Reddit Linux_Gaming
Can't load into AC Valhalla
Hey guys, does anybody know how to fix the black screen after loading into a save state in Assassin's Creed Valhalla via Steam? I already tried different Proton and ProtonGE versions.
Some more information:
- Fedora Workstation 43
- NVIDIA GeForce GTX 1070
- NVIDIA Driver 580.105.08
So when I launch the game I get into the main menu, select a save state or create one, get into the loading screen with my character where I can move and then it transitions to a black screen where the world should load. I hear ambient sounds but can't see or do anything. Sometimes I still see the loading icon (not moving) at the bottom right.
submitted by /u/NewNiklas[link] [comments]
[Question]How to reload KDE Plasma 6 keyboard shortcuts config
Hi everyone,
I'm aware this isn't very per say gaming related but wanted to ask bit wider audience especially since linux gaming community is rather lively.
I would like to ask whether anyone knows how to reload keyboard shortcuts config live after replacing the file without restarting whole plasma session.
What i have tried(each step performed after swapping file with simple cp and confirming that it had have happened):
dbus-send --session --type=signal /KGlobalSettings org.kde.KGlobalSettings.notifyChange int32:3 int32:5
above should send notification about changes in the files and reload 3(settings),5(Shortcuts)
qdbus6 org.kde.KWin /KWin org.kde.KWin.reconfigure
should reconfigure kwin which handles global shortcuts in plasma 6(probably only does that for other parts :/ ), i also tried one more version of this but it also did not change anything.
systemctl --user restart plasma-kglobalaccel.service
i did this first presuming that restart of the service will cause reload of the config, but it does not.
I've seen that somebody workaround that by using dbus call which sets the shortcut but i would like to avoid that solution if possible.
any educated guesses?
Thanks in advance.
submitted by /u/MrAdrianPl[link] [comments]
How to unbind and bind NVIDIA GPU VFIO easily and 100% good with scripts?
I tried some scripts, but most of them works at first when I boot the computer, later on it will stuck with nvidia being used by the host, I can not unbind it for the VM, does anyone have a good script that can handle everything?
Thanks
This is my script:
alias nvidia-disable='
echo "[*] Unloading NVIDIA modules...";
sudo rmmod nvidia_modeset nvidia_uvm nvidia 2>/dev/null;
echo "[*] Loading VFIO modules...";
sudo modprobe vfio_pci;
sudo modprobe vfio_iommu_type1;
sudo modprobe vfio_virqfd;
echo "[*] Detaching GPU...";
sudo virsh nodedev-detach pci_0000_01_00_0;
'
# Chuyển GPU từ VFIO -> NVIDIA
alias nvidia-enable='
echo "[*] Reattaching GPU...";
sudo virsh nodedev-reattach pci_0000_01_00_0;
echo "[*] Unloading VFIO...";
sudo rmmod vfio_pci vfio_iommu_type1 vfio_virqfd 2>/dev/null;
echo "[*] Loading NVIDIA modules...";
sudo modprobe nvidia;
sudo modprobe nvidia_modeset;
sudo modprobe nvidia_uvm;
sudo modprobe nvidia_drm;
'
This is my System:
System:
Kernel: 6.17.9-2-cachyos arch: x86_64 bits: 64
Desktop: KDE Plasma v: 6.5.3 Distro: CachyOS
Machine:
Type: Laptop System: ASUSTeK product: ASUS TUF Gaming F15 FX506HC_FX506HC
v: 1.0 serial: <superuser required>
Mobo: ASUSTeK model: FX506HC v: 1.0 serial: <superuser required>
Firmware: UEFI vendor: American Megatrends LLC. v: FX506HC.315
date: 07/30/2024
Battery:
ID-1: BAT1 charge: 35 Wh (99%) condition: 35.3/48 Wh (73.6%)
CPU:
Info: 6-core model: 11th Gen Intel Core i5-11400H bits: 64 type: MT MCP
cache: L2: 7.5 MiB
Speed (MHz): avg: 1217 min/max: 800/4500 cores: 1: 1217 2: 1217 3: 1217
4: 1217 5: 1217 6: 1217 7: 1217 8: 1217 9: 1217 10: 1217 11: 1217 12: 1217
Graphics:
Device-1: Intel TigerLake-H GT1 [UHD Graphics] driver: i915 v: kernel
Device-2: NVIDIA GA107M [GeForce RTX 3050 Mobile] driver: vfio-pci v: N/A
Device-3: Sonix USB2.0 HD UVC WebCam driver: uvcvideo type: USB
Display: wayland server: X.org v: 1.21.1.21 with: Xwayland v: 24.1.9
compositor: kwin_wayland driver: gpu: i915 resolution: 1920x1080~144Hz
API: EGL v: 1.5 drivers: iris,swrast
platforms: gbm,wayland,x11,surfaceless,device
API: OpenGL v: 4.6 compat-v: 4.5 vendor: intel mesa v: 25.2.7-cachyos1.2
renderer: Mesa Intel UHD Graphics (TGL GT1)
API: Vulkan v: 1.4.328 drivers: intel surfaces: N/A
Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo
de: kscreen-console,kscreen-doctor gpu: nvidia-settings,nvidia-smi
wl: wayland-info x11: xdpyinfo, xprop, xrandr
Audio:
Device-1: Intel Tiger Lake-H HD Audio driver: snd_hda_intel
Device-2: NVIDIA GA107 High Definition Audio driver: vfio-pci
API: ALSA v: k6.17.9-2-cachyos status: kernel-api
Server-1: PipeWire v: 1.4.9 status: active
Network:
Device-1: MEDIATEK MT7921 802.11ax PCIe Wireless Network Adapter [Filogic
330] driver: mt7921e
IF: wlan0 state: up mac: <filter>
Device-2: Realtek RTL8111/8168/8211/8411 PCI Express Gigabit Ethernet
driver: r8169
IF: enp46s0 state: down mac: <filter>
IF-ID-1: virbr0 state: down mac: <filter>
Bluetooth:
Device-1: IMC Networks Wireless_Device driver: btusb type: USB
Report: btmgmt ID: hci0 state: up address: <filter> bt-v: 5.3
RAID:
Hardware-1: Intel Volume Management Device NVMe RAID Controller driver: vmd
Drives:
Local Storage: total: 942.7 GiB used: 423.81 GiB (45.0%)
ID-1: /dev/nvme0n1 vendor: Kingston model: SNV2S500G size: 465.76 GiB
ID-2: /dev/nvme1n1 vendor: Micron model: 2400 MTFDKBA512QFM
size: 476.94 GiB
Partition:
ID-1: / size: 457.09 GiB used: 134.36 GiB (29.4%) fs: ext4
dev: /dev/nvme0n1p2
ID-2: /boot/efi size: 299.4 MiB used: 328 KiB (0.1%) fs: vfat
dev: /dev/nvme0n1p1
Swap:
ID-1: swap-1 type: zram size: 15.36 GiB used: 0 KiB (0.0%) dev: /dev/zram0
Sensors:
System Temperatures: cpu: 38.0 C mobo: N/A
Fan Speeds (rpm): cpu: 3200
Info:
Memory: total: 16 GiB note: est. available: 15.36 GiB used: 6.74 GiB (43.9%)
Processes: 316 Uptime: 22m Shell: Zsh inxi: 3.3.40
~
submitted by /u/Impressive_City3660[link] [comments]
Usual problems that you got gaming
I am willing to develop something that truly matters and with that said I want real world problems to solve instead of examples or simulations. I am already a developer, a web developer to be more accurately, but I want to invest in desktop development and this is a good way to enter in this world. One of my common problems that I have is the game icon in general, the usual low resolution and the fallback icon that always appears on my DE (Gnome). These two I am trying to solve right now with a Gnome Gaming Hub approach, the idea is to works like cartridge app as a universal launch app but automatically updating the desktop entry and icons to make it easier to everyone. Maybe it could fetch proton versions and control in friendly way the command launch (like checkboxes) but this another problem. The main thing here is: share your ideas, pains, problems on linux gaming. Let's discuss it.
Sorry for my english, I am not a native speaker.
submitted by /u/Lapeppaplus[link] [comments]
Help with Overwatch 2 on linux
So im trying to completely switch to linux the only thing stopping me is this ass game that i play with my friends.
The game just freezes constantly after every action i take and it cant be a network problem beacause i tried right after on win11 and it ran smoothly
im still relatively new to linux so any help would be great.
submitted by /u/Human_Ad2126[link] [comments]
FSR3 FG Not working in The Finals
Im on an RX 7600 gpu and Intel I5 13400F.
I open the game and try to setup settings but the get surprised that fsr3 fg is not there even tho they recently added it. i hopped on windows and the fg worked flawlessly but the thing is that i DONT wanna use windows so how can i fix this? I use Proton-GE 10-25 and cachy os.
[link] [comments]
Steam overlay + certain elements not scaling properly on Fedora
So the steam overlay and certain elements of games like CS2 console's cross out button and marvels spider man launcher are scaled way to small for my 4k monitor. Is this a known issue and is there any fix for this?
Please let me know if any more details is required
# System Details Report
---
## Report details
- **Date generated:** 2025-12-07 18:16:35
## Hardware Information:
- **Hardware Model:** ASRock B650M PG Lightning WiFi
- **Memory:** 32.0 GiB
- **Processor:** AMD Ryzen™ 5 7600X × 12
- **Graphics:** AMD Radeon™ RX 7800 XT
- **Graphics 1:** AMD Ryzen™ 5 7600X
- **Disk Capacity:** 1.0 TB
## Software Information:
- **Firmware Version:** 3.40
- **OS Name:** Fedora Linux 43 (Workstation Edition)
- **OS Build:** (null)
- **OS Type:** 64-bit
- **GNOME Version:** 49
- **Windowing System:** Wayland
- **Kernel Version:** Linux 6.17.9-300.fc43.x86_64
submitted by /u/Toxicus86[link] [comments]
Building a new PC for mainly Linux gaming and programming
Hello!
With the deprecation of Maxwell architectures (my laptop has a 960m), the (future or not) releases of some games I want to play such as Subnautica 2 and also because my development tools are too heavyweight for a confortable use with my current setup, I need a new computer.
I'm looking for a config that allows me to:
- Play possibly new and performance-demanding games with high graphics
- Use programming tools confortably (they mainly eat CPU and RAM). I don't train/use AI models.
- Use will be Linux most of the time with probably a small Windows partition for games that cannot be run on the former.
- Stay relevant in the long term so if I need to spend more money to get something that will last longer to avoid buying new parts earlier I'm ok with it.
I consider myself experienced on the software part (whether it being development or administration) but I have almost no knowledge on the hardware side and that's why I'm asking here.
From what I've heard, AMD still is better than NVIDIA when it comes to Linux support and will still be for a moment. Also the drivers seem to support older hardware than NVIDIA's. However, some people told me that NVIDIA is still ahead for raytracing and graphics in general and has a better quality/cost ratio than AMD.
Should I use AMD or NVIDIA for GPUs? Moreover, do you have any kind of build you recommend for my case?
Thanks!
submitted by /u/Il_totore[link] [comments]
Arc Raiders wont use steam input when using wayland
It is recommended on protodb to use “PROTON_ENABLE_WAYLAND=1 WAYLANDDRV_MONITOR=(monitor) %command%” to get arc raiders running well on cachyos, and i do get great performance when doing so, but i then cant use steam input whatsoever, the game just completely ignores it. Removing the command allows me to use steam input again, but my performance tanks and the game sets my resolution way above what my monitor is capable of. Anyone know any fixes? I cant find anything online
submitted by /u/Ruka_Blue[link] [comments]
Due to a bug in SteamVR with CEF, Wayland Desktop Capture doesnt work so i made my own
https://github.com/PhialsBasement/fnuidesktop-VR Virtual Desktop alternative for Linux/Wayland. Mirrors your desktop to a SteamVR overlay with controller-based mouse input, scrolling, and grab-to-move/pinch-to-resize interaction.
submitted by /u/HearMeOut-13[link] [comments]
l4d2 bug that only seems to happen when i play on linux
no clue what causes it no clue what to do to fix it, this has been a problem for a while now and i have searched to the best of my ability to fix this issue and cannot. this happens randomly, so it could be instant, or it could be hours into my game. does anyone have any possible fixes i can do? im not sure if im the only one getting this but if i wasn't this bug would be documented more right? so its probably some issue with my hw but i have no clue what it could be... also the game will crash after a bit when this happens, like how it did at 1:30.
submitted by /u/Less-Holiday-999[link] [comments]
[Bazzite] Far Cry 4 (Ubisoft Connect) glitches when launching from Lutris
Hi, I'm starting using Lutris to run Ubisoft Connect and Far Cry 4 was my first choice. After some tinkering, I was able to run the game but there is a major issue, game looks like this all the time
https://reddit.com/link/1pge4oy/video/oaz0xsltzq5g1/player
Since I'm using Ubisoft Connect to launch the game, I set the game runner options for the Ubisoft Launcher. I set:
- Wine version: GE-Proton (Latest)
- Disable DXVK: If I enable, game gets stuck in initial loading, before the intro videos
This is my system info (sorry, is in Spanish, but info is pretty clear)
Soporte de Vulkan: SÍ
Soporte de Esync: SÍ
Soporte de Fsync: SÍ
Wine instalado: NO
Gamescope: SÍ
Mangohud: SÍ
Gamemode: NO
Steam: SÍ
En Flatpak: NO
[System]
OS: Bazzite 43 Kinoite
Arch: x86_64
Kernel: 6.17.7-ba19.fc43.x86_64
Lutris Version: 0.5.19
Desktop: KDE
Display Server: wayland
[CPU]
Vendor: AuthenticAMD
Model: AMD Ryzen 7 7800X3D 8-Core Processor
Physical cores: 8
Logical cores: 16
[Memory]
RAM: 30.5 GB
Swap: 4.0 GB
[Graphics]
Vendor: AMD
OpenGL Renderer: AMD Radeon RX 9070 XT (radeonsi, gfx1201, LLVM 21.1.6, DRM 3.64, 6.17.7-ba19.fc43.x86_64)
OpenGL Version: 4.6 (Compatibility Profile) Mesa 25.3.0
OpenGL Core: 4.6 (Core Profile) Mesa 25.3.0
OpenGL ES: OpenGL ES 3.2 Mesa 25.3.0
Vulkan Version: 1.4.321
Vulkan Drivers: AMD Ryzen 7 7800X3D 8-Core Processor (RADV RAPHAEL_MENDOCINO) (1.4.328), AMD Radeon RX 9070 XT (RADV GFX1201) (1.4.328)
I've tried older versions of Proton (9.0-4) but the glitches remain. Anyone knows a possible reason for this and a possible solution?
Thanks.
submitted by /u/Roberto_Pastor[link] [comments]
Don't like Batocera, tips with setting up an alternative
TL;DR making a Arch Linux PC that can correctly output 240p/480i, do RetroArch Switchres, and run graphical programs at 640x480. (I assume if a game can run at 640x480, it can output to a 480i TV.)
I have a PC I built with a card that outputs analog video. I currently have Batocera running on it, and while I like how it boots into emulationstation and can be controlled with my controller, I feel that I am disabling and changing more features in Batocera rather than using them. I dislike flatpak. Batocera also "feels" like a mobile device OS rather than a x86 PC OS. I feel that I sacrificing customizability and the ability to use my PC as a desktop for the ease of setting things up.
The only reason I use it is because the CRT script is robust and works well, and the packaged tools it provides are extremely useful for scaling the image. I am unsure how I would do this without Batocera.
I really, REALLY do not like how Batocera handles Retroarch cfg. It just makes things a big hassle, while trying to simplify things. That seems to be the main gripe I have with the entire OS.
My dream would be a Linux PC (Arch most likely) that boots into something similar to emulationstation (I can program this myself) that I can launch games from (which is what batocera is) but also have the ability to install Arch packages and play PC games easily, like the Touhou games on my crt.
For example, Touhou 6 is a pain in the ASS to get running on Linux (Windows too), and requires specific Wine prefix settings and patches and locale to get it running. Doing that on Batocera sounds awful, if it is even possible.
Also, Steam games. Batocera does support Steam, although I have heard that it isn't super well supported.
I apologize for the deranged way I write. I have issues
submitted by /u/No_Insurance_6436[link] [comments]
God of War 2018 validating every time I start steam
Title. Ever since installation about a month ago, the game has validated literally every time I start steam, about 1.7GB. Tried manual validation, no dice.
Is there any way to fix this issue or at the very least disable validation for this game? Thanks in advance.
submitted by /u/NA__Scrubbed[link] [comments]
Celeste SIGSEGV error
Gonna be honest im at a loss. Celeste has worked fine for me for quite some time and i cant find a single other person out there who has the same issue. this is the output i get from my terminal:
Debug info from gdb:
mono_gdb_render_native_backtraces not supported on this platform, unable to find gdb or lldb
pid 10629 != 10626, skipping destruction (fork without exec?)
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
Proton also used to work just fine, but now when i try to run Celeste with proton i get this:
ERROR: ld.so: object '~/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
I dont know where to begin with figuring this issue out. I know its not a driver conflict, the only nvidia related thing on my arch distro is the nvidia-utils that are required by steam. Hollow Knight: Silksong works just fine too.
SPECS:
i7-9700k, AMD RX7900TXT, 32gb ddr4 ram, 4tb nvme (with a 1tb arch partition, 3tb windows partition)
submitted by /u/ImJustJoshing277[link] [comments]
Nobara Official KDE Plasma X11 session won't work.
So, I installed Nobara Official KDE Plasma Linux yesterday, switching from Windows. I am trying to play Marvel Rivals and other games, but performance is quite abysmal compared to Windows, and I knew with right optimizing, it absolutely should not be, should be at least on par. For Rivals, I tried different proton versions, using Feral gamemode, giving the game correct write permissions to gamemode.ini, using different launch flags. Nothing made it go above 45 fps in the practice rage, whereas before, it would get basically fully stable 60 fps in the practice range. So, I looked it up and heard Wayland Plasma session causes glitches and performance problems using Nvidia cards and drivers, especially older cards like my GTX 1050ti and the latest closed source Linux drivers I installed onto my Linux. So I installed Plasma X11, the whole X11 package, every dependency met. I even rebooted after this change, but as shown in the video, every time I try to log in with the Plasma X11 session, it shows my Dell screen for a second, tries to load, then immediately boots me back to the login screen.
I'm kinda stuck as to what to do here, does anyone know how to help me?
submitted by /u/CanDiscombobulated27[link] [comments]
Help with Streaming with sunshine from virtual screen
Hi all, I've been trying to setup a virtual screen for sunshine/moonlight streaming but haven't managed to get the screen to actually appear. I've followed this guide to try getting it to work.
For simplicity I downloaded the samsung-q800t-hdmi2.1 edid that the guide was using by clicking the plain on this git page (I haven't used git before, so that may be my screw up there)
The file is in /usr/lib/firmware/edid/
I have a free HDMI-A-1, so I used that
my /etc/kernel/cmdline has drm.edid_firmware=HDMI-A-1:edid/samsung-q800t-hdmi2.1 video=HDMI-A-1:e to the end of it
And finally, what I suspect is the area I messed up at as the guide mentions mkinitcpio, but my EndeavorOS didn't seem to have it, I created /etc/dracut.conf.d/edid.conf
and added:
add_drivers+=" nvidia nvidia_drm "
install_items+=" /usr/lib/firmware/edid/samsung-q800t-hdmi2.1 "
I then ran sudo dracut -f and restarted my pc, with no display tied to the HDMI-A-1.
I am currently running EndeavorOS on wayland with Nvidia if that helps, thanks!
submitted by /u/Auautheawesome[link] [comments]
Help with FS25
Hey i have runned fs25 before with zero broplems but now after re installing the game after some time the game is not launching.
I have tried all proton 6.3-8 to latest experimenta version
here is the log file
GIANTS Engine Runtime 10.0.0 (43261) 64bit Steam (Build Date: Nov 14 2025) Copyright (c) 2008-2025, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2025, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2025 PID: 360 Main System CPU: AMD Ryzen 5 3600 6-Core Processor Virtual Cores: 12 Memory: 32012 MB OS: Windows NT 10.0 64-bit [DirectStorage] Configured for base game on a HDD drive [DirectStorage] No GPU decompression for GDeflate [DirectStorage] No GPU decompression for GDeflate [DirectStorage] GDeflate Compression Support for 'FileQueueHigh' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK [DirectStorage] GDeflate Compression Support for 'FileQueueNormal' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK [DirectStorage] GDeflate Compression Support for 'MemoryQueueRealtime' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK [DirectStorage] Init success Physics System Version: 6.3.7 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: Direct 3D 12 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce RTX 2080 8.0GB Revision: 0 Driver version: 32.0.65535.65535 Driver version is up to date. Hardware Feature Level : 12_1 DirectX 12 AgilitySDK : 610 Error: Failed to create SDL screen surface. wayland,x11 not available . submitted by /u/Chrono_-_[link] [comments]
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