Other News about gaming on Linux

Steam terminal output keeps saying "failed to load driver: nvidia-drm" but all but 2 of my games run fine. Is this an issue I should chase?

Reddit Linux_Gaming - 26. April 2026 - 20:33

As per the title. I can't get "Fable Anniversary" or the older "Fable: The lost chapters" to launch in Steam. So tried to launch in terminal and the only error message was: failed to load driver: nvidia-drm coupled with glx: failed to create dri3 screen

All my other games work fine with high FPS etc and I wouldn't have even thought anything was wrong unless I went looking for it (other than the Fable game failing to start).

Is this something to worry about/shouldn't be happening?

submitted by /u/AlternativeNose1
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Thinking of switching to Arch

Reddit Linux_Gaming - 26. April 2026 - 19:49

For context, My Windows 11 is very unbloated/ optimized, I use AtlasOS, Did tweaks on some useless services and other stuff. Optimized Timer Resolution for my specific system, with all of this i managed to get to 91 Processes at startup, Everything is buttery smooth, Performance was never an issue to begin since i have a 4070 and a 7600x, but did all these tweaks anyway for a more responsive experience especially since im a competitive player, If i switch to Arch, will i have way better system, input latency be that much better?

I've heard that linux's pipewire thing has way more responsive audio latency compared to windows.

I've heard Arch is very customizable, and i just wonder how responsive my system can actually feel while gaming.

submitted by /u/Vinex_FPS
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say it anit so Joe

Gamers on Linux - 26. April 2026 - 19:35
Security Weekly - A CRA Resource The Security Weekly podcast network: technical segments, interviews with security luminaries, and the latest information security and hacking news! Engaging and informative podcast and video programming that has built awareness on emerging solutions and aligned sponsors with trusted... www.youtube.com

Elite Dangerous - Bazzite/CachyOS - Unable to get game post this compilation screen, causes crash after 30s and no compilation.

Reddit Linux_Gaming - 26. April 2026 - 19:31

Heyo guys, I have just switched over to Bazzite for my 30 days Linux challange and I tried running elite dangerous and I can't seem to get past this screen. I have tried it on CachyOS too but neither of the two yielded any differences. I have tried Proton 9.0.4, Proton 10, Proton Experimental, Proton11-beta, Proton CachyOS slr and Proton-GE.

Specs:
Ryzen 7 5700X
32GB Ram
Intel Arc B580

Yes, I know Intel battlemage support on Linux isn't the greatest, but I've seen on protonDB that people have gotten it to work on Linux but I'm not sure why it won't launch for my case. I have tried using gamemode, different flags and now am attempting to reinstall bazzite as I ran out of ideas and ran some command and corrupted my install...

submitted by /u/Puzzleheaded_Stick94
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Crimson Desert Ubuntu 26.04 Nvidia 5070ti Driver 595 Crashing

Reddit Linux_Gaming - 26. April 2026 - 19:29

Crimson Desert (1.04.02) worked with the Proton Hot Fix on Fedora 43 and Nvidia drivers 580. But When I moved to Ubuntu 26.04 and Nvidia drivers 595, the game now crashes right before the cube tunnel load screen.

I tested about 12 games in my Steam library and everything was working but Crimson Desert and Solasta 2 EA (I get an EU Brimstone Error). Elden Ring was also not launching, but Proton 8 fixed that one.

Anyone have any luck with Ubuntu 26.04 and Nvidia drivers 595 for Crimson Desert?

submitted by /u/hairymoot
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Spend a weekend to make a linux native build of my first indie game!

Reddit Linux_Gaming - 26. April 2026 - 19:10

Hello linux_gaming!

I finally got some time to create a native build of my game (no proton) and is now available on steam.

if you like indie rpg's feel free to give it a shot!

https://store.steampowered.com/app/2727890/Dr_Albs_Prodigy/

submitted by /u/SuperTinyStudios
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An overlooked issue with CachyOS

Reddit Linux_Gaming - 26. April 2026 - 18:45

While CachyOS is currently seeing a lot of hype for its performance. I started looking into the pros and cons of this operating system. And I came across some information that almost no one had mentioned in other reviews.
I believe that we in the Linux community should raise awareness of the issues users may encounter, especially when it comes to our data.

Here is the list:

  • Jurisdictional & Political Risks: The project's co-founder and lead architect, Vladislav Nepogodin (and another contributor Vasiliy Stelmachenok), is based in Russia. This makes the project subject to the "Yarovaya Law," which requires developers to cooperate with the FSB and provide access to data upon request.
  • Build Integrity Concerns: CachyOS lacks "reproducible builds." Since the lead architect has direct access to the build servers, there is a risk of malicious code being injected during compilation - a vulnerability that cannot be spotted by simply looking at the source code on GitHub.
  • Technical Instability: The distro includes experimental patches (like NTSYNC) and aggressive schedulers that even Valve engineers avoid due to risks of system deadlocks, micro-stutters, and potential memory corruption.
  • Ethical & Financial Issues: Donations via Patreon and Open Collective directly support developers residing in Russia, which means a portion of these funds contributes to the Russian state budget through taxes (VAT and income tax). (the budget spent on purchasing missiles and other weapons used to kill civilians in Ukraine. )
  • Infrastructure: Key mirrors are hosted on Russian services like Yandex, raising further concerns about the auditability of the delivery chain (vulnerabilities).

I highly recommend watching the author’s video yourself.
Since the video isn’t in English, I suggest using NotebookLM.
https://www.youtube.com/watch?v=stKrgHcyr8Q

I don’t think that those who said CachyOS is a good distribution are wrong. But it often happens that we lack certain information to get a more objective view of the world. I myself think CachyOS is an interesting project, but as long as such issues exist, we must highlight them to raise awareness within the Linux community.

submitted by /u/Defult-Name
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Help, I have Windows + Nobara Linux, can I use the Steam folder from Windows in Nobara?

Reddit Linux_Gaming - 26. April 2026 - 18:42

I have some pretty large games on Windows that would take a long time to re-download or transfer to the Nobara partition. How can I use the games from the Windows folder? I already scanned SteamApps on Windows from Nobara's Steam app, but it doesn't detect the games.

submitted by /u/STEREOzr
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WHAT CAN I DO TO GET FPS MY SPECS - i5 2400, 4gb ram, 128 gb ssd, no gpu, im using linux to get opengl support and play

Reddit Linux_Gaming - 26. April 2026 - 18:30

suggest me anything like mods,etc MY SPECS - i5 2400, 4gb ram, no gpu, im using linux to get opengl support and play

submitted by /u/Ok_Fennel4465
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Does anyone have experience with PES and Sider on Linux?

Reddit Linux_Gaming - 26. April 2026 - 18:20

As per the title.

I would like to know if Sider works correctly with PES 2021 on Linux

submitted by /u/Salvaju29ro
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I'm working on a game (made on and for Linux)

Reddit Linux_Gaming - 26. April 2026 - 18:14

CAMPFIRE STUDIOS

"A thousand tales wait.."

Karma: The Monster

Genre:

Soulslike

Platforms:

Windows (10,11): At release

Linux (Arch, Fedora, Ubuntu): At release

Mobile (Android, iOS): Later

System requirements (Windows):

4GB RAM

Intel Core Duo (2.00GHz)

Intel HD 520 (Integrated GPU)

HDD/SSD difference negligible

8GB HDD space required

System requirements (Linux):

2GB RAM

Intel Core Duo (2.00GHz)

Intel HD 4000 (Integrated graphics)

HDD/SSD Difference negligible

8GB HDD space required

Movement (Celeste-inspired):

Fluid platforming as a tool, not just traversal.

Combat (Hollow Knight-inspired):

Weighted, rhythmic combat fluidity.

Boss Design (Cuphead-inspired):

Multi-phase spectacles, readable but punishing patterns.

Artstyle:

Pixelart (64-bit)

Content:

18 stages

06 main bosses

12 mini-bosses

Playtime:

15-18 hours — Co-op playthrough

24 hours — Ideal playthrough

40+ hours — Realistic first playthrough

60 hours — Completionist playthrough

Difficulty:

Regular mode — Infinite respawns

Hardcore — 1 life, lose everything

Cheats:

Unlocked by collecting all collectibles

Mod Support:

Full mod support at launch

Estimated release date:

July 4, 2028

Estimated announcement date:

April 30, 2028

Detail:

A love letter to the Soulslike genre and Linux PC gaming community, Karma: The Monster is the first game of three expected releases in the Karma trilogy. The game offers a compelling story about karma, redemption and guilt where someone who caused tragedy returns to the tragedy. It has several plot twists and reveals. The movement and combat are very fluid. The game has a revolutionary feature— cinematic cutscenes in a 2D game. It builds a great atmosphere of ruins with this.

Storyline:

Opening:

Sound of a campfire burning in the background. Someone speaks up.

"Kids, wanna hear a story?"

The narrator's identity is a plot reveal later.

Setting:

It's a post-apocalyptic world. A nuclear fallout. Except instead of just nuclear weapons, there were experimental bioweapons added to the bombs made to turn whoever survived into short-living savages. The narrator speaks from a rebuilding civilization, around 40 years after the tragedy. The protagonist is returning to the site to "finish what he started".

Story:

The player knows nothing except that the protagonist is going to a nuclear wasteland and will have to fight. A mysterious opening. The protagonist moves through the ruins. They encounter a single survivor, hurt and dying. They rescue them — unknowingly, the protagonist is the monster these people have been running from. The president that pushed that red button. The survivor and protagonist go through the ruins, defeating and studying mutants. The protagonist seems to know far too much about the tragedy for a stranger, from their and the survivor's conversations. The survivor catches on... They make an excuse and quietly disappear, never to return. That was the narrator.

The narrator is now tracking clues. The player occasionally finds them discovering records of what happened — and slipping away just before the protagonist gets close. Think of this like Hornet in Hollow Knight leaving when the knight gets close. The protagonist continues fighting mutants and extreme variants throughout the ruins.

Eventually, the protagonist reaches a court of law. Something the generation of humanity that died in the fallout built.

"Hey, old friend."

"Does the air still taste like metal to you?"

It's the narrator.

He steps closer to the player...

"You haven't aged a day since your impeachment, have you? While everyone else was dying?"

"I'm your Karma...Mr. President...."

The narrator has pieced it all together. The protagonist killed everyone.

Karma bossfight begins. It is unwinnable. The player will die again and again. Eventually, they reach the end only for the the narrator to beat the protagonist down in an impossible QTE (quick-time event) with no way to prevent it.

And all of a sudden...

*Cut to family enjoying vacation*

*Bomb drops*

The protagonist's sins flash in front of their eyes.

The final beatdown:

"WHY DID YOU DO THIS?"

*Punch*

"YOU MONSTER."

*Punch*

"YOU PRESSED THE BUTTON. YOU DID IT WITH NO REMORSE."

*Punch*

"YOU.. YOU. KILLED. EVERYONE."

*Punch*

The ending of the game (after the beatdown) will show the declaration of independence.

"At the time of writing this... (2026)"

"On this day, 250 years ago, the United States came into existance — a utopia for freedom, liberty and equality."

"Make sure you don't have to see the events of this game happen in real life."

"This isn't about America. This is about the thousands of people that die every year to wars."

"#ChooseYourLeadersWisely"

"#2028BetterForTheWorld"

Black screen.

"To be continued..."

Credits roll.

"Inspired by true humans.."

—Ak (solo dev)

Expect a couple possible delays. The scale is MASSIVE but I've been working really quick.

submitted by /u/Intelligent-Mix-1359
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Protontricks stopped working after HDD /mnt directory "code name" changed

Reddit Linux_Gaming - 26. April 2026 - 17:41

I'm using Fedora

The error is: ``` Protontricks was closed due to the following error:

Traceback (most recent call last): File "/app/lib/python3.13/site-packages/protontricks/steam.py", line 277, in from_appmanifest name = app_state["name"] ~~~~~~~~~^ KeyError: 'name'

During handling of the above exception, another exception occurred:

Traceback (most recent call last): File "/app/lib/python3.13/site-packages/protontricks/cli/util.py", line 180, in wrapper return cli_func(self, args, *kwargs) File "/app/lib/python3.13/site-packages/protontricks/cli/main.py", line 168, in main command.execute() ~~~~~~~~~~~~~^ File "/app/lib/python3.13/site-packages/protontricks/cli/command.py", line 96, in execute self.populate_required_params() ~~~~~~~~~~~~~~~~~~~~~~~~~^ File "/app/lib/python3.13/site-packages/protontricks/cli/command.py", line 132, in populate_required_params self.populate_steam_apps() ~~~~~~~~~~~~~~~~~~~~^ File "/app/lib/python3.13/site-packages/protontricks/cli/command.py", line 244, in populate_steam_apps self.steam_apps = get_steam_apps( ~~~~~~~~~~^ steam_root=self.steam_root, steam_path=self.steam_path, steam_lib_paths=steam_lib_paths ) ^ File "/app/lib/python3.13/site-packages/protontricks/steam.py", line 1563, in get_steam_apps steam_app = SteamApp.from_appmanifest( manifest_path, steam_lib_paths=steam_lib_paths, steam_path=steam_path ) File "/app/lib/python3.13/site-packages/protontricks/steam.py", line 280, in from_appmanifest name = app_state["userconfig"]["name"] ~~~~~~~^ KeyError: 'userconfig'

Please include this entire error message when making a bug report. Environment:

Protontricks version: 1.14.1 Is Flatpak sandbox: True Is Steam Deck: False Is SteamOS 3+: False

Log messages:

Found Steam directory at /home/rikozn/.local/share/Steam Running inside Flatpak sandbox, version 1.16.6. Using default Steam Runtime at /home/rikozn/.local/share/Steam/ubuntu12_32/steam-runtime WINETRICKS environment variable is not available. Searching from $PATH. Steam library folder /mnt/e4bfce56-a71c-4f2d-b498-495bddec6187/SteamLibrary in Steam configuration does not exist Found 3 Steam library folders Steam library folder /mnt/e4bfce56-a71c-4f2d-b498-495bddec6187/SteamLibrary not found. Protontricks might not have access to the directory. ```

The current "code name" is "5a42a688-e275-4d9d-b9f1-8d647bc91679". I have already reinstalled Protontricks.

submitted by /u/Zeznon
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I'm making a game where you play as a cute goldfish jumping around bowls, and puddles... of your own making! - Barely Breathing

Reddit Linux_Gaming - 26. April 2026 - 15:56

Yes, the game has a native Linux build on Steam 😁 It also runs smoothly on the SteamDeck!

If the game looks interesting to you, feel free to try Demo for free: https://store.steampowered.com/app/4514070/Barely_Breathing/

Barely Breathing is a 3D Physics-based Puzzle/Platformer, where you play as a cute cozy goldfish jumping around pots, knocking over water glasses, to try and get out of the house.

submitted by /u/BarelyBreathingGame
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I added 12VHPWR/12V-2x6 power connector monitoring to LACT (Linux GPU tool)

Reddit Linux_Gaming - 26. April 2026 - 15:51

If you have an ASUS RTX 5090 Astral or Matrix (and possibly other high-end cards), the connector exposes per-pin current data via I2C. I added support for this in LACT with real-time display, historical graphs and a configurable alarm.

PR: https://github.com/NeedForSpeed73/LACT

Would love to know if this works on other cards. If you have an ASUS Astral/Matrix RTX 4090 or similar, try running
sudo i2cdetect -y

on your NVIDIA I2C buses and see if you get a device at address 0x2b.

P.S.: This PR is still waiting for review from the author of the original project, use it at your own risk.
P.P.S.: Code was written using Claude Sonnet 4.6, I'm not fluent in Rust at all.

submitted by /u/Need_For_Speed73
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CounterStrike 2 ~ 4:3 Stretched?

Reddit Linux_Gaming - 26. April 2026 - 15:32

Im using POP! OS on an AMD system. I am trying to:

use my 21:9 monitor to display CS2 in 4:3 stretched to 16:9... I know thats pretty niche but I was hoping some of the wizards in here could help.

I spent around 4 hours yesterday messing with launch commands using gamescope and just could not get it working. I was able to get 16:9 stretched to 21:9.. alternatively i can get the game to display 16:9 with black bars or 4:3 with black bars...

Any suggestions would be appreciated!

submitted by /u/mattbriers
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