Other News about gaming on Linux

PS5 controller rumble in Monster Hunter Wilds

Reddit Linux_Gaming - vor 19 Stunden 54 Minuten

Hey everyone,

I’m running MH Wilds on CachyOS (KDE Plasma) using Proton Experimental. My PS5 DualSense controller works great for everything except vibration/rumble in Monster Hunter Wilds. Haptic triggers work (like the tension when zooming the map), but there’s no vibration when attacking, getting hit, etc.

What I’ve tried: - Rumble is enabled in both Steam and in-game settings - Steam Input must be enabled for the controller to work at all - hid-playstation module is running and up to date - Steam controller tester rumble works - Rumble works perfectly in other games (Elden Ring, etc.) on the same setup

It really seems to be just MH Wilds that isn’t sending vibration, though the rest of the controller features and mappings work. Has anyone else run into this, or found a workaround?

Thanks in advance

submitted by /u/lorenzofaith
[link] [comments]

Selling: Sealed Sony Linux for PlayStation 2 Release 1.0 — Rare Sealed PS2 2-Disc NTSC

Reddit Linux_Gaming - 02. März 2026 - 23:24

Hey everyone — I’ve got a sealed, brand-new copy of Sony Linux for PlayStation 2 Release 1.0 up for sale on eBay. This is the official two-disc release for PS2 (NTSC), still factory sealed — a great find for collectors or anyone looking for a unique piece of PS2 history.

▶️ Link: https://www.ebay.com/itm/227239076922

Hit me up! Hoping to get this into the hands of someone in the community who’ll appreciate it.

submitted by /u/Freephase13
[link] [comments]

Playing Windows installed games on Linux.

Reddit Linux_Gaming - 02. März 2026 - 22:25

So neither Gemini nor a Google search gave me an Answer I can work with so im asking you guys.

I was interested in trying out to switch to Linux (probably Pop OS), gaming is the main usecase for me and I only have limited Storage space. I was asking myself if steam on Linux can also start games which I have downloaded and installed via windows, when I eventually set up dual boot to start with.

sorry for the probably dumb question.

submitted by /u/Fox1503
[link] [comments]

[Release] X3D Toggle v1.2.0 - A Linux graphical utility and automated daemon for Ryzen 7950X3D / 9950X3D thread scheduling

Reddit Linux_Gaming - 02. März 2026 - 22:10

Hiya everyone!

I’ve just released a major rewrite (v1.2.0) for my CPU scheduler utility, X3D Toggle based on user feedback and planned roadmap.

If you run an asymmetrical dual-CCD processor (like the 7950X3D or 9950X3D) on Linux, you probably already know that the standard amd-x3d-vcache kernel driver and CPPC hints don't always do a perfect job of routing threads. Sometimes games get stuck on the frequency cores, causing micro-stutters, or heavy encode/compute workloads end up parked on the V-Cache CCD, bottlenecking their absolute performance.

This utility brings feature parity from the physical Windows driver directly to Linux, allowing you to instantly swap your CCD priority (Rabbit/Gaming vs. Cheetah/Compute) on the fly, either manually via a GUI/CLI or through a completely automated background daemon.

What it does:
  • The Automated Daemon: Runs a hyper-lightweight systemd background loop that analyzes live workloads. It dynamically hooks into Steam execution lines and metadata classifications to route gaming threads natively to the 3D V-Cache (CCD0) exactly when they launch. When a heavy rendering/compute spike drops, it dynamically offloads those to the frequency cores (CCD1).
  • The Interface: Provides a lightweight standard kdialog UI wrapper (or explicit terminal CLI commands) so you can physically override the daemon immediately whenever you need raw frequency or pure cache caching without dropping out of your desktop environment.
  • The Backend (Major rewrite in v1.2.0): I ripped out all the old bash logic and rewrote the hardware polling completely in C. Interactions with the /sys/devices/platform/AMDI*/amd_x3d_mode kernel nodes are now natively handled by lightning-fast sysfs writes, dropping the CPU polling overhead to functionally zero. I also upgraded entirely to modern JS-based PolicyKit rules.
Packaging & Compatibility
  • Arch Distros / Garuda: Completely integrated natively out of the box via AUR protocols (makepkg -si) or the pre-compiled releases.
  • Other Distros: Completely compatible via standard make and sudo make install.

It is completely open-sourced.

You can check out the repository, documentation, and the new v1.2.0 GitHub release here:
[GitHub - Pyrotiger/x3d-toggle](vscode-file://vscode-app/opt/visual-studio-code/resources/app/out/vs/code/electron-browser/workbench/workbench.html)

Here's a hint, this v.1.2.0 build now has an easter egg, bon appetit!

submitted by /u/Odd_Dog_1807
[link] [comments]

CS2 Native Client Runs very poorly compared to running via proton GE.

Reddit Linux_Gaming - 02. März 2026 - 21:47

Hello all, I'm having major issues with CS2's native linux client peformance. FPS will sometimes be normal 300+ - but most of the time will unstable between 50 to 100.

Mouse is very stuttery and feels sluggish, FPS improves when spectating but still unstable.

I've tried running the game via proton GE - latest version - and to my surprise runs as it should 300+ FPS mouse feels great etc etc. However VAC does not work in CS2 running via proton.

Anyone else have a similar experience or know of any fixes? - Tried a bunch of launch commands but nothing seems to make any difference.

Proton GE: 360FPS

Native client: 143FPS

Operating System: Fedora Linux 43

KDE Plasma Version: 6.6.1

KDE Frameworks Version: 6.23.0

Qt Version: 6.10.2

Kernel Version: 6.18.13-200.fc43.x86_64 (64-bit)

Graphics Platform: Wayland

Processors: 16 × AMD Ryzen 7 5700X 8-Core Processor

Memory: 32 GiB of RAM (31.3 GiB usable)

Graphics Processor: AMD Radeon RX 9070 XT (16GB)

Tried stable MESA drivers that ship with fedora - currently on lastest version 26.x

EDIT RUNNING THE GAME VIA PROTON 3.0 (Sniper) - works with VAC! - perf is not near what it should be but mouse stutters are gone!

submitted by /u/aLink56
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Borderlands Linux issue

Reddit Linux_Gaming - 02. März 2026 - 21:46

I have bazzite and Proton experimental should work but, I can't look around, can't shoot but can zoom. I got it from easygaming.

submitted by /u/Linox555
[link] [comments]

My Gardening game is on steam now

Reddit Linux_Gaming - 02. März 2026 - 21:16

It's a small gardening game where you plant crops, take care of animals and lot more

And runs natively on Linux

A Tiny Garden - available to wishlist on steam

https://store.steampowered.com/app/3165880/A\_Tiny\_Garden/

submitted by /u/Tiny_racoon_dev
[link] [comments]

black screen bug thing ughhhhhhhhhhhhhh

Reddit Linux_Gaming - 02. März 2026 - 21:10

https://preview.redd.it/2rnx1kzjvomg1.png?width=1919&format=png&auto=webp&s=c6af1303b830df630b81451db56acc3bce47b3db

im gonna try my best to explain this but this happens when i try to launch rl, ive tried everything at my disposal, ive tried heroics game launcher, changing proton versions, running it on steam with just the exe and proton and whatever else i could find, ive tried useing ai cus im desperate and i havent gotten to work, i should prob mention that my specs are ass but regardless i should have adleast be able to launch sense i meet the requirements plz help?!

submitted by /u/CensorX3
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Minecraft Legacy Console Edition got leaked and works really well on Linux!

Reddit Linux_Gaming - 02. März 2026 - 21:04

not too long ago someone gave people source code for Minecraft LCE, a console port from 4J Studios. I wanted to test it out, and it runs, and works pretty good with Wine and DXVK on my NixOS
only saves, including settings is not working at this moment, but maybe it'll be fixed soon

submitted by /u/Fresh-Horse8173
[link] [comments]

New to PC gaming (and LINUX gaming compatibility)

Reddit Linux_Gaming - 02. März 2026 - 20:15

I recently got my first gaming PC, and one of my first thoughts was making it also the first time to use LINUX (because I don't trust Windows and hate Microslop). But when I looked online about whether I can play all the games I am currently (or willing) playing on LINUX, I saw that many games aren't compatible (e.g. fortnite). This makes me wonder, are there any workarounds to compatibility problems with games like fortnite? And also, which versions for LINUX are best for gaming?

Just as random sidefacts that could make some answers easier, here are games I am currently playing or willing to start playing in the future:
Hearts of iron 4, Geometry dash, Fortnite, Rocket League, Minecraft, Counter-strike, and fnaf 1-7.

I will thank you guys in advance.

EDIT: I sometimes play empire earth III, but it keeps crashing sometimes, though that game isn't as important to me as the other ones.

submitted by /u/Organic_Invite_6744
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Linux gaming failed on my ancient laptop ,want to try windows 7.

Reddit Linux_Gaming - 02. März 2026 - 19:15

Hey , everyone. I posted about playing games on windows 10 on my laptop with i5 4200u,Intel hd 4400,dual channel 8gb ram . The problem is windows 10 is painfully sluggish on my system and consumes a lot of ram. I tried Linux but apparently it is not suitable for gaming on my hardware. I recently installed windows 7 and it is so fast and efficient. Will I see a performance difference in games like rbr rsf, ets2 ,nfs mw 2012, cod mw 1,cod waw ,dirt rally on windows 7 compared to 10?

submitted by /u/Positive_Economics0
[link] [comments]

Games crashes(Dying light the beast) sorry this is following notebook i am using gtx 1650 i510300h

Reddit Linux_Gaming - 02. März 2026 - 18:59

OS Used: Arch xfce4
Game:Dying light the beast
System: Notebook i5 10300h gtx 1650

following command on terminal used

[anant@archlinux ~]$ killall steam

[anant@archlinux ~]$ steam

steam.sh[17776]: Running Steam on arch rolling 64-bit

steam.sh[17776]: STEAM_RUNTIME is enabled automatically

setup.sh[17834]: Steam runtime environment up-to-date!

steam.sh[17776]: Log already open

steam.sh[17776]: Steam client's requirements are satisfied

CProcessEnvironmentManager is ready, 6 preallocated environment variables.

[2026-03-02 23:19:08] Startup - updater built Jan 21 2026 17:12:15

[2026-03-02 23:19:08] Startup - Steam Client launched with: '/home/anant/.local/share/Steam/ubuntu12_32/steam' '-srt-logger-opened'

03/02 23:19:08 minidumps folder is set to /tmp/dumps

03/02 23:19:08 Init: Installing breakpad exception handler for appid(steam)/version(1769025840)/tid(17927)

CProcessEnvironmentManager is ready, 6 preallocated environment variables.

[2026-03-02 23:19:08] Loading cached metrics from disk (/home/anant/.local/share/Steam/package/steam_client_metrics.bin)

[2026-03-02 23:19:08] Process started with command-line: '/home/anant/.local/share/Steam/ubuntu12_32/steam' '-child-update-ui' '-child-update-ui-socket' '8' '-srt-logger-opened'

[2026-03-02 23:19:08] Using the following download hosts for Public, Realm steamglobal

[2026-03-02 23:19:08] 1. https://client-update.fastly.steamstatic.com, /, Realm 'steamglobal', weight was 900, source = 'update_hosts_cached.vdf'

[2026-03-02 23:19:08] 2. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 400, source = 'update_hosts_cached.vdf'

[2026-03-02 23:19:08] 3. https://client-update.steamstatic.com, /, Realm 'steamglobal', weight was 1, source = 'baked in'

03/02 23:19:08 minidumps folder is set to /tmp/dumps

[2026-03-02 23:19:08] Verifying installation...

[2026-03-02 23:19:08] Verifying file sizes only

[2026-03-02 23:19:08] Using update UI: xwin

03/02 23:19:08 Init: Installing breakpad exception handler for appid(steam)/version(0)/tid(17928)

[2026-03-02 23:19:08] Create window

[2026-03-02 23:19:08] Set percent complete: 0

[2026-03-02 23:19:08] Set percent complete: -1

[2026-03-02 23:19:08] Set status message: Verifying installation...

[2026-03-02 23:19:08] Verification complete

UpdateUI: skip show logo

[2026-03-02 23:19:08] Destroy window

[2026-03-02 23:19:08] Shutdown

Steam logging initialized: directory: /home/anant/.local/share/Steam/logs

XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xf645b370

XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xf6459cc0

03/02 23:19:09 minidumps folder is set to /tmp/dumps

03/02 23:19:09 Init: Installing breakpad exception handler for appid(steamsysinfo)/version(1769025840)/tid(17942)

Running query: 1 - GpuTopology

Response: gpu_topology {

gpus {

id: 1

name: "Intel(R) UHD Graphics (CML GT2)"

vram_size_bytes: 6135244800

driver_id: k_EGpuDriverId_MesaIntel

driver_version_major: 26

driver_version_minor: 0

driver_version_patch: 1

luid: 0

}

gpus {

id: 2

name: "NVIDIA GeForce GTX 1650"

vram_size_bytes: 4552916992

driver_id: k_EGpuDriverId_NvidiaProprietary

driver_version_major: 590

driver_version_minor: 48

driver_version_patch: 1

luid: 0

}

default_gpu_id: 1

}

Exit code: 0

Saving response to: /tmp/steamACcaOh - 103 bytes

steamwebhelper.sh[17951]: Starting steamwebhelper under bootstrap steamrt steam runtime via: /home/anant/.local/share/Steam/steamrt64/pv-runtime/steam-runtime-steamrt/_v2-entry-point

steamwebhelper.sh[17951]: Starting steamwebhelper with steamrt steam runtime at /home/anant/.local/share/Steam/steamrt64/pv-runtime/steam-runtime-steamrt/_v2-entry-point

Steam Runtime Launch Service: starting steam-runtime-launcher-service

Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 18054

bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam

exec ./steamwebhelper -nocrashdialog -lang=en_US -cachedir=/home/anant/.local/share/Steam/config/htmlcache -steampid=17927 -buildid=1769025840 -steamid=0 -logdir=/home/anant/.local/share/Steam/logs -uimode=7 -startcount=0 -steamuniverse=Public -realm=Global -clientui=/home/anant/.local/share/Steam/clientui -steampath=/home/anant/.local/share/Steam/ubuntu12_32/steam -launcher=0 -use_xcomposite_workaround --valve-enable-site-isolation --enable-smooth-scrolling --disable-gpu-compositing --disable-gpu --password-store=basic --log-file=/home/anant/.local/share/Steam/logs/cef_log.txt --disable-quick-menu --disable-component-update --gaia-url=http://disabled.invalid --disable-features=WinRetrieveSuggestionsOnlyOnDemand,SpareRendererForSitePerProcess,DcheckIsFatal,BlockPromptsIfIgnoredOften,ValveFFmpegAllowLowDelayHEVC

Desktop state changed: desktop: { pos: 0, 0 size: 1920,1080 } primary: { pos: 0, 0 size: 1920,1080 }

Caching cursor image for , size 24x24, serial 743, cache size = 0

reaping pid: 17928 -- steam

ProtonFixes[18410] WARN: Skipping fix execution. We are probably running a unit test.

wineserver: NTSync up and running!

Fossilize INFO: Overriding serialization path: "/home/anant/.local/share/Steam/shader_cache_temp_dir_d3d11_64/fozpipelinesv6/steamapprun_pipeline_cache".

ProtonFixes[18634] WARN: Skipping fix execution. We are probably running a unit test.

wineserver: NTSync up and running!

Fossilize INFO: Overriding serialization path: "/home/anant/.local/share/Steam/shader_cache_temp_dir_d3d12_64/fozpipelinesv6/steamapprun_pipeline_cache".

wineserver: NTSync up and running!

chdir "/home/anant/.local/share/Steam/steamapps/common/Dying Light The Beast/ph_ft/work/bin/x64"

ERROR: ld.so: object '/home/anant/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

ERROR: ld.so: object '/home/anant/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

ERROR: ld.so: object '/home/anant/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.

ERROR: ld.so: object '/home/anant/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

ERROR: ld.so: object '/home/anant/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

Game Recording - would start recording game 3008130, but recording for this game is disabled

Adding process 18952 for gameID 3008130

Adding process 18953 for gameID 3008130

Adding process 18954 for gameID 3008130

Adding process 19030 for gameID 3008130

ProtonFixes[19030] INFO: Running protonfixes on "GE-Proton10-32", build at 2026-02-16 15:28:04+00:00.

ProtonFixes[19030] INFO: Running checks

ProtonFixes[19030] INFO: All checks successful

ProtonFixes[19030] INFO: Using global defaults for "Dying Light: The Beast" (3008130)

ProtonFixes[19030] INFO: No global protonfix found for "Dying Light: The Beast" (3008130)

Adding process 19031 for gameID 3008130

wineserver: NTSync up and running!

Adding process 19041 for gameID 3008130

Adding process 19042 for gameID 3008130

Adding process 19043 for gameID 3008130

Adding process 19046 for gameID 3008130

Adding process 19048 for gameID 3008130

Adding process 19051 for gameID 3008130

Adding process 19060 for gameID 3008130

Adding process 19065 for gameID 3008130

Adding process 19072 for gameID 3008130

Adding process 19095 for gameID 3008130

Adding process 19115 for gameID 3008130

Adding process 19130 for gameID 3008130

Fossilize INFO: Overriding serialization path: "/home/anant/.local/share/Steam/steamapps/shadercache/3008130/fozpipelinesv6/steamapprun_pipeline_cache".

Fossilize INFO: Overriding serialization path: "/home/anant/.local/share/Steam/steamapps/shadercache/3008130/fozpipelinesv6/steamapprun_pipeline_cache".

Fossilize WARN: Pipeline library handle 0x00007fb1a94f38b0 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

Fossilize WARN: Pipeline library handle 0x00007fb19d6a0d50 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

Fossilize WARN: Pipeline library handle 0x00007fb19d6be520 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

Fossilize WARN: Pipeline library handle 0x00007fb1a9515570 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

Fossilize WARN: Pipeline library handle 0x00007fb19d6d6580 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

Fossilize WARN: Pipeline library handle 0x00007fb1a555f620 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

Fossilize WARN: Pipeline library handle 0x00007fb1a559b6a0 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

Fossilize WARN: Pipeline library handle 0x00007fb19d6f7ea0 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

Fossilize WARN: Pipeline library handle 0x00007fb1854b4600 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

Fossilize WARN: Pipeline library handle 0x00007fb1818671a0 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

Fossilize WARN: Pipeline library handle 0x00007fb17d406250 is not registered.

It has either not been recorded, or it failed to be recorded earlier (which is expected if application uses an extension that is not recognized by Fossilize).

03/02 23:19:48 minidumps folder is set to /tmp/dumps

03/02 23:19:48 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20260121171226)/tid(19361)

03/02 23:19:48 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(19361)

submitted by /u/Maximum_Night122
[link] [comments]

4K 144hz with Nvidia RTX

Reddit Linux_Gaming - 02. März 2026 - 18:46

I'll try to make the post short. I'm in the process of buying a new monitor and I'm deciding if I should go for a 1440p 144hz again or make the upgrade to 4K 144hz. Googling a bit tells me that the latter is not always supported, especially if you're using an AMD GPU with HDMI. Is this also the case with the RTX cards from Nvidia? I'm using a DP cable and the proprietary driver, so it shouldn't be an issue, correct? (aside from the correct DP version). I use Wayland.

Just double-checking because I don't want to spend hundreds of bucks on a monitor if I can't fully use its features.

submitted by /u/Dull-Fan6704
[link] [comments]

What's with FSR4 (Redstone) support with older RDNA cards (RDNA 2 specifically) on linux?

Reddit Linux_Gaming - 02. März 2026 - 18:11

I heard too much info and this topic seems to be on a changing matter weekly. Ive heard it was automatically implemented on any fsr3 game on a proton ge version, but on other places I hear it need optiscaler, but I also see there arent many tutorials on RDNA 2 so I wanted to ask whats the reality of fsr4 on RDNA 2 cards right now and how is its support today on linux. Thank you all beforehand

submitted by /u/Eljo_Aquito
[link] [comments]

Lutris, Battle.net Launcher stays black, no interaction possible

Reddit Linux_Gaming - 02. März 2026 - 17:53

Issue:
Directly after install, while the launcher goes black, it displays some oddly strechted Blizzards logos. If I do not move the window, I can login, as some elements reappear when if go over the launcher with my mouse. Then I'm able to download/install Diablo 2R RotW and play for hours.
But after closing the game and Battle.net launcher, the next time I start the launcher from within Lutris (or moving the launcher after fresh install), the window stays black and nothing is clickable/visible/movable.

What I did so far:

  • Reinstalled Battle.net several times
  • installed latest Lutris from Flatpak - while the launcher works better, the game (Diable 2 Ressurected) is unplayable
  • Tried to run the game by installing the Exe as non-steam game did fix the launcher issues, but the game is unplayable
  • Visted https://github.com/lutris/docs/blob/master/Battle.Net.md, they write for Black Game screen "Go to options for Battle.Net- disable streaming". But as I can not login I can't turn it off. Although I think this is only for games, not for the launcher.
  • Unlike in this issue here https://github.com/lutris/docs/issues/124 I don't have any of these NVIDIA, Esync, Fsync, FSR, Anti-cheat options Edit: found the options, still nothing changed
  • In configurations for the app > System options > Multi-GPU I tried enabling "Enable NVIDIA Prime Render Offload" and selected in Vulkan ICD loader "Nvidia Proprietary: NVIDA GeForce RTX 2080", but nothing changed.

Lutris Version:
0.5.14 (from APT)

App source:
https://lutris.net/games/battlenet/

System updates:

Up to date

Lutris log:

Started initial process 28498 from /home/shrew/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common/Proton - Experimental/files/bin/wine /home/shrew/Games/battlenet-launcher/drive_c/Program Files (x86)/Battle.net/Battle.net Launcher.exe Start monitoring process. fsync: up and running. Initial process has exited (return code: 0)

inxi -xxACGS output:

System: Host: nope Kernel: 6.8.0-101-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0 Desktop: KDE Plasma v: 5.27.12 tk: Qt v: 5.15.13 wm: kwin_x11 dm: SDDM Distro: Kubuntu 24.04.4 LTS (Noble Numbat) base: Ubuntu CPU: Info: 8-core model: AMD Ryzen 7 3700X bits: 64 type: MT MCP arch: Zen 2 rev: 0 cache: L1: 512 KiB L2: 4 MiB L3: 32 MiB Speed (MHz): avg: 2199 high: 2200 min/max: 2200/4426 boost: enabled cores: 1: 2200 2: 2196 3: 2200 4: 2200 5: 2200 6: 2200 7: 2200 8: 2200 9: 2200 10: 2196 11: 2200 12: 2200 13: 2200 14: 2196 15: 2196 16: 2200 bogomips: 114994 Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: NVIDIA TU104 [GeForce RTX 2080 Rev. A] vendor: ASUSTeK driver: nvidia v: 580.126.09 arch: Turing pcie: speed: 8 GT/s lanes: 16 ports: active: none off: DP-1,DP-2,DP-3 empty: HDMI-A-1,Unknown-2 bus-ID: 0a:00.0 chip-ID: 10de:1e87 Device-2: Logitech HD Pro Webcam C920 driver: snd-usb-audio,uvcvideo type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 1-9:6 chip-ID: 046d:082d Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 compositor: kwin_x11 driver: X: loaded: nvidia unloaded: fbdev,modesetting,nouveau,vesa gpu: nvidia,nvidia-nvswitch display-ID: :0 screens: 1 Screen-1: 0 s-res: 6400x1440 s-dpi: 108 Monitor-1: DP-1 mapped: DP-0 note: disabled pos: primary,top-center model: Gigabyte AORUS FI27Q-P res: 2560x1440 dpi: 109 diag: 684mm (26.9") Monitor-2: not-matched mapped: DP-3 pos: bottom-l res: 1920x1080 dpi: 82 diag: 686mm (27.01") Monitor-3: not-matched mapped: DP-5 pos: bottom-r res: 1920x1080 dpi: 82 diag: 686mm (27.01") API: EGL v: 1.5 platforms: device: 0 drv: nvidia device: 2 drv: swrast gbm: drv: nvidia surfaceless: drv: nvidia x11: drv: nvidia inactive: wayland,device-1 API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 580.126.09 glx-v: 1.4 direct-render: yes renderer: NVIDIA GeForce RTX 2080/PCIe/SSE2 API: Vulkan v: 1.3.275 surfaces: xcb,xlib device: 0 type: discrete-gpu driver: N/A device-ID: 10de:1e87 device: 1 type: cpu driver: N/A device-ID: 10005:0000 Audio: Device-1: NVIDIA TU104 HD Audio vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 16 bus-ID: 0a:00.1 chip-ID: 10de:10f8 Device-2: AMD Starship/Matisse HD Audio vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 0c:00.4 chip-ID: 1022:1487 Device-3: DSEA A/S GSP 370 driver: cdc_acm,hid-generic,snd-usb-audio,usbhid type: USB rev: 2.0 speed: 12 Mb/s lanes: 1 bus-ID: 1-4:8 chip-ID: 1395:009a Device-4: Logitech HD Pro Webcam C920 driver: snd-usb-audio,uvcvideo type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 1-9:6 chip-ID: 046d:082d Device-5: C-Media USB Advanced Audio Device driver: hid-generic,snd-usb-audio,usbhid type: USB rev: 1.1 speed: 12 Mb/s lanes: 1 bus-ID: 5-1.1.3:5 chip-ID: 0d8c:01c2 API: ALSA v: k6.8.0-101-generic status: kernel-api Server-1: PipeWire v: 1.0.5 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active submitted by /u/cainhurstcat
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