Other News about gaming on Linux
Menyoo not opening in GTA V (Wine/Linux) even though ScriptHookV loads
I’m running GTA V on Linux Mint using Wine (cracked version), and I installed ScriptHookV + Menyoo.
ScriptHookV.log and menyooLog.txt are both created, so the mod is clearly loading. The config is also being read (I changed the open_key from F8 to U since I don’t have function keys).
Problem: the menu doesn’t open at all. Pressing U does nothing.
I tested with xev and my keyboard input works fine (U key is detected), but it seems like GTA/Wine is not passing the key input to ScriptHook/Menyoo.
I also tried:
- WINEDLLOVERRIDES="dinput8=n,b"
- launching via PlayGTAV.exe (GTA5.exe is blocked by launcher) (but later on after i installed all the dlls and the asi stuff needed but after that the game wont even launch)
- resetting menyoo config
- virtual desktop (wine explorer /desktop=...), which caused mouse issues but still didn’t fix input
So right now:
- Game doesnt even open :sob:
- very sad
- very very broke
- bored of CS2
Anyone know how to fix input not reaching ScriptHook mods on Wine?
submitted by /u/Spiritual_Mail_8859[link] [comments]
Overwatch 2 voice chat broken on Proton – mic not detected (no PipeWire input stream)
Hey, I have a weird issue with Overwatch 2 on Linux.
Setup:
- Fedora GNOME (Wayland)
- Steam (native)
- Overwatch 2 via Proton (also tried Proton Experimental)
- PipeWire
Problem:
- Voice chat worked earlier today, now completely broken
- Can’t hear anyone
- Can’t unmute (button does nothing)
- Got error 5027
Important detail:
My mic works fine in Linux, but
👉 Overwatch creates NO recording stream in pavucontrol
So it seems like the game isn’t even opening the mic.
Tried already:
- Restarted PipeWire / WirePlumber
- Verified mic works (arecord)
- Deleted config + full Proton prefix
- Set mic manually via protontricks winecfg
- Switched to Proton Experimental
Current state:
- Voice chat “connects”
- But unmute doesn’t work
- No mic input at all
Anyone seen this or knows a fix?
🙏
submitted by /u/Timon_Roe[link] [comments]
Looking for help with turning an android Samsung tablet into a “steam deck”
Tomb Raider not opening
I played this game more than 7+ hours(Idk why 2 hours is showing) perfectly fine but now it ain't opening I tried with proton experimental but it gives me the error showed in 2nd pic and when I try proton cachy-10.0 steam runtime version it dont even run plz Help me I have tried different proton version but these two error keeps on coming back
submitted by /u/End7t[link] [comments]
[Minecraft Dungeons] how am i supposed to run the GDK_HELPER.bat.
Weird VR Issue
To make a long story short, I use nobara as an OS and have a Nvidia gpu. Any time I need to use SteamVr instead if using Wivrn for games like Alyx. It connects fine but I get a black and white scrolling mess rather than the game. Anyone else ran into this issue? I've been unable to find anyone with the exact same problem before.
To note, os and drivers are updated and stable I've tried Steamlink and doing it through Wivrn I have uninstalled and reinstalled SteamVr
Any advice would be appreciated!
submitted by /u/Capable_Program805[link] [comments]
Spider-Man Remastered won't start?
hi! just bought spider-man remastered during the spring sale, but when i downloaded it and went to hit play, it just says "starting..." on steam for a bit before closing. i've tried proton 8-10, experimental, ge, etc. i've tried every set of launch options on protondb. proton 8&9 at least gives me this error:
that drive is my sd card, but i uninstalled the game from it and reinstalled on my main drive in case that was the problem. only proton 8&9 give this, 10 and ge and experimental just close randomly. i've tried dismounting the sd card, but the error persists. i've also tried verifying the files and like i said, reinstalling.
i'm on a steam deck running stock endeavouros (hence why i'm here and not the steamdeck subreddit, just mentioning it for hardware reasons). does anyone know what to do here? i'd really really like to play spider-man, but i just can't figure out what to do.
EDIT: kept messing around with proton versions and launch settings, went to proton-ge and tried putting in the logging launch option... only for it to boot up perfectly. i think i scared it into working? cool!
submitted by /u/GenoIsDead[link] [comments]
Problems with gaming
Hey y'all, how's it going. So, I recently came to Linux after having been a windows gamer my whole life, some things have been fun and others have been... decidedly less, haha. I have been trying to play Space Marine 2 and Monster Hunter Wilds, but I am running into a problem where they both run extremely slow, are slow to receive inputs, crash after about a minute, and the lighting is all weird. I have spent about a week trying to find fixes, trying different versions of Proton, and checking my drivers, and I honestly don't know what to do. Does anyone have any ideas? I figured it would take more setup but once it was working it would feel like gaming on windows, am I just wrong?
Edit: My distro is Ubuntu 25.10,
I am running all my games of steam Steam, using GE-Proton10-33 specifically for MHWilds
My hardware is an Intel Core Ultra 9processor, with an Nvidia 5070 Ti
Thank you for any and all ideas!
submitted by /u/JustJoBroskie[link] [comments]
Something wrong with Nvidia drivers?
I recently switched back to Linux Mint after living with Windows on my new laptop for a few months. I do have a little experience with Linux, but not with gaming. After finally successfully installing Linux Mint and the 580 Nvidia drivers, I tried to install some games which ran fine on Windows. With Minecraft, it was using the integrated graphics so I put env DRI_PRIME=1 as a before startup command in the launcher (ATLauncher, if that matters). But instead of switching to the dedicated GPU, it instead was using "llvmpipe" graphics, which after a quick google search told me that it was trying to use the GPU, but there was something wrong with the drivers. With the Cities Skylines 2, the other game I tried, it would load into the game and then crash after trying to load into a save. I tried the 590, 570, and 535 drivers with the same results for both games. But when I tried the open-source driver, Minecraft ran fine, but when I opened steam it was a pixely mess, and same with directly running CS2. I tried a bunch of different kernels and they all just made my computer freeze on startup or they disabled my internet. I have no idea what is going on and I would love some suggestions,
If you couldn't tell, my method for troubleshooting is messing with a bunch of random stuff and hoping it works. I also don't know much about Linux and the vocabulary around it.
OS: Linux Mint 22.3 Zena
CPU: AMD Ryzen 7 7445HS
GPU: RTX 4050 Mobile
RAM: 16GB
submitted by /u/xxmultiplex[link] [comments]
Does Denuvo slow down overall performance like it does on windows?
So im kind of new to PC gaming and such. I finished my build not too long ago, and been playing a few games off my backlog. Alot of the newer games I want to play have denuvo, and I heard horror stories of how it can sometimes operate at kernel level and slow down your PC, even when you arent playing the game. My PC is very expensive, I bought all the parts myself and put it all together, so im kind of attached/paranoid about adding unwanted programs and services that slow it down. While I get linux is different than windows, and bazzite linux is even more picky when it comes to application access, I just wanted to know if denuvo is something I should be worried about? Would it help to use flatpak versions of steam, or does it not matter and im just dumb af?
submitted by /u/BloodMoonWillows[link] [comments]
Elgato 4k S timing-out issue
Heyo, I recently got an Elgato 4k S to use to screenshare my switch on discord. For the most part it works fine, with one glaring exception:
After using it, if I remove the source from OBS, close OBS, or otherwise close the feed from the card, it will refuse to open the next time I try. To work around this, I have to unload/reload the uvcvideo kernel module.
I can tick the OBS setting to reset the device whenever it times-out, but this leads to microstuttering. [After some testing, it seems I can tick this option to reset it, untick it, then restart OBS to get it working again]
I'm just wondering if anyone else has use with this device, and if/how they've been able to work around these issues, if possible. It's not a deal breaker if there's no solution, but it is annoying.
From what I can tell, it's not an issue with OBS, since I got similar issues when testing with VLC.
submitted by /u/AeskulS[link] [comments]
Final Fantasy 7 Rebirth seemingly random crashes (please help me identify it)
Hello! I'm new to linux and have been smooth sailing until this game; I will try to keep it brief so bear with me.
My setup:
- CPU AMD Ryzen 5 5600XT
- GPU: AMD RADEON RX 9060 XT 16GB
- RAM: 32GB (2x16)
- Distro: Linux Mint 22.3 Zena (Kernel: 6.17.0-19-generic)
- Driver: Mesa 25.3.5 (git-8418351c7c)
- Running via: Lutris; Proton-GE 10-33
- Game from: Fitgirl Repack (verified files before and after install)
Problem:
The game is performing well in medium quality (by temps, clock speeds, power usage); however, after a couple of minutes playing the game crash and my whole system becomes irresponsive - I have found only one way of getting out of this hang, besides the power off, its by using the ( CTRL + ALT + BACKSPACE ). Both of this methods kills whatever logs I can get, as far as I know!
While the system is stuck I can still hear the game background track (dialogues stop after the line) and I can still use some commands, like the CTRL+ALT+BACKSPACE. ALT+TAB works when windowed screen but still can't use any other app just look at them (the logs nor the LACT charts helped identify the problem at the moment of the crash).
There was one time that the game closed on it's own and I got a error message, I have yet to reproduce it so idk if it's another problem or this one, it reads:
"LowlevelFatalError [File: Unknown][Line: 1246]
GameThread timed out waiting for RenderThread after 120.00 secs"
Possible origin:
From what I glimpsed from logs before the crash, the problem seems to come from shaders cache messing up; after the inicial setup the logs usually falls in a loop spamming the following:
´6590.050:0138:0210:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Pipeline cache marked dirty. Flush is scheduled.
6591.488:0138:0210:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Flushing disk cache (wakeup counter since last flush = 16). It seems like application has stopped creating new PSOs for the time being.´
Please let me know if any more info is necessary for a diagnosis, or rather how to get that info, because atm I'm stuck with the logs disappearing... Thank you for reading!
submitted by /u/Stay_Lost8[link] [comments]
i installed polytoria wrong on chrome os, please help!
i installed polytoria wrong on my chrome book and its icon is just spinning is there any fixes?
submitted by /u/Desperate_Thanks4842[link] [comments]
I just created this guide for running Crimson Desert in Linux 100%
Genshin Impact freezing entire system on Nobara (RTX 3050) — no logs, full system hang
Hi everyone,
I’m running into a pretty hard issue while playing Genshin Impact on Linux (Nobara), and I’d like to know if anyone else has experienced something similar or has ideas.
my system
- GPU: RTX 3050 (6GB VRAM)
- RAM: 48GB
- Distro: Nobara (Fedora-based)
- Driver: NVIDIA 580.142
- Running via: anime-game-launcher (Wine-based)
- GNOME setup:
- Using User Themes extension
- Theme: Orochi
While playing Genshin, the entire system freezes completely:
- Screen freezes
- Audio stops
- No input response
- Can’t switch TTY (Ctrl+Alt+F2 doesn’t work)
The only solution is a hard reboot.
I monitored the system with nvidia-smi and system monitor:
- GPU temp: ~58°C
- VRAM usage: ~2.4GB / 6GB
- GPU usage: low (at the moment I checked)
- RAM usage: ~11GB / 50GB
- CPU: ~20–35%
So it doesn’t look like a resource issue (no VRAM/RAM exhaustion, no overheating).
Checked previous boot logs:
journalctl -b -1 -p 3Nothing relevant:
- No GPU hang messages
- No OOM killer
- No kernel panic
Which makes me think it’s a hard lockup (GPU/driver?) that doesn’t even get logged.
Right now I’m thinking it could be:
- NVIDIA driver crash (Vulkan?)
- Wine / DXVK issue
- Wayland + NVIDIA instability (haven’t confirmed session yet)
Questions:
- Has anyone experienced full system freezes (not just game crashes) with Genshin on Linux?
- Is this a known issue with NVIDIA + Wine + Genshin?
- Would switching to X11 significantly improve stability?
- Any recommended Proton/Wine/DXVK versions for this setup?
I’m considering
- Switching from Wayland → X11
- Trying Proton GE vs current Wine
- Disabling GNOME extensions temporarily
[link] [comments]
Web driver problem for mouse
My mouse uses web driver to change dpi, polling rate etc. but the driver does not work on any browser(chromium based or otherwise) other than google chrome and even in chrome the settings are not displayed correctly. When I select my device in other browsers, the settings page does not even open and nothing happens. Is there any solve to this issue? I am currently on cachyos.
submitted by /u/Soyyybeannn[link] [comments]
Keeping the DPI with black bars.
I have a 32 in 4k external monitor. My mobile GPU struggles with 4k sometimes, so I reduce resolution to 2k. But when 2k is stretched to 32 inches, it looks blurry. I want to keep DPI the same by adding black bars around the game. I'm on KDE Wayland and I have a modern Nvidia GPU. I tried different options with gamescope but got no luck. Any help would be appreciated.
submitted by /u/TriaSirax[link] [comments]
MangoHudPy - a CLI + GUI tool to manage MangoHud and more
Hey r/linux_gaming,
I've been building https://github.com/mdeguzis/MangoHudPy — a Python CLI and desktop GUI that fills in the gaps around MangoHud for people who actually want to do something with their frame data beyond just watching the HUD.
Install: pip install "mangohudpy[gui,graphs]"
What it does
- launch-option — TUI that sets per-game Steam launch options for silent background logging on Bazzite/Steam Deck Game Mode (solves the mangoapp shim problem — more on that below)
- organize — sorts your raw CSVs into ~/mangologs/<GameName>/ folders automatically; can also run on a systemd timer
- summary — human-readable stats from any CSV: avg/min/max FPS, 1% lows, frametime jitter, stability score
- graph — generates PNG/SVG charts (uses mangoplot if available, falls back to matplotlib)
- upload — pushes logs to https://flightlesssomething.com via API with an interactive file picker
- configure — writes MangoHud.conf + presets.conf with all logging keys pre-applied (desktop Linux)
Desktop GUI — PySide6 app designed for 1280×800 (Steam Deck native), dark themed, covers all of the above
Links
PyPI: https://pypi.org/project/mangohudpy
Happy to answer questions or take feedback. Still actively developing it — issues and PRs welcome.
[link] [comments]
D7VK 1.6 has been released, overhauling its integration with DXVK's D3D9 backend for better vertex processing and GPU-bound performance (especially on low-end hardware), fixing Direct3D 5 regressions, and adding various enhancements for older Direct3D...
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