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Wlan Linux Wifi Usb Adapter for Fedora ( and Mint), plug and play
I’m very close to getting Sonic Heroes with Reloaded II working - can’t load SH mods
For context, I’m running on Bazzite.
I’ve been able to get Sonic Heroes working:
Without mods
Via Reloaded II using a specific Launch Option
This is through using Steam and ProtonTricks.
I’m unable to get the mods such as the SH Essentials Graphics and Widescreen.
Is there something I’m missing?
submitted by /u/Standard-Ebb-9871[link] [comments]
Which version is better? Linux or windows with proton ?
I will download marvel rivals today but my internet is limited so i need some help I want todownload it and i heard there is a linux version so i hope some one used both I have bazzite specifically gnome on my laptop Asus tuf a15 fa507nur Rayzen 7 7435hs 16gb ram Rtx 4050 6gb vram
submitted by /u/Yaminary[link] [comments]
AC4 stuck at intro and does anyone know how to bypass UbiCon when launching the game?
It's just stuck there after launching it both on as Native and Proton. Also, does anyone know how to bypass the damn Ubi Connect? I really hate that they want me to log in or open the app everytime I want to play a game of theirs like Watch Dogs 2, thought I was safe at Linux but guess I'm not. I guess the only way to be safe from that malware is thru p*r*ting their games.
submitted by /u/sneaky_oxygen[link] [comments]
how do i make vortex work?
Vortex with wine won't work, vortex just downloaded it (so version 1.16.6) and wine version 10.0 (debian 10.0 repack 6)
wine vortex.exe spits this out:
010c:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
010c:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
logging started
info: Epic games launcher not found error=File not found.
info: steam not found error=File not found.
info: next step processing=undefined, nextStepId=undefined
info: next incomplete preset not yet set
[264:0311/073101.425:ERROR:net\base\network_change_notifier_win.cc:189] WSALookupServiceBegin failed with: 8
ALSA lib pcm_dmix.c:1000:(snd_pcm_dmix_open) unable to open slave
ALSA lib pcm_dsnoop.c:567:(snd_pcm_dsnoop_open) unable to open slave
01d4:err:ole:com_get_class_object class {7ab36653-1796-484b-bdfa-e74f1db7c1dc} not registered
01d4:err:ole:create_server class {7ab36653-1796-484b-bdfa-e74f1db7c1dc} not registered
01d4:err:ole:com_get_class_object no class object {7ab36653-1796-484b-bdfa-e74f1db7c1dc} could be created for context 0x5
01d0:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
01d0:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
01b4:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
01b4:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
[460:0311/073101.913:ERROR:net\base\network_change_notifier_win.cc:189] WSALookupServiceBegin failed with: 8
[432:0311/073102.270:ERROR:ui\gl\direct_composition_support.cc:745] DCompositionCreateDevice3 failed: No implementat. (0x80004001)
0150:err:combase:RoGetActivationFactory Failed to find library for L"Windows.Devices.Input.PenDevice"
010c:err:ole:com_get_class_object class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
010c:err:ole:com_get_class_object class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
010c:err:ole:create_server class {aa509086-5ca9-4c25-8f95-589d3c07b48a} not registered
010c:err:ole:com_get_class_object no class object {aa509086-5ca9-4c25-8f95-589d3c07b48a} could be created for context 0x17
0238:err:d3d:wined3d_context_gl_set_pixel_format wglSetPixelFormatWINE failed to set pixel format 3 on device context 000000000501005D.
0268:err:winediag:ntlm_check_version ntlm_auth was not found. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
0268:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
[612:0311/073104.106:ERROR:electron\shell\common\node_bindings.cc:427] Most NODE_OPTIONs are not supported in packaged apps. See documentation for more details.
[264:0311/073104.167:ERROR:third_party\crashpad\crashpad\client\crashpad_client_win.cc:869] not connected
[link] [comments]
VAC doesn't work on Proton
I find it quite interesting to know that Valve Anti-Cheat does not work on Proton builds of their games. I appreciate that the native versions exist but... they have some issues, and I wish I could just switch builds and be done with it but in order to join VAC servers I can't.
CS2 likes to leave giant core dumps on exit. Not a crash, a regular exit. I've mitigated it by setting a rule that truncates coredumps, but yeah. L4D2 needs the -vulkan launch option for me. TF2 pretty much just works ootb as does CS Source. But all these make me wonder why I can't just use the Proton build, since often it's more performant than native.
submitted by /u/Venylynn[link] [comments]
CPU Usage Fluctuates Causing Hitching
I installed Debian 13 stable and was testing some games. All was great until I tried helldivers 2. Randomly it will cause the cpu usage to drop and spike, as shown in the video. How can I fix this? I did not have this issue with Cachyos and it doesn't seem to happen with light weight games
Specs:
cpu: R7 5800x
gpu: rx6800
ram: 64gb ddr4
os: debian 13 trixie (kernel 6.12.73)
submitted by /u/cicada_lullaby[link] [comments]
Has anyone had success running iRacing or any game that uses easy anti cheat with proton
What's the best way to play the classic Resident Evil trilogy?
I wanted to play these games for the first time, but the official website to download the GOG versions (the only available official ones atm) says they aren't supporting Linux.
Is there a way around this or another way to play these games entirely for a Linux mint PC?
submitted by /u/Gojifantokusatsu[link] [comments]
Proton + Non-gaming software
Who has successfully run non-games through Steam, using Proton, by installing them as a "non-steam game"?
Im curious how often this works, and if its a practical alternative to Bottles/virtualization apps.
submitted by /u/Kodamacile[link] [comments]
NONE of my Steam games launch
Every game I try to launch through Steam crashes, no matter which version of Proton I seem to run it under. Can anyone help me?
I've included the system info and terminal/game logs in sections below.
inxi -xxACGSSystem:
Host: nobara-pc Kernel: 6.19.5-200.nobara.fc43.x86_64 arch: x86_64 bits: 64
compiler: gcc v: 15.2.1
Desktop: GNOME v: 49.4 tk: GTK v: 3.24.51 wm: gnome-shell dm: GDM
Distro: Nobara Linux 43 (GNOME Edition) base: Fedora 43
CPU:
Info: 12-core model: AMD Ryzen 9 3900X bits: 64 type: MT MCP arch: Zen 2
rev: 0 cache: L1: 768 KiB L2: 6 MiB L3: 64 MiB
Speed (MHz): avg: 4100 min/max: 563/4674 boost: enabled cores: 1: 4100
2: 4100 3: 4100 4: 4100 5: 4100 6: 4100 7: 4100 8: 4100 9: 4100 10: 4100
11: 4100 12: 4100 13: 4100 14: 4100 15: 4100 16: 4100 17: 4100 18: 4100
19: 4100 20: 4100 21: 4100 22: 4100 23: 4100 24: 4100 bogomips: 182407
Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a
ssse3 svm
Graphics:
Device-1: NVIDIA GA106 [GeForce RTX 3060] vendor: Micro-Star MSI
driver: nvidia v: 580.126.09 arch: Ampere pcie: speed: 16 GT/s lanes: 16
ports: active: DP-1,HDMI-A-1 empty: DP-2,DP-3 bus-ID: 07:00.0
chip-ID: 10de:2503
Device-2: Huawei UVC Camera driver: snd-usb-audio,uvcvideo type: USB
rev: 2.1 speed: 480 Mb/s lanes: 1 bus-ID: 3-3:4 chip-ID: 12d1:4321
Display: wayland server: Xwayland v: 24.1.9 compositor: gnome-shell
driver: gpu: nv_platform,nvidia,nvidia-nvswitch display-ID: 0
Monitor-1: DP-1 model: Dell P2014H res: 1600x900 dpi: 92
diag: 501mm (19.7")
Monitor-2: HDMI-A-1 model: LG (GoldStar) ULTRAWIDE res: 2560x1080 dpi: 97
diag: 730mm (28.8")
API: OpenGL v: 4.6.0 vendor: nvidia v: 580.126.09 glx-v: 1.4
direct-render: yes renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2
display-ID: :0.0
API: Vulkan v: 1.4.328 surfaces: N/A device: 0 type: discrete-gpu
driver: nvidia device-ID: 10de:2503 device: 1 type: cpu
driver: mesa llvmpipe device-ID: 10005:0000
API: EGL Message: EGL data requires eglinfo. Check --recommends.
Info: Tools: api: glxinfo,vulkaninfo gpu: lact, nvidia-settings,
nvidia-smi x11: xdriinfo, xdpyinfo, xprop, xrandr
Audio:
Device-1: NVIDIA GA106 High Definition Audio vendor: Micro-Star MSI
driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16
bus-ID: 07:00.1 chip-ID: 10de:228e
Device-2: Advanced Micro Devices [AMD] Starship/Matisse HD Audio
vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s
lanes: 16 bus-ID: 09:00.4 chip-ID: 1022:1487
Device-3: C-Media Blue Snowball driver: hid-generic,snd-usb-audio,usbhid
type: USB rev: 1.1 speed: 12 Mb/s lanes: 1 bus-ID: 1-2:2 chip-ID: 0d8c:0005
Device-4: Huawei UVC Camera driver: snd-usb-audio,uvcvideo type: USB
rev: 2.1 speed: 480 Mb/s lanes: 1 bus-ID: 3-3:4 chip-ID: 12d1:4321
Device-5: DisplayLink StarTech.com USB3SDOCKHDV
driver: cdc_ncm,snd-usb-audio type: USB rev: 3.2 speed: 5 Gb/s lanes: 1
bus-ID: 4-4.2:3 chip-ID: 17e9:4307
API: ALSA v: k6.19.5-200.nobara.fc43.x86_64 status: kernel-api
Server-1: JACK v: 1.9.22 status: off
Server-2: PipeWire v: 1.4.10 status: active with: 1: pipewire-pulse
status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin
4: pw-jack type: plugin
Launching Steam Through TerminalHere is the terminal output when I launched steam through the terminal. I noticed a lot of red text, here, but don't know how to fix it.
steam --PROTON_LOG=1
steam.sh[156629]: Running Steam on nobara 43 64-bit
steam.sh[156629]: STEAM_RUNTIME is enabled automatically
setup.sh[156691]: Steam runtime environment up-to-date!
steam.sh[156629]: Log already open
steam.sh[156629]: Steam client's requirements are satisfied
CProcessEnvironmentManager is ready, 6 preallocated environment variables.
[2026-03-10 22:43:59] Startup - updater built Mar 9 2026 23:18:06
[2026-03-10 22:43:59] Startup - Steam Client launched with: '/home/johne/.local/share/Steam/ubuntu12_32/steam' '-srt-logger-opened' '--PROTON_LOG=1'
03/10 22:43:59 minidumps folder is set to /tmp/dumps
03/10 22:43:59 Init: Installing breakpad exception handler for appid(steam)/version(1773099986)/tid(156742)
CProcessEnvironmentManager is ready, 6 preallocated environment variables.
[2026-03-10 22:43:59] Process started with command-line: '/home/johne/.local/share/Steam/ubuntu12_32/steam' '-child-update-ui' '-child-update-ui-socket' '8' '-srt-logger-opened' '--PROTON_LOG=1'
03/10 22:43:59 minidumps folder is set to /tmp/dumps
[2026-03-10 22:43:59] Using update UI: console
03/10 22:43:59 Init: Installing breakpad exception handler for appid(steam)/version(0)/tid(156743)
[2026-03-10 22:43:59] Create window
[2026-03-10 22:43:59] Loading cached metrics from disk (/home/johne/.local/share/Steam/package/steam_client_metrics.bin)
[2026-03-10 22:43:59] Using the following download hosts for Public, Realm steamglobal
[2026-03-10 22:43:59] 1. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 400, source = 'update_hosts_cached.vdf'
[2026-03-10 22:43:59] 2. https://client-update.fastly.steamstatic.com, /, Realm 'steamglobal', weight was 900, source = 'update_hosts_cached.vdf'
[2026-03-10 22:43:59] 3. https://client-update.steamstatic.com, /, Realm 'steamglobal', weight was 1, source = 'baked in'
[2026-03-10 22:43:59] Verifying installation...
[2026-03-10 22:43:59] Verifying file sizes only
[2026-03-10 22:43:59] Set percent complete: 0
[2026-03-10 22:43:59] Set percent complete: -1
[2026-03-10 22:43:59] Set status message: Verifying installation...
[----] Verifying installation...
[2026-03-10 22:43:59] Verification complete
UpdateUI: skip show logo
[2026-03-10 22:43:59] Destroy window
Steam logging initialized: directory: /home/johne/.local/share/Steam/logs
[2026-03-10 22:43:59] ProcessNextMessage: socket disconnected
[2026-03-10 22:43:59] No more messages are expected - exiting
XOpenIM() failed, LANG = en_CA.utf8
XOpenIM() failed, LANG = en_CA.utf8/usr/share/themes/Adwaita/gtk-2.0/main.rc:733: error: unexpected identifier 'direction', expected character '}'
/usr/share/themes/Adwaita/gtk-2.0/hacks.rc:28: error: invalid string constant "normal_entry", expected valid string constant
XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xf5f31090
XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xf5f2f800
03/10 22:44:00 minidumps folder is set to /tmp/dumps
03/10 22:44:00 Init: Installing breakpad exception handler for appid(steamsysinfo)/version(1773099986)/tid(156751)
Running query: 1 - GpuTopology
Response: gpu_topology {
gpus {
id: 1
name: "NVIDIA GeForce RTX 3060"
vram_size_bytes: 13142851584
driver_id: k_EGpuDriverId_NvidiaProprietary
driver_version_major: 580
driver_version_minor: 126
driver_version_patch: 9
luid: 0
}
gpus {
id: 2
name: "llvmpipe (LLVM 21.1.8, 256 bits)"
vram_size_bytes: 3221225472
driver_id: k_EGpuDriverId_MesaLLVMPipe
driver_version_major: 26
driver_version_minor: 0
driver_version_patch: 1
luid: 0
}
default_gpu_id: 1
}
Exit code: 0
Saving response to: /tmp/steamgHjcAC - 104 bytes
steamwebhelper.sh[156757]: Starting steamwebhelper under bootstrap steamrt steam runtime via: /home/johne/.local/share/Steam/steamrt64/pv-runtime/steam-runtime-steamrt/_v2-entry-point
steamwebhelper.sh[156757]: Starting steamwebhelper with steamrt steam runtime at /home/johne/.local/share/Steam/steamrt64/pv-runtime/steam-runtime-steamrt/_v2-entry-point
Steam Runtime Launch Service: starting steam-runtime-launcher-service
Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 156929
bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
exec ./steamwebhelper -nocrashdialog -lang=en_US -cachedir=/home/johne/.local/share/Steam/config/htmlcache -steampid=156742 -buildid=1773099986 -steamid=0 -logdir=/home/johne/.local/share/Steam/logs -uimode=7 -startcount=0 -steamuniverse=Public -realm=Global -clientui=/home/johne/.local/share/Steam/clientui -steampath=/home/johne/.local/share/Steam/ubuntu12_32/steam -launcher=0 -use_xcomposite_workaround --valve-initial-threadpool-size=8 --valve-enable-site-isolation --enable-smooth-scrolling --disable-gpu-compositing --disable-gpu --password-store=basic --log-file=/home/johne/.local/share/Steam/logs/cef_log.txt --disable-quick-menu --disable-component-update --gaia-url=http://disabled.invalid --disable-features=WinRetrieveSuggestionsOnlyOnDemand,SpareRendererForSitePerProcess,DcheckIsFatal,BlockPromptsIfIgnoredOften,ValveFFmpegAllowLowDelayHEVC
boxtron: working dir: "/home/johne/.local/share/Steam"
boxtron: original command: ['/home/johne/.local/share/Steam/ubuntu12_32/../bin/d3ddriverquery64.exe']
boxtron: screen '0': 2560x1080
boxtron: screen '1': 900x1600
boxtron: selected screen '0'
boxtron: looking for sf2 file: /home/johne/.local/share/Steam/compatibilitytools.d/Boxtron v0.5.4/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /home/johne/.local/share/Steam/compatibilitytools.d/Boxtron v0.5.4/share/soundfonts/FluidR3_GM.sf2
boxtron: looking for sf2 file: /home/johne/.local/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /home/johne/.local/share/soundfonts/FluidR3_GM.sf2
boxtron: looking for sf2 file: /home/johne/.local/share/flatpak/exports/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /home/johne/.local/share/flatpak/exports/share/soundfonts/FluidR3_GM.sf2
boxtron: looking for sf2 file: /var/lib/flatpak/exports/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /var/lib/flatpak/exports/share/soundfonts/FluidR3_GM.sf2
boxtron: looking for sf2 file: /usr/local/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /usr/local/share/soundfonts/FluidR3_GM.sf2
boxtron: looking for sf2 file: /usr/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /usr/share/soundfonts/FluidR3_GM.sf2
boxtron: found soundfont: /usr/share/soundfonts/FluidR3_GM.sf2
boxtron: ignoring command: ['/home/johne/.local/share/Steam/ubuntu12_32/../bin/d3ddriverquery64.exe']
boxtron: error: Game not recognized as DOSBox compatible.
/usr/bin/zenity: symbol lookup error: /lib64/libappstream.so.5: undefined symbol: curl_url_cleanup
WARNING: Glycin running without sandbox.
Desktop state changed: desktop: { pos: 0, 0 size: 3460,1600 } primary: { pos: 900, 0 size: 2560,1080 }
Caching cursor image for default, size 24x24, serial 320, cache size = 0
boxtron: working dir: "/home/johne/.local/share/Steam"
boxtron: original command: ['/home/johne/.local/share/Steam/ubuntu12_32/../bin/d3ddriverquery64.exe', '-d3d12']
boxtron: screen '0': 2560x1080
boxtron: screen '1': 900x1600
boxtron: selected screen '0'
boxtron: looking for sf2 file: /home/johne/.local/share/Steam/compatibilitytools.d/Boxtron v0.5.4/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /home/johne/.local/share/Steam/compatibilitytools.d/Boxtron v0.5.4/share/soundfonts/FluidR3_GM.sf2
boxtron: looking for sf2 file: /home/johne/.local/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /home/johne/.local/share/soundfonts/FluidR3_GM.sf2
boxtron: looking for sf2 file: /home/johne/.local/share/flatpak/exports/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /home/johne/.local/share/flatpak/exports/share/soundfonts/FluidR3_GM.sf2
boxtron: looking for sf2 file: /var/lib/flatpak/exports/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /var/lib/flatpak/exports/share/soundfonts/FluidR3_GM.sf2
boxtron: looking for sf2 file: /usr/local/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /usr/local/share/soundfonts/FluidR3_GM.sf2
boxtron: looking for sf2 file: /usr/share/sounds/sf2/FluidR3_GM.sf2
boxtron: looking for sf2 file: /usr/share/soundfonts/FluidR3_GM.sf2
boxtron: found soundfont: /usr/share/soundfonts/FluidR3_GM.sf2
boxtron: error: DOSBox argument error: "unrecognized arguments: -d3d12"
/usr/bin/zenity: symbol lookup error: /lib64/libappstream.so.5: undefined symbol: curl_url_cleanup
roberta: working dir: "/home/johne/.local/share/Steam"
roberta: original command: ['/home/johne/.local/share/Steam/ubuntu12_32/../bin/d3ddriverquery64.exe']
roberta: screen '0': 2560x1080
roberta: screen '1': 900x1600
roberta: selected screen '0'
roberta: /home/johne/.local/share/Steam/ubuntu12_32/../bin
roberta: d3ddriverquery64.exe
roberta: ['/home/johne/.local/share/Steam/ubuntu12_32/../bin/d3ddriverquery64.exe']
roberta: working dir: "/home/johne/.local/share/Steam"
roberta: warning: unrecognized installation directory
Traceback (most recent call last):
File "/home/johne/.local/share/Steam/compatibilitytools.d/Roberta v0.1.0/run-vm", line 201, in <module>
main()
~~~~^^
File "/home/johne/.local/share/Steam/compatibilitytools.d/Roberta v0.1.0/run-vm", line 197, in main
run(run_cmd_line, wait=args.wait_before_run)
~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/johne/.local/share/Steam/compatibilitytools.d/Roberta v0.1.0/run-vm", line 162, in run
run_file(exe_path, exe, cmd_line)
~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/johne/.local/share/Steam/compatibilitytools.d/Roberta v0.1.0/run-vm", line 169, in run_file
run_scummvm()
~~~~~~~~~~~^^
File "/home/johne/.local/share/Steam/compatibilitytools.d/Roberta v0.1.0/run-vm", line 118, in run_scummvm
install_dir = install_dir.replace('\\ ', ' ')
^^^^^^^^^^^^^^^^^^^
AttributeError: 'NoneType' object has no attribute 'replace'
roberta: working dir: "/home/johne/.local/share/Steam"
roberta: original command: ['/home/johne/.local/share/Steam/ubuntu12_32/../bin/d3ddriverquery64.exe', '-d3d12']
roberta: screen '0': 2560x1080
roberta: screen '1': 900x1600
roberta: selected screen '0'
roberta: /home/johne/.local/share/Steam/ubuntu12_32/../bin
roberta: d3ddriverquery64.exe
roberta: ['/home/johne/.local/share/Steam/ubuntu12_32/../bin/d3ddriverquery64.exe', '-d3d12']
roberta: working dir: "/home/johne/.local/share/Steam"
roberta: warning: unrecognized installation directory
Traceback (most recent call last):
File "/home/johne/.local/share/Steam/compatibilitytools.d/Roberta v0.1.0/run-vm", line 201, in <module>
main()
~~~~^^
File "/home/johne/.local/share/Steam/compatibilitytools.d/Roberta v0.1.0/run-vm", line 197, in main
run(run_cmd_line, wait=args.wait_before_run)
~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/johne/.local/share/Steam/compatibilitytools.d/Roberta v0.1.0/run-vm", line 162, in run
run_file(exe_path, exe, cmd_line)
~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/johne/.local/share/Steam/compatibilitytools.d/Roberta v0.1.0/run-vm", line 169, in run_file
run_scummvm()
~~~~~~~~~~~^^
File "/home/johne/.local/share/Steam/compatibilitytools.d/Roberta v0.1.0/run-vm", line 118, in run_scummvm
install_dir = install_dir.replace('\\ ', ' ')
^^^^^^^^^^^^^^^^^^^
AttributeError: 'NoneType' object has no attribute 'replace'
pressure-vessel-wrap[158564]: E: Could not create copy "./bin/[" from "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/sniper_platform_3.0.20260119.200241/files/./5c/348873-1.bin" into "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/var/tmp-HJS8L3/usr": renameat: Input/output error
pressure-vessel-wrap[158589]: E: Could not create copy "./bin/[" from "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/sniper_platform_3.0.20260119.200241/files/./5c/348873-1.bin" into "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/var/tmp-2UM0L3/usr": renameat: Input/output error
pressure-vessel-wrap[158617]: E: Could not create copy "./bin/[" from "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/sniper_platform_3.0.20260119.200241/files/./5c/348873-1.bin" into "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/var/tmp-TPCDM3/usr": renameat: Input/output error
reaping pid: 156743 -- steam
pressure-vessel-wrap[158670]: E: Could not create copy "./bin/[" from "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/sniper_platform_3.0.20260119.200241/files/./5c/348873-1.bin" into "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/var/tmp-WIJ5L3/usr": renameat: Input/output error
pressure-vessel-wrap[158694]: E: Could not create copy "./bin/[" from "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/sniper_platform_3.0.20260119.200241/files/./5c/348873-1.bin" into "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/var/tmp-XD1HM3/usr": renameat: Input/output error
pressure-vessel-wrap[158720]: E: Could not create copy "./bin/[" from "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/sniper_platform_3.0.20260119.200241/files/./5c/348873-1.bin" into "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/var/tmp-Y648L3/usr": renameat: Input/output error
pressure-vessel-wrap[158746]: E: Could not create copy "./bin/[" from "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/sniper_platform_3.0.20260119.200241/files/./5c/348873-1.bin" into "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/var/tmp-GCV0L3/usr": renameat: Input/output error
pressure-vessel-wrap[158771]: E: Could not create copy "./bin/[" from "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/sniper_platform_3.0.20260119.200241/files/./5c/348873-1.bin" into "/run/media/johne/samsung_ssd/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper/var/tmp-54HDM3/usr": renameat: Input/output error
submitted by /u/Private_HughMan[link] [comments]
Prediction: Within 15 years, Microsoft will discontinue Windows in favor of a Windows themed Linux distribution.
My PXN v9 gen2 pedals are being read as an XBox controller in some games, but not all.
Hi, I've been convinced at gun point to get into racing games. I've bought a PXN v9 gen2, so I have a wheel, a set of pedals, and a shifter.
I'm noticing that in some games, the pedals are read as XBox controllers. I'm not sure which XBox, but XBox nonetheless.
Testing on Windows, the pedals read as Axis 3, 6, 7 in WRC 9.
So in V-Rally 4 (launched from Steam, Proton Experimental), my pedals are read as Axis 3, 6, and 7. This is consistent with NFS: Underground 2 (launched from Lutris). This should be intended.
In WRC 9, and WRC Generations (launched from Steam, various Proton versions), my pedals are read as Right Analog Stick Up, Right Analog Stick Left, and Axis 7. This wouldn't be much of an issue if scrolling isn't bound to the Right Analog Stick. Both Right Analog Stick inputs are read as the minimum value, which is negative - so the game registers a constant Right Analog Up.
I've tested on jstest-gtk, and evtest. Both read the value raw - value 0 when not pressed. sdl2-jstest is reading the wrong values - negative when not pressed.
I've tried using protontricks, running a cmd and entered control then disabling SDL, and disabling hidraw. When SDL is disabled, the prefix doesn't register the inputs, so that's left on. Disabling hidraw on V-Rally 4 makes the inputs read as XBox controllers. Disabling hidraw doesn't do anything on WRC 9. I've tried doing the same with regedit, seen on the ArchWiki just in case. I've also used SDL_GAMECONTROLLER_IGNORE_DEVICES.
Calibrating it with jstest-gtk does nothing.
I've added udev rules, from the ArchWiki, letting the MODE be 0666, and then 0660. Both did nothing.
I've added hwdb entries as mentioned here.
Is there anything else I've yet to try or am I shit out of luck?
inxi -xxACGS gives me this
System: Host: redacted Kernel: 6.18.13-arch1-1 arch: x86_64 bits: 64 compiler: gcc v: 15.2.1 Desktop: KDE Plasma v: 6.6.1 tk: Qt v: N/A wm: kwin_wayland dm: SDDM Distro: EndeavourOS base: Arch Linux CPU: Info: 6-core model: AMD Ryzen 5 3600 bits: 64 type: MT MCP arch: Zen 2 rev: 0 cache: L1: 384 KiB L2: 3 MiB L3: 32 MiB Speed (MHz): avg: 2200 min/max: 2200/4208 boost: enabled cores: 1: 2200 2: 2200 3: 2200 4: 2200 5: 2200 6: 2200 7: 2200 8: 2200 9: 2200 10: 2200 11: 2200 12: 2200 bogomips: 86237 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 44 [Radeon RX 9060 XT] vendor: Sapphire driver: amdgpu v: kernel arch: RDNA-4 pcie: speed: 32 GT/s lanes: 16 ports: active: HDMI-A-1,HDMI-A-2 empty: DP-1,Writeback-1 bus-ID: 0b:00.0 chip-ID: 1002:7590 Display: wayland server: X.org v: 1.21.1.21 with: Xwayland v: 24.1.9 compositor: kwin_wayland driver: X: loaded: amdgpu unloaded: modesetting,radeon alternate: fbdev,vesa dri: radeonsi gpu: amdgpu d-rect: 3840x2160 display-ID: 0 Monitor-1: HDMI-A-1 pos: bottom-l model: Acer VG240Y res: 1920x1080 hz: 75 dpi: 93 diag: 604mm (23.8") Monitor-2: HDMI-A-2 pos: top-right model: LG (GoldStar) FULL HD res: 1920x1080 hz: 75 dpi: 102 diag: 551mm (21.7") API: EGL v: 1.5 platforms: device: 0 drv: radeonsi device: 1 drv: swrast gbm: drv: kms_swrast surfaceless: drv: radeonsi wayland: drv: radeonsi x11: drv: radeonsi API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 26.0.1-arch1.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 9060 XT (radeonsi gfx1200 ACO DRM 3.64 6.18.13-arch1-1) device-ID: 1002:7590 display-ID: :1.0 API: Vulkan v: 1.4.341 surfaces: N/A device: 0 type: discrete-gpu driver: mesa radv device-ID: 1002:7590 Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor wl: wayland-info x11: xdpyinfo, xprop, xrandr Audio: Device-1: Advanced Micro Devices [AMD/ATI] Navi 48 HDMI/DP Audio driver: snd_hda_intel v: kernel pcie: speed: 32 GT/s lanes: 16 bus-ID: 0b:00.1 chip-ID: 1002:ab40 Device-2: Advanced Micro Devices [AMD] Starship/Matisse HD Audio vendor: Gigabyte driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 0d:00.4 chip-ID: 1022:1487 API: ALSA v: k6.18.13-arch1-1 status: kernel-api Server-1: sndiod v: N/A status: off Server-2: PipeWire v: 1.4.10 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin 4: pw-jack type: plugin
submitted by /u/c4nc3r113[link] [comments]
Can someone report their campaign map loading time for Total War: Rome 2?
I'm getting slower loading times than expected running Rome 2 on Linux. If someone could report the loading times they get when loading the grand campaign map it would be appreciated. Using openSUSE Tumbleweed, a 7800x3d, and 7900xt they are around 35-40 seconds for me.
Thanks!
submitted by /u/AntiqueComplaint2023[link] [comments]
Does linux will increase my fps if a switch from windows 10 to linux?
also i will code in this same shity pc, so programming its also a factor
submitted by /u/tzmoz[link] [comments]
Why is RetroArch so damn picky?
I've had a collection of ROMs build since the early aughts, going back to the days of Nesticle and ZSNES. I've rarely had problems with my ROMs until I switched to Linux full-time and started trying to use RetroArch for everything.
With that said...I feel like over half of my collection just fails to load in RetroArch for no discernible reason. The scan option fails to find half my ROMs when scanning directories, and even those that do, many of them won't launch. What I don't understand is why some of them fail even when I'm using cores that are based off emulators that used to happily load these same ROMs when I used the core as a standalone application on Windows.
I am sure this is super awesome when you've got everything sourced from GoodSets and all the hashes match...but what about when I've just got this slowly-cobbled together collection with unofficial dumps, translation patches applied, etc.? Is it possible to make RetroArch more permissive in what it chooses to load? Else, I really might just want to abandon the thing and look for some standalone Linux emulators...or heck, even Windows emulators I know would work, under wine.
submitted by /u/More_Coffee_Than_Man[link] [comments]
The Simpsons Hit & Run/Project Donut + Wine
This may be such a niche thing no one here has gotten it to work yet, but I figured it would be worth a shot to ask. I recently discovered a fan community called "Donut Team" that builds mods for the PC version of "The Simpsons Hit & Run". The main game was only released on Windows, and applying mods and bug fixes requires using a custom launcher called "Lucas' Simpsons Hit & Run Mod Launcher". What drew me to this project in particular is a full mod conversion of the game to create a new Futurama game, so I hope to find a way to get it playable on my Linux install.
I'm on Linux Mint 22.3, and I'm trying to get it running using Wine. If I install DX3D9 and .NET 3.5 into my default Wine prefix using Winetricks, I can get both the Launcher and the game itself bootable. Xpadneo even works to get my Xbox One controller usable with it. However, I'm still having a major stability issue. After the game runs for a few minutes all of the rendered graphics start flickering and breaking. Eventually it just freezes and crashes altogether, sometimes necessitating killing Wine from the terminal. I'll mention this is on a 64-bit prefix, as I can't seem to get Winetricks to install dll's into the 32-bit prefix I created.
Before it's suggested, my first attempt at this was using Proton and adding it as a Non-Steam game. I was able to get the Launcher to open this way, but the game itself wouldn't launch at all with any version of Proton.
If anyone here is well-versed in using Wine, I'd appreciate anyone interested in giving this a shot to report back on how to fix it.
submitted by /u/Majoraslayer[link] [comments]
Muvluv Photonmelodies does not start in lutris
OS: CachyOS (fully updated)
Hardware: RTX 4060, Ryzen 9 3900, B550M Aorus Elite MB
I have downloaded this visual novel through "alternate" means but can't make it open using neither Lutris nor Bottles. I have tried several wine versions (proton hotfix, proton GE...), installing and reinstalling C++ Visual Runtime, japanese locales but the result is always the same: Nothing happens at all.
Every other game I've tried works without any problems, but this specific visual novel does not work.
The logs show the following exit status:
[umu.umu_run:667] DEBUG: Child 119776 exited with wait status: 53
Monitored process exited.
Initial process has exited (return code: 13568)
All processes have quit
Exit with return code 13568
(System info in comments)
submitted by /u/Chernobaz[link] [comments]
