Other News about gaming on Linux
So, what's the deal with this? I've been trying AMD's FSR with the new Proton GE version that includes it, and while I do see some improvement in image quality, the performance is basically the same. Maybe I'm doing something wrong, but you tell me idk.
I tested with Witcher 3. I enabled it with WINE_FULLSCREEN_FSR=1 WINE_FULLSCREEN_FSR_STRENGTH=3 (3 maybe is a bit too much sharpening) and made some benchmarks with mangohud running around for about a minute, with and without FSR.
The in-game resolution was at 1280x720, and my monitor's native res is 1920x1080, which I guess is the target resolution for FSR.
Here's some screenshots, I tried to take them with the same camera angle but I kinda failed at that, sorry:
And here are some benchmarks:
Without FSR, Avg 39 FPS
With FSR, Avg 37 FPS.
How is this supposed to work?submitted by /u/SnooPets20
Hi everyone! Last week I wanted to test AITrack with flight simulator games on Linux, but I found out it was a Windows only software, so I decided to port it since it's open source. It now seems to work pretty well and I wanted to share it with you guys. I made a PKGBUILD for those that use Arch or Arch derivatives.
The source code is here in case you want to compile yourself (check out the PKGBUILD for the list of commands).
Feedbacks are appreciated!
Hope you have a good day :)
New to linux gaming (so much has changed in the 3+ years since I last interacted with it!) and I'm having some issues with implementing mods for Steam games. I have seen a lot of posts and videos where people get it working but for some reason the common solution I have seen (WINEPREFIX=blahblahblah/pfx winecfg) doesn't seem to work for me. Even when I can get it to launch winetricks using Export first, it doesn't seem that adding the dinput8 change does anything.
I have seen some suggestions on using a WINEDLOVERRIDE launch command in Steam but all of those that I saw mention it were a few years old and now I can't find it.
What have folks done to get dinput8 files that they manually entered into the game folder to actually be used instead of defaulting to the original or failing? If it can be done in Launch Command, even better!submitted by /u/danielmark_n_3d
[Death Stranding] Grey screen with a Cursor upon launch. Tried GE-1 Proton + Other versions too. Please help
Game starts, first with a black screen and then moves to a grewy screen. I can see the games's cursor but the screen is completely grey.submitted by /u/Repulsive-Contest449
Frozenbyte being the developer behind titles like the Trine series, Shadwen, Has-Been Heroes and the upcoming Starbase talks a little about Proton and future native Linux support. If you're not clear on what Proton and Steam Play are, be sure to check out our constantly updated dedicated page. It's a special compatibility layer for running Windows games and apps from Steam on Linux.
If you're not aware, Frozenbyte did previously have their games ported over to Linux but they eventually stopped after the release of Shadwen in 2016. The latest Trine 4 and their other titles don't have Linux version. With Starbase that's due to release tomorrow (July 29, 2021), there's a post on the Steam forum from a user asking about Linux support and Frozenbyte developer Jukka Larja (JLarja) replied on July 27 to explain it's not a priority:
With Proton being as good as it is, native support is not very high on our list. In fact (without actually trying the native versions on modern Linux distro) I would recommend Proton emulation over native versions for all the previous games we've released. Changes are you'll get better graphics quality, likely less trouble getting the game running and input working, and possible better performance too. For low-on-resources port Proton is simply superior.
If Linux gaming takes off (for example, because Steam Deck becomes a huge success), then we'll have a reason to consider not-so-low-on-resources port, which may (and probably does) change the picture somewhat. At the moment we have Xbox Series X/S higher on our porting targets list though (not for Starbase currently, but for other future projects).
I imagine there will be plenty more of this, especially for older ports where performance wasn't top and some that might have other issues. Proton isn't just something that's good to ensure Linux gamers and Steam Deck users get to play the latest games, it's also (as even porter Ethan Lee has pointed out), good for being an "essential preservation project" for older Windows games to keep them working nicely.
What is interesting to see is a mention of it being possibility if the Steam Deck is a success. People will argue on one side about there not being a point if Proton gets to the stage where Windows games can just run out of the box on Linux with Proton, but there is the other side that a native Linux build gives developers more control and flexibility on their games compared with handing it all over to Valve. Either way, that and more depends on how the Steam Deck goes.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
I don’t know where else to ask this so I’ll just ask here, would the easy anti cheat software that is used for fortnite and many other games (in my case just fortnite), be able to detect my mods for sims 4 and mine craft even if I use different launchers for all three games.submitted by /u/grace016-
I started getting back into CS:GO after a while and noticed my low frames compared to what I remember back on Windows. I currently get about 60-70 frames with random fps drops. I remember getting 100+ stable on Windows.
The gameplay feels a bit sluggish at times.
I'm using "gamemoderun %command%" on launch options and using medium-high.
Specs: Pop!_OS 21.04 i5-9300h GTX 1650 mobile (not sure if Max-Q) 8 GB DDR4 256 GB SSD
Using latest nvidia-driver-470.submitted by /u/xQzca
I looked on protondb for all my games, 90% of them are either platinum or gold, so far looks promising. Most videos i have seen only really talk about how you just have to enable steam play, and chose your proton version but never really go into details such as optimizing it for your hardware or show the possible launch options to troubleshoot your games....
I did try recently but most of my games lagged and froze when i wanted to quit so i assume i did something wrong but i don't know what was wrong. It led me to go back to Windows 10.
Is there such a thing as optimizing "for your hardware"? Perphaps my gpu is too weak for proton? (Rx580 4gb).
Complete specs: r5 3600, 16gb 3200mhz, rx580 4gb, 970 evo plus nvme.
Perphaps someone could help me with this? I'd really like to get rid of Windows but for now it seems games just run far better there....
Edit: should have specified i was using experimental proton and someone pointed it's a bad idea. Looks like i really was clueless about all of this.submitted by /u/IGFXH2077
Did anybody succeed in installing and using Microsoft Flight Simulator 2020? I've seen a post from a guy who says the he did it but I don't know if it is true and - more important - how did he installed it. Thanks for your feedbacks.submitted by /u/South-Barnacle-1043
Has anyone figured out FSR in StarCitizen here? I know guys in LUG say they got FSR working but for some reason I can't.
I launch via Lutris obviously and have confirmed FSR and FSHACK works in other games, but SC refused to work with even fshack!
What am I missing? is RSI Launcher.exe breaking it? is there a magic trick?submitted by /u/theriddick2015
I've been trying for 2 days now but I just can't manage to get it to run: I click play, it installs some vcredist, stays idle for 1-2 minutes then the button goes back to "play", indicating it crashed.
OS: Arch Linux x86_64 (Dual boot with Windows 10) Kernel: 5.13.5-zen1-1-zen CPU: Intel i5-9600K (6) @ 4.900GHz GPU: NVIDIA GeForce RTX 2060 Rev. A Memory: 2x 8GB + 16GB swapfile Drivers: "nvidia-dkms", "intel-ucode" is installed (if it matters) Steam: "steam" from multilib, run with "Steam (Runtime)" shortcut Proton: Proton 6.3-5
The game is on a secondary drive, was originally installed with Windows, I installed Linux a few days ago. I had issues with NTFS at first but added uid=1000,gid=1000 to fstab and it doesn't complain about missing permissions now. The Rockstar Games Launcher Installer came up a few times, first time it got to installing some vcredist and then froze, second time only got to installing service and froze there. At this point I'm not even sure if the launcher is properly installed, I don't know how to check. Now launching tries but fails after some time (view log below)
LOG (using PROTON_LOG=1 %command%): steam-271590.log
Am also facing another issue: system randomly freezes, no input works, audio stops and only fix is to hard reset. Tried a few fixes online and last thing I did is set intel_idle.max_cstates=1 and haven't had anymore freezes so far, but can't say it has been fixed for sure.
Please help me out, I'm loving Linux and I'd really like to completely remove Windows for good!submitted by /u/WillyJL
The Heroic Games Launcher is a fantastic community effort to bring the Epic Games Store to Linux and Heroic Games Launcher 1.9 builds upon the foundation to provide a better experience. Since Epic Games clearly still have zero interest in bringing their store to Linux officially, this is one of the best options that doesn't require messing with the Wine compatibility layer directly.
As a reminder: since Epic Games don't support Linux, all downloaded titles will use a compatibility layer like Wine.
Heroic 1.9 is now a lot faster. It has a cache of information stored and makes requests in the background, so the whole app should feel more responsive, which is very nice. There's a bit of a design refresh too with new colouring and the login screen now reflects that too. There's also a better tray icon too and a few UI tweaks.
Not all of it is style related though, there's new features too. You can select to have it start minimized, there's a playtime tracker (stored locally), a new game install flow to show a window with the options to install or import the game, running Heroic from a terminal will give more output to help debug issues, there's an AMD FSR toggle and Sharpness strength for Wine settings (although this needs a supported build of Wine to work) same with Resizable BAR for NVIDIA and there's also now Wine and Prefix information on the game page.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
Contingent99 just released a big surprise update to Wizard of Legend, their fast-paced dungeon-crawling action game about running around as a wizard. Easily one of my favourites from 2018 for its high quality repeatable fun, it's nice to see the developer come back to it and give us more of the same good stuff.
This free update gives players:
- 16 new spells known as arcana (2 for each base element, 6 chaos)
- 12 new special spells known as signatures (2 for each base element, 2 chaos)
- UI markers for arcana and relic types
- Doubled loadout slots with Cammy
- 11 new relics with new grouping system
- 2 new combine relics
- 4 new cursed relics
- Readjustment and balancing of relics and arcana
Watch video on YouTube.com
A really fun game to play both solo and in local co-op with a friend. Running through dungeons firing off spells looks and feels so good, especially when you really start to unlock more of the game after a few runs. There's so many different types of spells to use that gives you the power to play how you want.GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.
While Ray Tracing has been available on Linux with NVIDIA for a long time now, the open source RADV Mesa driver for AMD GPUs is lagging behind but more work is progressing on it.
Developer Bas Nieuwenhuizen put up a new blog post jokingly titled "World's Slowest Raytracer" to show how far it has come. It's worth remembering, that AMD RADV is not the official AMD driver for Linux, as they roll their own with Radeon Software for Linux but that's only supported across a few distributions and you're just almost always better off sticking with Mesa.
In the new post Nieuwenhuizen mentions that RADV and Ray tracing has got to a point where the conformance testing is coming back at about a 90% pass-rate "of non-skiped tests" so it's getting close to a usable state. However, it's still clearly far from finished.
The current work is also slow to that point that it "has like half the Windows performance at 4k right now and we still have some feature gaps to make it really usable for most games". Why is it so slow though? It's pretty simple really. First you get it working, then you optimize it.
What's next? Nieuwenhuizen mentions getting the conformance testing to pass and then getting a merge request setup to get it all upstreamed to the Mesa project. From there, the plan is to have "a minimal prototype going for some DXR 1.0 games with vkd3d-proton just to make sure we have the right feature coverage" and of course plenty of optimizations.Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.