Other News about gaming on Linux
Intense rumble when using Switch Pro Controller with steam (via joycond)
Basically the title.
I'm currently in the process of migrating my old Windows set up to Linux (Debian & GNOME). After spending a bunch of time getting my pro controller correctly recognized by steam using this guide, I started up Baldur's Gate 3. The controller worked, but I found the rumble to be way too intense and long, and with the frequency it occurred the game was pretty much unplayable.
Has anyone encountered this issue and fixed it? Do you use a pro controller on steam without this issue? I can always turn off game rumble in the steam controller settings, but if that's my only option I'd rather just find another controller that doesn't have this problem.
submitted by /u/PremierPangolin[link] [comments]
Open RGB alternatives
Is there better software than this? It don't recognize all of my hardwear...
submitted by /u/Ok_Entrepreneur_6991[link] [comments]
A Reliable Workaround for CS2 4:3 Stretched Resolution on Linux (Wayland)
For Linux users, particularly those running modern Wayland compositor sessions, achieving stable 4:3 stretched resolution in Counter-Strike 2 (CS2) can be challenging due to display server conflicts. This command is a widely reported successful solution that bypasses the instability of XWayland in this context.
Launch Command ImplementationTo apply this potential fix, add the following command to your CS2 Steam Launch Options:
SDL_VIDEO_DRIVER=wayland %command% Procedure for Stretched Resolution- Add the command above to the Steam Launch Options.
- Start CS2.
- Navigate to the in-game Video Settings.
- Select the desired 4:3 Aspect Ratio and a corresponding resolution (e.g., 1280x960).
- The resolution should then apply correctly and stretch to fill the screen.
This method forces the game to utilize the native Wayland driver, bypassing the XWayland compatibility layer required by the Steam Client.
Consequence: The Steam Overlay (Shift + Tab), Steam FPS Counter, and other Steam-specific integration features will be disabled while the game is running.
submitted by /u/Najanco[link] [comments]
Discord screen share green screen
I recently wiped windows and switched to fedora 43 kde a few days ago, since then i installed discord as a flatpak but whenever i screenshare it shows fine on my end but anyone who joins sees a full green screen with some artifacts from the original stream (kind of looks like oled burn-in).
i tried the native binary and it worked for one day then it changed to the same issue the next day.
whenever i disable hardware acceleration discord doesn't even launch anymore.
screenshare on google meet works fine so im clueless.
Edit: i'm on a ryzen 5500 and an amd rx 570 4gb with 16gb ddr4 ram, there's no errors or nothing really
submitted by /u/PsychonicJoe[link] [comments]
What hardware would you blindly trust for a Linux-first prebuilt? (gathering data)
I’m running experiments for a small personal project: a low-power, Linux-first prebuilt PC using only components that are 100% predictable under Linux.
Not “perfect specs”, just hardware that never causes drama.
From your own experience, which components do you consider “always safe” for Linux?
– CPUs?
– WiFi chipsets?
– Motherboards?
– GPUs?
– SSDs?
I already validated:
– Intel i7-4770 → perfect
– Tesla P4 → works, but kills iGPU output
– Realtek AX9000 WiFi → NOT compatible
Curious to hear what you would pick for a “Linux-first” machine.
submitted by /u/HibridTechnologies[link] [comments]
Newbie to Linux wanting some WoW
TL;DR - I'm probably an idiot newbie, just need help to play some wow
So I looked through a ton of the previous posts, have googled and watch several YouTubers videos and have no idea what I've done or where I've gone wrong so I come asking for some guidance.
I have a laptop with EndeavourOs installed on it, which is my first time with Linux at all, and I've been getting a huge craving to play some World of Warcraft that I've been away from for several years (yea I know bad life choice)
For the life of me I can not get battle.net to run the installer. I have downloaded litrus and tried using its installer, downloaded the .exe and tried to manually load it in that way, tried running it through steam client to use proton the same way I did on my steam deck the last time I played.
With litrus both ways I have tried it just says it's either installing or updating the wine packages and just stays there, not moving but also not frozen. I have let it sit for at minimum 5 minutes each time and it does nothing. Do I perhaps need to just let it continue to sit?
With steam, the first time it began the launcher, asked for my language, ran a progress bar (for some reason the resolution was so tiny I couldn't really read what the bar was for), and on the first time had a pop-up about the wine packages (again tiny resolution so I couldn't actually read it, just managed to guess a couple of words) that could not be closed or really interacted with in anyway. After several minutes of it doing nothing I rebooted and now anytime I try to run the launcher it does all of the same steps, minus the pop-up about the wine packages, and then stops running.
Thanks a ton for any and all help, even if the solution is I should just make better choices and not play wow.
submitted by /u/No_Mud4111[link] [comments]
Steam ROM Manager Issue
Hello,
I've been trying to add Switch games to Steam through Steam ROM Manager. However, I've encountered some issues. While I'm able to get the games to appear in Steam, when I click "Play", nothing happens. The "Play" button briefly switches to "Stop" before going back to "Play". The emulator I'm using is Yuzu and I'm on Pop!_OS. Has anyone else had this issue and found a solution?
Thanks!
submitted by /u/Skyty1991[link] [comments]
We need Steam Buds: High-Fidelity Audio + Mic simultaneously without a dongle. Is LC3 the answer?
Low latency wireless audio is a disaster right now. We are currently forced to choose between convenience (Bluetooth) or performance (Dongles). There is no middle ground.
The Dongle Problem:
2.4 GHz dongles solve the latency issue, but they are a pain to deal with. You have to manually plug the dongle into each device, they stick out (which is ergonomically annoying on a handheld), you risk losing them, and you can't charge your device while using them without a splitter. Yet, this is currently the only mainstream option that allows you to use the Mic while listening to high-fidelity audio—crucial for multiplayer.
The Bluetooth "Walled Garden" Mess:
Then you have the proprietary Bluetooth codecs like LHDC 5.0, aptX Low Latency, and the ecosystem-locked standards from Samsung, Apple, etc. Unless you match the brand of earbuds to the phone, you lose the low latency features. And even if you do match them, standard Bluetooth still downgrades to "crappy tin can mode" (HFP) the moment you engage the microphone.
The Solution: LC3 / LE Audio:
There is one standard that the tech industry is dragging its feet on, but which is perfect for a Valve product: LC3.
Performance: It allows for bi-directional audio (Mic + Game Audio) at high quality with 20–30ms latency.
Compatibility: It is officially part of the Bluetooth LE Audio standard. Pipewire (the Linux sound stack used on Steam Deck) already has experimental support for this.
The Bottleneck: Most modern phones have the hardware to support LC3, but manufacturers disable it to force you to buy their own earbuds.
The Proposal: "Steam Buds":
Valve should make a set of wireless earbuds optimized for the Steam Deck that fully utilize LC3/LE Audio.
On Steam Deck (OLED): They would work natively with sub-30ms latency and high-quality voice chat, no dongle required.
On Android: Valve could champion an open standard. Since the hardware exists, perhaps Valve could release a "Steam Link Audio" app (or even a root tool for power users) to unlock the native LC3 capabilities on phones that manufacturers have hidden.
We need a dongle-free, open standard for low-latency 2-way audio. Valve is the only company with the incentive to break the "Walled Garden" trend and finally end the misery of having different earbuds for every device.
submitted by /u/pneuny[link] [comments]
New tool to run executable inside Steam/Lutris Proton/Wine runtime
I've been working on a tool that should make it easy to run Windows game trainers (and other .exe tools) in the same Proton/Wine prefix as your Steam or Lutris games. I wanted to share it with the community.
What is it?
Linux Game Helper (linuxgh) is a lightweight Python utility designed to make the process of using Windows-based game trainers and other executables within your Linux gaming environment easier for the average person. It hooks into your game's launch process, captures the specific Proton/Wine environment, and then provides a simple way to launch your chosen tools. If this reminds you of protonhax, the backbone is basically that with some new features included. I was originally planning on making it just run off of protonhax, but the more that I added, I felt that I should just make it a standalone program. So I took some of the features of protonhax and integrated it into this program
Why did I make this?
The process of getting trainers to work on Linux can be a pain, involving manual configuration of Wine prefixes, environment variables, and Proton executable paths. My goal was to create a solution that just works, eliminating the need for repetitive manual setup each time you want to use a trainer. I know some people hesitate to move over to linux, so hopefully this tool could help some peoples concerns.
Key Features
✅ Seamless Integration: Works effortlessly with Steam Proton, Lutris Proton, and Lutris Wine.
✅ Per-Game Trainer Management: Automatically saves and recalls trainer paths for each game, allowing for quick, one-click launches in subsequent sessions.
✅ Flexible Executable Support: Not just for trainers. You can launch any .exe (like Cheat Engine or debugging tools) directly into your game's active Wine/Proton prefix.
✅ User-Friendly Interface: GUI uses zentity for all selections, and if zenity isn't available it will fallback to terminal prompts (This works better if zenity is installed)
✅ Application Menu Access: Automatically creates an application to use via a .desktop file.
✅ Lightweight & Standalone: Built with Python 3, linuxgh has minimal external dependencies.
✅ User-Centric: Designed to run without requiring root privileges for its day-to-day usage after initial setup.
How it Works
Once configured, linuxgh acts as a wrapper for your game. When your game starts, linuxgh identifies and stores all the necessary details of its Proton/Wine environment. Then, when you activate linuxgh (either from the application menu or terminal), it presents you with options to launch a saved trainer or browse for another executable, all within that same, active game environment.
Use Cases
Launching your favorite game trainers for single-player experiences.
Running tools like Cheat Engine alongside your games.
Executing any Windows .exe that needs to interact with your game's specific Wine/Proton prefix.
GitHub
For full details, installation instructions, and the source code, go to my GitHub repository: https://github.com/RevenantTempest/Linux-Game-Helper
submitted by /u/Top_Pumpkin_29[link] [comments]
Significant frame rate drops in Warhammer 40k:Space Marine 2
Hey everyone, I wanted to share my experience with Space Marine 2 on Linux regarding the known DX12 GPU drop that happens after roughly 30–40 minutes of gameplay.
Setup
Distro: Arch Linux
Kernel: Zen
GPU: RTX 3060 TI 535.113.01 drivers
CPU: Ryzen 9 7900x3D
The game gradually reduces GPU usage over time, causing FPS to drop from around 90-100 to 40-50. This behavior doesn’t appear on Windows and has been reported by many users on ProtonDB.
I tried the latest CachyOS Proton build, as well as many others, such as the latest GE, and various steam versions, while keeping my current kernel. I played the game for over an hour to see if there was any improvement.
All the proton versions behaved the same, except for CachyOS which gave a small improvement, early session FPS stayed around 60, with inital drops to 40 tho less frequent.
GPU usage still dips slightly after extended play, but less dramatically than before.(can't give exact percentages)
I want to see if other users had similar issues, and if someone came up with a solution, because protonDB feedback still reports issues. P.S. I used different launch commands as well none of them helped, I'll list them below PROTON_ENABLE_NVAPI=1 PROTON_HIDE_NVIDIA_GPU=0 VKD3D_CONFIG=dxr11 PROTON_NO_ESYNC=1 SteamDeck=1 PROTON_ENABLE_WAYLAND=1 Thanks for the help in advance
submitted by /u/NasralVkuvShin[link] [comments]
Battlemage a buggy mess at the moment?
I have a machine with an B570 in and as yet I've not found a distro that works nicely on it, I've tried CachyOS, Garuda and Bazzite and have no end of problems with games crashing, flat out refusing to launch or weird glitches (Kind of expected the last one tbh).
This was with Deus Ex Mankind divided (which ran fine on my steamdeck) , Spyro Remastered, Revenge of the Savage planet and Divinity 2 original sin (which wouldn't even launch).
I did wonder if it was the motherboard as it's one of those weird MODT aliexpress specials with an ES CPU in (Roughly a 12900H), but I ended up installing windows on it yesterday and it's behaved itself since then.
Wondering if there are other people here using the B570 and if they're having better luck with it.
This is my TV machine that I built fairly cheaply for some couch gaming without resorting to streaming the games., my other machine is a 7745HX (Minisforum bd770i) and 7700XT running bazzite and most games "Just work" on that.
I suppose i could try swapping the video cards round at some point then putting Linux back on that machine to see if it's stable with an AMD gpu (would help rule out the motherboard/cpu hitting some bug/issue that windows doesn't)
Mostly posting to see if there are other people running B570/B580 cards and if there's a Distro/Mesa version combo that seems to be stable.
Edit:
I also haven't tried it in Linux since installing windows (the windows arc driver did update some firmware on the card I think)
submitted by /u/dragon2611[link] [comments]
Starfield crashes when loading a game (or starting a new one)
Hello folks, I'm running a 9070XT with a 5700x3d on CachyOS with the latest drivers installed. Everything has been running beautifully.
Except Starfield... when I load a game or create a new one, it gets hung up on the loading screen and my system becomes unresponsive. Eventually it becomes responsive again and I can Alt+Tab and close the game. I am tried turning off on and FSR.
When I installed the game I did originally us "PROTON_FSR4_UPGRADE=1 game-performance %command%"
I've deleted the command and I get the same result.
Anyone have any suggestions on how I can get Starfield working?
submitted by /u/big4570[link] [comments]
Windows f*cked itself
So my windows drive corrupted and is unrecoverable so using this opportunity I want to fully switch to Linux. I've tried arch fully setup but i didn't like maintaining it 24/7 also mint but it's just bland kbuntu also but I had drive issues cahcy os a little but not enough for an opinion nyarch as a joke was alr . I'm currently considering endeavour, cahcy, nobara, guard, uhh that's it if
P.s. I have a nividia gpu
submitted by /u/snypse_[link] [comments]
New to Linux tips and questions
Iv basically had it with windows and ready to fully commit to switching. Iv dabbled with mint running it on my laptop. I'm wondering if I should stick with mint or go to its roots of debian or go with arch instead mainly since steam is running off of arch. I really don't want to be distracted hoping and I really just want a system that just works and no updates braking things every two minutes like with windows. System will primarily used for tipical daily usage, gaming, obs and possibly hosting game servers but I'll primarily use a different machine for that. Main system is on am5 with nvidia rtx gpu so more modern hardware
Questions 1 should I use debian or arch based primary for gaming I know arch has more frequent updates that could cause stability problems but since debian doesn't do as many updates would that mean say a game comes out has a problem do to say driver or what ever would it take longer for a fix to come out.
Why did steam go with arch instead of debian and for game development would a game run better or one version then another say running a win 95 game on win xp there may be bugs amd such since the game was intended to be on 95.
What is the best way to install software, drivers, updates. I know a good portion is in the terminal but I know some distros have a one stop shop for software similar to what you would find on a app store. What would be the downside to doing something like that. Would updates for those software be delayed since it wpuld have to wait for the update then for somone to update in the store there was a update for you to update it. Or is that incorrect.
What are some good practices and things to avoid. For example not google searching a code and how to know what it really does and if it would brake the system. Best ways to update. Best ways to set restore points and such.
submitted by /u/Mountain-Accident205[link] [comments]
Oblivion Remastered crashing after 2 minutes.
First some tech specs out of the way:
- OS: Bazzite
- CPU: AMD Ryzen 5600x
- GPU: Intel Arc A770 16 GB VRAM
- RAM: 32 GB DDR4
- Mesa: 25.2.6
Previously, earlier this year, I had issues like these with Oblivion Remastered. Since then a lot of updates have arrived on Mesa and I've been able to play UE5 games... relatively... well. At least, the graphical issues don't exist anymore. Arc Raiders runs particularly well.
So I decided to reinstall Oblivion Remastered and see if that works without visual problems. But now I can't even launch the game properly!
It consistently crashes 2 or so minutes after launching the game (any Proton version it's supposed to work on, so from 9.0-4 and up, including Proton GE). So this happens when the shader precaching hits around 48%.
At first I thought this was an issue with UE5 shader caching, but after it crashes in the middle of shader precaching it can launch into the game's main menu where... it crashes after about 2 minutes.
This is not an immediate crash; after about 2 minutes the game freezes (the game specifically. My system still works fine), it stays frozen for about a minute, and then it crashes with a UE crash report window.
I've been trying to look for solutions, but I'm only finding reports from earlier this year where the game would crash after an hour or at specific points in the game, nothing that is similar to what I'm experiencing.
submitted by /u/Tattorack[link] [comments]
Pirating games on Pop!_OS
I have recently switched from Windows to Pop!_OS. Is there any way to get pirated games from repack websites such as Fitgirl to work on Linux? As far as I know, They’re Windows-specific and I am completely new to Linux and its ecosystem. I would really appreciate your help.
submitted by /u/HDR138[link] [comments]
Marvel Rivals or Linux keeps crashing
I recently started using Linux mint, for the past weeks I've been dual booting with windows 10. I had just been testing Linux out so I had the majority of my disk space with windows until last night i decided to delete all my games off windows and give the disk space to Linux. But I'm having a problem with Marvel Rivals, soon after the fight breaks out in a match my screen freezes then my monitors shut off, and after a few seconds they turn back on but the display looks corrupted (like the image it froze on but a grid of hue shifted squares, red, blue, and green. and a ton of random black pixels everywhere.) then my Linux desktop will crash and ill have to sign back in.
I tried to look into and saw that it might be a GPU hardware issue, but it was working fine on windows. some extra info: I have an AMD Radeon RX 5700 XT graphics card, and I'm launching from steam which automatically downloaded proton experimental when I downloaded marvel rivals. I also heard that when moving partitions around on your hard drive to extend the volume of a Linux partition might break things, so could that be affecting anything?
submitted by /u/Blue_Chee5e[link] [comments]
Audio Fix for my edge case with lutris and multiple audio apps at once (game + spotify)
Heroic Launcher failed to launch Epic Store games.
Any idea what could be happening? I've tried to run it through Faugus and Lutris unsuccessfully.
submitted by /u/Fluxbo[link] [comments]
