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Halo Master Chief Collection, Halo Reach Crashes after turning V-Sync Off
Hi.
I started having lag out of nowhere and decided to try turning off V-Sync for a minute to see if it helps. The game crashed instantly and even after turning it back on, it keeps crashing with similar logs. What gives? Stuck temp file or something? It has been rock solid through every other Halo campaign until I tried turning V-Sync Off.
AMD Ryzen 5800X3D 32G AMD 9070XT
Fedora KDE 43
Proton-GE 10-32
Launch Options used globally in User_Settings.py:
Setting PROTON_USE_WOW64=0 just for Halo fixes it, but it was never necessary before I tried to disable V-Sync in Halo Reach
Logs:
PID: 152956 (MAIN_THREAD) UID: 1000 (techa) GID: 1000 (techa) Signal: 11 (SEGV) Timestamp: Sun 2026-03-01 16:14:02 EET (30s ago) Command Line: $'Z:\\mnt\\Games-1\\SteamLibrary\\steamapps\\common\\Halo The Master Chief Collection\\MCC\\Binaries\\Win64\\MCC-Win64-Shipping.exe' Executable: /home/techa/.local/share/Steam/compatibilitytools.d/Proton-GE Latest/files/bin/wine64-preloader Control Group: /user.slice/user-1000.slice/user@1000.service/app.slice/app-steam@autostart.service Unit: user@1000.service User Unit: app-steam@autostart.service Slice: user-1000.slice Owner UID: 1000 (techa) Boot ID: REDACTED Machine ID: REDACTED Hostname: ph-kiara Storage: /var/lib/systemd/coredump/core.MAIN_THREAD.1000.REDACTED.152956.1772374442000000.zst (present) Size on Disk: 288.9M Message: Process 152956 (MAIN_THREAD) of user 1000 dumped core. Module /run/host/usr/lib64/libvulkan_radeon.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/libvulkan_lvp.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/libvulkan_dzn.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/mangohud/libMangoHud.so from rpm mangohud-0.8.2-2.fc43.x86_64 Module /run/host/usr/lib64/libsystemd.so.0.41.0 from rpm systemd-258.4-1.fc43.x86_64 Module /run/host/usr/lib64/libspdlog.so.1.15.3 from rpm spdlog-1.15.3-3.fc43.x86_64 Module /run/host/usr/lib64/libfmt.so.11.2.0 from rpm fmt-11.2.0-3.fc43.x86_64 Module /run/host/usr/lib64/libVkLayer_MESA_device_select.so from rpm mesa-25.2.4-2.fc43.x86_64 Module /run/host/usr/lib64/libdrm_amdgpu.so.1.131.0 from rpm libdrm-2.4.131-1.fc43.x86_64 Module /run/host/usr/lib64/libelf-0.194.so from rpm elfutils-0.194-1.fc43.x86_64 Module /run/host/usr/lib64/liblzma.so.5.8.1 from rpm xz-5.8.1-4.fc43.x86_64 Module /run/host/usr/lib64/libxml2.so.2.12.10 from rpm libxml2-2.12.10-5.fc43.x86_64 Module /run/host/usr/lib64/libedit.so.0.0.76 from rpm libedit-3.1-57.20251016cvs.fc43.x86_64 Module /run/host/usr/lib64/libcap.so.2.76 from rpm libcap-2.76-3.fc43.x86_64 Module /run/host/usr/lib64/libSPIRV-Tools.so from rpm spirv-tools-2026.1-2.fc43.x86_64 Module /run/host/usr/lib64/libudev.so.1.7.11 from rpm systemd-258.4-1.fc43.x86_64 Module /run/host/usr/lib64/libxshmfence.so.1.0.0 from rpm libxshmfence-1.3.2-7.fc43.x86_64 Module /run/host/usr/lib64/libxcb-shm.so.0.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-randr.so.0.1.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-sync.so.1.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-xfixes.so.0.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libxcb-present.so.0.0.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libzstd.so.1.5.7 from rpm zstd-1.5.7-2.fc43.x86_64 Module /run/host/usr/lib64/libdrm.so.2.131.0 from rpm libdrm-2.4.131-1.fc43.x86_64 Module /run/host/usr/lib64/libvulkan.so.1.4.341 from rpm vulkan-loader-1.4.341.0-1.fc43.x86_64 Module /run/host/usr/lib64/libffi.so.8.2.0 from rpm libffi-3.5.2-1.fc43.x86_64 Module /run/host/usr/lib64/libwayland-client.so.0.24.0 from rpm wayland-1.24.0-1.fc43.x86_64 Module /run/host/usr/lib64/libxcb.so.1.1.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libGLdispatch.so.0.0.0 from rpm libglvnd-1.7.0-8.fc43.x86_64 Module /run/host/usr/lib64/libXext.so.6.4.0 from rpm libXext-1.3.6-4.fc43.x86_64 Module /run/host/usr/lib64/libX11.so.6.4.0 from rpm libX11-1.8.12-1.fc43.x86_64 Module /run/host/usr/lib64/libGLX.so.0.0.0 from rpm libglvnd-1.7.0-8.fc43.x86_64 Module /run/host/usr/lib64/libGL.so.1.7.0 from rpm libglvnd-1.7.0-8.fc43.x86_64 Module /run/host/usr/lib64/libunistring.so.5.0.0 from rpm libunistring-1.1-10.fc43.x86_64 Module /run/host/usr/lib64/libXau.so.6.0.0 from rpm libXau-1.0.12-3.fc43.x86_64 Module /run/host/usr/lib64/libidn2.so.0.4.0 from rpm libidn2-2.3.8-2.fc43.x86_64 Module /run/host/usr/lib64/libxcb-dri3.so.0.1.0 from rpm libxcb-1.17.0-6.fc43.x86_64 Module /run/host/usr/lib64/libX11-xcb.so.1.0.0 from rpm libX11-1.8.12-1.fc43.x86_64 Module /run/host/usr/lib64/libexpat.so.1.11.1 from rpm expat-2.7.3-1.fc43.x86_64 Module /run/host/usr/lib64/libz.so.1.3.1.zlib-ng from rpm zlib-ng-2.3.3-1.fc43.x86_64 Stack trace of thread 152958: #0 0x00007f13da188c20 save_context (/home/techa/.local/share/Steam/compatibilitytools.d/Proton-GE Latest/files/lib/wine/x86_64-unix/ntdll.so + 0x4ac20) #1 0x00007f13da18aaa4 segv_handler (/home/techa/.local/share/Steam/compatibilitytools.d/Proton-GE Latest/files/lib/wine/x86_64-unix/ntdll.so + 0x4caa4) #2 0x00007f13da273290 __restore_rt (/run/host/usr/lib64/libc.so.6 + 0x1a290) #3 0x00007f13da39fe01 __memmove_avx_unaligned (/run/host/usr/lib64/libc.so.6 + 0x146e01) #4 0x00007f13d961dea7 n/a (/memfd:1289a019-64ac-6bbb-2ea5-c778a2 (deleted) + 0x1dea7) ELF object binary architecture: AMD x86-64At this point I just want to know what is wrong and if it can be fixed by deleting whatever change in the prefix is causing issues all of a sudden
submitted by /u/TechaNima[link] [comments]
OpenRCT2: v0.4.32 "It's only a model" released https://playingtux.com/articles/openrct2-v0432-its-only-model-released?lang=en #Linux #Gaming #LinuxGaming
OpenRCT2: v0.4.32 "It's only a model" released https://playingtux.com/articles/openrct2-v0432-its-only-model-released?lang=en #Linux #Gaming #LinuxGaming
nexus mods linux tool
Hey all,
I'm a veteran modded game lover from the days before terraria and tmodloader were working together. I recently tried to do a modded playthrough of BG3 with friends and found it.... very painful. They wanted to use a ~900 mod collection on Nexus Vortex and the NexusMods app are both Windows-only, so I was stuck either downloading each mod one at a time or dual booting just to use Vortex. I even tried to use AI to manage load order, etc. and it still took 2 days of troubleshooting by myself and with my friends before we could play.
I could not find anything that solved this well so I ended up building my own personal tool. It pulls the collection from the Nexus API, downloads all the mods, extracts them, and generates the load order. Figured I would share it in case anyone else has run into the same problem.
This should work for most games and most collections. Sharing in case someone else has a similar frustration.
https://github.com/scottmccarrison/nexus-collection-dl
EDIT: Exploring a non-premium path as well for you masochists.
submitted by /u/drawing_[link] [comments]
New Steam Games Playable on the Steam Deck, with Laysara: Summit Kingdom - 2026-02-28 Edition
New Steam Games with Native Linux Builds, including Kletka - 2026-02-25 Edition
What to do when a Steam game doesnt launch?
Hi all,
New Linux user here. So far very happy with Ubuntu, but today I had my first experience with something not working.
I bought the game Songs of Syx on Steam. When I launch the game the launcher just freezes.
What do you recommend I do from here?
Thanks in advance
submitted by /u/Absjalon[link] [comments]
RDR2 Redm cachyos
okay so i am trying to play on my server i have made but cant fined anywhere that makes it simple to do but i need to run the Redm.exe in the same proton as rdr2 but i am having some sort of problem but i was wondering if theres is a easy or more simple way to do it i am still new ish to all this but i have some knolage but still trying to figer out some stuff but is there a easy way to use the redm clinet to play on my redm server ?
submitted by /u/Worth_Willow9305[link] [comments]
First time in my life I have been excited to submit a survey :)
Blurry sprites in Monster Hunter Wilds
Sprites in the grid view appear blurry
One of the few games that I still use windows for. I have been trying to get it to work on Linux and, apart from the occasional one-off crash it seems to work fine. But this one minor issue bothers me and I cannot find anyone with the same issue.
In the screenshot you should be able see how blurry the tiny sprites in the grid appear. I have checked for half rate shading, it was disabled. I turned off any sort of upscaling or anti aliasing. The games resolution matches my monitor. I am playing the game through Steam with GE-Proton10-32, I have tried experimental and it had the same issue. The issue also persists with or without Gamescope. I'm not sure where to go from here. If anybody has an idea about what it could be I would love to hear it.
I'll include some system information:
vulkaninfo output: https://pastebin.com/0ZnkyGrQ
Steam log: https://gist.github.com/fuhrizzy/31be84c84ce5a5302090279e2059cd91 (had to use a different site due to pastebins size limit)
[link] [comments]
Heavy screen corruption in CP2077 with AI upscaling
XeSS or FSR doesn't matter, using either renders the game basically unplayable when under Gamescope. In gnome, both work just fine.
Anyone seen similar issues?
Nixos Unstable
Mesa 26.0.1, Proton 10 with a 9070XT
[link] [comments]
Can Linux run fifa and pes?
Bout to get a pc and it only has windows 11 and ive had issues with it in the past and dont really want to downgrade to windows 10 Not sure about pes bout fifa has always been difficult with flexibility, does anyone know if it runs fine on Linux? Particularly fifa 07-16 and including mods, for pes just need pes 2021 modded. Thanks in advance!
submitted by /u/OddPomegranate5211[link] [comments]
Fedora or Ubuntu ?
Hey, I’m currently on Ubuntu, but I’ve been thinking about moving to Fedora.
I feel like trying something different, but I’m not sure whether Fedora is actually better than Ubuntu overall.
For those who’ve used both, what do you think?
submitted by /u/PrettySuspect3625[link] [comments]
Ghostrunner 2 is now playable with Ray Tracing enabled on AMD GPUs
After all these years, following the release of Mesa 26, Ghostrunner 2 has finally become playable. To enable the Ray Tracing option, select DirectX 11 as the launch option in Steam, but add the launch parameters -nolauncher -dx12. Before Mesa 26, the game was unplayable due to stuttering during shader compilation.
Here's my full launch command:
PROTON_USE_NTSYNC=1 gamescope -W 2560 -H 1080 -f --hdr-enabled --mangoapp --force-grab-cursor -- gamemoderun %command% -nolauncher -dx12
[link] [comments]
What is wrong with FSR3 FG?!?
Hi! I have recently switched from a 4070-ti to a 9070 XT. It runs very well in general and FSR4 looks at least somehow close to DLSS. One thing which is absolutely not working at all is FSR3 Frame-Gen.
I am running CachyOS KDE, my monitor is 165hz VRR 1440P.
No matter what I do, Vsync or not, Frame-Gen always looks as choppy as native frames. Mangohud shows significantly higher FPS with FG enabled, but visually, in terms of smoothness, it looks not a single FPS smoother than native.
What am I doing wrong? Resident Evil Requiem is a good example. No matter what I do, the only effect is Mangohud showing higher FPS. But it looks and feels the same.
Am I the only one thinking FSR3 FG is just bad?
submitted by /u/SpoOokY83[link] [comments]
Turn your brain into Linux! What is a karnel?
Greetings, guys. I'm providing this resource, Karnel, a human-machine interface designed to challenge your brain, which I believe is suitable for you valuable Linux users. I hope you find it interesting:
https://drive.google.com/drive/folders/19fvlNfJH4n2L4Y7QiKrnpqY0pCh7ec26
For more information -> r/Karnel
submitted by /u/cavor0[link] [comments]
adobe thinking about linux?
Amethyst Linux Mod Manager - A Mo2 inspired mod manager for linux
Hello,
I'd like to share something I've been working on for a while.
Amethyst is a mod manager for Linux inspired by Mod Organiser. It is designed to look and behave in the same way. If you've used or use Mod Organiser it should feel very familiar. I've always like Mod organiser's UI but hated running it through Proton so I made this.
It has: separators for mod organisation, conflict resolution, Update and dependancy checking, Multiple profiles, FOMOD and LOOT support, nexus api support and more
Currently it supports these games.
- Skyrim (Normal, SE and VR)
- Fallout 3 (Normal and Goty)
- Fallout 4 (Normal and VR)
- Fallout New Vegas
- Starfield
- Oblivion
- Baldur's Gate 3
- Witcher 3
- Cyberpunk 2077
- Mewgenics
- Stardew Valley
- Kingdom Come Deliverance (1 and 2)
- Subnautica
- Subnautica Below Zero
- The Sims 4
- Tcg Card Shop Simulator
- Lethal Company
The Application will also auto configure certain applications used to mod games like Skyrim, such as Pandora, Pgpatcher, SSEedit, etc by automatically setting the arguments used to run these so all you have to do is add the exe and run it. A full list of these working applications is on the github repo
My focus right now is making sure the features I've added work correctly instead of adding new features / game support.
Setup and usage instructions are on the github repo. Feel free to open an issue if any arise.
https://github.com/ChrisDKN/Amethyst-Mod-Manager
Nexus page https://www.nexusmods.com/site/mods/1714
submitted by /u/ChrisDKN[link] [comments]
Should I use PROTON_FSR4_UPGRADE=1 or PROTON_FSR4_RDNA3_UPGRADE=1
I recently started using CachyOS. Yesterday saw these variables and tried them.
I am using these right now. Should I switch to "PROTON_FSR4_RDNA3_UPGRADE=1" instead?
submitted by /u/Training-Biscotti309[link] [comments]
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