Other News about gaming on Linux
Modding STS2 on Linux: most Nexus mods need Proton, and I ported a mod manager
Quick PSA plus a small thing I worked on, in case anyone else is going through the same headache.
The mod situation on Linux
STS2 ships a native Linux build, which is great for actually playing the game but is what trips most people up when they try to mod. Mods on Nexus are built against the Windows version and ship as .dll files that don't load against the native Linux runtime.
The fix is to run the Windows build of STS2 through Proton instead:
- Right-click STS2 in Steam → Properties → Compatibility → "Force the use of a specific Steam Play compatibility tool" → Proton Experimental
- In the same Properties window, go to General, set launch options to: --rendering-driver vulkan
After that, mods load normally.
The mod manager
There's a decent STS2 mod manager already in the community, but it was Chinese, Windows-only, and only recently got an English UI when someone made a PR that wasn't merged yet. I forked it, taught it to detect the Proton compatdata prefix so saves and logs resolve to the right place, and built proper .deb and .rpm packages.
Repo + releases: https://github.com/jichuan-zhang/sts2-mod-manager/releases/tag/v1.1.1-linux
The English version on windows: https://github.com/Gamingjojo909/sts2-mod-manager/releases/tag/Custom-Release
Caveats:
- No AppImage. linuxdeploy's bundled libraries ABI-conflict with system libs on rolling distros and crash during file ops; .deb/.rpm use system libs and just work
- On immutable distros (Bazzite, Silverblue, etc.): rpm-ostree install + reboot, or run it inside a distrobox, or run the unpacked binary directly
- There are some issues with resizing on the top bar, which I may or may not fix before the Workshop is released.
Thanks for reading.
submitted by /u/Orca_45[link] [comments]
Fix: New Steam Controller not working properly in Proton games (KDE Wayland)
hyprland performance
im using a lowend dell latittude 3310 and im using arch linux-zen with hyprland, i was installing windows7 becuase simply my dad wanted it on his computer and i noticed windows7 had WAY more performance than the linux i spent hours configuring. so i was wondering what is the BEST distro to use or maybe even different os. i dont mind how complicated or hard itd be to use aslong as i get every last bit of performance
submitted by /u/nydrago[link] [comments]
HDMI 2.1 Display Stream Compression "DSC" Also Ready For AMDGPU Linux Driver
Steam or emulated party games?
I'm looking for fun games to play with friends who aren't gamers around the TV. Pico Park is the only example I can think of.
Hardware:
For emulation: Raspberry pi 5
For steam: Ubuntu 24.04 ryzen 3800x 2070 super
submitted by /u/Killermelon1458[link] [comments]
What wireless controller should I buy?
I'm looking for controllers for my PI 5 tvbox. Currently running Kodi and emulating and moonlight -> steam big picture mode on Ubuntu server. I'm fine with USB dongles, if I ever need more controllers than I have ports I'll get a powered hub. But its hard to find budget controllers that claim Linux/pi support.
I am aware of wired options and will be buying some, but I want at minimum 2 wireless. I am aware of the 8Bitdo SN30 but am looking for more full sized. And hopefully cheaper.
I'm also fine with needing to do some setup to make things work so long as the solutions don't require active maintenance.
submitted by /u/Killermelon1458[link] [comments]
What is the TRUE situation on Anti-cheats on Linux?
As we all know by know, Proton supports running EAC and Battleye if enabled by the developer. But. From my understanding enabling Proton-support significantly decreases effictiveness. I've seen many Posts with comments about games "the devs just have to press one button it's so easy", but is that actually true?
Because these Anti-cheats are more or less kernel level but their proton versions aren't even trying to be. Furthermore, is it even possible to have a working Kernel-level (native or not-native) anticheat on Linux? How can an Application verify the integrity of it's own execution enviroment in terms of cheat-protection if the entire kernel might be modified to specifically bypass its checks?
Putting aside wether one likes or dislikes kernel level anticheat, doesn't enabling proton support effectively mean opening more potential doors for cheat developers? Isn't it quite expected for devs to not enable it then?
submitted by /u/Tinolmfy[link] [comments]
How I got Skyrim Mo2 to work properly on Linux with dialogue audio | How did you get Skyrim MO2 to work on linux?
So a few days ago I had gotten Linux Mint and I had tried getting skyrim mo2 to work on it. I had managed that, but there was one issue, there was no dialogue audio or music audio. I tried switching proton versions, that didnt work. I had tried another tutorial, that didnt work, I decided, maybe it was my distro? Maybe I needed to switch to a fedora based distro perhaps? I switched to Nobara, and I had tried [the tutorial](https://youtu.be/OEbZ3hNcoRg?si=SXyEVQD-WRjly3\_n) again, and it worked. Skyrim has its dialogue audio, as well as its music.
So yeah, that was how I managed to install skyrim with mo2 seamlessly on Linux. So how did you guys manage to get skyrim with mo2 to work on Linux? What distro are you using? What issues did you run into? What tutorial did you use? It doesnt even have to be skyrim, it could be other games with mo2.
submitted by /u/_Swans_Gone[link] [comments]
Euro Truck Simulator 2 - running on Intel 8250 and UHD620 integrated graphics (mesa 26.2.0)
Almost done
So I made this for u so u can fix your shit when needed
Also made TUI if you because of some reason need to fix brightness colors from ssh.
submitted by /u/IronGh0st[link] [comments]
Diablo IV random freezes in cachyOS
Hi Linux gamers!
I'm getting gray hair before time and i'm getting desperate.
I'm trying to get Diablo4 running on Linux and it starts and works...for a while. Then randomly (can be 5 mins or 2 hours) the game stops responding. I can move my char around but i cannot attack anything nor click any objects. I cannot "Leave game" but i can "Exit game" without problems.
I recently (2 days ago) switched from Kubuntu to CachyOS as my PC is primarily for gaming and i've heard alot of positive things about CachyOS. (Issue was on Kubuntu too tho)
Some specs:
Operating System: CachyOS Linux
KDE Plasma Version: 6.6.4
KDE Frameworks Version: 6.26.0
Qt Version: 6.11.0
Kernel Version: 7.0.5-2-cachyos (64-bit)
Graphics Platform: Wayland
Processors: 20 × 12th Gen Intel® Core™ i7-12700KF
Memory: 64 GiB of RAM (62,6 GiB usable)
Graphics Processor: NVIDIA GeForce RTX 5070
Nvidia Driver Version: 595.71.05 (i dont recall which driver i was using on Kubuntu besides 595.something)
I'm using Faugus launcher and i've tried Proton-cachyOS / Proton EM / Proton GE - same issue.
I tried running it in X11 instead of Wayland - same issue
I've created dxvk.conf with correct memory values in the install-dir. Didnt help
I've disabled Raytracing and forced FPS to 60 + lowered overall graphics ingame to a mix of high/medium (default is Ultra) - didnt help
I've tried various launch-options in Faugus such as PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_WAYLAND=1 WINE_SIMULATE_WRITECOPY=1 - didnt help
I've forced D4 to run with DX11 instead of DX12 - didnt help
I've disabled HW ACC in Brave-browser and discord - didnt help
What "annoys" me the most is that on protondb Diablo IV is marked "Platinum" and most feedback is "Its running fine!"
One weird thing is last time it happend i tabbed out and wanted to browse something but brave (which has hardware acceleration on at the time) had problems rending the website when i was scrolling.
Any ideas? I feel like i'm running out of options - is it worth "downgrading" a nvidia-driver and how big is the risk that i'm gonna mess up my GUI? :) I'm pretty confident in "linux" but having Arch as a base is new to me
sorry for the long post
Thanks in advance!
submitted by /u/perjr[link] [comments]
Civ v issue
I have been trying to get civ v to work normally with proton ge on cachy os.
I have tried the latest proton ge, proton experimental and proton 10.4 and 9.3
It usually gets stuck on updating executable. I also tried clearing the Metadata for all so I don't really know what the issue is.
submitted by /u/HiddeHandel[link] [comments]
I have to login and verify my account EVERY TIME I open minecraft
I can't do this anymore its genuinely so annoying!
I have to verify my email or put my password in every time i open minecraft.
The reason is that when I open the launcher it always signs me out of it whenever I close the launcher so I have to reconnect my account
then I have to give the launcher access to my account every time is there no other way?
submitted by /u/Open-Impress2060[link] [comments]
Weird issues with UHD 620 and DXVK
So. Okay, first of all.
Whenever I run game with just WineD3D, all is well.
but. Latest DXVK? Weird out of order frame rendering (similar to that old nvidia on wayland issue) only when moving mouse
dxvk 2.5.2... Well, now frames don't render out of order, but.. there is a bit of glitching whenever moving the mouse.
Happens both under mesa 26.0.5, and mesa 25.3.6. Running Sway (Wayland)
So.. wanted to know if anyone else had that issue, and whether they managed to solve this issue.
submitted by /u/TheSapphicDoll[link] [comments]
Arknights: Endfield very long loading times
I was wondering if someone had an issue similar to mine with this game and managed to solve it.
Basic tech specs: RTX4070, i5 12400, 64GB RAM, using an SSD drive (doesn't matter if NTFS or btrfs partition, no difference), and distro is Nobara Linux. Running the game from Heroic Game Launcher with the latest DW-Proton, as other methods were even less playable.
The problem is that loading screens take a very long time (like around a minute even for a simple resource protocol space). Additionally, during said screens the game makes the entire system very choppy despite the resource monitor software claiming only 20-50% of CPU resources etc. are being used. As a result, I can't even really do much else while the loading is ongoing.
It wasn't like this with the initial release, which worked perfectly fine. I think it started with version 1.1 (the patch with the Tangtang banner.) Actual gameplay is still fine performance-wise, it's just that the loading screens make it annoying to do stuff like your dailies where you load into new areas a lot (or even reload the same area like with protocol spaces). The issue has persisted over various driver versions that have come out since then, as well. No similar issues with any other games so far.
It's also not a hardware issue, at least in the sense that in Windows it still works perfectly fine, but obviously I don't want to be booting there for one damn game every day.
submitted by /u/tvih[link] [comments]
How are Nvidia penguins faring these days?
For context I built my rig 1.5 years ago. It currently has 7800XT and is running smoothly.
But with AMD intentionally not giving FSR4 to RDNA3 users and talks that UDNA will bring FSR that can't be used on RDNA4..... I'm just sour on AMD. I can't buy stuff that becomes obsolete tomorrow.
I was browsing the second market and found an amazing deal on an RTX 4090.
Are Nvidia drivers on Linux any better today? And I'm not talking about the setup, that's the least of my worries.
How is the performance impact? RTX 4090 should give me at least a 50% performance boost in raster, and let's not even talk about RT
But that's pointless if translating DX12 via Proton and RT inefficiencies cost me 20-30%
submitted by /u/Final-Photograph1129[link] [comments]
No devices on boot
Whenever I boot into kde arch theres like a few seconds where the system feels like its warming up and starting to recognize the stuff on my pc. It takes a few seconds to recognize external hard drives, audio devices and network devices. Why is that happening and is there a way to make it faster?
submitted by /u/Last_Blacksmith_6297[link] [comments]
Scotty v8.3: un runtime adaptativo con modelo de campo resonante para gobernanza emergente de la CPU en Linux
Acabo de liberar Scotty v8.3, un runtime para Linux que gestiona el scaling governor de la CPU de forma autónoma. No usa reglas fijas: mantiene un campo resonante de 8 nodos cuyas interacciones determinan el governor más adecuado en cada momento. Además, monitorea la temperatura/uso de la GPU y perturba el campo para que el sistema migre naturalmente a performance cuando hace falta, sin que nadie le ordene hacerlo.
Está escrito en Python, es modular (core, resonance, topology, memory) e incluye protección térmica, control de procesos abusivos y memoria persistente. Lo probé en Manjaro KDE con Intel+NVIDIA.
Repo: https://github.com/maullo-tech/scotty
Licencia: GPL-3.0
Feedback bienvenido.
submitted by /u/maullo[link] [comments]
