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How do I install DF Hack on Dwarf Fortress from Linux software manager ?

19. April 2024 - 17:16

Hello,

I wanted to try to play Dwarf Fortress from the official depot of my Linux Mint software manager, which works, but I would also like to install DF Hack on that DF build.

I am able to install it on a manual DF build in a dedicated folder, by dragging all the DF Hack files in the DF root folder and all, but the problem is that the DF build from software manager seem to be scattered across several folders.

So as the DF Hack website explains, I tried dropping all the files where the "data" folder is, which seems to be in /home/user/.local/share/dwarf-fortress/run/ but that did not work.

In fact the only other place I could find other DF files is /home/user/.config/dwarf-fortress/ but I guess there are still many files I could not find.

I'm very new to Linux so if anyone can help me with this I would be so glad. Really, doing this is not necessary, but I kind of want to figure out how things works through such an installation, for the sake of learning and getting more confortable with my system.

So yeah, any help and insight into this would make me very happy, thank you so much for reading anyway and have a nice day.

submitted by /u/EternalSniper
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Does running a x86-64-v3 distro help with gaming performance ?

19. April 2024 - 16:39

Shouldn't game that use AVX2 take advantage of AVX2 no matter the distro is x86-64 or x86-64-v3 ?

submitted by /u/Beneficial_Common683
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TF2 broken after latest update

19. April 2024 - 15:11
/bin/sh\0-c\0WINE_FULLSCREEN_FSR=1 /home/esmailelbob/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=440 -- /home/esmailelbob/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/esmailelbob/MY FILES/GAMES/STEAM/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/esmailelbob/.local/share/Steam/steamapps/common/SteamLinuxRuntime'/scout-on-soldier-entry-point-v2 -- '/home/esmailelbob/MY FILES/GAMES/STEAM/steamapps/common/Team Fortress 2/tf.sh' -steam\0 chdir "/home/esmailelbob/MY FILES/GAMES/STEAM/steamapps/common/Team Fortress 2" ERROR: ld.so: object '/home/esmailelbob/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/esmailelbob/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/esmailelbob/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/esmailelbob/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/esmailelbob/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! setlocale "ar_EG.UTF-8": No such file or directory pressure-vessel-locale-gen: Missing locale ar_EG.UTF-8 (found in $LC_MEASUREMENT) pressure-vessel-locale-gen: Generating locale en_US.utf8... pressure-vessel-locale-gen: Generated locale en_US.UTF-8 successfully pressure-vessel-locale-gen: Generating locale ar_EG.UTF-8... pressure-vessel-locale-gen: Generated locale ar_EG.UTF-8 successfully pressure-vessel-adverb[26245]: W: Container startup will be faster if missing locales are created at OS level /bin/bash: /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libtinfo.so.6: no version information available (required by /bin/bash) pid 26329 != 26325, skipping destruction (fork without exec?) pid 26334 != 26325, skipping destruction (fork without exec?) /bin/bash: /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libtinfo.so.6: no version information available (required by /bin/bash) /bin/bash: /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libtinfo.so.6: no version information available (required by /bin/bash) pid 26356 != 26325, skipping destruction (fork without exec?) FATAL: It appears tf was not launched within the Steam for Linux sniper runtime environment. FATAL: Please consult documentation to ensure correct configuration, aborting. Uploaded AppInterfaceStats to Steam

submitted by /u/KsmIDENS
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What is the best FPS-limiter on Linux in terms of latency & frame-pacing?

19. April 2024 - 14:27

Best frame-pacing is the main focus, lower latency is just a bonus for my usage.

When I used Windows, I used Special K.
It offered the best frame-pacing with low latency.

This benchmark is 4 years old, but Special K measured amazing here (take a look at frame-pacing):
https://www.reddit.com/r/allbenchmarks/comments/gohkn9/specialks_frame_rate_limiter_review_dx11_based/

It improved tremendously since then.

But, Special K relies on Windows DWM compositor for most of its optimizations, so running it under Wine is not a great experience.

I'm looking for an alternative way to limit FPS in games.
What is your recommendation regarding this?

I doubt that gamescope, mangohud, dxvk or any other FPS limiter on Linux can come close to Special K's fps limiter performance (although it's not measured or benchmarked afaik), but I would like to have the best experience I can have in this regard.

submitted by /u/fiftydinar_
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Will a game still be rendered off-screen?

19. April 2024 - 14:08

So I was just wandering, if I have 2 games open, one in a different workspace, and I switch between them, will one game stop being rendered while the other game on the screen in a different workspace and vice versa?

I would like to have 2 games open and switch between them, because one game has a timer that I have to wait for which is like 15 minutes, so I'd like to swap out to another game while waiting. I don't quite know how game rendering works internally on linux, my naive guess is that since the other game isn't on-screen, there's no reason for the PC to render it?

submitted by /u/Sol33t303
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WinLicense A Debugger has been found (Helldivers 2)

19. April 2024 - 14:08

Trying to run Helldivers 2 on my fresh ubuntu installation from steam that was installed from the software store application (dunno if this was the correct version to install or if it would have been better getting the .deb version). People on ProtonDB seem to have success but every time I try to run I am met with this box popup and I can't find much online about it...

https://preview.redd.it/bm8ksrbvffvc1.png?width=778&format=png&auto=webp&s=e20e1f72818b6b90554a78bdccf0239cf812c9db

submitted by /u/SimplyClueless22
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games ran with lutris/wine stop working after computer reboot

19. April 2024 - 13:43

i'm having this weird issue where after initally installing everything (wine, dependencies, lutris, game) everything works just fine, as intended, but after rebooting my computer the applications launch but crash almost right after. i thought i'd broken something somehow by accident and "fixed" it by reinstalling my entire system yesterday but clearly that was not the case as it happened again.

i might've done some changes before i turned off my system but nothing that really should affect wine, except maybe setting my primary monitor, however i did play both of my games just fine before shutting down.

some system info:
endeavouros, xfce4
kernel 6.8.7
nvidia gpu with driver 550.67

lutris debug + crash dialog logs for both games: freestyle gunz and osu!

submitted by /u/Famous_Giraffe3906
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Having Issue connecting my xbox controller to Debian.

19. April 2024 - 13:14

https://preview.redd.it/eyo2ar9x5fvc1.png?width=500&format=png&auto=webp&s=ee5b838ff72bbb26f7bb856bac21cfb550b3a37a

I keep getting this error and the xbox controller keeps blinking. I have tried using xone as well as xpadneo but still having the same issue. My 8Bitdo controller works just fine dont know whats causing the issue with xbox controller.

submitted by /u/Aryan1911
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RSL-Helper for RAID: Shadow Legends?

19. April 2024 - 12:33

Hi dived into some RAID Shadow legends, the launcher (Plarium Play) works nicely via Lutris, I just don't have much luck running RSL-Helper in there (I installed it in same prefix, and changed Lutris executable to RSL-helper, but it fails silently, logs just show it started and immediately ended).

I've seen in Steam disussion one commenter mentions he is able to run RSL-Helper, but I don't see any way to contact him.

Anybody had any luck with RSL-Helper? Any tips hugely appreciated.

submitted by /u/ixxxo
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I tried to run fifa 21 on proton, and it was laggy...

19. April 2024 - 12:22

Game was visually laggy, audio a bit choppy, it kept throwing errors on startup about failing to connect to servers (but did download my old savegame automatically), and I got destroyed by AI in my test matches, either due to being out of practice or due to laggy controls, not sure. Already tried lowest settings, didn't actually make much of a difference.

What I wonder is, is it worth trying to fiddle with the options, or is it always going to be running poorly because my hardware is a bit dated/mediocre?

8 GB RAM DDR3

i5-4460

RX460/560D

Mint 21.3 Cinnamon

Steam says it wants "Graphics: NVIDIA GTX 660 2GB or AMD Radeon HD 7850 2GB" at mininum which apparently RX460 seems to be better than?

submitted by /u/SaltDog6
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Spore: Creepy & Cute Parts Pack Error 1004

19. April 2024 - 11:06

I have searched for a long time online to fix the error 1004 ("Could not find a needed package. The data directory is missing or corrupt. [1004]") and i finally found a Solution.
Steam only adds the Pakcs Directory to the windows registry but does not state a path for the games Data itself.

I found the solution here:
Edit the file /home/your_user_name/.local/share/Steam/steamapps/compatdata/17390/pfx/system.reg (17440 for the pack) and search for the part:
[Software\\Wow6432Node\\electronic arts\\spore] 1713514317

If there is no data directory stated, add it like so:

"datadir"="/home/your_user_name/.local/.share/Steam/steamapps/common/Spore/Data"

If, however, the data path to the pack is missing, it is located at

[Software\\Wow6432Node\\electronic arts\\SPORE Creepy and Cute Parts Pack] 1713514317

The data directory then is ..Spore/bp1content

The error was gone and the game works flawlessly on my system by just adding the single reference to the games Data directory. Hope this will help someone in the future who searches for a fix for Spore: Creepy & Cute Parts Pack on Linux :)

submitted by /u/zweiler1
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I need some features to work on Linux to be able to switch, do they work ?

19. April 2024 - 10:19

Hi!

I would like to dual-boot Windows and Linux because I need Windows for work-related stuff.

I also game on Windows and I would need some features, does Linux support this?

-Safe boot with Nvidia drivers is it possible?

-Freesync monitor that runs the Gsync compatibility layer from Nvidia drivers (so freesync to Gsync)

-Do some distros already have support for this if so what distros?

Thanks!

submitted by /u/lajson123123
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After KDE6 migration, Steam not recognizing Xbox Elite Series 2 controller despite being detected by both OS and WINE

19. April 2024 - 10:16

I had a somewhat messy migration in Gentoo to KDE6 (many KDE/Plasma packages got uninstalled and reinstalled), but came out on top in the end. Now all of the sudden the bluetooth Xbox Elite Series 2 controller I'd been using in Steam games isn't being recognized in Steam.

  • This Xbox controller is connecting via Bluetooth correctly.
  • It is correctly witnessed in KDE system settings as /dev/input/event23 with all buttons and inputs detected, possibly also /dev/input/js0 too but can't confirm
  • It is correctly witnessed in "wine control" menu in the default [~.wine](http://~.wine) instance with all buttons and inputs detected
  • Steam->Settings->Controller shows "No controller detected" and Helldivers 2 does not detect any controller input.

I have troubleshooted the ever-living-shit out of this and I cannot make any breakthroughs on this. Things I've tried:

  • Uninstall steam and purge ~.local/share/Steam, reinstall from scratch
  • Verify xpad driver present in kernel, also tried removing it from kernel resulting in no change of any kind
  • Verified I have "games-util/game-device-udev-rules" installed (possibly an analog to "Steam-Devices") - note I've poked around the udev roles and there doesn't appear to be any steam rules or rules for xbox controllers
  • Verified "User level driver support" or "input_uinput" kernel module is activated
  • Tried media-libs/libsdl2-2.28.5, 2.28.5-r1, 2.30.2, tried but failed to go back to 2.28.1 due to dependency requirements
  • Tried media-libs/libsdl-1.2.68 and 1.2.15_p20221201
  • Tried going back from Wayland to X11, same exact issues
  • Tried reinstalling various QT6 components
  • Tried gamescope but haven't gotten it working in either X11 or Wayland (separate issue)
  • Tried looking for the direct exe file to launch from Lutris but for some reason I cannot find the exe file in the steam compatdata directory in the associated steamid to save my absolute life and I am so confused by this
  • Tried using protontricks to adjust the registry values in the Helldivers 2 proton instance to enable HIDRAW detection, enable Event interface detection, enable SDL mapping to try to coax detection by the game, no detection of controller inputs
  • Disabled "Steam Input" in Steam's game settings for Helldivers 2
  • Switched to the Steam Beta client
  • Probably some other stuff

I am at this point desperate to get this to work but facing what looks like it may be a situation where the current SDL packages in the KDE6 realm (or some kind of uinput-related package in KDE6) and Steam may just don't work with each other right now. It just makes no sense that absolutely everything except Steam itself fully detects this controller, and yet Steam won't pick this up.

submitted by /u/Fatal_Neurology
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Console + Linux cross-platform team games

19. April 2024 - 08:15

Hey guy, with the end of Win10 support looming I'm getting ready to switch my gaming rig over to Debian. That may also involve dropping in an RX7*00XT or similar to replace the current RTX3070. Most of the puzzle pieces are already in place, but I'm still missing an alternative to Fortnite, which is the one thing my PS4/PS5 based buddies and I can fire up together when we want to turn off our brains entirely and get our asses kicked by 12 year olds.

Are there any alternatives (ideally team-based shooters) that run on Linux without any anticheat issues? The only thing I'm coming up with is Rocket League but that's a slightly different genre ;)

submitted by /u/sdflkjeroi342
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