Other News about gaming on Linux
Hello! So my fiancee and I are avid PC gamers (both Windows-users at the moment, although I have two friends who swear by Linux) and a topic of our conversation came to upgrades at one time. My fiancee is an avid rig-builder and would love to put together a piece with top-of-the-line parts, although of course gaming never touches on the capabilities of those parts. Now, it occurred to me that we could probably run two instances of we could probably run two instances of Windows on a rig with that quality of gear and game without much worry or fear.
With that said, and a lot of research later, it seems like the best option for essentially reproducing the effect of having two higher-end gaming computers using one rig would be not to dual-boot OSs, which would basically be one PC running two OSs, but to create two VMs, one for each PC, and get a Windows key for each, and allow each of those VMs 2-3 monitors, a mouse, and a keyboard.
I had a few questions about VMs if anyone has a moment.
I've noticed that everyone I've seen discussing these on the forums I've researched on are using Linux. On the alpha-computer/tower, as someone who has no experience with Linux, would I have to use Linux to manage VMs/Unraid? Or is it just that most people who are savvy enough to run VMs/think to run VMs are smart enough to prefer Linux to Windows?
Each VM would have its own IP address, right? So there should be no issue with games or servers thinking or, I should say, recognizing it's the "same computer," right?
When I start the tower, would it just boot the VMs as if it were two normal computers? Or does it add extra steps?
I have heard that VMs handle gaming significant better/with no issues when they have a graphics card allocated to each VM and reserved entirely for their use. So to run two VMs for gaming, would we need three graphics cards -- two good ones for the VMs, and one to run the server interface? Or would just two be fine? I support this is sort of related to the start-up question, as I'm not entirely sure what the interface would look like.
On the subject of shared resources... I think I read that you partition part of the memory and allocated it to each VM. So if we allocated an SSD to each computer, each VM could save whatever files to their respective memories, right? Or would they share storage space? I'm just trying to picture in what respects each VM would function as an independent computer and in what respects they would share resources. Or is that entirely up to how they are set up?
I heard there are specific qualities/specifications that CPUs/motherboards/etc have to have to support VMs and to avoid bottlenecks. What bottlenecks should I take care to avoid/what parts should I be aware of for what qualities?
I suppose, to encapsulate the main driving issue here... if I allcoated a dedicated high-end graphics card, a significant amount of RAM (say at least 32-64 GB), and an SSD to each VM, would they be able to run games/media at max graphics/settings smoothly?
Thank you for any advice you can offer! I appreciate anything and everything!submitted by /u/PM_2_Talk_LocalRaces
Game developers look at what platforms those who have wishlisted their games are on.
A while ago I took a class on video game narrative design and I got to talk to some authors of some pretty well known game and they all said when publishing on steam they looked at the OS market share of wishlisters to determine what platforms to support.submitted by /u/pop1040
I am thinking that it would be good to build a gamer company dedicated to creating games with Kotlin or Java, so it works on Windows and Linux, the code would be open source on GitHub and willn't track player information.submitted by /u/leobrines
Tags: Twin-stick shooter, Local co-op, Steam, Itch.io, Early Access, Upcoming, Action
Smith and Winston is a twin-stick shooter made entirely out of really small voxel blocks, it looks awesome and the destruction possible is also pretty amusing.
Execution Unit have now announced that it's leaving Early Access next week on August 27th. Speaking about the upcoming release on Indie DB, the developer said:
Smith and Winston has been polished, tested and tweaked and we’re ready to leap out of early access with a full release on the 27th August. Its been a long hard slog but we’re almost done and we both think we have game that we can be very proud of.
Smith and Winston is the culmination of four years of work, a brand new engine, editing tools, numerous design documents and a bucket load of ideas, we’ve evolved from a simple twin stick shooter to a full blown space adventure, with exploration, puzzles, enemies to defeat and a whole lot of things to blow up!
They also have a new trailer to show off:
Watch video on YouTube.com
- Fully destructible everything.
- Two player couch Co-Op.
- Humorous storyline.
- Explosions, with extra explosions.
- Twin stick combat.
- Metroid style exploration.
- Selection of weapons and power ups to collect.
- Rocket pack adding another dimension to twin stick combat.
- Buddy Mode - Coop player 2 can't be shot! Play with your kids or your friend who sucks!
- Casual Gameplay - Challenging and rewarding not insane and hard, it's fun to explore and shoot and destroy.
Does anyone else have this issue in the No Man's Sky Beyond update? I'm using the Lutris version of the game from GOG and have an NVIDIA RTX 2070 GPU./u/Buttmoist
I recently found this game and it's amazing! One of the best roguelites out there imo. The game also has a native Linux port! The community is, however, by the most part dead, and the game is not very well known.
I just wanted to share this great game with you guys!submitted by /u/CuBeRJAN3
I am on Manjaro KDE and can't get Minion Add-on Manager to work in OpenJDK 12.submitted by /u/Wealhmar
Hi! Im trying to play sekiro. In big picture mode when i start the game the character just runs around to the left in circles.. Annoying. Any fix? How do i play this game with a steam controller i bought? Thanks!submitted by /u/shpr0ink
Tags: Game Sale, Puzzle, Indie Game
Tomorrow Corporation are celebrating their puzzle game 7 Billion Humans turning a year old with a big sale on their games and they support Linux too.
Your chance to pick up a bargain while further supporting another Linux-friendly developer, perhaps something for you to play through for the rest of the weekend?
Where can you pick their games up? Here's a handy list:
- 7 Billion Humans - Humble Store, GOG and Steam.
- Human Resource Machine - Humble Store, GOG and Steam.
- Little Inferno - Humble Store, GOG and Steam.
All three titles are 50% off on each store, so take your pick! Although if you have the Humble Monthly you do get an additional discount on any title in the Humble Store.
World of Goo seems to be the only game not on sale at all and it seems they missed out itch.io with their games not currently on sale there.Article from GamingOnLinux.com
Linuxspiele-Wochenend-Rückblick 33/2019 - Gamescom sorgt für neue Linuxspiele - ein Jahr Proton - Kommerzielles Assembler-Lernspiel als Open Source verfügbar - Rabatte für Total War-Fans - Warsow zu Warfork geforkt
Ein herzliches Willkommen zu unserer neuen Wochenend-Rückblick-Sammelnews Nr. 33/2019. Hier listen wir interessante und informative Neuigkeiten aus der Linuxspielewelt auf, die wir zwischen dem 18.08. und dem 24.08.2019 zusammengetragen haben.Ankündigungen
- Everspace 2 wird 2021 als Action-Open World-Weltraumshooter mit Linux-Unterstützung veröffentlicht werden.
- Kalypso Media kündigen Spacebase Startopia für das dritte Quartal 2020 inkl. Linux-Version an. Link
- Mit dem Hotfix 4.2 steht das Spiel Underworld Ascendant auf Steam nun auch für Linux zur Verfügung. Link
- Kurz nach dem Windows-Release am 08.08. ist das erste DLC Eight Princes für Total War: THREE KINGDOMS nun auch als Linux-Version veröffentlicht worden. Link
- Mit OpMon zeichnet sich ein OpenSource Alternative zu den bekannten Pokemonspielen am Horizont ab. Link
- In Sky Checkers versucht man im Mehrspielermodus den Kontrahenten von der Plattform zu schubsen. Inspiriert von einem Kirby-Minigame der N64 Ära. Link
- Squally, ein 2D-Plattformer der dem Spieler "spielend" Assembler beibringen möchte, wurde von seinen Machern vor kurzem als OpenSource freigegeben. Link
- Der OpenSource Shooter Warsow wurde geforked. Das neue Projekt heißt Warfork (duh!) und besitzt bereits eine Steamseite. Link
- Erster RC von Mesa 19.2 veröffentlicht. Link
- Bereits am 17.08 wurde Vulkan in Version 1.1.120 veröffentlicht. Link
- Hatnix spielt drm-frei und WINE-Spiele unter Linux und hat wieder einen schönen Streamplan für euch. Streamplan.
- Corben78, meistens Donnerstags abends. Twitch
- Nerdgrrrl, Linuxgamerin mit Schwäche für Zombies. Twitch
- Z-Ray Entertainment spielt alles unter Linux was nicht bei drei auf den virtuellen Bäumen ist. Twitch
- GTuxTV spielt gerne neue Titel und bedient sich allem was Wine und Proton aber auch nativ zu bieten hat. GTuxTV
Derzeit bieten wir folgende Dedicated Server für alle Linux-Gamer an:
- 7 Days 2 Die unter gameserver.holarse-linuxgaming.de mit dem Server-Passwort holarse.
- Minecraft unter minecraft.holarse-linuxgaming.de. Hierzu bitte vorher im IRC oder Discord in die Whitelist aufnehmen lassen.
- Minetest unter gameserver.holarse-linuxgaming.de mit dem Standardport 30000.
- Rust via Game-Lobby.
- Noch bis zum 26. August können im GOG "Games Come True" Sale diverse Linuxspiele vergünstigt abgegriffen werden. Link
- In der Total War Week könnt ihr viele Titel der Total War-Reihe auch für Linux mit Rabatt bekommen. Link
- SuperGiant Games 10-Jahres-Jubiläum mit Rabatt auf die Studiospiele (Pyre, Bastion, Transistor) mit vollständiger Linux-Unterstützung. Link
Das war's wieder einmal für diese Woche und mit diesem "Drückblick". Ihr habt Anregungen oder Anmerkungen? Lasst es uns wissen, entweder hier unten in den Kommentaren oder besucht uns im IRC (oder #holarse auf FreeNode) oder im Discord oder quatscht mit uns im Mumble (holarse-linuxgaming.de, Server-Passwort ist 'holarse')!
There are some games like let's say a shooter with rapid fire weapon but holding fire key down fires just once, you have to keep mashing the key for high fire rate which I just find annoying and tiring. On Windows I used autohotkey script which just checked if a key was pressed, if it was it emitted a key press and waited for 0.1 second so by holding down a key you got 10 key presses per second. I know about xdotool but it only handles emulating the keypress, so you can put it in bash loop but have to keep switching between terminal and game window to enable/disable it. Is there anything that basically can be configured to listen to certain key state, and if it's down emit a key press event every 0.1 second?submitted by /u/Fluttershaft
Another week has almost finished, it's now the weekend and it's super hot here which means it's time to hide indoors and play games.
For me, it's been a real mix of things recently. With the announcement that EVERSPACE 2 is coming to Linux, I've decided to brush up on my piloting skills in the original. I'm still amazed at how fun EVERSPACE actually is, especially the freeze-frame feature where you can just entirely stop the game to take a picture. Beautiful too, it can result in some awesome shots like this:
Apart from that, Jupiter Hell is another fantastic Early Access game now out on Linux. Already loving everything about it, from the awesome atmosphere to the incredible turn-based action. Although when I'm not looking for something so intense, diving into Dicey Dungeons is always high up on my list.
What have you been playing recently and what are you clicking on this weekend? Let us know your thoughts and recommendations in the comments.Article from GamingOnLinux.com
The memory usage but seems to have been fixed. I'm now getting a full 6GB usage of vram on my 1060.submitted by /u/BelacDarkstorm
Games installed on a NTFS drive doesn't launch if installed from Windows, but does if installed from Linux?
So Im currently dualbooting to check out gaming progress on Linux with Proton and Lutris, and planned to play my existing Steam Library on a NTFS drive from Linux (Gnome Manjaro to be precise). The problem is, all of the games that was installed when Im on Windows would not launch under Linux, even after mounting the drive with 1000 uid and such according to the Proton FAQ
Strangely enough, if I do install a game onto that drive from within Linux, it does work. Am I missing something or is there anything I can do so that it would work both ways?
Tags: Steam, Steam Play, Open Source
Following on from the Boxtron tool to run Steam games through a native Linux version of DOSBox, the same developer has now put out Roberta to do the same for ScummVM.
What does it do exactly? It means you can run pretty much any game on Steam that uses ScummVM, through your native version of ScummVM, even if those games don't have a Linux build up. Instead of trying to run them through Steam Play's Proton.
Like other unofficial Steam Play compatibility tools, you need to have a folder set up ready for it like "~/.local/share/Steam/compatibilitytools.d/".
Simply extract the download into that folder, restart Steam and you will then be able to choose it as your specific tool. To do that, right click on a game in your Steam library, go to Properties and see this at the bottom:
See more about it on the GitHub page.
Really awesome to see more tools like this being made!Article from GamingOnLinux.com
Tags: Valve, Tournament, MOBA, Free Game
It's not enough to tease one new hero with Snapfire, as heroes now come in twos apparently. Void Spirit is another new hero coming to Dota 2.
The Void Spirit video starts at 0:21, see it below:
Watch video on YouTube.com
Void Spirit joins Ember Spirit, Earth Spirit and Storm Spirit. Something players have suspected for a while, due to references in the wider Dota 2 lore.
Near the end, a new update to Dota 2 is teased as well named The Outlanders Update. It flashes up in the video and vanishes extremely quickly but those with a keen eye will see both Void Spirit and Snapfire in the background so we might see them release together.
As for The International 2019, it continues amassing Battle Pass funding towards the prize pool.
The current total is now $34,090,211 which means it has risen by over one million in little over a week which is pretty insane. Something mentioned before, is that Valve now hold the crown for the largest single prize pool for an e-sports tournament!
As usual, find Dota 2 free to play on Steam.Article from GamingOnLinux.com
Tags: Toolkit, Game Dev, Open Source
Ryan "Icculus" Gordon has released a new open source tool today named alTrace, to help developers of games and software using OpenAL. Announced on their Patreon, it currently works on macOS and Linux and while Windows is possible, it's not yet supported.
alTrace is a debugging tool for applications that use OpenAL for audio. It provides a proxy OpenAL implementation that logs all interactions with the API to a file before passing on the work to a real OpenAL implementation. From there, tools are provided to play back the call stream later, letting one run a reproducable set of API calls without the original application's involvement, and visualize those API calls in various ways.
You can see their intro video below:
Watch video on YouTube.com
The reason behind its creation and a proper explanation can be found on the Patreon announcement post, where Mr Gordon also teased something else coming to Linux.
You can see the official project page for alTrace here.
If you wish to support their open source work and the occasional Linux game port, do so on Patreon.Article from GamingOnLinux.com
Anyone had any luck running uplay games on linux? I'm using debian buster stable, kernel 4.19.0-5. I installed uplay using lutris and it worked well, logging in then launching the game makes it just launch a process with over 270mbs with nothing happening.
Games I tried:
Assassin's Creed III