Other News about gaming on Linux
Australia targets Steam, Roblox and others in new legal push against extremists and predators
Read the full article on GamingOnLinux.
Would the Framework 13 Pro be a good gaming laptop
Hey everyone,
I was just watching the new reales video on the Framework 13 pro, in the video they said it can handle Cyberpunk at high graphic levels.
Now I’ve never built a PC and don’t really know what specs mean. I am console gamer though I have been wanting to have some way ti access steam.
I like the idea of the steam machine but this laptop seems pretty cool too and it’s Linux straight out of the box, currently use mint.
Let me know what you think.
submitted by /u/Key_Climate_7097[link] [comments]
Proton Experimental upgraded to Proton 11 for better Linux gaming compatibility
Searching for a game I downloaded from the Ubuntu Software Center in ~2010
Sorry, I don't have many details, I haven't thought about this game in forever, but have been obsessed with it lately. It was this game where you play as like gnomes or dwarves or something. Most of them had swords or axes, but I remember vividly that one had a shotgun. It was 3D and top-down-ish, the camera could also follow the player.
I remember two levels, one where you're in a town and the townsfolk attack you (I don't remember if they're inherently agro, or if I would do something to piss them off) and one level where you're battling against others on a ship (this is where I remember the shotgun guy from)
I don't think it had a story, or a real progression, I think it was just a collection of various levels you could pick from. I might also be misremembering, but I think it had networked multiplayer? Either my brother and I would play against each other on multiple computers, or I'm just totally misremembering and we would take turns on one computer.
I remember I managed to track it down in 2016, by then it had been removed from Ubuntu software and I couldn't get it to run on Ubuntu 16.04, but I didn't really try that hard anyway. I've been scrolling the internet archive and a list of ubuntu games from 2008 and couldn't find it, it must have existed in the software center for a pretty limited time, I'm fairly certain it was released after 2008, and I'm confident it was removed and became abandonware before about 2016
Edit: also I remember it had a really stupid name, even back in the day I could never remember what it was called. It wasn't a jumble of letters, but was something weird like Gularnicaliga, like they took the most random, fantasy-sounding syllables and stuck them together into a nonsense word.
submitted by /u/DontUseSocialsOften[link] [comments]
Freesync confusion: what are the correct settings?
Sorry if this has been already asked here but I want to make sure I have the correct settings.
I have connected the monitor via a DP cable, in monitor settings I have enabled Freesync.
I am using CachyOS with KDE Wayland and I have enabled Adaptive Sync in Display Configuration.
When gaming, for example Cyberpunk 2077, I disabled in-game Vsync setting, and locked the frame-rate to below my monitor's max-refresh-rate. So I lock it to 90 FPS because my monitor is a 1440P 100Hz display.
I turned on the FPS counter on my monitor's settings and I can see the refresh-rate is now 90 FPS most of the time.
Am I doing everything correctly? Should I enable Vsync instead in-game?
submitted by /u/youzhang[link] [comments]
Steam on Linux OS?
Run Devastation (2003) Linux version on Modern Ubuntu 25.10 | 2026 Tutorial
Compiled version of Wine 10.15 is slow when running Command and Conquer Generals
When I compiled Wine 10.15 from source, Command and Conquer Generals runs very slow.
I chose to install Wine 10.15 because 10.15 is the version that can run most of my games and I chose to compile because I need 10.15 and can't afford to upgrade. If I chose to install from the package manager, I would eventually lose 10.15. Long story short anyway.
However, Command and Conquer Generals was slower than the one installed from the official repositories and I don't know why. I disabled libvulkan-dev (my system is a Linux Mint). I don't use Vulkan because my machine is a lower-end PC and will not be able to run well using it.
My machine is an AMD Phenom II X3 B75 with 4GB DDR3 RAM and my GNU/Linux distro is a Linux Mint 22.3 MATE.
I would benefit from some help.
submitted by /u/Any-Bid-1116[link] [comments]
Resident Evil 7 performance issue
I have this problem with RE7 where if I try to run it on higher framerates I keep getting this annoying slowdown every few seconds. It seems to do it regardless of graphics settings. It's fine if I cap it at 30 though. I feel like my laptop should be capable of running it and all the fixes I've seen haven't made a difference. I'm running Bazzite on an MSI laptop with an Intel i7 CPU and Nvidia GTX 1660ti. If anyone has any tips I might be missing it would be appreciated. As far as proton versions it seems Experimental works best though I've seen GE-Proton recommended most of the time.
submitted by /u/Lunatic_Pandorum7[link] [comments]
Ryzen igpu UMA carveout, VRAM allocation on linux, finally found how to change it
so I have an HP OmniBook X Flip 14 (Ryzen AI 7 350, Radeon 860M 24ram/1tb). when I was still on Windows I used to change the UMA carveout directly in AMD Adrenalin, Then as planned for that laptop, I switched to Linux (arch btw) and realized there's just no option to change it anymore. the HP BIOS doesn't have a setting for iGPU VRAM at all and as i understand a lot of laptops with this APU have the same problem, it's completely hidden.
I started looking for ways to fix it. Smokeless UMAF can actually find the hidden AMD CBS settings in the BIOS, but HP uses Insyde H2O so UMAF can read everything but can't save anything. every other tool people recommend hits the same wall. the only remaining options were finding a way to boot Windows again and use Adrenalin, that not sounded fun.
Kernel 7.0 added some new sysfs files for AMD APUs specifically for UMA carveout. So i checked if its here on my machine
ls /sys/class/drm/card*/device/uma/It was here, genuinely didn't expect that after 2-3 months of trying and using this laptop
cat /sys/class/drm/card1/device/uma/carveout_options cat /sys/class/drm/card1/device/uma/carveoutMine showed: 0: Minimum (512 MB) 1: (1 GB) 2: (2 GB) 3: (4 GB) 4: (6 GB) 5: Medium (8 GB) 6: (12 GB), and confirmed I was sitting at index 0 (512MB). so I just did:
echo 5 | sudo tee /sys/class/drm/card1/device/uma/carveout rebootAfter reboot i'm back to 8GB, finaly
Then i changed gtt memory settings so i dont use so much of so called shared memory bc i don't need it anymore
As far as i find, its related to Atom ROM. if your BIOS doesn't expose ATCS the /uma/ directory simply won't be there, so there's no harm in checking.
Posting this because I couldn't find anyone talking about it and spent way too long thinking I needed Windows for this. if you're on any AMD APU laptop and you've been stuck fighting with BIOS restrictions for this, just check if the directory exists. might save you a lot of pain.
submitted by /u/Olwaht[link] [comments]
classic paradox
Each update just surprises me more, man. Haven't touched CK3 in almost 7 months, jumped back in today and holy fuck. it wasn't running great before anyway, but now it's straight up worse. Stuttering everywhere, FPS tanked, feels super laggy even zoomed out. Tried DX11 and it was still complete trash. Vulkan? Forget it, even more broken. They keep adding all this new dlcs shit but the game just runs poorer and poorer with every patch. Optimization is a joke at this point
submitted by /u/0_zx9[link] [comments]
I built a split-screen gaming manager for Linux
Hey all,
My friend and I wanted to play games together on one PC — true local co-op on a single machine. I found a script called Dualscope that launches two Steam instances side by side using Gamescope, and it kind of worked but needed more polishing. So I built CouchPlay — a split-screen gaming manager for Linux that lets you run multiple launcher instances (Steam, Heroic) on a single PC, each with its own input devices, audio output, and save data.
What it does:
- Input isolation — assign specific gamepads/keyboards to specific player instances so inputs don't bleed between players
- Multi-instance — runs multiple games (or the same game) simultaneously using Gamescope nested compositors
- Audio routing — pipes each player's audio to separate outputs via PipeWire
- User isolation — automatically creates temporary user accounts so each player gets their own save files and configs
Requirements:
- Linux x86_64, Wayland
- Gamescope
- PipeWire
- KDE Plasma (it's a Kirigami app, though the Gamescope stuff is display-server-agnostic)
Install (one-liner):
curl -fsSL https://raw.githubusercontent.com/hikaps/couchplay/main/scripts/install.sh | bashOr grab the Flatpak / tarball from the releases page.
Games I tested: Palworld, PEAK
Note: Since each instance runs as a separate user, each player needs their own Steam account with the game. You'll need two copies of the game.
Current state:
This is an early release — the core flow works (device assignment, session launching, audio routing), but there are rough edges. I'd love feedback from anyone willing to try it, especially:
- Does it work on your setup? (distro, DE, GPU)
- What games have you tried it with?
- Any input devices it fails to detect or assign?
[link] [comments]
NTFS-3G FUSE Driver Sees First New Release In Four Years
Stuttering with kernel 7.0.0
Since upgrading to kernel 7.0.0, I am experiencing frequent stutters in most games. It will frequently stall for a few milliseconds, the FPS is otherwise fine. Going back to 6.12.57 the issue goes away completely. Wondering if anyone else has seen the same thing
submitted by /u/assbuttbuttass[link] [comments]
Overwatch (steam) compiling shaders everytime (Again....) Anyone else?
Last years i had some problems with overwatch on linux, it never seemed to complete its shadercache.
FFW this year im daily driving CachyOS with not much trouble playing it.
Since the latest kernel update, it seems that something has gone bad and the game insists on compiling EVERYTHING every time it launches. Mind you it takes like 30-40m to have every shader compiled meaning it takes ages just to warmup for a little game.
CPU: Ryzen 5 5500
GPU: Nvidia GTX 1660Super
CachyOS updated yesterday.
GE-Proton 34.
Background shader processing is ON
Pre cacheing is ON
[link] [comments]
Is Gaming on Linux Still Hard in 2026? (CachyOS Full Walkthrough)
Geometry Dash running on 60fps but showing higher
Hello.
For context, I switched to Mint about 8 months ago and have been running JS fine (other than Nvidia drivers lol). Recently, I have been trying to play Geometry Dash, and I've run into an issue where any FPS counter I use shows I'm playing at 360 FPS, but in reality, my game is running at 45-60 FPS. On Geometry Dash, it's really easy to tell that's js how I know. I have a 165 Hz monitor and run 360 fps for different reasons and have never had an issue on Windows. I've been told it's because I have a 60 fps second monitor, and the X11 compositor doesn't like that. Despite that, all other games have run fine at the actual framerate they show, and it's only a Geometry Dash issue. I've unplugged my second monitor and even rebooted with it completely unplugged, checked my display settings that show only one monitor (my 165 Hz one), and the issue persists. If anyone knows any causes or workarounds I would love to hear them, also willing to provide any more details if needed. Also Vsync is disabled with the cap set to 360
More specific Specs:
Os: Linux Mint 22.1 x86_64
DE: Cinnamon 6.4.6
CPU: I5-10400f @ 4.3 GHz
GPU: 1660 Super
Running GD through proton, it has a platinum rating. With mods and without mods installed.
I've asked this in a couple ask linux and gaming subreddits so if some stuff seems obvious to GD players my bad. I've asked this in a couple of the ask Linux and gaming subreddits; if some of this seems obvious to GD players, I apologize.
submitted by /u/Duccxy[link] [comments]
Witcher 2 launcher issue: I can't start the game because the options won't highlight when I hover my mouse cursor over
The way Witcher 2 works is that once you click to play, the launcher appears and you have to click on an option. Unfortunately, it appears bugged as even when I put the mouse cursor over "launch game", it doesn't highlight for me. Nor does the options one. Oddly enough, the "Mods", "register game", and "view Readme File" DO highlight. I have no idea what's the deal with the second Witcher game when 1 and 3 work perfectly fine (especially considering how janky the first game is known to be)
Any fix for this? I'd be grateful.
submitted by /u/Questioning-Warrior[link] [comments]
So I'm thinking about switching to Linux before Windows goes full capitalism but i have a few questions first.
First, i use dlss swapper. I use it for forcing multi frame gen on my 4070 super. I also update dlss in older games and i want to be sure i can do that. Is this possible easily with linux?
Next, what is the best auto hdr software
I run steam, rockstar, gog, and epic for game softwares.
submitted by /u/johhmama1[link] [comments]
