Other News about gaming on Linux
Proton Experimental gets improvements for Vermintide 2 and more controller support for launchers
Read the full article on GamingOnLinux.
(Linux) Old PCs vs Middle Earth: Shadow of Mordor
1:10 i5-4690k + HD 6950 (TeraScale - Vulkan not an option)
3:28 benchmark
4:23 A10-7870k + FirePro W5100
6:45 benchmark
7:41 i5-4590 + GTX 670
9:43 benchmark
10:40 FX-8320e + R9 290
12:40 benchmark
13:37 i7-4790 + GTX 1060 (1080p)
15:54 benchmark
16:51 i7-4790 + GTX 1060 (1440p)
18:33 benchmark
19:30 i7-5930k + Vega 64
21:35 benchmark
22:31 Ryzen 5 5500 + Arc A770
24:30 benchmark
[link] [comments]
CS:GO Legacy - Player models completely black in shadows
Does anyone know how to fix this?
In CS:GO Legacy on Linux, player models turn completely black when standing in shadows). I’m using Steam Linux Runtime 1.0 (scout) to launch the game.
This only happens on certain community maps. The video below shows the bug occurring while playing on a FireGames community server.
My system:
- Distro: CachyOS (Arch-based) / KDE Plasma 6.6.1
- Kernel: 6.19.3-2
- GPU: NVIDIA RTX 2060
- Driver: 590.48.01
Any help would be appreciated!
https://reddit.com/link/1ri3z15/video/tcri3lbq2hmg1/player
submitted by /u/Ill-Chapter-6146[link] [comments]
Gaming OS for different PCs
Hello Penguins,
I'm on the search for an distro that I can use on different systems without installing every time everything new.
Actually I have installed no ads but it has massive problems since I switched to another PC without reinstall. games will break up randomly. I want a mobile gaming distro so that I don't have to update every time 3 or 4 systems.
Someone has an advice?
submitted by /u/Opening-Winter-8250[link] [comments]
Resident Evil Requiem - My Crash Fixes
Hey all! I want to share my fixed on Re Requiem, it was a little headache to make this work without freeze in some parts
My Specs:
Intel i9-14900HX
NVIDIA RTX 5070 Laptop
32GB RAM
Fedora 24 KDE Plasma
I added this on Steam commands:
PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_USE_NTSYNC=1 PROTON_ENABLE_WAYLAND=1 VKD3D_CONFIG=no_ident_dfn,upload_hwm=4096 %command% /WineDetectionEnabled:False
Important!
In some areas you could also get Freeze Crash, so i recommend to disable "Mesh Quality" this made the crash and freeze also to stop.
Using Proton Experimental
submitted by /u/--SeriousSam[link] [comments]
Can the recent mass DRM Hypervisor bypasses harm linux gaming in a near Future?
There's recently been a slew of game "cracks" that basically bypass well known DRMs in most recently released AAA games. All fun and games, literally, and I usually don't care about piracy but...
These bypasses require driver and kernel access in order to work. They are only successful because current DRM implementations don't really care if they're running in a Secure environment. Because they don't care, DRMs like DENUVO never really had an issue with WINE/Proton and Linux in general.
You know what kind of anti tamper tools do require a secure environment? Kernel level Anti-Cheat.
I think it's clear where this is going.
Kernel level Anti-Cheat is for now the only type of Anti-Tamper tool that requires a secure environment, and only Windows can currently provide what these tools need/want. If these hypervisor bypass methods get more popular and ubiquitous, it's easy to see a future where game publishers start requesting DRM makers to also require a secure environment to work -> No more Linux support for most new releases.
submitted by /u/Spiritual-Bank-4555[link] [comments]
SteamVR only partially working - Steam Home, in-game Steam menu, and theater mode broken
Trying to get SteamVR working with a Quest 3 headset in Debian Trixie stable. So far I'm here:
What works:
SteamVR launches.
I can connect using the Quest 3 Steam Link.
I can launch VR native games from the Steam menu inside the VR headset.
I can play VR native games.
What does not work:
Steam Home does not launch. I just see the black static SteamVR screen.
I cannot open the Steam menu in-game. SteamVR, the game, and Steam itself crashes and I get error 450 on the headset.
I cannot open games from my PC or headset in non-VR mode (theater mode). Attempting to launch a non-VR game with SteamVR open results in a crash. This means I can't enter VR mode in games that launch in flatscreen first (e.g. BeamNG.drive).
I'm guessing all of my issues have to do with Steam Home not working, which in turn limits my ability to use those SteamVR features. Any idea on how to get Steam Home running?
submitted by /u/UltravioletClearance[link] [comments]
Resident Evil Requiem keeps freezing after a while
I bought Resident Evil Requiem yesterday, and went to play as soon as I did, but when I went to change my graphics settings, the game froze.
After that, I’ve tried changing proton versions, rollbacking drivers (it seems there’s been problems with newest NVIDIA drivers for the 50 series), going straight for a new game, changing my monitor’s refresh rate from 75 to 60, and limiting my fps to 60, but nothing seems to work.
The game’s audio seems to keep playing normally, but my inputs and video just freeze completely.
My setup:
Operating System: Fedora Linux 43
KDE Plasma Version: 6.6.1
KDE Frameworks Version: 6.23.0
Qt Version: 6.10.2
Kernel Version: 6.18.13-200.fc43.x86_64 (64-bit)
Graphics Platform: Wayland
Processors: 16 × AMD Ryzen 7 5700X 8-Core Processor
Memory: 32 GiB of RAM (31,3 GiB usable)
Graphics Processor: NVIDIA GeForce RTX 5060
Manufacturer: Gigabyte Technology Co., Ltd.
Product Name: B550M K
System Version: -CF
[link] [comments]
What are some of the best free to play "shooter" games for linux and steam?
I came here for free steam game suggestions, theirs so many shooters im not sure what to start with?
I need to improve my aim and reflex to be a better gamer so im a total noob to shooter based games. I would like something beginner friendly maybe a battle royal or team based shooter? honestly im unsure where to start?
submitted by /u/Any-Landscape434[link] [comments]
Skyrim + Mod Organizer - Unable to open any applications from MO2, getting error 87 ERROR_INVALID_PARAMETER
I'm trying to get modded Skyrim working on Linux. I've gotten SSE running perfectly in vanilla (well it's having trouble with 1440p but I'm pretty sure I just need to screw around with ini files for that), but I'm having issues getting Mod Organizer 2 to work.
I followed this guide for installing MO2 on Linux, and I've been able to get Mod Organizer running. However, it's unable to open any applications. When trying to run anything (using SkyrimSE.exe as an example, it's identical for everything else), I get the following error:
Cannot start SkyrimSE.exe This error typically happens because an antivirus is preventing Mod Organizer from starting programs. Add an exclusion for Mod Organizer's installation folder in your antivirus and try again.Details:
Error 87 ERROR_INVALID_PARAMETER: Invalidparameter. (0x57) . binary: 'Z:\home\username\.local\share\Steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe' . owner: GetEffectiveRightsFromAclW(), Invalidfunction. (0x1) . rights: GetEffectiveRightsFromAclW(), Invalidfunction. (0x1) . arguments: '' . cwd: 'Z:\home\username\.local\share\Steam\steamapps\common\Skyrim Special Edition' . stdout: no, stderr: no, hooked: yes . MO elevated: no . usvfs x86:ok x64:ok proxy_x86:ok proxy_x64:okLooking around the internet the response to this error being posted seems to be to either adjust antivirus settings, or give up and switch to Vortex. I don't want to switch to Vortex and I can't see Windows Defender being much of an issue on Linux, so I'm guessing the issue is something to do with Proton? But this issue also seems to just happen to people randomly on Windows with no fix so I really don't know.
It seems to be something to do with MO2 being unable to execute commands but besides running it in sudo (which I am absolutely not doing) I don't really know how to fix it. I've checked and adjusted loads of file permissions already and it's made no difference. I've tested having MO2 try and boot executables from various other directories including from the Proton C:\ folder (in steamapps/compatdata/game/pfx/drive_c/users/steamuser/), but it's the same error every time.
Looking further into MO2 log files I've found ones deep in the Proton C:\ folder that all say something like this:
usvfs dll 0.5.6.1 initialized in process 300 remove from process 300 create config in 300 0 processes mod_organizer_instance_1 created in process 300 attached to mod_organizer_instance_1 with 1 nodes, size 4,194,304 B inv_mod_organizer_instance_1 created in process 300 attached to inv_mod_organizer_instance_1 with 1 nodes, size 131,072 B context current shm: mod_organizer_instance (now 2 connections) [...] dll path: Z:\home\username\.local\share\Steam\steamapps\common\MO2\usvfs_x64.dll failed to inject: failed to write control data to target process (Read/WriteProcessMemory partially completed. [299])I'm assuming this second error is a result of the first one, and I haven't found any discussion of it online.
Has anyone encountered this problem before, or know how I could try and fix it?
submitted by /u/RequestableSubBot[link] [comments]
Im using linux and stone block 4 does not want to use my deticated graphics card.
BUSCANDO nececito ayuda ñara encontrar un juego de mi infancia en la play store
hola un gusto quería pedir su ayuda para encontrar un juego que jugaba de niño en la play store les explico tiene apariencia 2D como crazy zombie pero no lo es tiene 5 personajes un ninja un soldado una chica de escuela con katana y un chico que usaba poderes de hielo y otro que también tenia poderes nosotros luchabamos contra zombies y usábamos ataques especiales contra ellos ahora adjuntare una imagen que es parecida al juego pero no es ya que es de crazy zombie y el otro juego estaba en la play store yo lo jugaba por ay 2016
submitted by /u/rexkito[link] [comments]
Texture flickering bug in Monster Hunter Rise on Linux (Intel UHD 620)
CPU: i5-8350U GPU: Intel UHD 620 (Gen9.5 – 8086:5917) RAM: 16GB DDR4 (shared memory) Mesa: 26.0.1-arch2.3 Kernel: (add your uname -r output here) Session: Tested on KDE Wayland and KDE X11 Distro: CachyOS
There is constant terrain and object texture flickering during gameplay (see attached video). The textures rapidly flash or glitch, especially on the ground and environment surfaces.
What I tested Proton Experimental Vulkan (DXVK) → flickering OpenGL (PROTON_USE_WINED3D=1) → flickering KDE Wayland session → flickering KDE X11 session → flickering Lower graphics settings → issue persists
The issue does NOT happen on Windows using the official Intel driver on the same hardware. Since it occurs in both Vulkan and OpenGL on Linux, and works correctly on Windows, this might indicate a Mesa rendering issue affecting Intel Gen9.5 GPUs. Has anyone with UHD 620 or similar Intel Gen9 hardware experienced something similar, especially in RE Engine games? Any suggestions or similar reports would be appreciated.
submitted by /u/Any_Recognition_3443[link] [comments]
Modded minecraft slowly leaks 15gb of ram till system locks up, need help!
I am playing the gtnh modpack on a high end system with 32gb of ram, and I allocate 10gb min 10gb max memory with 512mb permgensize, and I have a problem where the game runs smoothly, no stutters at all, high fps, good performance with shaders, but during hours of gameplay, the system ram usage rises constantly, and is not shown in the process tab, which leads me to believe this is some sort of memory leak. The problem is the fact that the leak goes from 16gb usage starting position with 10gb allocation, and 3-4gb heap for garbage collection presumably, and the rest is the browser etc. But then system usage steadily rises to 20gb, then 22, then 26, all the way till it reaches max, and my system locks up and completely freezes (like I said, no stutters beforehand at all, it's all instant). I've tried many things, at first I changed version from java 8 to java 25 (not because of the ram problem, but still changed it during my session to just be on a newer version), i've tested if it's the same without shaders turned on, i've tried different memory allocations, and nothing works.
Also important info is the fact that when I exit the game, the leaked memory does not go back into the system, but the phantom 8 or 10gb leaked is just in use, and the only way to get it back is to restart the pc, i've tried to look at different forums, but nothing helped tbh, so I decided to post about it and see if someone knew wtf was going on, as a side note gtnh runs on minecraft 1.7.10, and has 310 mods.
I've read some forums that detailed some small memory leaks, but 15 damn gb over a few hours of gameplay (5-10)???
This may be a kernel thing I hope this is not a hardware thing (brand new pc), and I do hope it has something to do only with minecraft.
I'm very new to linux so this may be something simple that i'm completely missing in all this.
Specs:
OS:Linux fedora plasma kde, newest version, and gpu drivers are automatically supported so I did not download any
Gpu:9070xt 16gb vram
Cpu:Ryzen 7 9700x
32gb ddr5 cl 30 6000mhz ram overclocked to xmp 1
Psu: rm850x atx 3.1
Motherboard: b650e-e ASUS tuf
The temps are all around in their recommended values
It may be something with the software level garbage collection, or incompatibilities with the old mc version, and the current distro i'm using, but i'm too inexperienced to actually diagnose anything.
I'd appreciate if someone has any ideas what causes it and ways to fix it! Also I use prism launcher.
submitted by /u/Successful-Nerve-589[link] [comments]
Red Dead Redemption 2 - Error: 0x21002001
Hey guys, i am getting this error, when i try to launch the online edition in red dead redemption 2.
I tried the following things:
- reinstall the game
- deleted the 1174180 folder in shadercache and compadata
- validated the game
- deactivated IPv6 and firewall
- using DNS 1.1.1.1 and 8.8.8.8
- set MTU to 1492 or 1450
- used different Proton Version (experimental, GE-10.15, proton-cachyos-10.0)
- UPnP is on
I am using cachy os.
Does somebody else had this problem and could fix it?
submitted by /u/Ace0Eka[link] [comments]
Halo Master Chief Collection, Halo Reach Crashes after turning V-Sync Off
Hi.
I started having lag out of nowhere and decided to try turning off V-Sync for a minute to see if it helps. The game crashed instantly and even after turning it back on, it keeps crashing with similar logs. What gives? Stuck temp file or something? It has been rock solid through every other Halo campaign until I tried turning V-Sync Off.
AMD Ryzen 5800X3D 32G AMD 9070XT
Fedora KDE 43
Proton-GE 10-32
Launch Options used globally in User_Settings.py:
Setting PROTON_USE_WOW64=0 just for Halo fixes it, but it was never necessary before I tried to disable V-Sync in Halo Reach
Logs:
PID: 152956 (MAIN_THREAD) UID: 1000 (techa) GID: 1000 (techa) Signal: 11 (SEGV) Timestamp: Sun 2026-03-01 16:14:02 EET (30s ago) Command Line: $'Z:\\mnt\\Games-1\\SteamLibrary\\steamapps\\common\\Halo The Master Chief Collection\\MCC\\Binaries\\Win64\\MCC-Win64-Shipping.exe' Executable: /home/techa/.local/share/Steam/compatibilitytools.d/Proton-GE Latest/files/bin/wine64-preloader Control Group: /user.slice/user-1000.slice/user@1000.service/app.slice/app-steam@autostart.service Unit: user@1000.service User Unit: app-steam@autostart.service Slice: user-1000.slice Owner UID: 1000 (techa) Boot ID: REDACTED Machine ID: REDACTED Hostname: ph-kiara Storage: /var/lib/systemd/coredump/core.MAIN_THREAD.1000.REDACTED.152956.1772374442000000.zst (present) Size on Disk: 288.9M Message: Process 152956 (MAIN_THREAD) of user 1000 dumped core. Module /run/host/usr/lib64/libvulkan_radeon.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/libvulkan_lvp.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/libvulkan_dzn.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/mangohud/libMangoHud.so from rpm mangohud-0.8.2-2.fc43.x86_64 Module /run/host/usr/lib64/libsystemd.so.0.41.0 from rpm systemd-258.4-1.fc43.x86_64 Module /run/host/usr/lib64/libspdlog.so.1.15.3 from rpm spdlog-1.15.3-3.fc43.x86_64 Module /run/host/usr/lib64/libfmt.so.11.2.0 from rpm fmt-11.2.0-3.fc43.x86_64 Module /run/host/usr/lib64/libVkLayer_MESA_device_select.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/libdrm_amdgpu.so.1.131.0 from rpm libdrm-2.4.131-1.fc43.x86_64 Module /run/host/usr/lib64/libelf-0.194.so from rpm elfutils-0.194-1.fc43.x86_64 Module /run/host/usr/lib64/liblzma.so.5.8.1 from rpm xz-5.8.1-4.fc43.x86_64 Module /run/host/usr/lib64/libxml2.so.2.12.10 from rpm libxml2-2.12.10-5.fc43.x86_64 Module /run/host/usr/lib64/libedit.so.0.0.76 from rpm libedit-3.1-57.20251016cvs.fc43.x86_64 Module /run/host/usr/lib64/libcap.so.2.76 from rpm libcap-2.76-3.fc43.x86_64 Module /run/host/usr/lib64/libSPIRV-Tools.so from rpm spirv-tools-2026.1-2.fc43.x86_64 Module /run/host/usr/lib64/libudev.so.1.7.11 from rpm systemd-258.4-1.fc43.x86_64 Module /run/host/usr/lib64/libxshmfence.so.1.0.0 from rpm libxshmfence-1.3.2-7.fc43.x86_64 Module /run/host/usr/lib64/libxcb-shm.so.0.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-randr.so.0.1.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-sync.so.1.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-xfixes.so.0.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-present.so.0.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libzstd.so.1.5.7 from rpm zstd-1.5.7-2.fc43.x86_64 Module /run/host/usr/lib64/libdrm.so.2.131.0 from rpm libdrm-2.4.131-1.fc43.x86_64 Module /run/host/usr/lib64/libvulkan.so.1.4.341 from rpm vulkan-loader-1.4.341.0-1.fc43.x86_64 Module /run/host/usr/lib64/libffi.so.8.2.0 from rpm libffi-3.5.2-1.fc43.x86_64 Module /run/host/usr/lib64/libwayland-client.so.0.24.0 from rpm wayland-1.24.0-1.fc43.x86_64 Module /run/host/usr/lib64/libxcb.so.1.1.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libGLdispatch.so.0.0.0 from rpm libglvnd-1.7.0-8.fc43.x86_64 Module /run/host/usr/lib64/libXext.so.6.4.0 from rpm libXext-1.3.6-4.fc43.x86_64 Module /run/host/usr/lib64/libX11.so.6.4.0 from rpm libX11-1.8.12-1.fc43.x86_64 Module /run/host/usr/lib64/libGLX.so.0.0.0 from rpm libglvnd-1.7.0-8.fc43.x86_64 Module /run/host/usr/lib64/libGL.so.1.7.0 from rpm libglvnd-1.7.0-8.fc43.x86_64 Module /run/host/usr/lib64/libunistring.so.5.0.0 from rpm libunistring-1.1-10.fc43.x86_64 Module /run/host/usr/lib64/libXau.so.6.0.0 from rpm libXau-1.0.12-3.fc43.x86_64 Module /run/host/usr/lib64/libidn2.so.0.4.0 from rpm libidn2-2.3.8-2.fc43.x86_64 Module /run/host/usr/lib64/libxcb-dri3.so.0.1.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libX11-xcb.so.1.0.0 from rpm libX11-1.8.12-1.fc43.x86_64 Module /run/host/usr/lib64/libexpat.so.1.11.1 from rpm expat-2.7.3-1.fc43.x86_64 Module /run/host/usr/lib64/libz.so.1.3.1.zlib-ng from rpm zlib-ng-2.3.3-1.fc43.x86_64 Stack trace of thread 152958: #0 0x00007f13da188c20 save_context (/home/techa/.local/share/Steam/compatibilitytools.d/Proton-GE Latest/files/lib/wine/x86_64-unix/ntdll.so + 0x4ac20) #1 0x00007f13da18aaa4 segv_handler (/home/techa/.local/share/Steam/compatibilitytools.d/Proton-GE Latest/files/lib/wine/x86_64-unix/ntdll.so + 0x4caa4) #2 0x00007f13da273290 __restore_rt (/run/host/usr/lib64/libc.so.6 + 0x1a290) #3 0x00007f13da39fe01 __memmove_avx_unaligned (/run/host/usr/lib64/libc.so.6 + 0x146e01) #4 0x00007f13d961dea7 n/a (/memfd:1289a019-64ac-6bbb-2ea5-c778a2 (deleted) + 0x1dea7) ELF object binary architecture: AMD x86-64At this point I just want to know what is wrong and if it can be fixed by deleting whatever change in the prefix is causing issues all of a sudden
submitted by /u/TechaNima[link] [comments]
nexus mods linux tool
Hey all,
I'm a veteran modded game lover from the days before terraria and tmodloader were working together. I recently tried to do a modded playthrough of BG3 with friends and found it.... very painful. They wanted to use a ~900 mod collection on Nexus Vortex and the NexusMods app are both Windows-only, so I was stuck either downloading each mod one at a time or dual booting just to use Vortex. I even tried to use AI to manage load order, etc. and it still took 2 days of troubleshooting by myself and with my friends before we could play.
I could not find anything that solved this well so I ended up building my own personal tool. It pulls the collection from the Nexus API, downloads all the mods, extracts them, and generates the load order. Figured I would share it in case anyone else has run into the same problem.
This should work for most games and most collections. Sharing in case someone else has a similar frustration.
https://github.com/scottmccarrison/nexus-collection-dl
EDIT: Exploring a non-premium path as well for you masochists.
submitted by /u/drawing_[link] [comments]
