Other News about gaming on Linux
Minecraft Story Mode Season 1 and 2 working 100% on Arch linux and Ubuntu.
It's not a port, it's playable via a MSM Launcher running on Proton. In the pictures I was running on a Arch Distro, but I already tested on Ubuntu and it worked too. Here's a simple guide:
1-Install the MSM-Launcher.zip in the recent releases in https://github.com/eman225511/MCSM-Launcher/releases/tag/1.1
2-Open your file explorer and extract the .zip folder.
3-Open your steam, then click on "Add a game" in the right down corner of the steam window, then click on "Add a Non-Steam Game", and in the window that appear click on "Browse...", find where you extracted the .zip file, open it, and select the launcher.exe, then click on "Add Selected Programs" on the on the steam tab.
4-After you clicked "Add Selected Programs" on the Add a non-steam game window, go to your library, then search launcher.exe, when you see it, click with the left click on it, and then click in properties, and then click on Compatibility, activate the "Forcethe use of a specific steam play compatibility tool", then choose "Proton Experimental" on the box that will appear below it, then you can close the window and launch the game.
5-In the launcher, click on the season you want to play, then click on "Download from archive.org" and "yes" to the next window that appear. You will need to wait until the download is done (for me it took 1 hour to download)
6-When the install is done, click on Play, and enjoy your game!
submitted by /u/Old-Level-6238[link] [comments]
Looking for a specific Game launcher
There are many options, but none of them can automatically add multiple games from one folder, so I have to do it manually. Any suggestions
submitted by /u/3ZOOZAZ[link] [comments]
Alt + tab = frozen screen
I use Linux Mint, and when I press Alt + Tab (or even when I don’t), my game freezes and only comes back temporarily if I press Alt + Tab again — which doesn’t really help because a few seconds later it freezes again. I’ve noticed this especially while playing DayZ, using Proton 9.0-4 through Steam, and I really don’t know what’s causing it or how to fix it.
submitted by /u/bargt19[link] [comments]
Is vram management still bad on nvidia in 2026
i wanted to know if there's any updates if they find the solution for vram management in nvidia because right now my system once the vram is full it just decreases the fps over time
submitted by /u/Sea-Abbreviations771[link] [comments]
Jedi survivor and the horrible EA launcher
I m launching through steam as I bought the game in steam.
The EA launcher starts normally from steam but then I get.
Any idea how to fix this? I tried proton GE latest, Proton experimental and hotfix.
submitted by /u/True_tomato_soup[link] [comments]
WineD3D is outperforming DXVK on my Intel iGPU (CachyOS)
Yo everyone,
I’ve been testing some stuff on CachyOS lately and I’m seeing something that honestly makes no sense based on everything I’ve read online.
I’m running Silksong (720p) through Lutris/Heroic using cachy-proton-slr, and here’s the Thing:
- WineD3D: I’m getting a solid 80-90 FPS. 'THE FPS FREAKIN' DROPPED CUZ I TOOK THE SCREENSHOT'
MangoHUD didn't work so i used this ugly thing
- DXVK: It struggling around 60-70 FPS. 'ALSO DROPPED A BIT'
Isn’t DXVK supposed to be the "holy grail" for Linux gaming? Is it normal for WineD3D to absolutely smoke it like this, or is something broken in my config?
Also, another weird thing—my GPU usage is sitting around 70-75% on Linux!
Back when I was on Windows 11, it was pinned at 95-100% and I was getting like 120 FPS at 720p.
Why is the GPU "chilling" on Linux while giving me these frames? Am I missing a setting or is this just how it is?
submitted by /u/Hultwl[link] [comments]
CS2 Hard Locking Within 10 Minutes
Not entirely sure what's causing this issue but the game will randomly freeze up shortly after starting the game. Once I freeze, I can't alt+tab nor alt+f4. I end up just forcing my laptop to shut off. I imagine the trigger is too many entities since joining a workshop aim training map worked some times but I'd join a match and would soon freeze up anyways.
System
- Distro: Linux Mint 22.3 Zena
- Kernel: 6.8.0-106-generic
- CPU: Intel Core i7-10750H
- GPU: GeForce RTX 3060 Mobile / Max-Q
- GPU Driver: 590.48.01 (Was on 580.126.09 might revert)
The compatibility would sometimes even pop-up an anti-cheat message when trying to join matchmaking. I used GE-Proton10-32, sniper, and 10.0-4. I have tried reinstalling, changing driver versions, verifying integrity, and many random solutions googling kept giving me hope for. I did use "> ~/cs2out.log 2> ~/cs2err.log" to create these ( https://pastebin.com/AG0FYrRS and https://pastebin.com/S0DPwFfS ) hoping that something within them would help but I couldn't spot anything specific. I did also hope the proton log would work but I believe that file gets created after the game closes but I have to force shut down so that never happens.
Other games do work. Played KCD2 for a couple hours last night and it ran as normal.
[link] [comments]
Prebuilt Gaming PC Manufacturers?
Hi all. Can anyone recommend a good manufacturer for a Linux gaming PC? I tried System 76 but had a bad experience and am looking for an alternative with my refund. I'd prefer something built specifically for Linux, but compatibility and the ability to customize are all I need. Thanks!
submitted by /u/bswalsh[link] [comments]
Can't play vrchat
Hello everyone, I used to play vrchat on steam using proton-experimental until a few weeks ago. Everything was working fine until today I try to play again and the game doesn't even launch. I tried reinstalling it and using different proton versions available on protonplus, but I get weird artifacts on my vr screens while the game looks fine on my monitor.
Please help me, I don't know how to fix this
Here are some specs you may find useful Cpu: Intel Core i9 11900kf Gpu: AMD Radeon rx 7900xt (20GB) Ram: 32GB DDR4 3200MHz VR: meta quest 3 (connect via cable using wivrn, as always) OS: cachyos (everything up to date)
submitted by /u/Volpe_YT[link] [comments]
NVIDIA PRIME offloading + GPU passthrough (no reboot) + Looking Glass setup
We have been messing around with a setup that combines NVIDIA PRIME offloading + VFIO passthrough + Looking Glass, and it ended up working better than I expected.
Current setup:
- Linux runs on AMD dGPU / iGPU by default
- NVIDIA GPU is used on-demand via PRIME (no monitor switching)
- Can start a Windows VM with full GPU passthrough without rebooting
- Looking Glass handles display (high refresh rate, clipboard, etc.)
Performance hit is small (~5% vs bare metal) and latency feels basically the same.
Main idea is dynamically rebinding the NVIDIA GPU between host and VM instead of dedicating it to one.
Video/demo:
https://www.youtube.com/watch?v=KDzlMwB48c4
Our full guide:
https://github.com/mikigal/linux-nvidia-prime-vfio-passthrough
[link] [comments]
Do you remember Piper? Well I made a new one
So, sometime ago after I was fired from my previous job I was messing around trying to port Piper to GTK4, however there were some constraints that annoyed me. Specially with Cambalache, which was the tool I was using for the UI. So I decided to experiment and, looking at the current design trends that a lot of software is following, I decided to rewrite the whole frontend for libratbag from scratch. I chose Tauri + Svelte for the new stack, specially since I'm also moving from Python to improve myself in Rust, which Tauri's backend side gave me a practical excuse to do. I called the app Twister, keeping the rodent naming thread that libratbag and Piper previously had going.
Svelte is pretty straightforward if you have some experience in webdev, and it made my development significantly easier. The project that began at the end of last year very very very slowly went so fast that I feel finally comfortable sharing it with you guys.
Being a Tauri application it does not follow server-side decorations (It pains me since I'm a GNOME simp) but the WebView layer makes that boundary hard to cross without abandoning the stack entirely, so it was a deliberate compromise in exchange for getting a modern-looking app that behaves like most of the better aspects of Windows configuration tools do. The mouse visual representations are currently borrowed from Piper's assets under their original license. It does have some rough edges, specially around the light theme and those visuals, and I'm looking to improve both in the near future.
Right now it is English only, however I'll begin adding localization to Portuguese and Italian in the next two weeks and I genuinely welcome contributions, specially since I'm focused on trying to get a job and the time I had is being gradually swallowed up by exhaustion in side jobs. Hopefully ya'll will like it. Any feedback is welcome.
Here are some screenshots:
And here is the Github repo for anyone interested in it:
https://github.com/niltonperimneto/twister
submitted by /u/niltonperimneto[link] [comments]
Faugus Launcher JSON error when creating prefixes (can’t create or detect prefixes)
Hey guys,
I’m having a weird issue with Faugus Launcher on Linux and I’m stuck.
The launcher opens normally, but when I try to create a prefix (or detect existing ones), it fails. Nothing gets created and existing prefixes don’t show up.
When I run it through the terminal, I get this error:
Error reading the JSON file: Expecting value: line 1 column 1 (char 0) Traceback (most recent call last): File "/app/bin/faugus-launcher", line 2253, in on_dialog_response games = json.load(f) ... json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)Hey guys,I’m having a weird issue with Faugus Launcher on Linux and I’m stuck.The launcher opens normally, but when I try to create a prefix (or detect existing ones), it fails. Nothing gets created and existing prefixes don’t show up.When I run it through the terminal, I get this error:Error reading the JSON file: Expecting value: line 1 column 1 (char 0) Traceback (most recent call last): File "/app/bin/faugus-launcher", line 2253, in on_dialog_response games = json.load(f) ... json.decoder.JSONDecodeError: Expecting value: line 1 column 1 (char 0)Does anyone know where Faugus stores its JSON config files or how to fully reset it?
Thanks in advance 🙏
submitted by /u/BarracudaManeira[link] [comments]
Discord + other Audio = bad quality/low bitrate?
Hi, I‘m relatively new to Linux and wondered why the quality of my Discord audio worsens, when I let other audio inputs play, like Spotify or when I played Osu!
My OS is Arch, I use PipeWire for audio and bluetooth headphones.
Thanks in advance, because I couldn‘t find others with similar issues.
submitted by /u/el_kappador[link] [comments]
I added SFTP transfers to my game save backup tool!
Following up on my previous posts (post 1 | post 2)
What's new:
- Remote save transfer over SFTP with upload and download support (with a filezilla style UI)
- Delete backup & Open Path to game save folder buttons
- Async save detection with refresh button
- A lot of code refactoring to improve maintainability
The SFTP feature lets you transfer saves between machines without relying on a launcher's built-in cloud sync, you can transfer your saves to anywhere now!
useful if you play the same game on multiple Linux or Windows setups. Does require SSH to be enabled of course.
edit: broken hyperlinks
submitted by /u/MXRCO007[link] [comments]
cant use hotkeys on obs while gaming
6.19.7-1-cachyos
kde plasma
im well aware that wayland doesnt let key presses be registered outside of the focused application, which made it so obs doesnt ever get the hotkeys i pressed for save replay, i used to use QT_QPA_PLATFORM=xcb obs to fix that, and it worked great, but after an update it just stopped working, now i cant open obs in x11, even with the command, obs opens but it is in wayland.
submitted by /u/A1cr-yt[link] [comments]
I can't seem to make the binding of isaac work
I have it on steam so I thought that would work since like every other games work
I tried removing the mods I had it didn't work
I removed the dlc and it doesn't work either
it just won't launch no matter what I do
so I have no idea what to do now
[link] [comments]
What's the Linux equivalent to Nvidia control panel vsync on/gsync on setup?
This is a very simple setup on Windows that's basically the ideal way to have everything set up in 99% of the cases. On Linux, CachyOS in particular, I'm finding so much conflicting information and there doesn't seem to be a consensus on any combination of options for this.
I've found a post claiming that forcing native wayland (I'm assuming by checking the box in Heroic launcher or adding PROTON_ENABLE_WAYLAND=1 in Steam) and enabling vulkan mailbox settings in Goverlay enables vsync system-wide, but this isn't the case and the vsync doesn't get forced on. Based on every combination of these settings and a few others I've found online, nothing actually forces vsync on in any game if in-game vsync is off, and the frames are uncapped without a cap.
Is there a way to enable vsync system-wide like you can with NVCP on Windows? Is that the ideal way of having Gsync/VRR working properly along with a framecap below native? Does the screen tearing option need to be unchecked in display config on the desktop? I don't know if I'm missing something obvious because this particular setup seems needlessly complex compared to Windows.
submitted by /u/Big-Resort-4930[link] [comments]
9070xt ray tracing not working?
Death Stranding 2 doesn't recognize my system as having support for RT, Crimson Desert crashes. DOOM Dark ages opens, but crashes before anything is actually rendered. I've tried updating my vkd3d dlls to the latest on github, but I can't get RT to work in ANY game. I'm starting to think it's my OS. Debian 13. Do I need to backport anything?
submitted by /u/Crabofwar22[link] [comments]
