 4070. Und während alle sagen „GPU passt nur einem OS“, hab ich mich gefragt:
Warum eigentlich? Warum kann ein Treiber nicht wandern? Warum darf Hardware nicht in mehr als einem Zustand leben?
Nicht als Hack, nicht als Trick, sondern als Architektur.
Für mich sind Treiber keine festen Blöcke. Für mich sind Treiber bewegliche Objekte in einem 3D-Raum. Verschiebbar. Bindbar. In superposition, wenn sie noch „schweben“. Und genau dieses Schweben habe ich beim Debuggen gesehen.
Ich hab’s nicht gelesen. Ich hab’s beobachtet.
Und daraus ist etwas entstanden, das ich selbst kaum glauben konnte:
➡️ Linux und Windows gleichzeitig, echte parallele GPU-Übergabe ➡️ 4070 wird live von Linux abgekoppelt ➡️ Windows übernimmt ohne Reboot ➡️ Linux fällt auf iGPU zurück und bleibt am Leben
Kein Reboot. Kein Neustart des Host-Systems. Kein „Kartenwechsel nur beim Booten“.
Sondern: ein Zustand → ein Übergang → ein neuer Zustand. Dynamisch. Mechanisch sauber. Wie ein Raumwechsel.
Für mich fühlt es sich an wie: Ich habe nicht ein Problem gelöst. Ich habe einen Raum entdeckt, in dem die Lösung schon existiert hat.
Und jetzt, wo ich’s einmal gesehen habe, kann ich’s nicht mehr „nicht sehen“.
Ich will das nicht verstecken. Ich will auch nicht angeben. Ich will einfach zeigen, was passiert, wenn man mal nicht 2D denkt, sondern die dritte Achse zulässt.
Unten ist das PoC-Video. Keine Tricks, keine Schnitte. Nur ein Rechner, zwei Betriebssysteme, eine GPU, und ein Übergang, der eigentlich nie hätte funktionieren dürfen.
Peace out — DustInFeel 🐈
submitted by /u/DustInFeel[link] [comments]
Is this important? How do i continue?
I will be migrating to an AMD GPU. I have a few questions.
Hello, it's time for me to change my RTX 3070 (mainly due to the lack of VRAM).
I decided to buy an RX 9070 XT, which should arrive in a few days.
I have a few questions, as I have always used Nvidia cards and this will be my first AMD one.
Am I correctly oriented and are these the steps:
1. Uninstall Nvidia drivers - sudo apt-get remove --purge '^nvidia-.*'
2. Install mesa (and kisak PPA, as I am using Kubuntu) - sudo add-apt-repository ppa:kisak/kisak-mesa && sudo dpkg --add-architecture i386 && sudo apt update && sudo apt install libgl1-mesa-dri:i386 mesa-vulkan-drivers mesa-vulkan-drivers:i386
I know it's good to have an up-to-date kernel. I am currently using 6.17.8-2-liquorix-amd64. Is it fine?
My other question is related to Flatpak.
I always play my games through Flatpak - Flatpak Steam, Flatpak Heroic, etc.
I like things to be sandboxed.
With Nvidia now, I need to install the following flatpak packages:
runtime/org.freedesktop.Platform.GL.nvidia-580-95-05/x86_64/1.4
runtime/org.freedesktop.Platform.GL32.nvidia-580-95-05/x86_64/1.4
Corresponding to the version of the installed Nvidia driver.
Using an AMD GPU, is there anything similar in terms of Flatpak gaming?
Other thing - are there any special env parameters?
With Nvidia, I often use:
DXVK_ENABLE_NVAPI=1
PROTON_ENABLE_NVAPI=1
PROTON_HIDE_NVIDIA_GPU=0
__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1
I almost always add these parameters for every game (I'm not sure how up-to-date they are now). My question is, are there any "must have" parameters for AMD GPUs? For example, if I want to take advantage of FSR4, etc.
If you have any additional tips for someone who will be using the combo Linux + AMD GPU for the first time, I would be happy if you shared them. :)
submitted by /u/BubrivKo[link] [comments]
The cross-platform Nexus Mods app v0.21.1 makes mod collection installation smoother
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