Reddit Linux_Gaming
Looking to decide if i should start dual booting linux for gaming and what distro to choose
My pc has a 5080, 7800x3d, 32 gb of ram, and 2 2tb nvme ssd's. I've been thinking about dual booting linux for gaming for a while now but I'm not very knowledgeable on it yet. I have a 4k oled so it absolutely must support hdr as well as hdr mods like renodx which requires reshade. I am quite tech savvy but I would like a decently easy distro, what do you guys recommend?
submitted by /u/SpaghettiSandwitch[link] [comments]
How to see Proton Experimental Bleeding Edge changelog?
Its updated kind of daily and works the best for me on most games. Where do I see the changelog?
submitted by /u/Existing-Help-3187[link] [comments]
Death stranding 2 looks washed out when I try to play it on LG C1 using HDR on Nobara (Full AMD setup)
Yesterday I bought Death stranding 2 to enjoy it on my setup. My specs are the following
- Minisforum BD795M with AMD 7945HX
- AMD 9070XT
- BenQ GW2470 as main monitor (1080p SDR)
- LG C1 as monitor for gaming (2160p HDR10+ 120Hz TV)
When I opened the game to play it, I couldn't enable HDR in the settings menu. After a bit of research in ProtonDB I found the parameter DXVK_HDR=1 which allows me to enable HDR in the game, but the colors look washed out, like trying to watch an HDR movie on an SDR screen without tone maping.
Can anyone help me to configure my setup and have HDR?
Thank you in advance.
submitted by /u/alpargataman[link] [comments]
To any Intel Arc users: Does Crimson Desert work for you?
Just asking out of curiosity. It's been reported that the game doesn't support Intel Arc on Windows.
However from my simple understand of the Linux graphics stack, both AMD and Intel use mesa and pretty much the same code. And Crimson Desert runs on Proton with AMD and Nvidia. Does it work on Intel Arc too then with Proton?
submitted by /u/se_spider[link] [comments]
Lower fps on linux compared to windows
I see around a 30-50 fps hit in the games I used to play on windows compared to linux.. I don't know what causes this? I'm also using amd so I don't think driver version will cause this much of a performance hit..
I'm running unsupported games on linux via proton.. (example: kovaaks)
distro I'm using: Linux mint cinnamon.
Specs
Ryzen 5 5625u
16gb ram
Is there anyway to fix the performance hit? I genuinely like how lighweight linux is (although I've installed it few hours ago) the fps problem is the only thing bothering me other than anything else.
Any helps will be appreciated!
submitted by /u/rexxizk[link] [comments]
I need gaming alternative to bazzite
First of all, I have zero issues with bazzite. I been maining it since October of last year and it runs perfectly.
I spent a week or so over at openrgb discord and with their help got all rgb working.
I am looking to replace bazzite with another OS, gaming oriented that takes the current age verification bullshit seriously and doesn't put up with any of that shit.
I am kinda sad to see the main developer of bazzite downplaying current events and making fun of people raising concerns over it on discord.
If you have any suggestions please let me know.
Thank you ☺️🙏
submitted by /u/makishiP[link] [comments]
RADV GFX1200 (Navi 44 / RX 9060 XT): Bitmap overlay compositing on Vulkan swapchain triggers VK_ERROR_DEVICE_LOST
8bitdo Ultimate 2 controller not fully usable via Steam Input on Linux Mint
Hello,
I recently purchased a brand new 8bitdo Ultimate 2 wireless controller due to it supposedly working & fully bindable on SteamOS.
Following some instructions from the 8bitdo customer support, I was able to get it working & fully bindable via d-input on Windows 10. However, I have now transitioned over to my primary Linux Mint desktop.
It is still fully functional as evtest in terminal is reacting whenever the additional bumpers & paddles are pressed. Steam's controller binding menu even correctly recognizes it as an 8bitdo Ultimate 2 controller with the correct diagram & labeling.
Despite this, I'm unable to bind the extra bumpers, paddles, or gyro. Is there something funky with Linux Mint preventing this? Is there a hidden Steam setting that I have disabled?
submitted by /u/Silverbolt0953[link] [comments]
Mirror's Edge Catalyst finally working on Arch! CRASHING FIXED!
I bought catalyst like a week ago and it's been great for me even with the annoying EA App, but 6 hours into the game it stopped working entirely, crashing after about 20 seconds.
so what i did:
switch the proton version to experimental and wait for the installation to execute, it should not give any errors, the game will crash
copy the prefix somewhere on your drive
switch the proton version to 8.0-5, make the prefix again do not wait for the installation, just close the damn thing
rm the prefix entirely
copy the one that you backed up earlier
change the "version" and "config_info" files so they do not state the version as experimental
try to start the game again, the prefix should not update in any way, nothing should happen, the game will just crash, this is because the EA Desktop symlink is broken.
fix the darn symlink:
rm /compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop?
and link ~/.local/share/Steam/steamapps/compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/*whatever version you've got here*/EA Desktop to ~/.local/share/Steam/steamapps/compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop
and you should be good to go
terminal commands that i did:
cp -r ~/.local/share/Steam/steamapps/compatdata/1233570 ~/.local/share/Steam/steamapps/compatdata/1233570_exp_backup rm -rf ~/.local/share/Steam/steamapps/compatdata/1233570 cp -r ~/.local/share/Steam/steamapps/compatdata/1233570_exp_backup ~/.local/share/Steam/steamapps/compatdata/1233570 sed -i 's|Proton - Experimental|Proton 8.0|g' ~/.local/share/Steam/steamapps/compatdata/1233570/config_info echo "8.0-5" > ~/.local/share/Steam/steamapps/compatdata/1233570/version rm -rf "/home/gimmeyoursmile/.local/share/Steam/steamapps/compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop?" ln -s "/home/gimmeyoursmile/.local/share/Steam/steamapps/compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/13.667.1.6173/EA Desktop" \ "/home/gimmeyoursmile/.local/share/Steam/steamapps/compatdata/1233570/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop" submitted by /u/gimmeyoursmile[link] [comments]
How to correctly report performance to proton project ? (Cities Skylines)
Hello guy,
I have been using linux for almost 4 years now and i found a huge problem with performance in Cities Skylines (The original, not the new Cities Skylines 2).
Windows : 60 FPS on an empty map without mod and with full DLC enable
Linux : 20/25 FPS MAX with proton or proton GE without mod and with full DLC enable
After two hours of playing on linux : 5/10 FPS + huge latency in input.
I have try restart and everything : nothing help.
I need to report the performance problem to what project ? Wine ? Proton ? Proton GE ?
Specs :
Ryzen 5 3600
48GB RAM
AMD 6600 XT
[link] [comments]
Blurry hair death Stranding
Why is it like this? I use 6800xt and cashyos
submitted by /u/Primary-Discussion19[link] [comments]
Persistent vkAllocateMemory error (Line 93) in DCS World on Pop!_OS / RTX 2050 4GB
CS2 not working
Hey, I have a problem with CS2 on a laptop with this specification:
OS: Arch Linux x86_64
Host: Inspiron 15 3525 (1.25.0)
Kernel: Linux 6.19.9-arch1-1
Uptime: 18 mins
Packages: 1137 (pacman)
Shell: zsh 5.9
Display (BOE0A8A): 1920x1080 in 16", 120 Hz [Built-in]
DE: KDE Plasma 6.6.3
WM: KWin (Wayland)
WM Theme: Breeze
Theme: Breeze (Dark) [Qt], Breeze-Dark [GTK2], Breeze [GTK3]
Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4]
Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]
Cursor: breeze (24px)
Terminal: konsole 25.12.3
CPU: AMD Ryzen 5 5500U (12) @ 4.06 GHz
GPU: AMD Lucienne [Integrated]
Memory: 4.17 GiB / 7.11 GiB (59%)
Swap: 1.76 GiB / 4.00 GiB (44%)
Disk (/): 96.48 GiB / 467.40 GiB (21%) - ext4
Battery (0x35,0x33,0x31,0x47,0x00,0x00,0x00): 81% [Charging, AC Connected]
Locale: en_US.UTF-8
I am attaching the logs:
submitted by /u/Left-Pay-4[link] [comments]
NVIDIA Highlights under Linux: Working! I did a thing...
Since I switched to Linux for gaming, the thing i miss the most, is automatic capturing of NVIDIA Highlights when playing Hunt Showdown.
I tried to look for a solution to use NVIDIA Highlights online, but there was nothing I could find. I was not even sure, who I would need to ask or who would need to implement this (proton?).
With general coding experience, but no idea about C++ and Proton I sat down over the weekend with VSCode and ChatGPT to vibecode an idea I had: Overwrite the nvidia highlights SDK dll with a mocked version, that routes the triggered highlight event to gpu-screen-recorder.
I read some docs on the nvidia SDK, I knew proton can overwrite and debug dlls and running gpu-screen-recorder already can be triggered to automatically save a replay.
And after the weekend I can confirm: The idea is working.
I successfully tested it with: MK11, Uncharted Legacy of Thieves and Shadow of the Tomb Raider.
I refrained from testing it with multiplayer games, as I learnt along the way, that anti-cheat measures can be triggered from tampered DLLs. So I chickened out on the original idea.
MK11 was the first game that worked. For the others, some additional functions in the dll had to be mocked, that were not needed for MK11.
So the assumption is: some more iterations might be needed when testing with other games, too.
Here is, how it works in general:
The GfeSDK.dll in the game folder is replaced with the mocked version.
Once a highlight is triggered the DLL sends an UDP package to a listener, that sends a delayed signal to gpu-screen-recorder.
Setup:
- Replace GfeSDK.dll in gamefolder
- set runtime/debug options via start parameters in Steam
- Start gpu-screen-recorder via terminal
- Start listener via terminal
- Start game
This is link to the source code.
https://github.com/IceCodingGH/LinuxGfeHighlights
Compiling the dll is pretty easy. Description in the link.
Keep in mind: The whole code was written by AI and only guided be me, based on docs and debug logs. My goal was to see, if the idea is working in general. Also there are debug outputs, that could be removed but are useful atm. Also I couldn't get this working with gpu-screen-recorder-gui, thus the terminal version, which is working fine.
I am doing this post to see if there might be some "real" developers with interest in this idea, that's why I am sharing the source code.
Plus: There might be some more braver souls than me, who want to test this in other (multiplayer) games, too. If so: Use PROTON_LOG=1. With that you can find out pretty easily which function the game might be missing in the mock.
Have fun!
submitted by /u/IceCodes[link] [comments]
Hypervisor on Linux for Denuvo games?
Let's "Hypothetically" say I'm a filthy pirate that refuses to pay for multimillion companies and I want to play a Denuvo game with Hypervisor crack. Would it be possible on Linux?
submitted by /u/TheKaritha[link] [comments]
Pixelation, Graininess, and Ghosting in-game
I have Rx 6650 XT
ryzen 5 7500f
MSI g255f
I use proton GE 10.33
the hair and hairy thing look so pixelated and the NPCs on other games like RDR2 shadows and grace also look pixelated does anyone know how to fix that
submitted by /u/Asta_jjm[link] [comments]
HELP ME ... (Performance issues & input lag in God of War Ragnarök (CachyOS + Hyprland + RTX 3050 Ti))
Hi everyone,
I’m running an HP Omen 16 with the following specs:
CPU: Intel Core i5-11th Gen
GPU: NVIDIA RTX 3050 Ti Mobile
RAM: 16GB
OS: CachyOS (Hyprland WM + end4’s dots)
Kernel: Linux-cachyos-bore
launche options of steam :
SteamDeck=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_ENABLE_WAYLAND=1 PROTON_PRIORITY_HIGH=1 PROTON_USE_WOW64=1 DXVK_ASYNC=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 MANGOHUD=1 game-performance %command%
I installed God of War Ragnarök via Steam using proton-cachyos-10.0. While my average FPS is around 50, the game feels incredibly unsmooth. The frame rates are extremely unstable—dropping to 20 FPS and sometimes spiking over 100 FPS—even though I have a frame rate cap enabled.
I’m also experiencing severe input lag; when I press a button on my controller, there is a noticeable delay before the action happens in-game. Additionally, my performance overlay shows 0% GPU and VRAM utilization, which is very strange.
My questions are:
How can I fix these stability and input lag issues?
What can I do to get better, more consistent performance on this setup?
Would I get significantly better performance if I switched back to Windows for this specific game?
Any help or optimization tips would be appreciated!
submitted by /u/NeitherSyllabub442[link] [comments]
GE-Proton10-34 Released
Proton:
- update latest wine bleeding-edge
- update latest dxvk
- update latest dxvk-nvapi
- update latest vkd3d-proton
- update latest vkd3d
- update latest FEX
- import proton script game fixes from upstream
- import aarch64 build changes from upstream
Protonfixes:
- added protonfix for god of war ragnarok playstation sdk error
- added protonfix to disable hidraw and enable sdl for gta v
- added protonfix for GOG version of Oddworld: Stranger's Wrath HD
- added protonfix for cpu topology for Assassin's Creed 1
Patches:
- patches: Enable .exe dynamic relocation. For XIV specifically, this fixes issues with low address space being filled up by everyone and everything and, as a result, some plugins failing to apply their hooks and leaving the game in an unstable state.
New Features:
add new PROTON_WAYLAND_MONITOR to allow easier setting of WAYLANDDRV_PRIMARY_MONITOR
attempt to detect and set primary monitor if wayland is enabled and no primary is set
How these work:
You can now specify something like PROTON_WAYLAND_MONITOR=HDMI-A-1 to specify which monitor the wine-wayland driver uses when enabling wayland. Previously you could already do this using WAYLANDDRV_PRIMARY_MONITOR, but it wasn't documented. PROTON_WAYLAND_MONITOR is now an easier to remember envvar for setting that value. Additionally by default if no WAYLANDDRV_PRIMARY_MONITOR is set when enabling wine-wayland, GE-Proton will now attempt to use xrandr to detect the default primary monitor set by the desktop environment, and if found, display on that monitor, just like xwayland does.
submitted by /u/VoriVox[link] [comments]
Switched from Pop_Os to CachyOs o7
Made the switch and everything works out of the box. No more weird in game mouse bug!! o7
Been enjoying my time using CachyOS and KDE
submitted by /u/xeroxgru[link] [comments]
