Other News about gaming on Linux

Hearts of Iron IV: La Résistance expansion and a significant free update announced

Gaming on Linux - vor 1 Stunde 2 Minuten

Tags: DLC, Update, Upcoming, Steam, Humble Store

Paradox Development Studio and Paradox Interactive are expanding another of their grand-scale strategy games, with Hearts of Iron IV: La Résistance announced during PDXCON.

Not just that, as they usually do they also confirmed a "significant" free content update will be released to all players. The free update will include a reworking of the resistance system, interface improvements to battleplans and air operations plus many other "quality of life improvements".

As for the Hearts of Iron IV: La Résistance expansion, they've not yet given it a release date other than "Coming Soon" but you can see the announcement trailer for it below:

Watch video on YouTube.com

Feature Highlight:

  • New Focus Trees for France: New National Focuses for Free France and the Vichy Regime, as well as an option for conservatives to restore the old French Monarchy.
  • More in Depth Spanish Campaign: New National Focuses for Republican and Nationalist Spain, as well as an expanded Spanish Civil War that can spiral into a wider conflict..
  • Espionage: Use you Intelligence Agency to train spies to specialize in certain types of information warfare and develop passive resistance to enemy espionage, then send them on special operations.
  • Support Resistance: Use your agents to assist allied resistance movements, giving them what they need to damage the enemy.
  • Collaboration Governments: Use your agents to prepare the ground for collaborators to fill the void once you’ve conquered your target.
  • Code Cracking: Decrypt enemy communications to gain short term battlefield advantages.
  • Recon units: Scout planes can provide useful information on nearby areas while armored cars help in detecting and suppressing resistance activities.

The Steam page is also up to follow/wishlist.

Don't own Hearts of Iron IV? It's currently on sale on Humble Store and Steam.

Article from GamingOnLinux.com

BATTLETECH: Heavy Metal brings more classic 'Mechs and new weapon systems, releasing in November

Gaming on Linux - vor 1 Stunde 20 Minuten

Tags: DLC, Upcoming, Strategy, Steam

Even more news from PDXCON! Harebrained Schemes and Paradox Interactive have now properly announced the BATTLETECH: Heavy Metal expansion to bring more destruction.

Releasing November 21 and you can see the announcement trailer below:

Watch video on YouTube.com

"Heavy Metal brings a greater level of diversity to BATTLETECH by including eight new ‘Mechs and a variety of devastating weapon systems that will change the way players destroy their opponents," said Mitch Gitelman, BATTLETECH Game Director and co-founder of Harebrained Schemes. "The new mini-campaign weaves its way through your mercenary career to the point when you become an elite MechCommander, capable of facing off with two of the most legendary MechWarriors in BATTLETECH history."

Feature Highlight:

  • One Original and Seven Classic BattleMechs: Seven classic ‘Mechs from BATTLETECH’s 35-year legacy make their triumphant return along with the first completely new ‘Mech designed exclusively for this expansion. Each classic ‘Mech comes with unique equipment that reflects the flavor and lore of the original board game.
  • Eight Game-changing New Weapon Systems: Eight all-new weapon systems can be utilized to destroy even the most formidable opponents in a wide variety of unique ways. The ‘Mech Mortar is the first AOE weapon in BATTLETECH and can destroy multiple units at once, while the new COIL Beam generates more energy the further the attacker travels before firing, a perfect fit for light ‘Mechs.
  • New Flashpoint Mini-Campaign: Come face-to-face with two legendary characters from BATTLETECH lore - the Bounty Hunter and the Black Widow of Wolf’s Dragoons. A derelict cargo ship has drifted into the Periphery from deep space; what secrets does it contain, and who will ultimately control its mysterious payload?

It will be included in the Season Pass, otherwise priced at around $19.99 / £15.49 / €19.99 depending on your region.

You can wishlist/follow it on Steam. As for the base game and current expansions and DLC, it's all on sale for PDXCON. You can find them all on Humble Store, GOG and Steam.

Article from GamingOnLinux.com

Prison Architect - Psych Ward: Warden's Edition expansion announced (plus another coming)

Gaming on Linux - vor 1 Stunde 50 Minuten

Tags: DLC, Steam, Upcoming, Strategy, Dating Sim

I think we all saw this coming when Paradox Interactive picked up the rights to Prison Architect, with Double Eleven taking on further development. The first proper DLC has been announced at PDXCON named Prison Architect - Psych Ward: Warden's Edition.

Psych Ward was previously a console exclusive DLC, so it's good to see it make it onto PC. However, it does include new added features not in the original DLC and it will launch along side a free content update for everyone. It's not exactly a small pack either, it actually sounds like it's going to be adding quite a bit to the game. Paradox also gave it a release date of November 21, so you won't exactly have long to wait to really find out.

Prison Architect - Psych Ward: Warden's Edition announcement trailer:

Watch video on YouTube.com

Whenever they give out more details on next year's expansion, we will have a write-up here on GamingOnLinux to let you know what it's all about.

You can wishlist/follow Prison Architect - Psych Ward: Warden's Edition on the now live Steam store page.

As for the base game, it has a big discount on it across Humble Store, GOG and Steam to celebrate PDXCON.

Article from GamingOnLinux.com

Prison Architect - Psych Ward: Warden's Edition expansion announced

Gaming on Linux - vor 1 Stunde 50 Minuten

Tags: DLC, Steam, Upcoming, Strategy, Dating Sim

I think we all saw this coming when Paradox Interactive picked up the rights to Prison Architect, with Double Eleven taking on further development. The first proper DLC has been announced at PDXCON named Prison Architect - Psych Ward: Warden's Edition.

This isn't some small feature pack though, it actually sounds like it's going to be adding quite a bit to the game. Paradox also gave it a release date of November 21, so you won't exactly have long to wait to really find out.

Prison Architect - Psych Ward: Warden's Edition announcement trailer:

Watch video on YouTube.com

Feature Highlight:

  • Plead Insanity: Criminally insane inmates are unpredictable, require special care, and have their own Reputation traits for you to consider when building your prison. Let them co-exist with the general population or lock them away in a padded cell, how you manage their needs is up to you!
  • Shrinks: Any prison holding the criminally insane needs a team of Psychiatrists and trained Orderlies to keep everything under control. These valuable prison staff can sedate rowdy prisoners or pull out the straitjackets when things get too rough.
  • Doctor’s Note: Provide counseling to the criminally insane with the new Psychiatrist’s Office and new consultation Programs. Improve their sessions by upgrading the office with leather sofas, medicine cabinets, Rorschach tests, and more.
  • Good Behavior: Your inmates now have a wide range of behaviors players will need to manage. They start out harmless, but if left untreated, they can turn violent or attempt to escape.
  • It’s Gone Viral: Treat your regular inmates with care. Subjecting your inmates to excessive suppression or punishment can cause them to turn criminally insane.
  • Extra Padding: Psych Ward: Warden’s Edition adds padded cells and padded floors along with a bundle of other new objects, floors, and wall types to customize your prison. Now you can easily build a dedicated wing for the criminally insane.
  • Tools of the Trade: Additional contraband, including Adrenaline Shots, Fountain Pens (Shanks), and Gold Pocket Watches, can be stolen by your prisoners, or by you in Escape Mode.

This is one expansion I think I'm going to enjoy. Prison Architect is already a huge amount of fun and this pack sounds like it will make the game far more detailed with the inmate behaviour system.

You can wishlist/follow it on the now live Steam store page.

Article from GamingOnLinux.com

Crusader Kings III announced for release next year, to be more welcoming to new players

Gaming on Linux - vor 2 Stunden 1 Minute

Tags: Strategy, Upcoming, Steam

As I suggested they would when setting Crusader Kings II permanently free, Paradox Interactive have announced Crusader Kings III.

"Crusader Kings III is a grand medieval simulator where you are free to live out any plausible ruler fantasy that we could think of - but not without challenge." says Henrik Fåhraeus, the Game Director. "Seeing its predecessor explode in popularity was very satisfying, especially considering that user friendliness was never our primary goal. Now we have a chance to address an even larger audience."

Check out the official announcement trailer below:

Watch video on YouTube.com

Feature Highlight:

  • Shape Your Dynasty: Guide unique characters through history, choosing lifestyles best suited to their personalities and your ambitions.
  • Rewrite Medieval History: Dynasties will change and adapt to changes in family and politics, and religious beliefs are more firmly under your control.
  • Build a Mighty Kingdom: Use your vassals’ fear of you as a weapon or call on familial obligations to persuade reluctant relatives to submit.
  • Experience High Drama: Stranger than fiction stories leap off the screen, as characters plot against you and events push you to extremes.
  • Learn as You Go: Guided advice to help newcomers navigate a rich medieval world. In-game suggestions tip you off to paths you might not have considered.
  • The Usual Crusader Kings Fun: Keep a stubborn council in line, scheme against your overbearing uncle or marry the rich duchy…oops, I mean pious duke or duchess of your dreams.

Since CK II is quite old now, of course CK III is going to be a lot prettier. They've confirmed it will have new 3D character models and a much more detailed world map. Not only that, it should also be a lot more welcoming to new players so if you found the previous game a bit too intimidating you're hopefully going to enjoy this one.

Once again it seems Paradox Interactive and Paradox Development Studio will be supporting Linux too. It already has a Linux system requirements section ready to be filled out on Steam. I'm waiting for an absolute 100% confirmation on that at the moment, will update when they reply.

They will be giving out more details on Crusader Kings III over the next few months.

If you wish to follow it, the Steam store page is already up. You can also now get Crusader Kings II free to keep on Steam.

Article from GamingOnLinux.com

Stellaris: Federations and Stellaris: Lithoids Species Pack announced at PDXCON

Gaming on Linux - vor 2 Stunden 14 Minuten

Tags: Upcoming, DLC, Steam, GOG

PDXCON is now in full swing and the announcement are being handed out like candy. First up, Paradox Interactive and Paradox Development Studio have announced Stellaris: Federations and Stellaris: Lithoids Species Pack.

Stellaris: Federations announcement trailer:

Watch video on YouTube.com

Unlike Federations, Lithoids Species Pack has an actual release date of October 24.

If you want to know more and wishlist/follow each of them you can do so below:

  • Stellaris: Federations: Steam
  • Stellaris: Lithoids Species Pack: Steam

They will also be on GOG but the store pages are not live yet, will update when they are.

I will be going over other Paradox news today too, stay tuned.

Article from GamingOnLinux.com

Linuxspiele-Wochenend-Rückblick 41/2019 #Drückblick - Feral kündigt an, Kalypso Media plant, Cattle And Crops herbstet, X4 wirtschaftet, Rise To Ruines released, und und und

Holarse Linuxgaming - vor 3 Stunden 59 Minuten

Ein herzliches Willkommen zu unserer neuen Wochenend-Rückblick-Sammelnews Nr. 41/2019. Hier listen wir interessante und informative Neuigkeiten aus der Linuxspielewelt auf, die wir zwischen dem 14.10 und dem 19.10.2019 zusammengetragen haben.

  • Feral Interactive wird am 05. November 2019 den dritten Tomb Raider-Teil: Shadow of the Tomb Raider in der Definitive Edition mit allen DLCs und allen Downloadables veröffentlichen. Link
  • Das Piraten-Action-RPG Winward wird nicht mehr über GOG vertrieben, bestehende Käufe sind davon nicht betroffen. Link
  • Der American Truck Simulator erhält seine Utah-Erweiterung im November. Link
  • Kalypso Media stellt den weiteren Fahrplan für die weitere Entwicklung und die Erweiterungen für Railroad Empire vor. Link
  • Kerbal Space Program 1.8 "Moar Boosters!!!" ist erschienen und bringt mehr Booster, neuere Texturen für einige Monde und ein Unity-Update auf 2019.2. Link
  • Foundation in Version 2.60 mit verbesserter Wirtschaft und Navigation verfügbar. Das kostenpflichte Addon X4: Split Vendetta wird sich verspäteen Link
  • Der Landwirtschaftssimulator Cattle and Crops bringt im Update v0.7.0 sich verändernde Jahreszeiten. Link
  • Das größte Update seit längerer Zeit hat nun Zomboid erfahren. Build 41 ist nun als Beta verfügbar. Link
  • Der WW1-Shooter Tannenberg ergänzt das Spiel um eine Ukranie-Karte. Link
  • Rise To Ruins, dass Godlike-Dorfsimulationsspiel, hat nach vielen Jahren im Early Access nun sein Release 1. Link
  • Ihr wolltet schon immer mal ein Snow-Resort verwalten? Snowtopia bietet genau das und ist nun als Alpha im Itch-Store verfügbar. Link
Open Source
  • Die Reimplementierung der Engine von "Gothic 2 - Die Nacht des Raben", OpenGothic, kann fortan auch unter Linux gebaut werden. Link
  • freedoom liegt mittlerweile in Version 0.12.0 vor und kündigt 100%ige Kompatibilität zu Final Doom auf. Link
  • KeeperRL, ein kommerzielles aber quelloffenes Dungeon-rogue-like, hat seine Alpha 29 veröffentlicht. Link
  • Der Game Server-Manager LinuxGSM ist in der Version v19.11.0 verfügbar. Link
  • Hatnix spielt drm-frei und WINE-Spiele unter Linux und hat wieder einen schönen Streamplan für euch. Streamplan.
  • Corben78, meistens Donnerstags abends. Twitch
  • Nerdgrrrl, Linuxgamerin mit Schwäche für Zombies. Twitch
  • Z-Ray Entertainment spielt alles unter Linux was nicht bei drei auf den virtuellen Bäumen ist. Twitch
  • GTuxTV spielt gerne neue Titel und bedient sich allem was Wine und Proton aber auch nativ zu bieten hat. GTuxTV
Holarse Services / Dedicated Server

Derzeit bieten wir folgende Dedicated Server für alle Linux-Gamer an:

  • 7 Days 2 Die unter gameserver.holarse-linuxgaming.de mit dem Server-Passwort holarse.
  • Minecraft unter minecraft.holarse-linuxgaming.de. Hierzu bitte vorher im IRC oder Discord in die Whitelist aufnehmen lassen.
  • Minetest unter gameserver.holarse-linuxgaming.de mit dem Standardport 30000.
Wine, Crossover, Proton
  • DXVK wurde in Version 1.4.3 veröffentlicht und verringert unter anderem die CPU-Nutzung in shaderlastigen Spielen. Link
  • Wine-Entwicklungsrelease 4.18 verfügbar. Link
Rabatte und Sales Schönes Wochenende

Das war's wieder einmal für diese Woche und mit diesem "Drückblick". Ihr habt Anregungen oder Anmerkungen? Lasst es uns wissen, entweder hier unten in den Kommentaren oder besucht uns im IRC (oder #holarse auf FreeNode) oder im Discord oder quatscht mit uns im Mumble (holarse-linuxgaming.de, Server-Passwort ist 'holarse')!

Noch direktere News mit, von und über uns findet ihr im Übrigen auf unserem Twitter-Kanal, aber auch auf dem freien Netzwerk Mastodon und einige Reviews auch auf unserer Steam-Curator-Seite.


Having problems with an RX 5700

Reddit Linux_Gaming - vor 6 Stunden 39 Sekunden

Hello, I recently switched over to linux and settled on ArcoLinux with the latest kernel 5.3.1 (IIRC). I installed mesa-git to be on the latest open source drivers but when I run Paladins I get extremely sluggish performance at something like 5 fps. I also just cannot run Outward at all.

I use Steam Play anywhere with Proton 4.11-7 and I use protontricks to get Paladins to work. Any ideas? Is it because the graphics card support isn't there yet? If so, I can return it and get a 2070 used but I really dont want to do that process if I dont have to

submitted by /u/AntiGravPlays
[link] [comments]

Do you have a Thrustmaster T150? If so, do your pedals work?

Reddit Linux_Gaming - vor 6 Stunden 27 Minuten

I bought a Thrustmaster T150 for playing ETS2 and ATS a few months back before I made my swap to Linux. The wheel works great, but the pedals don't seem to work at all.

Has anyone had success/difficulty with the pedals? As it is, I've played over 200 hours of ETS2 with two hands on the keyboard with minimal mouse input, so I can easily go back to that. (To be honest, I think the TM actually made me bored of the game, since I didn't have to pay much attention once I got the feel of the button binding.)

If anyone is successfully using pedals in Linux, I'm just looking for feedback that it's possible. I'm not looking for any tech support, I just want to know if someone out there has it working well so I can pursue spending time on this.


submitted by /u/asinine17
[link] [comments]

Mupen64Plus M64Py with 2 MAYFLASH N64 Controller Adapters

Reddit Linux_Gaming - vor 6 Stunden 36 Minuten

I have 2 MAYFLASH N64 Controller Adapters which allows me to have 4 players using 4 n64 controllers. However I cannot get them all to work. I am using M64Py as a front end to Mupen64Plus and when I set the controller to be controller1 for player1, controller2 for player2 and so on. It will never save my changes and instead usually player1 and player3 is controller1 and player2 and player4 is controller2. How do I fix this.

submitted by /u/trymeouteh
[link] [comments]

Vega 56 Memory

Reddit Linux_Gaming - vor 8 Stunden 55 Minuten

Hi, I just installed a Sapphire Nitro+ Vega 56 and I'm trying to figure out how to identify the memory manufacturer before I start overclocking. Similar to how GPU-Z shows it.

I've been googling all day and can't find a solution, does anyone here have an idea?

On a side note, this card is awesome. The cooler works great, barely breaks a sweat playing Squad on Epic settings.

submitted by /u/BadCoNZ
[link] [comments]

VR Game linux compatibility test

Reddit Linux_Gaming - vor 11 Stunden 3 Minuten

Hello, I am publishing a VR game On steam called Dangerous Course VR.

From my knowledge Unity should be able to make the game Linux compatible.

I am providing some keys here, can you please tell me if it is working on your end.

It is listed as Windows, but Unity tells me it should work on Linux, Thank you in advance.





















link to trailer: https://www.youtube.com/watch?v=mkOOU4oi9zw

Link to steam:


submitted by /u/VRCesar
[link] [comments]

Minecraft not running at 144hz Manjaro

Reddit Linux_Gaming - vor 11 Stunden 50 Minuten

Installed Minecraft via Trizen on Manjaro. I’ve set my screen to 144hz everything works with that except Minecraft it only runs at 60hz I’m getting 144 (capped) FPS I’m also using optifine if that makes a difference

I haven’t done a whole ton of tweaking with the OS yet

Ryzen 5 2600 RX 5700 XT 16gb ddr4 3000

submitted by /u/Makthoop
[link] [comments]

Some success with BakkesMod in Rocket League with Proton

Reddit Linux_Gaming - vor 12 Stunden 2 Minuten

Hi all. a I wanted to share that I made some progress getting BakkesMod installed going with Steam Proton in Ubuntu.

The first hurdle: finding how to run the commands within the Proton / wine environment that Steam uses to run RL.

https://bakkesmod.fandom.com/wiki/Troubleshooting <- dl link for vc_redist.x86.exe


First, install vc_redist.x86.exe

env WINEPREFIX="/home/user/.steam/steam/steamapps/compatdata/252950/pfx" WINEESYNC=1 /home/user/.steam/steam/steamapps/common/Proton\ 4.11/dist/bin/wine64 vc_redist.x86.exe

Launch Rocket League

env WINEPREFIX="/home/user/.steam/steam/steamapps/compatdata/252950/pfx" WINEESYNC=1 /home/user/.steam/steam/steamapps/common/Proton\ 4.11/dist/bin/wine64 BakkesMod.exe

I've been looking at the key binding config, because when I press F2, nothing seems to happen. I'm still digging into it.

It is running though, because I can see the driver view during the replays when someone scores.

In freeplay training, if I press 1 2 3 4 or 5, the ball responds..

I just can't seem to access UI yet.

submitted by /u/mrinfo
[link] [comments]

DXVK 1.4.3 released helping games with a large number of different shaders

Gaming on Linux - 18. Oktober 2019 - 22:19

Tags: Wine, Vulkan, Open Source, New Release, Update

No doubt some of our readers will be in for a busy weekend testing, with another release of DXVK now officially available.

Developer Philip Rebohle put out DXVK 1.4.3 this evening which adds in a new file format for the state cache, which should give smaller files. The state cache from previous versions of DXVK should be converted automatically, so no manual effort is required.

Additionally, even more performance is continuing to be squeezed out of this Vulkan layer for Wine as it has a reduction in CPU overhead. It was noted that it should be of particular benefit to those games that have a large number of different shaders. Frankly, I'm amazed Rebohle can somehow still push the performance even further.

On top of that, a few bug fixes were added into the mix too:

  • Fixed incorrect barriers in case graphics shaders write to UAVs.
  • Fixed incorrect MSAA sample positions being reported to shaders.
  • Fixed some MSVC compiler warnings (#1218).

Find DXVK on GitHub.

Article from GamingOnLinux.com