Other News about gaming on Linux
Fallout New Vegas - Tick Fix (NVTF) Install Question
For the install, the requirements are listed as needing VC++ Redist 2015-2022 and DirectX Runtime, are these needed given the use of Wine/Proton? If they are needed, would they need to be installed via Winetricks or Protontricks? Thank you.
submitted by /u/FalloutGuy91[link] [comments]
Wayland OpenGL Latency Test
Inspired by a somewhat recent post about cursor latency on Wayland, I decided to measure input lag in a real use case of gaming. With an SDL-based OpenGL game, I can compare across X11 and Wayland, both natively and through XWayland. Using a 240Hz camera and a 60Hz monitor, I count from 0 when the mouse is clicked up to the camera frame where screen activity becomes visible.
For native Wayland as well as XWayland, I use GNOME 48. For Xorg, I use Openbox without a compositor. I select the client type with the SDL_VIDEODRIVERenv var. On each tested platform, I also use three different game configurations that pertain to latency, yielding nine permutations in total. Vsyncis the standard OpenGL behavior that lets the driver handle all frame timing. GLFinishforces the game to wait for a buffer swap to occur before advancing to a new frame. Max FPSsets an in-game FPS cap of 59, just below the monitor refresh rate. In all cases, V-sync is never disabled. Here is a table of the data I gathered and the average latency of each test in milliseconds.
Xonotic click-to-photon latency
Interpreting this, what is immediately obvious is that the native Wayland client behaves differently, while the X11 client is, within margin of error, identical on both Xorg and XWayland. The native Wayland client benefits from not having exorbitant buffering in the standard V-sync case, but it for some reason does not benefit from having GLFinish thrown in, giving the X11 client an advantage in this rather obscure scenario. Capping the frame rate unsurprisingly yields the best results in all cases. The data suggests that Xorg may have a lead here, but this specific measurement is highly variable and prone to imprecision, so I wouldn't make such a conclusion without sufficient, high-quality data.
It's also important to note that there are many factors at play. Different drivers and hardware setups may behave differently, and not all Wayland desktops are equal. While I have no empirical data to back it up, Sway does not feel as responsive as GNOME does.
Conclusion: Wayland with a competent compositor does not seem to add latency to legacy games. Games ported to Wayland natively may exhibit different behavior that may or may not be desired, but the latency remains just as good under optimal conditions.
Specs:
- Google Pixel 8
- Zen 4 7800X3D + RDNA 2
- ASUS ROG PG248Q
- Arch Linux 6.12 LTS
[link] [comments]
Question about Steam Cloud saves on Linux
I'm thinking of switching OS from Windows 10 to Ubuntu. I have been doing some research and it seems that the Steam Cloud saves should transfer over to the new OS with not too much issues as long as you use Proton, though I have heard some issues with Proton not working right with games that already have a dedicated Linux version. Is there anything I should do to ensure the cloud saves are downloaded without issues?
submitted by /u/BrentC274[link] [comments]
What dependencies does Bottles install when I create a gaming bottle?
help i cant run bayonetta it just crashed on startup in one second
as tittle says i cant run bayonetta i am new to linux and i tried to play bayonetta it is a fit girl repack (i am just a student pls dont judge me) i tried runnin it via lutrius,heroic and steam used ge proton,experimental,6.8. tried the many steam commands they said on reddit like this one-PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command% i
someone pls help atp i am desperrate
heres the log of lutrius
Started initial process 999 from gamemoderun /home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/umu/umu-run /home/naman/Desktop/Bayonetta/Bayonetta.exe
Start monitoring process.
gamemodeauto:
[umu.__main__:78] DEBUG: 1=PROTON_USE_WINED3D=1
[umu.__main__:78] DEBUG: SHELL=/bin/sh
[umu.__main__:78] DEBUG: SESSION_MANAGER=local/Naman-laptop:@/tmp/.ICE-unix/1398,unix/Naman-laptop:/tmp/.ICE-unix/1398
[umu.__main__:78] DEBUG: __EGL_EXTERNAL_PLATFORM_CONFIG_DIRS=/etc/egl/egl_external_platform.d:/usr/lib/x86_64-linux-gnu/GL/egl/egl_external_platform.d:/usr/share/egl/egl_external_platform.d
[umu.__main__:78] DEBUG: QT_ACCESSIBILITY=1
[umu.__main__:78] DEBUG: XDG_CONFIG_DIRS=/app/etc/xdg:/etc/xdg
[umu.__main__:78] DEBUG: XDG_SESSION_PATH=/org/freedesktop/DisplayManager/Session0
[umu.__main__:78] DEBUG: GNOME_DESKTOP_SESSION_ID=this-is-deprecated
[umu.__main__:78] DEBUG: LANGUAGE=en_IN:en
[umu.__main__:78] DEBUG: SSH_AUTH_SOCK=/run/user/1000/keyring/ssh
[umu.__main__:78] DEBUG: XDG_DATA_HOME=/home/naman/.var/app/net.lutris.Lutris/data
[umu.__main__:78] DEBUG: __GL_SHADER_DISK_CACHE_PATH=/home/naman/Desktop/Bayonetta
[umu.__main__:78] DEBUG: CINNAMON_VERSION=6.4.8
[umu.__main__:78] DEBUG: XDG_CONFIG_HOME=/home/naman/.var/app/net.lutris.Lutris/config
[umu.__main__:78] DEBUG: DESKTOP_SESSION=cinnamon
[umu.__main__:78] DEBUG: FLATPAK_ID=net.lutris.Lutris
[umu.__main__:78] DEBUG: WINE_MONO_CACHE_DIR=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runners/proton/Proton - Experimental/files/mono
[umu.__main__:78] DEBUG: GTK_MODULES=gail:atk-bridge
[umu.__main__:78] DEBUG: XDG_SEAT=seat0
[umu.__main__:78] DEBUG: PWD=/home/naman/Desktop/Bayonetta
[umu.__main__:78] DEBUG: ALSA_CONFIG_PATH=/usr/share/alsa/alsa-flatpak.conf
[umu.__main__:78] DEBUG: XDG_SESSION_DESKTOP=cinnamon
[umu.__main__:78] DEBUG: LOGNAME=naman
[umu.__main__:78] DEBUG: XDG_SESSION_TYPE=x11
[umu.__main__:78] DEBUG: GPG_AGENT_INFO=/run/user/1000/gnupg/S.gpg-agent:0:1
[umu.__main__:78] DEBUG: WINEESYNC=1
[umu.__main__:78] DEBUG: XAUTHORITY=/run/flatpak/Xauthority
[umu.__main__:78] DEBUG: DESKTOP_STARTUP_ID=cinnamon/Lutris/1794-51-Naman-laptop_TIME53780341
[umu.__main__:78] DEBUG: XDG_GREETER_DATA_DIR=/var/lib/lightdm-data/naman
[umu.__main__:78] DEBUG: LUTRIS_GAME_UUID=0690bffe-6a20-4e93-8900-2b30cebade48
[umu.__main__:78] DEBUG: container=flatpak
[umu.__main__:78] DEBUG: GJS_DEBUG_TOPICS=JS ERROR;JS LOG
[umu.__main__:78] DEBUG: GDM_LANG=en_US
[umu.__main__:78] DEBUG: GI_TYPELIB_PATH=/app/lib/girepository-1.0
[umu.__main__:78] DEBUG: WINEARCH=win64
[umu.__main__:78] DEBUG: HOME=/home/naman
[umu.__main__:78] DEBUG: LANG=en_IN
[umu.__main__:78] DEBUG: STORE=none
[umu.__main__:78] DEBUG: XDG_CURRENT_DESKTOP=X-Cinnamon
[umu.__main__:78] DEBUG: DXVK_LOG_LEVEL=error
[umu.__main__:78] DEBUG: WEBKIT_DISABLE_DMABUF_RENDERER=1
[umu.__main__:78] DEBUG: AT_SPI_BUS_ADDRESS=unix:path=/run/flatpak/at-spi-bus
[umu.__main__:78] DEBUG: XDG_SEAT_PATH=/org/freedesktop/DisplayManager/Seat0
[umu.__main__:78] DEBUG: PULSE_CLIENTCONFIG=/run/flatpak/pulse/config
[umu.__main__:78] DEBUG: DXVK_ENABLE_NVAPI=1
[umu.__main__:78] DEBUG: PROTON_VERB=waitforexitandrun
[umu.__main__:78] DEBUG: XDG_CACHE_HOME=/home/naman/.var/app/net.lutris.Lutris/cache
[umu.__main__:78] DEBUG: GJS_DEBUG_OUTPUT=stderr
[umu.__main__:78] DEBUG: XDG_ACTIVATION_TOKEN=cinnamon/Lutris/1794-51-Naman-laptop_TIME53780341
[umu.__main__:78] DEBUG: WINEDLLOVERRIDES=winemenubuilder=
[umu.__main__:78] DEBUG: XDG_SESSION_CLASS=user
[umu.__main__:78] DEBUG: __GL_SHADER_DISK_CACHE=1
[umu.__main__:78] DEBUG: PROTON_EAC_RUNTIME=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/eac_runtime
[umu.__main__:78] DEBUG: APPIMAGE_EXTRACT_AND_RUN=1
[umu.__main__:78] DEBUG: USER=naman
[umu.__main__:78] DEBUG: WINE_LARGE_ADDRESS_AWARE=1
[umu.__main__:78] DEBUG: GAME_NAME=bayonetta
[umu.__main__:78] DEBUG: DISPLAY=:0
[umu.__main__:78] DEBUG: SHLVL=0
[umu.__main__:78] DEBUG: WINE_GECKO_CACHE_DIR=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runners/proton/Proton - Experimental/files/gecko
[umu.__main__:78] DEBUG: FLATPAK_SANDBOX_DIR=/home/naman/.var/app/net.lutris.Lutris/sandbox
[umu.__main__:78] DEBUG: XDG_VTNR=7
[umu.__main__:78] DEBUG: XDG_SESSION_ID=c2
[umu.__main__:78] DEBUG: WINEDEBUG=-all
[umu.__main__:78] DEBUG: XDG_STATE_HOME=/home/naman/.var/app/net.lutris.Lutris/.local/state
[umu.__main__:78] DEBUG: LD_LIBRARY_PATH=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/files/lib:/usr/lib/x86_64-linux-gnu:/app/lib/i386-linux-gnu:/app/lib:/app/lib32:/usr/lib/x86_64-linux-gnu/GL/nvidia-575-64-03/lib:/app/lib/i386-linux-gnu/GL/nvidia-575-64-03/lib:/usr/lib/x86_64-linux-gnu/GL/default/lib:/app/lib/i386-linux-gnu/GL/default/lib:/app/lib/ffmpeg/.:/app/lib32/ffmpeg/.:/usr/lib/x86_64-linux-gnu/dri/intel-vaapi-driver/lib:/usr/lib/x86_64-linux-gnu/openh264/extra:/lib:/lib64:/usr/lib:/usr/lib64:/lib/i386-linux-gnu:/lib/x86_64-linux-gnu:/usr/lib/i386-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-i686:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-x86_64:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib:/usr/lib/extensions/vulkan/gamescope/lib
[umu.__main__:78] DEBUG: XDG_RUNTIME_DIR=/run/user/1000
[umu.__main__:78] DEBUG: DBUS_SYSTEM_BUS_ADDRESS=unix:path=/run/dbus/system_bus_socket
[umu.__main__:78] DEBUG: GST_PLUGIN_SYSTEM_PATH=/app/lib32/gstreamer-1.0:/app/lib/gstreamer-1.0:/usr/lib/i386-linux-gnu/gstreamer-1.0:/usr/lib/x86_64-linux-gnu/gstreamer-1.0
[umu.__main__:78] DEBUG: GTK3_MODULES=xapp-gtk3-module
[umu.__main__:78] DEBUG: XDG_DATA_DIRS=/app/share:/usr/lib/extensions/vulkan/share:/usr/share:/usr/share/runtime/share:/run/host/user-share:/run/host/share:/usr/lib/pressure-vessel/overrides/share
[umu.__main__:78] DEBUG: PROTON_DXVK_D3D8=1
[umu.__main__:78] DEBUG: PROTONPATH=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental
[umu.__main__:78] DEBUG: PATH=/app/bin:/usr/bin:/app/utils/bin:/usr/lib/extensions/vulkan/MangoHud/bin/:/app/jre/bin/:/usr/lib/extensions/vulkan/gamescope/bin
[umu.__main__:78] DEBUG: GDMSESSION=cinnamon
[umu.__main__:78] DEBUG: PYTHONUSERBASE=/var/data/python
[umu.__main__:78] DEBUG: DBUS_SESSION_BUS_ADDRESS=unix:path=/run/flatpak/bus
[umu.__main__:78] DEBUG: WINE=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/files/bin/wine
[umu.__main__:78] DEBUG: ALSA_CONFIG_DIR=/usr/share/alsa
[umu.__main__:78] DEBUG: UMU_LOG=1
[umu.__main__:78] DEBUG: PULSE_SERVER=unix:/run/flatpak/pulse/native
[umu.__main__:78] DEBUG: GIO_LAUNCHED_DESKTOP_FILE_PID=117181
[umu.__main__:78] DEBUG: GIO_LAUNCHED_DESKTOP_FILE=/var/lib/flatpak/exports/share/applications/net.lutris.Lutris.desktop
[umu.__main__:78] DEBUG: WINEFSYNC=1
[umu.__main__:78] DEBUG: DXVK_NVAPIHACK=0
[umu.__main__:78] DEBUG: WINE_FULLSCREEN_FSR=1
[umu.__main__:78] DEBUG: PROTON_BATTLEYE_RUNTIME=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/battleye_runtime
[umu.__main__:78] DEBUG: GAMEID=umu-default
[umu.__main__:78] DEBUG: LD_PRELOAD=libgamemodeauto.so.0
[umu.umu_run:777] INFO: umu-launcher version 1.2.9 (3.11.11 (main, Nov 10 2011, 15:00:00) [GCC 13.2.0])
[umu.umu_run:783] DEBUG: Connecting to '1.1.1.1'...
[umu.umu_run:699] DEBUG: PROTONPATH set, resolving its required runtime
/app/lib/python3.11/site-packages/requests/__init__.py:109: RequestsDependencyWarning: urllib3 (2.5.0) or chardet (None)/charset_normalizer (2.1.1) doesn't match a supported version!
warnings.warn(
[umu.umu_runtime:272] DEBUG: Local: /home/naman/.local/share/umu/steamrt3
[umu.umu_runtime:317] DEBUG: Existing install detected
[umu.umu_runtime:318] DEBUG: Using container runtime 'steamrt3' aka 'sniper'
[umu.umu_runtime:319] DEBUG: Checking updates for 'steamrt3'...
[umu.umu_runtime:363] DEBUG: Sending request to 'repo.steampowered.com/steamrt-images-sniper/snapshots/latest-container-runtime-public-beta/VERSION.txt?version=gPrfMqTXb47LefWuKFVgaQ' for 'VERSION.txt'...
[umu.umu_run:865] DEBUG: WINEPREFIX=/home/naman/Games/umu/umu-default
[umu.umu_run:865] DEBUG: GAMEID=umu-default
[umu.umu_run:865] DEBUG: PROTON_CRASH_REPORT_DIR=/tmp/umu_crashreports
[umu.umu_run:865] DEBUG: PROTONPATH=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental
[umu.umu_run:865] DEBUG: STEAM_COMPAT_APP_ID=default
[umu.umu_run:865] DEBUG: STEAM_COMPAT_TOOL_PATHS=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental:/home/naman/.local/share/umu/steamrt3
[umu.umu_run:865] DEBUG: STEAM_COMPAT_LIBRARY_PATHS=/home/naman
[umu.umu_run:865] DEBUG: STEAM_COMPAT_MOUNTS=/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental:/home/naman/.local/share/umu/steamrt3
[umu.umu_run:865] DEBUG: STEAM_COMPAT_INSTALL_PATH=/home/naman/Desktop/Bayonetta
[umu.umu_run:865] DEBUG: STEAM_COMPAT_CLIENT_INSTALL_PATH=
[umu.umu_run:865] DEBUG: STEAM_COMPAT_DATA_PATH=/home/naman/Games/umu/umu-default
[umu.umu_run:865] DEBUG: STEAM_COMPAT_SHADER_PATH=/home/naman/Games/umu/umu-default/shadercache
[umu.umu_run:865] DEBUG: FONTCONFIG_PATH=
[umu.umu_run:865] DEBUG: EXE=/home/naman/Desktop/Bayonetta/Bayonetta.exe
[umu.umu_run:865] DEBUG: SteamAppId=default
[umu.umu_run:865] DEBUG: SteamGameId=default
[umu.umu_run:865] DEBUG: STEAM_RUNTIME_LIBRARY_PATH=/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib:/usr/lib/x86_64-linux-gnu/openh264/extra:/app/lib/i386-linux-gnu/GL/nvidia-575-64-03/lib:/usr/lib/x86_64-linux-gnu/dri/intel-vaapi-driver/lib:/lib/i386-linux-gnu:/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-x86_64:/app/lib/i386-linux-gnu/GL/default/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/app/lib/i386-linux-gnu:/usr/lib64:/usr/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/Ubuntu-18.04-i686:/home/naman/Desktop/Bayonetta:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib:/app/lib/ffmpeg/.:/lib64:/app/lib32/ffmpeg:/usr/lib/x86_64-linux-gnu/GL/default/lib:/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib:/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/files/lib:/usr/lib/x86_64-linux-gnu/GL/nvidia-575-64-03/lib:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/lib/i386-linux-gnu:/app/lib32/ffmpeg/.:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/usr/lib/extensions/vulkan/gamescope/lib:/app/lib32:/usr/lib/x86_64-linux-gnu:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/amd64/usr/lib:/usr/lib/i386-linux-gnu:/app/lib/ffmpeg:/home/naman/.var/app/net.lutris.Lutris/data/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/app/lib
[umu.umu_run:865] DEBUG: STORE=none
[umu.umu_run:865] DEBUG: PROTON_VERB=waitforexitandrun
[umu.umu_run:865] DEBUG: UMU_ID=umu-default
[umu.umu_run:865] DEBUG: UMU_ZENITY=
[umu.umu_run:865] DEBUG: UMU_NO_RUNTIME=
[umu.umu_run:865] DEBUG: UMU_RUNTIME_UPDATE=
[umu.umu_run:865] DEBUG: UMU_NO_PROTON=
[umu.umu_run:865] DEBUG: RUNTIMEPATH=/home/naman/.local/share/umu/steamrt3
[umu.umu_run:865] DEBUG: UMU_STEAM_GAME_ID=
[umu.umu_run:865] DEBUG: UMU_INVOCATION_ID=d0b6956d297379ac16341ca76c043eae
[umu.umu_runtime:474] DEBUG: Acquiring file lock '/home/naman/.local/share/umu/umu.lock'...
[umu.umu_runtime:476] DEBUG: Acquired file lock '/home/naman/.local/share/umu/umu.lock'
[umu.umu_runtime:481] DEBUG: Released file lock '/home/naman/.local/share/umu/umu.lock'
[umu.umu_runtime:376] INFO: steamrt3 is up to date
[umu.umu_run:887] DEBUG: (PosixPath('/home/naman/.local/share/umu/steamrt3/umu'), '--verb', 'waitforexitandrun', '--', PosixPath('/home/naman/.local/share/umu/steamrt3/umu-shim'), PosixPath('/home/naman/.steam/debian-installation/steamapps/common/Proton - Experimental/proton'), 'waitforexitandrun', '/home/naman/Desktop/Bayonetta/Bayonetta.exe')
[umu.umu_run:664] DEBUG: prctl exited with status: 0
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
fsync: up and running.
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory
[umu.umu_run:668] DEBUG: Child 1003 exited with wait status: 0
Monitored process exited.
Initial process has exited (return code: 0)
All processes have quit
Exit with return code 0
submitted by /u/Sharp-Hospital-5956[link] [comments]
Help me r/linux_gaming you are my only hope!
Star Wars jokes aside, I am looking for assistance on this problem I have been facing. Note in the image shared, the brave window is technically maximized, but you can see part of the desktop background behind it. This is a bug of some sort I cannot figure out. When trying to interact with Brave my mouse has to be a distance above my intended target when it is like this, roughly about the vertical distance of the desktop you see in the screenshot.
This happens regardless of how I maximize: drag to the top of screen, double click on tab bar, click the maximize square button. Normally I have to repeatedly maximize then it resolves itself, but could happen anytime again.
I currently run Bazzite 42, but a few weeks back I was distro hopping and it did the same on Nobara. I suspected it may have been a brave issue, but when I rune Gnome instead of KDE Plasma brave works fine. So now I suspect its a KDE Plasma issue, but I am just unsure how to fix or what to do.
Has anyone experienced this and have any ideas?
System Specs:
CPU: AMD 7950x
GPU: Nvidia 4080 Super
(not sure if other specs are important, but can share if needed.
[link] [comments]
Enabling No Man's Sky HDR
I just recently got HDR working nearly flawlessly with all games that support it. For me, when the system detects HDR content my monitor switches into HDR mode. No mans sky however (proton GE 10-10, amdgpu, arch, mesa) doesn't seem to work at all with HDR. I have the HDR option however it seems the game is still reporting an SDR colorspace leading to a very blown out image at all hdr settings. I tested force enabling hdr as well with no luck. I also cant get gamescope or reshade to install in the game any help appreciated.
submitted by /u/TurbulentHomework573[link] [comments]
Question about Distros
Why would a game I'm playing (RuneScape) work perfectly on Ubuntu and fedora (and possibly others) but have unstable, fluctuating Ping on Mint? I want to use Mint as my main OS but the game is unplayable. I even tried the new beta of Mint 22.2 and it still has the same issue.
submitted by /u/Emergency_Lime_2523[link] [comments]
Building a linux budget gaming/scientific research rig
What I have:
Intel i5-3450 3.1hz (works; from an old Alienware Andromeda that did the past tense)
Planned OS:
Debian - Bookworm (For Neurodebian for work - just want to play a few games at least though.)
Help:
Can I use water/liquid cooling with this?
Anything particulars I may need as I continue to plan my build?
Any recommendations?
Thanks ❤️
submitted by /u/Proper-Pitch-792[link] [comments]
Help! Doom: The Dark Ages freezes on launch (Linux Mint, RTX 2070)
Hello everyone, this is my first ever post on Reddit.
I'm really excited to play Doom: The Dark Ages, but I'm having trouble getting it to run on my Linux Mint system. The game launches via Steam, but it completely freezes on the title screen right when I'm prompted to press the space bar.
When it freezes, the audio cuts out completely. After waiting for a moment, the sound sometimes returns, but if I press the space bar again, it freezes and the audio cuts out once more. Also, if I try to Alt+Tab out of the game, I just get a black screen and have to force quit.
I feel like I've tried everything and would really appreciate some help. My goal is to get the game working and stay on Linux.
Here are my system specs:
- OS: Linux Mint
- CPU: Intel Core i3-12100F
- RAM: 16 GB
- GPU: NVIDIA RTX 2070
- NVIDIA Driver: version 575.64.03 (open kernel metapackage).
And here is what I've already tried to do to fix it:
- Proton Versions: I've tested Proton GE 10-12, Proton 9.0-4, and Proton Experimental.
- Launch Arguments: I've tried adding many different Proton launch arguments.
- Other Steps: I've also tried using a VPN, closing all background applications, and changing the game's language to English.
- Drivers: I attempted to update my drivers to the 580 series, but the update failed.
Has anyone else had this issue or have any ideas what I could try next? Since this is my first post, I hope I've provided all the necessary information. Please let me know if anything else is needed.
submitted by /u/HGT123t[link] [comments]
I am "forcibly" converted to Linux for gaming now because Windows refuses to use the driver for my RX580(probably cuz of vbios)
I have this GPU borrowed from my friend for AI stuff. Probably this GPU was used for mining, and VBIOS is different. Thus in Windows driver just will refuse to be used. It will use "Microshit basic adapter" instead. Linux doesn't do that, thanks Linux. Now I use Linux forcibly. Linux is totally respectful to other OS's, they don't force anything. Even I changed the VBIOS, but it didn't do anything tho. Still won't load. But works like a monster on Linux. Anyway, I am not complaining.
submitted by /u/cryptobread93[link] [comments]
Need help with GTA 5 and launcher
I bought GTA 5 on steam a while ago when I used windows and after I recently switched over I can't play GTA because I don't have direct X. I have added the launcher installer to steam as a non steam game so it could use proton to see if I could make it work that way, but now the issue I am having is that since I bought the game on steam when I log into my rockstar games account through the proton install it tells me that I have to buy the game again even when I make it search for installed games. Is there a way I could make the launcher recognize the game is already installed or could I maybe link the accounts without being able to use the launcher from the GTA 5 install? And I have looked this up already, but found absolutely nothing.
submitted by /u/StockCharity5912[link] [comments]
I don't understand how undervolting my GPU on linux works.
So on Windows, my GPU (4090) is stable with 2580mhz@0.91v. (Stock is 2580mhz@1.01v)
I just don't really understand how to translate this into my file for Linux. I read on the Arch wiki I have to make a python script like this.
#!/usr/bin/env python from pynvml import * nvmlInit() # This sets the GPU to adjust - if this gives you errors or you have multiple GPUs, set to 1 or try other values myGPU = nvmlDeviceGetHandleByIndex(0) # The GPU clock offset value should replace "000" in the line below. nvmlDeviceSetGpcClkVfOffset(myGPU, 000) # The memory clock offset should be **multiplied by 2** to replace the "000" below # For example, an offset of 500 means inserting a value of 1000 in the next line nvmlDeviceSetMemClkVfOffset(myGPU, 000) # The power limit can be set below in mW - 216W becomes 216000, etc. Remove the below line if you don't want to adjust power limits. nvmlDeviceSetPowerManagementLimit(myGPU, 000000)So for the GPU clock offset, I have no clue what that would even be or how to determine it.
Can't change the 2nd value until I figure out my first one.
And for the power limit, I thought I could just convert my volts but honestly when I try to put it through a converter nothing I get makes sense.
submitted by /u/Suspicious_Fly_2942[link] [comments]
ZOOM Platform runner/service implementation for the Heroic Games Launcher
Dota 2 stuttering/mini freeze
Hi, I need help Im new to linux gaming with dota 2 (vulkan) online on linux from time to time I have some freeze/stuttering like 0.5s every 2-3min aprox. How I can track the issue or how I can fixed?
My pc have:
Fedora 42 / happen with nobara 42 too. Clean install on both.
Amd 9070xt kernel drivers
CPU 9800x3d (undervolt)
Ram 64gb
Network cable
ISCSI ext4 mount
Proton-GE Latest
I've played doom the dark ages, cyberpunk, diablo IV & rocket league without any issue
submitted by /u/PuzzleheadedHost1613[link] [comments]
COMO PUEDO INSTALAR GTA SA EN LINUX HUAYRA 5
alguien que me pueda ayudar a instalar el gta sa en linux porfavor?
submitted by /u/Ambitious-Flight-853[link] [comments]
how to control RGB
hey linux gaming fam, I got a question.
what tool do you use to control/configure your RGBs... like the fan RGBs and the likes?
submitted by /u/dude_kp[link] [comments]
Wochenendrückblick-2025-33 - LookPilot sorgt für Rundumsicht - Forge of the Fae pixelt fantasievoll - Cozy Games im Sale - Garantiert glutenfrei - noch viele weitere Neuigkeiten
Ein herzliches Willkommen zu unserem, bislang unglaublichsten, Linux-Gaming Wochenend-Rückblick Nr. 33 im Jahre 2025! Hier listen wir interessante und informative Neuigkeiten aus der Linuxspielewelt auf, die wir zwischen dem 09.08.2025 und dem 16.08.2025 (Redaktionsschluss ca. 19:00 Uhr) zusammengetragen haben.
Woche für Woche tragen für euch meldrian, Nascher, Xilef, Lucki, NoXPhasma und comrad zahlreiche News und Informationen aus der großen, weiten Linux-Gaming-Welt zusammen. Ihr habt Anregungen oder Anmerkungen? Lasst es uns wissen, entweder hier unten in den Kommentaren oder besucht uns im IRC (oder #holarse auf Libera.chat), im Matrix oder im Discord oder quatscht mit uns im Mumble (play.holarse.de, Server-Passwort ist 'holarse')!
Noch direktere News mit, von und über uns findet ihr im Übrigen auf unserem Mastodon im Fediverse-Kanal. Unsere Reviews landen hier und auf unserer Steam-Curator-Seite.
Aktuelles- LookPilot - hatniX hat einen Blick auf die auf Webcam basierende Kopf&Augen Tracking Software geworfen und demonstriert in einem 90-minütigen Video Einrichtung und Funktionsweise, mitunter in der Transportsimulation Euro Truck Simulator 2. Link
- Luanti (Minetest) Blog veröffentlicht jetzt im Turnus, alle 3 Monate soll es ein Update regnen wie es scheint. Das zuletzt veröffentlichte 5.13.0er Paket hat einen eigens dafür angelegten Textfetzen mit allen technischen Details. Link
- Forge of the Fae ist, Dank GOG, frisch auf unserem Holarse-Radar aufgetaucht. Die charmant pixelartige rundenbasierende Fantasy-Rollenspiel-Mischung kommt nicht nur in Teilen steampunkig daher sondern wird explizit mit Linuxsupport ausgewiesen. Schönes Ding! Grund genug hier eine Bühne zu bieten. Steam-Link; Webseite, GOG-Link
- American Truck Simulator mit einem neuen Blick auf das angekündigte "Louisiana" DLC. Speziell scheint es in diesem Beitrag um Brücken zu gehen. Hu... rra? Ausführlich Bebildert und textreich verfasst. Link
- Euro Truck Simulator 2 beleuchtet erneut 2-3 Details ihres angekündigten "Nordic Horizons" DLC, speziell "Kiruna". Gewohnt ausführlich verschriftlicht und fein bebildert. Link
- shapez 2 Devlog 033 - Gamescom & 1 Year Anniversary Link
- Thrive Progress Update vom 9. August. Ganz ohne doofen Spruch diese Woche. Obwohl ... Mist. Link
- Transport Fever 3 hat sich noch immer nicht so recht zu einem Linuxport geäußert (der Vorgänger hatte einen) daher fügen wir diesen Steam-Dev-Blog mal optimistisch aber auch mit Sorge unserem Drückblick hinzu und wünschen informatives Verschlingen. Link
- Airships: Conquer the Skies Update 1.2.7.8 enthält mitunter eine Überarbeitung in Sachen Allianzen zwischen den Computergegnern. Die Wälder werden außerdem etwas schöner gestaltet. War's das schon? Quatsch mit Matsch. Hier geht es weiter: Link
- Airships: Lost Flotilla gesellt sechs neue Schiffe zu den bisherigen im "Farther Skies"-Update. Link
- AI War 2 Version 5.711 mit dem Titel "Armada Empire Rework" veröffentlicht. Inhaltlich wurde hauptsächlich Krams von und für Forge of Empires angepasst. Link
- Core Keeper Version 1.1.2.3 schraubt an der Verfügbarkeit von Servern. Zitat: "Sämtliche PC-Plattformen unterstützen jetzt die Möglichkeit, dedizierten Servern auf Steam über verschiedene Verbindungen beizutreten und auf ihnen zu spielen." Ja, feini! Link
- Easy Red 2 1.5.6 nimmt Performanceverbesserungen vor. Link
- Enlisted hat unter dem Motto "Making Enlisted a Better Place Nr. 71" wieder allerlei am Spiel gedreht und verändert. Da das Team hinter dem Titel eine eingedeutschte Fassung aller Veränderungen auf Steam veröffentlicht hat sei hier ganz faul nur ein Link dorthin platziert: Link
- Factorio Version 2.0.64 ist, passend zur Jahreszeit, heiß heiß heiß. "Heat interface can now heat entities and tiles" wird als das Zugpferd dieses Updates aufgeführt. Darüber hinaus gibt es Bugfixes und Anpassungen im Bereich Scripting. Link
- Kaizen: A Factory Story mit dem vierten neuen Bonus Puzzle "Electric Guitar" Link
- Parkitect Version 1.11f2 sorgt dafür, dass "Schreie" in den Audio-Einstellungen nun dem "Stimmen"-Segment zugehörig wird. Außerdem gibt es Infos zur "August Build Challenge" Link
- Path of Titans wird irgendwann ein Problem haben denn irgendwann wird es keine Dinos mehr geben die mal als TLC veröffentlichen kann. Bis dahin geht das Spielchen aber munter weiter: "Spinosaurus TLC Released!". Link
- Project Castaway bietet mit der neuen Version 0.2.0 die Konfiguration der Startparameter eines neuen Spiels. Ihr könnt fortan Bestimmte Konditionen, die Zeitgeschwindigkeit und den Schwierigkeitsgrad beeinflussen bevor ihr loslegt. Link
- Terra Nil flickschustert noch ein Stück weiter in Sachen Hitze. Heatwave Patch v1.2.6 gab es in der vergangenen Woche oben drauf. Link
- Terra Nil 1.2.7 behebt ein Problem, bei dem Adler stecken blieben. Link
- VEIN Version 0.020 ist ein dickes Update. Das Changelog umfasst etliche Zeilen verschiedenster Art. Gebt Acht, eure Savegames von 0.019 sind nicht kompatibel! Link
- Warside 1.4 überarbeitet den Multiplayer und erlaubt nun bis zu 4 Spieler. Link
- Windward Horizon nimmt am 15. August verschiedene Performanceverbesserungen vor, unter anderem von Leuchttürmen am Tag. Link
- 7 Days To Die schickt die 2.4 Experimental ins Rennen und erwartet, dass Ihr eure Speicherstände sicher. Link
- City Game Studio Patch v1.24.0-rc5 Link
- Old World Old World August 13th Updated Test Build Link Changelog
- X4: Foundations 8.00 Public Beta 6 now available Link
- Ambermoon Version 1.10.9 fixed und fixed und fixed und fixed und fixed und präpariert. So, als kleiner Teaser. Link
- CorsixTH bringt 0.69.1 heraus und behebt damit Abstürze, wenn Personal in einem Zimmer platziert wird, in welchem gerade ein Patient behandelt wird. Link
- freerails ist eine offene und freie Implementierung des Spielprinzips von Railroad Tycoon 1 und 2. Vor wenigen Tagen gab es im Repo Bewegung, allerdings lediglich mit dem Hinweis "This is the state of FreeRails in 2019, version 0.4.1.". Schade. Link
- Mineclonia Version 0.116.0 erblickte vergangene Woche das Licht der Welt. Das Changelog? Lang. Lang lang. It loves you long time. Halt, nee, das war was anderes. Egal. Link Changelog
- Odamex , ein Online Multiplayer Doom port, in Version EINS EINS Punkt EINS (Punkt Null, 11.1.0) freigegeben. Es ist gleichermaßen ein minor aber auch ein major release. Ein minor major ... oder major minor? Geh mit dem Namen mal zum Militär. Wie dem auch sei, Infos zur neuen Version gibt es hier: Link
- pixelpusher 0.75.0 entfernt das Tutorial im Spiel. Link Changelog
- Shattered Pixel Dungeon 3.2.1 überarbeitet geworfene Waffen. Link
- Thrive 0.8.3 führt Achievements ein. Link
- Unciv Version 4.17.13 veranlasst die AI zukünftig mehr Arbeiter zu konstruieren. Auch im Bereich AI und Siedler-Automatisierung wurde verbessert. Einen Fix für Schlacht-Konditionen ("combat conditionals") gab es ebenfalls, was die Liste der Veränderungen lt. github abschließt. Link
- Unciv 4.17.14 lässt Ruinen auch wirklich alle Belohnungen wirken. Link
- Bazzite 42.20250809: Stable veröffentlicht. Link
- goverlay mit kleinem Bugfix-Release 1.4.1, entfernt außerdem die Abhängigkeit von zenergy. Link
- MonoGame MonoGame v3.8.5-develop.7 Link
- MonoGame MonoGame v3.8.5-develop.8 Link
- Gearboy macht sich komplett unmöglich weil das Changelog mit Emoticons vollgesch*ssen ist. Außerdem wurde der Windows.exe ein Icon hinzugefügt. Igitt. Link
- Proton (GloriousEggroll) mit 14 Änderungen für verschiedenste Windowstitel und so was. Link
- Proton (GloriousEggroll) "GE-Proton10-12" ist ein Hotfix welcher die Wiedergabe von Videos vom Typ webm/vp8/vp9 in verschiedenen Titeln verbessern sollte (vordergründig in "Ghostwire Tokyo" und "Castlevania Dominus Collection"). Link
- Steam Deck Beta Client Update: August 8th Link
- Steam Deck Beta Client Update: August 14th Link
- Steam Deck Beta Client Update: August 15th Link
- Steam Client Beta beschäftigt auch nur Menschen. Das Update vom 11. August wurde initial als Update vom 1. August betitelt an uns überstellt. Link
- Steam Client Beta - August 14th Link
- Steam Client Beta - August 15th Link
- NVIDIA (Open Source Module) 580.76.05 Link
- Island Idle RPG, Monsters Idle RPG und Incremental Town RPG - 2D, alle von Overaction Game Studio und nativ unter linux, auf itch.io derzeit im "Incremental RPG Games"-sale. itch.io-Link (Danke an meldrian)
- Baldurs Gate: Enhanced Edition hat uns zum lachen gebracht. "Regular price changed! Siege of Dragonspear is now $19.99!" hatten wir im Postfach. Nun, 19,99 war der bereits bekannte reguläre Preis. Mittlerweile ist die Überschrift angepasst. "Regular price changed! Siege of Dragonspear is now $9.99!", Minus 50% also. Hurra! Link
- Northgard ist bis zum 18. August 2025 für -84% (n Fünfer) im Sale. Link (Danke an desti)
- LookPilot - Mit dieser Software und einer handelsüblichen Webcam lassen sich die Bewegungen des Kopfes und der Augen erfassen und in kompatible Spiele übertragen. Für kleines Geld erhalten Spieler auf diesem Wege ohne spezielle Ausrüstung in manchem Spiel sich im Fahrerhaus umzusehen oder die verschiedenen Instrumente im Cockpit näher zu begutachten. Gibt es auf Steam, schriftlich erfahrt ihr alles Weitere dort, multimedial erhaltet ihr einen Eindruck über das weiter oben verlinkte Video von hatniX (siehe aktuelles). Link
Wir stellen für folgende Spiele einen oder mehrere Gameserver über unseren Server play.holarse.de und dem Server-Passwort holarse zur Verfügung. Den Status und die Version der Spielserver könnt ihr über unser Dashboard einsehen.
Spiel Port Anmerkung 7 Days To Die 26900 ARK: Survival Evolved 7777 TheIsland/PVE ECO 3000 Factorio 34197 Neue Karte mit Space Age DLC Minecraft 25565 Whitelist-Only, Karte Voxelibre (ehem. MineClone 2) 30009 Whitelist-Only, Karte (im Incognito-Mode öffnen wg. TLS) OpenRA (Tiberian Dawn) 1237 Release OpenRA (Red Alert) 1236 Release OpenHV 1234 stable Version OpenHV 1235 neueste (Vorab-)Version Stendhal Valheim 2456 Linux-Streamer und Linux-Gaming-Youtuber- As Reiter spielt ausschließlich unter Linux sowohl Open Source, nette Indietitel aber auch Windows-Spiele unter Proton. Youtube-Link
- Corben78, VR-, Sci-fi- oder Horrorspiele unter Linux. Twitch-Link
- derhass bezeichnet sich - paradoxerweise - selbst nicht als Streamer, streamt aber ab und an! Hauptsächlich Overload Multiplayer. Aber immer Linux. Twitch-Link
- GTuxTV spielt gerne neue Titel und bedient sich allem, was Wine und Proton aber auch nativ zu bieten hat. Youtube-Link
- hatniX zockt an 5 Abenden in der Woche (Mi - Mo) stets zur Prime Time bis spät in die Nacht nativ oder via wine Spiele unter Linux und bezieht seinen "hatclan" per Chat mit ein. Was gespielt wird findet sich stets gepflegt im aktuellen Streamplan (hatnix.net-Link).
- Nerdgrrrl, Linuxgamerin mit Schwäche für Zombies. Twitch-Link
- Open Source Games stellt hauptsächlich, wie der Name schon vermuten lässt, Open Source Spiele vor. Youtube-Link
- opensource_gaming: Nicht zwingend Linux-Only aber dafür Open Source. Zu sehen auf Twitch-Link.
- Z-Ray Entertainment spielt alles unter Linux, was nicht bei drei auf den virtuellen Bäumen ist. Twitch-Link
Das war's wieder einmal von uns, viel Spaß beim Linuxgaming in der kommenden Woche und bis zum nächsten Drückblick.
Euer Holarse-Team
MultimediaGeForce Infinity now unlocks new potential!
Hello everyone!
I have previously posted to this community 2 times now about the app of GeForce Infinity which I am the original developer of.
I am happy to announce that we have released update 1.2.0!
While this is a smaller update it does bring very important features! New features that the update brings:
- 💻 Up to 1440p resolution support
- 🎞 Up to 120 FPS support
- 720p and 30FPS are also selectable options
120FPS does require gfn ultimate subscribtion and any FPS and resolution change even the lower end ones do require perrformance or higher subscribtion.
We are now almost at 5000 downloads! Thank you for all the support, feedback, questions. As always we are working to make it the best possible, but keep in mind that this is an open source project, maintained voluntarily!
We still have a lot more exciting features and improvements planned still such as: Surround sound, HDR support, Ability to open sidebar during gameplay, Xcloud integration and a lot more! And of course we do plan on adding 4K and 240FPS support.
We have also decided to eventually take GeForce Infinity into an all out cloud gaming app so I am currently working on the ability to use multiple platforms like gfn, Xcloud, Amazon Luna and eventually blacknut and perhaps boosteroid! Our app will also get a rebrand with a new icon and name: Fusio Infinity once this 2.0 version drops (but it will take a while)
Obviously we are not sure if we can truly implement all requests and improvements but we will try our very best, so stay tuned!
Download GeForce Infinity from:
submitted by /u/astral_vixen_hu[link] [comments]
BG3 Visual bugs and flashes.
Running Vulkan because DirectX is so choppy it gives me motion sickness. Running void linux, mesa 25.1.3 on an RX 6600. I've tried the latest 3 proton versions, including proton GE. It particularly shows up on certain spells, karlach, and just the feet of characters when levelling up flashes. sometimes its the entire screen, otherwise if it's a specific aura/spell its a glitchy square enveloping the character/creature.
submitted by /u/EnbyAfterDark[link] [comments]
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