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Help Running The game Control
I had this game running before previously. Using Heroic. It ran fine. Now I have no audio. The really weird thing is when I start the game, the audio is there, right in the beginning and then it’s gone. Im running LMDE Faye. I have tried going back to a restore point and it makes no difference. Anybody come across this? Thanks in advance
submitted by /u/FitStatistician4786[link] [comments]
Renodx HDR on linux
Currently planning to switch from windows to linux via bazzite. Wondering if renodx HDR currently works on linux? Any advice appreciated.
submitted by /u/superboom11[link] [comments]
Steam announces new Proton version in partnership with Microsoft; granted license to Windows source code
Steam just announced that they officially licensed the Windows source code from Microsoft, to help aid in developing Proton. This is huge as the new Proton version, dubbed Proton Lirpa Loof, will bring perfect one-to-one compatibility between Linux and Windows, like WSL but the other way around. Moreover, a Microsoft spokesperson confirmed that even kernel drivers (like anticheats) would run "exactly the same as on Windows 11" and that all software, whether kernel or user space, would be "unable to distinguish between a Proton Lirpa Loof device and a Windows device". Proton Lirpa Loof marks a complete 180 of the relationship between the two companies -- whether a blessing or a curse remains to be seen.
This is amazing news, but I do fear that this will lead to Proton becoming closed-source, and Steam may be forced to only distribute it to licensed computers. This would explain why they are releasing SteamOS (codename "April Day") on desktop, as it will may be the only official distro that's allowed to run Proton Lirpa Loof, since it contains proprietary Microsoft code that they don't want to be leaked.
Source: https://checkyourcalendar.com/steam-proton-microsoft-partnership-04-01-25
submitted by /u/Ahmouse[link] [comments]
ETA PRIME Installed Official SteamOS On This $230 Gaming PC!
I have a question
How do I ensure game settings are saved persistently within Bottles or Lutris on Linux, preventing the need to reconfigure them each time I launch a game?
submitted by /u/Strange_Motor2261[link] [comments]
Apple engineer explains Apple Intelligence
Let’s discuss Apple Ai and 16e. This one is a summary
submitted by /u/RoninNinjaTv[link] [comments]
Monster Train 2 is now set for release on May 21
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Read the full article on GamingOnLinux.
Paradox announce Victoria 3: Expansion Pass 2 with Charters of Commerce expansion arriving in June
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Read the full article on GamingOnLinux.
Psychonauts audio issue- missing voices
This is running GOG version on Nintendo Switch with Ubuntu. It works and runs well except one issue - no voices in-game. I see subtitles, every audio cue and effect plays except voices. I replaced openall32.dll file; disabled hardware audio; changes sound packets as well as disabled preload voices in audiosettings.ini, problem still persists. Anyone else having this issue with Psychonauts running through Wine?
submitted by /u/StraightAd5725[link] [comments]
Luck be a Landlord dev's bullet heaven roguelite Maze Mice arrives May 2
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Read the full article on GamingOnLinux.
Gamescope HDR issue in KUbuntu/Steam
Recently I got a MSI HDR monitor and I am trying to configure HDR to work in steam games with gamescope. To note I have version 24.10 KUbuntu "Plasma 6.1" in Wayland with a Nvidia 5080 GPU using the open source 570 driver.
Last night I installed gamescope with no issues using the following commands:
Install the dependencies:
sudo apt install libbenchmark1.8.3 libdisplay-info2 libevdev-dev libgav1-1 libgudev-1.0-dev libmtdev-dev libseat1 libstb0 libwacom-dev libxcb-ewmh2 libxcb-shape0-dev libxcb-xfixes0-dev libxmu-headers libyuv0 libx11-xcb-dev libxres-dev libxmu-dev libseat-dev libinput-dev libxcb-composite0-dev libxcb-ewmh-dev libxcb-icccm4-dev libxcb-res0-dev libcap-dev wayland-protocols libvulkan-dev libwayland-dev libx11-dev cmake pkg-config meson libxdamage-dev libxcomposite-dev libxcursor-dev libxxf86vm-dev libxtst-dev libxkbcommon-dev libdrm-dev libpixman-1-dev libdecor-0-dev glslang-tools libbenchmark-dev libsdl2-dev libglm-dev libeis-dev libavif-dev libluajit-5.1-dev
Download the Gamescope repository and all its submodules:
git clone https://github.com/ValveSoftware/gamescope.git --recursive
Enter the newly created 'gamescope' directory:
cd gamescope
Generate the files necessary for the Ninja build system:
meson build/
Using Ninja to compile Gamescope:
ninja -C build/
Installing Gamescope to the system:
meson install -C build/ --skip-subprojects
Then I went into Steam and went to the properties section in CyberPunk 2077 and pasted the following command to try to get HDR to work:
gamemoderun DXVK_HDR=1 gamescope -f -r 360 --hdr-enabled -- %command%After I hit ok to apply the property settings, I enabled HDR in display settings in KDE Ubuntu.
When I hit play on CyberPunk 2077 it would act like it would start for 5 seconds and then it would stop and go back to "Play" again. This property I put in wouldn't allow the game to even boot...
Where did I go wrong? What is the fix?
I did see in a few websites that vk-hdr-layer-kwin6-git may need to be installed to make this work but somewhere it said that it isn't required because gamescope does not require this layer, as it has support for the frog HDR protocol directly.
Also I saw on another webpage that a text file may need to be configured for HDR to work?
if [ "$XDG_SESSION_DESKTOP" = "gamescope" ] ; then SCREEN_WIDTH=1920 SCREEN_HEIGHT=1080 CONNECTOR=*,eDP-1 CLIENTCMD="steam -gamepadui -pipewire-dmabuf" GAMESCOPECMD="/usr/bin/gamescope --hdr-enabled --hdr-itm-enable \ --hide-cursor-delay 3000 --fade-out-duration 200 --xwayland-count 2 \ -W $SCREEN_WIDTH -H $SCREEN_HEIGHT -O $CONNECTOR" fiIt did say the config file was optional so idk.
Another website said I need to install gamescope and gamescope-session-steam-git in order to get HDR to work properly in steam. Last night I only installed gamescope and not gamescope-session-steam-git because it was tied to big picture mode which I do not use.
Any ideas to fix this would be appreciated.
Thank you
submitted by /u/B_Sho[link] [comments]
Blendo Games announce full Steam Deck support for stealthy shooter Skin Deep
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Read the full article on GamingOnLinux.
New release of my wine prefix manager made in Flutter
Afternoon
I have released a new version of my prefix manager with integrated igdb support
check out https://github.com/CrownParkComputing/wine_prefix_manager
Easy to use , feedback needed for initial setup issues etc .
Thanks
submitted by /u/jmwtac[link] [comments]
Cs2 problems
Hi everyone!
I recently moved to linux mint, I am not new at linux but I am new to linux gaming. Everything is going well so far, but I have a problem with CS2, I am not being able to play 4:3 144hz, when I set it to 4:3 I can only play at 60hz, someone has found a fix for this?
submitted by /u/engalion[link] [comments]
Question - Lutris on a second user account
So I have this computer with 2 user accounts, and it should be able to share games. I have them saved in a shared drive with permissions set up so thats all done, the issue is that when I try to add a game on the second user account, there's no wine installation! Would I need to install wine for all users?
submitted by /u/BassJeleren[link] [comments]
GE-Proton 9-27 brings fixes for Ubisoft Connect, Epic Games, Wuthering Waves and Monster Hunter Wilds
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Read the full article on GamingOnLinux.
Space Marine 2 on Bazzite Box: freeze/hang with > Medium settings
I built a new Bazzite Box (specifically the bazzite-deck distro) over the weekend, and everything I throw at it seems to work great, except for 1 app: Space Marine 2. If I set the Graphics Quality Preset setting to anything higher than "Medium", I get the following warning:
OUT OF VIDEO MEMORY
Not enough video memory for the selected texture quality setting.
...and then this usually results a hang shortly after, even just poking around in the menus.
The video memory warning makes no sense, as my system has a Radeon 7900 XTX with a 24 GB frame buffer. Other games (like Monster Hunter Wilds) are reporting this correctly. CPU is a 9800X3D, but that shouldn't matter here. 64 GB of DDR5.
I've tried disabling the Steam Overlay, that hasn't helped.
If I move over to Win11, everything seems to work fine.
Any suggestions would be greatly appreciated!
submitted by /u/HybridHanger[link] [comments]
Team Fortress 2 Crashing
Using Mint cinnamon
I can launch the game easily enough. When I start playing in a match everything works fine initially. however after about 5 seconds my PC's fans ramp up increasingly to their full strength at about 20 seconds into loading into a game. 2 or 3 seconds after this my PC hangs and turns itself off.
Launching from steam with "-windowed -noborders" in the launch options, without this the game refuses to launch at all. I've tried running with a steam compatibility tool but it also refuses to launching. Don't know what to do from here haven't seen anything similar looking online.
submitted by /u/pilbarites[link] [comments]
GE-Proton9-27 Released
Proton:
- updated wine to bleeding edge
- updated dxvk to latest git
- updated vkd3d to latest git
- updated dxvk-nvapi to latest git
- imported build updates from upstream
- updated to latest steam runtime sdk
- import proton updates from upstream (includes fix for spellforce not launching)
- revert gstreamer envvar change that interferes with the proper gstreamer backport we carry (needed to fix ghost wayland window in some games)
Patches:
- remove now upstreamed microsoft flight sim 2024 patch
- remove now upstreamed gta v enhanced patch
Protonfixes:
- fixes added for standalone and egs versions of withering wayves (thanks cybik)
- ubisoft connect fixes added for ghostrecon wildlands and rainbow six siege
- fix added for mojika - truth rears its ugly head (thanks superboo07)
- added epic games registry entry fix for all epic games (thanks commandmc)
- add fix for pkhex (thanks BlueInterlude)
- add save imports fix for monster hunter wilds (thanks froz3n)
- fix: handle issue when empty STORE value provided to umu
- fix added for Elin (thanks UsernamesAreNotMyThing)
- fix added for PowerWash Adventure (thanks sonik2kk)
- fix added to shorten time taken for retrieving game_title in umu
[link] [comments]