Other News about gaming on Linux
If you value your free time don't install the Pegs X Stickers demo
Read the full article on GamingOnLinux.
Is there a way to disable "Allow Flipping" in NVIDIA X Server settings?
Hello everyone!
This option is enabled by default after each boot, if I wanna play I must manually come and uncheck it, otherwise my games always freeze on launch, is it possible to leave it unchecked permanently?
Thanks in advance.
submitted by /u/ElNikolai411[link] [comments]
Nexus Mods App project has been archived
https://github.com/Nexus-Mods/NexusMods.App
As per title; are there any actively maintained forks? I can't find any public posts by the nexus people either, does anyone have more info?
submitted by /u/ReserveGrader[link] [comments]
Expanded AMD HDMI 2.1 support is coming to Linux
Read the full article on GamingOnLinux.
WiVRn wouldn't run on my quest 3s without internet access...
WiVRn wouldn't run on my quest 3s without internet access, and I couldn't get internet sharing through my ethernet port working reliably. So this is my setup now...
submitted by /u/C0pycat042[link] [comments]
Linux gaming on CachyOS: which Proton versions should I use for these games?
Hello, this is my first post on Reddit and english isn't my main language, so please take it easy with me.
I'm switching to CachyOS Handheld on a laptop (because i really like the steamos interface) from Windows 11 because of privacy concerns, and I want to play my steam library there. I know there is a website called proton.db and i tried everything to run my games but i had no luck so it would be cool if you could help me :)
My question is: all of these games don't have native linux support so i need to use proton/wine, but i don't know how to use them; are these games playable with proton and with witch version of it?
- Star Wars Squadrons
- Star Wars Battlefront 2 Celebration Edition (new)
- The Crew 2
- Star Wars Jedi Fallen Order
- Battlefield 2042
- Battlefield 4
- Titanfall 2
- WRC 5
- R.E.P.O
Other question: will I have better or worse performance overall on linux than windows 11? what should i use as game start flags to upgrade performance and QoL?
Thank you!
My specs:
i9 12th HK
iGPU
32gb DDR4 2600
1tb SSD
submitted by /u/ScoobyDooITA[link] [comments]
None of my games on Steam will launch after I updated my Linux
Hi friends.
I'm using CachyOS Arch KDE with a GTX 1050 Ti.
I was playing Black Myth: Wukong several times until yesterday without any problems. I played it on Steam, as a non-Steam game installed in my Steam library, using Proton-CachyOS.
I always use Proton-CachyOS for all my games, whether they're Steam or non-Steam. They've always worked perfectly.
This morning I updated with "paru," and the packages I'll show below were updated. Now, when I launch any game, something called "Steam Linux Runtime 4.0" downloads, and none of my games start.
I've removed all the prefixes and restarted the game to recreate them, but none of my games will launch.
I know this happened because of the update, but I don't know what I broke.
This is the update I did today that broke something:
[2026-05-04T09:48:59+0200] [ALPM] upgraded wine-cachyos-opt (2:10.0.20260312-2 → 2:10.0.20260425-1) [2026-05-04T09:48:55+0200] [ALPM] upgraded wine (11.7-1 → 11.8-1) [2026-05-04T09:48:52+0200] [ALPM] upgraded vim (9.2.0388-1 → 9.2.0437-1) [2026-05-04T09:48:52+0200] [ALPM] upgraded vim-runtime (9.2.0388-1 → 9.2.0437-1) [2026-05-04T09:48:52+0200] [ALPM] upgraded qbittorrent (5.1.4-2 → 5.2.0-1) [2026-05-04T09:48:52+0200] [ALPM] upgraded proton-cachyos-slr (1:10.0.20260424-1 → 1:11.0.20260428-1) [2026-05-04T09:48:38+0200] [ALPM] upgraded openvpn (2.7.3-1 → 2.7.4-1) [2026-05-04T09:48:38+0200] [ALPM] upgraded onetbb (2022.3.0-4 → 2023.0.0-1) [2026-05-04T09:48:37+0200] [ALPM] upgraded noto-fonts (1:2026.04.01-1 → 1:2026.05.01-1) [2026-05-04T09:48:37+0200] [ALPM] upgraded linux-cachyos-lts-headers (6.18.20-1 → 6.18.26-1) [2026-05-04T09:48:32+0200] [ALPM] upgraded linux-cachyos-lts (6.18.20-1 → 6.18.26-1) [2026-05-04T09:48:29+0200] [ALPM] upgraded linux-cachyos-headers (6.19.10-1 → 7.0.3-1) [2026-05-04T09:48:24+0200] [ALPM] upgraded linux-cachyos (6.19.10-1 → 7.0.3-1) [2026-05-04T09:48:23+0200] [ALPM] upgraded libtool (2.6.0-4 → 2.6.0+r23+gb08cb0a0-1) [2026-05-04T09:48:23+0200] [ALPM] upgraded lib32-glib2 (2.88.0-1 → 2.88.1-1) [2026-05-04T09:48:22+0200] [ALPM] upgraded kpmcore (26.04.0-1 → 26.04.0-2) [2026-05-04T09:48:22+0200] [ALPM] upgraded gcc (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5-1) [2026-05-04T09:48:21+0200] [ALPM] upgraded ffmpeg (2:8.1-3 → 2:8.1.1-1) [2026-05-04T09:48:21+0200] [ALPM] upgraded vapoursynth (73-2 → 75-2) [2026-05-04T09:48:20+0200] [ALPM] upgraded srt (1.5.4-1 → 1.5.5-1) [2026-05-04T09:48:20+0200] [ALPM] upgraded sdl2-compat (2.32.66-1 → 2.32.68-1) [2026-05-04T09:48:20+0200] [ALPM] upgraded sdl3 (3.4.4-1 → 3.4.8-1) [2026-05-04T09:48:20+0200] [ALPM] upgraded lib32-curl (8.19.0-1 → 8.20.0-3) [2026-05-04T09:48:20+0200] [ALPM] upgraded lib32-gnutls (3.8.12-1 → 3.8.13-1) [2026-05-04T09:48:20+0200] [ALPM] upgraded lib32-gcc-libs (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08f a2c5-1) [2026-05-04T09:48:20+0200] [ALPM] upgraded glib2 (2.88.0-1 → 2.88.1-1) [2026-05-04T09:48:20+0200] [ALPM] upgraded libsysprof-capture (50.0-1 → 50.0-2) [2026-05-04T09:48:20+0200] [ALPM] upgraded cpupower (7.0.2-1 → 7.0.3-1) [2026-05-04T09:48:20+0200] [ALPM] upgraded btop (1.4.6-2 → 1.4.7-1) [2026-05-04T09:48:20+0200] [ALPM] upgraded bpf (7.0.2-1 → 7.0.3-1) [2026-05-04T09:48:20+0200] [ALPM] upgraded binutils (2.46-1 → 2.46+r70+g155188ea10a7-1) [2026-05-04T09:48:20+0200] [ALPM] upgraded curl (8.19.0-1 → 8.20.0-3) [2026-05-04T09:48:19+0200] [ALPM] upgraded gnutls (3.8.12-2 → 3.8.13-1) [2026-05-04T09:48:19+0200] [ALPM] upgraded gcc-libs (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5-1 ) [2026-05-04T09:48:19+0200] [ALPM] upgraded libquadmath (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c 5-1) [2026-05-04T09:48:19+0200] [ALPM] upgraded libobjc (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5-1) [2026-05-04T09:48:19+0200] [ALPM] upgraded libgomp (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5-1) [2026-05-04T09:48:19+0200] [ALPM] upgraded libgfortran (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c 5-1) [2026-05-04T09:48:19+0200] [ALPM] upgraded libatomic (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5- 1) [2026-05-04T09:48:19+0200] [ALPM] upgraded libubsan (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5-1 ) [2026-05-04T09:48:19+0200] [ALPM] upgraded libtsan (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5-1) [2026-05-04T09:48:19+0200] [ALPM] upgraded liblsan (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5-1) [2026-05-04T09:48:19+0200] [ALPM] upgraded libasan (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5-1) [2026-05-04T09:48:19+0200] [ALPM] upgraded libstdc++ (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5- 1) [2026-05-04T09:48:19+0200] [ALPM] upgraded libgcc (15.2.1+r604+g0b99615a8aef-1 → 16.1.1+r12+g301eb08fa2c5-1) submitted by /u/Hi7u7[link] [comments]
Neverness to Everness Lutris/Heroic Installation fails due to 'not enough diskspace'
Everytime i try to install the Game using Lutris/Heroic i get this issue when using Proton (DW-Proton or GE doesnt matter), even tho i have more than enough diskspace. Only when using Wine11 it works, however the game doesnt start using Wine11 and when i change back to DW-Proton it fails downloading again (theres always a small patch like 1MB or sum)
On steam via non-steam game and DW-Proton it works flawless. Is this a Bug in Heroic/Lutris/Umu or am i doing something wrong?
I already tried editing the disks via winecfg but it doesnt change anything, no matter if i try to install it directly into the mapped C drive of the prefix or in another dir
submitted by /u/NikIsHere_[link] [comments]
Linix Distros and Gaming with eGPUs
Just wanting to get an idea as to what distros people would sugest for this usecase and the process that is required for it to function. The gpu is an Nvidia RTX 2080 Super, so it will require Nvidia Drivers. The enclure uses Thunderbolt 3.
Currently hotswapping on Windows 11 has been great, but I do want to shift to linux on all of my computers.
What are people's suggestions and why?
submitted by /u/TemperatureIll8237[link] [comments]
Help using fsr 4.0 in games
Hi everyone, hoping to get some help as I'm very new to linux.
I've managed to get up and running and have been playing games without issue however I've noticed that games such as cyberpunk do not allow me to use FSR 4.0 despite having a compatible card.
I've used Proton plus to install Proton-GE (and have set that to be used within the steam properties) and am running mesa 25.2.8 according to glxinfo command.
On a 9060 xt 16gb, 5800x, 16gb ram. Linux - Mint
Probably missing a check box or something but if anyone could ell me I'd be massively grateful!!
Thank you in advance
submitted by /u/Orgazoids_Pool_Party[link] [comments]
Working on a VoiceAttack alternative for linux
Hello everyone :)
I've been getting back into Elite Dangerous recently and was rather ticked off when i found out i couldn't use VoiceAttack in any native capacity, Even more so, the new HCS Hub just doesn't work at all even if you do manage to get VA running inside the *same* wine prefix as ED.
So i've been working on my own little VA alternative, and while I can't integrate with HCS, i've built up a bit of a (currently rudimentary) process for generating character-level roleplay responses and integrating with LLM's and Text to speech services have hopefully found a way forward - Obviously, I'll never get our famous sci-fi actors on these services but that's a burden I'll have to bear.
At any rate, the google results for a Linux VA alternative are pretty sparse, so I thought I'd see if i could tackle something. So here's Voxari, I've MIT licensed it and apart from a few issues that I'm working on it's fairly stable (In my opinion).
Current Features
- Voice activated Macro's
- Profiles for logically categorizing binds between games etc.
- Categories within Profiles for Categorizing binds within the specific profile (Combat vs Camera)
- Ability to disable "Commands"/"Binds".
- Built in support for profile generation from your Elite Dangerous binds file.
- Binds file automatic binding updates - You update your bind in game, restart the game (As we need the binds file to be saved by ED) and Voxari automatically knows what the new binding is and how to use it.
- Mouse & Keyboard support.
- Joystick/Gamepad etc support via a virtual device proxy
- I haven't found a way to send events through the physical device registration, so we have a proxy instead, that creates a virtual device that acts as a passthrough for your joystick events, this allows me to trigger events as needed and pass them into the game (or whatever is active at the time), this unfortunately means you need to rebind all your joystick binds in Elite to trigger a joystick bind.
- On the plus side, you can actually name the virtual device so if you have 2 identical flight sticks for a HOSAS you can name them "Left Stick" and "Right Stick".
- Does require the proxy to be running BEFORE ED is open else ED can pick up both the physical and the virtual proxy when using binds.
- LLM Linked Generation
- Integrations into OpenAI (Bring your own key), Gemini (Bring your own key) and local ollama.
- Character system
- Define characters within your profile and attach them to specific commands, allowing for different voices per command.
- Links into LLM generation for more immersive, roleplay style character responses
- Provide a system prompt which is shared between all characters something like (You are part of a crew member aboard the trading vessel Montmore in the Elite Dangerous universe. Responses are 1-2 sentences, suitable for TTS playback. Stay in character. Use only facts from the provided situation context. Never narrate stage directions or break the fourth wall.)
- Each character gets their own character prompt.
- Each character has a list of "Example outputs" for helping calibrate the LLM with examples.
- You can set which commands can generate responses via LLM.
- Speech to text
- Handled by Vosk with a fuzzy matching system and confidence threshold.
- LLM integration is supported and can be used to help boost the matching within more contextual scenarios.
- Text to speech
- Handled by Piper - local, free, neural voices - Not the greatest, but not the worst.
- Has integration into ElevenLabs (Bring your own key) for better voices
- Supports ElevenLabs V3 with audio tags for more natural responses with laughing, whispers etc.
It's still a bit rough around the edges, but i'm really just kind of hoping that it might benefit others too :)
submitted by /u/Bodacious_Banana1[link] [comments]
Performance on Intel Arc igpu
Hello,I got Lenovo yoga slim 7i AE with ultra 5 226v and arc 130v GPU today.
Now I wanna ask if intel improved Thier igpu performance on Linux now since I heard that intel arc drivers kinda sucks in linux
submitted by /u/NoNameMan1231[link] [comments]
Regarding Bazzite and other immutable distro's
What made you switch to, or switch away from Bazzite? (or some other atomic distro)
I just jumped from Windows to Bazzite and I was just wondering the pros and cons of staying on it in the long term vs some other open but stable distro. I don't like installing all my stuff again and again.
I mainly use my pc for gaming (obviously) and some video editing but I wonder if in the future something like having to install a bit more niche piece of software or game modding is going to be a pain because of the atomic nature of the OS.
submitted by /u/King_Ferdinand1[link] [comments]
Good sports games that is not EA?
As we all know, EA is a terrible company both in general but especially for Linux gamers.
So what are some good (realistic/simulator) sports games that is not EA and plays good on Linux?
submitted by /u/DrDongSquarePants[link] [comments]
an anime game launcher not working
i installed lutris in arch then added genshin from lutris website (an anime game launcher version) then run it and downloaded whole game now when i tried to launch it it just closes the launcher wait for 1 to 2 second then launcher comes back nothing opens or happens please help
logs(taken from lutris):
lutris-wrapper: Genshin Impact
Started initial process 307902 from ./anime-game-launcher
Start monitoring process.
(process:307902): Adwaita-WARNING **: 13:09:58.880: Using GtkSettings:gtk-application-prefer-dark-theme with libadwaita is unsupported. Please use AdwStyleManager:color-scheme instead.
[2m2026-05-04T07:39:59.062157Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m
[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38
[2m2026-05-04T07:39:59.062169Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m
[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38
[2m2026-05-04T07:40:30.713433Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m
[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38
[2m2026-05-04T07:40:40.007516Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m
[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38
[2m2026-05-04T07:40:58.256469Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m
[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38
[2m2026-05-04T07:41:07.577126Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m
[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38
logs from terminal:
https://paste.gloriouseggroll.tv/?40f33ef6972d235e#22Ti57MsEozNjdTzAnHaxj1W71sWx5hGvFe7vJndUjGR
submitted by /u/saptak_maji[link] [comments]
Mouse points only to one direction in CS2
Hello, he is video what is happening:
https://www.youtube.com/watch?v=sTr6P1COFR0
as you can see problem is that my mouse is locked only to one direction, if I try to move mouse it will automatically center, only solution so far is restart CS / PC multiple times, so I would like to know how to fix it and what is happening.
If I try to run using Ge-Proton then it works but Valve Anti Cheat doesnt allow me to play Competitive games.
My specs:
Vulkan support: YES
Esync support: YES
Fsync support: YES
Wine installed: YES
Gamescope: YES
Mangohud: YES
Gamemode: YES
Steam: YES
In Flatpak: YES
[System]
OS:
Arch: x86_64
Kernel: 7.0.3-zen1-1-zen
Lutris Version: 0.5.22
Python Version: 3.13.13 (main, Nov 10 2011, 15:00:00) [GCC 15.2.0]
Desktop: GNOME
Display Server: wayland
[CPU]
Vendor: AuthenticAMD
Model: AMD Ryzen 5 4500 6-Core Processor
Physical cores: 6
Logical cores: 12
[Memory]
RAM: 31.1 GB
Swap: 32.0 GB
[Graphics]
Vendor: NVIDIA Corporation
OpenGL Renderer: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
OpenGL Version: 4.6.0 NVIDIA 580.142
OpenGL Core: 4.6.0 NVIDIA 580.142
OpenGL ES: OpenGL ES 3.2 NVIDIA 580.142
Vulkan Version: 1.4.321
Vulkan Drivers: NVIDIA GeForce GTX 1060 6GB (1.4.312)
[link] [comments]
Launching a game with a controller plugged in causes the game to disappear/crash?
This specifically happens with Overcooked 2 regardless of how i launch it but here's how i've launched it in this instance:
launch steam via terminal with steam command.
connect my Stadia controller via usb OR bluetooth.
launch Overcooked 2.
the game launches briefly, and then the window it launched in disappears.
If i close the game and do not plug in the stadia controller, the game launches fine- but as soon as i connect the controller the game disappears -- it doesn't move into the background it fully just goes away but steam says its still running.
This happens with Overcooked 2, it does not happen with Dead Cells.
I know no one else probably has a stadia controller but this line in the stacktrace really looks like the culprit:
` at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c>`
Anyone else ever have this happen? Weird game behavior apparently connected to UnityEngine when they plug in a controller?
The following output is logged to terminal:
Saving response to: /tmp/steamcDHdmP - 178 bytes steamwebhelper.sh[9345]: Starting steamwebhelper under bootstrap steamrt steam runtime via: /home/ru/.local/share/Steam/steamrt64/pv-runtime/steam-runtime-steamrt/_v2-entry-point steamwebhelper.sh[9345]: Starting steamwebhelper with steamrt steam runtime at /home/ru/.local/share/Steam/steamrt64/pv-runtime/steam-runtime-steamrt/_v2-entry-point Steam Runtime Launch Service: starting steam-runtime-launcher-service Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 9422 bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam exec ./steamwebhelper -nocrashdialog -lang=en_US -cachedir=/home/ru/.local/share/Steam/config/htmlcache -steampid=9305 -buildid=1777411435 -steamid=0 -logdir=/home/ru/.local/share/Steam/logs -uimode=7 -startcount=0 -steamuniverse=Public -realm=Global -clientui=/home/ru/.local/share/Steam/clientui -steampath=/home/ru/.local/share/Steam/ubuntu12_32/steam -launcher=0 -use_xcomposite_workaround --valve-initial-threadpool-size=8 --valve-enable-site-isolation --enable-smooth-scrolling --disable-gpu-compositing --disable-gpu --password-store=basic --log-file=/home/ru/.local/share/Steam/logs/cef_log.txt --disable-quick-menu --disable-component-update --gaia-url=http://disabled.invalid --disable-features=WinRetrieveSuggestionsOnlyOnDemand,SpareRendererForSitePerProcess,DcheckIsFatal,BlockPromptsIfIgnoredOften,ValveFFmpegAllowLowDelayHEVC Desktop state changed: desktop: { pos: 0, 0 size: 2560,1600 } primary: { pos: 0, 0 size: 2560,1600 } Caching cursor image for default, size 48x48, serial 8, cache size = 0 reaping pid: 9306 -- sh chdir "/home/ru/.local/share/Steam/steamapps/common/Overcooked! 2" ERROR: ld.so: object '/home/ru/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ru/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ru/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/ru/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Game Recording - would start recording game 728880, but recording for this game is disabled Adding process 10193 for gameID 728880 ERROR: ld.so: object '/home/ru/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Adding process 10194 for gameID 728880 Adding process 10195 for gameID 728880 Adding process 10196 for gameID 728880 pid 10282 != 10276, skipping destruction (fork without exec?) Adding process 10276 for gameID 728880 [S_API] SteamAPI_Init(): Loaded '/home/ru/.local/share/Steam/linux64/steamclient.so' OK. Found path: /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64 Mono path[0] = '/home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Managed' Mono config path = '/home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/etc' Preloaded 'ScreenSelector.so' Preloaded 'libCSteamworks.so' Preloaded 'libsteam_api.so' Unable to preload the following plugins: ScreenSelector.so libCSteamworks.so libsteam_api.so Logging to /home/ru/.config/unity3d/Team17/Overcooked2/Player.log 05/04 02:13:41 minidumps folder is set to /tmp/dumps 05/04 02:13:41 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20260428204037)/tid(10404) 05/04 02:13:41 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(10404) Setting breakpad minidump AppID = 728880 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198044206835 [API loaded no] Stacktrace: at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c> at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c> at InControl.UnityInputDeviceManager.QueryJoystickInfo () <0x0001c> at InControl.UnityInputDeviceManager..ctor () <0x000ae> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke (object,object[],System.Exception&) <0x00079> at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke (object,object[],System.Exception&) <0x00079> at System.Reflection.MonoCMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x001d3> at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x00040> at System.Reflection.ConstructorInfo.Invoke (object[]) <0x0004a> at System.Activator.CreateInstance (System.Type,bool) <0x001f3> at System.Activator.CreateInstance (System.Type) <0x00016> at System.Activator.CreateInstance<object> () <0x00028> at InControl.InputManager.AddDeviceManager<object> () <0x00028> at InControl.InputManager.SetupInternal () <0x00222> at InControl.InControlManager.Awake () <0x000c2> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> at (wrapper managed-to-native) UnityEngine.Object.Internal_CloneSingle (UnityEngine.Object) <0x00062> at (wrapper managed-to-native) UnityEngine.Object.Internal_CloneSingle (UnityEngine.Object) <0x00062> at UnityEngine.Object.Instantiate<object> (object) <0x00035> at GameObjectUtils.InstantiateOnParent (UnityEngine.GameObject,UnityEngine.Transform,bool) <0x0002d> at MetaEnvironmentFactory.Awake () <0x00046> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x9843a) [0x76342e09843a] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x45f5f) [0x763446245f5f] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11d) [0x7634462a5fed] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1d) [0x763446245e2d] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(abort+0x26) [0x763446228887] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9e414b] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0xd8c70) [0x76342e0d8c70] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x3713e) [0x76342e03713e] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x45f5f) [0x763446245f5f] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x1abb1c) [0x7634463abb1c] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x12bf52f] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa7c9d6] [0x40a045cb] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x3b296) [0x76342e03b296] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x76342e13dad4] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(mono_runtime_invoke_array+0x43b) [0x76342e141823] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x106779) [0x76342e106779] [0x40612f18] [0x40612800] [0x4060f4fe] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x3b296) [0x76342e03b296] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x76342e13dad4] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9a56c3] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa0824d] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9dbfd5] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9dd3ff] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9ddfd7] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa14b90] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa15181] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x5f8538] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x5f9a96] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa66059] [0x414743d1] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x3b296) [0x76342e03b296] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x76342e13dad4] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9a56c3] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa0824d] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9dbfd5] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9dd3ff] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9ddfd7] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa14660] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa14967] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x84b237] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x84c34d] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x84c90c] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x84d364] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x84df54] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x801bb2] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x45fa08] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x2a574) [0x76344622a574] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x87) [0x76344622a627] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x46d208] Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= reaping pid: 10404 -- gameoverlayui [2026-05-04 02:14:12] Background update loop checking for update. . . [2026-05-04 02:14:12] Checking for available updates... [2026-05-04 02:14:12] Downloading manifest: https://client-update.akamai.steamstatic.com/steam_client_ubuntu12 [2026-05-04 02:14:12] Manifest download: send request [2026-05-04 02:14:12] Manifest download: waiting for download to finish [2026-05-04 02:14:12] Manifest download: finished [2026-05-04 02:14:12] Download skipped by HTTP 304 Not Modified [2026-05-04 02:14:12] Nothing to doand my system info:
System: Host: FR4M3 Kernel: 6.17.0-23-generic arch: x86_64 bits: 64 compiler: gcc v: 15.2.0 Desktop: GNOME v: 49.0 tk: GTK v: 3.24.50 wm: gnome-shell dm: GDM3 Distro: Ubuntu 25.10 (Questing Quokka) CPU: Info: 12-core model: AMD Ryzen AI 9 HX 370 w/ Radeon 890M bits: 64 type: MT MCP arch: Zen 5 rev: 0 cache: L1: 960 KiB L2: 12 MiB L3: 24 MiB Speed (MHz): avg: 2013 min/max: 605/2000 boost: enabled cores: 1: 2013 2: 2013 3: 2013 4: 2013 5: 2013 6: 2013 7: 2013 8: 2013 9: 2013 10: 2013 11: 2013 12: 2013 13: 2013 14: 2013 15: 2013 16: 2013 17: 2013 18: 2013 19: 2013 20: 2013 21: 2013 22: 2013 23: 2013 24: 2013 bogomips: 95811 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: NVIDIA GB206M [GeForce RTX 5070 Max-Q / Mobile] vendor: Framework driver: nvidia v: 580.142 arch: Lovelace pcie: speed: 2.5 GT/s lanes: 8 ports: active: none empty: DP-9,eDP-2 bus-ID: c1:00.0 chip-ID: 10de:2d58 Device-2: Advanced Micro Devices [AMD/ATI] Strix [Radeon 880M / 890M] vendor: Framework driver: amdgpu v: kernel pcie: speed: 16 GT/s lanes: 16 ports: active: eDP-1 empty: DP-1, DP-2, DP-3, DP-4, DP-5, DP-6, DP-7, DP-8, Writeback-1 bus-ID: c2:00.0 chip-ID: 1002:150e temp: 43.0 C Device-3: Framework Laptop Webcam Module (2nd Gen) driver: uvcvideo type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 1-1:2 chip-ID: 32ac:001c Display: wayland server: X.org v: 1.21.1.18 with: Xwayland v: 24.1.6 compositor: gnome-shell driver: gpu: amdgpu display-ID: 0 Monitor-1: eDP-1 model: BOE Display NE160QDM-NZ6 res: 2560x1600 dpi: 188 diag: 407mm (16") API: EGL v: 1.5 platforms: device: 0 drv: nvidia device: 2 drv: radeonsi device: 3 drv: swrast gbm: drv: nvidia surfaceless: drv: nvidia wayland: drv: radeonsi x11: drv: radeonsi inactive: device-1 API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: amd mesa v: 25.2.8-0ubuntu0.25.10.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon 890M Graphics (radeonsi gfx1150 LLVM 20.1.8 DRM 3.64 6.17.0-23-generic) device-ID: 1002:150e display-ID: :0.0 Info: Tools: api: eglinfo,glxinfo gpu: nvidia-settings,nvidia-smi x11: xdriinfo, xdpyinfo, xprop, xrandr Audio: Device-1: NVIDIA driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 8 bus-ID: c1:00.1 chip-ID: 10de:22eb Device-2: Advanced Micro Devices [AMD/ATI] Radeon High Definition Audio [Rembrandt/Strix] vendor: Framework driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: c2:00.1 chip-ID: 1002:1640 Device-3: Advanced Micro Devices [AMD] Audio Coprocessor vendor: Framework driver: snd_acp_pci v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: c2:00.5 chip-ID: 1022:15e2 Device-4: Advanced Micro Devices [AMD] Family 17h/19h/1ah HD Audio vendor: Framework driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: c2:00.6 chip-ID: 1022:15e3 API: ALSA v: k6.17.0-23-generic status: kernel-api Server-1: PipeWire v: 1.4.7 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin(shout out to framework best laptop in the world)
submitted by /u/Needleworker-Fluid[link] [comments]
🐧LINUX vs WINDOWS Neverness To Everness | 🚀 Performance Test | Rx 580 2048sp + i7 4790
I made a comparison video, and honestly, the results were surprising—check it out and let me know what you think!
submitted by /u/Narcrop_[link] [comments]
