Other News about gaming on Linux
I built a free open-source reference site for all Linux Gaming flags & environment variables
I built a free open-source reference site for all Linux Gaming flags & environment variables
Sick of googling the same Proton/DXVK/Gamescope flags every time I set up a new game, I built a clean static site that centralizes everything in one place.
🔗 https://black0s.github.io/Linux-gaming-flags/
What's covered (200+ flags):
- Proton / Wine
- DXVK / Vulkan
- NVIDIA / OpenGL
- Wayland / X11 / Audio
- Gamescope / Upscaling (FSR, DLSS, NIS…)
- GameMode / CPU
- Wine DLL Overrides
- Steam Launch Options
- MangoHud / Overlay
- Mesa / AMD / Intel
Features:
- Live search with highlight across all flags and descriptions
- Filter by category
- One-click copy for every flag
- FR / EN language toggle
- Zero dependencies, fully static — works offline
It's open source and I'd love contributions. If you know a flag that's missing, a correction, or just a better description — PRs are open. The goal is to make this the go-to reference for the whole community, not just my personal cheatsheet.
GitHub: https://github.com/black0s/Linux-gaming-flags
Hope it saves someone a few DuckDuckGo searches 🐧
submitted by /u/AlphaX-S00999[link] [comments]
Trying to install Chaos Zero Nightemare I get this bug in the installer, any workaround?
Would someone please make sure my experimental game works on Linux?
If you're willing, please message me what your setup's like, how many screens you're using and if they're ultra-wides or if there's anything special about them and what kind of linux you'd be running it with and I'll send a key out or put the demo back up temporarily and send a link, not sure which I'll do yet.
Looking for gamers only, no gamedevs please (looking for the average joe's initial impression while making sure it'll work on linux)
submitted by /u/Significant-Snow-351[link] [comments]
The Double MO2 Gambit: How I finally conquered Skyrim/Nemesis on Linux (MCO/Precision/SCAR/XPMSSE)
To whoever this can help. I have went on a massive trip with modding on Linux/Ubuntu as my first time proper modding of skyrim and I must say what a ride. (I did mod Skyrim in the past, but we are talking 15 years back and not so heavy as it was impossible almost). But I want to write not about the ride, yet about a solution that I banged my head for some hours.
I used STL for the mo2 handling as I traversed from snap, then debian based installs and was faced with many issues. Yet STL "Steam tinker launch" created a good and stable ground.... But then my last problem, Nemesis engine. So below I summarize the process so it could help any on Linux fighting same battle.
What was actually happening. Whenever under STL when I launched Nemesis, he just wouldn't see my installed mods that needed patching. I tried many ways how to make it all visible to Nemesis, but was failing continuously. I even tried to bury Nemesis and go for Pandora, but that was just another headache. So I finally come up with a possible solution.
This is the "Double MO2 Gambit"—a specialized Linux workaround for when the standard Steam Tinker Launch (STL) or Protontricks methods fail to give 32-bit tools like Nemesis the DLL access or folder visibility they need.
The Double MO2 Gambit: A Linux Nemesis Guide When modding Skyrim on Linux, Nemesis often runs into a "VFS Blindness" or DLL error because Proton handles virtual file systems differently than Windows. This process bypasses those hurdles by creating a dedicated "Construction Site" environment.
Most important to have: - Spare prefix that has installed all necessary dlls, generally the vcrun2022 - proton, I use proton 9 that comes with steam.
Step 1: The Standalone MO2 Setup
- Instead of relying only on your main Steam MO2, you create a "Shadow" MO2 to act as the tool runner.
- Unpack a fresh MO2 .exe into a separate folder (e.g., ~/Games/MO2 Tool Builder).
- Point it to your existing mod, overwrite, and profile folders so it sees all your data.
- Add to Steam: Add this standalone ModOrganizer.exe as a Non-Steam Game. Here I am not sure if it really was necessary
Step 2: The Physical Bridge (Symlinks)
Nemesis is hardcoded to look for files in specific Data paths. We trick it into seeing your mods as if they are installed manually. 1. Nemesis Tool: Copy the Nemesis_Engine folder from your mod directory physically into your real Skyrim Special Edition/Data folder. 2. The Output Portal: Create a Symlink from your real Skyrim/Data/meshes/actor/character folder to a new mod folder in your MO2 directory (e.g., Nemesis_Output_Native). - Why? When Nemesis "writes" to the game, the files automatically teleport into a manageable MO2 mod. 3. The Mirror: Create a Nemesis_Mirror in Skyrim/Data pointing back to your mods folder as a fallback.
Step 3: The Terminal Power-Run
To give the standalone MO2 access to the Windows DLLs and the Proton environment it needs to process behavior files, launch it via the terminal. I used a spare prefix as the prefix for Skyrim was handled by STL, it didn't allow proton to bypass it. So my spare prefix had all dlls as it was my backupd from my time of snap version.
The Command (Adjust paths for your system):
export STEAM_COMPAT_CLIENT_INSTALL_PATH="/home/user/.local/share/Steam" && \ export STEAM_COMPAT_DATA_PATH="/home/user/.local/share/Steam/steamapps/compatdata/489830_FACTORY" && \ WINEPREFIX="/home/user/.local/share/Steam/steamapps/compatdata/489830_FACTORY/pfx" \ "/home/user/.local/share/Steam/steamapps/common/Proton 9.0 (Beta)/proton" run \ "/home/user/Games/MO2 Tool Builder/ModOrganizer.exe"
(Also using a dedicated _FACTORY compatdata folder prevents your main game prefix from getting cluttered. I did clutter a lot of them).
This command launches your MO2.
Step 4: The Nemesis Run
- Launch Nemesis from the standalone MO2 UI. 2. Update Engine: It should now reach 100% without DLL errors.
- Check Patches: Select your mods (MCO, Precision, SCAR, etc.).
- Launch Behavior Engine: It will process your animations (e.g., 1,000+) and write them directly into your symlinked output folder.
The Result You now have a "Baked" animation mod (Nemesis_Output_Native). You can close the terminal and the standalone MO2. Launch your game through your regular STL/Steam setup. Make sure your new Output mod is at the bottom of your load order.
For those interested. I run a modlist with a 1300 mods, including Community shaders, ELFX, many atmospheric, texture replacing mods. Quest lands, armors and quite some animation suite of mods, further is a classic jk's all and ryn's almost all. Now all is stable and works well. And no I don't use dyndolod, that would just be a new crusade which I am not willing to make yet 😂.
submitted by /u/Haunting-Engine-8533[link] [comments]
Current state of Ray Tracing on Linux?
How's Ray Tracing performance on Linux nowadays compared to Windows? I remember reading somewhere that new Mesa updates would try to lessen the gap in RT performance (specially for UE5) that was a couple months ago.
So what's it's current state? I'm planning on replacing my 7700xt for a 9070 (non XT) just for the better RT and FSR4 but if RT on Linux is still like 40 to 60% worst than on Windows then I really see no point.
Something about a PS5 pro having better results at RT than my PC wouldn't sit right with me lol
[link] [comments]
RE 9 traversal stutters?
I want to find out if its just me, or if its the game and others get it as well. For the most part the game is buttery smooth. I'm running a 9070xt and 7800x3d on Cachy os. Kernel 6.19.8 and Mesa 26.02. Whats happening is a very small but noticeable hitch when walking into new rooms. I'm in the first area of Wrenwood. Just killed the Chef. got into roulette room. Got east wing key. I use VRR and HDR but i didn't see a difference with them off.
submitted by /u/BuffaloGlum331[link] [comments]
Batman Arkham Asylum suffering from shader compilation stutters despite the steam precompiled shaders being enabled
The game is runing like crap i don't have the best spec in the town but it's decent enough for this game and steam has done the "shader precaching" thing but it still compiles shader and stutter i checked the dvxk shader cache folder it had like 1 file with 242.40 kb size and i am like 20 percent in the game i saw that the fossilized shader cache folder was indeed there and i had to wait about 15 mins for the vulkan shader to compile i have tried different proton ge version tried almost all the relevant suggestion at protondb nothing work it still stutters like crap here all the details cpu :
ryzen 3 3250u
Kernel: Linux 6.19.5-1-default
8 gb ddr4 ram
opensuse tumbleweed kde x11
nvme
GPU: AMD Radeon Vega 3 Graphics [Integrated]
i did check the benchmarks the game is supposed to run butter smooth on high (yes physx is off and i have it installed anyways cuz game won't boot without it for some reason ) i have even tried to turn of shader pre caching and turn it back on now it dosen't even re downloads and recompiles shader for the game did the directx 9 launch parameter thing and the radv launch parameter thing nothing helps
also as far as i remeber steam is installed via zypper from an rpm package or repo don't rem that
submitted by /u/Slight-Eye3111[link] [comments]
ayuda
holaa soy usuario de sober chromebook plus hp y osea busco ayuda por que tengo un error donde no puedo escribir en el buscador o en el chat pero el resto va normal,aparece el cursor me deja moverme con las teclas WASD lo unico que no me deja es escribir alguien sab solucionarlo?
submitted by /u/Gxlylo[link] [comments]
Frame generation for Java Minecraft?
Sorry if this has been asked alot, but from my googling, I am getting alot of mixed answers.
I got my nephew an old gaming PC I kind of Frankensteined together with alot of third party offhand parts for us to play Minecraft together. Had windows 11 before, very old hardware, so I didnt expect much in terms of Microsoft support and is slowly getting worse and more buggy (expected) and swapped him over to Bazzite today. I have a bit of Linux experience, but im in no ways an expert.
We relied heavily on Lossless Scaling on windows to do alot of heavy lifting for his games, and it seems that doesnt work on linux. Granted, default Bazzite so far is performing significantly better than windows for MC, and the other games I have tested on his dated hardware.
Is there really no frame generation software or techniques that can be applied to Minecraft (java) due to it being OpenGL?
submitted by /u/fpsb0b306[link] [comments]
R2L-Repack2Linux
My last post was made by AI because I don’t really write in English, but today I’m doing it myself.
I’m working on a Linux app focused on processing and repackaging Windows games into clean, ready-to-run Linux packages.
There are two main options:
• portable → just a normal game copy with a clean prefix + Wine already set up
• single-file portable → everything packed into one .sh installer file – you can send it to a friend and they just run it to install, super easy
It has a custom GUI, whole thing written in Rust + Iced.
The project is already pretty advanced, but still needs testing and some light optimization.
The whole point of this app is to automate almost everything down to just a few clicks – to show people that Linux isn’t actually slow or super complicated like some say 😄
If anyone wants the repo, just check my X profile – it’s all there: @HaYeXx4
I’m 110% into this project, doing it completely solo, but I really believe it’ll be useful for pretty much every Linux gamer out there.
Also – in the next few days I’ll upload the current stable version, because what’s there right now is still pre-alpha / early dev build or something like that.
Good night
submitted by /u/Key-Philosopher-3764[link] [comments]
Fanatec granturismo only works halfway
most work, but the force feedback and the additional "sticks" (these with the coloured rings) doesnt work. how can i fix this if possible. im using linux mint 22.3
submitted by /u/crysard[link] [comments]
How do I fix this?
For some reason in Team Fortress 2 the checkbox for joining a game that is in progress for MvM is a bunch of letters instead of a checkbox, how do I fix this? (Oh yeah and this is on Arch Linux btw)
submitted by /u/ckuz22[link] [comments]
FNAF 1-3 steam V-sync and resolution
I have no idea how these games are still in such an unstable state tbh.
But I can't find any fix for these games that's working for me, I tried the force pipeline thing in Nvidia settings, tried to use launch settings to force a resolution, and I launched the first game with all the different proton versions available.
And yet it's still got that crappy low res vertical line distortion and screen tearing.
Please, are there any other ways to fix these games?
submitted by /u/Gojifantokusatsu[link] [comments]
eu deveria voltar para o windows ou continuar no linux?
[link] [comments]
Linux Mint Faugus Panel Icons
Hi, I just started using Linux Mint 22.3 - Cinnamon, and installed the Faugus Launcher through the Software Manager to run Battle.net and WoW.
Everything works great, I only have one tiny irrational issue:
The panel icons show up as the Faugus icon, but other videos of people using Faugus have the proper respective icons for both Battlenet and WoW. My desktop/app menu shortcut icons show up correctly as the Battlenet one. I couldn't find any solution online, is there any way to get the proper icons showing on the panel? Thanks!
submitted by /u/taihena[link] [comments]
Denuvo is done for
CachyOs and Max Payne error
I had posted a reddit post earlier, but kind of became busy so couldnt respond, but I took some things from it, I didnt include my steps and error messages from Cachy OS. I been messing around with installing Max Payne On Lutris, the install went smoothly, its when I try to the launch the game, the first Error message that I get is this:
lutris-wrapper: Max Payne
Started initial process 3186 from /home/john/.local/share/lutris/runtime/umu/umu-run /home/john/Games/max-payne/drive_c/Program Files (x86)/Max Payne/MaxPayne.exe
Start monitoring process.
[umu.__main__:78] DEBUG: HOME=/home/john
[umu.__main__:78] DEBUG: LANG=en_US.UTF-8
[umu.__main__:78] DEBUG: LC_ADDRESS=en_US.UTF-8
[umu.__main__:78] DEBUG: LC_IDENTIFICATION=en_US.UTF-8
[umu.__main__:78] DEBUG: LC_MEASUREMENT=en_US.UTF-8
[umu.__main__:78] DEBUG: LC_MONETARY=en_US.UTF-8
[umu.__main__:78] DEBUG: LC_NAME=en_US.UTF-8
[umu.__main__:78] DEBUG: LC_NUMERIC=en_US.UTF-8
[umu.__main__:78] DEBUG: LC_PAPER=en_US.UTF-8
[umu.__main__:78] DEBUG: LC_TELEPHONE=en_US.UTF-8
[umu.__main__:78] DEBUG: LC_TIME=en_US.UTF-8
[umu.__main__:78] DEBUG: LOGNAME=john
[umu.__main__:78] DEBUG: PATH=/usr/local/bin:/usr/bin:/bin:/usr/local/sbin:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl
[umu.__main__:78] DEBUG: SHELL=/bin/fish
[umu.__main__:78] DEBUG: USER=john
[umu.__main__:78] DEBUG: XDG_RUNTIME_DIR=/run/user/1000
[umu.__main__:78] DEBUG: DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus
[umu.__main__:78] DEBUG: DEBUGINFOD_URLS=https://debuginfod.archlinux.org https://debuginfod.cachyos.org
[umu.__main__:78] DEBUG: DESKTOP_SESSION=/usr/share/wayland-sessions/plasma.desktop
[umu.__main__:78] DEBUG: DISPLAY=:0
[umu.__main__:78] DEBUG: GTK2_RC_FILES=/etc/gtk-2.0/gtkrc:/home/john/.gtkrc-2.0:/home/john/.config/gtkrc-2.0
[umu.__main__:78] DEBUG: GTK_RC_FILES=/etc/gtk/gtkrc:/home/john/.gtkrc:/home/john/.config/gtkrc
[umu.__main__:78] DEBUG: ICEAUTHORITY=/run/user/1000/iceauth_ZQyfIM
[umu.__main__:78] DEBUG: KDE_APPLICATIONS_AS_SCOPE=1
[umu.__main__:78] DEBUG: KDE_FULL_SESSION=true
[umu.__main__:78] DEBUG: KDE_SESSION_UID=1000
[umu.__main__:78] DEBUG: KDE_SESSION_VERSION=6
[umu.__main__:78] DEBUG: MAIL=/var/spool/mail/john
[umu.__main__:78] DEBUG: MANPAGER=sh -c 'col -bx | bat -l man -p'
[umu.__main__:78] DEBUG: MANROFFOPT=-c
[umu.__main__:78] DEBUG: MOTD_SHOWN=pam
[umu.__main__:78] DEBUG: PAM_KWALLET5_LOGIN=/run/user/1000/kwallet5.socket
[umu.__main__:78] DEBUG: PWD=/home/john
[umu.__main__:78] DEBUG: QT_WAYLAND_RECONNECT=1
[umu.__main__:78] DEBUG: SESSION_MANAGER=local/cachyos-x8664:@/tmp/.ICE-unix/1191,unix/cachyos-x8664:/tmp/.ICE-unix/1191
[umu.__main__:78] DEBUG: VIRTUAL_ENV_DISABLE_PROMPT=1
[umu.__main__:78] DEBUG: WAYLAND_DISPLAY=wayland-0
[umu.__main__:78] DEBUG: XAUTHORITY=/run/user/1000/xauth_plwEjk
[umu.__main__:78] DEBUG: XDG_CONFIG_DIRS=/home/john/.config/kdedefaults:/etc/xdg
[umu.__main__:78] DEBUG: XDG_CURRENT_DESKTOP=KDE
[umu.__main__:78] DEBUG: XDG_MENU_PREFIX=plasma-
[umu.__main__:78] DEBUG: XDG_SEAT=seat0
[umu.__main__:78] DEBUG: XDG_SEAT_PATH=/org/freedesktop/DisplayManager/Seat0
[umu.__main__:78] DEBUG: XDG_SESSION_CLASS=user
[umu.__main__:78] DEBUG: XDG_SESSION_DESKTOP=KDE
[umu.__main__:78] DEBUG: XDG_SESSION_ID=2
[umu.__main__:78] DEBUG: XDG_SESSION_PATH=/org/freedesktop/DisplayManager/Session1
[umu.__main__:78] DEBUG: XDG_SESSION_TYPE=wayland
[umu.__main__:78] DEBUG: XDG_VTNR=2
[umu.__main__:78] DEBUG: XKB_DEFAULT_LAYOUT=us
[umu.__main__:78] DEBUG: _JAVA_AWT_WM_NONREPARENTING=1
[umu.__main__:78] DEBUG: MANAGERPID=1031
[umu.__main__:78] DEBUG: MANAGERPIDFDID=1032
[umu.__main__:78] DEBUG: INVOCATION_ID=b2bc5551da054bf9986868bd7e6d27e5
[umu.__main__:78] DEBUG: JOURNAL_STREAM=9:18527
[umu.__main__:78] DEBUG: SYSTEMD_EXEC_PID=1204
[umu.__main__:78] DEBUG: MEMORY_PRESSURE_WATCH=/sys/fs/cgroup/user.slice/user-1000.slice/user@1000.service/session.slice/plasma-plasmashell.service/memory.pressure
[umu.__main__:78] DEBUG: MEMORY_PRESSURE_WRITE=c29tZSAyMDAwMDAgMjAwMDAwMAA=
[umu.__main__:78] DEBUG: XDG_ACTIVATION_TOKEN=kwin-1
[umu.__main__:78] DEBUG: WEBKIT_DISABLE_DMABUF_RENDERER=1
[umu.__main__:78] DEBUG: PROTOCOL_BUFFERS_PYTHON_IMPLEMENTATION=python
[umu.__main__:78] DEBUG: __GL_SHADER_DISK_CACHE=1
[umu.__main__:78] DEBUG: __GL_SHADER_DISK_CACHE_PATH=/home/john/Games/max-payne
[umu.__main__:78] DEBUG: LD_LIBRARY_PATH=/usr/lib:/usr/lib32:/usr/lib/libfakeroot:/usr/lib64:/home/john/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/john/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gnu:/home/john/.local/share/lutris/runtime/steam/i386/lib:/home/john/.local/share/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu:/home/john/.local/share/lutris/runtime/steam/i386/usr/lib:/home/john/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:/home/john/.local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/home/john/.local/share/lutris/runtime/steam/amd64/lib:/home/john/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/john/.local/share/lutris/runtime/steam/amd64/usr/lib
[umu.__main__:78] DEBUG: WINEDEBUG=-all
[umu.__main__:78] DEBUG: DXVK_LOG_LEVEL=error
[umu.__main__:78] DEBUG: UMU_LOG=1
[umu.__main__:78] DEBUG: WINEARCH=win64
[umu.__main__:78] DEBUG: PROTONPATH=GE-Proton
[umu.__main__:78] DEBUG: WINE=/home/john/.local/share/lutris/runtime/umu/umu-run
[umu.__main__:78] DEBUG: WINEPREFIX=/home/john/Games/max-payne
[umu.__main__:78] DEBUG: WINEESYNC=1
[umu.__main__:78] DEBUG: WINEFSYNC=1
[umu.__main__:78] DEBUG: WINE_FULLSCREEN_FSR=1
[umu.__main__:78] DEBUG: DXVK_NVAPIHACK=0
[umu.__main__:78] DEBUG: DXVK_ENABLE_NVAPI=1
[umu.__main__:78] DEBUG: PROTON_BATTLEYE_RUNTIME=/home/john/.local/share/lutris/runtime/battleye_runtime
[umu.__main__:78] DEBUG: PROTON_EAC_RUNTIME=/home/john/.local/share/lutris/runtime/eac_runtime
[umu.__main__:78] DEBUG: PROTON_DXVK_D3D8=1
[umu.__main__:78] DEBUG: WINEDLLOVERRIDES=d3d8=n,b;d3dcompiler_33,d3dcompiler_34,d3dcompiler_35,d3dcompiler_36,d3dcompiler_37,d3dcompiler_38,d3dcompiler_39,d3dcompiler_40,d3dcompiler_41,d3dcompiler_42,d3dcompiler_43,d3dcompiler_46,d3dcompiler_47,d3dx10,d3dx10_33,d3dx10_34,d3dx10_35,d3dx10_36,d3dx10_37,d3dx10_38,d3dx10_39,d3dx10_40,d3dx10_41,d3dx10_42,d3dx10_43,d3dx11_42,d3dx11_43,d3dx9_24,d3dx9_25,d3dx9_26,d3dx9_27,d3dx9_28,d3dx9_29,d3dx9_30,d3dx9_31,d3dx9_32,d3dx9_33,d3dx9_34,d3dx9_35,d3dx9_36,d3dx9_37,d3dx9_38,d3dx9_39,d3dx9_40,d3dx9_41,d3dx9_42,d3dx9_43=n;winemenubuilder=
[umu.__main__:78] DEBUG: WINE_LARGE_ADDRESS_AWARE=1
[umu.__main__:78] DEBUG: GAME_NAME=Max Payne
[umu.__main__:78] DEBUG: GAME_DIRECTORY=/home/john/Games/max-payne
[umu.__main__:78] DEBUG: GAMEID=umu-default
[umu.__main__:78] DEBUG: PROTON_VERB=waitforexitandrun
[umu.__main__:78] DEBUG: LUTRIS_GAME_UUID=9eece6dd-0e08-4e7c-b630-6688f42c474d
[umu.umu_run:776] INFO: umu-launcher version 1.3.0 (3.14.3 (main, Feb 18 2026, 14:35:05) [GCC 15.2.1 20260209])
[umu.umu_run:782] DEBUG: Connecting to '1.1.1.1'...
[umu.umu_run:689] DEBUG: PROTONPATH is codename, defaulting to 'steamrt3'
[umu.umu_runtime:236] DEBUG: Local: /home/john/.local/share/umu/steamrt3
[umu.umu_proton:77] DEBUG: Sending request to 'api.github.com'...
[umu.umu_runtime:278] DEBUG: Existing install detected
[umu.umu_runtime:279] DEBUG: Using container runtime 'steamrt3' aka 'sniper'
[umu.umu_runtime:280] DEBUG: Checking updates for 'steamrt3'...
[umu.umu_runtime:324] DEBUG: Sending request to 'repo.steampowered.com/steamrt3/images/latest-public-beta/VERSION.txt?version=fJFfAjj9tBTZIdQDv2K-rQ' for 'VERSION.txt'...
[umu.umu_runtime:415] DEBUG: Acquiring file lock '/home/john/.local/share/umu/umu.lock'...
[umu.umu_runtime:417] DEBUG: Acquired file lock '/home/john/.local/share/umu/umu.lock'
[umu.umu_runtime:422] DEBUG: Released file lock '/home/john/.local/share/umu/umu.lock'
[umu.umu_runtime:337] INFO: steamrt3 is up to date
[umu.umu_proton:515] DEBUG: PROTONPATH not *-Latest, skipping
[umu.umu_proton:398] INFO: GE-Proton is up to date
[umu.umu_run:883] DEBUG: WINEPREFIX=/home/john/Games/max-payne
[umu.umu_run:883] DEBUG: GAMEID=umu-default
[umu.umu_run:883] DEBUG: PROTON_CRASH_REPORT_DIR=/tmp/umu_crashreports
[umu.umu_run:883] DEBUG: PROTONPATH=/home/john/.local/share/Steam/compatibilitytools.d/GE-Proton10-32
[umu.umu_run:883] DEBUG: STEAM_COMPAT_APP_ID=default
[umu.umu_run:883] DEBUG: STEAM_COMPAT_TOOL_PATHS=/home/john/.local/share/Steam/compatibilitytools.d/GE-Proton10-32:/home/john/.local/share/umu/steamrt3
[umu.umu_run:883] DEBUG: STEAM_COMPAT_LIBRARY_PATHS=/home
[umu.umu_run:883] DEBUG: STEAM_COMPAT_MOUNTS=/home/john/.local/share/Steam/compatibilitytools.d/GE-Proton10-32:/home/john/.local/share/umu/steamrt3
[umu.umu_run:883] DEBUG: STEAM_COMPAT_INSTALL_PATH=/home/john/Games/max-payne/drive_c/Program Files (x86)/Max Payne
[umu.umu_run:883] DEBUG: STEAM_COMPAT_CLIENT_INSTALL_PATH=
[umu.umu_run:883] DEBUG: STEAM_COMPAT_DATA_PATH=/home/john/Games/max-payne
[umu.umu_run:883] DEBUG: STEAM_COMPAT_SHADER_PATH=/home/john/Games/max-payne/shadercache
[umu.umu_run:883] DEBUG: FONTCONFIG_PATH=
[umu.umu_run:883] DEBUG: EXE=/home/john/Games/max-payne/drive_c/Program Files (x86)/Max Payne/MaxPayne.exe
[umu.umu_run:883] DEBUG: SteamAppId=default
[umu.umu_run:883] DEBUG: SteamGameId=default
[umu.umu_run:883] DEBUG: STEAM_RUNTIME_LIBRARY_PATH=/home/john/.local/share/lutris/runtime/steam/i386/lib/i386-linux-gnu:/usr/lib:/home/john/.local/share/lutris/runtime/steam/i386/usr/lib:/usr/lib64:/home/john/.local/share/lutris/runtime/steam/amd64/usr/lib/x86_64-linux-gnu:/home/john/.local/share/lutris/runtime/Ubuntu-18.04-i686:/home/john/.local/share/lutris/runtime/steam/i386/lib:/home/john/.local/share/lutris/runtime/steam/amd64/lib/x86_64-linux-gnu:/usr/lib/libfakeroot:/home/john/.local/share/lutris/runtime/steam/amd64/lib:/home/john/.local/share/lutris/runtime/Ubuntu-18.04-x86_64:/home/john/Games/max-payne/drive_c/Program Files (x86)/Max Payne:/usr/lib32:/home/john/.local/share/lutris/runtime/steam/amd64/usr/lib:/home/john/.local/share/lutris/runtime/steam/i386/usr/lib/i386-linux-gnu
[umu.umu_run:883] DEBUG: STORE=
[umu.umu_run:883] DEBUG: PROTON_VERB=waitforexitandrun
[umu.umu_run:883] DEBUG: UMU_ID=umu-default
[umu.umu_run:883] DEBUG: UMU_ZENITY=
[umu.umu_run:883] DEBUG: UMU_NO_RUNTIME=
[umu.umu_run:883] DEBUG: UMU_RUNTIME_UPDATE=
[umu.umu_run:883] DEBUG: UMU_NO_PROTON=
[umu.umu_run:883] DEBUG: RUNTIMEPATH=/home/john/.local/share/umu/steamrt3
[umu.umu_run:883] DEBUG: UMU_STEAM_GAME_ID=
[umu.umu_run:883] DEBUG: UMU_INVOCATION_ID=4c45ddadf7663c42a24d80f36e312756
[umu.umu_run:907] DEBUG: (PosixPath('/home/john/.local/share/umu/steamrt3/umu'), '--verb', 'waitforexitandrun', '--', PosixPath('/home/john/.local/share/umu/steamrt3/umu-shim'), PosixPath('/home/john/.local/share/Steam/compatibilitytools.d/GE-Proton10-32/proton'), 'waitforexitandrun', '/home/john/Games/max-payne/drive_c/Program Files (x86)/Max Payne/MaxPayne.exe')
[umu.umu_run:663] DEBUG: prctl exited with status: 0
ProtonFixes[3269] INFO: Running protonfixes on "GE-Proton10-32", build at 2026-02-16 15:28:04+00:00.
ProtonFixes[3269] INFO: Running checks
ProtonFixes[3269] INFO: All checks successful
ProtonFixes[3269] WARN: Game title not found in CSV
ProtonFixes[3269] INFO: Non-steam game UNKNOWN (umu-default)
ProtonFixes[3269] INFO: No store specified, using UMU database
ProtonFixes[3269] INFO: Using global defaults for UNKNOWN (umu-default)
ProtonFixes[3269] INFO: Non-steam game UNKNOWN (umu-default)
ProtonFixes[3269] INFO: No store specified, using UMU database
ProtonFixes[3269] INFO: No global protonfix found for UNKNOWN (umu-default)
Proton: /home/john/Games/max-payne/drive_c/Program Files (x86)/Max Payne/MaxPayne.exe
Proton: Executable a unix path, launching with /unix option.
wineserver: NTSync up and running!
err: DxvkInstance::createInstance: Failed to create Vulkan instance
err: Failed to initialize DXVK.
System.PlatformNotSupportedException: Video driver not supported
at Xalia.Sdl.WindowingSystem.Create () [0x0003e] in <f5846fdd7bd24a8b897e22093bdd4005>:0
at Xalia.Sdl.WindowingSystem.get_Instance () [0x00007] in <f5846fdd7bd24a8b897e22093bdd4005>:0
at Xalia.Ui.UiMain..ctor () [0x00027] in <f5846fdd7bd24a8b897e22093bdd4005>:0
at Xalia.MainClass.Init (Xalia.Gudl.GudlStatement[] config) [0x0001b] in <f5846fdd7bd24a8b897e22093bdd4005>:0
err: DxvkInstance::createInstance: Failed to create Vulkan instance
[umu.umu_run:667] DEBUG: Child 3190 exited with wait status: 0
Monitored process exited.
Initial process has exited (return code: 0)
All processes have quit
Exit with return code 0
So I try to install vulkan with sudo pacman -S vulkan-tools
warning: vulkan-tools-1.4.341.0-2.1 is up to date -- reinstalling
resolving dependencies...
looking for conflicting packages...
Package (1) Old Version New Version Net Change
cachyos-extra-v3/vulkan-tools 1.4.341.0-2.1 1.4.341.0-2.1 0.00 MiB
Total Installed Size: 1.92 MiB
Net Upgrade Size: 0.00 MiB
:: Proceed with installation? [Y/n]
I am a nooby so any more guidance would be appreciated it!
submitted by /u/Scorpion2000x777[link] [comments]
