Other News about gaming on Linux

Feedbacks needed for upcoming platform game about zombies

Reddit Linux_Gaming - 55 min 13 sec ago

Hi! I'm an indie game developer, at the moment I'm developing a platform game about zombies, I'm going to release it for Windows, Mac, Linux and Android. Could you please try it and let me know what do you think about and even let me know how it works on Linux? Thank you!

This is the description of the game:

Spooky Zombies it's a platform game about zombies based on jump scares, the game is set in a cemetery, with 50 levels (in the complete version) where you must kill zombies, take eyeballs, complete missions, defeat bosses, open tombs where you can find a random useful object or a zombie and explore 5 worlds.

At the bottom of the game page there is a free demo to try and if you are interested in support the game and be updated when I release the complete game you can pre-order it, in this period there also the Summer Sale so the price is 20% off, let me know if you pre-order it so I mention you at the end of the game. Thank you in advance!

submitted by /u/Mattia_Trooper05
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The 'Wooting two HE' sounds like a great analog RGB keyboard to keep an eye on

Gaming on Linux - 1 hour 48 sec ago

After the success of their first two models, hardware vendor Wooting is currently creating the 'Wooting two HE' - a new full-size analog keyboard with incredibly accurate sounding keys.

What's the fuss about this one then, why are we writing about this particular keyboard? Well, with the Wooting two HE each individual key as a full analog output and they claim that this is "this is the future of keyboards". Wooting say it "detects full switch motion with 0.1mm accuracy from start to end" so you can fully configure each individual key press to activate how and when you want.

They also hooked up a feature called Dynamic Keystroke, allowing you to assign multiple keys to a single key based on the actuation point (how far you press) so it's macro heaven. It stores everything in the keyboard too with 16MB memory on-board memory, and comes with a detachable USB-C cable so your keyboard cable dying would be a thing on the past - just get a new one.

As you can tell from the picture above it's also featuring RGB lighting with that also being configurable pre-key. Lots of different effects are possible as is changing the lighting level. With the on-board storage you can then swap it between machines and just have it all there, no cloud accounts or anything.

With the purpose-built software you can remap any of the keys, tweak the lighting and plenty more. Best of all though? Their software supports Linux too. They even have an SDK up on GitHub.

Like most other hardware vendors, they've been facing a few delays due to the shortage of components needed. However, in a recent update they covered how the batch production is going and took a look at a final sample:

Watch video on YouTube.com

It's available in ANSI-US English, ISO-UK English, ISO-DE German, ISO-NR Nordics and ISO-Blank No keycaps.

You can pre-order from the official site.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

Little Red Dog Games say there's "no reason not to" do Linux versions of games

Gaming on Linux - 1 hour 34 min ago

Little Red Dog Games developer of Precipice, Deep Sixed and Rogue State Revolution spoke in an interview with Linux hardware vendor System76 about developing games on and for Linux. It's quite an interesting interview that goes over details about how they make their games, their use of Godot Engine and why they think it's a good idea to develop for Linux.

Starting off as hobby developers making point and click adventures, Little Red Dog Games are now a full-time studio with multiple games out on various stores. Their lead programmer, Denis Comtesse, is a Linux user and so using the likes of Godot makes it all relatively easy for them since it has great cross-platform support.

They're not exclusively Linux developers though, since they support multiple platforms and so they do need to work with other systems too and it sounds like Godot's multi-platform support is in real good shape there too, with LRDG CEO Ryan Hewer stating how "I would say it’s less than a half-hour’s work to be able to support Linux consumers out there" and that "Linux users represent about 7 percent of our market right now as game developers, which is more than enough to justify the minimal steps needed to be able to make the game compatible for Linux PCs".

Seeing 7% might be quite surprising, since according to the Steam Hardware Survey which we track on a dedicated page, Linux hovers around the 1% mark but we've seen lots of other developers show higher than that too in previous articles.

Later in the interview Hewer mentions on the subject of supporting Linux that there's "no reason not to. It would be a huge oversight for any developer to not be putting out packages for that 7 percent demographic, and it’s painless within Godot to do that.".

Go check out the full interview.

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Ultimate ADOM - Caverns of Chaos gets a big update and exits Early Access on August 25

Gaming on Linux - 1 hour 49 min ago

Ultimate ADOM - Caverns of Chaos, the modern reimagining of the classic roguelike from Assemble Entertainment version 0.9.0 is up as the "Combat Update" and it's set to leave Early Access on August 25.

Quite surprising really since it's only been in Early Access since February but they've put up some pretty big updates for the game over that time. The latest brings in a number of changes based on community feedback, along with a bunch of new content and lots of tweaks to combat. The skill trees for example have been streamlined, which allow for a bit more freedom and no longer locking you into certain weapons. They say combat has bee n "spiced up a lot" to make it overall more challenging. Check out the new trailer:

Watch video on YouTube.com

As for new content included here's some highlights:

  • Four new pesky monsters plague the early dungeon levels.
  • Tons of new prefixes and suffixes, which effectively are adding millions of new items to the game:
    • Added 18 shield prefixes and 13 shield suffixes for a total of more than 40,000 new shields that can be found.
    • Added 13 ranged weapon prefixes and 14 ranged weapon suffixes, a couple of million new ranged weapons that can be found.
    • Added 6 more armor prefixes and 2 more armor suffixes.
    • Added 2 more body wear suffixes.
    • Added 2 more melee weapon prefixes.
    • Affix-based powers have been boosted to make them more exciting. A weapon of orc-slaying now finally means actually slaying orcs while wielding it!
  • Powerful items have a special marker with different colors now, indicating their power level: blue, yellow and purple indicate that a weapon is powerful, mighty and epic respectively.
  • The format of the highscore file was updated to improve performance.
    • Important notice: Unfortunately, this means that your old highscores will be gone after the update. Make sure to take a screenshot of your old highscores for bragging rights!
  • We also changed the format of some other configuration files, so you may get some prompts again in the main menu (that you already answered before) and you also might need to reconfigure the statistics configuration again (if you changed it).
  • You can now earn 5 Steam trading cards.

Find Ultimate ADOM on Steam.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.

DOTA2 not using dedicated graphics card.

Reddit Linux_Gaming - 4 hours 50 min ago

On my newly installed Mint cinnamon laptop. When I launch dota2, it uses the integrated intel card instead of my AMD. Needless to say Game is unplayble at 30fps. Are there any commands to force the game to use the AMD card? Am I missing something? New linux user here.

submitted by /u/ShitPosterGuy
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Squished image on interlaced resolutions using AMDGPU driver (xpost linuxquestions)

Reddit Linux_Gaming - 5 hours 2 min ago

I'm trying to run an R9 290 at interlaced resolutions, but for some reason the image gets horizontally squished when I try to do so. This only happens when using amdgpu and not on radeon, which works as intended. Here are images demonstrating the issue.

As stated before, the GPU is an R9 290. The output being used is HDMI (being converted to VGA by an external DAC). I am using kernel 5.12.12.

Does anybody know of a fix for this issue? If needed, I can provide any additional information. Thanks.

submitted by /u/-ThinkYouCanTakeMe-
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Injustice gods Among Us doesn't start - Linux Mint

Reddit Linux_Gaming - 7 hours 39 min ago

The error is this one: Unhandled Exception Has Occurred In Your Application. If you click Continue, the application will ignore this error and attempt to continue. \n\nInvalid Il code in InjusticeLauncher.LauncherForm:PlayBtn_Click (object,System.EventArgs): IL_0079:Idc.i4.1.

Help please, I'm new to gaming in linux

submitted by /u/SilverAnubis_
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Reddit Linux_Gaming - 8 hours 46 min ago

hey guys

so i was wondering if games like apex legends have got their shit together with eac
if not, can i just download the linux version and it'll work?

sorry, thinking about getting linux and want to know if my favorite games will work

(sorry if flare is bad)

submitted by /u/Ok_Papaya91
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Epic Games Offering Free Easy Anti-Cheat For Developers

Boiling Steam - 9 hours 1 min ago

With the hulking, massive cash cow that Epic Games is, it seems inevitable that they’re gaining a stronger and stronger hold on the PC gaming market. They offered Sony $200 million to make their first-party games exclusive to the Epic Games Store. Just keeping Borderlands 3 as a timed exclusive cost them $115 million. But, spending all that cash apparently doesn’t hurt them at all.

One of the big obstacles that prevents Proton from advancing Linux gaming is the inability to play any games that use Epic’s Easy Anti-Cheat (EAC) service. As a number of games are using this service, the number may only increase now, thanks to Epic now allowing any developer to use EAC free of charge, regardless of the engine they use. Epic announced this in a blog post on Tuesday:

On top of that, Epic Online Services is offering the industry-leading anti-cheat solution to all developers for free. Easy Anti-Cheat is a powerful feature necessary for the smooth running of any online game with players on PC. These services empower developers to launch, operate, and scale great games like never before. 

Epic Online Services

Engines that have support for EAC besides Unreal include Unity, Lumberyard, and Godot. I haven’t heard any developer complain about the cost of implementing any sort of anti-cheat service with their game, so my fear and uncertainty may be unfounded.

I get it, though. Nobody wants to deal with hackers or cheaters when they just want to play a game. As evidenced by all the money Epic throws around, however, I feel they simply don’t care about adding Wine/Proton support for EAC; they could certainly hire an engineer or two to add backwards compatibility, but they haven’t done this. CodeWeavers is working hard to get EAC for Proton implemented, but who knows how much longer it’s going to take. Epic mentions in their documentation that “Mac and Linux client support are coming soon” but it seems pretty hard to believe. Native Linux anti-cheat support obviously works, but not the Windows version through Wine or Proton.

In other Epic news, we may actually see Final Fantasy 7 Remake head to PC, via, of course, your favorite game store. Note that if you want to use the Epic Games Store on Linux despite the lack of an official client, you can use Legendary or the HeroicLauncher to make your life a little easier.

If I Buy a Game From GoG Can I Still Play the Game with Proton?

Reddit Linux_Gaming - 9 hours 12 min ago


I often buy games on Steam just out of habit, but in effort to make games mine and get away from restrictive DRM and games becoming playable only as long as I am allowed to play them I have started looking to buy more and more off of GoG. My only question is whether or not I can still benefit from systems like Proton that help make Windows games run on Linux if I don't buy the game off of Steam.

Sorry for the new question.

submitted by /u/PufflestheDragon
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Hi guys! I released my game on itch.io and i am looking for testers.

Reddit Linux_Gaming - 10 hours 40 min ago

It is a single-map minigame inspired by the zombies mode of call of duty, but with a faster and simpler gameplay.


password: 123 (I will remove it when I know that everything is working)

About the project:

Tenebre was born as a project and my first approach to creating 3d games. It took me almost two months to get to this result from almost zero knowledge on 3d games, and I really learned a lot from it.

It currently covers the basic elements of call of duty zombies, with some simplifications due to my inexperience and lack of resources. I will probably do a sequel with better graphics and animations in the future, but for now I want to close this project and experiment with new game genres.

graphics engine: Godot v3.3

Platforms: Linux/Windows

submitted by /u/nyre221
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Good gaming peripherals for Linux?

Reddit Linux_Gaming - 24 Jun 2021 - 11:13pm

I'm specifically looking for a replacement for my MMO mouse with 12 side buttons that I'll be able to easily get setup/configured on arch with sway, but I figured that having a whole thread for similar sorts of things might be useful.

submitted by /u/HellFireOmega
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Planetary Annihilation: TITANS gets a new series of Fusion Updates

Gaming on Linux - 24 Jun 2021 - 7:49pm

For a while now the newer team who have kept Planetary Annihilation: TITANS alive have been gradually updating the game as part of the "Unicorn" series, which they say is now over and it's time for Fusion.

The first update for the Fusion series is out now, adding in the Fusion Commander which will be available for everyone during the Steam Summer Sale 2021 and after you can buy it in-game if you wish to keep it (commanders are just cosmetic).

A new unit was also added with the Stinger "the little bot that could". This is an anti-air bot unit with twin-mounted homing missile pods. There's also a major UI upgrade for lobbies so that the host of the game can drag, drop and swap players. Additionally, the lobby will not start generating a system right away as there's no default now "saving your CPU from generating something you were probably not going to use" and also asteroids can now be included in random generation systems.

Pictured - the new Command and new Stinger unit.

On top of that the hand-made map pool has been expanded with all previous 1v1 ranked maps in it. Planetary Annihilation Inc also upgraded their own servers, so online games should run better than ever.

What's next for Planetary Annihilation: TITANS? Quite a lot actually - they're clearly dedicated to the game. They said all this will come later this year as part of the Fusion updates:

  • Toolchain and performance updates
  • Default continuous build with view of build queue
  • Improved map selection (map packs no longer required)
  • New game lobby system preview (including metal spots)
  • UI unicode font updates with emojis
  • Defeated player and spectator vision options eg defeated unshared player can only view team
  • Faster mod mounting, uploading and downloading
  • Server mods support for Galactic War
  • AI update
  • Shields!

You can buy Planetary Annihilation: TITANS on Humble Store and Steam.

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