Other News about gaming on Linux
Proton versions for Fallout New Vegas
I've been wanting to get back into Fallout New Vegas but no proton versions newer than Proton 4.11-13 seem to work. They all open the launcher but it will crash and close instantly.
Im running on a fresh install of the game using Arch linux.
submitted by /u/RainGaymes[link] [comments]
How to run Cheat Engine with games on Linux (or any other parallel process)
Linux alternative for Virtual Desktop? (VR)
Hello
I have a Pico 4 I used back when I was using windows. I used Virtual Desktop for streaming from the PC to the headset. Is there an alternative for doing the same thing on Linux? I'm running Arch with Hyprland.
submitted by /u/hbacelar8[link] [comments]
How is screen sharing on discord?
I have tried Linux multiple times and had to switch back to windows after some time. I am feeling optimistic about giving it a new try, now that i don't need my pc for school or work anymore. All my games should be supported so there is only one thing im unsure of, and that is screen sharing on discord. Last time i tried it had no audio, no GPU encoding and didn't work on Wayland. I understand it so audio and Wayland support should be fixed, but im unsure if that is actually the case. I have a nvidia card and im planing on going for bazzite.
submitted by /u/kegma_1[link] [comments]
Gmaescope on ubuntu 25.10
Hello,
i'm new to linux and i have to use gamescope for one of my game, so it works but i want to have the steam overlay, so i add the -e option to gamescope launch option but the window just dosn't open the game is running and all, but no window, can you help me pls ?
[link] [comments]
Black Mesa: Blue Shift getting stuck at "Loading 45%" every time I try to start a new game
Digimon story time stranger first launch and it's giving me this.
My brother had no issues when he played the game so I have no idea why I'm getting this issue when we have the same setup exept for his graphics card being later than mine.
submitted by /u/SenseiFrostbite[link] [comments]
Test version, Zordeer Snap.
Yo! I'm trying to make a Snap version of Zordeer, which is a launcher for games that run via Wine/Proton.
Currently, in the Snap version, I managed to run games using UMU-launcher, so it's being used by default.
But I still don't know how to make MangoHUD work.
At the moment I haven't been able to release it on Snapcraft due to the steam-support plugin, so this version is only available on Github:
https://github.com/Kyuyrii/Zordeer/releases/download/1.4/Zordeer-1.4-Snap.tar.gz
submitted by /u/NyKyuyrii[link] [comments]
TF2 launch issues on Linux Mint Cinnamon
When I launch Team Fortress 2 for the first time after I start my computer the game freezes while loading for about 2 or 3 minutes before the game closes on it's own. Alt + F4 does not work, neither does Alt + Tab. If I try to launch the game again it opens just fine without any issues.
submitted by /u/sucywaffle[link] [comments]
Bloodborne shadps4, bad Linux performance.
Has anyone and dealt with and solved bad Linux performance for Bloodborne in shadps4? I have a 5900x and 9070 xt and am getting 40 fps with drops to 20 an lower. On windows I'm getting around 120 on average with the frame rate unlocked and blank set to 180. Neither my CPU or GPU has high usage and changing schedulers doesn't do anything to help. The performance goes up if I switch from the latest pre release to 0.9.0, but that's about it. Any ideas?
submitted by /u/yuukisenshi[link] [comments]
Steam desktop input interferes even if disabled for Heroic game shortcuts
I have a lot of GoG games in Heroic, but I'm trying to organize my games neatly in my Steam library. Problem is Steam doesn't seem to be able to reliably disable Steam Input when requested for these game shortcuts. I get conflicting inputs in many games due to keyboard/mouse inputs being registered at the same time as the game's native controller support - unplayable.
Overriding on a per-game basis doesn't work, disabling Desktop Configuration in Launcher doesn't help, and neither does disabling the Steam overlay or trying different proton/wine binaries. Seems like I have to either manually disable steam input globally every time (making my couch controller setup much less comfy) or exit steam entirely (murdering any attempts at library unification) to play. Neither of which are ideal.
Is this just a me problem or is this a known issue with Heroic via Steam? Does anyone have a proper workaround? How can I force Steam Input to disable as expected when Heroic games are launched?
submitted by /u/Quiet-Owl9220[link] [comments]
Bazzite and a 4060...
What MS trying todo with w11 in 25h2, really make me think to switch to bazzite.
But i have a 4060 in my system, and i read and also experienced in some way that bazzite doesnt run well on a nvidia card in gaming mode.
should i wait till i have enough money to buy a 9060xt 16gb or can i install bazzite right out of the box
my system
12600k
rtx 4060
64GB ram (star citizens fault)
2 ssds one for boot and one for gaming
thanks in advanced
submitted by /u/Competitive_Ad6989[link] [comments]
It's beautiful. My game on elementary OS! Elementary OS is awesome
Reshade crashes... What am i doing wrong T^T
I've been attempting to get a mod for Stalker 2 to work for upwards of a week now. It's called PRZ and is a complete visual overhaul. Adding reshade + custom effects as well as engine changes and after lots of trial and error, installing all the right dlls and .NET files and redistributibles, remaking my wineprefix and reinstalling the mod a bunch, i STILL get this error.
I deleted the reshade portion of the mod and suddenly i could load into the game but the reshade is a crucial part of the mod and it prevents me from getting past the loading screen once i select a save. I've now tried installing reshade myself and then pointing it to all the effects that the mod offers and no longer get the "fastopt" error and the effects work on the main menu, but when i load into a game i still get an unreal engine crash. I've also tried disabling all effects so that no actual changes are being made but am still met with the same result.
After seeing other linux users getting the mod to work, the only conclusion i can come to is that ive somehow messed up something im not aware of and its breaking reshade... So please lmk how i can hopefully fix this TvT
submitted by /u/foldedfaun77[link] [comments]
Problems with Steam
(The distro is Cachyos) Hey guys, what's up... Can someone help me solve this problem with Steam? I'm trying to add a pirated game and it just won't work... The weirdest thing is that I added it yesterday, even played it through the Steam prompt itself, but today it simply disappeared from my library and I can't add any executable that isn't from Steam... The problem isn't the executable because I can run it without any issues on Heroic Games... I've already updated the system, cleared the Steam cache, and nothing has solved it.
submitted by /u/Illustrious-Dig161[link] [comments]
Lutris/Wine Monitor Color Settings
So I recently attempted to install I Spy Spooky Mansion Deluxe. I got the error message shown in the screenshot regarding a color mode. Any ideas how to fix this?
submitted by /u/MyNameisAnsem[link] [comments]
Are there any distros that can match windows in terms of input delay / click to photon latency out of the box? Or with as few changes as possible?
I don't really care too much about raw FPS numbers, my main concern is the actual delay between my action and what I see on the screen.
I did some (rudimentary) tests by wiring an LED to the left click of an old mouse, then using slowmo recording on my phone to count the frames between when the light came on and when the input was registered on screen (The display is 240hz). The margin of error isn't great since it can only record at 240FPS, meaning each frame is about 4.16ms, but there are clear differences
Specs:
9800X3D, 3080Ti (Driver 580.119.02)
Fedora 42 Gnome
This was tested in CS2 offline practice mode
Default gnome wayland session - 29ms (I tried a bunch of different launch options including gamemoderun, running it through gamescope, forcing wayland rather than the default which is xwayland, etc but it was always about 29ms)
Gamescope session - 29ms (I basically did [this](https://github.com/shahnawazshahin/steam-using-gamescope-guide) to try and bypass the latency that I assumed mutter (gnome compositor) was adding with vsync, but the results were exactly the same)
Gnome x11 session - 22.5ms ([These are the only changes I made](https://www.reddit.com/r/linuxhardware/comments/mht7kn/workaround\_for\_multiple\_monitors\_with\_different/))
Windows 11 - 19.6ms (Stock windows, no CS2 launch options)
So x11 is pretty close, but that's not a great option since there is 0 development, and it seems like support is about to be completely removed in upcoming gnome releases
I'm sure there are a thousand different tiny tweaks I can make to improve the latency, but at the end of the day I don't want to keep up with all of that. I've played that game before, and the little tweaks always end up causing problems down the road with updates, and its a constant battle of upkeep.
Are there any distros that can match Windows latency wise out of the box? Or at the very least, with as few changes as possible?
submitted by /u/mcsmg28[link] [comments]
Terrible BeamNG Memory Leak (Proton), Native Linux build doesn't have this issue, but isnt recognized by Steam.
When loading a world in BeamNG (even if its been previously loaded) there is a large memory spike. About 75% of the time my entire desktop crashes, and I am sent back to my display manager. I can replicate this on all of my devices.
Interestingly, this only happens on the windows build of BeamNG, which steam automatically selects instead of the native Linux version (for some reason). It is very difficult to get steam to use this native version, as it doesnt think it exists. Unfortunately, save data doesnt persist between the native version and the windows version.
Windows (Proton) version: /BeamNG.drive/BeamNG.drive.exe
Linux Native version: /BeamNG.drive/BinLinux/BeamNG.drive.x64"
Another frustrating issue is long world load times when initially loaded, where this doesnt happen on Windows OR the native Linux version.
I guess I have two questions:
- Why is the leak so bad, and can anything be done about it without using the native version?
- Why doesnt Steam recognize/select the Linux native version of BeamNG (which I have none of these issues with)?
Hopefully the devs address this, even though they dont "officially" support Linux (which is strange, given they provide a linux native version).
submitted by /u/_MrDogeFace_[link] [comments]
