Other News about gaming on Linux

Arc Raiders wont use steam input when using wayland

Reddit Linux_Gaming - vor 8 Stunden 20 Minuten

It is recommended on protodb to use “PROTON_ENABLE_WAYLAND=1 WAYLANDDRV_MONITOR=(monitor) %command%” to get arc raiders running well on cachyos, and i do get great performance when doing so, but i then cant use steam input whatsoever, the game just completely ignores it. Removing the command allows me to use steam input again, but my performance tanks and the game sets my resolution way above what my monitor is capable of. Anyone know any fixes? I cant find anything online

submitted by /u/Ruka_Blue
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Due to a bug in SteamVR with CEF, Wayland Desktop Capture doesnt work so i made my own

Reddit Linux_Gaming - vor 8 Stunden 54 Minuten

https://github.com/PhialsBasement/fnuidesktop-VR Virtual Desktop alternative for Linux/Wayland. Mirrors your desktop to a SteamVR overlay with controller-based mouse input, scrolling, and grab-to-move/pinch-to-resize interaction.

submitted by /u/HearMeOut-13
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l4d2 bug that only seems to happen when i play on linux

Reddit Linux_Gaming - vor 8 Stunden 58 Minuten

no clue what causes it no clue what to do to fix it, this has been a problem for a while now and i have searched to the best of my ability to fix this issue and cannot. this happens randomly, so it could be instant, or it could be hours into my game. does anyone have any possible fixes i can do? im not sure if im the only one getting this but if i wasn't this bug would be documented more right? so its probably some issue with my hw but i have no clue what it could be... also the game will crash after a bit when this happens, like how it did at 1:30.

submitted by /u/Less-Holiday-999
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[Bazzite] Far Cry 4 (Ubisoft Connect) glitches when launching from Lutris

Reddit Linux_Gaming - vor 9 Stunden 9 Minuten

Hi, I'm starting using Lutris to run Ubisoft Connect and Far Cry 4 was my first choice. After some tinkering, I was able to run the game but there is a major issue, game looks like this all the time

https://reddit.com/link/1pge4oy/video/oaz0xsltzq5g1/player

Since I'm using Ubisoft Connect to launch the game, I set the game runner options for the Ubisoft Launcher. I set:

- Wine version: GE-Proton (Latest)

- Disable DXVK: If I enable, game gets stuck in initial loading, before the intro videos

This is my system info (sorry, is in Spanish, but info is pretty clear)

Soporte de Vulkan: SÍ

Soporte de Esync: SÍ

Soporte de Fsync: SÍ

Wine instalado: NO

Gamescope: SÍ

Mangohud: SÍ

Gamemode: NO

Steam: SÍ

En Flatpak: NO

[System]

OS: Bazzite 43 Kinoite

Arch: x86_64

Kernel: 6.17.7-ba19.fc43.x86_64

Lutris Version: 0.5.19

Desktop: KDE

Display Server: wayland

[CPU]

Vendor: AuthenticAMD

Model: AMD Ryzen 7 7800X3D 8-Core Processor

Physical cores: 8

Logical cores: 16

[Memory]

RAM: 30.5 GB

Swap: 4.0 GB

[Graphics]

Vendor: AMD

OpenGL Renderer: AMD Radeon RX 9070 XT (radeonsi, gfx1201, LLVM 21.1.6, DRM 3.64, 6.17.7-ba19.fc43.x86_64)

OpenGL Version: 4.6 (Compatibility Profile) Mesa 25.3.0

OpenGL Core: 4.6 (Core Profile) Mesa 25.3.0

OpenGL ES: OpenGL ES 3.2 Mesa 25.3.0

Vulkan Version: 1.4.321

Vulkan Drivers: AMD Ryzen 7 7800X3D 8-Core Processor (RADV RAPHAEL_MENDOCINO) (1.4.328), AMD Radeon RX 9070 XT (RADV GFX1201) (1.4.328)

I've tried older versions of Proton (9.0-4) but the glitches remain. Anyone knows a possible reason for this and a possible solution?

Thanks.

submitted by /u/Roberto_Pastor
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Don't like Batocera, tips with setting up an alternative

Reddit Linux_Gaming - vor 9 Stunden 38 Minuten

TL;DR making a Arch Linux PC that can correctly output 240p/480i, do RetroArch Switchres, and run graphical programs at 640x480. (I assume if a game can run at 640x480, it can output to a 480i TV.)

I have a PC I built with a card that outputs analog video. I currently have Batocera running on it, and while I like how it boots into emulationstation and can be controlled with my controller, I feel that I am disabling and changing more features in Batocera rather than using them. I dislike flatpak. Batocera also "feels" like a mobile device OS rather than a x86 PC OS. I feel that I sacrificing customizability and the ability to use my PC as a desktop for the ease of setting things up.

The only reason I use it is because the CRT script is robust and works well, and the packaged tools it provides are extremely useful for scaling the image. I am unsure how I would do this without Batocera.

I really, REALLY do not like how Batocera handles Retroarch cfg. It just makes things a big hassle, while trying to simplify things. That seems to be the main gripe I have with the entire OS.

My dream would be a Linux PC (Arch most likely) that boots into something similar to emulationstation (I can program this myself) that I can launch games from (which is what batocera is) but also have the ability to install Arch packages and play PC games easily, like the Touhou games on my crt.

For example, Touhou 6 is a pain in the ASS to get running on Linux (Windows too), and requires specific Wine prefix settings and patches and locale to get it running. Doing that on Batocera sounds awful, if it is even possible.

Also, Steam games. Batocera does support Steam, although I have heard that it isn't super well supported.

I apologize for the deranged way I write. I have issues

submitted by /u/No_Insurance_6436
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God of War 2018 validating every time I start steam

Reddit Linux_Gaming - vor 10 Stunden 29 Minuten

Title. Ever since installation about a month ago, the game has validated literally every time I start steam, about 1.7GB. Tried manual validation, no dice.

Is there any way to fix this issue or at the very least disable validation for this game? Thanks in advance.

submitted by /u/NA__Scrubbed
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Celeste SIGSEGV error

Reddit Linux_Gaming - vor 12 Stunden 32 Minuten

Gonna be honest im at a loss. Celeste has worked fine for me for quite some time and i cant find a single other person out there who has the same issue. this is the output i get from my terminal:

Debug info from gdb:

mono_gdb_render_native_backtraces not supported on this platform, unable to find gdb or lldb

pid 10629 != 10626, skipping destruction (fork without exec?)

Got a SIGSEGV while executing native code. This usually indicates

a fatal error in the mono runtime or one of the native libraries

used by your application.

Proton also used to work just fine, but now when i try to run Celeste with proton i get this:

ERROR: ld.so: object '~/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

I dont know where to begin with figuring this issue out. I know its not a driver conflict, the only nvidia related thing on my arch distro is the nvidia-utils that are required by steam. Hollow Knight: Silksong works just fine too.

SPECS:

i7-9700k, AMD RX7900TXT, 32gb ddr4 ram, 4tb nvme (with a 1tb arch partition, 3tb windows partition)

submitted by /u/ImJustJoshing277
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Nobara Official KDE Plasma X11 session won't work.

Reddit Linux_Gaming - vor 12 Stunden 59 Minuten

So, I installed Nobara Official KDE Plasma Linux yesterday, switching from Windows. I am trying to play Marvel Rivals and other games, but performance is quite abysmal compared to Windows, and I knew with right optimizing, it absolutely should not be, should be at least on par. For Rivals, I tried different proton versions, using Feral gamemode, giving the game correct write permissions to gamemode.ini, using different launch flags. Nothing made it go above 45 fps in the practice rage, whereas before, it would get basically fully stable 60 fps in the practice range. So, I looked it up and heard Wayland Plasma session causes glitches and performance problems using Nvidia cards and drivers, especially older cards like my GTX 1050ti and the latest closed source Linux drivers I installed onto my Linux. So I installed Plasma X11, the whole X11 package, every dependency met. I even rebooted after this change, but as shown in the video, every time I try to log in with the Plasma X11 session, it shows my Dell screen for a second, tries to load, then immediately boots me back to the login screen.

I'm kinda stuck as to what to do here, does anyone know how to help me?

submitted by /u/CanDiscombobulated27
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Help with Streaming with sunshine from virtual screen

Reddit Linux_Gaming - vor 13 Stunden 20 Minuten

Hi all, I've been trying to setup a virtual screen for sunshine/moonlight streaming but haven't managed to get the screen to actually appear. I've followed this guide to try getting it to work.

For simplicity I downloaded the samsung-q800t-hdmi2.1 edid that the guide was using by clicking the plain on this git page (I haven't used git before, so that may be my screw up there)

The file is in /usr/lib/firmware/edid/

I have a free HDMI-A-1, so I used that

my /etc/kernel/cmdline has drm.edid_firmware=HDMI-A-1:edid/samsung-q800t-hdmi2.1 video=HDMI-A-1:e to the end of it

And finally, what I suspect is the area I messed up at as the guide mentions mkinitcpio, but my EndeavorOS didn't seem to have it, I created /etc/dracut.conf.d/edid.conf
and added:
add_drivers+=" nvidia nvidia_drm "
install_items+=" /usr/lib/firmware/edid/samsung-q800t-hdmi2.1 "

I then ran sudo dracut -f and restarted my pc, with no display tied to the HDMI-A-1.

I am currently running EndeavorOS on wayland with Nvidia if that helps, thanks!

submitted by /u/Auautheawesome
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Help with FS25

Reddit Linux_Gaming - vor 14 Stunden 5 Minuten

Hey i have runned fs25 before with zero broplems but now after re installing the game after some time the game is not launching.

I have tried all proton 6.3-8 to latest experimenta version

here is the log file

GIANTS Engine Runtime 10.0.0 (43261) 64bit Steam (Build Date: Nov 14 2025) Copyright (c) 2008-2025, GIANTS Software GmbH (giants-software.com), All Rights Reserved. Copyright (c) 2003-2025, Christian Ammann and Stefan Geiger, All Rights Reserved. Application: FarmingSimulator2025 PID: 360 Main System CPU: AMD Ryzen 5 3600 6-Core Processor Virtual Cores: 12 Memory: 32012 MB OS: Windows NT 10.0 64-bit [DirectStorage] Configured for base game on a HDD drive [DirectStorage] No GPU decompression for GDeflate [DirectStorage] No GPU decompression for GDeflate [DirectStorage] GDeflate Compression Support for 'FileQueueHigh' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK [DirectStorage] GDeflate Compression Support for 'FileQueueNormal' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK [DirectStorage] GDeflate Compression Support for 'MemoryQueueRealtime' : DSTORAGE_COMPRESSION_SUPPORT_CPU_FALLBACK [DirectStorage] Init success Physics System Version: 6.3.7 Thread(s): 2 Audio System Driver: SoftMixer WASAPI Stereo Version: 2018.11 Frequency: 48000 Max. active sources: 256 Render System Driver: Direct 3D 12 Card Vendor: NVIDIA Corporation Renderer: NVIDIA GeForce RTX 2080 8.0GB Revision: 0 Driver version: 32.0.65535.65535 Driver version is up to date. Hardware Feature Level : 12_1 DirectX 12 AgilitySDK : 610 Error: Failed to create SDL screen surface. wayland,x11 not available . submitted by /u/Chrono_-_
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Total War games played through Proton have a strange micro-stutter.

Reddit Linux_Gaming - vor 15 Stunden 30 Minuten

Most Total War titles I play have this strange stutter, and I don't see it with any other games I have played. The Windows versions of Warhammer 3, Rome 2, and Thrones of Britannia all have the exact same problem. The stutter begins the second the game is launched, and it persists regardless of the frame rate. I have tried several things, changing Proton versions, and combing through the Arch & CachyOS wikis to try every work around I could find.

Here is an image of what my btop graphs look like immediately after closing Rome 2: imgur

This is the log generated with PROTON_LOG=1 in the steam launch options: Google Drive

Laptop system information:

OS: CachyOS KERNEL: 6.17.9-2-cachyos PLATFORM: Wayland CPU: 11th Gen Intel Core i7-11800H @ 2.30GHz (integrated) GPU: NVIDIA GeForce RTX 3080 Laptop GPU (discrete) GPU DRIVER: NVIDIA 580.105.08 RAM: 32 GB

Proton version I am primarily using: cachyos-10.0-20251126-native

Mesa package version: mesa 1:25.3.1-3

Notes:

Steam was installed through CachyOS Package Manager, version: 1.0.0.85-1

When tested in Windows 11 the stutter isn't present, of course I ran the latest NVIDIA drivers.

I am fairly new to Linux in general, forgive me if I don't understand things. Just know I am very determined to make gaming on Linux work.

submitted by /u/GumboPosts
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fullscreen applications just likes to stretch to my second monitor

Reddit Linux_Gaming - vor 15 Stunden 44 Minuten

I just don't know why my screen configuration sometimes likes to screen itself to both of my monitors. It doesn't seem to be an extended screen option visible like windows where applications settled into the primary monitor. Can someone help on fixing with xorg or with the Nvidia X settings?

submitted by /u/DontKnow_Cuzzz
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anyone have success installing fifa 14 on the steam deck?

Reddit Linux_Gaming - vor 15 Stunden 50 Minuten

Steamrip and archive both didnt work for me. Any help would be great. Thank you

submitted by /u/Sneijder4BallondOr
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Help my dual boot

Reddit Linux_Gaming - vor 16 Stunden 13 Minuten

I got this error after installing a dual boot Windows 10 + Bazzite linux. I wanted to go back to Windows afterward, but I get this error. I've tried repairing it with a BCD from a USB drive with the Windows installation, but it doesn't work. Thanks in advance for your help.

submitted by /u/Brief_Name2889
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Technical question around Hoyo games, and their launcher/kernel level anti-cheat engines + How does linux handle these?

Reddit Linux_Gaming - vor 16 Stunden 29 Minuten

I remember when Genshin first launched it was pretty famous that their launcher had a kernel level anti-cheat and got some huge shtick for it. And was wandering on linux how do hoyo's game launchers behave when you run it on wine/proton?

I'm guessing their launchers will still have these anti-cheats, so I was curious in a security sense how their anti-cheat is handled in linux? When you run games like Genshin/ZZZ/Honkai via epic games through hero launcher, or like wise, would that mean they take the same level of kernel access and telemetry no different to running it on a windows PC, or does it report/indicate more isolated information depended on whether you're running it on wine or proton etc?

submitted by /u/jk441
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Need help with the Wii Nunchuck and steam input

Reddit Linux_Gaming - vor 16 Stunden 55 Minuten

I'm trying to use the Wiimote+nunchuk with steam games on arch. I follow this guide: https://wiki.archlinux.org/title/XWiimote#Connect_the_Wii_Remote

the nunchuk is detected by xwiimote (can see it listed in xwiishow) but once I check in steam input, only the wiimote's inputs are detected.

for more info:

If I check in Dolfin, it show up as 4 devices: nunchuck, infra sensor, accelerometer, and wiimote. If I select the nunchuk, it detect it's joystick and buttons

I tried to use moltengamepad to make a virtual gamepad, it show up in steam input as 4 pads too.

submitted by /u/RelativeIce6171
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half life 2 runs very bad at linux and other games like left for dead

Reddit Linux_Gaming - vor 17 Stunden 16 Minuten

i just downloaded linux mint for the first time and i thought it would run games better but is only giving me headaches, half life 2 just doesnt open and when i use proton i does start but runs very slow under 60fps and i just didnt had these problems in windows 10, half life 2 was running perfect, left for dead was also running good, but now everything runs bad and even has audio stuttering and my pc specs is very bad too but it did run half life 1920x1080 at 60 fps with no problems.

pc specs:

Intel Core i5-4570

Intel HD Graphics 4600

8Gb ram

submitted by /u/Comprehensive-Long43
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