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Irregular stutters on MSI Claw A1M when playing Ys IX
My unit have Core 7 Ultra 155H, 16 GB RAM, 2 TB SSD and repasted CPU. I have CachyOS handheld. Stutters usually occurs following condition:
- On enemy encounter
- When subtitle appears during conversation
- Opening up menu
- Very occasionally during free roam
Below are the log files:
I also attached proton log file. I launch the game with following command. PULSE_LATENCY_MSEC=100 PROTON_LOCAL_SHADER_CACHE=1 PROTON_DXVK_GPLASYNC=1 game-performance %command% .
No issue on ROG Ally in same setting and no similar issue other game except Ys VIII.
Proton log contains a lot of these message.
786.422:0124:0128:fixme:d3dcompiler:skip_u32_unknown 0xffffffff 786.422:0124:0128:fixme:d3dcompiler:skip_u32_unknown 0x00000000 786.422:0124:0128:fixme:d3dcompiler:skip_u32_unknown 0xffffffff 786.422:0124:0128:fixme:d3dcompiler:skip_u32_unknown 0x00000000 786.422:0124:0128:fixme:d3dcompiler:skip_u32_unknown Skipping 1 unknown u32s: 786.422:0124:0128:fixme:d3dcompiler:skip_u32_unknown 0x00000008 submitted by /u/Acceptable-Comb-706[link] [comments]
Trying to find old linux educiation programming game.
Hi all,
I'm trying to remember what this game was called that i played on a mainstream Linux distro (Ubuntu/Mint/Debian) around 2015, ish. +/- 5 years or so.
It was a top-down 2D puzzle coding game where the code you wrote were instructions for all of the characters. The goal would change map to map. but i remember it was to arrange numbers, or place numbers in some order and thrown them into a cauldron. I want to say that the characters were knights with different colored plumage or helmets ... but i'm less certain of that. It felt like an educational/puzzle title but was available via normal distro packages.
Things i am certain of is the code you "wrote" was very restricted and if it wasn't click and drag available options into the code editor it was something very similar. The code was also used for all the characters at the same time, and there were several characters for each puzzle.
I clearly remember one level where you had 7 or so characters at the top, with numbers on different spots in each column. The goal was to run one piece of code and get all the characters to pick up the number in their file, trade with one another and then throw the numbers in order-lets say ascending order- into the cauldrons. It had purple floor tiles.
Any leads, screenshots, or package names would be amazing.
submitted by /u/Odd_Incident4874[link] [comments]
HDR woes, please help? HDR via gamescope doesn't work at all, and HDR via Wayland looks wrong.
As mentioned in the title, I'm having issues with getting HDR working for games in any capacity. I'm not new to linux (I've been using it on my NAS/home server for years) but I am relatively new to using it on my desktop/for gaming. I've searched all over the internet, and I can't seem to find anything that has helped or indicates I am for sure experiencing a bug. Here's some details:
- Running NixOS (unstable)
- Wayland via sddm
- Mesa v25.3.0
- GPU is RX 9070 XT
- KDE Plasma v6.5.3
- Gamescope (tried v3.16.17 and a _git version)
- Used proton-cachyos and proton-ge (both latest)
- HDR is turned on in the system settings, `kscreen-doctor` agrees, and my eyes can tell you it is definitely on at a system-level.
I've tried getting HDR to work via gamescope with the following launch options:
gamescope -W 3840 -H 2160 -r 120 -f --adaptive-sync --hdr-enabled --mangoapp -- env PROTON_ENABLE_HDR=1 PROTON_FSR4_UPGRADE=1 gamemoderun %command%I've tried this with a variety of games, but I've focused in on No Man's Sky for testing. Unfortunately HDR options are not made available in game settings, so this isn't working. I've tried a variety of other arguments, including DXVK_HDR=1 and --hdr-debug-force-output and all sorts of permutations of removing other arguments to simplify things - nothing works :(
I've also tried getting HDR to work via wayland with the following launch options:
PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 PROTON_FSR4_UPGRADE=1 gamemoderun mangohud %command%This seems to be working in some capacity - HDR options become available in the menu of No Man's Sky, but the colors are wrong after enabling (overly bright/washed out). I'm not convinced the game's window is actually presenting in HDR besides the weird colors.
Would love some help figuring this out if anyone has any ideas, because I've run out!
submitted by /u/TheNick0fTime[link] [comments]
Holarse Linuxspiele-Adventskalender 2025 Türchen 2
Wir begrüßen Euch recht herzlich zum 2. Türchen im Holarse Linuxspiele-Adventskalender 2025! Im nunmehr schon zwölften (!) Jahr verlosen wir unter allen Linuxspielern und denen, die es noch werden möchten täglich ein natives Linuxspiel. Je nach Tag (z.B. Advent oder Nikolaus) können sich auch mehrere Spiele im Türchen verstecken. Dann haben mehrere Kommentare die Möglichkeit ein Spiel zu gewinnen.
Wie mache ich mit?Teilnehmen kann jeder, der Lust auf Spielen unter Linux hat! Ihr benötigt zum Teilnehmen nur ein Holarse-Konto, damit wir euch den möglichen Gewinn per PM zuschicken können. Schreibt dazu einfach die Antwort zu der Frage des Tages hier unten in die Kommentare und schon seid ihr dabei!
Unter allen, die bis 20 Uhr unten in den Kommentaren antworten, wird dann der Gewinn oder die Gewinne verlost. Bei mehreren Spielen gibt es natürlich auch mehrere Gewinner!
Seid ihr durch random() ausgelost worden, dann erhaltet ihr den Geschenk-Link (Humble Store, dort benötigt ihr dann ein Konto) oder direkt den Steam-Key zum Einlösen per PM hier auf Holarse zugeschickt. Wenn ihr den Gewinn nicht bis zum 31.12.2025 eingefordert habt, rutscht er automatisch wieder in den Lostopf fürs nächste Jahr.
Wenn ihr bereits das Spiel habt, oder es euch nicht interessiert, ihr aber dennoch kommentieren wollt, schreibt einfach in den Kommentar dazu, dass ihr nicht teilnehmen wollt.
Frage des TagesWelches Indie-Spiel unter Linux hat dich am meisten beeindruckt?
Was gibt es zu gewinnen?Im heutigen Adventskalender-Türchen versteckt sich diesmal:
- Türchen: Warhammer 40,000: Mechanicus, gesponsert von comrad.
Heute um 20 Uhr wird die Kommentarsektion geschlossen und danach der Gewinner ermittelt und hier nachfolgend bekannt gegeben.
How limited VRAM >IS CAPABLE TO< just negate the same performance with games when using a Nvidia GPU on Linux instead than WIndows (10)!
Good morning, you, whoever is reading this.
.
THIS- is a short page to explain "why some games have such terrible performance on my Nvidia GPU when they ran at 400+fps on the same computer when using Windows".
This is NOT a post about detailed performance comparison tracked with meticulous benchmarking, because I've already done that other times, and that's not the point here.
.
.
Long story short, if the Nvidia GPU doesn't have AT LEAST 3gb of Vram, it may just hit a performance wall.This wall is present with games like Source-Engine-1 titles, but not in games like Helldivers 2, while DOOM 2016 actually performs better under Linux when using Proton!
.
My livingroom GT 1030 PC can run regular TF2 at 200+fps, 1080p and MSAA*4 on Windows 10.
The same settings on Linux make it sweat blood to churn out barely 40fps (by that I mean basically globally, not "relative to one location")!
.
I have used a MicroPC with 2014 Intel iGPU, a A10-7870K PC and a couple other projects, so I can confidently say that Nvidia GPUs with less than 3gb of Vram are the only ones which suffer so much from W10 to Linux.
.
.
The RTX 2070 also struggles with TF2 by, at least from my latest tests, still having around 20% worse performance compared to W10.
This may be an indicator that "maybe Nvidia overall struggles with these kinds of games, and not just the GPUs with low VRAM"..
Now, what proof do I have that Vram is to blame?
This is the same PC maxxing out the TF2 MOD. Altho I've not ran it on W10 on the same PC to compare it yet, I've put to minimum all the setting in normal TF2, and I was getting between 200 and 400 fps (MSAA off).
As long as the Vram indicator was not at 2gb the game could actually run properly.
TF2 Gold Rush, maxxed out, 1080p, no MSAA (*4 gives 160fps instead than 210)
GT 1030, Linux, Space Marine 2
Still frame (internal 240p, FRS 720p)
Frame in motion (image reconstruction failure)
GT 1030, Helldivers 2, normal map, 360p>>720p, all minimum but SSAO
.
Current PC's specs:
~$ inxi -Fzxx System: Kernel: 6.17.8-300.fc43.x86_64 arch: x86_64 bits: 64 compiler: gcc v: 15.2.1 Desktop: KDE Plasma v: 6.5.3 tk: Qt v: N/A wm: kwin_wayland dm: SDDM Distro: Fedora Linux 43 (KDE Plasma Desktop Edition) Machine: Type: Desktop System: LENOVO product: 3227H57 v: ThinkCentre M92p serial: <superuser required> Mobo: LENOVO model: MAHOBAY v: NO DPK serial: <superuser required> part-nu: LENOVO_MT_3227 UEFI: LENOVO v: 9SKT63AUS date: 03/21/2013 CPU: Info: quad core model: Intel Core i5-3470 bits: 64 type: MCP arch: Ivy Bridge rev: 9 cache: L1: 256 KiB L2: 1024 KiB L3: 6 MiB Speed (MHz): avg: 3600 min/max: 1600/3600 cores: 1: 3600 2: 3600 3: 3600 4: 3600 bogomips: 25541 Flags-basic: avx ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3 Graphics: Device-1: NVIDIA GP108 [GeForce GT 1030] vendor: Gigabyte driver: nvidia v: 580.105.08 arch: Pascal pcie: speed: 8 GT/s lanes: 4 ports: active: HDMI-A-1 empty: DVI-D-1 bus-ID: 01:00.0 chip-ID: 10de:1d01 Display: wayland server: Xwayland v: 24.1.9 compositor: kwin_wayland driver: gpu: nvidia,nvidia-nvswitch display-ID: 0 Monitor-1: HDMI-A-1 model: Panasonic Panasonic-TV res: 1920x1080 hz: 60 dpi: 104 diag: 1084mm (42.7") API: EGL v: 1.5 platforms: device: 0 drv: nvidia device: 2 drv: swrast gbm: drv: nvidia surfaceless: drv: nvidia wayland: drv: nvidia x11: drv: nvidia inactive: device-1 API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 580.105.08 glx-v: 1.4 direct-render: yes renderer: NVIDIA GeForce GT 1030/PCIe/SSE2 display-ID: :0.0 API: Vulkan v: 1.4.321 surfaces: N/A device: 0 type: discrete-gpu driver: nvidia device-ID: 10de:1d01 device: 1 type: cpu driver: mesa llvmpipe device-ID: 10005:0000 Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor gpu: nvidia-settings,nvidia-smi wl: wayland-info x11: xdriinfo, xdpyinfo, xprop, xrandr Audio: Device-1: Intel 7 Series/C216 Family High Definition Audio vendor: Lenovo driver: snd_hda_intel v: kernel bus-ID: 00:1b.0 chip-ID: 8086:1e20 Device-2: NVIDIA GP108 High Definition Audio vendor: Gigabyte driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 4 bus-ID: 01:00.1 chip-ID: 10de:0fb8 API: ALSA v: k6.17.8-300.fc43.x86_64 status: kernel-api Server-1: PipeWire v: 1.4.9 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin 4: pw-jack type: plugin Network: Device-1: Intel 82579LM Gigabit Network vendor: Lenovo driver: e1000e v: kernel port: f040 bus-ID: 00:19.0 chip-ID: 8086:1502 IF: eno1 state: up speed: 1000 Mbps duplex: full mac: <filter> Drives: Local Storage: total: 2.52 TiB used: 2.04 TiB (81.2%) ID-1: /dev/sda vendor: Western Digital model: WD10JPCX-24UE4T0 size: 931.51 GiB speed: 6.0 Gb/s serial: <filter> ID-2: /dev/sdb vendor: Kingston model: SKC600256G size: 238.47 GiB speed: 3.0 Gb/s serial: <filter> ID-3: /dev/sdc model: SSD 512GB size: 476.94 GiB speed: 3.0 Gb/s serial: <filter> ID-4: /dev/sdd vendor: Western Digital model: WD10EZEX-08WN4A0 size: 931.51 GiB type: USB rev: 2.0 spd: 480 Mb/s lanes: 1 serial: <filter> Partition: ID-1: / size: 216.38 GiB used: 192.4 GiB (88.9%) fs: btrfs dev: /dev/sdb3 ID-2: /boot size: 973.4 MiB used: 717.1 MiB (73.7%) fs: ext4 dev: /dev/sdb2 ID-3: /boot/efi size: 598.8 MiB used: 19.3 MiB (3.2%) fs: vfat dev: /dev/sdb1 ID-4: /home size: 216.38 GiB used: 192.4 GiB (88.9%) fs: btrfs dev: /dev/sdb3 Swap: ID-1: swap-1 type: zram size: 8 GiB used: 1.76 GiB (22.0%) priority: 100 dev: /dev/zram0 ID-2: swap-2 type: partition size: 20.51 GiB used: 0 KiB (0.0%) priority: -2 dev: /dev/sdb4 Sensors: System Temperatures: cpu: 47.0 C mobo: N/A Fan Speeds (rpm): N/A Info: Memory: total: 12 GiB available: 11.59 GiB used: 5.53 GiB (47.7%) Processes: 367 Power: uptime: 8h 6m wakeups: 0 Init: systemd v: 258 default: graphical Packages: pm: rpm pkgs: N/A note: see --rpm pm: flatpak pkgs: 20 Compilers: gcc: 15.2.1 Shell: Bash v: 5.3.0 running-in: konsole inxi: 3.3.39 submitted by /u/Isaac-_-Clarke[link] [comments]
Lag/freezing on Razer Blade 15 (2020) - Rocket League
I've recently been trying my hand at switching over to Linux on my Razer Blade laptop, I don't do a lot of gaming these days but still primarily use it to play Rocket League with friends. I've tested a few OS's and initial testing all looks great, a few small tweaks here and there but generally speaking Rocket League works well via Heroic Games Launcher with Proton-GE-Latest or Proton-Experimental.
On the 2 main OS's I have tried (CachyOS + Bazzite) I have unfortunately found that while playing Rocket League with friends after a while (maybe 20-30 minutes) I start to see some lag, not network lag just the system seemingly struggling to keep up. The weird part is that this only seems to happen when I'm in a party with friends on Rocket League, it could just be a coincidence but I've tested by putting myself in the same situation - joining a Discord call and playing Rocket League for over an hour *without* being in a party and it had absolutely zero problems. When I tried playing with friends yesterday a few minutes after the small skips started to happen the system completely froze - the game froze and became unresponsive, Discord was giving me only brief audio every few seconds and sounded like a robot, no keys or buttons did anything so I had to hard reset. Switched my Windows drive back in and it still runs without issue so it's not a physical hardware fault.
I'm not really expecting anyone to provide an outright solution, I'm just a bit unsure how to investigate this properly, would like to try and fix it as much as I can before giving up and switching back to Windows. If I'm simply fighting a losing battle then so be it, but if there's likely to be some persistent logs that I can dig in to from when the freezing happened yesterday and anyone can point me in the right direction there that would be awesome.
submitted by /u/bubblesnout[link] [comments]
Fedora 44 Granted Approval For A Nicer NTSYNC Experience For Wine & Steam Play
Cyberpunk(+DLC)freezes when I open it(Steam)
Hello everyone, recently I decided to switch over to linux, to be more precise, pop os because of the nvidia version they have available. I played some lighter games like CS2 and Peak and they worked flawlessly but when I tried to play cyberpunk everything would go south, at first it froze and I couldn’t use my mouse, keyboard, touchpad, anything, even the audio won’t work, I had to force stop my laptop and reboot the entire machine, I tried to force it to run on proton since I saw someone on reddit recommend this when researching to troubleshoot, after that the game still freezes but at least I can use my mouse and keyboard. It’s frustrating since the best games I’ve ever played and I was able to finish it twice on windows. Hope I can get some advice on how to fix this problem. (My specs are i7-10750H, 16GB ram and GTX 1650TI)
submitted by /u/Air-Enjoyer-69[link] [comments]
Empires (free, steampunk themed FPS/RTS incl. vehicles) v2.39.0 released
Release notes: https://www.empiresmod.com/posts/empiresmod-update-2-39-0/
Link to a discord: https://discord.gg/AkdjGYc6
Empires is a Source mod that works fine with Linux and has been around for almost twenty years. Matches are usually held on Saturday and Sunday.
submitted by /u/CptJezal[link] [comments]
My school made me switch to windows
My teacher said that my operating system was fake and I was using ubuntu and my parents both said I need to use windows so I had to do it I am so sorry I have to leave the linux community behind this was not my choice it was my parents and the schools choice
submitted by /u/Pure-Expression-3787[link] [comments]
Cheat Table not working on Linux
I know that cheat engine questions have been asked a lot on this subreddit, and I tried looking for fixes that were already said, but they don't seem to work for me.
I have tried using protonhax and the PROTON_REMOTE_DEBUG_CMD variable but it seems that my cheat table doesn't work.
I am playing silent hill 4 and I tried the cheat table on windows, where it worked.
Is it something about windows and proton storing memory addresses differently? Because it seems that my game's memory can be read, when launching both the game and cheat engine in the same prefix I see that when I click on memory view it reads things, I see values.
Should I try different proton versions?
If anyone has been able to run cheat tables through proton or faced similar issue please comment and say how you fixed it.
Thanks in advance!!
submitted by /u/NaxGaming[link] [comments]
Halo MCC keeps randomly crashing while loading into a match
Title says it all. I wanted to revisit Halo for the first time since switching to Linux and ran into this bizarre issue. It especially sucks because 343, in their infinite wisdom, punishes leaving SSBM based matches in these ~20 year old games.
I've already tried multiple suggested fixes (like swapping to an older proton version, deleting the old proton version and then starting up with v7, etc) but none of them fully fix the issue. At best, they decrease the frequency of, but don't eliminate, the crashing while also adding a distracting stutter to the first couple minutes of every match.
What's also weird is that the crash rate significantly decreases after the first crash per PC restart. I can consistently get a few games in after the first temp ban runs out, but this is obviously not very ideal.
Thanks in advance for the help!
submitted by /u/EpicQuackering437[link] [comments]
AutoHDR/NVIDIA HDR Linux in 2025 - Alternatives
Hey guys, just checking to see if there is anything compatible to AutoHDR/NVIDIA HDR on Linux. I've used these on windows to get the most out of SDR games while gaming on an HDR monitor on Windows.
From what I understand, KDE inverse tone maps to HDR by default when HDR is enabled, but I can't find much information about if that applies to games as well, or gamescope. It looks like gamescope has a similar functionality with the flags: --hdr-itm-enable --hdr-itm-sdr-nits xxx --hdr-itm-target-nits xxx.
Should you enable gamescope's ITM when playing on KDE, or does KDE handle the ITM for you instead of using gamescope? Is anybody else using an inverse tone mapping solution that might be able to share their experience?
submitted by /u/horriblesmell420[link] [comments]
Mini Laptop/Handheld PC advice?
So folks... I'm considering upgrading from my before 2012 Laptops and PCs that still run Windows 7 (I mean, that's all I wanted for gaming from them) and I have dillema, what would be better choice. Something like GPD Pocket or Win 4 or maybe you have good experience with something different? And yes, price is important, size and power is important too... And I currently have no clue. Happily I want something smaller than 10 inch and able to run... Let's say 2023 games in medium resolution 😅 If it could be cheaper than 800 it would be also nice plus... SteamDeck isn't really option, because... It feels a bit too big for me and... It won't be it's main purpose to be gaming device, but rather "all work unit" from working with cars, through occasional media work and office stuff to gaming and data management 😅
I thought that here would be best place to ask that question, because many of you probably have experience with these more niche devices
submitted by /u/YousureWannaknow[link] [comments]
[Suggestion] Linux game streaming OS
Use Case - - Virtual machine in proxmox - Streaming using sunshine. No connected display - Good UI for control via controller. Completely without keyboard and mouse
So, I have mentioned my use case in brief bullet points above so that people do not have to read the description if they dont want to. My use case is, I have a good home server with i9 9th gen and a spare 2080ti in it (Old gaming pc of friend). I want to have a gaming vm installed in it whoes sole purpose is for my girlfriend to play games on Moonlight.
What i have tried and the problems that I faced. - Nobara - Currently using it and works well. The problem is it needs keyboard and mouse to launch games. BTW i am using lutris for games because I am a pirate game (ashamed).
- Bazzite - Since the system was completely headless, bazzite dis not like that. I tried using a Virtual display but it did not work in it. Also the due to the immutable naturw of the os made it difficult for me to install anything new like ollama. That is mostly my lack of knowledge.
What I am looking for? - Any os that fits my need - Any good game launcher. I use playnite in windows and I have seen it works well with controller. But it is still not ported to linux.
submitted by /u/aHacker_2[link] [comments]
Has anyone managed to get Alan Wake 2 Deluxe edition content working via Heroic?
I have Alan Wake 2 Deluxe edition from Epic (only place to buy it sadly) linked within Heroic launcher. If I start the game it runs perfectly fine BUT it can't connect to my epic account to verify I own the deluxe edition, so I can't play the DLC.
I've read that if I can force the Epic Games Overlay (EOS) somehow, at least once - the game will recognize the deluxe edition and work fine. I use the flatpak version of Heroic launcher on arch. Has anyone been able to find a workaround?
submitted by /u/Royal-Artist1309[link] [comments]
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