Other News about gaming on Linux
assetto corsa content manager not working
I have content manager and assetto installed but when I try to launch a race is crashes and shows "Error: Couldn't run steam". Everything works fine when it comes to normal assetto corsa and content manager fully displays the stats I have from my steam profile. The problem comes from launching any game through content manager.
submitted by /u/Fabulous-Buddy-1554[link] [comments]
program to stream VR games to a Pico 4 on linux arm64 kubuntu noble
alvr wont work since its x86 and i need arm64
could i try alvr in proton while also running steam, steamvr and beat saber at the same time? yeah but i need all the performance of my nvidia tegra x1 for this
oh yeah i use a nintendo switch btw
wivrn didnt work last time i tried (you maybe saw my previous post)
submitted by /u/TheIgromir[link] [comments]
i run into an issue while running some games that use EAC
i want to run wildgate using heroic games launcher (it was free on epic) but when i do so EAC gives me error code #1 unexpected error, the same thing happens when i try using lutris, but im running other games that use EAC with steam (wildgate doesn't work i tried) can someone help me/tell me which wine packets should i instal? OS: Arch linux, DE: Hyprland
submitted by /u/WriterStrict4367[link] [comments]
Why "Don't Starve" is the perfect example of how games should be developed
I believe "Don't Starve" does everything right, I'm not talking about the gameplay (Even though it's awesome too), but the technology.
Firstly, it's DRM-free, meaning it's yours forever, it's not tied to any platform, it doesn't need an account, nothing. You just need the files and it runs. (I'm talking about the GOG version).
Second, it's cross-platform. But truly cross-platform. I've played both on Windows and Linux for hundreds of hours and the two versions are identical.
I've never come across a game this easy to mod. Seriously. You have the engine code, which is compiled to binary for performance. But that's just the game engine part of the game, everything else is in plain .lua files. You can just open any of the files and modify the game, even if you don't know Lua, it's really intuitive. The game is completely transparent and also feels lightweight. It's a really good technical design.
And there's barely any bugs. I don't know who works at Klei but this game never crashed on me, not on Windows nor Linux. It never has frame drops, I barely encountered any bugs in 10 years of playing. It's crazy. It feels like good quality, and it's hard to find good quality in software nowadays.
I've never come across any other game like Don't Starve, but if you have a title that you feel can compete in terms of tech design then please drop the title.
And this is just the technical sides of things, there's a lot to say about the game itself and why it's so fun and addicting but I'll stop here.
submitted by /u/Gabbianoni[link] [comments]
8bitdo ultimate controller not working with warframe
I am using bazzite on an xbox ally x and got a couple 8bitdo controllers for the holidays. I can connect the controller in bluetooth or 2.4ghz mode just fine, but when I open warframe, I can launch the game, but the button set never swaps to "Game" after the game launches. It stays in "Launcher" mode. This makes it so I can only pan the camera, and jump, all other inputs do nothing. If I modify the steam input binds for the Launcher mode, I see it reflected in the actual game. Issue is that "Launcher" mode doesn't have binds setup that allow you to actually play the game. Any ideas what's going on here?
submitted by /u/swagmessiah00[link] [comments]
How do I fix this?
I tried looking online, but It seems I can't describe this bug well as all results I've found refer to different errors.
I happens to me in Warframe and in Elden Ring Nightreign. In the first its not that bad, just some light effects get stuck in front of the screen. But in Nightreign it makes the game unplayable as that fog/light that should be in the background just appears on top of everything.
I'm using Omarchy (Arch based) in a laptop with a nvidia gpu.
submitted by /u/2darkns[link] [comments]
Lego Batman Humble Keys Giveaway for the help :)
The proton DB I have them on epic.
Like title says looking to give it away since I have them on Epic games and they left over from the Lego bundle. I wanna give them away by June so keys don't just poof.
Figure post here first as the reddit has been helpful :)
submitted by /u/bkomnimon[link] [comments]
CS2 on Arch Linux + Hyprland: Can't get overlay, mouse fix, AND native resolution to work together
Hey everyone, I've been banging my head against this for a while trying to fix these issues and could use some help.
My Setup:
- Arch Linux
- Hyprland 0.53.0 (Wayland compositor)
- RTX 3080 Laptop GPU + Ryzen 9 6900HX
- 2560x1440 @ 165Hz display
- Hyprland scale set to 1.25
- Steam (native, not Flatpak)
- supergfxctl in Hybrid mode
I can't seem to get CS2 working with all of these at the same time:
- Steam overlay (Shift+Tab)
- No mouse teleporting issue
- Native 2560x1440 resolution
So basically:
- Without gamescope: Mouse randomly teleports to the edge of the screen, but overlay works
- With gamescope + --force-grab-cursor: Mouse is fine, but Steam overlay doesn't work at all [ gamemoderun gamescope -W 2560 -H 1440 -r 165 -f --force-grab-cursor -- %command% ]
- Native Wayland mode: Heard Valve recently fixed the mouse issue, but overlay still doesn't work for me, and I can't select true Fullscreen (only Windowed/Fullscreen Windowed available), so I'm stuck at the scaled resolution
The resolution issue is because Hyprland has 1.25 scaling, so Fullscreen Windowed shows 2048x1152 instead of 2560x1440. And in native Wayland, there's no exclusive fullscreen option.
How do I get all these working?
- Steam overlay
- No mouse teleporting
- Native 2560x1440 resolution (or at least a way to force it)
Has anyone figured out a setup that gets all of these working? Is there a gamescope flag I'm missing that enables the overlay? Or a way to force resolution in native Wayland mode?
Any help appreciated, been stuck on this for way too long.
submitted by /u/CooperElixer[link] [comments]
Running bazzite on the bc250 and had a few questions
Managed to grab a bc250 before the prices skyrocketed and I’m happy with the results. Great for 1080p and just a little 1440p but not recommended. Still a few things I should do though it seems.
I am wondering if anyone had a better power solution? I am just jumping two pins on the power supply with a button switch installed, but I would rather have a normal push button like a regular PC to start and power down, or wake from sleep. My current setup obviously is an issues for waking from sleep. Not sure if it’s even supported. Has anyone been able to accomplish this?
Another thing is when I put the bc250 to sleep, the power supply is still on. The bc250 is in idle but I need to reduce the idle power. Any advice on that would be really helpful. A little new to Linux builds like this, I followed the online guide, but it’s quite hard to navigate and find what I need. I currently cannot use sleep mode at all as nothing will wake it.
Lastly, has anyone got the wake through Xbox controller working or over lan? I have the original Microsoft adapter but I’m not sure that works. I can switch to Bluetooth as well. Might not work because it’s a mining card but worth a try. Looking for any input here.
submitted by /u/Znyx_[link] [comments]
Running bazzite on the bc250 and had a few questions
Managed to grab a bc250 before the prices skyrocketed and I’m happy with the results. Great for 1080p and just a little 1440p but not recommended. Still a few things I should do though it seems.
I am wondering if anyone had a better power solution? I am just jumping two pins on the power supply with a button switch installed, but I would rather have a normal push button like a regular PC to start and power down, or wake from sleep. My current setup obviously is an issues for waking from sleep. Not sure if it’s even supported. Has anyone been able to accomplish this?
Another thing is when I put the bc250 to sleep, the power supply is still on. The bc250 is in idle but I need to reduce the idle power. Any advice on that would be really helpful. A little new to Linux builds like this, I followed the online guide, but it’s quite hard to navigate and find what I need. I currently cannot use sleep mode at all as nothing will wake it.
Lastly, has anyone got the wake through Xbox controller working or over lan? I have the original Microsoft adapter but I’m not sure that works. I can switch to Bluetooth as well. Might not work because it’s a mining card but worth a try. Looking for any input here.
submitted by /u/Znyx_[link] [comments]
Compatiblity fail
So i switched to arch and i did backup my games on my other SSD i got this error
no matter what i do
Verify Proton or Linux runtime files
Verify game files
it doesnt work
Any help?
[link] [comments]
generic "what distro should I pick" post since I got no answers from the megathread
I'm going to make the switch after Windows 11 left a bad taste in my mouth after getting a new computer so I'm currently just playing around with Mint before fully committing but I want to try gaming focused distros. Here are my specs if anyone needs to know: Nvidia RTX 5070 16GB DDR5 Ram Intel Core Ultra 9 275HX idk the rest
Here are the distros I'm looking at Bazzite CachyOS PopOS SteamOS Nobara
submitted by /u/fleetingreturns1111[link] [comments]
Issues with Kernel 6.17 & 6.18, amd-pstate-epp & CPU boosting behavior after resume from sleep.
Has there been any reports on an issue or regression regarding the amd-pstate-epp driver? Or something in 6.17 and 6.18? I only know of the regression with amdgpu that effects users.
Preface.
Last November I upgraded to AM5 + 7800X3D, a few weeks before my distro released updated to Plasma 6.5 with Kernel 6.18 lts.
Up till then I was still running 6.16.8 with amd-pstate (passive). Changed to amd-pstate-epp (active) driver for the 7800X3D and this worked fine on 6.16.8 no issues with sleep/resume.
Since I updated to Kernel 6.18 I have been having the following CPU performance issues when my system has resumed from sleep.
My CPU's ‘all core boost’ is no longer boosting to it’s ‘all core frequency’ under all core load. Which for my part is ~4.9Ghz.
The following boost behavior now occurs, after resume from sleep, on both Kernel 6.17 and 6.18:
Only two cores boost to max freq of 5049Mhz and the rest are stuck at 4.0Ghz.
A reboot is needed to get normal CPU frequency boosting behavior back for all core work loads.
Temporal workaround was to switch back to the non-epp amd-pstate driver amd_pstate=passive amd_prefcore=enable, still on Kernel 6.18 and the boost behavior issue after sleep/resume is now gone.
Cpupower output when usingamd_pstate=active
analyzing CPU 10: driver: amd-pstate-epp CPUs which run at the same hardware frequency: 10 CPUs which need to have their frequency coordinated by software: 10 energy performance preference: power hardware limits: 426 MHz - 5.05 GHz available cpufreq governors: performance powersave current policy: frequency should be within 2.98 GHz and 5.05 GHz. The governor "powersave" may decide which speed to use within this range. current CPU frequency: 3.80 GHz (asserted by call to kernel) boost state support: Supported: yes Active: yes amd-pstate limits: Highest Performance: 166. Maximum Frequency: 5.05 GHz. Nominal Performance: 138. Nominal Frequency: 4.20 GHz. Lowest Non-linear Performance: 98. Lowest Non-linear Frequency: 2.98 GHz. Lowest Performance: 14. Lowest Frequency: 545 MHz. Preferred Core Support: 1. Preferred Core Ranking: 176.Cpupower output when usingamd_pstate=passive
analyzing CPU 3: driver: amd-pstate CPUs which run at the same hardware frequency: 3 CPUs which need to have their frequency coordinated by software: 3 maximum transition latency: 20.0 us hardware limits: 426 MHz - 5.05 GHz available cpufreq governors: conservative ondemand userspace powersave performance schedutil current policy: frequency should be within 545 MHz and 5.05 GHz. The governor "schedutil" may decide which speed to use within this range. current CPU frequency: 548 MHz (asserted by call to kernel) boost state support: Supported: yes Active: yes amd-pstate limits: Highest Performance: 166. Maximum Frequency: 5.05 GHz. Nominal Performance: 138. Nominal Frequency: 4.20 GHz. Lowest Non-linear Performance: 98. Lowest Non-linear Frequency: 2.98 GHz. Lowest Performance: 14. Lowest Frequency: 545 MHz. Preferred Core Support: 1. Preferred Core Ranking: 191.Nothing really out of the ordinary.
Journalctl also does not show anything out of the ordinary after a resume from sleep state, except for these cores:
jan 02 15:05:57 Infinity kernel: smpboot: Booting Node 0 Processor 9 APIC 0x3 jan 02 15:05:57 Infinity kernel: Spurious APIC interrupt (vector 0xFF) on CPU#9, should never happen. jan 02 15:05:57 Infinity kernel: smpboot: Booting Node 0 Processor 10 APIC 0x5 jan 02 15:05:57 Infinity kernel: Spurious APIC interrupt (vector 0xFF) on CPU#10, should never happen. jan 02 15:05:57 Infinity kernel: smpboot: Booting Node 0 Processor 11 APIC 0x7 jan 02 15:05:57 Infinity kernel: Spurious APIC interrupt (vector 0xFF) on CPU#11, should never happen. jan 02 15:05:57 Infinity kernel: smpboot: Booting Node 0 Processor 12 APIC 0x9 jan 02 15:05:57 Infinity kernel: Spurious APIC interrupt (vector 0xFF) on CPU#12, should never happen. jan 02 15:05:57 Infinity kernel: smpboot: Booting Node 0 Processor 13 APIC 0xb jan 02 15:05:57 Infinity kernel: Spurious APIC interrupt (vector 0xFF) on CPU#13, should never happen. jan 02 15:05:57 Infinity kernel: smpboot: Booting Node 0 Processor 14 APIC 0xd jan 02 15:05:57 Infinity kernel: Spurious APIC interrupt (vector 0xFF) on CPU#14, should never happen. jan 02 15:05:57 Infinity kernel: smpboot: Booting Node 0 Processor 15 APIC 0xf jan 02 15:05:57 Infinity kernel: Spurious APIC interrupt (vector 0xFF) on CPU#15, should never happen.Pastebin for system information https://pastebin.com/xhD5fCE9
submitted by /u/Gkirmathal[link] [comments]
With lsfg-vk, is there a way to rename profiles to be the name of the game, when the process (that you *can't* rename) you point it to is something generic?
There is some stuff I play on Linux that has generic names, so I'm not going to remember what lsfg-vk is referencing down the line. ie. Doom Dark Ages needs to have Profile Name set to Titan, Entropy Survivors is literally just called Game Thread. I have tried renaming the entry after selecting the specific process, but that breaks functionality. I believe on Windows Lossless Scaling, it is just that you have a profile for the settings, then a hotkey to enable the framegen (also with an indicator it's working, which lsfg-vk doesn't have).
Anyway...
Is there a method to rename just a profile to be the game name while maintaining the process? Or is this maybe a feature request to make on the github?
submitted by /u/getpoundingjoker[link] [comments]
[Release] Native Linux GUI for Sound BlasterX G6 (EQ, Profiles, All Settings)
The 2026 Carnage Collection from Humble Bundle brings some fun games to begin the year
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Read the full article on GamingOnLinux.
Struggling to get BG3 Script Extender + mods working on Linux (Proton)
Hi everyone.
I’m posting this as a last attempt to make this work on Linux before giving up and going back to Windows, at least for gaming.
I want to be very clear from the start:
I’m not a programmer or a Linux power user.
I’m just someone who loves PC gaming and modding, and I migrated to Linux with a lot of excitement… until I hit this wall.
- Distro: CachyOS (Arch-based)
- GPU: modern NVIDIA (official drivers)
- Steam installed natively
- Baldur’s Gate 3 running via Proton Experimental
- Game installed on a separate drive:/run/media/alonso/Disco de juegos/SteamLibrary/
I’m comfortable following guides and terminal commands, but I don’t write code or fully understand how DLL injection works internally.
What I’m trying to doI want to play Baldur’s Gate 3 with mods, specifically:
- Script Extender (Norbyte)
- Mods that depend on it:
- WASD movement
- Native camera tweaks
- Edit / Custom Companions
This setup is extremely common on Windows and works there without issues.
What works so far- BG3 launches and runs perfectly in Proton
- Performance is great
- Simple .pak mods that do not require Script Extender load correctly
- BG3 Mod Manager runs using protontricks
- BG3MM detects the game and mods correctly
- BG3MM downloads Script Extender without errors (progress bar, permissions prompt, etc.)
At this point, everything looks correct.
The problemNone of the mods that depend on Script Extender actually work:
- WASD movement → no effect
- Native camera → no effect
- Edit / Custom Companions → no effect
They all fail at the same time.
I don’t mind learning and tweaking things, but this has become very discouraging because:
- On Windows, this setup works almost instantly
- On Linux, there are many layers involved (Steam, Proton, Wine, loaders, prefixes)
- When something breaks, there is no feedback telling you where the failure is
- As a non-developer, it’s hard to know what to try next
I’m close to reinstalling Windows just to play this game with mods, which honestly makes me sad after migrating to Linux with so much excitement.
Thanks a lot for reading and for any help you can offer. -I used ChatGPT to help me structure my ideas so this post actually makes sense.
submitted by /u/PsychologicalCell540[link] [comments]
Elden Ring compatibility?
I have been playing Elden Ring on my newly built PC, and have noticed some weird graphical issues. My specs are:
Motherboard: MSI B650 Gaming Plus
CPU: Ryzen 5 9600X
GPU: Intel Arc B580
SSD: Samsung EVO 990 Pro 2tb
RAM: A-Tech 2x8gb 4800MHz
I am running Linux Mint 22.2
I am unsure if this is a linux issue or a compatibility issue with my Arc B580. The most prominent issue was trying to do ray tracing in Elden Ring, which as far as I know should work perfectly fine, but produced the results in the image.
Attempting to turn ray tracing on.
Sometimes the lighting will just go super dark at certain camera angles. When it rains in game, I get very weird and odd graphical effects with the skybox and other elements in general. Some parts of the UI are messed up, like Boss names only displaying the top half of the text.
Weird graphical issue in the UI.
Other than these weird issues, I have had literally no problems actually running the game on my 1440p monitor on High settings. Framerates are fine, but these issues really bother me and make it difficult to want to play the game.
submitted by /u/_CreeperDust_[link] [comments]
RuneScape 3 FPS Issues [AMD & Fedora]
Hello everyone, i started playing RS3 again, managed to install it through steam no issues.
But only problem is I am getting 35-45 FPS in ANY graphics settings(low or ultra).
At first i thought i am running on CPU(R5 7600) and that was the case. So i enabled Proton in Steam and I see my GPU (RX 7800XT) spiking up. But it goes up to 40%.
AMD drivers are built into the kernel if I understand correctly, so there should be no driver tinkering for me to do, but if that's the case, why my GPU not hitting 100%?
If you need any logs, let me know.
submitted by /u/afterfx3[link] [comments]
