Other News about gaming on Linux
Up for some hilarious multiplayer fun? Dashing Dodgems is an upcoming party game all about driving around in bumper cars while trying to smash your opponents off the map.
In development by Yellowcake Games, it's all about last driver remaining and it's really fun. When a match starts to take too long, the world will start to crumble around you with tiles vanishing into the water. You cars can annihilate the environment too, which you need to do to get power-ups hidden inside buildings - which is quite satisfying when you bump your way through a town.
Trailer is below:
Watch video on YouTube.com GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
When I used x11,I used gamescope to use ssaa and composite OpenGL to Vulkan.
Gamescope doesn't work on Wayland,so is there an alternative?submitted by /u/FreskoReddit
How is the game now launched? A fresh install on two systems crashes immediately, but when forcing a Steam Play compatibility mode I can at least get the Adventure Game Studio launcher to start. The game itself appears to hang at this point on my system:ERROR: ld.so: object '/home/user/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. >>> Adding process 425756 for game ID 364390 Adventure Game Studio v3.4 Interpreter Copyright (c) 1999-2011 Chris Jones and 2011-2017 others ACI version 188.8.131.52 Installing exception handler Initializing allegro Reading configuration Located game data file: z:/home/user/_LOC~AHY/share/Steam/STEA~P3I/common/Downfall/Downfall.exe Opened game data file: game28.dta Game data version: 49 Compiled with: 184.108.40.206 Setting up window Initializing TTF renderer
EDIT: Switching to Proton 5.13-6 works on a cursory glance, audio plays (the intro publisher FMV may have stuttered, if that indicates anything).submitted by /u/game-trading-user
I have looked on protondb but have no results telling me if dauntless works or not on Linux.
After searching it I have found conflicting results. Some say it works very well. And some say it does not. Could I have some confirmation whether or not is works?submitted by /u/SkuDal123
so i installed linux the other day (popOS specifically) and my games arent working. well one game worked but the other games ive played havent, ive installed wine and stuff but i feel like im missing something obvious but i dont know what it is.submitted by /u/kongroo_
In the new game Mirrored Pawns from Firebelley (Sword Slinger, Cryptographer) it challenges your spatial reasoning as you simultaneously control two characters that move in opposite directions.
Supposed to be relaxing but that will depend on how you approach such puzzle games. All you have to do across each level is move your two paws to specific tiles by hopping around. One pawn needs to be on each, and with every movement being opposites for them it actually does get quite difficult.
"When either vertical or horizontal symmetry is active, the non-player pawn will move in the opposite vertical or horizontal direction, respectively. You will need to be careful in your movements and use the puzzle board's characteristics to your advantage."
Watch video on YouTube.com
Mirrored Pawns gave my brain quite the workout, and I lost count completely of how many times I needed to repeat various levels. It appears that my spatial reasoning and symmetry studying are complete junk but I can still easily appreciate the idea that Mirrored Pawns gives because it is a genuine delight. Also another title made with Godot Engine!
- 50 puzzle levels, each varying in difficulty and strategy
- Secondary pawn moves equal and/or opposite to player pawn movement, depending on active axes of symmetry
- Crystal block allows offsetting of pawn positions
- Symmetry axis toggle for the more complex puzzles
- Undo button allows you to undo moves
- Relaxing soundtrack and sound effects
Godot Engine is definitely going places and the more we hear about this free and open source game engine the more we love it. The team now has another member hired to work on rendering.
Being free and open source means that developments aren't suddenly going to see a monthly bill increase to use it, or royalties suddenly increasing or anything of the sorts - as Godot has none of that. Entirely free to use, plus with the source open developers can help improve it.
Joan Fons is the latest hire, who is now a full-time Godot Engine developer! Fons started contributing three years ago at university, then consulting with a company called Prehensile Tales and now they're contributing big time to Godot with features like the new CPU lightmapper, which will be landing with the 3.2.4 release. Fons showed off an example of the difference it can make and said it "should make lightmaps a viable option for 3.2"
Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo. Click to enlarge:
Going forward Fons' work will go into Godot's 3D rendering to push Godot 4.0 with Vulkan support across the finish line with the first task being to integrate an occlusion culling system into the new Vulkan renderer which can "give big performance improvements in a variety of scenes" with a current prototype being promising.
See the announcement here.
Want to follow news about Godot Engine and games made with it for Linux? See our dedicated tag.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
Now that the dust has settled on Microsoft Flight Simulator, can linux gamers confirm if it works well on linux (specifically Ubuntu)? If so, what install method did you use? Wine, Steam/Proton? I googled the topic but find it difficult to get current info. Lots of issues reported but this was early after release.submitted by /u/frankenmeister
Planned to happen online again during May 13-15, the Linux App Summit (LAS) is set to return giving you a chance to listen to talks about the future of application design, development and more for Linux. Last year had some pretty interesting talks, like Linux game porter and FNA developer Ethan Lee giving a presentation on how games get built and packages plus Collabora gave an overview of their work with Valve.
At LAS you can attend talks, panels, and Q&As on a wide range of topics covering everything. From creating, packaging, and distributing apps, to monetization within the Linux ecosystem, designing beautiful applications, and more - all delivered by the top experts in each field. You will acquire insights into how to reach users, build a community around your app, what toolkits and technologies make development easier, which platforms to aim for, and much more.
They're looking for more people to submit their talks which will be pre-recorded. They're after both regular 40 minute talks and "lightning" talks lasting 10 minutes. You have until March 15 to send them your proposal.
As for us end-users, attending is done online again and it's free but you do need to register if you want to get involved in some way (like asking questions and so on) but it will also be live on their YouTube Channel. Currently there's no talks noted on the schedule but we will let you know if anything fun pops up.
For more info on the Linux App Summit (LAS) see the official site.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
The XR (VR/AR) space continues to evolve and one of the promising projects there is called StereoKit, an open source mixed reality library and a new release is out now adding in Linux support.
StereoKit is an easy-to-use open source mixed reality library for building HoloLens and VR applications with C# and OpenXR! Inspired by libraries like XNA and Processing, StereoKit is meant to be fun to use and easy to develop with, yet still quite capable of creating professional and business ready software.
StereoKit v0.3 went out at the end of February that added in a new graphics API. The developer mention it's a "single-header cross-platform graphics library, sk_gpu.h that would run on all key platforms: Windows, Linux, Android, and even web". Not only that, StereoKit v0.3 also has a new shader system that the developer claims is "Write once, run everywhere" and it handles all the compiling for you.
Some of the features currently included:
- Platforms: HoloLens 2, Oculus Quest, Windows Mixed Reality, Oculus Desktop, SteamVR, Monado Linux, and eventually everywhere OpenXR is!
- Flat screen mode with input emulation for easy development
- Builds your application to device in seconds, not minutes
- Mixed Reality inputs like hands and eyes are trivial to access
- Easy and powerful UI and interactions
- Model formats: .gltf, .glb, .fbx(partial), .obj, .stl, procedural
- Texture formats: .jpg, .png, .tga, .bmp, .psd, .gif, .hdr, .pic, equirectangular cubemap, procedural
- Runtime asset loading
- Performance-by-default instanced render pipeline
- Flexible shader/material system with built-in PBR
- Documentation is generated directly from the source code, including screenshots
See more on the official site.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
Created as a love letter to the retro charm provided by the days of DOS, Hack Grid has you throw around coloured pieces on a board until only one is left and it might melt your brain.
Another wonderful addition to the puzzle genre with easy to understand mechanics. However, it's totally deceptive. Simple to look at and understand, sure but not easy to actually get through. You move pieces around a board across set lines until only one is left, but pieces need to hit a different colour to remove them. There's other rules it gradually sprinkles in and it does get complicated.
Watch video on YouTube.com
Seriously charming, although I did turn off the CRT filter on this one. While I grew up with the likes of the AMIGA, DOS and more - some games overdo it a little and the CRT filter in Hack Grid makes the text a little too hard to read. Thankfully turning it off is an option and it still feels great to play without it. Overall I think it's a fantastic puzzle game with some really intriguing design that went into it.
- 60 levels with increasing difficulty
- Speedrun mode with built-in timer
- In-game jukebox. Choose which songs from the retro soundtrack you want to hear.
- Colorblind support
- Mouse only controls, with re-bindable hotkeys
- Not a fan of the CRT-look? Turn it off!
- 8 languages available (Czech, Dutch, English, Finnish, German, Hindi, Russian and Spanish)
Also another title made with Godot Engine, lovely to see more being built with it!GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.