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Any comprehensive list of custom Launch Options for Steam?
I've tried looking on the wikis and searching online, and I can't seem to find any good resources. I want to learn what commands I should use when and to fix what issues, since some of the games I play (particularly Worldless) don't have many helpful reviews on ProtonDB, and I also don't want to have to constantly do the "search a dead thread from 2 years ago" thing for new games.
submitted by /u/BreakerOfModpacks[link] [comments]
Nvidia reflex missing from overwatch
Hi, hopefully someone will be able to help. I have proton-cachyos, using steam native and have the launch option “proton_enable_nvapi=1 %command%” in launch options however inside of overwatch 2 the setting for nvidia reflex has disappeared. The setting used to be there a couple months ago but trying today it is no longer there. I have tried proton experimental aswell with no luck
submitted by /u/ExyaII[link] [comments]
Trying to build my first actually powerful gaming PC but I need some help on the GPU
So I have used Windows 10 for my entire experience with computers and I want to switch to Linux, I explained a bit more in another post, but I am struggling to pick a good GPU since I just dont know much about what makes them powerful besides vram.
I am currently stuck between the 7900XTX and the 4080S, and my goal is I just want to be able to handle Monster Hunter Wilds on high or ultra at 1440p, also I am pretty sure Linux will be able to play the game easier on its release going off World, and Rise, but maybe thats just hopium.
Also if you want the full build that I am planning then just check my post history since I asked on build a pc, but forgot to include I plan on using Linux, so thats why I am just asking about the GPU here, since I imagine people who use Linux regularly would know better than people who dont for this situation.
submitted by /u/yeetdabus[link] [comments]
Run Dota2 through Proton?
Hello, anyone knows if it's still possible to play Dota2 through Proton, when I try to do that, game launches but it won't search match due to its anticheat.
I wanted to run it this way because for some reason when using Dota2 native (vulkan) I get 50-60 fps, and through proton (dx), 200fps.
submitted by /u/Nolan_PG[link] [comments]
trying to run rayman legends
im trying to run rayman legends with proton 8.0-5
my specs:
CPU: AMD Ryzen 5 7600
GPU: AMD ATI Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT
quick edit: forgot to say that my OS is arch
submitted by /u/Nobcube[link] [comments]
Assetto Corsa Content Manager crashing with ProtonGE-9.1
Whenever I use Content manager for multiplayer I get a crash error message from proton (i think) saying the app crashed. Then It is followed by a series of .net logs. Its clearely related. Also assetto corsa and steam both crash after loading everything when joining a server.
I tried installing dotnet manually using protontricks. I tried deleting and creating a completely new prefix. I am using Ubuntu 24.04.1 and this issue has appeared only after upgrading from Ubuntu 22.04.4
What do I do?
submitted by /u/CodingPie[link] [comments]
Gamescope: force 32:9 aspect ratio
hi,
i had a 5120x2160 screen. But now i want to play a title at 5120x1440 in 32:9 aspect ratio. Is this possible? I tried everything with gamescope, but without any luck. Is there any possible solution for this?
submitted by /u/GroSZmeister[link] [comments]
MSI PRO B650M-P compatibility with Linux?
Hi,
I would like to change my old 13 yo PC to be able to play decently. I might be interested in a Ryzen 7500F with an NVidia RTX 4070.
Since I only use Linux (Debian Testing) I would like to know if a MSI PRO B650M-P motherboard performs well with Linux and if there are known problems?
Thanks for advices!
submitted by /u/Sigfrodi[link] [comments]
How compatible is Linux on Acer Predator Helios Neo?
I'm completely new on this and i want to buy the above notebook, but there's no Linux OS option, so i would have to install it after it arrives. Specifically Arch Linux.
But how compatible is this model (PHN16-71-709K) with Linux? Is there a problem installing it? What about the two unique buttons in the Keyboard, what would happen to them after the install?
Here are the specs in case it's relevant:
CPU and Chipset: Intel® Core™ i7-13650HX de 13 gen, 14 cores. 20 threads Frequency: 4.90 GHz 24 MB Intel® Smart Cache
RAM: 16 GB RAM DDR5 4800 MHz
Screen Resolution: 1920x1200 165 Hz
Graphic Card: Nvidia® GeForce® RTX 4060 8 GB GDDR6 150W
Memory: 1TB SSD
submitted by /u/CrasherTN[link] [comments]
How to use DXVK?
I'm trying to get GPU virtualization (with venus) working and I almost have it done. However, there's still one very small problem. I need to figure out how to use DXVK on a virtual machine. However, I have not gotten it to work yet. I know this subreddit isn't for GPU virtualization entirely, however I am posting it here just to see if DXVK is knowledgeable to anyone. Does anyone have a good guide on how to use DXVK with Proton? I have not found any very extravagant guys on how to do it yet, so if you have a guide it is very much appreciated. Thank you in advance.
EDIT: I would like to know how to use with proton
submitted by /u/jon11235[link] [comments]
[Guide] Streaming Steam games in HDR to TV/monitor with different resolution on KDE Wayland
Hi people,
I wanted to write this guide since this has become sufficiently hairy and convoluted to achieve what is otherwise simpler on Windows and should be one of the key highlights of Linux Gaming in my opinion.
Pre-requisitesThis has been confirmed to work in this setup:
- Intermediary Linux desktop practice
- HDMI dongle (optional but preferable)
- Sunshine streaming server at the Git 0107ca4 version. I was unable to make the Flatpak version work properly.
- Mesa 24.2.6 (AMD 7900 XTX)
- Linux 6.11.9
- Gamescope: gamescope version 3.14.23-3-g9860a34
- Moonlight streamer client (v6.1.0 at the time of testing)
- KDE Wayland <= 6.1.5 (versions above may not work)
- Host: The device from which you are streaming and that is actually running the game or software
- (Ideally, it should have 4k/HDR encode capabilities: VAProfileHEVCMain10: VAEntrypointEncSlice for ex.).
- Client: The device streaming from the before mentioned Host.
- (Ideally, it should have 4k/HDR decode capabilities - with the same codec you're going to stream from - : VAProfileHEVCMain10: VAEntrypointVLD for ex.).
When it comes to streaming your Linux desktop to other devices, there are many available solutions, with varying degrees of support and jankiness. Streaming gaming sessions and actually playing them however has special needs. There are mainly 2 solutions right now:
- Sunshine: a FLOS Software that reverse-engineered and implemented Nvidia's old streaming protocol (video+audio+input+latency_dealings essentially), which is quite good at the task, has active Linux support and is willing to implement new features and move along the various Linux Desktops evolution.
- Valve's Steam In-Home/Remote Streaming: Using the Steam client or a Steam Link client, it is possible to stream a gaming session remotely on the local network or through the Internet. This mostly works these days but had a hard time moving to Wayland and supporting it properly (we talk about 4-5 year long bugs with little to no interaction from devs), it moves in Valve's Time® (slowly).
We want to: * Stream in a resolution higher than what our Host physical display is capable of. * Stream in HDR * Allow to game to detect HDR output and enable its own HDR features if existing. * Stream with hardware encoding (GPU) since software (CPU) would mean higher load on the system. Zero-copy hardware encoding is also good at reducing latency since it encodes the frames directly while they're still in VRAM rather than copying them in RAM before processing them there.
Why Sunshine?- Performance: Sunshine aims to implement the best possible solutions to capture your GPU output and stream it directly (aka "zero-copy", roughly: from GPU buffer -> GPU encode -> network vs GPU render -> CPU processing -> GPU encode -> network - feel free to correct me) in the most efficient possible way. One worry about the changes Wayland bring is increased latency when grabbing the picture.
- Features: Sunshine supports streaming HDR content, as well as setting a number of parameters that makes it more versatile than SteamLink
Compatibility:
- SteamLink used to be the lesser headache of the two, especially with it being distributed on most TV vendors app store (no all "Smart" TVs aren't Android ones), mostly until Wayland adoption sped up and it fell behind. These days, it's better and if you don't need HDR or your Host resolution is >= to your Client resolution (or you trust your Client device upscaling algo.). Sunshine however allows you do a number of manipulations to set up your Host properly before starting the stream and setting it back to regular when the stream ends. We'll see how useful that is.
- Comparatively, you need Moonlight as a client to be able to stream from Sunshine, and that is a tad less accessible on clients devices that don't run a version of Linux, Android or Windows. Samsung & LG Smart TVs for example will necessitate additional hardware with the proper specs (4K HDR hardware accelerated video decoding for ex.) to be able to use it.
- Gamescope, despite its tendency introduce weird behaviors (mouse, slowdowns after ~20minutes if Mangohud is enabled, etc.) and not being the most stable software, is the only single easiest way to have games detect HDR output and allow you to enable HDR in game. The other solution involves specialized Vulkan extensions, enabling Wine Wayland rendering, which in tends to be unstable. All of which could or could not be working depending on your Desktop Environment. So Gamescope it is.
Buy an HDMI Dummy plug (should be less than 20€/$) <- This is my model but I assume other equivalent will work just as well.
- I am aware the AMDGPU kernel driver allows to set up a virtual monitors.
- This was not ideal for me at the time of writing because I've noticed that if Sunshine crashes (rarely however) and thus "forgets" to set up your Host back to regular, unless you've SSH access to your Host, you're stuck in streaming display configuration unless you reboot. An HDMI plug can just be unplugged and any sane DE will just fall back to the only connected monitor.
Download and install Sunshine at the required version (at this time of writing, the latest should be ok) using whatever software installation channel is the best for your Host. I personally couldn't make the Flatpak work but that must have been my own incompetence.
Setup target:
- 1080p/1440p Host -> One monitor connected to the GPU DP on interface "DP-1" ; 1 Dummy HDMI plug on interface "HDMI-A-1"
- 4K client -> Steamdeck running Flatpak Moonligh and connected to a 4K Samsung TV.
Start Sunshine & connect to Sunshine admin interface and go to "Applications".
Create a new Application with a proper name: "Steam Big Picture 4K" for example. Using a singular, recognizable icon would be preferable.
In command preparations, set the commands as follow (these will need to be adapted to your own topology of course):
- Do Command: kscreen-doctor output.HDMI-A-1.enable output.HDMI-A-1.priority.1 output.DP-1.disable output.HDMI-A-1.mode.3840x2160@60 output.HDMI-A-1.wcg.enable output.HDMI-A-1.hdr.enable
- Undo Command: kscreen-doctor output.DP-1.enable output.DP-1.priority.1 output.HDMI-A-1.disable
- Detached Command: steam steam://open/bigpicture
In Steam / Your launcher APP / Your APP (to replace in "Detached Command"), prefix your game with the following (the mango config is ofc optional, as is the "--mangoapp" flag):
- SDL_VIDEO_WAYLAND_PREFER_LIBDECOR=0 MANGOHUD_CONFIGFILE=$HOME/.config/MangoHud/sd_preset_2.conf LD_PRELOAD="" gamemoderun gamescope -f -b -H $(kscreen-doctor -j | jq '.screen.currentSize.height') --hdr-enabled --mangoapp -- %command%
- On your Client: Install and start Moonlight.
- Make sure your TV/Display device has HDR active, and that the Client is also configured to output in HDR mode.
- Follow the regular upstream documentation to connect the client and the server. You should now see your host computer. Select it and you should see the "Applications" it offers.
- Select the application and run it.
- You should then see the - currently laggy - Steam big picture starting to stream from your Host
- Run the game you wanted to play in HDR and it should start with proper(-ly looking) HDR color management, all the way from the game through GAMESCOPE running in Wayland client mode, through Kwin Wayland HDR layer, through Sunshine HDR encoding, through Moonlight HDR decoding, through the native Gamescope Wayland HDR output, through your TV/Monitor HDR presenting capabilities... phew!!
If you made it this far, CONGRATS! It's not as easy as it seems or as some folks pretends it to be! And the landscape moves a lot! And you're now stuck on Plasma 6.1.5 AFAIK :D (courtesy of Wayland stuff not being ready for HDR screen capture but already yanking the plug on currently working stuff ofc... Understandable from Wayland devs perspective but it does mean us end users are S.O.L).
GotchasWhen I said you needed 4k HDR Encoding/Decoding capabilities and showed the vainfo output? This is usually ok but only coincidentally so: Your GPU may have HDR10 encode/decode, but if it's weak, your stream quality/performance will suffer. Most users that have the kind of setup discussed here will have "enthusiast" hardware, that mask this problem. But keep in mind HDR does add processing requirements both on encode & decode workloads.
The NITS!! It's the unit used for measuring luminosity in displays. In this setup, I kind of glossed over the fact that for a perfect experience, your HDMI Dongle Nits/Luminance settings would need to be aligned with that of your Client's monitor. That's where the software driver virtual device is truly superior: You can give it your Client's monitor EDID directly!!.
But then why spend money on a HDMI Dongle (and risk the scams/subpar hardware)? For practical reasons I experienced: If Sunshine crashes (not often but it can happen) while you're streaming and you can't connect remotely to your Host, you're stuck. Your Host has no way of knowing it should revert to your "real" monitor as its output.
But then why not just select the proper monitor to stream in Sunshine? Because Sunshine won't know which monitor the game is on, and you'll usually be unable to control the monitor on which the game will run. I tried it, playing with secondary/primary monitor and trying to stream the proper output at the time. My only conclusion was that having only the monitor you plan to stream from active is the only way things will work reliably.
And regarding the NITS again, you can manipulate the values presented to applications using our goo'ol' trusty kscreen-doctor (ex.: output.HDMI-A-1.peak-brightness.1500). Gamescope automatically picks those values and so should all the tools on the chain. KDE used to have a setting to force EDID per display. If they bring it back, then you can force the EDID of your actual Client's display instead of the HDMI Dongle's default.
I say "different" resolution in the title but I really meant a resolution higher than what your Host is capable of. This guide who be half the size if we didn't have to somehow match an output we don't physically have. And yes, Gamescoped Steam (on Wayland at least) will crash or exhibit weird behavior if you try to render it at 4K directly so that you could use "native" Steam In-Home/Remote streaming.
I'm not an expert, please point out my mistakes if you believe you know better. I probably fumbled in my "zero-copy" explanations but at least, this has a sufficiently frustrating endeavor that I wish to share how I eventually achieved a mildly satisfying setup. I say mildly because there are still vsync/smoothness problems lying around but it's entirely enjoyable.
Don't hesitate to share your experience in the comments.
And of course, many, many thanks to all the great people working on all these complex projects for essentially nothing, and those who sponsors paid work done on all this FLOS Software!!
submitted by /u/DarkeoX[link] [comments]
How to change the default power limit?
My Mx 150 has been shutting down on every linux distro I've tried so far, and I'm pretty sure this is the culprit (5001W default). There's no other explanation to this. On windows things work perfectly. I want to change the power limt to 25w but doing so in the terminal says that my gpu doesn't support the action.
submitted by /u/Ecstatic_Scallion_27[link] [comments]
Anyone playing WoW Classic on linux? Void specifically.
Trying to run the game, the "window" opens but I can't see anything. I can hear the music and then it crashes. I'm not sure if I'm missing some packages, every other game works though. Tried on dwm and openbox.
submitted by /u/cerealmornin[link] [comments]
HorizonMW (aka. MW2 2009 Remastered) works on Linux!
Many people were disappointed by the seemingly sudden C&D for H2M. H2M was leaked online shortly after the C&D, and its immediate shutdown by the H2M team. These leaked files, while operational on Windows, did not work with Linux and would immediately crash on launch.
Since the C&D, a new team of developers have created a project known as HorizonMW. Unlike H2M; HorizonMW provides the source files required for building the client. Using these source files, I have created a fork of the main client, one which fully supports Linux.
https://github.com/HorizonMW/HorizonMW-Client (Windows version)
https://github.com/MichaelDeets/HorizonMW-Client (Linux version)
HorizonMW unfortunately lacks the huge marketing storm that H2M had, with backing from the biggest CoD YouTubers. While most people know of H2M, and the MW2 2009 Remastered project, they do not know that the project lives on under a new team, HorizonMW.
The HorizonMW project now is entirely operational on Linux, including the Steam Deck. Many users have reported successes from the fork provided since becoming a thing just over a month ago. This mod/project requires Call of Duty: Modern Warfare Remastered (2017) from Steam.
EDIT: Just to make clear, I have absolutely 0 relation to the HorizonMW development team. I am not officially involved in any capacity, I'm just maintaining the Linux fork until they provide a proper solution.
submitted by /u/MichaelDeets[link] [comments]
Configure Kali Linux Virtual Box wifi adapter
Good evening, I have a question about how to configure Kali Linux in Virtual Box, I have a PC with a B550M A-AC motherboard with its corresponding native adapter installed, I require that Kali Linux detect it as a wifi adapter as such, since it It detects it as if it were an Ethernet connection and although it gives me Internet access I need it to detect it as Wi-Fi for some tests on my network that I want to carry out.
All the best
submitted by /u/ImJusticeRP[link] [comments]
Best cheap Steam Deck / Linux games in the Steam Autumn Sale 2024
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Read the full article on GamingOnLinux.
De-synced frames and stutters while playing Baldur's Gate 3
Hey everyone!
Since last year I have been observing de-synced frames while playing BG3 in Fullscreen mode, although this hasn't been happening on game release. The issue can be observed about halfway through the video when I spin the camera, and it gets worse if V-SYNC is turned on. To workaround this issue, I have been using windowed mode instead which has been working well, up until the last few weeks.
Lately I have been experiencing stutters at random moments, where I'd start playing normally in windowed mode, but at a certain point in time the game starts to stutter heavily, at a constant pace. I have to then restart the game for the stutters to go away, but then they inevitably appear again after some time.
Has anyone experienced any of these issues before with the game (or any other game)? Can anyone kindly point me to a direction where I can debug both of these issues?
For reference, here's my setup:
- Threadripper 2950X
- Vega 64
- Archlinux, 6.12.1-zen1-1-zen kernel
- Wayland, wlroots 0.18.1-1, sway 1.10-1
- Mesa 24.2.7-1 (not using AMDVLK)
- Steam is running native - but firejail-ed.
I've tried both running the game with either directx11 and vulkan (using --vulkan as a launch option) which didn't fix any of the aforementioned issues. I've also tried running with `adaptive_sync on` and `max_render_time 1` in my sway config, which does help a little bit with the de-synced frames, but they are still there.
Thanks!
Edit: forgot to mention my main monitor is AOC AG271QG4, supports Freesync and running on sway with mode 2560x1440 @ 143.912 Hz, and a scale factor of 1.25.
https://reddit.com/link/1h2m2aa/video/lqoic7hygu3e1/player
submitted by /u/Burstien[link] [comments]
KDE Plasma 6 has just been uploaded to Debian Sid/unstable. That means it would be (proberbly) be ready for the next Debian release coming this summer
Cannot connect to Sea of Thieves
Whenever i open the game, i manage to connect when getting in the menu, but when i try to join or make a crew i will get either of these errors: "CoarseBeard" "TrimmedBeard" "EmeraldBeard" or "CyanBeard." I've gone through every proton version, aswell as a few GE-proton versions, and now i am unsure of what to do
submitted by /u/deezneez1233334[link] [comments]
The latest from Prime Gaming - November 29 edition - more for Steam Deck / Linux
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Read the full article on GamingOnLinux.