Reddit Linux_Gaming
Distribution for new user
Hi, which distribution would you recommend for a beginner Linux user so that I can play games without hassle, but also practice using Linux. For example, I came across Bazzite — is that a good option?
submitted by /u/DshiniraH[link] [comments]
Helldivers 2: Squad invited not working
I decided to test Linux gaming and installed Steam on NixoOS. After setting `kernel.yama.ptrace_scope=1` the GameGuard worked fine and Helldivers started OK. But squad invited don’t work to either direction. The invites go through Steam both ways, but the ”establishing link” always timeouts. The computer has dualboot and Helldivers works without any issues on Win 11/Steam. Any ideas what could be wrong.
Also, the HDR option is not becoming available in HD2 even KDE/Plasma 6 has HDR on and the monitor is in HDR state. But that’s a smaller issue.
submitted by /u/ranjop[link] [comments]
Pirated games: should I play them through Steam or Lutris?
Hello guys. I hope talking about piracy isn't a problem here.
I was wondering if there are advantages or disadvantages of adding "3rd party" games to Steam or Lutris.
Currently, i just use Steam, and add the games externally, and everything works fine. So i wonder why would i use Lutris? Are there any advantages of adding the games to Lutris, rather than Steam?
submitted by /u/S4lVin[link] [comments]
Audio Advice Needed
Ive dipped my toes into Pop!_OS recently and was impressed how out-of-the-box its was and impressed how quick I was up gaming but have been struggling with my audio interface. I have a Steinberg H224 which is USB class compliant.
The only issue im running across is input. I can hear just fine and can switch between monitors and headphones but no mic input or channel works, checked through discord and test clips with audacity to confirm its something software side.
Any advice would be great as this is the only hangup I have to dump Windows for good.
submitted by /u/Snavillust[link] [comments]
Screen is dimming and stuttering in all games now
All my games using Lossless Scaling are now flickering every three seconds and stuttering. When I clear the Proton files, the game runs normally without any issues, but the moment I launch the game a second time, the stuttering returns. What in the world is happening?Its like my screen is dimming up and down everytime this happens.
submitted by /u/Chemical-Contact1601[link] [comments]
Linux distro for gaming and AI programming
I have a Ryzen 7 9800X3D and RX9070xt. I play videogames and program AI related apps. I'm looking for the best destro that can do both. I've heard fidora fits best but it looks outdated to me (UI wize). I really like the concept of Garuda and it looks great but since it's arch I don't want to waste 5 hours every time I want to add a package.
submitted by /u/Some_guy791[link] [comments]
Contemplating Moving to Linux over Windows
As the title says, I'm contemplating moving to linux over windows. I've been a windows user for years, but lately, their OS has felt more and more like a heaping pile of dogshit, the constant updates nobody asked for, the AI they added (tried rolling back the update, but it won't let me, need to be an admin...I am the admin dumbass!) among other things. My biggest question, before I make the journey to these lands unknown though is, what games will I be able to play and what games won't I be able to play. I've heard from a few sources that most games can play on linux, with only a small majority that can't, so thought I'd ask here since I always get good info on reddit. The games I play mostly are survival games like once human, dune awakening, world of warcraft and diablo. If it can run those games then awesome. Other than that, what other perks if any are there to switching to Linux? Please let me know. And thanks for anyone that takes the time to answer and give input.
submitted by /u/ReadyLet6170[link] [comments]
How to install and play Mortal Kombat 1+2+3 GOG version
I am new to Linux gaming and I have Mortal Kombat 1+2+3 from GOG which provides a .exe file for each game. I'm running Ubuntu 24.04.
I don't understand how to install .exe games on Linux so I need some help getting these installed and running. Thanks
submitted by /u/BrightJuggernaut4396[link] [comments]
Hunt: Showdown 1896 Linux VS Windows Performance Comparison
RX 9070 XT driver crashes while playing Minecraft - any ideas why?
Hi! For 2 days now I have a problem with my pc. While playing Minecraft 1.21.11 and using Photon shaders (neoforge, sodium and iris mods), my game (and os) frezees, after around 30 mins. I can still hear audio, however I cannot do anything else. After around 10s my pc unfreezes and minecraft crashes. If anyone have any idea why that happens, please help, thanks. Can it be caused by Photon shaders? I've used other ones (like Complementary Shaders) before and never had these issue.
PC:
- Ryzen 5700x
- Sapphire Pulse RX 9070 XT
- 16 gb 3200 MHz ram
- 750W Asus Rog psu
- OS PikaOS 4 x86_64
- Kernel: 6.18.2-pikaos
- amdgpu 23.0.0-1
Here's dmesg output:
[ 655.743682] amdgpu 0000:0d:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:7 pasid:32795)
[ 655.743688] amdgpu 0000:0d:00.0: amdgpu: Process java pid 5855 thread java:cs0 pid 5910
[ 655.743690] amdgpu 0000:0d:00.0: amdgpu: in page starting at address 0x00000000be9c5000 from client 10
[ 655.743692] amdgpu 0000:0d:00.0: amdgpu: GCVM_L2_PROTECTION_FAULT_STATUS:0x00701431
[ 655.743694] amdgpu 0000:0d:00.0: amdgpu: Faulty UTCL2 client ID: SQC (data) (0xa)
[ 655.743696] amdgpu 0000:0d:00.0: amdgpu: MORE_FAULTS: 0x1
[ 655.743714] amdgpu 0000:0d:00.0: amdgpu: WALKER_ERROR: 0x0
[ 655.743715] amdgpu 0000:0d:00.0: amdgpu: PERMISSION_FAULTS: 0x3
[ 655.743717] amdgpu 0000:0d:00.0: amdgpu: MAPPING_ERROR: 0x0
[ 655.743718] amdgpu 0000:0d:00.0: amdgpu: RW: 0x0
[ 655.743723] amdgpu 0000:0d:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:7 pasid:32795)
[ 655.743725] amdgpu 0000:0d:00.0: amdgpu: Process java pid 5855 thread java:cs0 pid 5910
[ 655.743726] amdgpu 0000:0d:00.0: amdgpu: in page starting at address 0x00000000be9c5000 from client 10
[ 655.743731] amdgpu 0000:0d:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:7 pasid:32795)
[ 655.743733] amdgpu 0000:0d:00.0: amdgpu: Process java pid 5855 thread java:cs0 pid 5910
[ 655.743734] amdgpu 0000:0d:00.0: amdgpu: in page starting at address 0x00000000be9c5000 from client 10
[ 655.743739] amdgpu 0000:0d:00.0: amdgpu: [gfxhub] page fault (src_id:0 ring:24 vmid:7 pasid:32795)
[ 655.743740] amdgpu 0000:0d:00.0: amdgpu: Process java pid 5855 thread java:cs0 pid 5910
[ 655.743742] amdgpu 0000:0d:00.0: amdgpu: in page starting at address 0x00000000be9c5000 from client 10
[ 666.134517] amdgpu 0000:0d:00.0: amdgpu: Dumping IP State
[ 666.136459] amdgpu 0000:0d:00.0: amdgpu: Dumping IP State Completed
[ 666.136497] amdgpu 0000:0d:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[ 666.136499] amdgpu 0000:0d:00.0: amdgpu: [drm] Check your /sys/class/drm/card1/device/devcoredump/data
[ 666.136501] amdgpu 0000:0d:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=888624, emitted seq=888626
[ 666.136503] amdgpu 0000:0d:00.0: amdgpu: Process java pid 5855 thread java:cs0 pid 5910
[ 666.136509] amdgpu 0000:0d:00.0: amdgpu: Starting gfx_0.0.0 ring reset
[ 666.136878] amdgpu 0000:0d:00.0: amdgpu: Ring gfx_0.0.0 reset succeeded
[ 666.136880] amdgpu 0000:0d:00.0: [drm] device wedged, but recovered through reset
[ 676.374533] amdgpu 0000:0d:00.0: amdgpu: Dumping IP State
[ 676.375764] amdgpu 0000:0d:00.0: amdgpu: Dumping IP State Completed
[ 676.375772] amdgpu 0000:0d:00.0: amdgpu: [drm] AMDGPU device coredump file has been created
[ 676.375773] amdgpu 0000:0d:00.0: amdgpu: [drm] Check your /sys/class/drm/card1/device/devcoredump/data
[ 676.375775] amdgpu 0000:0d:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=888625, emitted seq=888628
[ 676.375777] amdgpu 0000:0d:00.0: amdgpu: Process java pid 5855 thread java:cs0 pid 5910
[ 676.375779] amdgpu 0000:0d:00.0: amdgpu: Starting gfx_0.0.0 ring reset
[ 676.375959] amdgpu 0000:0d:00.0: amdgpu: Ring gfx_0.0.0 reset succeeded
[ 676.375960] amdgpu 0000:0d:00.0: [drm] device wedged, but recovered through reset
[link] [comments]
I was told this wasn't possible, can someone explain?
Translation, because it's pt-br
120hz, full RGB range, vrr adaptive (its enabled in games but i get mild flickering on the desktop) HDR enabled, 10bits color
Everywhere I see people unable to get these in tandem, but for me it worked out of the box with cachyOs KDE. I have a Samsung TV and an AMD 9070xt
I'm sure there's something I'm missing, can someone enlighten me? Is that the 4:2:2 instead of the 4:4:4? maybe that's what the color precision means (should be clearer if it's that)
submitted by /u/The_Bunn_PS4[link] [comments]
Can I use FSR4 through Lutris on Uplay/Epic games?
I recently got a 9070XT and I've been trying to find the best way to get FSR4 and Anti-Lag to work for Linux. A lot of the tutorials online seem out of date, and it's actually quite simple in some cases. Just adding a launch command.
However, I can't quite find if or how I could do it for my Uplay and Epic games that I installed through Lutris.
Is it doable, or the fact that Lutris is executing a launcher first and then the game messes up the launch commands?
submitted by /u/Saltimbanco_volta[link] [comments]
Low fps feel in Metro Exodus Enhanced Edition
Hello, im on CachyOS running latest drivers and updates with a 9070XT, 5700X, 32GB 3600mhz CL18, 1TB Nvme, 750W Gold PSU. The game plays mostly at 100+ FPS on High with some FPS drop to 70-80 but these feel like 40 FPS with ghosting and such. At first i find it weird that i cant play this comfortably at Ultra with these specs but now idk what to do about this any help is welcome thanks.
submitted by /u/Diogueta[link] [comments]
is there an Nvidia like tool that can tell me which settings I can use to optimize game graphic settings?
I know there are tools like gamemode which can govern CPU and IO and all that, but I am asking about the individual games graphic settings. On my Windows computer there was a tool that came with Nvidia software that would detect my games and settings like high, med, low quality settings, other things like RTX, antialising, etc... and then recommend settings that would take advantage of my system specs. I am looking for a tool basically that looks at my systems hardware, and then recommends what graphic settings my game should use. does anything like this exist for linux.
submitted by /u/kalvick[link] [comments]
Is Linux Mint good for laptops?
I'm planning on swapping from Windows, and I've never used Linux before so I'm considering Linux Mint as it's supposed to be user friendly, but now I'm wondering if it'll even work on my laptop 😅
I mainly use my laptop for gaming, I don't have wifi so I don't play online games anymore 😅
Edit: Specs. 11th Gen Intel(R) Core(TM) i3-1115G4 @ 3.00GHz 2.90 GHz 8.00 GB (7.65 GB usable) 00356-02707-88957-AACEM 64-bit operating system, x64-based processor
submitted by /u/Spiderfly-Tree-Rat[link] [comments]
Once Human on Linux
Note: Major stability was mainly gained when I cached most nvidia shaders and used CachyOS Proton, at the time of writing my cache bin is 519MB and my toc is 440KB.
CachyOS Proton has significant performance gains for Once Human compared to others.
I’ve been trying to track down the cause of the frametime spikes I see when a lot of entities load at once (NPC clusters, events, dense areas). This is on a fairly good system, and after a lot of tuning I’m fairly confident it’s not a basic hardware or configuration issue.
System is an i5-13600K, 64 GB DDR4, RTX 4070 Super 12GB, running Nobara. I’ve tested multiple Proton builds; CachyOS Proton gives the best overall performance, but hitching is still evident.
What I see is short but very noticeable frametime spikes specifically when entities are instantiated in bulk. Average FPS is high and stable otherwise. Traversal by itself is fine; the hitch correlates strongly with entities spawning.
I’ve ruled out a few common causes. Swap is not in use during the hitch (si/so stay at 0). IO wait is also 0 at the time of the spike. Disk reads do occur, but they’re coming from page cache and aren’t blocking the CPU. Shader caches are already heavily populated and persistent.
I also checked CPU behavior per thread during the hitch using top in thread mode with a fast refresh. No single thread pegs a core. The highest I’ve seen is around 60–70% on threads like RenderThread or AsyncLoader, with MainThread and WorkerThreads at moderate usage. Overall CPU usage stays low, which suggests the stall may involve synchronization or waiting rather than raw CPU throughput.
Pinning the game to P-cores reduced the severity of the hitch slightly, but didn’t eliminate it. Storage tweaks, large RAM headroom, and cache changes didn’t meaningfully change the behavior either.
Based on this, it looks less like an IO or CPU limitation and more like a burst of synchronous work during entity realization, possibly involving resource uploads or pipeline/bind synchronization. My impression is that Windows may mask this better through driver behavior or scheduling, while on Linux it shows more clearly.
If you have similar hardware and would like to try my tweaks out ill detail my setup below.
(launch options)
DXVK_CONFIG="dxgi.maxDeviceMemory=9216" __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=10737418240 __GL_SHADER_DISK_CACHE_PATH="/mnt/data/nvme/OnceHumanCache" NVPRESENT_ENABLE_SMOOTH_MOTION=1 NVPRESENT_QUEUE_FAMILY=1 PROTON_DXVK_GPLASYNC=1 /home/bex/Documents/PCOREFORCE %command%(ingame settings)
- DirectX11
- Vsync On
- Quality set to High and frame rate set to 60fps (NSM flag makes it 120fps)
- Detail Low
(PCOREFORCE script(forces only P-core usage for game(newer intels only)))
#!/bin/bash taskset -c 0-11 nice -n -5 "$@"Note: 0-11 is specific to the i5-13600K P-core topology.
submitted by /u/yugoindigo[link] [comments]
dGPU (Nvidia) + iGPU (AMD) issues [Fedora 43 / KDE / Wayland / Proton + Native games]
Hi,
I am writing this up in case it helps anyone else in a similar situation. I have been very frustrated trying to understand why my game performance in under Fedora was so poor, and have found a solution that, whilst less than perfect, works (TLDR: disable your iGPU in BIOS).
Previously I was gaming in a Windows VM with my Nvidia 5070 Ti dGPU passed through via VFIO and the AMD iGPU (5700G) left for the Fedora host. After some recent updates in games which no longer allowed them to be run in a VM (Halo Infinite) I decided to move over to gaming on Fedora too.
Setup:
- Fedora 43, Wayland, KDE
- AMD 5700G CPU + iGPU
- Nvidia 5070Ti dGPU (with monitor directly attached)
Issue:
- Games were not achieving the performance I would expect (about 33% of the performance of the Windows VM).
- Horrific input lag, mouse and keyboard response "sponginess" making games unplayable.
Diagnosis:
- At first I thought this may be related to just games playing through Proton, or maybe DX12 games, but after testing Half Life 2 and some other native Linux games I realised it was universal.
- Next, I thought it may be drivers, so reinstalled the nvidia drivers (akmod) to no avail.
- Next, I thought it may be something to do with the incorrect GPU being used, especially because of this comment [1] (note I had to enable WebView hardware acceleration to be able to login into Halo infinite). Investigating showed that whilst the dGPU was being used in games, the iGPU also seemed to show lots of activity.
- Consequently, I disabled the iGPU in the BIOS and suddenly all my performance and lag issues went away! So clearly there was some issue to do with the iGPU being used for rendering or compositing.
- I re-enabled the iGPU and set about trying to see if I could force games to use the dGPU. I changed the launch commands to force the dGPU as per [2] (DRI_PRIME=1, DRI_PRIME=1!, DXVK_FILTER_DEVICE_NAME, and VKD3D_VULKAN_DEVICE or combinations thereof) but nothing seemed to work. I would always have poor performance.
Solution:
Finally I gave up and just outright disabled by iGPU in my BIOS, and this gave exceptional performance (even better than the Windows VM) with 0% input lag.
This is not an ideal solution for me, I would like to use the iGPU for hardware acceleration of other VM guests (paravirtualisation, not VFIO passthrough) - which I cannot do with the nvidia drivers but can do with the AMD drivers. So if anyone knows what I may be doing wrong, please let me know - but I hope the above may help others who are in the same situation as me.
Other points:
- Above 4G decoding and resizable bar are enabled in BIOS and both working
- I did try to install X11 to see if it was a Wayland issue, but could never logging to an X11 session without a completely black screen and no access to TTY
Reference:
[1] https://www.reddit.com/r/linux_gaming/comments/1ezz3tx/comment/ljo9m86/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
[2] https://community.frame.work/t/responded-dri-prime-not-correctly-using-the-dgpu-in-some-games/45912/22
[link] [comments]
