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Wayland HDR (and probably native Wayland itself) not working on Crimson Desert Bazzite
Hello,
I am trying to run Crimson Desert on Bazzite 44 (fresh install), but I didn't manage to get HDR working. I added the usual two steam commands to the executable (proton Wayland and HDR = 1) , but the in game HDR option is greyed out. Even with gamescope HDR command it doesn't work. The only way to enable it is by using DXVK_HDR =1, but then the HDR is completely broken. This last command also works without the previous two, which makes me think the game is running with XWayland. Any way to check that? And how can I make it work? I tried different proton versions, but only hotfix and experimental (maybe also proton 10) are working. With proton GE 10.34 the game immediately crashes.
I have a 4090, and the bazzite build is up to date (and fresh installed just a week ago).
submitted by /u/Derbolito[link] [comments]
Looking for feedback on my Grand Strategy UI: Managing 1 to 100+ cities
Hi everyone, I’d like to ask for your opinion on the UI of my game, Orbis. It’s a Grand Strategy game.
I need to design the UI to be able to manage an empire of several hundred cities, while still allowing for easy control when the player only has one or a few.
What do you think of my approach? You can see in the video that the cities have dozens of settings you can modify directly from their panel and there is a "Manager" that allows you to quickly see and assign settings to all owned cities.
I think the idea is pretty good for avoiding micromanagement, but please tell me everything that could be improved in the implementation.
submitted by /u/Magistairs[link] [comments]
I don't get why people have problems running windows games
From my personal experience, I haven't really had any issues with Windows games on Linux with Wine 11. However, Winetweaks has helped a lot and followed a few guides. Personally, Heroic is amazing, and WineZGui is brilliant.
submitted by /u/Big1_sweaty_Men185[link] [comments]
I doubt i’ll get a reply on github, but if anyone here knows a solution or can suggest a fix id be REALLY grateful. (Optical Audio Driver (SPDIF) bugged)
Aiuto per un novellino
Ciao a tutti scusate ma sono nuovissimo su Ubuntu e devo ancora imparare alcune funzioni. Non riesco a giocare ad alcuni giochi che ho su steam ad esempio the witcher 3 e fallout 4.. quando li avvio si bloccano. Questa cosa non mi succede con tutti i giochi ad esempio con Baldurs gate 3 parte normalmente e anche con cyberpunk 2077.
Io ho una Nvidia gforce 3060, i driver sono quelli indicati con ( proprietario e testato) proton experimental. Le impostazioni su steam sono per fare partire Proton. Ho provato anche a cercare di introdurre dei codici sulle impostazioni per l'avvio seguendo indicazioni trovate in diversi gruppi ma niente non riesco... Un aiuto?
submitted by /u/TensionEmergency8654[link] [comments]
Trackmania 2020 Crashes the Whole Computer
Something really weird is going on:
Chapter 1:
I was on Pop!_OS 20.04 or 22.04 with Nvidia Drivers (I'm not sure on version and i can't get it rn i will explain shortly)
- I installed Trackmania via Lutris -> Crashed the whole computer, forced a immediate reboot.
- I installed via Steam -> Same Result
- I installed via Heroic Launcher via Epic -> Same Result
Chapter 2:
I thought I have outdated pop anyway, i should hop the distro soon.
- I installed Debian 13 (gnome) on a separate partition
- setup nvidia drivers
- installed steam, installed Trackmania
same thing happened
Chapter 3:
Thinking "lets not waste time setting a new distro", i went back to popos installation, then tried to "apt-get update && apt-get upgrade" it, pop os partition got corrupted. IDK how but then for the giggles i tried to run TM on debian 13, and it worked (this is the boot, right after trying to boot corrupted popos). It worked. After that it started to crash again.
Chapter 4:
Thinking it might be a weird HW issue, there is a coil of power cable behind my case (power extension was too long, i stashed it there etc.) I moved the computer away from the coil. Still crashed.
Chapter 5:
IDK wtf to do
[link] [comments]
Steam download speeds are insanely slow compared to actual internet speed (CachyOS)
I've been downloading ETS2 for like 3 hours now, speeds are stuck to less than 1mbps, even tho my internet is way faster than that. i disabled low bandwidth mode, tho it didnt do anything. anyone else had these kind of problems? i
submitted by /u/valepiskiii[link] [comments]
Lower FPS in Bazzite OS than Windows
Hi, i'm a new linux user and this is my first distro if we don't count the steamdeck (which i haven tinkered much with)
i was wondering why i have lower FPS in Bazzite OS (Using GE Proton10-34 than in Windows
My Reference game is Yakuza 0 Director's cut
in Bazzite OS i have between 100-180 fps in ultra and it's really stuttery
in Windows i had 200fps constant with no fluctuations
my specs are:
I5 14600kf
RX 6750XT
32GB Ram DDR4 3200mhz
if relevant, the game is not installed in the Bazzite OS SSD but in another one
thanks in advance for your help
submitted by /u/FrozenKiku[link] [comments]
Help modding cyberpunk.
I need help. I open proton trucks and make my way to the list to download dcompiler47 and vcrun2022 and they say they are already downloaded. I used the nexus mod app and launch the game. It says vcrun and dcompiler are not installed.
submitted by /u/Alarming_Local_1281[link] [comments]
Meganimus, a creator of shortcuts for games.
Hey! I wanted to invite you to try Meganimus 4.3, it's a desktop shortcut creator for games.
Besides creating shortcuts for native games or games that run via emulator, its usefulness lies in making it easier to use Wine and UMU without needing a launcher.
It supports creating shortcuts using native versions (by typing the command), AppImage versions, Snap and Flatpak versions of the emulators, Wine, and UMU.
Icons can be chosen by the user or transferred from SteamGridDB.
If you want to try it, it's available on the Snap Store (requires connecting the removable-media plug) and in AppImage version:
https://github.com/Kyuyrii/Meganimus/releases/tag/4.3
submitted by /u/KyuyriiByakko[link] [comments]
3d v-cache on linux - is it worth it?
basically title, does it bring any performance gains, is it even supported on linux?
submitted by /u/theresleadinthewater[link] [comments]
Help test LG Buddy update notifications across Linux desktops
Hi all! I maintain LG Buddy, a small Linux rust-based util for using LG webOS TVs as desktop/gaming displays. It handles things like idle blanking, wake/restore, brightness control, and now update notifications.
I’m preparing the 1.1.0 release, and I could use help testing one desktop-integration path across different Linux environments.
The new beta adds update notifications with action buttons: View Release, and Never Notify Again.
The tricky part is that desktop notification actions use D-Bus, and different desktop environments route those signals differently. GNOME, for example, sends notification action signals through gnome-shell, not directly from the notification service owner. I’ve handled that path, but Linux being our favorite ocean of diversity, I have no idea if that actually works across other DEs. I’d love some reports from KDE Plasma, XFCE, Cinnamon, MATE, LXQt, sway/mako, Hyprland/mako, dunst, etc.
Release: https://github.com/Staphylococcus/LG_Buddy/releases/tag/v1.1.0-beta.2
What I’m looking for:
- Do notification action buttons appear?
- Does clicking Never Notify Again actually set updates.auto_check to disabled?
- If it does not work, what desktop environment / notification daemon are you using?
Basic check:
lg-buddy updates check --notify --channel prerelease, this should make a desktop notification pop up;
lg-buddy settings get updates.auto_check, this should show you whether the update checks are enabled or not.
Right now, forcing this path requires building a local test binary that reports an older version, because the latest beta includes the latest semver, and will not see a newer release. Here is how to do that from the downloaded release directory or cloned git repo:
LG_BUDDY_RELEASE_VERSION="1.1.0-beta.1" LG_BUDDY_BUILD_COMMIT="$(git rev-parse HEAD)" cargo build --release -p lg-buddy
./install.sh --runtime-binary ./target/release/lg-buddy
systemctl --user restart LG_Buddy_screen.service
lg-buddy updates check --notify --channel prerelease
This will pop up a notification with the two buttons. After clicking Never Notify Again, check:
lg-buddy settings get updates.auto_check
It should report disabled.
Repeated notifications are intentionally suppressed to avoid repeated nagging, so if you already triggered the notification before, you won't get it again. To retest the same release notification you will need to remove the update cache:
rm -f "${XDG_CACHE_HOME:-$HOME/.cache}/lg-buddy/update-check.json"
After that, you can run lg-buddy updates check --notify --channel prerelease again, this should let you receive the notification once more. Repeat the removal of the update cache to test again, if you'd like.
If the button appears but does not apply the setting, this log is the most useful thing to include:
journalctl --user -u LG_Buddy_screen.service -n 100 --no-pager | grep "LG Buddy Session"
This is beta software, so all the usual caveats apply. I’d mainly recommend testing if you’re comfortable building from source. Reports from non-GNOME desktops would be especially useful.
To uninstall the util, simply run ./uninstall.sh
submitted by /u/Shimano-No-Kyoken[link] [comments]
Toggle aim on Linux
I’m one of those players who can’t play PC shooters using ‘hold to aim’, but instead use the ‘toggle aim’ or ‘toggle aiming down sights’ function. Although developers are now increasingly offering different aiming options, newer games still occasionally release without the ability to use toggle aim. One example of this is Returnal.
On Windows, I’ve used AutoHotkey to create scripts that detect when such a game is running and then simulate holding down the right mouse button for me. I usually bind the aim action to another key and simulate holding the right mouse button when pressing this key. Here is an example for a script I used playing Cyberpunk 2077:
SetTitleMatchMode, 2 #SingleInstance Force #IfWinActive, Cyberpunk 2077 (C) 2020 by CD Projekt RED ~$RButton:: Send, % "{l " ( (Toggle:=!Toggle) ? "Down" : "Up" ) "}" ~R:: Toggle:=false Send {l Up} return ~E:: Toggle:=false Send {l Up} return ~LShift:: Toggle:=false Send {l Up} return ~XButton1:: Toggle:=false Send {l Up} returnOn CachyOS, I haven’t yet found a way to add the toggle aim functionality using third-party tools. Does anyone have any tips for me on how to do this on Linux?
submitted by /u/Alphabommel[link] [comments]
GMod "NoSteamUser" error help
Hi, I've been playing GMod on Linux Mint for a very long time. I didn't face any issues before now. An update was being installed on Gmod. It was a 600mb update, there was no workshop or anything, just an update, and it's not an April update either because I played the game on the April update too, and idk what it was updating, but after it finished, I tried running the game, and it gave me an error message "Steam error: no steamuser". I'm using Proton 9.0.4 to run the GMod x86-64. I tried everything to fix the issue, verifying the files on the game and compatibility, I tried other proton versions to run, and steam_api64.dll isn't missing either, I tried logging out and logging in to Steam, I deleted "4000" in compatdata, so are there any suggestions that I could fix the issue?
submitted by /u/idksterling_fan15[link] [comments]
Can't decide between Gnome and KDE Plasma. Please help?
Can't make up my mind about KDE Plasma vs GNOME on my Fedora 44. I'm a gamer and a DevOps engineer.
I love GNOME's default workflow. When I'm on GNOME, I basically fly and flow with my work. I love its design, its vanilla workflow (I would very strongly prefer to use ZERO extensions), it is visually beautiful, etc., etc. I love its overview and how it integrates with workspaces and how dragging apps to launch them works, dynamic workspaces, and I love dragging apps and windows between workspaces to create a new one in-between. It all feels so flow-state and integrated to me.
But I miss very dearly a lot of KDE Plasma's power features and features in general that are native and first-party code. KDE Connect, vaults, quarter tiling (that fkin GNOME lacks), Klipper for god's sake. And that feeling of missing features builds up over time, and I end up saying, "nah man, I love vanilla GNOME workflow but I can't live without all of this," and I go back and reinstall KDE Plasma.
Then, when I'm on KDE Plasma, I love all those power features I mentioned. A working Substrat. Server-side decorations that work! I also love knowing I'm on a more bleeding-edge DE that will always ship first with gaming-related features and innovations, that has healthier funding than GNOME, more sponsors, and the devs in general have a much friendlier attitude and are always willing to listen to the community.
But you can't fully replicate the whole GNOME flow on Plasma (Meta+Scroll is impossible since Meta+Alt+Scroll is hardcoded on KWin, you can't drag apps to launch them, you can't drag apps in the middle of virtual desktops to create one in-between…). The overview and the virtual desktops-oriented workflow on KDE feels like an option or an isolated feature, while on GNOME it feels like the thing they care most about.
So after some weeks of being on KDE, I'll be like, "man, I love all these features, but I need GNOME's default workflow," and then I reinstall Fedora Workstation.
You can see where I'm going at with this. If you were me, which one would you settle for finally? Given all things I've said
submitted by /u/Expert_Response9626[link] [comments]
And now we wait
GTX 1050 performance?
Hello there everyone. I have an acer aspire vx5-591g laptop which has a gtx 1050 4gb and i5 7300hq. I used to have a very low end laptop which i used to use arch on a couple of months and now that i've upgraded i never thought of trying linux on it since all my issues on windows were gone with this laptop but i wanna try linux again now. I never had any problems with my old laptop in linux since it had an intel cpu with hd 515 graphics but now that i have an nvidia laptop i'm afraid that it might not give the best output as compared to my intel laptop so my quesion is how good is the driver support for the GTX 1050 that i have as compared to something like an RTX 3090? How much FPS would i lose in games like RDR2 which i get on average 55 fps on everything low except models ultra? Any help will be greatly appreciated.
submitted by /u/Fine_Ad_4146[link] [comments]
Few questions
I have used Linux as my main operating system many times over past few years. Now i have RTX 2070 and I7 8600K, can somebody get me fps and overall performance difference chart or something like that, so i could see is it worth to get back. And is there major trade offs with playing with RTX on Linux?
submitted by /u/Individual_Durian_65[link] [comments]
Steam runtimes 2 through 4 not selectable anymore?
Hi, I have played games on 4.0 before, like Factorio and Victoria, but suddenly today all those games select 1.0 as their default runner and if I try to force compat in the settings of Steam I only see 1.0 and 1.0 legacy?
I didn't change my steam install or hardware or anything that I can think of.
Any help is appreciated, thank you very much in advance.
submitted by /u/DrAutissimo[link] [comments]
last 2 weeks. I've been crashing in the finals. only when returning to menu from a game
anyone experience the same?
I've updated my nvidia drivers and kernel twice. arch linux. rtx 6000 pro blackwell.
submitted by /u/FaustAg[link] [comments]
