Other News about gaming on Linux
After a cpu upgrade, ALVR has stopped working.
The screen on the headset (quest 3S) is pixelated, I cant get a screenshot, unfortunately.
This is is the error message:
Failed to create VAAPI encoder: Cannot open video encoder codec: Function not implemented
Please make sure you have installed VAAPI runtime.
I upgraded from a 7 7700 to a 9950x3d
My gpu is the 7600rx
My distro is arch linux
My headset is quest 3
Alvr is version 20.14.1
What I have tried
- Restarting (about 5 times)
- Full system update
- Reinstalling Mesa and vulan-raedon
- Installing incompatible drivers and spending an hour trying to delete them
[link] [comments]
Atari VCS as a living-room console: Batocera (with Steam plugin) vs Bazzite (with retro gaming)?
Help with RPCS3, since that specific sub is horrible, no one can post in that community. I cant launch games in RPCS3, i always get this message, everything freezes and i cant do anything, just close or wait. PCX2 Ps2 Emulator runs great, i dont why...
Gta San Andreas in Linux ?
I have Gta San Andreas exe file in Linux if I play he lag. If any one have a file Gta San Andreas for Linux give for me please
submitted by /u/That-Law-5222[link] [comments]
Hitman WoA Performance Issues
Trying to play Hitman on Linux Mint and I can't understand why my performance is so poor. On windows I can get up to 144 fps with my laptop: i5 12450hx RTX3050 6GB 16 GB RAM. On Linux I get 40-50 on the map Paris. I tried different Proton Versions, I'm monitoring my performance and the GPU and CPU are both below 70% usage, RAM is like 6.5 GB used, VRAM is 3 GBs.
I just got the game and setup the compatibility Layer to Proton GE and then tried Experimental. Always have played games like this and never had issues. To be fair I've only played Hollow Knight, Hades, Slay the Spire which are not intensive at all, so if I haven't setup something correctly it probably wouldn't matter in those games, but in Hitman it's extremely noticable and idk what to do...
Any ideas on what I should try
submitted by /u/Hel_Patrol[link] [comments]
Fallout 1
hi guys i have a bug or something i don't know i want to play fallout 1 on my arch laptop but when i try to open the normal version on steam it just shows up a little window and instantly closes but the classic version opens normally but there's a catch it looks like this
so i want to know should i even try to fix it or is there any way of fixing this
thanks in advance
submitted by /u/JOnSoNaaa[link] [comments]
Native Linux support for Hytale will be launched as "experimental"
D7VK v1.1 is out with experimental Direct3D 6 support via Vulkan for Windows games on Linux
River City Ransom: Underground is getting delisted from stores
RadeonSI Starts 2026 With NIR Compilation Refactoring For Better Performance, Lower GLSL Compile Times
Not the most exciting thing in the world because it only impacts OpenGL and not Vulkan, but still nice to see.
submitted by /u/anh0516[link] [comments]
A question about how the proton works and its capabilities.
Hi everyone! I'm a Linux noob.
After a week of using Ubuntu on an old PC, I decided to switch to Arch right away, waiting until after the New Year holidays. I installed and configured Arch Linux and found that the Kepler drivers for the GTX 650 conflict with the Xorg kernel. While everything works fine in Vulcan and rendering is handled by the GPU, when using OpenGL, even in Minecraft or in native mode for other Linux games, graphics are rendered by my CPU (an Intel Xeon E5-2670 v2). After searching the forums, I found information that newer versions of Xorg conflict with the Nvidia 470.xx. I'm too lazy to rebuild the configured system (although I know that the configured policom, i3, and polybar configs can be copied and you can try downgrading to an older kernel).
My question is that I know there were enthusiasts running Minecraft Java in Proton, and I know that Proton works on the DX ---> Vulkan principle. Will it work like OpenGL ---> Vulkan?
P.S. Considering possible responses like: "Dude, upgrade your hardware:" - I'd gladly upgrade it if I had the opportunity (and the money). And yes, I know it's my problem that I installed Arch on such an outdated piece of crap.
submitted by /u/One-Refrigerator7043[link] [comments]
Hitman: Absolution on Linux
cpu: Intel Core 2 Duo E6850
gpu: NVIDIA GeForce 8600 GTS
ram: DDR2 8GB
my gpu doenst support vulkan and dxvk, only opengl 3.3 and others
I'm currently using Linux Mint 20.3 Cinammon x64
submitted by /u/SvaikaLTU[link] [comments]
Guild Wars 2 – mouse cursor escaping on KDE Plasma Wayland (Linux) - Overlays
I’m running Guild Wars 2 on Linux (Nobara / Fedora-based) with KDE Plasma Wayland, using Wine/Proton.
I have a multi-monitor setup.
When rotating the camera in GW2 (holding right mouse button), the mouse cursor escapes the game window to another monitor.
What I tested- Steam (non-Steam GW2 install) and Lutris
- Proton 9.x and Proton-GE
- With and without gamescope
- With and without external overlays:
- BlishHUD
- Burrito
- Fullscreen, windowed, borderless
- Base game only (no overlays, no gamescope):
- Cursor never leaves the game window
- Behavior is identical to Windows borderless fullscreen
- Camera rotation works perfectly
- With external overlays (BlishHUD / Burrito):
- Cursor consistently escapes to the second monitor
- With gamescope:
- Either does not fix the issue
- Or causes the cursor to disappear entirely
- Fullscreen vs windowed makes no difference
- GW2 itself works correctly on KDE Plasma Wayland
- The cursor issue only appears when using external overlays or gamescope
- This points to a Wayland + KDE Plasma + external overlay interaction issue
- It does not appear to be a GW2 bug
- X11 reportedly works, but I want to stay on Plasma Wayland
- Any Wayland-native workaround
- KDE / compositor / input settings that might help
- Confirmation from others using KDE Plasma Wayland + GW2 + overlays
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Dedicated Router Setup for wireless VR
I've done all the setup router side because I was testing it on Windows. How do I configure the OS side of things on Linux to take advantage so I can play there? Distro: Bazzite
submitted by /u/TennoDusk[link] [comments]
assetto corsa content manager not working
I have content manager and assetto installed but when I try to launch a race is crashes and shows "Error: Couldn't run steam". Everything works fine when it comes to normal assetto corsa and content manager fully displays the stats I have from my steam profile. The problem comes from launching any game through content manager.
submitted by /u/Fabulous-Buddy-1554[link] [comments]
program to stream VR games to a Pico 4 on linux arm64 kubuntu noble
alvr wont work since its x86 and i need arm64
could i try alvr in proton while also running steam, steamvr and beat saber at the same time? yeah but i need all the performance of my nvidia tegra x1 for this
oh yeah i use a nintendo switch btw
wivrn didnt work last time i tried (you maybe saw my previous post)
submitted by /u/TheIgromir[link] [comments]
i run into an issue while running some games that use EAC
i want to run wildgate using heroic games launcher (it was free on epic) but when i do so EAC gives me error code #1 unexpected error, the same thing happens when i try using lutris, but im running other games that use EAC with steam (wildgate doesn't work i tried) can someone help me/tell me which wine packets should i instal? OS: Arch linux, DE: Hyprland
submitted by /u/WriterStrict4367[link] [comments]
Why "Don't Starve" is the perfect example of how games should be developed
I believe "Don't Starve" does everything right, I'm not talking about the gameplay (Even though it's awesome too), but the technology.
Firstly, it's DRM-free, meaning it's yours forever, it's not tied to any platform, it doesn't need an account, nothing. You just need the files and it runs. (I'm talking about the GOG version).
Second, it's cross-platform. But truly cross-platform. I've played both on Windows and Linux for hundreds of hours and the two versions are identical.
I've never come across a game this easy to mod. Seriously. You have the engine code, which is compiled to binary for performance. But that's just the game engine part of the game, everything else is in plain .lua files. You can just open any of the files and modify the game, even if you don't know Lua, it's really intuitive. The game is completely transparent and also feels lightweight. It's a really good technical design.
And there's barely any bugs. I don't know who works at Klei but this game never crashed on me, not on Windows nor Linux. It never has frame drops, I barely encountered any bugs in 10 years of playing. It's crazy. It feels like good quality, and it's hard to find good quality in software nowadays.
I've never come across any other game like Don't Starve, but if you have a title that you feel can compete in terms of tech design then please drop the title.
And this is just the technical sides of things, there's a lot to say about the game itself and why it's so fun and addicting but I'll stop here.
submitted by /u/Gabbianoni[link] [comments]
