Sammlung von Newsfeeds
Can't switch to discrete 1650 TI GPU
Hey there, I think I'm losing my mind. I've also installed ghelper to help with this but it doesn't. However, I've enabled turbo mode there. I can also add "env __NV_PRIME_RENDER_OFFLOAD=1 __VK_LAYER_NV_optimus=NVIDIA_only __GLX_VENDOR_LIBRARY_NAME=nvidia" to every game, but it just feels very wrong.
It happenned after update from 25.10 to 26.04. Maybe related to wayland default? idk, I suppose i used wayland as default before it.
There is no performance mode (ignore GPU profile, I've tried to install some gnome extension)
In settings->system->System details
I've also tried sudo prime-select nvidia, but it still doesn't work
submitted by /u/Embarrassed-Loquat60[link] [comments]
Overwatch FPS drop
Heyo folks!
I hope all is well.
I have recently tried using Fedora after Ubuntu and Pop_OS had problems recognizing my second monitor and fared rather bad with Overwatch. Afterwards I decided to install fedora and managed to fix the FPS shutter problem by tinkering with my GPU (apparently it was in sleep mode even when game was running)
However, I encountered a prbolem where I did not manage to get stable FPS while playing the game. It is okay most of the time but when I enter a team combat or teleport somewhere far, I get my fps dropped between 10 to 15. I do realize that this does not feel like a lot but this is really annoying when you have to aim precisely.
I would be open to any suggestions.
(Also my character, for some reasons, looks directly up when I try to emote, in case it has something to do with this. Also I play OW on steam, not battlenet)
Thanks for any suggestions and reading the entire text! Ciao!
submitted by /u/LiberalDegerler724[link] [comments]
Between the ugreen DP adaptor and the new Steam controller, wake from sleep and cec make the console experience air tight!
I'm currently trying to install Steam-Devices
I'm currently trying to install Steam-Devices. I found the official source https://github.com/ValveSoftware/steam-devices# but I have no clue how to install this. I am a linux noob and use Arch. Thanks for the help
submitted by /u/ASX787[link] [comments]
I finally joined the good guys and installed Bazzite. It fixed all the known issues of Ms, however I still have an unknown issue to fix. Please help.
The timeline: A random donk has been playing an mmo in my rare downtime for over a year, on win11.
The game began to glitch to black screen, I investigated a heat issue and serviced the graphics card which worked for a short time.
Sometime in March the game began crashing after about 5 minutes. I became well-versed in the BEDaisy.sys issue but could not resolve it. (No party has any issue with their own product.) I rolled back to win10 (it is not supposed to have kernel protection which was introduced win11) and the game still crashes and overall system performance not only dropped, but I could not complete the basics like a normal restart or create a new disk partition.
After some research I installed Bazzite Gnome successfully. The system is running well.
When the in-game demand is high it has continued to crash after a few minutes, I tried a steam installation with the same issue. The crash message is always about an FLTK conflict of which there is little information around the web or the subs. But the description indicates that this might be fundamental as a part of the system or the UI.
Warthunder (my poison of choice) is working well for other users, I suspect a hardware issue might be in play. WT can run natively on this install, that is to say it can run directly when downloaded from the site as the game has a linux dl on their site.
Question- Where can I obtain crash data for this, equivalent to Event Viewer?
-Is this the best OS for using admin level permissions and fixes?
-What is a logical troubleshooting method here, how can i test for physical hardware issues that might be otherwise invisible?
For now I have ordered better parts for the 3070 cooling issue and idk what to do next.
All help is greatly appreciated, thanks to anyone who can help.
submitted by /u/A_British_Villain[link] [comments]
Linux Mint Lag Spikes on Roblox (Sober)
Whenever i’m playing a game on roblox (sober), i always get a crazy lag spike out of nowhere like for example, 240 fps to 30 fps for a few seconds and i want to fix that. I didn’t optimize linux mint for gaming at the moment but i wanna but don’t know where to start. Please, help me if u know anything about it. I have a pretty average mid budget gaming computer. ( rtx 2060 12gb, i5 12400f, 16gb ddr4 1 slot cuz its so expensive) Before I switched over to linux mint, it ran smoothly on windows. Any tips?
submitted by /u/Necrocharm[link] [comments]
Native HDMI 2.1 VRR working on AMD on Linux (RX 9070 XT + Sony Bravia 8 II)
Hi all, I got native HDMI 2.1 VRR working tonight.
Disclaimer up top, in big letters: this is NOT AMD-official anything. This is me with a custom kernel, an RX 9070 XT, and a TV. AMD's internal team almost certainly has a proper native HDMI VRR implementation in flight. This is the impatient I want this supported now version. Run it on a system you can recover from.
TLDR:How to run this kernel:
If you're on Bazzite, enter this command sudo bootc switch ghcr.io/dyllan500/bazzite-amd-hdmi-kde:latest.20260510 reboot, done.
If you're on something else, the kernel branch is yours to build.
The setupPicked up an RX 9070 XT specifically to test Harry Wentland's HDMI FRL v3 series that adds native HDMI 2.1. The TV I tested everything on is a Sony Bravia 8 II. With v3 alone, you get 4K120 10bpc RGB + HDR10 over native FRL. Beautiful, but the refresh rate is locked. The TV's EDID clearly advertises VRRmin: 48 Hz, VRRmax: 120 Hz in its HDMI Forum VSDB block, but the kernel was just ignoring it.
The huntTraced how DP VRR is plumbed in patches from Lawstorant , end-to-end:
- EDID parsed -> connector property vrr_capable set to 1
- userspace (gamescope) sees the property -> exposes VRR toggle
- user enables it -> atomic commit propagates vrr_enabled
- amdgpu calls dc_stream_adjust_vmin_vmax() with the range
- OPTC's set_drr writes OTG_V_TOTAL_MIN/MAX
- silicon varies VTotal per frame
- TV detects variable timing -> VRR engages
The thing is, everything from step 3 onward is signal-agnostic. OPTC doesn't care whether the encoder downstream is DP or HDMI. set_drr is shared. dc_stream_adjust_vmin_vmax() has no filter. Only step 1, the connector advertisement has a signal-type gate. And that gate has two branches: DP/eDP, and HDMI_TYPE_A using AMD's proprietary FreeSync VSDB. HDMI Forum VRR was never parsed, and SIGNAL_TYPE_HDMI_FRL wasn't in either branch at all. So a 9070 XT directly connected to any HDMI 2.1 sink had no path to vrr_capable=1, regardless of what the silicon could actually do.
The fixStep 1 was already done by Tomasz Pakuła: his PCON VRR patches includes a drm/edid patch that parses HF-VSDB into connector->display_info.hdmi.vrr_cap. That work is the foundation here, full credit to him.
Step 2 is what I added in amdgpu_dm_update_freesync_caps():
} else if (drm_edid && (sink->sink_signal == SIGNAL_TYPE_HDMI_TYPE_A || sink->sink_signal == SIGNAL_TYPE_HDMI_FRL)) { struct drm_hdmi_vrr_cap *hdmi_vrr = &connector->display_info.hdmi.vrr_cap; if (hdmi_vrr->supported) { u16 vrr_max = hdmi_vrr->vrr_max ? hdmi_vrr->vrr_max : 10000; amdgpu_dm_connector->min_vfreq = hdmi_vrr->vrr_min; amdgpu_dm_connector->max_vfreq = vrr_max; connector->display_info.monitor_range.min_vfreq = hdmi_vrr->vrr_min; connector->display_info.monitor_range.max_vfreq = vrr_max; if (vrr_max - hdmi_vrr->vrr_min > 10) freesync_capable = true; } if (!freesync_capable && sink->sink_signal == SIGNAL_TYPE_HDMI_TYPE_A) { i = parse_hdmi_amd_vsdb(amdgpu_dm_connector, edid, &vsdb_info); /* … existing AMD VSDB FreeSync fallback for HDMI 2.0 era sinks … */ } }That's it. The downstream VRR machinery does the rest because, again, it was already signal-agnostic.
Credit where due: I used Claude to help me trace the DP path through amdgpu's display layer to figure out where the gap was. Once Claude pointed me in the right direction it was honestly kinda trivial add.
Does it work?Yes. I booted into my custom bazzite image, toggled VRR ON for both my TV and in gamescope.
To test if its real I started playing TTOUII. And to my shock the Bravia's info display started ticking various Hz exactly matching the in-game FPS counter.
Caveats: read these before installing anything- Slight OLED flicker when VRR is engaged at low framerates.
- Not upstream. Not blessed. Custom kernel only. AMD didn't sign off on this. If you brick something, that's on you, not on AMD or Bazzite or me. Use at your own risk.
- Only test on one TV and one gpu.
- Bazzite-based bootc image: https://github.com/dyllan500/bazzite-amd-hdmi-kde
- Kernel source branch: https://gitlab.freedesktop.org/dyllan500/linux/-/tree/harry-frl-v3-hdmi-vrr
If you're on Bazzite, enter this command sudo bootc switch ghcr.io/dyllan500/bazzite-amd-hdmi-kde:latest.20260510 reboot, done. If you're on something else, the kernel branch is yours to build.
If it works on hardware I haven't tested please report. If it breaks also please report.
Big thanks: u/Lawstorant (Tomasz Pakuła) for the EDID parser and the PCON VRR series this is built on his foundation. Harry Wentland for the HDMI FRL series that made all of this possible. Bazzite / Universal Blue for the bootc image scaffolding that made testing this trivial.
submitted by /u/dyllan500[link] [comments]
Controller inputs get jumbled when playing Dragon Engine games
Start got rebound to R3, Select got rebound to L3, the triggers are up and down on the right stick (which itself now does nothing) and the D-pad also seems to do nothing. Everything's bound properly in Steam Input, and my controllers work just fine outside of Dragon Engine games. So far, I've tested Judgment and Pirate Yakuza in Hawaii. But I imagine it'll happen in the others as well.
I've tested Resident Evil: Requiem, (RE Engine) Blue Archive, (Unity) and Clair Obscur: Expedition 33. (Unreal 5) All of which behave properly.
Judgment also controls properly on my Steam Deck, so I know the problem's something on my PC. I tried updating via yay, which didn't fix the issue. inxi info is below.
System: Host: cachyos-x8664 Kernel: 7.0.5-2-cachyos arch: x86_64 bits: 64 compiler: gcc v: 16.1.1 Desktop: KDE Plasma v: 6.6.4 tk: Qt v: N/A wm: kwin_wayland dm: 1: LightDM note: stopped 2: SDDM Distro: CachyOS base: Arch Linux CPU: Info: 8-core model: AMD Ryzen 7 9800X3D bits: 64 type: MCP arch: Zen 5 rev: 0 cache: L1: 640 KiB L2: 8 MiB L3: 96 MiB Speed (MHz): avg: 2198 min/max: 603/5272 boost: enabled cores: 1: 2198 2: 2198 3: 2198 4: 2198 5: 2198 6: 2198 7: 2198 8: 2198 bogomips: 75054 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 44 [Radeon RX 9060 XT] vendor: Sapphire driver: amdgpu v: kernel arch: RDNA-4 pcie: speed: 32 GT/s lanes: 16 ports: active: DP-1,HDMI-A-2 empty: HDMI-A-1,Writeback-1 bus-ID: 03:00.0 chip-ID: 1002:7590 Device-2: Advanced Micro Devices [AMD/ATI] Granite Ridge [Radeon Graphics] vendor: ASRock driver: amdgpu v: kernel arch: RDNA-2 pcie: speed: 16 GT/s lanes: 16 ports: active: none empty: DP-2, DP-3, DP-4, HDMI-A-3, Writeback-2 bus-ID: 0f:00.0 chip-ID: 1002:13c0 temp: 44.0 C Display: wayland server: X.org v: 1.21.1.22 with: Xwayland v: 24.1.11 compositor: kwin_wayland driver: X: loaded: amdgpu unloaded: modesetting alternate: fbdev,vesa dri: radeonsi gpu: amdgpu d-rect: 5120x2880 display-ID: 0 Monitor-1: DP-1 pos: bottom-l model: Acer EI272UR res: 2560x1440 hz: 144 dpi: 109 diag: 685mm (27") Monitor-2: HDMI-A-2 pos: top-right model: Viewteck FI24D res: 2560x1440 hz: 60 dpi: 123 diag: 604mm (23.8") API: EGL v: 1.5 platforms: device: 0 drv: radeonsi device: 1 drv: radeonsi device: 2 drv: swrast gbm: drv: radeonsi surfaceless: drv: radeonsi wayland: drv: radeonsi x11: drv: radeonsi API: OpenGL v: 4.6 vendor: amd mesa v: 26.1.0-arch2.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 9060 XT (radeonsi gfx1200 ACO DRM 3.64 7.0.5-2-cachyos) device-ID: 1002:7590 display-ID: :0.0 API: Vulkan v: 1.4.341 surfaces: N/A device: 0 type: discrete-gpu driver: mesa radv device-ID: 1002:7590 device: 1 type: integrated-gpu driver: mesa radv device-ID: 1002:13c0 Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console, kscreen-doctor, xfce4-display-settings wl: wayland-info x11: xdpyinfo, xprop, xrandr Audio: Device-1: Advanced Micro Devices [AMD/ATI] Navi 48 HDMI/DP Audio driver: snd_hda_intel v: kernel pcie: speed: 32 GT/s lanes: 16 bus-ID: 03:00.1 chip-ID: 1002:ab40 Device-2: Advanced Micro Devices [AMD/ATI] Radeon High Definition Audio driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 0f:00.1 chip-ID: 1002:1640 Device-3: Advanced Micro Devices [AMD] Ryzen HD Audio vendor: ASRock driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 0f:00.6 chip-ID: 1022:15e3 API: ALSA v: k7.0.5-2-cachyos status: kernel-api Server-1: sndiod v: N/A status: off Server-2: JACK v: 1.9.22 status: off Server-3: PipeWire v: 1.6.4 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin submitted by /u/A_Sentient_JDAM[link] [comments]
Crashing immediately when trying get Ray Tracing enabled in Pragmata using "WineDetectionEnabled"
I am trying to run Pragmata and get access to the Ray/Path tracing options. With no arguments, the game launches fine on Steam but the tracing options are grayed out. Once I add "%command% /WineDetectionEnabled:False", the game freezes during the loading of the menu. Other launch options do not cause any freezing. I am fairly new to gaming on Linux but I've tried basically every combination I could find on ProtonDB that people said worked for them with no luck. Any combination that has "WineDetectionEnabled" included locks the game up almost immediately. I tried both Proton-CachyOS and Proton-Experimental. I updated the OS and all packages and gave the PC multiple reboots. I also tried the WineDetectionEnabled on other games and they got into game fine with it. My specs are:
OS: CachyOS
KERNEL: 7.0.3-1-cachyos
CPU: Intel Core i9-10850K @ 3.60GHz
GPU: NVIDIA GeForce RTX 4080
GPU DRIVER: NVIDIA 595.71.05
RAM: 64 GB
I also generated a Steam log file. It's 40,000 lines so I just pasted a small section that had the majority of the errors in it. Let me know if you need more: https://pastebin.com/saX3K6jR
Thanks for any help!
[link] [comments]
Fractional Scaling causing Dota 2 (native) to only run at 1440p instead of 4K
Hello,
Testing out Zorin OS 18.1 (wayland) and since I have a 4k monitor, I had to set the scale to 200% which is too big for my liking.
So I enabled Fractional Scaling and set it to 150% and everything looks perfect.
I installed Steam + Dota 2 (native). Upon launching the steam client, I can already tell that it is not crisp and looks off. Opening Dota 2 confirms it, I can only set it 1440p instead of the native 4k resolution of my monitor. No option for me to choose 4k.
So I tried to disable the Fractional Scaling. Set the scale to 200%. Reopened Steam and Dota 2 and now it works at 4k. So I can confirm that Fractional Scaling is the culprit as to why I can't run Dota 2 on 4k.
I really like to enable Fractional Scaling and setting it up as 150%. I'm a very casual gamer and I only play a few games of Dota a day. It would be great not to jump into hoops to disable Fractional scaling to play the game, then enable it again right after.
Is there an easy way to force steam or Dota 2 not to use or bypass Fractional Scaling? Or maybe force the game to run at 4k instead?
Thanks!
My hardware specs:
Ryzen 9700x
RTX 5070
64gb RAM
Samsung G80SD (connected via HDMI 2.1)
Zorin 18.1
Using Nvidia Driver (open kernel) metapackage from nvidia-driver-595-open (proprietary,tested)
[link] [comments]
Issues with frame rate
I was gonna show a game I like to some friends but my frame rate was abysmal. I tried using both proton experimental and proton hotfix but they nothing and actually made the frames worse. One of my friends thinks it could be an issue with my graphics cards (I have Nvidia) but besides that, is there anything else that could be causing it? Thanks
submitted by /u/Lazar_Kaganovich1917[link] [comments]
lsfg-vk error: Failed to find vkGetInstanceProcAddr
Hello everyone,
I'm trying to use lsfg-vk on my void installation to play arc raiders on steam with frame generation.
At the moment I'm using the linux kernel 7.0, mesa 26.0.6 and lsfg-vk 2.0.0-dev26.
Following the troubleshooting guide of lsfg-vk, I tried to run the command
vulkaninfo | grep -i VK_LAYER_LSFGVK_frame_generation
And got this output:
ERROR: [Loader Message] Code 0 : loader_create_instance_chain: Failed to find 'vkGetInstanceProcAddr' in layer "/home/sampaio/.local/share/vulkan/implicit_layer.d/../../../lib/liblsfg-vk-layer.so"
WARNING: radv is not a conformant Vulkan implementation, testing use only.
ERROR: [Loader Message] Code 0 : loader_create_device_chain: Failed to find 'vkGetInstanceProcAddr' in layer "/home/sampaio/.local/share/vulkan/implicit_layer.d/../../../lib/liblsfg-vk-layer.so". Skipping layer.
VK_LAYER_LSFGVK_frame_generation (Lossless Scaling frame generation layer) Vulkan version 1.4.328, layer version 2:
Also, lauching the game with the variable
VK_LOADER_DEBUG=layer
on, won't get me any lines mentioning
VK_LAYER_LSFGVK_frame_generation
Any tips?
Thank you!
submitted by /u/l_exaeus[link] [comments]
Problems with fullscreen on gamescope
I use the WM Sway, and when opening a game with gamescope with the -f command my wm crashes entirely. This does not happen if I open it windowed and then fullscreen with sway's key bind. I don't understand why this happen and leads to some latency issues caused by gamescope due to me playing on windowed. Any ideas?
submitted by /u/Sufficient_Earth7768[link] [comments]
Why can I straight up not install Schedule I on Linux?
I’ve never seen a game simply not allow you to download it on Linux and use proton for compatibility. Anyone know why it does this?
submitted by /u/SiegeRewards[link] [comments]
Distro trouble
Hey all,
Fairly new to Linux, been using Bazzite for about 3 weeks. Also have a steam deck, so semi famil with STEAMOS.
Just curious which distro is gonna work best for me?
Bazzite has been good, and I like the app store etc but I've been trying to install STALKER GAMMA & EFP and I'm just struggling as things like Lutris are baked into the actual build of Bazzite, so trying to manually do it through flatpack is impossible (for me anyway)
When googling I just get hit with 1 - 2yr old reddit posts.
I've got a 3080ti atm but will be installing my 9070xt within the next week or so. Unsure if this helps with consid as I have thought about going to steam os on my desktop.
Tia
submitted by /u/Strange-Sun4540[link] [comments]
CS2 on Linux crosshair keeps getting pulled back when I try to aim, like something is fighting my mouse
Playing CS2 on Linux and having a really annoying issue. Whenever I try to look around or aim, my crosshair feels like it's being pulled or dragged back, as if something is constantly resisting my mouse movement. It's not a sensitivity issue it literally feels like a second input is fighting against my mouse.
Has anyone dealt with this on Linux(ubuntu)?
https://reddit.com/link/1t8re33/video/yhv71kxbc70h1/player
submitted by /u/Xploit0-0[link] [comments]
Why isn't PikaOS more popular?. it's easily the best Debian based in my opinion
Like PikaOS is basically the Debian equivalent of Fedora's Nobara distro kinda simliar to how CachyOS is basically the Arch equivalent of Nobara.
Anyways this is easily my favorite debian distro
it ships with Kde Plasma by default just as i like and it's gaming focused + a whole lot of other things i like
submitted by /u/Tail_sb[link] [comments]
[WIP] StellarHub, A Linux Game Launcher, with Fullscreen Mode. Inspired on Playnite
https://reddit.com/link/1t8r0xp/video/pame00zi970h1/player
Hello people, hope you doing great!
Came here to show you the early stages of my project, and get some feedback.
StellarHub is a game launcher, inspired on Playnite (One of the few tools I really miss from using in Windows).
The idea is to have a central launcher with all your games, and most importantly, a Fullscreen Mode to use with a gamepad.
It uses UMU Launcher to launch Proton Games.
It's built with Electron.js, using HTML Components to build the interface.
The future plan is to support themes by adding HTML, CSS, and TS files that override these components, giving a lot of flexibility to the visual aspect.
Current Features:
- Add Manual Games (This uses UMU-Launcher, similar to Faugus Launcher)
- AutoScan Proton Versions
- Add ROMs folders to Scan (Select a folder and an emulator, and the launcher adds all the games for you)
- SteamGridDB integration.
Coming Features
- Steam Library Scan (Automatically get your installed Steam games)
- Edit Game Menu
- Blacklist Games or ROMs
- Game Data Fetcher (Developer, Publisher, Release Year, etc.)
- Filter and Group Library by Game Categories
Far Coming Features
- Steam API integration (To get your purchased but not installed games, and launch the installer from the launcher)
- RetroAchievements API (To show achievements for your emulated games)
- SGDB Menu (To select the images you want instead of auto-selected ones like it is now)
- HowLongToBeat API (Show and submit game times)
Far Coming Features (Are they really coming?)
- GOG Integration
- Epic Games Launcher Integration
Plus a lot of visual improvements:
- Show indicators when the app is doing stuff in the background (Like downloading images for scanned ROMs)
- Alerts and Toasts
- Dialog when launching a game
- Improve the general Fullscreen Layout
- And other stuff I'm surely forgetting
What do you think?
Would you use it?
What would you like to see in the launcher?
What don't you like about what's available now?
Thanks everyone!
submitted by /u/Hefty_Performance_11[link] [comments]
Cyberpunk FSR4 not working?
Ok, iv ran into an issue and I'm not sure why FSR4 is not showing up in Cyberpunk. Its always worked just fine in the past. I'm using a 9070xt in CachyOS, using protonCachyos.
WINEDLLOVERRIDES="d3dcompiler_47=n;dxgi=n,b" PROTON_FSR4_ENABLE=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 LD_PRELOAD="" game-performance %command%
Is anyone else experiencing this? Or can anyone see anything wrong in what I'm doing? Haven't played the game in a while. I really don't want to play in FSR3. Could RenoDX be interfering somehow?
submitted by /u/BuffaloGlum331[link] [comments]
My New Distro: GötünOS (YourAssOS) in english. (I am from turkey) I also posted source code sorry on previous post
You can get it here A Gaming Distro I made GötünOS (YourAssOS).
https://github.com/rryxxa77-sudo/GotunOS
(Also it is kinda a distro, it is actually a app that is meant to run after a fresh endeavourOS install.)
The Source Code is now avaible on the repo and releases. Sorry about previous post. I suck at git. I forget to remove target and needed to post on google drive because it isn't fitting). It is now avaible at github.
submitted by /u/Fresh_Grocery6688[link] [comments]
Seiten
- « erste Seite
- ‹ vorherige Seite
- …
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- …
- nächste Seite ›
- letzte Seite »
