Other News about gaming on Linux
Ping problems Sober "Roblox"
I’ve been having a lot of ping issues on the unofficial Roblox Linux distribution called “Sober.” My ping literally went from 45 to 7,000 in less than 10 minutes of gameplay. I’ve tried everything to fix it, but nothing works. It’s not my internet, because I play other games on my PC using the same network and I’ve never had similar problems. Does anyone have any suggestions to fix this issue?
submitted by /u/GabelS2oo[link] [comments]
Steam Workshop Mods Not Downloading (Garuda)
Crossposting to hopefully get a few more eyes on this.
This used to be a problem I ran into on Windows all of twice, but now that I'm learning Linux (Garuda, to be specific), I'm not really sure where to start troubleshooting.
I tried clearing the download cache and changing download regions, but the only game I have is a fresh install and none of the mods I subscribed to in the workshop have even attempted to download.
Any ideas?
Edit: drive is encrypted via whatever the default settings were on the Garuda installer
submitted by /u/SpicySushiAddict[link] [comments]
Some advise from a newbie
I had some trouble yesterday evening with my Kubuntu (25.10). Cause as I wanted to play a little Dead Cells after work, I started my Elite 2 controller and … it wasn’t set a connection. I opened Bluetooth Settings and yes … no adapter detecting. After 2 hours troubleshoot on a Wednesday evening I reinstalled bluez, set Kubuntu on an older version and tried some workarounds with a friend with new AND older firmware for Mediatek. At the end, after many reboots, I was tired and my friend told me a funny story about his Kubuntu and his Intel Module not working anymore. His solution was to power off and unplug his pc for 10 seconds. We laughed and I said, „Yes, that should I try at least“, with my thought my module just died. I power off and unplug it, safely press the power button without electricity and rebooted it and then, like a miracle, everything was just fine … What we are learning from this story? At the end I don’t know what really helped but now it working. If you have some issues, maybe turn off and even unplug it :D.
submitted by /u/9TFox_[link] [comments]
Heroic Goverlay help
Im trying to use Goverlay to inject optiscaler into Alan Wake 2. I can do this manually but im trying to make it work this route. Where in Heroic do i put the saved file path Goverlay gives me? Iv tried every place available. In Steam in works by just copying and pasting in launch commands.
submitted by /u/Strange-Armadillo506[link] [comments]
Steam Phantom Install
Hello Reddit.
This is my first ever Reddit post as I like to figure things out myself. However this time even ChatGPT and Steam Support couldn't help me.
I Love ARK Survival Evolved (not asa) and I wanted to install it on my fresh Arch install. The problem is that Steam seems to think that ASE is already installed even though the title is grayed out. You'll notice in my lovely artwork provided that there is no indicator on storage required before I click install and when I do it says "0 B". When the game "finishes installing" (it only downloads about 1.3gb) I can't play it and there are no files in the games common folder.
I really have no idea whats happening but there are a couple things I'll note:
- I'll include my steam support ticket (which had no helpful answer) for information on what I did and tried, please note I made up some BS so they'd help me, my system is actually the latest version of arch (they only support select ubuntu versions, I know I'm kinda a scumbag but even support for anything would have helped)
- Every other game works fine, I normally play games through proton so mod loaders work. This is just an ARK SE problem for whatever reason
- before I installed the game, I used SteamCMD to install the older preaquatica server files, somehow steam realised this and added it under my storage settings so I deleted those references too, the files are still on my PC. The reason I did this is I have old server files from an hosting server me and my friends used to play on, I'd like to continue this "Save" in singleplayer through a local dedicated server.
- I have been using Linux for a couple years now, I used it for school on my laptop for 2 years (Debian) then when I got sick of Windows I put Arch on my main PC for about a year, for whatever reason a bunch of stuff stopped working so I made a fresh install. I'm only saying this so you guys know I've used it for a while but I'm not a pro.
Any and all suggestions are much appreciated, Below is my ticket with the info;
I’m having a persistent issue trying to install ARK: Survival Evolved using the “publicbeta-preaquatica” branch, or any branch for that matter. I’ve run into a situation where Steam believes the game is already installed even though all files have been completely removed.
Before listing the troubleshooting steps I’ve tried, I want to clarify something about the system report you may see:
I have been testing this issue on **two machines** — my main machine (which is Arch Linux), and a secondary test machine that is running **Ubuntu 22.04 LTS**, which is where I actually intend to run ARK.
I’m submitting the ticket from my main machine because that’s where I have Steam logged in right now, so the system report may show Arch. The issue I’m reporting is occurring on the Ubuntu 22.04 machine.
Here is everything I’ve tried so far on the Ubuntu 22.04 machine:
1. Selected the “publicbeta-preaquatica” branch, but the beta option immediately unselects itself and no download starts.
2. Fully uninstalled ARK through Steam.
3. Deleted all ARK-related folders from the Steam \common` directory.
4. Attempted reinstall — Steam instantly shows “Game Ready to Play” and only downloads ~1.3 GB instead of the full ~125 GB.
5. Steam does not show any “Space Required” field for ARK at any point. (other than "0 B" next to the title when "installing")
6. Removed manually downloaded pre-Aquatica server files stored outside the Steam library.
7. Cleared the Steam download cache.
8. Deleted any appmanifest files related to ARK (both client 346110 and server 376030).
9. Deleted the ARK-related userdata folders under `userdata/<steamid>` (346110 and 376030). After this didn't work, deleted all user data.
10. Restarted Steam multiple times.
11. Steam still reports 0 B installed, instantly finishes “installing,” and the beta branch continues to unselect itself.
12. changed download regions
At this point, the game cannot be installed normally and appears stuck in some kind of phantom-installed state.
Could you please advise on how to completely reset Steam’s internal state for this app so I can download the correct client version from the beta branch?
Thank you for your time.
Edit 1: apparently my images didn't upload so I'm adding them now
Edit 2: I broke the formatting so I fixed that
submitted by /u/Rude-Past4451[link] [comments]
Game launchers lutris heroic etc?
I’ve seen so much about lutris heroic and bottles I saw someone talk about how heroic just did everything and worked immediately. I have been using lutris but I’ve dealt with loads of problems wineprefix issues it didn’t have anything related to dxvk drd_extras etc etc but I don’t know which one I should use anymore is there anything better than lutris heroic
I’m also having an issue with lutris where it’s just not letting me download certain games because of renderer issues and no solution is working
submitted by /u/MadManVanDePhoenix[link] [comments]
IMPOSSIBLE to run a modded version of PVZ on Wine
I've made a modded version of PvZ with custom music but attempting to play it on Wine (10.18 if that's important) comes up empty handed with the following errors blaming "bass.dll" and it cannot find it (IT'S LITERALLY IN THE FOLDER).
I also have a seperate version of said mod but due to content reasons I CANNOT show you it with bass.dll in it and it works flawlessly just without custom music. Notice how in the 4th screenshot showing the Windows version I made, the "bass.dll" file has no icon and hence DOESN'T WORK? On the 5th screenshot "bass.dll" has an icon and that is the only reason one works and one DOESN'T.
I'm running EndeavourOS with all my drivers updated btw. HELP NEEDED
(and before anyone asks. No, running under Proton (ANY VERSION) or Lutris doesn't work either)
submitted by /u/vanislanderweeb1[link] [comments]
Resident evil 4 remake is running really badly on fedora 43?
Hey Ive been trying out linux for the past few days and i was testing some games. Some games like last of us run pretty well. Not as good as windows but only about 10fps worse which is fine. But for some reason RE4 is running awfully. Im only getting about 40fps and stutters. I'm using a 9070xt. Ive tried a few different proton versions and when i first opened the game it actually ran at a smooth framerate for about 10 seconds, but now it runs terribly no matter what. Most people online say it runs fine for them. Does anyone know what might be going wrong? Thanks
submitted by /u/No-Drawing-1508[link] [comments]
Monster Hunter Wilds doesn't launch
Fedora 43, Proton Experimental (have tried hotfix and several other versions as well). The game seems to launch once on a clean installation and then doesn't launch anymore. Currently reinstalling but I will try to add a short video of what it does later.
submitted by /u/Wildfire_2044[link] [comments]
Does somebody be able to run Rage 2 on recent software stacks and AMD GPU?
I can't successfully run Rage 2 right now. It does run until it shows title screen and couple of seconds of gameplay and crash immediately.
My system is Ubunut 25.10, 9950X3D/9070XT if that matters. Mostly recent software and hardware combination.
By looking ProtonDB, There are many success report until 4 years ago, but I don't find a lot of people successfully run in recent 3 years.
https://www.protondb.com/app/548570
I baseless speculation is that this game is using Vulkan and released in 2019 has something to do with it.
Just a guess but partly because both on the game's early vulkan usage(relies on old Vulkan standard and may contain violation of standard usage) and recent software stack and hardware changes that break compatibility.
Some protondb comments suggest config changes and restricting FPS to 50 does the trick. I'm not in a mood of running a game less than 100 FPS right now.
Protondb comment also said recent Nvidia driver changes fixed some of the long standing problems.
Do you have any luck on running Rage 2 on recent software stack and AMD GPU?
submitted by /u/ezoe[link] [comments]
Best distro for pcVR?
I'm finaly done with windows 11/Microsoft. I want a distro that works well for VR, that can do more than just gaming. I have a vive pro 2. What do?
Edit: the two main ones I'm looking at are Pop os and Linux mint
submitted by /u/Key_Profile7810[link] [comments]
PROTON-CACHYOS-UPDATER AUR
GUYS!!! (Sorry for caps) I had this issue on Arch that when I tried to install/update proton-cachyos from AUR, it took ages (about 40 mins) to compile (with 100% cpu usage). On the other hand, manually downloading the package from CachyOS repo and installing it was ineffective as I never knew if I had the newest version. At some point I got so annoyed with this that I decided to create a solution… and here it is!!! The package adds proton-update to PATH which automatically installs the newest version of proton-cachyos without any annoying compiling when run. REMEMBER TO RUN IT WITH SUDO Install it with paru -S proton-cachyos-updater or yay -S proton-cachyos-updater or any other way.
There is one question tho… Will u use it?
submitted by /u/Royal_Vermicelli8904[link] [comments]
Vive Cosmos on Linux?
The Steam Frame announcement has reawakened my VR itch, I'm looking to pick up a cheap PCVR headset to get back into it while I save for the Frame. I was going to just get a Vive as I found some good deals and it's verified to work with SteamVR on Linux (I know it's outdated and low res, not a dealbreaker for me).
However, the Vive Cosmos actually looks like a reasonably attractive product as well, and I can find it cheaper in some cases than the first gen Vive. However, I've found basically zero mentions of it on any Linux VR guides or resources. I know that probably means the compatibility isn't there, but usually I can at least expect to see a note explicitly stating something doesn't work. Has anyone here gotten it working/tried to do so? If the latter, what was missing?
submitted by /u/lecanucklehead[link] [comments]
Need help untangling AMD drivers for SteamVR + Quest 3 (Mint, RX 9070 XT)
Hey all, Linux noob here looking for some help from people who actually know what they’re doing with AMD + Linux + VR.
I’m on Linux Mint with a Ryzen 7 7700X and an RX 9070 XT, (just recently switched to Linux because I cannot stand Windows anymore) using a Meta Quest 3 over SteamVR. Trying to run Minecraft w/ the Vivecraft mod, and last night it was working flawlessly but today things are borked:
- Head tracking feels slightly delayed/rubber-bandy
- World lags behind my head when I turn
- Opening the SteamVR menu fixes it for a few seconds, then it goes bad again
- FPS is fine, this feels like tracking/timing or something with the streaming
I know SteamVR’s Linux support only recently got started working via Beta and I’m not expecting a flawless experience. What’s confusing me is that Vivecraft clearly can run well on this setup (it did), and now it just doesn’t, and I strongly suspect my driver stack is a mess because I don't know what I'm doing lol
I probably have way too many graphics stacks in play right now and don’t really know which one is actually being used:
- Stock Mint/Ubuntu Mesa packages
- Added kisak mesa a couple of weeks ago because SteamVR wasn't working at all without it.
- AMD stuff under /opt/amdgpu
- whatever Steam is doing with its own runtime
I’m in IT professionally so I’m comfortable with terminals, logs, and digging into config files, but I’m not as experienced with Linux as I’d like to be. At this point I just want someone to sanity-check what I’ve got and tell me which direction to go so I don’t end up breaking something.
I already restored a Timeshift snapshot, so I’m back to a clean-ish baseline from last night. Desktop is fine, Steam runs, games run. I have learned my lesson and will not start randomly ripping out drivers again.
If someone could take a look at my stack below and tell me if anything screams "wow this guys an idiot- fix this" I would be eternally grateful.
For the most part, my gaming experience is great so I'm inclined to think this is just something with Vivecraft but also I'm a fool so *shrug*
Getting these errors in Vivecraft logs:
OpenGL debug message: 'GL_INVALID_ENUM in glIsEnabled(GL_TEXTURE_2D)'
Vivecraft: error ending frame: Texture submission error: Left/Right AlreadySubmitted/AlreadySubmitted
Distro/Kernal/Session:
NAME="Linux Mint"
VERSION="22.2 (Zara)"
ID=linuxmint
ID_LIKE="ubuntu debian"
PRETTY_NAME="Linux Mint 22.2"
6.14.0-35-generic
DESKTOP_SESSION=cinnamon
XDG_SESSION_TYPE=x11
GPU/Driver:
03:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Device [1002:7550] (rev c0)
Subsystem: Sapphire Technology Limited Device [1da2:e490]
Kernel driver in use: amdgpu
Kernel modules: amdgpu
OpenGL:
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 9070 XT (radeonsi, gfx1201, ACO, DRM 3.61, 6.14.0-35-generic)
OpenGL version string: 4.6 (Compatibility Profile) Mesa 25.0.0-devel
Mesa/AMDGPU packages apt sees:
ii amdgpu-core 1:6.4.60400-2147987.24.04 all Core meta package for unified amdgpu driver.
ii amdgpu-install 6.4.60400-2147987.24.04 all AMDGPU driver repository and installer
ii amdgpu-lib 1:6.4.60400-2147987.24.04 amd64 Meta package to install amdgpu userspace components.
ii amdgpu-lib32 1:6.4.60400-2147987.24.04 amd64 Meta package to support i386 runtime on amd64 architecture
ii amdgpu-multimedia 1:6.4.60400-2147987.24.04 amd64 Meta package to install mesa multimedia components.
ii libdrm-amdgpu-amdgpu1:amd64 1:2.4.124.60400-2147987.24.04 amd64 Userspace interface to amdgpu-specific kernel DRM services -- runtime
ii libdrm-amdgpu-amdgpu1:i386 1:2.4.124.60400-2147987.24.04 i386 Userspace interface to amdgpu-specific kernel DRM services -- runtime
ii libdrm-amdgpu-common 1.0.0.60400-2147987.24.04 all List of AMD/ATI cards' device IDs, revision IDs and marketing names
ii libdrm-amdgpu-dev:amd64 1:2.4.124.60400-2147987.24.04 amd64 Userspace interface to kernel DRM services -- development files
ii libdrm-amdgpu-radeon1:amd64 1:2.4.124.60400-2147987.24.04 amd64 Userspace interface to radeon-specific kernel DRM services -- runtime
ii libdrm-amdgpu1:amd64 2.4.122-1~ubuntu0.24.04.1 amd64 Userspace interface to amdgpu-specific kernel DRM services -- runtime
ii libdrm-amdgpu1:i386 2.4.122-1~ubuntu0.24.04.1 i386 Userspace interface to amdgpu-specific kernel DRM services -- runtime
ii libdrm2-amdgpu:amd64 1:2.4.124.60400-2147987.24.04 amd64 Userspace interface to kernel DRM services -- runtime
ii libdrm2-amdgpu:i386 1:2.4.124.60400-2147987.24.04 i386 Userspace interface to kernel DRM services -- runtime
ii libegl-mesa0:amd64 25.2.7~kisak2~n amd64 free implementation of the EGL API -- Mesa vendor library
ii libegl-mesa0:i386 25.2.7~kisak2~n i386 free implementation of the EGL API -- Mesa vendor library
ii libegl1-amdgpu-mesa:amd64 1:25.0.0.60400-2147987.24.04 amd64 free implementation of the EGL API -- Mesa vendor library
ii libegl1-amdgpu-mesa:i386 1:25.0.0.60400-2147987.24.04 i386 free implementation of the EGL API -- Mesa vendor library
ii libegl1-amdgpu-mesa-drivers:amd64 1:25.0.0.60400-2147987.24.04 amd64 free implementation of the EGL API -- hardware drivers
ii libegl1-amdgpu-mesa-drivers:i386 1:25.0.0.60400-2147987.24.04 i386 free implementation of the EGL API -- hardware drivers
ii libgbm1-amdgpu:amd64 1:25.0.0.60400-2147987.24.04 amd64 generic buffer management API -- runtime
ii libgbm1-amdgpu:i386 1:25.0.0.60400-2147987.24.04 i386 generic buffer management API -- runtime
ii libgl1-amdgpu-mesa-dri:amd64 1:25.0.0.60400-2147987.24.04 amd64 free implementation of the OpenGL API -- DRI modules
ii libgl1-amdgpu-mesa-dri:i386 1:25.0.0.60400-2147987.24.04 i386 free implementation of the OpenGL API -- DRI modules
ii libgl1-amdgpu-mesa-glx:amd64 1:25.0.0.60400-2147987.24.04 amd64 free implementation of the OpenGL API -- GLX runtime
ii libgl1-amdgpu-mesa-glx:i386 1:25.0.0.60400-2147987.24.04 i386 free implementation of the OpenGL API -- GLX runtime
ii libgl1-mesa-dri:amd64 25.2.7~kisak2~n amd64 free implementation of the OpenGL API -- DRI modules
ii libgl1-mesa-dri:i386 25.2.7~kisak2~n i386 free implementation of the OpenGL API -- DRI modules
ii libglapi-mesa:amd64 24.2.8-1ubuntu1~24.04.1 amd64 free implementation of the GL API -- shared library
ii libglu1-mesa:amd64 9.0.2-1.1build1 amd64 Mesa OpenGL utility library (GLU)
ii libglx-mesa0:amd64 25.2.7~kisak2~n amd64 free implementation of the OpenGL API -- GLX vendor library
ii libglx-mesa0:i386 25.2.7~kisak2~n i386 free implementation of the OpenGL API -- GLX vendor library
ii libllvm19.1-amdgpu:amd64 1:19.1.60400-2147987.24.04 amd64 Modular compiler and toolchain technologies, runtime library
ii libllvm19.1-amdgpu:i386 1:19.1.60400-2147987.24.04 i386 Modular compiler and toolchain technologies, runtime library
ii libosmesa6:amd64 25.0.7-0ubuntu0.24.04.2 amd64 Mesa Off-screen rendering extension
ii libosmesa6:i386 25.0.7-0ubuntu0.24.04.2 i386 Mesa Off-screen rendering extension
ii libwayland-amdgpu-client0:amd64 1.23.0.60400-2147987.24.04 amd64 wayland compositor infrastructure - client library
ii libwayland-amdgpu-client0:i386 1.23.0.60400-2147987.24.04 i386 wayland compositor infrastructure - client library
ii libwayland-amdgpu-server0:amd64 1.23.0.60400-2147987.24.04 amd64 wayland compositor infrastructure - server library
ii libwayland-amdgpu-server0:i386 1.23.0.60400-2147987.24.04 i386 wayland compositor infrastructure - server library
Extra Repos:
/etc/apt/sources.list.d/amdgpu.list:1:deb [arch=amd64,i386 signed-by=/etc/apt/keyrings/rocm.gpg] https://repo.radeon.com/amdgpu/6.4/ubuntu noble main
/etc/apt/sources.list.d/amdgpu.list:2:#deb-src [signed-by=/etc/apt/keyrings/rocm.gpg] https://repo.radeon.com/amdgpu/6.4/ubuntu noble main
/etc/apt/sources.list.d/amdgpu-proprietary.list:2:# /usr/share/amdgpu-install/AMDGPUPROEULA
/etc/apt/sources.list.d/amdgpu-proprietary.list:3:#deb https://repo.radeon.com/amdgpu/6.4/ubuntu noble proprietary
/etc/apt/sources.list.d/kisak-kisak-mesa-noble.list:1:deb [signed-by=/etc/apt/keyrings/kisak-kisak-mesa-noble.gpg] https://ppa.launchpadcontent.net/kisak/kisak-mesa/ubuntu noble main
I appreciate any time and help. Again, I'm still learning Linux- sorry if your face is already in your palms.
submitted by /u/endmethanks[link] [comments]
Struggling with Dual Monitor Mouse Issues on Linux Gaming
I've been dual-booting Linux and Windows for about three weeks now. Honestly, I was hoping it would be easier to leave Windows behind, but I’m running into a frustrating issue and could really use some advice.
I originally started on Parrot OS Home (not the security edition), and I constantly had package problems. I used Steam via Flatpak, but with some games like Arma 3, my mouse would always jump to the second monitor when moving. I even had a script created with ChatGPT to lock the mouse to one screen using a key combo, but it took a lot of trial and error to get it working since I’m still a beginner.
I eventually switched to MX Linux due to too many package and Wine issues. Overall, it’s much smoother here — Wine works fine, Steam works natively, and most games run without issues. But the mouse problem in Arma 3 persists. I tried ProtonGE, but that didn’t help. I also attempted Gamescope, but I couldn’t download or build it. I even tried Flatpak to get Gamescope, but then I’d need Steam via Flatpak, which itself can’t access my external SSDs. I tried every setting I could think of to give Flatpak Steam access to the drives, but nothing worked.
The only temporary workaround I’ve found is stretching the second monitor far over the first in display settings, but that’s not something I want to do every time.
I feel like I’ve tried just about everything I know, but I’m still stuck. I’d really appreciate any tips or guidance from anyone who’s dealt with this. (Intel I7 12700, Nvidia 4070super, 32gb ram)
submitted by /u/Significant-Car3690[link] [comments]
Minecraft dropping frames on linux but not on windows
I've been playing to Minecraft for quite a while on both linux and windows, and I've noticed that the game freezes for some frames on linux, but that never happens on windows.
Why is that happening ?
I've tested Minecraft with/without optifine or fabric, with over 10Gb allocated on both distros, on vanilla launcher and on lunar client, with or without capped frames (I get over 600fps on windows and linux), on 1.8.9 or on 1.21+, fullscreen or not fullscreen, texture pack or not, shaders or not, but all of this doesn't change much : I still randomly loose frames when gaming on linux.
(Ubuntu is always up to date, as well as windows, and I'm using a 4k@144hz monitor with a 7800xt. I use wayland, gnome and mesa.)
submitted by /u/Saucisono[link] [comments]
Game mode help
Switched to Linux, Throne and Liberty EAC always kicks me of the server
Hello,
I hope I'm allowed to ask this here.
I recently switched to Linux and got most of my games running (looked it up in ProtonDB beforehand). ProtonDB says Throne and Liberty is working well.
I transfered my steam files from Windows (to an ext4 partition) and imported them in steam. But when I try to login to Throne and Liberty, I always get kicked with "kicked by easy anti cheat 47".
A year ago some wrote about this and I tried all bugfixes I found, like this or setting startup paramters:
MANGOHUD=1 PROTON_USE_NTSYNC=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 PROTON_FSR4_UPGRADE=1 PROTON_XESS_UPGRADE=1 PROTON_USE_EAC_LINUX=1 %command%Any ideas what could still be the problem?
My specs:
- CachyOS
- 7800X3D
- RX 9070XT
- 32 GB RAM
[link] [comments]
Can I take my SSH keys with me from Windows to Linux?
I'm a current Win 10 user who's been linux-curious for years, and i'm finally biting the bullet and moving my PC to Manjaro. However - I have a remote VPS that I use as a seedbox, JupyterLab server, VPN and other bits and bobs, and I use SSH cert authentication to login. This box is running Ubuntu LTS headless.
Let me be clear, I followed a Digital Ocean guide or something many years ago to set it up, I know next to nothing about SSH certs or encryption or any of that stuff.
I have the SSH cert file, as well as the .pub file (which i assume is the public key?) on my PC. Can I just use them straightaway in Manjaro to login to my VPS? Is there a way for me to gen new keys from Windows (or on the VPS) for use with the new Manjaro install? I really don't want to lose access and have to set up the VPS from scratch again.
Thanks in advance
submitted by /u/ni1by2thetrue[link] [comments]
