Other News about gaming on Linux
D7VK 1.2 has been released, enhancing Direct3D 6 and 7 support over Vulkan for running legacy Windows games on Linux, with improved D3D6 front-end stability enabling more titles like Tomb Raider: Chronicles to work and delivering superior performance...
D7VK version 1.2 brings more Direct3D 6 improvements and a little Direct3D 5 too
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Read the full article on GamingOnLinux.
Linux Mint 22.3 "Zena" is out now and supported until 2029
New PC start with Linux
Hey there!
I will have a new PC soon.
Want to start fresh with Linux. (Only used IT oartially in Steam Deck).
Any Tips? For Games, But for daily App usage aswell (picture etc.)
Greetings
submitted by /u/D3athpoodle[link] [comments]
Genshin network error after new update
Is anyone else facing the network error 4201 after the new update? I am using anime game launcher, worked very well until now but it has been giving the same error when i try to log in, i reinstalled and sadly still facing the same issue.
submitted by /u/Wrong-Adhesiveness46[link] [comments]
The Forest in Proton
There were literally over 100 thousand good reviews on Steam about The Forest. So I had to give it a...
Read more
I Made Adobe CC Installers Work on Linux [PR In Body]
PR https://github.com/ValveSoftware/wine/pull/310
Bins https://github.com/PhialsBasement/wine-photoshop-installers/releases/tag/fix-adobe
Please test it out and let me know, currently confirmed working for PS2021 and PS2025
submitted by /u/HearMeOut-13[link] [comments]
Why does the cursor size change for the game's window?
The games running natively its not through wine/proton
https://flathub.org/en/apps/sh.fhs.ksre
[link] [comments]
Latency, worse performance and bad framepacing on external monitor
New to Linux and running Nobara on a laptop with Nvidia graphics.
For general purposes the experience has been great - better web browsing, faster file browsing etc. Pretty seamless.
Gaming is a little awkward. Performance is generally quite good, but only if I play on my laptop display. As soon as I connect to my external monitor (over USB C displayport) I get significantly worse performance and increased lag.
Taking Hades 2 as an example, I can run it maxed out no issues at my laptop's refresh rate (120hz) with decent latency and even frame pacing. But when I switch to my monitor, frame pacing goes out the window, and the only way to make it smooth is to turn vsync on, which not only makes it incredibly laggy (far beyond vsync on Windows) but also reduces framerate to below 80 fps. For comparison I usually run it at 165 fps locked on my external monitor in Windows with even framepacing.
My monitor runs at a higher resolution, so I tested it at my laptop screen's resolution for a more even comparison, and the results barely changed, almost as if the issue has nothing to do with actual GPU performance.
From what I can understand, the issue seems to be some unholy combination of Nvidia drivers, optimus hybrid laptop, and VRR support. I've tried other distros and keep running into the same issue.
I'm wondering if there are any experienced Linux users who might have a fix. If I can just get this one thing worked out I can probably drop Windows for good.
submitted by /u/mragentofchaos[link] [comments]
Linux software for elgato stream deck
Hello everybody, I am a new Linux user and I am experiencing the need of a really good modern functioning software that is capable to fully work with elgato stream deck. There are a lot of solution in the community but none of them does really meet my requirements. So I started developing my own. The premises are it has to work with X11 and Wayland seamlessly with all the kdes around there and I am developing on cashyOS which is an arch Linux distribution. My goal is to create a clone of the original Windows software by elgato. But what I need are peer reviews and what I mean is someone willing to help with suggestions to improve the user experience and the functionality of that sad piece of software. Now this is my first approach on developing a software in my entire life, so please be gentle 🙂. Who of you would be willing to participate in a screen sharing? Wir discord to explore the current state of the software, the future of the functions which have to be implemented and maybe also give advice and opinions?
submitted by /u/caponski[link] [comments]
This MR Improve RT for UE4 games
Now, let's use them for really cool stuff.
With this MR, RADV can compile any-hit and intersection shaders separately. No more forced inlining of everything into one humongous megashader!
In games that heavily use/compile any-hit/intersection shaders, this entails some really crazy improvements across all GPU generations:
Compiling RT pipelines in UE4 games with raytracing (e.g. Ghostwire Tokyo, The Callisto Protocol) becomes 10 times faster. Yes, an order of magnitude! In one Ghostwire Tokyo Fossilize capture I gathered, time to replay went from 4 minutes and 20 seconds to just 20 seconds.
These UE games also tended to have quite terrible stuttering whenever a new RT pipeline was compiled.
That stuttering is gone completely.
On top of that, runtime performance improves by a lot [in affected applications] as well. Who knew that inlining hundreds of shaders into an incredibly hot loop might be bad for performance?!
From quick napkin math, I think the pure RT performance in Ghostwire Tokyo improves by over 2x. In any case, FPS goes from ~30 to ~40 on my 7900XTX.
It seems like with the MR, we roughly match Windows performance in the Ghostwire Tokyo scene I tested, as well.
Performance improvements on different apps/non-UE4 titles may vary, but I'm pretty sure quite a few apps should benefit. (Cyberpunk 2077 doesn't, though. It only really uses 1 any-hit shader at the maximum and is therefore unaffected by this MR.)
submitted by /u/fyzeera[link] [comments]
I've been using linux since 2005. In 2025 I started making my own games, and guess what OS will be supported from day 1 ?
I've been working in the game industry for about 15 years and I had to fight tooth and nail to be able to use Linux in various studios. Most companies really don't like that and I had to resort to mischievous tactics sometimes 😛.
Now I started making my own games ON Linux, FOR Linux. The ability to inspect, debug and program everything on my OS was key to managing that. I can not thank the community enough for all the help I got along this journey. I've been considering making `.rmp` and `.deb` packages for my games as well, but apparently flatpack is a more popular option now?
So that's me giving back to the community as much as I can. Let me know what you think of the game!
i use arch, btw
submitted by /u/berru_dev[link] [comments]
Smooth CS2 performance on Linux
Overwatch 2 gets horrible performance after 45 minute sessions
Hello when playing overwatch 2 on Ubuntu gets really bad performance after longer sessions, it will crash make my audio glitch, and kick me out. My drivers are up to date, my OS, what should i do to fix this
submitted by /u/Direct_Library_358[link] [comments]
Hytale seems to not be using my dedicated gpu that much
I'm on fedora kde and when I create a world for the first time or join one, my CPU usage goes up to 80-90% at 74-75°C for a while (causing the game to lag a lot), and then it returns to normal. I noticed that the game sometimes uses the CPU much more than the dedicated GPU. Is this normal in Java games with world generation like hytale and minecraft? And yes, my PC is above the recommended requirements (ryzen 5 7600, rtx 3060 12vram, 32gb). Oh and I also noticed that it used a little bit of my swap memory. Are you guys experiencing the same on linux?
And when I installed the flatpak, I found it a little strange that it didn't pull anything from flathub, only the launcher showed up. Is that because I already have what it needs, or is that really what's expected?
submitted by /u/mtdevofficial[link] [comments]
Program to log CPU and GPU temperatures over long periods?
Is there a Linux program to monitor CPU and GPU temperatures that automatically log them to files, keeping a record for months/years? I thought it would be useful to look for slow increases of max temp and whether there are significant changes when dusting out the case or applying fresh thermal paste. Also I am an incurable data hoarder.
submitted by /u/akurgo[link] [comments]
GPU pass-through into the Windows VM
Hi everyone, this might not be the right subreddit, but r/linux won't allow me to post. I was wondering if anyone else has the same (or similar) setup as mine so I can get more info about full GPU passthrough inside of Windows VM running on Linux.
My specs: - MSI Tomahawk B450 MAX II (what concerns me the most) - Ryzen 5 5600X - RTX 3060 - RX 580 on the way
I want to use the RX 580 as the main GPU for my main system (Linux) and fully pass RTX 3060 into the Windows 10/11 VM so I can you know.. game or run some windows-only apps that require GPU acceleration, the regular stuff. What bothers me though is the fact that Deepseek (I know I know I dont't have a better source, so here I am) said that there might be some quirks with IOMMU on the B450 chipset, something about grouping and the inability to pass only the GPU into the VM separately, as well as the that I might need to put the 3060 in the PCIe 2.0 x16 slot, it's not the biggest problem, although I've done some benchmarks yesterday in Cyberpunk 2077 and I'm losing about 10-15 FPS (~95 vs ~110) when the 3060 is in the PCIe 2.0 slot, which might not sound like a lot, but I expect the losses will be much more significant in the VM.
Maybe someone has an experience with this motherboard or chipset in this matter? Will be grateful for any advice.
submitted by /u/wntrondaway[link] [comments]
GTA IV massive FPS/stutter fix (worked instantly for me)
I was getting huge FPS drops and stuttering in GTA IV, especially when going outside. Indoors FPS was high, but outside it tanked hard. Tried a lot of tweaks, but the thing that instantly fixed it was this: ➡️ Enable the Steam Overlay for GTA IV Steps: Open Steam Right-click GTA IV → Properties Enable Steam Overlay Launch the game That’s it. After enabling it, my FPS jumped to 120+ and the stuttering disappeared completely. No graphics changes, no config edits, no mods — just the overlay. This game is weirdly sensitive to how it’s hooked/rendered, and the overlay seems to force proper behavior. Posting this because I haven’t seen many people mention it, and it worked immediately for me. Hopefully it helps someone else who’s losing their mind with GTA IV performance.
submitted by /u/Cultural-Ad-4124[link] [comments]
Hytale Online Play
Curious if anyone has gotten hosting online play working. I'm using OpenSUSE and ProtonVPN with moderate NAT and IPv6. Share code generates but friend can't connect. Enabled UDP port 5520 in firewall settings.
submitted by /u/BluesDriveAmelia[link] [comments]
