Other News about gaming on Linux

Blurry hair death Stranding

Reddit Linux_Gaming - 23. März 2026 - 15:55

Why is it like this? I use 6800xt and cashyos

submitted by /u/Primary-Discussion19
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Give fascists the finger and a few bullets in Too Many F*cking Nazis

Gaming on Linux - 23. März 2026 - 15:21
You love taking down fascists right? Too Many F*cking Nazis is a fast and aggressive boomer shooter with roguelite elements and game-changing perks.

Read the full article on GamingOnLinux.

Chess blended with dungeon crawling, Below the Crown hits 1.0 on April 21

Gaming on Linux - 23. März 2026 - 15:14
From the devs of the excellent Duskers, Below the Crown is a glorious mix of chess blended with a dungeon crawler and the full release has been announced.

Read the full article on GamingOnLinux.

Classic haunted mansion puzzle adventure The 7th Guest is getting a full remake

Gaming on Linux - 23. März 2026 - 15:01
One missed from the other week is The 7th Guest Remake got announced, bringing the classic haunted mansion adventure into modern times.

Read the full article on GamingOnLinux.

Survival-crafting colony sim Oceaneers washes up onto Early Access shores in April

Gaming on Linux - 23. März 2026 - 14:53
One of the most interesting smaller survival games coming out soon is Oceaneers, that blends colony building with island hopping adventuring.

Read the full article on GamingOnLinux.

CS2 not working

Reddit Linux_Gaming - 23. März 2026 - 13:34

Hey, I have a problem with CS2 on a laptop with this specification:
OS: Arch Linux x86_64

Host: Inspiron 15 3525 (1.25.0)

Kernel: Linux 6.19.9-arch1-1

Uptime: 18 mins

Packages: 1137 (pacman)

Shell: zsh 5.9

Display (BOE0A8A): 1920x1080 in 16", 120 Hz [Built-in]

DE: KDE Plasma 6.6.3

WM: KWin (Wayland)

WM Theme: Breeze

Theme: Breeze (Dark) [Qt], Breeze-Dark [GTK2], Breeze [GTK3]

Icons: breeze-dark [Qt], breeze-dark [GTK2/3/4]

Font: Noto Sans (10pt) [Qt], Noto Sans (10pt) [GTK2/3/4]

Cursor: breeze (24px)

Terminal: konsole 25.12.3

CPU: AMD Ryzen 5 5500U (12) @ 4.06 GHz

GPU: AMD Lucienne [Integrated]

Memory: 4.17 GiB / 7.11 GiB (59%)

Swap: 1.76 GiB / 4.00 GiB (44%)

Disk (/): 96.48 GiB / 467.40 GiB (21%) - ext4

Battery (0x35,0x33,0x31,0x47,0x00,0x00,0x00): 81% [Charging, AC Connected]

Locale: en_US.UTF-8

I am attaching the logs:

log.txt [link]

submitted by /u/Left-Pay-4
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NVIDIA Highlights under Linux: Working! I did a thing...

Reddit Linux_Gaming - 23. März 2026 - 13:25

Since I switched to Linux for gaming, the thing i miss the most, is automatic capturing of NVIDIA Highlights when playing Hunt Showdown.

I tried to look for a solution to use NVIDIA Highlights online, but there was nothing I could find. I was not even sure, who I would need to ask or who would need to implement this (proton?).

With general coding experience, but no idea about C++ and Proton I sat down over the weekend with VSCode and ChatGPT to vibecode an idea I had: Overwrite the nvidia highlights SDK dll with a mocked version, that routes the triggered highlight event to gpu-screen-recorder.

I read some docs on the nvidia SDK, I knew proton can overwrite and debug dlls and running gpu-screen-recorder already can be triggered to automatically save a replay.

And after the weekend I can confirm: The idea is working.

I successfully tested it with: MK11, Uncharted Legacy of Thieves and Shadow of the Tomb Raider.

I refrained from testing it with multiplayer games, as I learnt along the way, that anti-cheat measures can be triggered from tampered DLLs. So I chickened out on the original idea.

MK11 was the first game that worked. For the others, some additional functions in the dll had to be mocked, that were not needed for MK11.

So the assumption is: some more iterations might be needed when testing with other games, too.

Here is, how it works in general:

The GfeSDK.dll in the game folder is replaced with the mocked version.

Once a highlight is triggered the DLL sends an UDP package to a listener, that sends a delayed signal to gpu-screen-recorder.

Setup:

  1. Replace GfeSDK.dll in gamefolder
  2. set runtime/debug options via start parameters in Steam
  3. Start gpu-screen-recorder via terminal
  4. Start listener via terminal
  5. Start game

This is link to the source code.

https://github.com/IceCodingGH/LinuxGfeHighlights

Compiling the dll is pretty easy. Description in the link.

Keep in mind: The whole code was written by AI and only guided be me, based on docs and debug logs. My goal was to see, if the idea is working in general. Also there are debug outputs, that could be removed but are useful atm. Also I couldn't get this working with gpu-screen-recorder-gui, thus the terminal version, which is working fine.

I am doing this post to see if there might be some "real" developers with interest in this idea, that's why I am sharing the source code.

Plus: There might be some more braver souls than me, who want to test this in other (multiplayer) games, too. If so: Use PROTON_LOG=1. With that you can find out pretty easily which function the game might be missing in the mock.

Have fun!

submitted by /u/IceCodes
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Chaos Cubed announced as another big update for Minecraft with a unique new mob

Gaming on Linux - 23. März 2026 - 13:09
While the Tiny Takeover game drop update hasn't released yet, Mojang are already announcing the next big update to Minecraft called Chaos Cubed.

Read the full article on GamingOnLinux.

Hypervisor on Linux for Denuvo games?

Reddit Linux_Gaming - 23. März 2026 - 12:57

Let's "Hypothetically" say I'm a filthy pirate that refuses to pay for multimillion companies and I want to play a Denuvo game with Hypervisor crack. Would it be possible on Linux?

submitted by /u/TheKaritha
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Minecraft Dungeons II announced for release in 2026

Gaming on Linux - 23. März 2026 - 12:55
Mojang revealed during the latest Minecraft Live that Minecraft Dungeons II is officially coming and quite soon too.

Read the full article on GamingOnLinux.

Thief-like open source game project The Dark Mod 2.14 released

Gaming on Linux - 23. März 2026 - 12:48
Inspired by the classic stealth game series Thief, the free and open source project The Dark Mod has a new release out.

Read the full article on GamingOnLinux.

Pixelation, Graininess, and Ghosting in-game

Reddit Linux_Gaming - 23. März 2026 - 11:52

I have Rx 6650 XT

ryzen 5 7500f

MSI g255f

I use proton GE 10.33

the hair and hairy thing look so pixelated and the NPCs on other games like RDR2 shadows and grace also look pixelated does anyone know how to fix that

submitted by /u/Asta_jjm
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D7VK version 1.6 gets improved vertex processing and VSync handling

Gaming on Linux - 23. März 2026 - 11:48
D7VK v1.6 is another impressive sounding release for the Direct3D 3, 5, 6 7 to Vulkan translation layer bringing further compatibility improvements for Linux.

Read the full article on GamingOnLinux.

GE-Proton 10-34 brings fixes for God of War Ragnarök, Assassin's Creed, Final Fantasy XIV

Gaming on Linux - 23. März 2026 - 11:37
GE-Proton 10-34 has arrived bringing even more gaming fixes for Linux / SteamOS, so here's all you need to know for the community-run compatibility layer.

Read the full article on GamingOnLinux.

HELP ME ... (Performance issues & input lag in God of War Ragnarök (CachyOS + Hyprland + RTX 3050 Ti))

Reddit Linux_Gaming - 23. März 2026 - 11:33

Hi everyone,

​I’m running an HP Omen 16 with the following specs:

​CPU: Intel Core i5-11th Gen

​GPU: NVIDIA RTX 3050 Ti Mobile

​RAM: 16GB

​OS: CachyOS (Hyprland WM + end4’s dots)

​Kernel: Linux-cachyos-bore

launche options of steam :

SteamDeck=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json PROTON_ENABLE_WAYLAND=1 PROTON_PRIORITY_HIGH=1 PROTON_USE_WOW64=1 DXVK_ASYNC=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 MANGOHUD=1 game-performance %command%

​I installed God of War Ragnarök via Steam using proton-cachyos-10.0. While my average FPS is around 50, the game feels incredibly unsmooth. The frame rates are extremely unstable—dropping to 20 FPS and sometimes spiking over 100 FPS—even though I have a frame rate cap enabled.

​I’m also experiencing severe input lag; when I press a button on my controller, there is a noticeable delay before the action happens in-game. Additionally, my performance overlay shows 0% GPU and VRAM utilization, which is very strange.

​My questions are:

​How can I fix these stability and input lag issues?

​What can I do to get better, more consistent performance on this setup?

​Would I get significantly better performance if I switched back to Windows for this specific game?

​Any help or optimization tips would be appreciated!

submitted by /u/NeitherSyllabub442
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Wine 11.5 released with support for Syscall User Dispatch on Linux

Gaming on Linux - 23. März 2026 - 11:30
Wine 11.5 has arrived with new bug fixes and features for running Windows apps and games on Linux, with a nice sounding compatibility improvement.

Read the full article on GamingOnLinux.

GE-Proton10-34 Released

Reddit Linux_Gaming - 23. März 2026 - 11:19

Proton:

  • update latest wine bleeding-edge
  • update latest dxvk
  • update latest dxvk-nvapi
  • update latest vkd3d-proton
  • update latest vkd3d
  • update latest FEX
  • import proton script game fixes from upstream
  • import aarch64 build changes from upstream

Protonfixes:

  • added protonfix for god of war ragnarok playstation sdk error
  • added protonfix to disable hidraw and enable sdl for gta v
  • added protonfix for GOG version of Oddworld: Stranger's Wrath HD
  • added protonfix for cpu topology for Assassin's Creed 1

Patches:

  • patches: Enable .exe dynamic relocation. For XIV specifically, this fixes issues with low address space being filled up by everyone and everything and, as a result, some plugins failing to apply their hooks and leaving the game in an unstable state.

New Features:

How these work:

You can now specify something like PROTON_WAYLAND_MONITOR=HDMI-A-1 to specify which monitor the wine-wayland driver uses when enabling wayland. Previously you could already do this using WAYLANDDRV_PRIMARY_MONITOR, but it wasn't documented. PROTON_WAYLAND_MONITOR is now an easier to remember envvar for setting that value. Additionally by default if no WAYLANDDRV_PRIMARY_MONITOR is set when enabling wine-wayland, GE-Proton will now attempt to use xrandr to detect the default primary monitor set by the desktop environment, and if found, display on that monitor, just like xwayland does.

submitted by /u/VoriVox
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Switched from Pop_Os to CachyOs o7

Reddit Linux_Gaming - 23. März 2026 - 11:00

Made the switch and everything works out of the box. No more weird in game mouse bug!! o7

Been enjoying my time using CachyOS and KDE

submitted by /u/xeroxgru
[link] [comments]

Gamesir G7 Pro no vibration

Reddit Linux_Gaming - 23. März 2026 - 10:54

Hi, has anyone working vibration with this controller? If so, what's your setup?

Everything works fine exept vibration. I tried it wired, with dongle and with bluetooth, always the same. I play on Steam where it's not recognised as a Xbox controller.

Firmware of dongle and contoller is up to date.

I found this and tried holding the Share + Menu button for 3 seconds:
1. Wired the controller reconnected but after that no change.
2. With dongle and bluetooth only the screenshot utility pops up (the share button alone always do that), no change of input mode, no vibration.

I also tried xone without success.

I use TUXEDO OS (based on Ubuntu 24.04) with kernel 6.17 and KDE Plasma 6.5 desktop. I also tried with CachyOS, exactly the same behavior there.

Connection via USB:

2026-03-23T10:43:22.512220+01:00 Monolith2 kernel: usb 7-1.4: new full-speed USB device number 14 using xhci_hcd 2026-03-23T10:43:22.636261+01:00 Monolith2 kernel: usb 7-1.4: unable to read config index 0 descriptor/all 2026-03-23T10:43:22.636278+01:00 Monolith2 kernel: usb 7-1.4: can't read configurations, error -71 2026-03-23T10:43:24.015218+01:00 Monolith2 kernel: usb 7-1.4: new full-speed USB device number 16 using xhci_hcd 2026-03-23T10:43:24.130244+01:00 Monolith2 kernel: usb 7-1.4: New USB device found, idVendor=3537, idProduct=1022, bcdDevice= 2.31 2026-03-23T10:43:24.130269+01:00 Monolith2 kernel: usb 7-1.4: New USB device strings: Mfr=0, Product=2, SerialNumber=0 2026-03-23T10:43:24.130271+01:00 Monolith2 kernel: usb 7-1.4: Product: GameSir-G7 Pro 2026-03-23T10:43:24.293224+01:00 Monolith2 kernel: input: GameSir-G7 Pro as /devices/pci0000:00/0000:00:08.3/00 00:08:00.4/usb7/7-1/7-1.4/7-1.4:1.0/0003:3537:1022.000B/input/input48 2026-03-23T10:43:24.294228+01:00 Monolith2 kernel: hid-generic 0003:3537:1022.000B: input,hidraw1: USB HID v1.10 Gamepad [GameSir-G7 Pro] on usb-0000:08:00.4-1.4/input0 2026-03-23T10:43:24.297220+01:00 Monolith2 kernel: hid-generic 0003:3537:1022.000C: ignoring exceeding usage max 2026-03-23T10:43:24.298231+01:00 Monolith2 kernel: input: GameSir-G7 Pro Keyboard as /devices/pci0000:00/0000:00:08.3/0000:08:00.4/usb7/7-1/7-1.4/7-1.4:1.1/0003:3537:1022.000C/input/input49 2026-03-23T10:43:24.385231+01:00 Monolith2 kernel: input: GameSir-G7 Pro Mouse as /devices/pci0000:00/0000:00:08.3/0000:08:00.4/usb7/7-1/7-1.4/7-1.4:1.1/0003:3537:1022.000C/input/input50 2026-03-23T10:43:24.386187+01:00 Monolith2 kernel: hid-generic 0003:3537:1022.000C: input,hiddev0,hidraw2: USB HID v1.10 Keyboard [GameSir-G7 Pro] on usb-0000:08:00.4-1.4/input1 2026-03-23T10:43:24.389828+01:00 Monolith2 mtp-probe: checking bus 7, device 16: "/sys/devices/pci0000:00/0000: 00:08.3/0000:08:00.4/usb7/7-1/7-1.4" 2026-03-23T10:43:24.389970+01:00 Monolith2 mtp-probe: bus: 7, device: 16 was not an MTP device 26-03-23T10:43:24.445880+01:00 Monolith2 mtp-probe: checking bus 7, device 16: "/sys/devices/pci0000:00/0000: 00:08.3/0000:08:00.4/usb7/7-1/7-1.4" 2026-03-23T10:43:24.445943+01:00 Monolith2 mtp-probe: bus: 7, device: 16 was not an MTP device submitted by /u/ostheimm
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