Other News about gaming on Linux
Trying to install Morrowind Script Extender through Protontricks, getting errors
Errors are as follows:
flatpak run com.github.Matoking.protontricks
pressure-vessel-wrap[11]: W: Cannot determine ld.so for i386-linux-gnu: Failed to execute child process “/home/thorn/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper/pressure-vessel/libexec/steam-runtime-tools-0/i386-linux-gnu-capsule-capture-libs” (No such file or directory)
steam-runtime-launcher-service[56]: W: The --socket option is deprecated. Prefer to use --session or --bus-name.
Executing cd /app/bin
Gtk-Message: 18:26:46.493: Failed to load module "xapp-gtk3-module"
From what I've seen, the xapp error is ignorable, but how do I fix the rest of this?
submitted by /u/bluestopsign01[link] [comments]
Como fazer o Fallout New Vegas rodar no Linux
Meu Pc é bem velho, peças de 2012, eu tento rodar Fallout New Vegas nele, e ele só entra na tela de opção de resolução e quando vou jogar ele nem abre, só crachá como resolve isso?
Processador: I5 3570, R5 220 16 giga de ram
submitted by /u/Calm-Lawfulness8104[link] [comments]
BC250 build
After putting together my bc250 game station and modifying the cooling i tried some titles like GTA5 and Arc Raiders it hasn't gone over 50 degrees Celsius so I think it's doing pretty good.
submitted by /u/Tmann26[link] [comments]
OpenGL crash after doing an update on Zorin OS. Any help?
I'm a newbie when it comes to Linux so I'm not sure what to do. I did a software update on Zorin OS 18, and now when I tried starting Vintage Story, a game which used to work with no issue, it gives me this error, and the game won't start at all.
Running on 64 bit Linux (Freedesktop SDK 23.08 (Flatpak runtime)) [Kernel 6.14.0.37] with 15859 MB RAM Game Version: v1.21.6 (Stable) 1/31/2026 11:09:39 PM: Critical error occurred Loaded Mods: System.Exception: ** Unable to start OpenGL graphics. Try: (1) restart the computer (2) update the graphics driver (3) more advice at wiki.vintagestory.at/Troubleshooting_Guide#OpenGL_crash ** ---> System.InvalidOperationException: GLFW Format unavailable: GLX: Failed to find a suitable GLXFBConfig at OpenTK.Windowing.Desktop.NativeWindow..ctor(NativeWindowSettings settings) at OpenTK.Windowing.Desktop.GameWindow..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) at Vintagestory.Client.NoObf.GameWindowNative..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) in VintagestoryLib\Client\ClientPlatform\GameWindowNative.cs:line 16 at Vintagestory.Client.ClientProgram.AttemptToOpenWindow(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings, Int32 openGlMajor, Int32 openGlMinor, Int32 tries) in VintagestoryLib\Client\ClientProgram.cs:line 372 --- End of inner exception stack trace --- at Vintagestory.Client.ClientProgram.AttemptToOpenWindow(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings, Int32 openGlMajor, Int32 openGlMinor, Int32 tries) in VintagestoryLib\Client\ClientProgram.cs:line 397 at Vintagestory.Client.ClientProgram.AttemptToOpenWindow(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings, Int32 openGlMajor, Int32 openGlMinor, Int32 tries) in VintagestoryLib\Client\ClientProgram.cs:line 419 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 311 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 System.InvalidOperationException: GLFW Format unavailable: GLX: Failed to find a suitable GLXFBConfig at OpenTK.Windowing.Desktop.NativeWindow..ctor(NativeWindowSettings settings) at OpenTK.Windowing.Desktop.GameWindow..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) at Vintagestory.Client.NoObf.GameWindowNative..ctor(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings) in VintagestoryLib\Client\ClientPlatform\GameWindowNative.cs:line 16 at Vintagestory.Client.ClientProgram.AttemptToOpenWindow(GameWindowSettings gameWindowSettings, NativeWindowSettings nativeWindowSettings, Int32 openGlMajor, Int32 openGlMinor, Int32 tries) in VintagestoryLib\Client\ClientProgram.cs:line 372
While updating I did see it updated something to do with Nvidia as well so I guess it updated the drivers.
Could anybody help me fix this problem?
submitted by /u/Northwest6891[link] [comments]
Stuck in Matchmaking Hell: Combat Master "Not Responding" on Ubuntu
Hey everyone,
I’m losing my mind trying to get Combat Master to actually let me play with friends on Linux. I’m running a bit of an older setup (EliteBook 840 G2), but the game itself runs fine—it’s just the matchmaking that’s completely broken.
The Setup:
- OS: Ubuntu 25.04 (Plucky)
- Specs: i5 Broadwell / Intel HD 5500 / 16GB RAM
- Steam: Native Linux client
- Proton tried: 7.0-6, 8.0-5, Experimental, and a few GE versions.
The Loop of Doom: The game launches perfectly. I can mess with my loadout, hit the shop, and move through the menus without a hitch. I can even see my friends in the lobby and join their "Rooms."
But the second we try to launch a Custom or Private match, everything falls apart:
- It says “Launching match...”
- Immediately flips back to “Looking for Match.”
- The timer usually freezes around 0.4s or 0.5s.
- GNOME gives me the dreaded “steam_app_2281730 is not responding” window.
- My friends get pulled into the game, but I’m just stuck staring at a frozen screen. Clicking "Wait" does absolutely nothing.
Everything I’ve already thrown at it:
- Nuked the compatdata folder for a clean prefix.
- Tried every Proton version under the sun.
- Disabled ESYNC/FSYNC.
- Messsed with WINEDLLOVERRIDES (xaudio, etc.).
- Disabled the firewall (ufw off).
- Literally sat there for 2 minutes without touching the mouse to see if it would load.
- Changed MTU settings and tried different DNS (Google/Cloudflare).
It feels like a network handshake or a Unity certificate issue specifically when Proton tries to sync group data. I’ve managed to get the timer to "crawl" from a 0.1s freeze to a 0.5s freeze, so it’s trying, but it just can't cross the finish line.
Does anyone have a "magic" launch option or a specific Proton config that actually works for Private Rooms? Or is the anti-cheat just fundamentally broken for group play on Linux right now?
Would love to hear if any of you have solved this, especially if you're on a similar Intel iGPU setup.
submitted by /u/Slight_Button_5021[link] [comments]
Cyberpunk 2077 CachyOS Proton Graphic Bugs
i guess those are huge NPCs rendered in the lowest LOD. any guess why this is happening? 5700X3D, 3080, 32GB DDR4, running the game through the heroic launcher
EDIT: restarted the game and it seems to have fixed itself but i assume itll come back eventually
submitted by /u/Ok-Low5357[link] [comments]
Linuxulator-Steam-Utils To Enjoy Steam Play Gaming On FreeBSD & Other Options
How can I setup a full mangohud layout on Prism Launcher?
I have the Flatpak version of Prism Launcher and Mangohud, and I’d like to know how I can get a more complete layout (fans, VRAM, and others) in Minecraft. Prism Launcher already has a checkbox for Mangohud, but it only shows the basic layout. Has anyone done this?
I tried to install the Flatpak version of Go Overlay, but it seems that it only saves configurations within itself. I didn't quite understand it.
submitted by /u/mtdevofficial[link] [comments]
The Last Of Us CRASH on startup
https://reddit.com/link/1qsfjxg/video/jzdb4x5bargg1/player
Does anyone know how to fix this? I've tried different versions of Proton GE and Valve's Proton, and it still doesn't work.
I also tried several overrides like this one:
WINEDLLOVERRIDES="amd_ags_x64.dll=b"
OS: Arch Linux x86_64
Kernel: Linux 6.18.7-arch1-1Mesa 25.3.4-arch1.1
CPU: Intel(R) Core(TM) i7-4790 (8) @ 4.00 GHz
GPU: AMD Radeon RX 580 2048SP [Discrete]
Memory: 16 GB
Driver GPU: Mesa 25.3.4-arch1.1
submitted by /u/FairProcess7240[link] [comments]
lutris.net is dead?
so, i was checking for some scripts in lutris.net when it suddenly stopped loading things. this is the error code firefox gave me:
submitted by /u/pablo5426[link] [comments]
Very strange lag when playing on Linux
A few weeks ago, I installed Fedora 43 KDE in dual boot with Windows. Before, I used to play TF2 and L4D2 on Windows 11 without any problems, but now when I try to play them, I experience a kind of lag or delay that I hadn't seen before. It's as if it freezes every second. It seems to be because of my ping, but I don't really think that's the problem.
https://reddit.com/link/1qsffi2/video/ozmwcxb9argg1/player
submitted by /u/Character_Buy6991[link] [comments]
Steam should update their Anti-cheat notice to be more informative like this
Amd and intel cpus which more compatible ?
Are AMD cpus more compatible with linux than INTEL cpus?
submitted by /u/Responsible_Ebb_8678[link] [comments]
Massive ghosting, noise and artefact issues with raytracing in games.
I can only upload one video to reddit so here's more: https://imgur.com/a/zYtdgBS
The videos are compressed, but you get the idea.
When the scene is darker, or against a dark bacground, there's massive ghosting happening.
Other times, the scatter effect is present, like on the hair, or entire screen.
Then there's artefacts like the scene with water.
Now, Hogwarts legacy is just an example here, i've seen this exact issue in other games with raytracing, and it seems to have happened more or less recently with one of the mesa updates, but i'm not sure exactly when it started cause i don't play raytracing games that much.
Observer System Redux seems to be behaving the best with raytracing compared to some others, not sure why. Maybe cause it's just way smaller compared to some bigger games. But everything is so extremely noisy and bad all the time, this can't be normal, can it? I played Cyberpunk with ray tracing on Windows, it didn't look this bad.
Some other games with Lumen also were very noisy before, but i've never had ghosting issues with them, and now i do.
Of course, disabling raytracing fixes all those issues, and Hogwarts Legacy works - until it crashes lol, but whatever, separate issue which i can't be bothered to troubleshoot so i'll just probably uninstall it if it keeps happening. I'll keep it long enough to test the new driver version when it comes out though.
Mesa 26 is due to release soon-ish, so maybe some improvements then?
submitted by /u/Veprovina[link] [comments]
Hearthstone Arena Tracker on Lutris?
I've been trying to figure out how to get a hearthstone arena tracker working on lutris, but most options are either outdated or only available on windows. Has anyone figured this out or have any ideas for how to get the windows version working on lutris? Thanks
submitted by /u/iDaniux[link] [comments]
running steam overlay with hdr on
i've run into this issue which is making me really frustrated and i can't find a solution.
i recently started playing uncharted 4, but the controller deadzones in this game are crazy high and the only solution i found to fix them is to adjust the anti-deadzone setting in steam input. that works well, except steam input only works if steam overlay is working which is an issue because im playing with hdr which requires wayland and steam overlay doesn't work on wayland.
is there a way i can get hdr working with steam overlay or maybe even a different way to adjust anti-deadzones? i feel like i'm stuck between a rock and a hard place.
submitted by /u/fatballs38[link] [comments]
External HDD issue
Hey all. Needing advice. I've had issues with an externall hdd staying in use with my laptop. It works perfectly well in Windows. But when i format it to a Linux useable format it works for about half its volume and can be read but steam will not download more games to it. I tried in Bazzite and Mint and got this error. Any suggestions or ideas?
submitted by /u/nidryden[link] [comments]
Scrolling Tiling Manager on a hand-held
Has anyone tried a scrolling tiling manager on a gaming handheld? How is the experience?
Thinking about it makes me feel like it would be pretty intuitive as you wouldn't have to rely on the mouse as much but I'm not sure what it's actually like using it. Is it pretty good? Is it better than using a desktop environment?
submitted by /u/Fair-Lobster8416[link] [comments]
