Other News about gaming on Linux

Top-down racer Bloody Rally Show looks great in the new trailer

Gaming on Linux - vor 1 Stunde 31 Minuten

Tags: Racing, Upcoming, Indie Game, Steam, Unity

One racing game I am genuinely excited about is Bloody Rally Show, a top-down racer that looks genuinely good and it has a fresh trailer up to show off recent development progress.

It will fully supported Linux too, as I tested out previously. One of the reasons I'm excited about this, is that it firmly reminds me of some classic early racers from the Amiga only with everything turned up a notch or two. Not only that, something of a rarity in racing games is that it will have a fully featured campaign story mode with cut-scenes and all. This campaign mode can even be played in local co-op.

Have a peek at the latest trailer, it looks rad:

Watch video on YouTube.com

It's had some pretty big updates to the Beta version recently too like Asynchronous Multiplayer. This allows you to compete in the Time Attack mode for the fastest lap times against a ghost car of someone above you in the leader-board. If you're number one, you will race against your own ghost. When introducing Asynchronous Multiplayer, the developer said "online multiplayer is not available (yet)" so that might even be a little tease that it's coming later too.

Some small and helpful tweaks have been included recently too, like the mini-map being customizable in both size and position. Game Hero Interactive have also been keeping up with Unity game engine updates, so it should run very nicely at release.

Feature Highlight:

  • Satisfying arcade-style car physics (handling, drifting, speed)
  • Infinite amount of randomly generated Race Tracks
  • Possibility to share your custom built cars and tracks on Steam Workshop for others to enjoy
  • Racer XP and level-up
  • Car tuning and upgrades
  • Custom paint jobs and racer avatars
  • Split Screen Local multiplayer for up to 4 players
  • Configuration setting to turn off blood (for family friendly split screen racing sessions)
  • Races with 100 opponents!

After playing it for quite a few hours now myself, I've begun to get a little attached to it when needing to burn off a little steam myself. I seem to spend far too much time customizing my paint job too, there's so many variations possible. Just look at this sweet little ride:

The new ghost car feature is also awesome, really makes the game a whole lot more fun. I also seem to find it impossible to beat my own times once I set them.

If you like racing games, this is one you need to keep an eye on.

You can wishlist and follow on Steam ready for release next year.

Article from GamingOnLinux.com

Drawn Down Abyss takes an action platformer and adds in card deck-building for abilities

Gaming on Linux - vor 3 Stunden 8 Minuten

Tags: Deck-builder, Action, Platformer, Indie Game, Steam, Upcoming, Pixel Graphics

Platformers are probably the most common type of game available on any platform and yet, some developers are still able to make them seem a little unique.

Drawn Down Abyss is one such game, a pixel art action-focused platformer. The difference here, is they're pulling in the card-based deck-building for your abilities. Deck-building is massively popular right now, it's one of those things that one or two games did really well and now more want to try it. I'm happy about this, I'm a fan of collecting cards and using them to battle with so trying it out with an action platformer has piqued my interest.

Watch video on YouTube.com

About the Linux support, it has Linux system requirements ready on Steam for release on October 2nd. Speaking to the developer on Steam, they confirmed Linux support.

Feature Highlight:

  • Action packed combat based on the effects of cards.
  • Tons of cards and strategies.
  • Lots of unique of enemies that you must defend yourself from.
  • 3 different zones to encounter on your journey.

If interested you can wishlist and follow it on Steam. It should also be on itch.io but no store page live I could find.

Article from GamingOnLinux.com

Dota 2 is going through multiple big ban waves and some matchmaking changes

Gaming on Linux - vor 3 Stunden 23 Minuten

Tags: MOBA, Valve, Steam, Free Game, Update

Valve are trying to clean up the Dota 2 community and make matchmaking better, with some big changes being done.

First up, let's talk a little about the recent major ban waves. Valve said they have removed players from Dota 2 with "exceptionally low behavior scores" and they will continue to do so regularly, which is good and very much needed to keep the online community healthy. They have also done a second ban wave for anyone who has been "detected of violating the Steam Service Agreement that prevents the purchase or sale of Steam accounts"—ouch. A third wave happened, to remove players who've been using "exploits to gain an advantage over other players" and they will be adjusting how they detect such things over the coming weeks.

Not only that, bans will also now block the phone number associated with the account permanently, so people will have to setup a new phone making it more difficult for nuisance players to come right back. Linking directly with that, Valve said they closed a hole that allowed "a large number of users to play ranked without a unique phone number attached" to help against smurf accounts. On top of all that again, to gain access to Ranked play you need to have 100 hours logged in the game.

Amusingly the bans are listed as being until January, 2038. They are permanent though, it's likely just the way Valve are storing the dates has the "Year 2038 problem". They probably need to adjust their database to support a different time storage method.

As for matchmaking, they continue to tweak the new Role systems in place. Part of that is ensuring that the games are actually balanced. They're going to be putting a larger emphasis on making sure that the roles are more symmetric based on player ranking rather than just spreading the rank across each time and making it match up.

There's a new reporting option included too, as some players were not playing properly as the Role they queued up for so Valve said they're going to be a little more "aggressive in punishing players who abuse the system".

There's more to it, see the full blog post here.

Article from GamingOnLinux.com

Post-apocalyptic road-trip strategy game Overland has officially released, some thoughts

Gaming on Linux - vor 3 Stunden 51 Minuten

Tags: Review, New Release, Strategy, Survival, Indie Game, GOG, Steam, Itch.io, DRM-Free

After a few years in Early Access on itch.io, Finji have officially released their post-apocalyptic road-trip strategy game Overland. Note: Personal copy.

Take care of a group of travelers on a post-apocalyptic road-trip across the United States in this turn-based survival game. Fight scary creatures, rescue stranded survivors, and scavenge for supplies like fuel, first aid kits, and weapons. Decide where to go next, whether it's upgrading this wrecked car, or rescuing that dog. Just remember, there are consequences for every action. Get ready for close calls, dramatic escapes, hard choices, arguing about whether or not that dog gets rescued, and the end of the world.

The first thing you really notice when playing Overland is the incredibly moody atmosphere. It's not a happy game, it doesn't pretend to be or try to cover it up either. This is the end of the world, you're trying to survive and it is a true struggle. That and the small contained levels where you're looking at just a slice of a location. Even though the levels aren't big, there's a huge amount going on under the surface.

While Overland has the familiar turn-based feel and style that games like XCOM made popular, it still plays nothing like them. You don't run for cover and there's no special abilities or gaining experience. The only one who changes is—you, by learning how to do deal with these creatures and how to best use the seriously limited resources you have.

Since the maps are small, you don't get a chance to actually do much. Each character has a very limited set of action points, so you really have to use them wisely. Everything is a toss-up between checking that dumpster out and finding some fuel or perhaps a shiny new weapon or escaping with all your limbs intact. Combat as well, is something that you're only going to be doing as an absolute last resort. In a way, you never truly feel like you're getting anywhere. I feel that's part of the point though, to keep you on your toes always on the look out for something useful.

How am I supposed to find anything in that fog?

Note: If you use the in-game screenshot tool, it saves the shots to this location: ".config/unity3d/Finji/Overland/Screenshots".

The real problem is, the little (and some big) beasts are attracted by sound. Give one a good wack on the head? Prepare for the sound to draw more of them to the surface. Thankfully, it's not just you that has a limited amount of points to move with. Enemies coming up to the surface doesn't happen instantly, they have to first poke their head up and then crawl up before they can get a turn at making you into dinner.

Since this is the post-apocalypse, the strange creatures aren't all you're dealing with. During one run, everything was going incredibly smoothly. I had rescued someone, found a bigger car and managed to attach some top-notch floodlights onto the top and after pimping my ride I felt like nothing could stop me. However, my companion got stuck between two nasties and she died shortly after that. I escaped and went looking for fuel, only to encounter another survivor who decided to pour out a bunch of fuel to attract a creature and when I went to grab a can he left, he stole my fucking car!

I wasn't exactly left with much after the carjacking…nothing actually.

Once a run starts going bad, it can get pretty damn tense. You will either be the luckiest person around and find what you need or you're totally screwed. Naturally, the latter is what I usually end up as. After my car was stolen this was what I had to deal with after a short walk to find another car:

I died pretty soon after entering that area. Thankfully, not all is lost at times. If you do manage to complete an area, when starting a new game you do have the option of beginning your journey there.

Another part of the difficulty in Overland is a design choice of explaining a grand total of nothing. It's a survival strategy game that forces you to think and learn on the go, for better or worse. Some of you may enjoy that, at times I did but there's other times where I feel like I wished I knew more about the world, about the characters, about what items I might be able to find.

A little personal gripe with Overland is that they should have made the interface between driving and walking easier, it can be a little confusing sometimes if you've selected a character or the car to drive. An easier way to quickly switch would have been nice. Small issue though. My bigger gripe is how it feels like it hasn't really progress far from the early builds I played over the last few years. I don't know if that's because it doesn't explain anything and so everything feels hidden or if it just really hasn't actually expanded all that much.

Features/Gameplay Highlights:

  • Always keep fuel in the tank. Stay away from the creatures. Be careful. Be quiet.
  • Loud sounds attract trouble, and there's no way you can fight them all. Grab as much gas as you can, rescue that trapped stranger, and get back in the car before it's too late.
  • Travel West, through grasslands, over mountains, across deserts, and to even stranger places. Every level, roadmap, and character is randomly generated, so each trip is new.
  • Equip dozens of items, including medkits, shields, axes, potted plants, scavenged armor, and luggage racks.
  • A completely new end of the world from Finji (Canabalt, Night in the Woods).

It can be thought of like a slower turn-based, more focused and intimate Death Road to Canada. The basic ideas are the same but the gameplay is very different. Overland can be quite punishing, so on that note it's certainly not going to be for everyone. I personally purchased this one all the way back in 2016, so I've been waiting for the full release for what feels like forever.

Overall it's incredibly stylish, very challenging and worth a purchase if you do enjoy such games usually. I'm happily going to jump in and play some more soon.

You can pick up Overland from GOG, itch.io and Steam.

Article from GamingOnLinux.com

Hot Lava from Klei Entertainment is in the works for Linux

Gaming on Linux - vor 4 Stunden 1 Minute

Tags: Indie Game, Steam, Upcoming, Action, Platformer

Just recently Klei Entertainment (Don't Starve, Oxygen Not Included) released their amusing parkour game Hot Lava and it's not only planned for Linux they're actually working on it.

It looks and sounds like a ridiculous amount of fun too, a 3D platformer inspired by the classic kids game. I'm sure everyone has played it at some point in their lives. Get a bunch of pillows and cushions, throw them around and don't touch the floor! Klei managed to turn that into a pretty good looking game PC game.

Take a look at the trailer:

Watch video on YouTube.com

When asked on Twitter about Linux support, they said "Yes! It will come in a future update. Don't have an exact ETA but Linux is in the works." so that's great news!

Klei's Linux versions are usually great, so I'm excited.

You can wishlist and follow it on Steam.

Article from GamingOnLinux.com

Kernel 5.3 is a beast

Reddit Linux_Gaming - vor 11 Stunden 25 Minuten

Anyone else using it? Depending on the game I get a 10-20% FPS boost. I'm on a Threadripper and I noticed the idle cores have dropped from an average of 2200 mhz to 1800 mhz, while the active cores boost up more often.

submitted by /u/betam4x
[link] [comments]

[Update] It's been over a year now so here's the post-launch update about my game Finger Jets you wanted

Reddit Linux_Gaming - vor 12 Stunden 16 Minuten

So I released my game FingerJets on steam with Linux support at launch over a year ago and this was one of the first places people liked it. There was over 30 comments, many people who said they purchased it and it's still one of my top 5 reddit posts by karma ever. So thanks again for all the support guys!

So how did it work out for me?

I wish I could say I sold a ton of copies and made a ton of money, but basically I broke even on the steam submission fees. Still happy with that, building the game was a great experience and would easily do it over again. Oh, and it doesn't look too bad in my portfolio either.

What is the Linux sales ratio for an indy?

Steam stats say there are about 11% of sales done from Linux. The last individual sale was June 22/2018 (probably from one of you viewing my OP). Nobody has discovered it recently on steam from Linux. Although I do continue to get a small trickle of sales from people that discover it on Windows.

Well, that was the update. Hope it's what you guys wanted. AMA else.

Link to OP: https://www.reddit.com/r/linux_gaming/comments/8enaho/how_i_made_a_game_for_linux_and_other_platforms

submitted by /u/jokerdeuce
[link] [comments]

Phoenix Point Backer Build - Borked?

Reddit Linux_Gaming - 19. September 2019 - 22:37

Hi guys,

Phoenix Point used to work just great if you installed it through the Lutrisified Epic Games Store. Since the update it seems to crash as soon as I move the camera in a battle.

Anyone else got this and any potential solutions?

I'm running up-to-date Arch.

submitted by /u/n30d3xx0r
[link] [comments]

A French court has ruled that Valve should allow people to re-sell their digital games

Gaming on Linux - 19. September 2019 - 22:21

Tags: Steam, Misc

Valve and game developers have a bit of a fight on their hands here, with a French court ruling that Valve should allow users to re-sell their digital games.

Reported by the French website Next Inpact, the French consumers group UFC Que Choisir had a victory against Valve as French courts have ruled against them on the topic of reselling digital content. From what I've read and tried to understand, the courts have basically said that when you buy something on Steam it is indeed a proper purchase and not a subscription.

Valve has been ordered to pay damages at €20K plus €10K to cover some costs. On top of that, they will also have to publish the judgement on Steam's home page (presumably only for users in France) and for it to remain visible for three months. If they don't, they will get a fine for each day of €3K. To Valve though, that's likely pocket change. The bigger issue though, is how other countries inside and outside the EU could follow it.

Speaking to PC Gamer who got a statement from Valve, they are going to fight it. Of course they will though, they could stand to lose quite a lot here and it would set a pretty huge precedent for other stores like GOG, Epic, Humble, itch and all the rest.

There's a lot to think about with this situation. Valve could end up changing the way they deal with this, just like they did with the nicer refunds option which came about after legal issues too. Imagine being able to sell and transfer a game over to another Steam user. Valve could take a cut of that most likely too.

Something to think on there is how this could affect game developers too, I'm all for consumer rights but I do try to think about all angles. We could end up looking at higher prices overall, no release day discounts, more micro transactions, more games updated as a constant service and so on as developers try to keep more income when many smaller developers are already struggling.

Interesting times.

Hat tip to Nibelheim.

Article from GamingOnLinux.com