Other News about gaming on Linux
I'd love to buy a big box copy of Openarena or Xonotic with a multi-disc Jewel Case, a nice poster and maybe some figurines and a Soundtrack. But it's probably licensing issues with creative commons non-profit licenses with assets (making them not libre) and it might be wishful thinking. (especially the figurine)
I'd love to be able to fund games that way, but I'd like it to feel like a premium experience and I'm not sure how many would be interested. There's kinda a collector's market with PC Games these days even though they're useless without a steam code. I guess I like having things on a shelf.submitted by /u/Commodore256
KeeperRL, the fantastic mix of a dungeon simulator with roguelike and RPG bits has a new free version out
Bored? Quarantine or Isolation due to the Coronavirus got you down? Time to check out a new game then. KeeperRL, a game that blends together a dungeon building sim with a roguelike and RPG mechanics has a free build up.
Technically, you could get a free copy of KeeperRL before as the developer has given it away free for a long time—however that was the ASCII version with no proper graphics. It's code is also open source under the GPL on GitHub but again no full experience there. Now though? The developer has released a full graphical build of the latest major update as a direct download from the official site.
The developer did note there's a few strings attached:
- This is only a direct download of Alpha 29, you won’t own the game on Steam or anywhere else. You will have to buy the game if you’re interested in playing future versions.
- Due to a technical issue, online mod and dungeon sharing capability is limited.
So, a few minor points but otherwise a complete game for you to play. They actually did this last month, which we somehow missed with everything going on so apologies on the lateness of it. Find the direct download on the official site.GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
Ufflegrim, a new release from Corpse King Games arrived yesterday looks absolutely bizarre blending together a deck-builder with a roguelike. All the mechanics together make it sound thoroughly unique too.
With 100 floors to travel through and clear, you need to collect creatures which form your deck. However, it's not quite a standard 'one card equals one creature' mechanic, as you appear to be able to play one card on top of another to act like some sort of buff to the existing creature. You also have your own movement to take care of, while watching out for all the other nasties around the floor.
Have a look at the trailer below:
Watch video on YouTube.com
- Travel down 100 floors and see what's at the bottom
- Collect over 100 creatures and build a deck with them
- Plenty of boss monsters
- 8+ biomes, each with a unique host of enemies and music
- Random encounter levels with unusual creatures or mechanics
- Randomly appearing modifiers that change the way you play
- Hardcore permadeath and softcore modes available
- Buy floor tiles and build a base
- Turn-based bullet hell mechanics
- Challenging achievements
- Collectable currencies
The developer claims it has " simple, yet impactful choices" and that you can play at your own pace with plenty of depth to it. Since it looks unique and a lot of fun, I've picked up a personal copy today so once I've played enough of it to form an opinion I will let you know some thoughts. I'm always open to see more deck-builders, it's a continually growing genre.
You can find Ufflegrim on Steam.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
Paradox confirm a large free update for Stellaris in May, and it hit a big concurrent player peak recently
Stellaris recently gained the massive Federations expansion, and now that's out the door Paradox Interactive and Paradox Development Studio are looking ahead towards a big free update due in May.
Before we get into that, it looks like the popularity of Stellaris has been renewed somewhat since Federations launch. Stellaris hit a peak concurrent player count of over 64 thousand in March, the highest since release 4 years ago. Since then, it's still regularly seeing higher than normally player counts.
In Stellaris Dev Diary #174, they teased that they've been "planning updates and working on patches" and while they have other smaller patches due they're "switching focus to a somewhat larger free update in May". Things get more exciting in the Stellaris Dev Diary #175, where they shared some initial details of what to expect and space is about to get a bit more lively. Space Fauna seems to be their current focus with a bunch of creatures now having their own home systems including the Tiyanki and Space Amoebas.
Not only that, they will spawn new creatures and sometimes leave in waves in search of new systems. For the Space Amoebas, if you manage to get friendly with them then they might spawn in your territory and annoy your enemies. All sounds quite exciting, can't wait to see what else they have planned. It's awesome how Paradox continue expanding their games free for everyone with big extras so long after release.
Additionally, they're also going to expand the options possible in the Galactic Community. This will include new "resolutions that allow you to decide how the galaxy should feel about the tiyanki". PDS are also working on "a resolution for pacifying amoebas, which you can propose if you have already pacified them".GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
SHEEPO, a new upcoming 'quirky' metroidvania platformer recently appeared on Steam, and it instantly pulled in my attention due to the beautiful style. When they describe it as quirky, they're certainly not wrong. You play as some sort of shape-shifting sheep-thing, travelling across an uncharted planet. Why? You're collecting samples of each living species for an intergalactic species database.
You can't just grab a fully grown creature though, you have to search to find their eggs. They're guarded of course, so you have to overcome the Queen of each species. Once you manage to collect the egg, you then get the ability to transform into it. It sounds pretty amusing, and it has the visuals to back it up, take a look below:
Watch video on YouTube.com
- Tight platforming with variety. Play as both Sheepo, and the variety of creatures he comes in contact with. Gameplay remains fresh as you consistently learn the moves of each creature
- Traverse a sprawling landscape with tons of hidden rooms and characters. Explore old mines, an abandoned mall, lush forests, the dingy sewer system, and much more.
- Over 100 hidden feathers to collect (the planets currency), which can be spent at the last remaining shop in DeadMall.
- Non-linear gameplay. Sheepo begins somewhat linearly, but the map quickly opens up to allow you to make your own route.
When asking about Linux support on Steam, after noticing it appear the developer confirmed Linux support is planned.
You can wishlist/follow SHEEPO on Steam if it looks and sounds like something you would enjoy. There's no release date yet other than this year, so once it gains one we will let you know.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
HOF Studios have given their tactical RPG with turn-based combat, Depth of Extinction, a full makeover with a fresh Definitive Edition as a massive free update.
Blending together elements of FTL and XCOM, it didn't get the best reviews (Mixed overall) and at release largely went unnoticed (until the Steam key debacle anyway). Still, thankfully, the developer kept at it and they've tried to expand it, while also removing or replacing elements that didn't work well in this new Definitive Edition. You can now switch between characters instead of it using an initiative system (so it's more like XCOM), there's Stealth and Ambushes now, more mech units, the game loop has been shortened down from around 20 hours to 10, a brand new tutorial and so on. It's a whole new game feel.
You can see their new Definitive Edition trailer below:
Watch video on YouTube.com
Overall it was a pretty fun game but it did have issues. One of these that caused it to be Mixed from users, at least in my opinion, is how the game was repetitive in the way that it didn't feel like you had much choice to do anything interesting during the combat. Now though, it's very different. The new Saboteur class, along with the Stealth mechanics, definitely spices it up and opens up the combat just that little bit more to make it feel good.
- Explore a sunken world and build your own story
- Familiar tactical options with a few new twists including action refunds, stealth positioning and ambushes
- Create the ultimate squad from 10 different character classes including the brand new SABOTEUR
- Outfit your team with 115 different weapons, armor, and items
- Fight 30+ unique enemies from 5 factions
- Position your team and then get the kill with stealth
They said they've now begun working on their next game, and if we see Linux support for it we will let you know.GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
I posted a game play video of HyperParasite (free demo) on Steam Discussion and the developer replied to me saying the game has an unreleased Linux build. See link below.
Troglobytes Games, the developer, might consider a Linux beta. I hope my fellow Linux gamers could post in that discussion to signify their interest.
Just a gentle reminder, please be polite. Dropping comments like "No Tux, No Bux" won't help the Linux gaming community.
Thank you.submitted by /u/Laboratoryo_ni_Neil
I am using Linux, more specifically Pop_OS! 19.10 and I am having trouble playing the game.
I have installed the game and GOG Galaxy with Lutris and have in the past been able to play it just fine.
However recently, about 9 out of ten times, the game will give an error saying User is not signed in, to continue start the GOG Galaxy client and signed in, but the launcher is running, and I am signed in. I have tried the 1.2.67 and the 2.0 versions of the GOG Galaxy launcher to no avail, 9/10 times it gives the same error.
Thank you.submitted by /u/zerosapte
My reason for joining linux was, pretty different and esoteric from the rest of you.
I joined linux in 2015 by installing Ubuntu 15.10 on my laptop because , I needed a fortran compiler for CodeBlocks(don't ask) due to my infatuation with trying out nearly every programming language.(it was the honeymoon period and I was discovering programming as a new thing and got really excited)
Intel had their linux version of their FORTRAN compiler for free while the windows version was paid.
So I installed Ubuntu 15.10 and went about on a journey to discover a very different operating system and approach to solving problems.
So I would like to hear your stories as well?submitted by /u/Sopa24
I'm trying to follow the advice from here on Linux mint 19.3 (Ubuntu 18.04), proton 5.05 and when trying many "bug/workaround" messages popped up. Others had the same problem which prompted the following remark:
Ok, what basically you need to: You need to create a new WINE prefix, which will need to be 32bit(in the "570940" folder which is the prefix for the DS one) After that you will be able to install vcrun 2017
I have no idea how to accomplish this. Any advice?
For example, how can I get a command line launch to see what errors DS is throwing?submitted by /u/hbetx9
I am trying to install American Truck Simulator and Euro Truck Simulator 2, both of which are native Linux titles (as well as Windows). On Steam, I am trying to install it, with SteamPlay disabled for all titles (meaning it will install the Linux version if available, if not tell me its not available for my platform unless I set a Proton version in the settings of the game before installing). It lets me install without setting a Proton version, but then fails to start saying its missing the executable "/bin/American Truck Simulator/linux_x64/amtrucks". When I go to that folder, it has installed win_x64 instead of the Linux version.
Has anyone else had issues with this in the past? One thing, when I first got the game through the Humble Bundle, it was initially installed on Windows. Not sure if that is the issue.
Steam Support said to make sure im on Ubuntu, which doesnt really help much because I have tried it on Arch, Fedora as well as the latest Ubuntu LTS (like recommended by Steam) and had the same results from all 3 distros.submitted by /u/wylel
I was playing Unturned earlier and had to turn down the volume when I heard a strange noise. That noise was my GPU fans, which I never hear for any game. I opened PSensor and it was using 92% of memory, and the temperature was 75 Celsius. Is this normal or is my GPU getting old, now I'm worried lol.submitted by /u/Dano138a
Currently, my family is playing a lot of deathmatch AssaultCube, CS:GO (though we need tricks get it up and running) and Solider of Fortune.
We also played DUSK but only 2 of us that are in the house right now enjoy it.
Are there any linux native modern FPS with real life weapons with LAN support? Bonus points if it's on GOG.submitted by /u/Reasonable-Intern