Other News about gaming on Linux

application not in 'volume mixer'

Reddit Linux_Gaming - vor 39 Minuten 38 Sekunden

i was booting up a game a few times and iit was way too loud even after tweaking in-game volume sliders so i go to tab+tab and mess with the application sliders only to find it not there in the list , i was wondering if theres a way to fix it to always show up? i did some reading and my understanding is sometimes a game/application not in focus might show in the list sometimes they'll self mute when tabbing out as well? alternatively is there possibly a linux xbox gamebar sorta equivalent that might work as an alternative option other than from the system tray controls that might act as an overlay do the game doesn't leave focus circumventing the reason it might hide from the list?

to be clear idc which type of workaround i would need i just want to properly adjust volume sliders cause i listen to podcatss and game alot of times so changing the master control on my tv/soundbar/headset isn't ideal vs individual applications.

honestly the volume mixer was 1 of my bigger gripes with win11 for the last few years and while not the only reason by a mile it was one of the things i was hoping would just work 'normal' in linux , i get its not windows but the fact that its weird this way is a bit odd . to be clear i have noob levels of understanding of linux only being 2-3 months in.

Operating System: Nobara Linux 40

KDE Plasma Version: 6.1.1

KDE Frameworks Version: 6.3.0

Qt Version: 6.7.2

Kernel Version: 6.8.12-201.fsync.fc40.x86_64 (64-bit)

Graphics Platform: Wayland

Processors: 16 × 12th Gen Intel® Core™ i5-12600K

Memory: 62.6 GiB of RAM

Graphics Processor: NVIDIA GeForce RTX 4080/PCIe/SSE2

Manufacturer: Gigabyte Technology Co., Ltd.

Product Name: Z690 AORUS ULTRA

System Version: -CF

submitted by /u/styx971
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DS3 unplayable after first launch

Reddit Linux_Gaming - vor 1 Stunde 18 Minuten

Recently ran into this problem: after a fresh install, for the first session, ds3 runs perfectly fine. Any launch after that has maybe 2 frames a second and crashes before even properly loading into the game. Ive tried switching proton versions, so far didnt find any that work, and I cant seem to find anyone with similar issues. Nvidia graphics card. Somehow this specific game just stops working once a month or so for no reason. Reinstall hasnt fixed anything either, beyond the first launch being fine as usual.

submitted by /u/causticCarrion
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Lethal Company not launching - Can anyone help?

Reddit Linux_Gaming - vor 1 Stunde 45 Minuten

Trying to launch lethal company promts the launching status on steam and then proceeds to return to not playing. I have had similar issues with Elden Ring recently but that might aswell be because of the EAC runtime...

I am running Proton Experimental and my specs are

  • Arch Linux - Kernel 6.9.10-arch1-1
  • GNOME 46.3.1
  • Intel i5-6600K
  • Nvidia Geforce GTX 1080
  • 2 TB barracuda disk running an ext4 partition

This is the output from my proton log:

====================== Proton: 1705700124 proton-8.0-5c SteamGameId: 1966720 Command: ['/mnt/sdb2/SteamLibrary/steamapps/common/Lethal Company/Lethal Company.exe'] Options: {'forcelgadd'} depot: 0.20240618.92328 pressure-vessel: 0.20240610.0 scout scripts: 0.20240610.0 sniper: 0.20240618.92328 sniper 0.20240618.92328 Kernel: Linux 6.9.10-arch1-1 #1 SMP PREEMPT_DYNAMIC Thu, 18 Jul 2024 18:06:13 +0000 x86_64 Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree ====================== fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely 2036.018:0028:002c:trace:seh:install_bpf Installing seccomp filters. 2036.018:0028:002c:trace:seh:check_bpf_jit_enable enabled 0x31. 2036.019:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\wineboot.exe" at 0000000140000000: builtin 2036.020:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin 2036.020:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin 2036.020:0028:002c:fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls" ( 2036.022:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0000000228280000: builtin 2036.023:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000002C7470000: builtin 2036.023:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00000001EAF60000: builtin 2036.023:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00000001D8C90000: builtin 2036.023:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ws2_32.dll" at 0000000370F70000: builtin 2036.028:0028:002c:err:wineboot:main Cannot set the dir to L"C:\\windows" (2) 2036.060:0030:0034:trace:seh:sigsys_handler SIGSYS, rax 0xffff, rip 0x600000000005. 2036.060:0030:0034:trace:seh:install_bpf Seccomp filters already installed. 2036.061:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\services.exe" at 0000000140000000: builtin 2036.062:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernelbase.dll" at 000000007B000000: builtin 2036.062:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\kernel32.dll" at 000000007B600000: builtin 2036.064:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0000000228280000: builtin 2036.064:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ucrtbase.dll" at 00000002C7470000: builtin 2036.065:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\sechost.dll" at 00000001EAF60000: builtin 2036.065:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\advapi32.dll" at 00000001D8C90000: builtin 2036.065:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000368420000: builtin 2036.066:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 000000025DC30000: builtin 2036.066:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\setupapi.dll" at 000000036D860000: builtin 2036.067:0030:0034:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\userenv.dll" at 0000000244FC0000: builtin 2036.079:0030:0038:warn:threadname:NtSetInformationThread Thread renamed to L"wine_rpcrt4_server" 2036.083:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"MountMgr" failed to start: 2 2036.083:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 2 2036.084:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"winebus" failed to start: 2 2036.084:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"PlugPlay" failed to start: 2 2036.084:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"SharedGpuResources" failed to start: 2 2036.084:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"Eventlog" failed to start: 2 2036.084:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"nsiproxy" failed to start: 2 2036.085:0030:0034:fixme:service:scmdatabase_autostart_services Auto-start service L"NDIS" failed to start: 2 2036.087:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\version.dll" at 000000025DC30000: builtin 2036.088:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\win32u.dll" at 00000002C73A0000: builtin 2036.088:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\user32.dll" at 00000002169D0000: builtin 2036.088:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\gdi32.dll" at 00000002BB0A0000: builtin 2036.089:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shcore.dll" at 00000002BDE30000: builtin 2036.089:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shlwapi.dll" at 00000002A2380000: builtin 2036.089:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\shell32.dll" at 000000023BC00000: builtin 2036.126:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\imm32.dll" at 0000000393730000: builtin 2036.126:0028:002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\steamuser\\AppData\\Roaming". 2036.128:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0000000368420000: builtin 2036.128:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\combase.dll" at 000000031C5D0000: builtin 2036.128:0028:002c:trace:loaddll:build_module Loaded L"C:\\windows\\system32\\ole32.dll" at 000000020B860000: builtin 2036.128:0028:002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\steamuser". 2036.128:0028:002c:err:shell:SHGetFolderPathAndSubDirW Failed to create directory L"C:\\users\\steamuser\\AppData\\Local". wine: failed to open "c:\\windows\\system32\\steam.exe": c0000135 pid 13655 != 13654, skipping destruction (fork without exec?) submitted by /u/PET_The_Lost_N_Found
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Mint Display Manager freezes upon attempting to close Minecraft 1.8.9

Reddit Linux_Gaming - vor 3 Stunden 44 Minuten

Hello, I am facing a critical issue with Minecraft version 1.8.9, which I have attempted to fix for a while, to no avail, and so I request your advice. Whenever I try to close the game, the Display Manager freezes, and so I can not click anything on the desktop, rendering it useless.

Here is everything I have tried so far:

  1. Updated all of my Nvidia drivers, it did nothing.
  2. Switched to open source drivers, which made the issue worse.
  3. Launched the game with different Java versions: Java 8, 11 and 17.
  4. Used a mod which ports the game from lwjgl 2 to 3. (Not actually sure if it actually did what it promised, but it didn't seem to help either way).
  5. Looked for any crash reports from Minecraft, from the display manager and from the jvm and found nothing.
  6. Used different launchers: Lunar Client, MultiMC and Prism.

These are my specs: GTX 1650, Ryzen 5 3600.

Here are some OS details, from uname -a: "Linux fdh-linuxmint 5.15.0-113-generic #123-Ubuntu SMP Mon Jun 10 08:16:17 UTC 2024 x86_64 x86_64 x86_64 GNU/Linux"

(Theoretically speaking, I can just restart the display manager every time this happens, but that means I also have to re-open everything, which takes time and is very inconvenient).

This only happens on 1.8.9, and not on newer versions, like 1.21.

Here is a video that showcases the issue in question. I recorded it from my phone, as I cannot capture it using obs, due to the nature of the problem: https://youtube.com/shorts/E4A3aDvcWNU?feature=share

Any sort of idea regarding how to fix it would be amazing. Thank you very much and have a nice day.

submitted by /u/WeeklyBee146
[link] [comments]

Beginner on pc gaming : windows ou linux ?

Reddit Linux_Gaming - vor 4 Stunden 18 Minuten

Hi, I'm a big gamer since childhood but I've always played on console. Currently I have a PS5 and a Switch. I mostly play adventure and action games solo, or in online co-op with friends, like Elden Ring for example.

I'm thinking of replacing my PS5 with a PC. It seems to me that it is more economical in the long term, and I would like to be able to mod a few games. But I'm wondering about the OS. I don't like Windows very much, and I already have a MacBook Air for everyday use, which I love. Linux would allow me to find a desktop similar to MacOS, but I read somewhat contradictory things about gaming under Linux... some players have no problem, with Proton etc, and I don't play any competitive games so the barrier anti-cheat wouldn't be a problem for me.

But others encounter a lot of problems on the contrary and I have the impression that to enjoy playing on Linux, you have to be willing to get your hands dirty to tinker with it yourself... I don't feel confident enough to do that. Not to mention that I would be limited in AMD components on my PC for a question of compatibility (if what a read is correct). On the other hand, Windows guarantees a certain stability... even if other pro-Linux players claim to have many more problems with Windows than with Linux haha. And unlike Linux, Windows is not free !

All that to say: I'm lost! 😅 Do you have an opinion on the subject (I know I'm asking this on a Linux gaming community but still)? Are recurring problems with Linux a myth? What would best suit a gamer who wants the benefits of PC gaming without having to repair or fiddle too often when it doesn't work straight away? Thank you so much !

submitted by /u/Freagwen
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How good are NVIDIA drivers nowadays

Reddit Linux_Gaming - vor 6 Stunden 36 Minuten

Title.Im currently planning an building an sffpc. Though I’m not sure if I want to use and or nividia, Amd has better driver atleast to my knowledge, could have changed idk and more vram,which is kinda necessary for new games as we have seen. Nvidia does have the nice features (not sure how much they work in Linux ) and better efficiency. I don’t rly care for the greater performance since at max I want to use ultrawide 1440p monitors. So my choice would have been the 7900xtx or 4080 super. But atm I’m thinking I should wait for next-gen to see if smth good is in there from both sides

submitted by /u/Nutellabrot155
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Cannot get Elden Ring run online, can only run it offline. Proton log gives me error Unhandled exception code c0000005 flags 0 addr 0x6ffffff904ed.

Reddit Linux_Gaming - vor 7 Stunden 55 Minuten

This is the log.

Here is my spec:
OS: Arch Linux x86_64

Kernel: 6.9.7-arch1-1

DE: GNOME 46.3.1

CPU: Intel Xeon E5-2640 v4 (20) @ 3.400GHz

GPU: AMD ATI Radeon RX 6600/6600 XT/6600M

Memory: 5029MiB / 11810MiB

I do not have the DLC, and I did create and empty DLC files for no good result. I also tried to remove the prefix, nothing. I tried Proton GE 9.10, still nothing. I'm confused as hell.

Thanks :))

submitted by /u/ULuganda
[link] [comments]


Reddit Linux_Gaming - vor 8 Stunden 13 Minuten

Have enyone been able to to get desktop mode working in steamVR Linux. I have a valve index.

For me steam vr in Linux works almost flawlessly no complaints.

If enyone has gotten desktop mode working how?

submitted by /u/Present_Cup3691
[link] [comments]

Wochenendrückblick-2024-29 - Hitzefrei-Edition - NVIDIA mehr Open Source ab 560 - Updates für freie Tomb Raider und Dark Forces-Engines - Neue DREAMM-Beta - uvm

Holarse Linuxgaming - vor 8 Stunden 40 Minuten

Ein herzliches Willkommen zu unserem, bisher grandiosesten, Linux-Gaming Wochenend-Rückblick Nr. 29 im Jahre 2024! Hier listen wir interessante und informative Neuigkeiten aus der Linuxspielewelt auf, die wir zwischen dem 13.07.2024 und dem 20.07.2024 (Redaktionsschluss ca. 15:00 Uhr) zusammengetragen haben.

Woche für Woche tragen für euch meldrian, Nascher, Xilef, Lucki, NoXPhasma und comrad zahlreiche News und Informationen aus der großen, weiten Linux-Gaming-Welt zusammen. Ihr habt Anregungen oder Anmerkungen? Lasst es uns wissen, entweder hier unten in den Kommentaren oder besucht uns im IRC (oder #holarse auf Libera.chat), im Matrix oder im Discord oder quatscht mit uns im Mumble (play.holarse.de, Server-Passwort ist 'holarse')!

Noch direktere News mit, von und über uns findet ihr im Übrigen auf unserem Mastodon im Fediverse-Kanal. Unsere Reviews landen hier und auf unserer Steam-Curator-Seite.

Frage der Woche
  • Es ist viel zu heiß für irgendwelche Fragen. Packt eure Sachen und geht ins Freibad oder schließt euch ersatzweise im Keller ein. Zweiteres jedoch bitte nicht zu lange, soll ja direkt wieder unwettern wenn die Hitze durch. Nicht, dass ihr uns vor dem PC sitzend absauft.
  • Nvidia kündigt an, vollständig auf Open Source Kernel Module umzusteigen. Gültig ab dem kommenden 560-Release. Link
  • Splitgate kündigt für 2025 Splitgate 2 an, allerdings ohne Linux-Unterstützung.. Link
  • Euro Truck Simulator 2 setzt das "Germany Rework" fort. Als nächstes stehen Magdeburg und Osnabrück auf der Liste und hier bekommt ihr einen Eindruck davon um was es geht: Link
  • Europa Universalis IV aktiviert den Scheinwerfer. Das "Community Mod Spotlight" richtet sich diese Woche auf "The Rise and Fall of Empires". Link
  • Factorio mit den Friday Facts Ausgabe *Kifferwitz einfügen* #420. Es trägt den Beinamen "Fusion Reactor" was, bei genauerer Betrachtung, mit ziemlicher Sicherheit auch das Thema sein wird. Link
  • Dolphin teilt mit, dass RetroAchievements auch in Dolphin zur Verfügung stehen sollen. Link
  • Stellaris hat auch einen Scheinwerfer in der Hosentasche. Mod Highlight Ausgabe #6 richtet die Aufmerksamkeit auf "The Friends We Made Along The Way". Link
  • Thrive wagt den Rundumblick, vor allem aber den Blick nach vorne. "Progress Update" vom 13. Juli. Link
  • X-Plane 12 mit ein bisschen Text über die neue REST-Schnittstelle. Überschrift: "Webservers, Documentation, and Terrible Titles". Link
Releases Kommerzielle Spiele: Updates Kommerzielle Spiele: Beta-/Testversionen Open Source Gaming
  • LBreakoutHD 1.1.9 ist ein kleines Update. Ein sehr kleines Update. Wirklich klein. Hier das Changelog: "Just a very minor update that installs the icon according to specification (again). [end]". Klein. Link
  • Lincity-NG 2.11.1 ist ein kleines Update. *DejaVu* Es enthält 5 Fixes. Link
  • HyperRogue Version 13.0s bringt euch Font Selection, konfigurierbare Farben bei einigen "stripes" und konfigurierbare PTM runs/multipliers *IHaveNoIdeaWhatIamDoingHere.jpg* Link
  • Rexuiz 2.5.4-240716 veröffentlicht und mit dem Hinweis "Bugs fixes and code improvements" versehenLink
  • Simutrans brachte uns zuerst "simulinux-x64-nightly.zip" (Link) aber "file could not be found or is not available. Please select another file.". Gut. Selecten wir eben eine andere File denn kurz darauf erschien "simulinux-x64-124-2.zip", linken wir eben die: Link
  • The Force Engine, eine offene Ersatz-Engine für Dark Forces, wurde in Version 1.10.000 veröffentlicht. Meldrian entzückt es schon ein wenig. Link
  • TR1X, eure Open Source Tomb Raider 1-Engine, 4.2. Link
  • Unciv mit zwei Versionen. . 4.12.11 (Link) und 4.12.12 (Link)
  • VCMI fixed und changed einen kleinen wenig am Spiel. Version 1.5.5 hat ein vergleichsweise kleines Changelog, bringt aber besseren Hotkey-Support als zuvor. Link (Changelog)
  • You Must Construct Additional.. spendiert in der neuen Fassung v0.95.34 unter anderem neue Sprites für zwei Einheiten. Außerdem wurde am Apocalype-Panzer gedreht. Link
  • Zero-K fixt, featurt und balanciert etwas in der neuen Version v1.12.7.0 mit dem Titel "Revenant Revised, Scallop Superior". Link
  • Bazzite, eine auf Linuxgaming-optimierte Variante des Fedora Atomic Desktops, v3.6.0. Link
  • Comet ist nicht nur eine Open Source Implementierung von GOG Galaxy's Communication Service sondern erhielt auch seine erste Veröffentlichung. Version v0.1.0. (Link) wurde kurz darauf von Version v0.1.1 ( Link) abgelöst.
  • LACT, das Konfigtool für eure AMD-Grafikkarte, v0.5.5. Link
  • LWJGL (Lightweight Java Game Library 3) Version 3.3.4 veröffentlicht. Link
  • Rare Pre-release
  • Rare, "A frontend for legendary, the open source Epic Games Launcher alternative", erhielt zwei neue Pre-releases, Version (Link) und (Link)
  • Vinegar erlaubt es Robolox unter Linux zu spielen (also jetzt nur noch Studio und nicht mehr den Player) und wurde nun auf Version v1.7.5 aktualisiert. Link
Wine, Proton, SteamPlay, Emulationen Steam Treiber
  • Mesa 24.1.4 wurde veröffentlicht. Es wird als Bugfix-Release gehandhabt.Link
Holarse Services / Dedicated Server

Wir stellen für folgende Spiele einen oder mehrere Gameserver über unseren Server play.holarse.de und dem Server-Passwort holarse zur Verfügung. Den Status der Spieleserver könnt ihr über unser Dashboard einsehen.

Spiel Version Port Anmerkung 7 Days To Die Alpha 21.2 (b37) 26900 ARK: Survival Evolved 358.6 7777 TheIsland/PVE ECO 0.10.2 3000 Factorio 1.1.39 34197 Krastorio 2 Mod Minecraft 1.20.6 25565 Karte VoxelLibre (ehem. MineClone2) 0.87.2 (mit MT 5.8.0) 30009 Karte (im Incognito-Mode öffnen wg. TLS) OpenRA (Tiberian Dawn) 20230225 1237 Release OpenRA (Red Alert) 20230225 1236 Release OpenHV 20230917 1234 stable Version OpenHV 20240401 1235 neuste (Vorab-)Version Stendhal 1.4.7 | Valheim 0.218.15 2456 Linux-Streamer und Linux-Gaming-Youtuber
  • As Reiter spielt ausschließlich unter Linux sowohl Open Source, nette Indietitel aber auch Windows-Spiele unter Proton. Youtube
  • Corben78, VR-, Sci-fi- oder Horrorspiele unter Linux. Twitch
  • derhass bezeichnet sich - paradoxerweise - selbst nicht als Streamer, streamt aber ab und an! Hauptsächlich Overload Multiplayer. Aber immer Linux. Twitch
  • GTuxTV spielt gerne neue Titel und bedient sich allem, was Wine und Proton aber auch nativ zu bieten hat. GTuxTV
  • Hatnix spielt DRM-frei und WINE-Spiele unter Linux und hat wieder einen schönen Streamplan für euch: Streamplan-Link
  • Nerdgrrrl, Linuxgamerin mit Schwäche für Zombies. Twitch
  • opensource_gaming: Nicht zwingend Linux-Only aber dafür OpenSource. Zu sehen auf Twitch.
  • Z-Ray Entertainment spielt alles unter Linux, was nicht bei drei auf den virtuellen Bäumen ist. Twitch
  • Open Source Games stellt hauptsächlich, wie der Name schon vermuten lässt, Open Source Spiele vor. Youtube
Schönes Wochenende

Das war's wieder einmal von uns, viel Spaß beim Linuxgaming in der kommenden Woche und bis zum nächsten Drückblick.

Euer Holarse-Team

Disabling VSync introduces huge stutters

Reddit Linux_Gaming - vor 8 Stunden 54 Minuten

I am running the Fedora 40 KDE Spin on a Nvidia RTX 3070 and a ryzen 5 3600X and in every Game I have tried so far,

  • CS2
  • Titanfall 2
  • The Witcher 3
  • Zenless Zone Zero(Through Lutris)

when I disable VSync to get better Input delay, it feels like the game is running at 10-20 FPS but the frame-counter says otherwise. When VSync is enabled, it feels fine and in line with the reported FPS, but the input delay of VSync is very noticable.

submitted by /u/tikaiz
[link] [comments]

Street fighter 6 assertion failed

Reddit Linux_Gaming - vor 9 Stunden 15 Minuten


It keeps crashing and giving me this message while compiling the shaders. I am quite new to the linux enviourment so I dont know what this means I tried switching proton version up until 8 and this is the popup for 8 I got a slightly different message on the other proton versions. I am using popos

submitted by /u/BeamSlashX
[link] [comments]

Problems with building Gamescope

Reddit Linux_Gaming - vor 10 Stunden 21 Minuten

Hey yall i am currently getting this dependency error.

Dependency libdrm found: NO found 2.4.115 but need: '>=2.4.120'

but APT tells me there is only the .115 out yet.

edit: i am on Kubuntu 23.10

submitted by /u/ninyyya
[link] [comments]

Need help with Witcher 3

Reddit Linux_Gaming - vor 12 Stunden 1 Sekunde

So, I installed Witcher 3 through Steam, installed latest Proton-GE. In dx11 version (my preferable version) it shows great fps but it constantly stutters, in dx12 fps is lower (same on windows) but it runs without any stutters whatsoever. I googled and found some information that it could because of cache generation which is enabled in my steam settings (not background generation). I tried disabling it but it runs even worse. I just can't figure it out, pls someone help me :(


I'll try to test some games with dx11 and post here. Also I can record a video if needed. Thank you!

submitted by /u/jussex
[link] [comments]

Big Picture Session alternatives for NVIDIA

Reddit Linux_Gaming - vor 12 Stunden 41 Minuten

Steam Big Picture mode works well on Linux with NVIDIA but only in window mode. However, I'm wondering whether there is an open source alternative that is very customizable and has great NVIDIA support.

submitted by /u/WorryRadiant1589
[link] [comments]