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Can't run need for speed game through steam
Hello all,
I have downloaded need for speed rivals game from the steam store, and then I clicked on launch, then it prompted me to sign in to EA and start downloading the EA application.
However, by mistake I closed this window because I was in the game mode which made the EA window very unusable. Now every time I try to launch the game it doesn't launch and doesn't show this window that it showed the first time. What shall I do? Can anyone help?
submitted by /u/mahmoud10896[link] [comments]
I drank 250 ml of Jägermeister and decided to switch to Linux
Everything works fucking great (relative to my expectations), games from the second disk were recognized by Steam without any problems, there are stutterers, but that's normal as far as I understand, because of the compilation of shaders. The video lags a little when I stream in Discord browser. I chose CachyOS and I'm not afraid of messing around in the console a little, because I used Antergos (if anyone remembers that distro) on an old computer about 10 years ago. So, what should I do now to get optimal performance? I have an RTX 3060.
submitted by /u/darmera[link] [comments]
Semi embarrassing lesson switching to Linux (TL;DR use Display-port)
So recently swapped my nVidia card for an AMD, switched to Cachy (like so far btw), and inadvertently learned a hardware lesson. At least for my widescreen monitor (ASUS VG34VQL1B) you really want to use DisplayPort. I've had this monitor for a few years, and had sworn it was supposed to go to 165 Mhz, forgot about that fact, and thought nothing of it only going to 99Mhz. Used it that way without much complaint. But recently I decided to go ahead, spend a little money to swap my card, and give Linux another go. Was of course impressed with how well my games performed, but was appalled by popping sounds I heard through my monitors audio (I plug monitor into my external speakers so I can easily share my setup with my work laptop). So anyway, that led me on a internet search path where I discovered that open source AMD drivers are blocked from supported HDMI 2.1. So I grabbed an extra Display port and yup no popping sounds. But what made me embarrassed was, all the sudden KDE display settings are letting me to go 165 MHz. So yeah, TLDR, even under Windows I was doing it wrong.
submitted by /u/void-Monkey[link] [comments]
Humble Choice for January 2026 has a great overall selection of games
.
Read the full article on GamingOnLinux.
Не работает кирилица на линуксе в стимовских играх как решить
Я скачал амонг ас на линукс, но у меня ре работала кирилица ( сначала были знаки вопроса, потом вместо кирилицы английские буквы ) я поставил на второе место русскую раскладку а на первую английскую, и все заработало. Не гарантирую что это может всем помочь, но по крайней мере мне помогло
submitted by /u/maximusD15[link] [comments]
[Open Source / Cross-Platform] Steam Cloud File Manager - View, download, and manage individual cloud saves
I recently built a tool to view and manage Steam Cloud files directly.
GitHub: https://github.com/Fldicoahkiin/SteamCloudFileManager
Steam's official cloud storage page only shows a usage bar. You can't see what files are actually stored, where they are on your disk, or download them individually.
What this tool does:
- Tree view of all cloud files with size and sync status
- Download/upload/delete individual files
- Shows the actual local path for each file (Documents, AppData, install dir, etc.)
- Hash comparison between local and cloud versions
How it works:
- Parses remotecache.vdf to get file metadata and Root IDs
- Uses CDP (Chrome DevTools Protocol) to get download URLs from Steam's built-in browser
- Calls ISteamRemoteStorage API for file operations
Platforms: Windows, macOS (Intel/Apple Silicon), Linux
Installation:
- GitHub Releases: https://github.com/Fldicoahkiin/SteamCloudFileManager/releases
- macOS: brew tap Fldicoahkiin/tap && brew install steam-cloud-file-manager
- Arch: yay -S steam-cloud-file-manager-bin
Note: Requires Steam debug mode (-cef-enable-debugging). The app has a one-click button to restart Steam with this flag.
Built with Rust + egui. Fully open source (GPL-3.0).
Feedback and contributions welcome!
submitted by /u/F1acier[link] [comments]
Benchmark shows 66% less RAM usage in Linux comparing to windows!
Average FPS came: Linux (109.7) Windows (112.4)
credits: NJTechBenchmark
Edit: my apologize, it's 39% less RAM usage. My bad.
submitted by /u/Material_Mousse7017[link] [comments]
Steam Input wont apply a Personal Template to my controller.
Ubuntu 25.10 Steam .deb install (NOT Snap) Latest stable version (have also tried Steam Beta, see ** asterisk below)
Using a Turtle Beach Stealth Ultra Xbox Series style controller. Affects both wired and wireless. Wireless enabled through "xone" firmware driver.
Steam Input enabled for Xbox and generic controllers. Disabled for everything else. Have also tried disabling Xbox and generics independently.
Controller settings menu lets me pick a Community profile or a Premade Template, alongside any of the Default Layouts for various controllers/Steam Deck.
However, clicking on "Your Layouts" and choosing one of my own custom layouts simply doesn't apply.
Works fine in Windows.
Googling showed some others with this issue and they have tried several different things to no avail. Custom udev rules, clearing the Steam local cache, using Big Picture Mode, setting the layout from within the game instead of outside it in Steam, etc. All to no avail.
Don't know if this is a known bug in Steam**, or if there's something I've overlooked, or if anyone savvy knows a way around this.
Game I'm really needing my custom layout to work on is American Truck Simulator, since there are a lot of controls and not enough buttons. Steam Input allows you to set multiple functions to a single button, depending on if you tap it, double tap it, tap and hold, etc. In game mapping does not allow this.
**I did see a recent Steam Beta from December 2025 addressed some controller config bugs but I updated to Beta and it didn't help. The changeling also doesn't talk about Steam Input layouts, only things like "edits not showing as saved although they are." That's not my problem. Other templates work, but not personal layouts.
submitted by /u/cum-on-in-[link] [comments]
Service announcement, tip your developers.
If you look at GitHub if you download open source software you should know there is usually a sponsor button in those repositories.
If you use their software regularly and you enjoy it and hope to keep using their software then learn to tip.
If the developer hasn’t added a sponsor link to their repo but you want them to keep working on it ask them to add the link so you can sponsor them.
No one should work for free… streamers get tipped so should developers.
Notice the bottom right
submitted by /u/helpprogram2[link] [comments]
Thanks to one individual this one of most popular games keep working in Linux
https://github.com/CachyOS/wine-cachyos/pull/1
Genshin - one of most popular games in the world - with many people playing it from Linux. Now - it works on Linux only because individual who put their time and effort to fix this.If you need - full instruction how Genshin work now in Linux.
This deserve attention.
And now they trying to bring this fix to wine:
Genshin Impact requires ntdll threadpool handling dead workers to not hang on exit - https://bugs.winehq.org/show_bug.cgi?id=59178
submitted by /u/S48GS[link] [comments]
I tested Spider man remastered on Debian and OpenSUSE Tumbleweed and here is the results!
TL:DR: Almost no difference.
The reason for the test was that i was bored and I know the tests are bad and poorly done but I thought i would share the results anyways.
I'm currently dual booting Debian 13 with backports and OpenSUSE Tumbleweed and thought I would do a little bit of testing with Mangohud. Here is a system fastfetch:
Disclaimer is that these are very simple tests where I just tried to "run" or "swing" the same route on a 45-60 second timer then take the top, average and lows of each distro. I did three run each, three on Debian and three on OpenSUSE Tumbleweed and yes i took picture of my monitor with my phone. Here are the results:
Debian:
The averages on Debian over the three runs was:
AVG fps 116
1% lows 81.56
0.1% 68.4
SUSE:
The averages on SUSE over the three runs was:
AVG fps 116,56
1% lows 84.6
0.1% 70.1
submitted by /u/BunnyLifeguard[link] [comments]
Oldschool RuneScape Lower Quality Sound on Linux (CachyOS)
This is a very niche issue that I noticed after switching to CachyOS and I haven’t been able to find anything on this issue.
The in-game sound effects are lower quality, almost seeming like the original 8-bit sound rather than the updated 16-bit sound. The game updated to 16-bit some time ago and it was not platform-specific. (https://oldschool.runescape.wiki/w/Update:Behind_the_Scenes:_16-bit_Audio)
I am using the Bolt launcher (https://github.com/Adamcake/Bolt) and RuneLite client.
All other sounds on my system seem to be perfectly fine and I have tested side-by-side with my Windows desktop.
It’s honestly not a big deal and I can live with it, but I’m curious if anyone has any ideas.
submitted by /u/AdmiralCreamy[link] [comments]
For some reason, the Left 4 Dead 2 mods stopped working on my computer. Could someone help me solve this problem?
I've been playing Left 4 Dead 2 for quite some time now, and I'd say that until recently I hadn't experienced any significant problems with Steam mods. But lately, for some reason, the mods have stopped working.
It all started when I switched my operating system. Before, I used Zorin OS Lite and the mods worked normally. I switched to another distribution whose name I don't remember now, but I wanted to test it on my computer (which was also Linux), and when I installed L4D2, the mods stopped working. After I went back to Zorin OS Lite, the mods still didn't work.
Apparently, neither the mods installed through Steam nor the manually installed mods work. I tried installing a collection of mods through Steam that replaced the weapon animations with the animations from MW2019 and RoN, but it didn't work.
After that, I tried installing the Google Drive version of the Nightmare Collection (manual installation), but I was also unsuccessful – it's important to note that I hadn't tried installing this mod on Linux until that point; when I played it, I was using Windows.
Does anyone have any idea what might be causing this?
submitted by /u/GuardiaoDaLore[link] [comments]
hitscan hyperlight on linux
For reference, this is a gaming mouse. This mouse is not supported by libratbg or piper, and the utility tool does not work on linux. Is there any way for me to access the features of this mouse on linux that I don't know of?
submitted by /u/Dr_Gorilla77[link] [comments]
Didn’t quit my job and I'm making a Slay the Spire inspired city-builder
Hi guys! I'm Tibor Udvari, and I'm working on HexLands, my roguelike deckbuilder, medieval city builder, which is heavily inspired by Slay the Spire and it's open for public playtesting! :)
Recently I finished its new trailer, though the capsule art is still work in progress. Soon there will be treasure islands where you must race with treasure hunters!
Here's a quick summary to save you some time:
- HexLands is a roguelike deckbuilder and city builder set across procedural medieval islands.
- Craft powerful decks, collect game-changing relics, complete quests, and build synergies!
- Gather resources and expand your empire across three unique regions!
- Can you rise above the king who banished you?
If you'd like to know more, just visit HexLands’ Steam page and join the playtest, I'd love to hear your feedback! Thanks in advance! :)
Happy new year and have a great weekend,
Tibor
submitted by /u/udvaritibor95[link] [comments]
UT2004 Resolution Issues on Pop OS
Hello! I've been playing UT2004 in Pop OS since I switched operating systems a few days ago. Right now I'm having a problem with UT2004 not saving the resolutions settings properly.
I have to enter the command setres 1920x1080 and set to fullscreen everytime I play.
The *.ini files also have the correct XFullscreenview and Y commands as well. It's not really a big deal but it would be great if the game runs as its supposed to.
I'd appreciate any help I can get. Thank you!
submitted by /u/ermonski[link] [comments]
Where does the Engine.ini file go for Clair Obscur: Expedition 33?
Currently dual-booting Windows and CachyOS on my Lenovo Legion Go.
In Windows, there's this folder for the game in Local App Data or something, I set up this Engine.ini file there to improve performance by disabling RT fully, but on Linux I can't get it to work. Steam should generate these folders in a steamcompatibility directory, and it did for other games, but not for E33. I tried manually creating that series of folders, and copying the Engine.ini file there, but it doesn't affect performance so I guess it's not working.
Where should I put this file?
submitted by /u/KTVX94[link] [comments]
How can I improve the performance on Linux?
Switched to Linux recently and the only thing keeping my from using it exclusively is every game having significantly worse performance compared to windows. I'm getting half the fps with constant stuttering if it runs at all. My specs are i9-14900 integrated graphics (pls don't ask) 32gb ram.
submitted by /u/Mission-Trifle-9767[link] [comments]
RX 9070 XT to RTX 5070 TI
I don't deny that this idea was born not only after AMD Redstone but also after CES 2026.
Apparently, AMD is not only unable to innovate, but also unable to implement technologies years and years later decently without solid support from video games.
We also add that AMD will essentially stop developing its own AMDVLK drivers to "contribute" to RADV and Mesa.
If it weren't for the contributions of unpaid independent and non-independent developers, Mesa wouldn't exist, as AMD doesn't officially offer driver support itself.
Driver support on Linux is fantastic, compared to the experience with my old RTX 3080 but for the reasons mentioned above, I'm thinking of getting rid of the 9070 XT and replacing it with a 5070 TI also to benefit from all the software sector it offers:
DLSS, GSYNC Pulsar, Reflex, FG, MFG, Dynamic MFG , CUDA, NVENC
RTX 5000 owners, what's the current driver situation?
I'm already aware of the performance gap on DX12, except that, what's your experience?
submitted by /u/Dk000t[link] [comments]
