Other News about gaming on Linux
Want use to galliumnine standalone with my StarCraft 2 using lutris. Can't find any info to set it up.submitted by /u/SPL1T
I currently have an issue where when I am playing either Star Trek Online or Overwatch and at random times the game freezes and closes. I am running Steam Proton and Lutris on the latest Manjaro GNOME.
How can I diagnose this issue?submitted by /u/Excelsior48
This isn't technically gaming but this seems like the best place to ask.
I work as a contract designer/developer, and most of the time my bosses pay for my Adobe subscriptions. But gigs can be very off and on so on my personal computers I just use a cracked version of of the Adobe CC suite.
This cracked version of Adobe CC suite is not a patch utility that patches a trial installation of Adobe. Nor is it a set of files that you copy into the Adobe trial to fake it out. Nor is it a keygen. It's a full on EXE installer. Apparently Adobe was getting wise to these issues and so they had to do this full on cracked installer thing
I know Adobe can be run on Wine, but I'm curious if I could use Lutris/PlayOnLinux and install a cracked version of the file?
From my understanding Wine/Lutris/PoL basically creates a fake windows file system inside of a Linux install. Kind of like how msys2 works for Linux inside of Windows.
How do I direct an exe to install into that file system?
Or is there something else I'll need to do?submitted by /u/MadCervantes
Linux Mint 19.1 Trying to get Mass Effect 2 & 3 working through Origin using playonlinux, but I am getting this error: "The program QTWebEngineProcess.exe has encountered a serious problem and needs to close."
After switch to nvidia there is just a few messages from NVIDIA(0), after that every message comes from modeset(G0).
What exactly is this modeset?
[ 15.957] (II) modeset(G0): using drv /dev/dri/card0
[ 15.957] (II) NVIDIA(0): Creating default Display subsection in Screen section
"Screen0" for depth/fbbpp 24/32
[ 15.957] (==) NVIDIA(0): Depth 24, (==) framebuffer bpp 32
[ 15.957] (==) NVIDIA(0): RGB weight 888
[ 15.957] (==) NVIDIA(0): Default visual is TrueColor
[ 15.957] (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0)
[ 15.957] (**) NVIDIA(0): Option "AllowEmptyInitialConfiguration"
[ 15.958] (**) NVIDIA(0): Enabling 2D acceleration
[ 15.958] (II) Loading sub module "glxserver_nvidia"
[ 15.958] (II) LoadModule: "glxserver_nvidia"
[ 15.958] (II) Loading /usr/lib64/xorg/modules/extensions/libglxserver_nvidia.so
[ 15.985] (II) Module glxserver_nvidia: vendor="NVIDIA Corporation"
[ 15.985] compiled for 126.96.36.1991, module version = 1.0.0
[ 15.985] Module class: X.Org Server Extension
[ 15.985] (II) NVIDIA GLX Module 430.26 Tue Jun 4 17:50:01 CDT 2019
[ 15.989] (II) NVIDIA(0): NVIDIA GPU GeForce GTX 1650 (TU117-A) at PCI:1:0:0 (GPU-0)
[ 15.989] (--) NVIDIA(0): Memory: 4194304 kBytes
[ 15.989] (--) NVIDIA(0): VideoBIOS: 90.17.1b.00.1d
[ 15.989] (II) NVIDIA(0): Detected PCI Express Link width: 16X
[ 15.989] (II) NVIDIA(0): Validated MetaModes:
[ 15.989] (II) NVIDIA(0): "NULL"
[ 15.989] (II) NVIDIA(0): Virtual screen size determined to be 640 x 480
[ 15.989] (WW) NVIDIA(0): Unable to get display device for DPI computation.
[ 15.989] (==) NVIDIA(0): DPI set to (75, 75); computed from built-in default
[ 15.989] (==) modeset(G0): Depth 24, (==) framebuffer bpp 32
[ 15.989] (==) modeset(G0): RGB weight 888
[ 15.989] (==) modeset(G0): Default visual is TrueColor
[ 15.989] (II) Loading sub module "glamoregl"
[ 15.989] (II) LoadModule: "glamoregl"
[ 15.990] (II) Loading /usr/lib64/xorg/modules/libglamoregl.so
[ 15.997] (II) Module glamoregl: vendor="X.Org Foundation"
[ 15.997] compiled for 1.20.5, module version = 1.0.1
[ 15.997] ABI class: X.Org ANSI C Emulation, version 0.4
[ 16.029] (EE) modeset(G0): eglGetDisplay() failed
[ 16.029] (EE) modeset(G0): glamor initialization failed
[ 16.029] (II) modeset(G0): ShadowFB: preferred YES, enabled YES
[ 16.029] (II) modeset(G0): Double-buffered shadow updates: off
[ 16.031] (II) modeset(G0): Output eDP-1-1 using monitor section Monitor0
[ 16.059] (II) modeset(G0): Output HDMI-1-1 has no monitor sectionsubmitted by /u/ventura120257
I have a very shitty 2010 low-end laptop and I just wanna use it to code/play civilization V, and I wonder, will civ V run smoother on Windows 7 or ubutnu/mint
PS: no VGA, only Intel integrated graphicssubmitted by /u/Portnoy13
I just found out about the steam -console flag a few days ago after deciding to try mesa-aco-git and fossilize after reading a recent post on this subreddit. (I'm having excellent results with these by the way!)
It's very useful to have the console tab in the steam client; I was thinking of using this by default from now on.
I'm just curious if there's perhaps a reason that they hid it behind a flag rather than include it in the default launch; maybe it uses more resources like this?
Or maybe it's just a "developer" / "advanced" feature that they'd rather hide to minimize pebkacs?submitted by /u/-Pelvis-
Tags: Feral Interactive, RTS, Strategy, Steam, Update
Feral Interactive, the company that ported the RTS game Company of Heroes 2 to Linux just today pushed a big upgrade the bring the Linux version up to date with all the recent patches to the Windows version.
Originally released by Relic Entertainment and SEGA back in 2013, they teamed up with Feral Interactive to provide a Linux port in 2015. Recently, the Linux version fell behind in patches by a few months but no more! While there's quite a lot of updates to the balance of the game, there's also the rather huge Commander Update from June that we now have. That big June update includes five new Commanders free for everyone, created in partnership with the CoH2 community.
Nice to see Feral are keeping up with their older ports. Shame they were never able to get full cross-platform online play sorted. It supports Linux vs Mac, but neither can play with Windows as they gave details on in this post.
A lot of fun though, here's a classic video where staff from Feral back then played against various members of the Linux community in a "Beat Feral" event:
Watch video on YouTube.com
Around 10:10 you hear it mentioned that I won a game against one of their crew (there were multiple games going on at the same time), had to do my bit for team Penguin.GamingOnLinux.com
Hello. I missed the train - any popular utilities that can be used to overclock Nvidia graphics card? What do you guys use?submitted by /u/erikasnoske123
Share here your experiences about Mesa ACO. How to it runs, how stable it is for you, what games improved for you, if you encountered any bugs, any questions or just about any general experiences while running Mesa ACO.
If you have issues specifically (e.g. breakage, lock-ups, graphical errors, worse perfomance) in certains games with the Mesa ACO shader compiler, compared to normal Mesa with LLVM, then I highly encourage you to report this to the developer, you can do that on the Mesa ACO Github page.
What is Mesa ACO?
On the 3th or July 2019 Valve announced the new Mesa ACO shader compiler available for testing with AMD cards using the amdgpu driver, as a replacement for the LLVM compiler. Valve publicly asked users to help test this new open source shader compiler.
The AMD OpenGL and Vulkan drivers currently use a shader compiler that is part of the upstream LLVM project. That project is massive, and has many different goals, with online compilation of game shaders only being one of them. That can result in development tradeoffs, where improving gaming-specific functionality is harder than it otherwise would, or where gaming-specific features would often accidentally get broken by LLVM developers working on other things. In particular, shader compilation speed is one such example: it’s not really a critical factor in most other scenarios, just a nice-to-have. But for gaming, compile time is critical, and slow shader compilation can result in near-unplayable stutter.
What is the performance like?
It seems to decrease or lessen a lot of the microstuttering with primarily wine/proton and DXVK and also gives a mild to a significant FPS increase to most games running on Linux, native or Wine, according to benchmarks done by Phoronix, Valve and Linux users.
Overall a very exciting new addition to the Linux gaming landscape. With even a few reports of native Windows games exceeding Windows performance on Linux (Nier Automata) by a small margin.
However reports such as Dirt games running faster than Windows seem to be because some effects aren't yet properly rendering on Linux.
Though the performance boost itself is promising with future perfomance improvement potential, as stated by Valve themselves:
Right now, ACO only handles pixel and compute shader stages. When the rest of the stages are implemented, we expect the compile times will be reduced even further.
Which AMD cards are supported right now?
It support all GPUs GCN 1.0 and newer runnning the amdgpu driver. By default Southern Islands (SI) and Sea Islands (CIK) GPUs run radeonSI, but you can enable support on the oldest GCN videocards for amdgpu.
How to install?
Other discussions about Mesa Aco:/u/Adonidis
Tags: Apps, Misc, Open Source
Two surprising bits of news recently about Blender, the free and open source 3D creation suite as they've managed to secure some extra funding from two big names.
Firstly, it was announced on July 15th that Epic Games awarded them $1.2 million from Epic's MegaGrants program. Quite an impressive number and good to see a company such as Epic support open source software in such a way. They don't get it all at once though, it will trickle in over the next three years, to help with Blender's "Professionalizing Blender Development Initiative".
"Open tools, libraries and platforms are critical to the future of the digital content ecosystem," said Tim Sweeney, founder and CEO of Epic Games. "Blender is an enduring resource within the artistic community, and we aim to ensure its advancement to the benefit of all creators."
Additionally and also quite a surprise, is that Ubisoft have also joined in which was announced only today. Ubisoft has now become a "corporate Gold member" of the "Blender Foundation’s Development Fund" which will further help support Blender developers. On top of that, Ubisoft Animation Studio will be moving over to primarily using Blender as its main digital content creation tool and have developers contribute too. If you want to know more about all that, there's an interview on Ubisoft's website.
"Good news keeps coming" says Blender founder and chairman Ton Roosendaal, "it’s such a miracle to witness the industry jumping on board with us! I’ve always admired Ubisoft, as one of the leading games and media producers in the world. I look forward to work with them and help them finding their ways as a contributor to our open source projects on blender.org."
This is fantastic. Having open source software like this, that runs on Linux and is properly funded will only strengthen their position to providing awesome tools for everyone for free.Article from GamingOnLinux.com
Tags: Indie Game, Action, Card Game, Early Access, Upcoming, Roguelike
Developer Orangepixel is working on another new game in addition to the upcoming Gunslugs:Rogue Tactics. Space Grunts 2 will be combining turn-based gameplay with a card-based battle mechanic.
The original Space Grunts was actually quite a good game. It felt like a turn-based Nuclear Throne and after going back and playing some more today, I couldn't be happier to see another coming. The card-based mechanic should spice things up a little, although it does now seem like every game possible is adding in cards. It's still in early development but we do have some early gameplay that looks quite promising:
Watch video on YouTube.com
In Space Grunts 2, you will have to fight your way through a crashed spaceship which has become infested with aliens. Since it's turn-based, you will do this step by step giving you time to plan your actions. From what little details have been released, you will come across all sorts of hazards from aliens to crazy robots and plenty more to be revealed.
Like all other Orangepixel games, it should have some interesting gameplay while being easy to pick up.GamingOnLinux.com
Tags: Adventure, Indie Game, GOG, New Release, DRM-Free
Another game goes completely DRM-free on GOG, with developer COWCAT putting up Demetrios: The BIG Cynical Adventure along with the Linux version. Note: Copy provided by GOG.
Bjorn Thonen, a slob of an antique dealer living in Paris, is robbed one night after coming home drunk. Forced to conduct his own investigation with the help of his neighbor Sandra, he ends up involved in a murky, mysterious affair. Will these unlikely heroes be able to rise up and discover ancient secrets?
Watch video on YouTube.com
- A long, varied, standalone adventure (8 to 12 hours of gameplay)
- The Point & Click and Visual Novel genres mixed together!
- Over 15,000 lines of dialog
- Hand drawn art in Full HD
- A high level of interactivity
- Fun mini-games throughout the story
- Search for hidden cookies on every screen for optional puzzle hints!
- Gamepad support
Not a new game by any stretch, not even for Linux. After a successful crowdfunding campaign on Kickstarter back in 2015, it released with Linux support in 2016. Quite a strange story to it, but if you like simple childish and quite crude humour, then it's something that's likely worth your time. An acquired taste I would say, probably quite easy to bounce off it if the first hour isn't your thing the rest of the game likely isn't either. I did like it though, some of the scenes are quite amusing. No issues at all on Manjaro, everything worked great.
For a little extra info, the developer did a post-mortem on Gamasutra back in 2018. In this article, the developer mentioned the low sales for the Linux version but they still thought it was important to support their audience and it sounds like it took really little effort to do. Additionally, it turns out GOG originally rejected it, nice to see they changed their mind on it.
This was missing from our dedicated Crowdfunding Page, it has now been added.Article from GamingOnLinux.com
I have got a little trick you want to mod games. This maybe a lot more work than some people want to do though.
You can spin up a Windows VM in virtualbox and put the wine directory as a shared folder. Run your Mod Manager/tool if you can't manually install the mods. Then ditch the VM.submitted by /u/bluphenix316