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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Aktualisiert: vor 44 Minuten 13 Sekunden

Need assistance getting a specific trainer to work

vor 1 Stunde 20 Minuten

For most games I've been able to get trainers work pretty painlessly with the PROTON_REMOTE_DEBUG_CMD launch command, but one game, Battlefleet Gothic Armada 2, continues to be the exception. I am using the Cheatappens trainer (https://www.cheathappens.com/70253-PC-Battlefleet-Gothic-Armada-2-trainer) and my orignal issue was an error saying I needed ".NET Core". I used protontricks and installed al 3 versions of ".NET Core" and now I have a different issue. The old error no longer appears, but now I only get a transparent window that pulls a "no longer responding" error immediately.

I'm guessing there's more Windows DLLs/Components I need to install on Protonicks, but that list is pretty damn long so I'd appreciate some suggestions on what to try first. If it helps I think the problems with this game in particular come from Easy Anticheat, as the other games where trainers worked flawlessly don't have it. My Distro is Mint.

submitted by /u/NBBTCS
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Idle Tower Builder 1.8.1 has Achievements now

vor 1 Stunde 22 Minuten

Hi! My Idle Tower Builder is a game where you build the world’s highest tower. I released it in 2020 and often update with new content and features. Every tower’s floor up to 31 unlocks new facility, which empowers your construction ability. Linux build is available for free on Itch: https://airapport.itch.io/idle-tower-builder

In this game I implement the same ideas which I like as a player:

  • no internet connection needed;
  • the game stores your progress and calculates your full earnings for being away;
  • no need to tap the screen: there is an integrated autoclicker which you should place strategically while giving attention to higher-level management.

Also, there is no AI content, all the code and art was created by human (me :) )

Players like this game, it’s score is 4.5/5, and many youtubers like Real Civil Engineer reviewed it.

So in the latest update I designed 42 unique achievements which span across the whole gameplay

Hope you will like it :) And feel free to give your suggestions: many of the achievements were made by our Discord community ideas.

submitted by /u/GeneralVimes
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[Steam][Fedora Linux] Proton games not running [Solved]

vor 2 Stunden 39 Minuten

Hello everyone,

I've been trying to run Proton games on Fedora Linux, and they weren't running - only Linux native games seemed to work. I've installed recommended Steam installation throughrpmfusion( Fedora's Documentation ) and Flatpack installation also, but the Proton problem was the same.

I've realized that Proton wasn't running only through my Backup Drive ( NTFS - File system ), I haven't formatted it yet to see if it's only a Partition problem, but Proton runs well on my Linux Drive. At the same time Linux native games seem to work well even if installed on my Backup Drive.

If Proton games aren't running try to change your installation Drive.

* I'll try to find a way to change the File System without formatting the Drive.

submitted by /u/hundredsongs
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MSFS-2020 Cannot Sign In (Linux Ubuntu)

vor 2 Stunden 49 Minuten

Worked fine about 4 months ago. Fired up today, and consistently frozen (spinning, not crashing) at this screen.
Anyone seen a similar issue? Anyone know how to resolve?

The problem is not related to button access - I can click the login button fine. But it sits here forever greyed out. The same issue occurs when using the MFA "select number" on phone. I select number, then it greys out and gets stuck forever.

Tried Proton Experimental, Proton Hotfix, and Proton 9. Same issue for all.

https://preview.redd.it/pco3m37knyof1.png?width=1609&format=png&auto=webp&s=0a75d2414215197ab94e53fcf6efc2a814a05189

submitted by /u/Technical-Review-221
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Counter strike 2 crashing on startup

vor 2 Stunden 52 Minuten

Hi everyone,

I installed Bazzite today (fully updated). Tried a few games, working properly. Now I'm trying to run Counter strike 2(native, not proton) but the game is crashing on startup.

Relevant dumps: Console History (reversed) 24(2.277825): Engine2PreBreakpadDumpFunction: Building comment. 23(2.277817): Engine2PreBreakpadDumpFunction 22(1.018982): failed to dlopen libpangoft2-1.0.so error=libpangoft2-1.0.so: cannot open shared object file: No such file or directory 21(1.018578): failed to dlopen librenderdoc.so error=librenderdoc.so: cannot open shared object file: No such file or directory 20(1.018432): failed to dlopen /var/home/bazzite/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librenderdoc.so error=/var/home/bazzite/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librenderdoc.so: cannot open shared object file: No such file or directory 19(0.709068): Failed to save video settings config to 'cfg/cs2_video.txt' 18(0.515208): Unable to open Vulkan pipeline cache shadercache/vulkan/shaders.cache file - might not exist yet. 17(0.505529): VK_EXT_depth_bias_control does not support all required features, disabling. 16(0.505528): VK_KHR_shader_clock does not support shaderDeviceClock, disabling. 15(0.505454): Vulkan Physical Device: Intel(R) Graphics (ARL) 14(0.505446): Failed to save video settings config to 'cfg/cs2_video.txt' 13(0.505103): (1467): ADD setting.gpu_level = 3 12(0.505102): Video Card dxsupport (8086 : 7d51) 11(0.505017): (23): Setting setting.gpu_mem_level to 3 10(0.504917): (28): Setting setting.cpu_level to 3 9(0.195953): USRLOCAL path using Steam profile data folder: /var/home/bazzite/.local/share/Steam/userdata/669238/730/local 8(0.120008): Visibility enabled. 7(0.080067): Steam text filtering initialized (priority one, worldwide) successfully 6(0.079949): CSteam3Client::Activate succeeded. SteamID is [U:1:669238] (76561197960934966), AppID is 730 5(0.079884): ResetBreakpadAppId: Setting non standard break pad app id: 2347771 4(0.079883): ResetBreakpadAppId: Universe is 1 (k_EUniversePublic) 3(0.079872): SteamAPI_Init succeeded. SteamID is [U:1:669238] (76561197960934966), AppID is 730 2(0.071610): InitSteamLogin_Internal: Initializing breakpad. 1(0.071587): Steam AppId(730), BreakpadId(2347771)

System info (sudo lshw) Lenovo ThinkBook 16 G8 IAL

*-cpu description: CPU product: Intel(R) Core(TM) Ultra 7 255H vendor: Intel Corp. physical id: 13 bus info: cpu@0 version: 6.197.2 serial: To Be Filled By O.E.M. slot: U3E1 size: 1798MHz capacity: 5100MHz width: 64 bits clock: 100MHz *-display description: VGA compatible controller product: Arrow Lake-P [Intel Graphics] vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 03 width: 64 bits clock: 33MHz *-memory description: System Memory physical id: 1 slot: System board or motherboard size: 32GiB

vulkaninfo:

Devices:

GPU0: apiVersion = 1.4.318 driverVersion = 25.2.1 vendorID = 0x8086 deviceID = 0x7d51 deviceType = PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU deviceName = Intel(R) Graphics (ARL) driverID = DRIVER_ID_INTEL_OPEN_SOURCE_MESA driverName = Intel open-source Mesa driver driverInfo = Mesa 25.2.1 conformanceVersion = 1.4.0.0 deviceUUID = 8680517d-0300-0000-0002-000000000000 driverUUID = afb2b8f5-c0f0-b3b9-1b26-a3d62e04805a GPU1: apiVersion = 1.4.318 driverVersion = 25.2.1 vendorID = 0x10005 deviceID = 0x0000 deviceType = PHYSICAL_DEVICE_TYPE_CPU deviceName = llvmpipe (LLVM 20.1.8, 256 bits) driverID = DRIVER_ID_MESA_LLVMPIPE driverName = llvmpipe driverInfo = Mesa 25.2.1 (LLVM 20.1.8) conformanceVersion = 1.3.1.1 deviceUUID = 6d657361-3235-2e32-2e31-000000000000 driverUUID = 6c6c766d-7069-7065-5555-494400000000

First of all, shouldn't it display the correct graphics card name? Not sure if I need to install anything else for Intel Arc 140T. As for the error in the dump, I can confirm that the file doesn't exist. I already ran the "verify the integrity of files", reinstalled twice. Same result, the file doesn't exist.

What else should I do?

submitted by /u/Ace-_Ventura
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Struggling to Run The Joy of Creation: Story Mode on Linux (Wayland, Lutris, UMU, Proton) – Game Crashes After a Few Minutes

vor 2 Stunden 58 Minuten

Hi everyone,

I’ve been trying for hours to get The Joy of Creation: Story Mode running on my Linux setup, and I’m completely stuck. Here’s my situation:

  • OS: CachyOS (Arch-based), KDE Plasma, Wayland
  • GPU: NVIDIA (Prime offload)
  • Runners tried: Lutris with GE-Proton, UMU-Proton
  • Wineprefix: Both 32-bit and 64-bit tried
  • Execution attempts:
    • prime-run umu-run TJoC_SM.exe
    • prime-run lutris -i TJoC_SM.exe

Symptoms:

  • The game starts, intro cutscenes play, and the gameplay begins.
  • After a few minutes, it closes suddenly, like a timer is triggering it.
  • Lutris/UMU logs show return code 0 immediately after game exit.
  • UMU sometimes fails to fetch Proton due to timeout errors.
  • Running with UMU_NO_PROTON=1 does not change anything.
  • Lutris logs mention missing protobuf, but I don’t think that’s the cause.

What I tried:

  • Different Wine prefixes (win32 and win64)
  • Different Proton versions
  • Running under X11 instead of Wayland (via SDL_VIDEODRIVER=x11)
  • Updating GE-Proton, Lutris, and UMU
  • Verifying file permissions and paths

Question:
Has anyone managed to run The Joy of Creation: Story Mode on Linux successfully? Any idea why the game behaves like it’s closing on a timer? Could it be UMU, Proton, Wayland, or something else?

Thanks in advance! Any help or advice would be hugely appreciated.

submitted by /u/ComprehensiveRub788
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FireFly now has a Steam page! Built & tested on Linux!!!

vor 4 Stunden 15 Minuten

Hello again! A month ago, I shared FireFly here while looking for testers. Thank you so much to everyone who checked it out and gave feedback. I’ve been polishing things since, and I’m thrilled to share that after some lite-fundraising, FireFly now has a Steam page.

Here!!!: https://store.steampowered.com/app/4002900/FireFly/

The game has been developed back and forth between my apple laptop and my Linux desktop, and Linux support has always been a priority to me. So when FireFly launches, there will be an official Linux native build day one. It's a core principle of mine that one should not have to use Wine (or proton) to play my games.

If it's your first time seeing the project: FireFly is a platformer about a squishy firefly named Flyph who’s lost their parents after an accident. With broken wings, they have to navigate the forest floor, bouncing on slimes, racing glowing wisps, and meeting friends along the way.

If you’re on Linux and want to give the beta a try, I’d love to hear how it runs for you. And if you like what you see, wishlisting is one of the best ways to support the game and keep it visible to others!

~ Bee 🐝

submitted by /u/BatGeneral8512
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Spess Mehrine II working on Fedora 42 like a charm, its a great time to be a gamer.

vor 5 Stunden 6 Minuten

Ancient i7, 1080Ti, 32GB of mismatched ram, I amazed it runs as well as it does!

Of course I had to lower the graphics after this screenshot to get a more pleasant framerate.

submitted by /u/Minute_Fishing76
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Does anyone have net jitter in CS2 on arch/cachyos, or any other distro?

vor 6 Stunden 53 Minuten

So I started playing CS2 on CachyOS, which is just arch basically. Using ofc the native linux CS2 client. My fps are really good, but net jitter makes playing pretty bad. I have 400mbps internet speed on wifi from my laptop, so plenty. I have a MediaTek MT7922 chipset, driver is use mt7921e and 6.16.7-2-cachyos kernel version.

Last time I've played CS was when CSGO was still a thing, and on Windows, so idk if this is a hardware/driver problem or a game problem. Does anyone else have jitter and solved it? Thanks.

submitted by /u/MaybeJambi
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8BitDo Ultimate Wireless controller has inconsistent trigger behavior on Hollow Knight Silksong

vor 7 Stunden 24 Minuten

Hey guys. I'm having some trouble with Hollow Knight Silksong and 8BitDo controller while using the wireless dongle. Here is some testing that I've done.

  • On Steam Settings > Controller > Begin Test, all buttons work as expected. Both LT and RT are identified as analog inputs, and always returns to 0 when fully released.
  • Silksong's dash (defaulted to RT), behaves very strangely:
    • When I fully press RT and then release it after a period, it works as expected (1 dash then stop)
    • When I quickly press RT without maxing it out and then release it, the character keeps running as if RT was still pressed. Now pressing RT again will stop the character, and releasing it will make it run. Somehow the first quick press/release of RT inverted the button? I couldn't reproduce this in Steam's controller test.
    • I also remapped the Dash to LT on HK's controller options, and got the exact same behavior.
  • I tested with and without Steam Input. Both got the exact same behavior.

Device info:

  • OS: Arch Linux
  • Controller: 8BitDo Ultimate Wireless
  • Controller USB ID: 2dc8:3106
  • Controller iSerial: 7373d6d817e4

Next steps:

  • This seems like a HK bug. Is there another way I can confirm this suspicion? Maybe try another game that uses the triggers. What would you recommend?
  • If I can confirm this is a HK bug, how can I report this to Team Cherry?
submitted by /u/ianliu88
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Awful performance + artifacts when launching games on Heroic

vor 7 Stunden 33 Minuten

So I've been trying to play some Epic Games games on Heroic on Arch, so I downloaded Rocket League to try and test it but got horrendous performance with white Artifacts everywhere. My RAM also goes up to like 17GiB. I'm using Proton-GE-latest on an nvidia graphics card. All the correct drivers are downloaded and Proton works really well on steam. Can anyone help me?

submitted by /u/Affectionate-Let8801
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Proton

vor 8 Stunden 42 Minuten

Do you think Valve will discontinue proton in future ,

submitted by /u/BulkyHuckleberry9960
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Looking for adult 30+ gamers for multiplayer and coop :)

vor 9 Stunden 21 Minuten

Hello

I am am 38M living in the EU and looking for people from 30 and up to play on a regular semi regular basis

I live in the EU so I would prefer people from the EU due to TZ and ping, but this is not strictly necessary.

The games I play and or like to play are many, but here is some examples

Left4Dead, Back4Blood, Diablo, Battlefield, Dead Island, Ready or Not, GTFO, Journey to the savage planet, The Ascent, EVE online maybe ?, Returnal, Titan Quest, Alien Breed, Alien vs. Predator, Company of Heroes, hell let loose, Deep rock galactic, Helldivers, Trine, Mortal Kombat 11, Serious Sam, Civilazation, Stellaris, Victoria, Supreme commander, Total War, Viscera cleanup detail, World war Z, Zombie army trilogy, Dying light, The Finals. Forza Horizon, Half life deathmatch, CS, Age of empires, Dota 2. Worms, No mans sky,

and so on and so on

So lets play together if you are interested :)

and ofc I game on Linux... and why write this here ? well maybe we have more in common than other groups and there are somebody out there that would like to make a small community with me :)

submitted by /u/Disastrous-Path5474
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How can I make sure my planned build is linux compatible?

vor 9 Stunden 29 Minuten

Hey all, I'm a bit of a linux noob, have only made the switch like a month or so ago. I'm currently using a prebuilt laptop given to me by a scholarship, but I wanna build me a gaming rig and just wanted to make sure it'll be linux compatible. I'm currently using Ubuntu but I don't mind switching to another distro as long as it's fairly user friendly, games run well on it and I can set up gnome to run on it. How can I make sure everything works properly?

If it matters, these are the things Im planning on getting:

Motherboard: Gigabyte B550M DS3H (rev. 1.7) AM4
CPU: AMD 5700X
GPU: AMD 9060XT
RAM: ripjaws 2x16
SSD: Western Digital Blue SN510 2TB
Cooling: arctic cooler 36 black
PSU: Corsair CX650 650W 80 PLUS
Case: MSI MAG FORGE M100R

If any of y'alls are aware, am I going to face any issues? How can I check for sure before buying all that?

thanks in advance!

submitted by /u/MiaThePotat
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The Finals - Shader Compilation on Nvidia card goes from minutes to seconds, what changed?

vor 9 Stunden 43 Minuten

Upon launching The Finals I had become accustomed to going to make a coffee, do the dishes, empty the washing machine etc.. The in game shader comp on every launch could stretch into minutes. While I noticed an improvement about a month ago where it seemed to come in under a minute on my 3090, it now seems to be near instant and doesn't even include the shader comp screen any more, but a message in the bottom corner. In game performance seems identical to me, I am not noticing any more or less .01% lows, and the average seems similar to prior patches.

I had assumed the shader comp being run every launch (even after just closing the game), that the game was somehow not storing or not recognizing generated shaders in the compat folder, but this change seems to throw that assumption out. Good work anyway devs!

submitted by /u/captaindongface
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need help with fallout 4

vor 10 Stunden 1 Minute

Specs: i-7700

AMD rx 550

1TB ssd (wd sn580)

Distro: Linux Mint 22.2 zara

----------------------------------

The problem plaguing me is that the ingame fps counter via steam overlay claims I get around 40-60fps (depending on location), however the game runs super choppy, the equivalent of 10-20fps. I've tried everything from

  1. Modding the game to get better fps (didn't work to make game smooth)

  2. Lowering the resolution and preset (made the game look worse but only partially worked)

  3. Capping fps (would make the game smooth but if I entered a area where my fps would go lower than the limit, ex vault 81, the game would become choppy again)

  4. Used betini to tweak the .ini files

Number 4 is the only solution that actually worked, as in the steam overlay fps counter matched the gameplay in terms of smoothness, however I for the life of me cannot find what setting exactly made the fps fluid instead of choppy.

Bethini attempts I've tried to recreate the fix:

>Borderless/TopMostWindow/Fullscreen/AlwaysonTop <- Or a variation of one or all set to 0

>Lowering quality all throughout <- Disable godrays, anistropic filtering, lowering shadows, lowering grass, lowering fade out, turning off antialiasing/disabling hbao/ssao

None of these attempts have worked, and I'm just tired of tinkering in the ini files clueless as to what made the game work the 3 other times I got it to smooth out my fps. Yes, I have tried to look the problem up, one was a removed reddit post on this subreddit that was of no help, the other was a person wondering why their game was laggy on fedora but smooth on linux mint. Please if anyone has a solution on how to make the damn fps smooth help, I'm tired of banging my head against the wall hoping to recreate the solution.

submitted by /u/Professional-Duty855
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