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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Aktualisiert: vor 40 Minuten 20 Sekunden

Lag Issues on Linux

vor 5 Stunden 32 Minuten

Trying to play Against the Storm, but no matter what I do it is always the same: normal fps in the main menu, then a hard 18 fps cap when I load into the game. I have tried changing in-game settings, proton versions, nvidia driver versions, making sure I'm using the dedicated graphics card, but nothing works. Here's my system info:

  • Laptop running Linux Mint 22.3 - Cinnamon 64-bit OS
  • AMD Ryzen 5 7535HS with Radeon Graphics × 6 CPU
  • NVIDIA Corporation GA107 [GeForce RTX 2050] GPU
  • 16GB RAM
submitted by /u/Quipte
[link] [comments]

Arc Raiders config file location

vor 5 Stunden 43 Minuten

Where can I find the GameUserSettings.ini file for Arc Raiders on CachyOS?. On windows I used to go to %appdata% but I am not familiar with the equivalent on Linux, thanks

submitted by /u/Rustyfork58
[link] [comments]

AntiLag2 support on Flatpak Steam

vor 6 Stunden 49 Minuten

Hi, so i recently know that AntiLag2 is available on linux right now. so i set this ENABLE_LAYER_MESA_ANTI_LAG=1 var and successfully make it work on lutris. Which is installed from package manager.

When running games through Lutris with Optiscaler, fakenvapi.log shows

Adding AntiLag extension

AntiLag 2 DX12 initialized

LowLatency algo: AntiLag 2

But I can't make it work on Flatpak Steam, whether native linux game CS2 or PROTON games. (i can't use native Steam cuz my package manager doesn't include it)

When running games through Steam with Optiscaler, fakenvapi.log shows

Vulkan AntiLag can't be enabled

LatencyFleX initialized

LowLatency algo: LatencyFlex

So i wonder if it's not implemented or am i missing something.

Any tips? Thanks in advance!

submitted by /u/False_Month_716
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Fallout 3 and fallout New Vegas

vor 6 Stunden 57 Minuten

I’m trying to get these games working I can’t seem to find the right proton

submitted by /u/HohlTheDireWolf
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Which go overlay should I be using?

vor 7 Stunden 40 Minuten

I saw a video by Linux next the other day and he was show casing go overlay with optiscaler being introduced. I want to try it out but I'm unsure which I should use?

Should I be using the app image from the GitHub or should I be installing the flatpak or the official respository of my distro.

I'm also asking this because I've heard the flatpak of mangohud doesn't work well, I don't know if thats true or not?

submitted by /u/Toukaiskindahot
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What is wrong with Lutris and their policies?

vor 7 Stunden 47 Minuten

This post serves as a direct complaint against current Lutris project policies and the hostile management of community contributed installer scripts.

The Disconnect from Reality

There is a profound misunderstanding at the projects core regarding digital media.

Lutris Moderators have claimed that delisted games are "no longer provided" by stores, yet:

  • Ownership persists: Platforms holders provide access for delisted games indefinitely to those who own them.
  • Standalone installers are rare: Suggesting that users "use original DVD/CD images" for games that never had physical releases or require digital activation is out of touch with 20 years of PC gaming history.

Hostile Moderation & Gatekeeping

A project that relies on the community should not silence it. Closing discussions and refusing to listen to users who are trying to preserve access to their legally owned libraries is a power trip that harms the Linux gaming ecosystem. By deleting these scripts, developers are actively sabotaging preservation efforts.

I am sharing this not to incite conflict, but to ask the community

Is preservation still a priority for us? If we accept the logic that delisted games should be scrubbed from Lutris, we are effectively agreeing that our digital libraries have an expiration date dictated by storefronts.

I want to hear your thoughts on how we can better safeguard these scripts, perhaps through a community run archive or a 'Legacy' status for scripts rather than simply deleting them.

submitted by /u/Kobi_Blade
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2009scape Mobile client to private server on NAS.

vor 7 Stunden 48 Minuten

Hello folks,

Does anyone know how to get the mobile client from here:

Releases · 2009scape/2009Scape-mobile

To run on a private server via my NAS.

I've created a short JSON file that links to my IP:

{ "ip": "192.168.**.***", "port": 43594, "management_port": 43595 }

However whenever I try and launch the client and game I get these errors in the logs:

Java arguments: [-Djava.awt.headless=false, -Dcacio.managed.screensize=765x503, -Dcacio.font.fontmanager=sun.awt.X11FontManager, -Dcacio.font.fontscaler=sun.font.FreetypeFontScaler, -Dswing.defaultlaf=javax.swing.plaf.metal.MetalLookAndFeel, -Dawt.toolkit=net.java.openjdk.cacio.ctc.CTCToolkit, -Djava.awt.graphicsenv=net.java.openjdk.cacio.ctc.CTCGraphicsEnvironment, -Xbootclasspath/p:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/caciocavallo/ResConfHack.jar:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/caciocavallo/cacio-androidnw-1.10-SNAPSHOT.jar:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/caciocavallo/cacio-shared-1.10-SNAPSHOT.jar, -DconfigFile=/data/user/0/net.kdt.pojavlaunch.debug/config.json, -DpluginDir=/data/user/0/net.kdt.pojavlaunch.debug/plugins/, -DclientHomeOverride=/data/user/0/net.kdt.pojavlaunch.debug, -jar, /data/user/0/net.kdt.pojavlaunch.debug/rt4.jar]

Added custom env: TMPDIR=/data/user/0/net.kdt.pojavlaunch.debug/cache

Added custom env: AWTSTUB_WIDTH=2424

Added custom env: FORCE_VSYNC=false

Added custom env: POJAV_NATIVEDIR=/data/app/~~O_wvKr_2b0rp9fb7PsxiQg==/net.kdt.pojavlaunch.debug-xwIlPMEA8fwc_7xqIqwYdA==/lib/arm64

Added custom env: REGAL_GL_VERSION=4.5

Added custom env: REGAL_GL_VENDOR=Android

Added custom env: LIBGL_MIPMAP=3

Added custom env: allow_higher_compat_version=true

Added custom env: MESA_GLSL_CACHE_DIR=/data/user/0/net.kdt.pojavlaunch.debug/cache

Added custom env: HOME=/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files

Added custom env: PATH=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/bin:/product/bin:/apex/com.android.runtime/bin:/apex/com.android.art/bin:/apex/com.android.virt/bin:/system_ext/bin:/system/bin:/system/xbin:/odm/bin:/vendor/bin:/vendor/xbin

Added custom env: LIBGL_NOINTOVLHACK=1

Added custom env: force_glsl_extensions_warn=true

Added custom env: LIBGL_NORMALIZE=1

Added custom env: LD_LIBRARY_PATH=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/jli:/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64:/system/lib64:/vendor/lib64:/vendor/lib64/hw:/data/app/~~O_wvKr_2b0rp9fb7PsxiQg==/net.kdt.pojavlaunch.debug-xwIlPMEA8fwc_7xqIqwYdA==/lib/arm64

Added custom env: LIBGL_ES=null

Added custom env: VTEST_SOCKET_NAME=/data/user/0/net.kdt.pojavlaunch.debug/cache/.virgl_test

Added custom env: MESA_LOADER_DRIVER_OVERRIDE=zink

Added custom env: JAVA_HOME=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal

Added custom env: allow_glsl_extension_directive_midshader=true

Added custom env: REGAL_GL_RENDERER=Regal

Added custom env: AWTSTUB_HEIGHT=1080

OpenJDK 64-Bit Server VM warning:

No monotonic clock was available - timed services may be adversely affected if the time-of-day clock changes

--------- beginning of main

I/jrelog ( 9004): dlopen libxhook.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/jli/libjli.so success

I/jrelog ( 9004): dlopen libjvm.so failed: dlopen failed: library "libjvm.so" not found

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/server/libjvm.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libverify.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjava.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnet.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnio.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt_headless.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libfreetype.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/

libfontmanager.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt_xawt.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libj2pcsc.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjawt.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libj2gss.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/jli/libjli.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libdt_socket.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjava_crw_demo.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libsunec.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.de

bug/runtimes/Internal/lib/aarch64/libjsound.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libfontmanager.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt_headless.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libsctp.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjava.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libzip.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnio.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libverify.so success

I/jrelog ( 9004): dlopen /data/user/0/net.

kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnpt.so failed: dlopen failed: library "libtinyiconv.so" not found: needed by /data/data/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnpt.so in namespace clns-9

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libinstrument.so failed: dlopen failed: library "libtinyiconv.so" not found: needed by /data/data/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libinstrument.so in namespace clns-9

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjdwp.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libmlib_image.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libmanagement.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libhprof.so success

I/jrelog ( 9004): dlopen /data/user/0/n

et.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/server/libjvm.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjsig.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/liblcms.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjaas_unix.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libfreetype.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libtinyiconv.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnet.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libunpack.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjsdt.so success

I/jrelog ( 9004)

: dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjpeg.so success

I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libj2pkcs11.so success

I/jrelog ( 9004): dlopen /data/app/~~O_wvKr_2b0rp9fb7PsxiQg==/net.kdt.pojavlaunch.debug-xwIlPMEA8fwc_7xqIqwYdA==/lib/arm64/libopenal.so success

I/jrelog ( 9004): Done processing args

I/jrelog ( 9004): Found JLI lib

I/jrelog ( 9004): Calling JLI_Launch

Hello from rt4 client mainclass

CacioComponentPeer::setZOrder: NOT YET IMPLEMENTED

PluginDir = /data/user/0/net.kdt.pojavlaunch.debug/plugins/

Successfully loaded plugin MobileClientBindings, version 1.0

Successfully loaded plugin RememberMyLogin, version 1.1

Successfully loaded plugin SlayerTrackerPlugin, version 1.0

Error: rt4.GameShell.setWindowTitle:711 rt4.GameShell.mainLoopWrapper:478 rt4.GameShell.run:630 java.lang.Thread.run:748 | java.lang.NullPointerException

error_game_crash

Warning: Caught Exception while retrieving executable temp base directory:

java.io.IOException: Could not determine a temporary executable directory

at com.jogamp.common.util.IOUtil.getTempDir(IOUtil.java:1336)

at com.jogamp.common.util.cache.TempFileCache.<clinit>(TempFileCache.java:84)

at com.jogamp.common.util.cache.TempJarCache.initSingleton(TempJarCache.java:96)

at com.jogamp.common.os.Platform$1.run(Platform.java:313)

at java.security.AccessController.doPrivileged(Native Method)

at com.jogamp.common.os.Platform.<clinit>(Platform.java:290)

at com.jogamp.opengl.GLProfile.<clinit>(GLProfile.java:154)

at rt4.SignLink.run(SignLink.java:409)

at java.lang.Thread.run(Thread.java:748)

I appreciate the help.

submitted by /u/Same-Professional137
[link] [comments]

Dead space remake 2023 no Linux (cachyOS)

vor 9 Stunden 3 Minuten

I downloaded the pirated version of Dead Space 2023, but right at the beginning of the game I'm experiencing micro-stutters in movement and an absurd delay in shader compilation before the game starts.

I have a Ryzen 7 5700x and a 5060ti 16gb, 16gb of RAM and SSD, the game at the beginning with everything on high runs at 90 fps but it keeps having some serious frame rate drops.

Could it be because of DirectX 12? I had the same problem with Lords of the Fallen and went to Windows to play it without problems, but I didn't want to do that again.

submitted by /u/ComfortableChance591
[link] [comments]

Looking for an Android Emulator, with 'For Dummies' instructions.

vor 9 Stunden 11 Minuten

I have a duel boot PC, and my Windows install has proven wildly unreliable. Not an issue, since I use Linux Mint for most things, but I've never been able to get an android emulator working on it. I've tried following several guides, and it never seems to work out.

I'm not a coder, or a programmer. I'm a user. I can follow instructions, but I don't often know when I'm doing something wrong.

Most of my gaming is either Linux-Capable, or on Android. I'd like to play my android games on the PC.

So I need a clear, step-by-step, preferably idiot proof guide to installing an android emulator on Linux Mint.

submitted by /u/stephensmat
[link] [comments]

GameSir T4 Nova Lite – Controller works on Linux but vibration doesn’t

vor 9 Stunden 25 Minuten

I’m new to Linux. I recently bought a GameSir T4 Nova Lite, and it worked perfectly on Windows. However, after switching to CachyOS, it didn’t work at first. I followed this guide and managed to get it working: https://github.com/demonich/Gamesir-T4-Nova-Lite-Linux-Guide The problem is that the controller vibration (rumble) doesn’t work. I’m using the controller through the USB dongle. Is there any way to fix or enable vibration on Linux?

submitted by /u/theflash137
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Linux as main OS for gaming + Windows as spare

vor 9 Stunden 42 Minuten

I ordered a new laptop, the Lenovo Legion 5 15IRX10.
Specs (if that matters): 32 GB RAM, 1 TB SSD, RTX 5060 (so NVIDIA, which I’ve heard can be hit or miss), and an Intel Core i7-13650HX.

The laptop ships with no OS installed, because I’m considering the following setup: Linux as my main OS (gaming + daily use), and Windows as a separate OS on a spare 256 GB SSD that I’d buy as an upgrade.

I’m thinking of keeping Windows mainly (1) to make the transition easier and smoother, and (2) as a fallback for Windows-only software or games with incompatible anti-cheat.

My usage is mostly gaming (single-player AAA games, soulslikes, metroidvanias, and some occasional Minecraft).

So my questions are: for people who made the switch, how did it go? Was it a good choice in the long run?
And what distro would you recommend if my main goals are gaming and watching series/movies?

submitted by /u/OkAcadia8325
[link] [comments]

From Cachy to Arch

vor 10 Stunden 3 Minuten

I'm a junior dev. I regularly play games. Normally I use Visual Studio on company. But since I'm trying to daily drive cachy I decided I could keep the development up with free version of intellij rider. But; I tried arch linux not long ago. And I liked it better than Cachy. Lately I don't have much time but I enjoyed more of do everything yourself logic. Makes me grasp more of my computer's concepts. I'm planning to return back to arch. What are your thoughts? Planning to learn neovim and Rice some Hyprland too!

submitted by /u/Self-ExplanatoryLama
[link] [comments]

Game Not Launching in Heroic Launcher

vor 11 Stunden 49 Minuten

Recently installed Linux Mint on my old laptop. Been reinstalling my games, I reinstalled Civ 6 with Heroic Games Launcher because I own it through epic games. I tried launching it with the latest versions of GE-Proton, WineGE-Proton, and older versions of Wine, but it immediately stops running as soon as it starts. Some help would be appreciated!

submitted by /u/cpoppa3
[link] [comments]

switching back to linux for the 3rd time, this time trying to stay. any tips?

vor 12 Stunden 4 Minuten

I will be mainly using steam, and playing "legally" obtained games. Not very often, i would be using the Epic Games Launcher to play Satisfactory.

EDIT: I have been using arch for the last 3 attempts.

submitted by /u/foxxertech
[link] [comments]

S.T.A.L.K.E.R. SoC (GOG via Heroic) stuck at 60 FPS with heavy Input Lag on ZorinOS, while Steam version runs at 3500 FPS. How to bypass the compositor?

vor 12 Stunden 47 Minuten

Hi everyone,

I'm facing a weird issue with S.T.A.L.K.E.R.: Shadow of Chernobyl on ZorinOS (Nvidia GPU). I own both the Steam and GOG versions, and the difference in performance is night and day.

  • Steam Version (Proton Experimental): Runs flawlessly. VSync is off, getting 3500 FPS in menus. Mouse input is crisp and raw.
  • GOG Version (via Heroic Launcher) Hard locked at 60 FPS. The input lag is terrible. It feels like the desktop compositor is forcing VSync on the window, overriding the game settings.

What I have tried so far (on the GOG version):

  1. In-game console commands: rs_v_sync off and cam_inert 0. (The console accepts the commands, but the framerate stays locked at 60).
  2. Heroic Settings: Tried adding vblank_mode=0 to environment variables.
  3. Checked "Force Fullscreen" in settings.
  4. Tried launching it through Lutris and Steam.
  5. Used one of Lutris Scripts to install the game.
  6. Tried to get OSRG and OpenXray working, no luck.
  7. Installing the ZRP_1.07_R5RC_150408 patch

My Theory: Steam seems to successfully bypass the Gnome/X11/Wayland compositor to allow uncapped framerates, while when I run the GOG version is being treated as a standard window, forcing VSync and causing input lag.

My Question: Does anyone know the specific environment variable or Heroic setting to force the compositor to "unhook" from the game window so I can get the same raw input/uncapped FPS as the Steam version?

If you wonder why don't I just play the one on Steam instead? That is because I bought the entire collection on GOG and I don't feel like having to pay the games again.

Thanks for the help!

submitted by /u/Fun-Entrepreneur9971
[link] [comments]

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