Other News about gaming on Linux
BEEP-8 – a tiny 4 MHz fantasy console that runs entirely in your Linux browser
I’ve been hacking on a small open-source side project called BEEP-8 and figured some of you on Linux might enjoy it.
The idea is: instead of shipping yet another native emulator, the whole “console” lives in your browser. Once the page has loaded you can play completely offline – no Wine, no Proton, no Steam, just static files in Firefox or Chromium.
What BEEP-8 is:
- A retro-style fantasy console that runs in any modern Linux browser
- CPU is an ARM-ish 4 MHz software core written in JavaScript
- Games and demos are written in C/C++ and cross-compiled to a compact ROM format
- Uses a tiny 16-colour PPU and simple sound chip emulation for that old console feel
- MIT-licensed, no ads, no tracking, no server component
Try it here (plays directly in the browser):
https://beep8.org
Source code, SDK and toolchain:
https://github.com/beep8/beep8-sdk
There are a few small games bundled already, for example:
- a one-dimensional Pac-Man variant that only uses a single line
- ApeSky, a vertical rope-swinging climber
- a simple Mario-like platformer and some graphics/sound demos
Why it might be interesting for Linux users:
- No installation or package manager involved, just open a URL
- Runs fine on low-end hardware and on Steam Deck in desktop mode
- Everything is open if you want to peek under the hood, write your own ROM, or even fork the whole thing
If anyone is curious about developing for it on Linux (toolchain setup, build scripts, self-hosting, etc.), I am happy to share details or example configs.
submitted by /u/Positive_Board_8086[link] [comments]
Getting Project Brutality to run with Doomrunner and all that on CashyOS (or on Linux in general) is a nightmare
Anyone else having insane problems installing stuff as simple as that? Like holy shit is it ever so convoluted with the directories being everywhere.
And with so many different installations (GZDoom, Doomrunner) from Flatpak or pacman (paru) half the time I'm trying to find the right directories that are just missing, and why the hell is Flatpak redirecting my installation to some empty ass folder?!?
If anyone has got it to run proper, please tell me how?
submitted by /u/CreepHost[link] [comments]
Epic and Steam banned it but HORSES is out now on other stores
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Read the full article on GamingOnLinux.
Arc Raiders crashes often
I'm on Artix Linux, and recently I've been playing a lot of Arc Raiders. Tho it crashes pretty often, usually in the middle of a game. I don't know if this is a Linux issue, just an issue with Arc Raiders in general or whatever. And it cant be my hardware that's the problem, since i have a 9070XT and a 9800X3D chip. Does this happen to anybody else? Please help me.
submitted by /u/SpecificMoment3095[link] [comments]
Get some great Raw Fury games like Kathy Rain, Sable and more in a new Humble Bundle
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Read the full article on GamingOnLinux.
Le Mans Ultimate’s v1.2 December update: All you need to know
FIXKIN: A Long Way Home is a cozy, rhythmic, narrative road trip in a suddenly upside down world
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Read the full article on GamingOnLinux.
I bought Sea of Thieves from the Microsoft Store a while ago. Anyway to play it on Arch?
I bought Sea of Thieves on the microsoft store because it was cheaper than the steam version over a year ago. I started using Arch recently and I'm not sure how to get it running on it.
submitted by /u/marsis312[link] [comments]
Guild Wars Reforged has arrived on Steam
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Read the full article on GamingOnLinux.
How do I show the FPS?
Does anyone know what the alternative for Linux is for Msi afterburne?
submitted by /u/RoketXDfull[link] [comments]
The Logitech G305 Lightspeed Wireless mouse is a great reasonably priced pick
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Read the full article on GamingOnLinux.
Mangohud causing Framedrops / Stutter in Wayland only
Running games with `mangohud %command%` in steam works fine in an X11 session, however in Wayland (KDE Plasma) the game stutters, makes it unplayable. Really weird because I can't find anything about this problem on the net. Am I the only one?
Changing the Proton version, switching to Nvidia Beta drivers all didn't help. Honestly I'm stumped. Obviously games run fine without Mangohud. Any ideas?
Graphics: Device-1: NVIDIA TU104 [GeForce RTX 2070 SUPER] driver: nvidia v: 580.105.08 Display: wayland server: X.org v: 1.21.1.21 with: Xwayland v: 24.1.9 compositor: kwin_wayland driver: X: loaded: nvidia unloaded: modesetting gpu: nv_platform,nvidia,nvidia-nvswitch resolution: 1: 1920x1200~60Hz 2: 1920x1200~60Hz API: EGL v: 1.5 drivers: nvidia,swrast platforms: gbm,wayland,x11,surfaceless,device API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 580.105.08 renderer: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 API: Vulkan v: 1.4.328 drivers: nvidia surfaces: N/A Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor gpu: corectrl, nvidia-settings, nvidia-smi wl: wayland-info x11: xdpyinfo, xprop, xrandr submitted by /u/MattH-933[link] [comments]
Check out the demo for Chipmatic an upcoming mining and automation game
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Read the full article on GamingOnLinux.
Helldivers 2 internal frame rate limiter causes stuttering, what external limiter can I use?
Is there an environment variable I can put in or something?
submitted by /u/Big-Newspaper646[link] [comments]
Unreal Tournament 2004 is getting revived by OldUnreal with approval from Epic Games
Unreal Tournament 2004 is getting revived by OldUnreal with approval from Epic Games
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Read the full article on GamingOnLinux.
The demo for our Mining/Automation Incremental just released! (natively supports Linux)
You can play it here: https://store.steampowered.com/app/3780950/Chipmatic/
We're making Chipmatic, a mining incremental inspired by Motherload, Dome Keeper and Super Mining Mechs, but with an extra layer of automation!
You control Chip, a lone robot in a mission to reach Earth's Core. To do that, you'll have to gather resources, create a factory and automate production so you can upgrade yourself.
Thank you for checking it out, we're very excited to show you :)
submitted by /u/molter00[link] [comments]
Mesa 25.2.8 and Mesa 25.3.1 released for open source Linux graphics drivers
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Read the full article on GamingOnLinux.
With Steam Frame bringing SteamOS to VR, I made a virtual gamepad & racing wheel you control by grabbing with your VR controllers (Linux/evdev) which work for any SteamVR launched game
Valve's upcoming Steam Frame has me hyped for Linux-native VR gaming. Since it runs SteamOS (Linux), I figured the ecosystem could use more native input tools.
So I built fnuivpad - it turns your VR controllers into virtual input devices via evdev/uinput:
Virtual Gamepad Mode:
- Emulates a standard gamepad with configurable mappings (and a gui for mapping and monitoring)
- Use VR controller buttons, triggers, and thumbsticks as gamepad inputs
- Perfect for DCS(i included default-profile which i use in DCS)
Virtual Racing Wheel Mode:
- Grab a steering wheel in VR space with grip buttons
- Physically rotate your hands to steer
- Pedals mapped to triggers
- Presents as a Logitech G29 (correct VID/PID) for maximum compatibility
- Physics: inertia, centering force, rotation limits with haptic feedback
- VR overlay showing wheel position
Both modes work with Wine/Proton games
The whole thing is Python + evdev, no Windows dependencies. Should work great on Steam Frame when it launches, or any Linux VR setup today (Index, Quest over SteamLink, etc).
Feedback welcome, especially from anyone running VR on Linux who wants to test it.
credits to https://github.com/mdovgialo/steam-vr-wheel for making the original SteamVR Wheel for windows that i translated and improved here
submitted by /u/HearMeOut-13[link] [comments]
