Reddit Linux_Gaming

KSP running out of memory on linux, but not on windows (when entering the VAB)
I play KSP with quite a few mods, which uses a lot of RAM, but in the past my pc has been able to handle it fine with 32 GB. However, I've noticed recently that it keeps crashing on linux when I enter the VAB, while it doesn't on windows. I have the same mods and save file on both.
I've looked at the memory usage all throughout the game startup on both OSes and it looks nearly the same, except that on linux when I enter the VAB the memory jumps from ~20GB used all the way to 32GB and then crashes, while on windows it doesn't increase at all.
Is this some sort of fundamental problem with KSP? If not, is there something I can do to fix it? I haven't really tried anything myself yet because I don't even know what to try
I use endeavourOS and windows 10 (dualbooted if that wasn't clear)
submitted by /u/-Hazelnuts-[link] [comments]
Audio monitoring Bazzite
Hi all, I've decided to try out Linux and chose bazzite as I pretty much just play steam games. I've got almost everything I need working but I for the life of me can't figure out how to monitor my own mic.
I use a Corsair HS80 RGB which uses iCUE on windows which then allows me to monitor my audio. I've been looking around for the past hour and not really found anything that makes sense to me. Any help would be greatly appreciated.
submitted by /u/Guyname10[link] [comments]
Tested the Gigabyte Aorus Elite 9070 XT with Cyberpunk on linux
Almost 3 x performance compared to my old RX 7600, its a beast. (1080p, no upscaling, no RT, no frame gen) Also i'm on a pretty old mobo, Asus b350 plus, so only pcie 3.0, still does the job.
submitted by /u/_Matthy_[link] [comments]
How to turn a game.jar into a homepage app
I have a minecraft launcher in my downloads, it's a .jar, how do I run it and place it as if it were an app on the home screen that when clicked starts the game
submitted by /u/Traditional-Fix-5044[link] [comments]
Force nvidia on gnome + wayland
So recently i decided to switch to wayland+gnome (distro is arch) sadly laptop is of optimus architecture with gtx1650ti so no option to force discrete gpu via bios. On xorg i was,able to pull this off via guide on arch wiki but i canr rlly find one for wayland... anyone help? Thanks in advance.
submitted by /u/szyefan[link] [comments]
Few questions after using Mint for a few months.
So, I've used Mint on and off besides Windows and I have a few questions regarding other distros. So, does newer packages and NVIDIA drivers help with performance issues? Sometimes my games are stuttering badly on Mint. And I don't really know that it's the DE (Cinnamon), the older drivers and packages that are on Mint, or NVIDIA is just this bad on Linux especially when it comes to DX12 games. Oh, and I've been getting into VRR on Windows, which DE supports it best? KDE or GNOME or it doesn't matter? And how is input lag on other DEs? Cinnamon feels a little bit weird but not too bad, it's usable. I plan to use X11 because my laptop seems to be working better when it comes to which GPU to use. And how well is NVIDIA Features like Reflex or DLSS supported?
submitted by /u/Szhadji[link] [comments]
Lutris battle.net WoW language
I'm having a strange problem with my World of Warcraft Classic.
Lutris and Battle.net and wow is in englis, but I can't write ÅÄÖ in chat.
Anyone know how to fix this?
submitted by /u/blipp1[link] [comments]
Zenless Zone Zero 100% CPU usage since today
Solution/FIx - is offline launch:
- Run launcher
- turn off internet
- click Play in launcher to launch game
- wait for error message in login screen in game
- turn on internet - should be no 100% usage then
Problem is - very high CPU usage by game Zenless Zone Zero. (since today 1.6 update)
For me it 100% all cores and FPS <60.
Expected - for me is ~70% CPU usage with lagless-smooth 60FPS.
(on powerful PC it may be not problem, but it very noticeable on low-mid-PC or on SteamDeck this will just drain battery)
Exact same as in Genshin https://www.reddit.com/r/linux_gaming/comments/1ddlfly/genshin_100_cpu_usage_since_today/
Same as in Genshin - kernel/wine/proton does not matter.
[link] [comments]
Ubuntu Game performance is sub-optimal
Hey, I've recently decided to try this new game called FragPunk, because I heard it runs well on Linux. It turns out it runs alright, at least for me. To be precise, I have plenty of FPS (in most cases), but the latency is horrible. I have a 144Hz monitor, and when testing on my program in fullscreen I get about 15ms of latency.
But when testing the game, I get about 30ms of latency.
Which suggests V-Sync, but I obviously have it off, and same goes for the Nvidia settings, V-Blank sync is off. As for the details, I'm running Ubuntu 24.04 (latest everything I think), GPU: RTX 4080 (driver ver. 570.86.16), CPU: Ryzen 5900X, RAM: 48GB. Game Settings: LOW.
Worth noting, I've tried a lot of things (I do mean it), all the in-game settings combinations, DX12, and DX11, Reflex ON, and OFF, DLSS4 ON, and OFF, even FrameGen; nothing changes the latency, not even the FPS. The game runs just as fine on High settings. The GPU and CPU usage is about 20-30%. preempt - full (this actually gave a bit more FPS I feel like, but had no impact on the latency). GSync - off. Running on Balanced mode. Launch Options: DXVK_ENABLE_NVAPI=1 LD_PRELOAD="" DXVK_FRAME_RATE=180 PROTON_HIDE_NVIDIA_GPU=0 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 mangohud gamemoderun %command% -dx11. I lock FPS to 180, yes. It should not have any impact on the latency tho (but just in case I tried with unlocked and I got like 200FPS and the latency was the same). X11 (I think), I tried with Wayland too, and it was the same, but the mouse was laggy on the desktop, but that's beside the scope of this post.
I've heard that you can (and should) disable the compositor for gaming, but I've tried to lookup some information regarding that, and found nothing. If you know if that's true, and how to disable it, let me know.
When it comes to other games, I used to play Apex from time to time, and latency there was superb ~ 12ms, I assume it's better than my program on fullscreen because of some system game optimizations. I play Overwatch occasionally, and the latency there is also not perfect, but it surely doesn't use V-Sync (below 20ms).
I know it might sound silly to try and squeeze 20ms of latency, but it's just how I am, and I'm doing it for the sake of it, rather than any competitive advantage, I'm past those days either way haha.
I apologize for my lack of Linux knowledge in advance. If I missed something obvious, please let me know. Or if you want more details about my setup/game/anything, I'll be happy to share them.
submitted by /u/AndyFilter[link] [comments]
Counter Strike 2 crashing randomly. I suspect mesa vulkan driver is crashing...
I've tried many distros, Arch, Ubuntu, Mint etc..They all behave the same except for PopOS. I suspect it has something to do with the mesa driver because PopOS at the time was 24.0. I suspect the Mesa drivers past that version crash in CS2. I haven't been able to definitively prove it's the mesa driver.
I've tried to compile older mesa drivers without success but that's another discussion. I can play without issue on Windows (DirectX) with the same hardware. I'm close to giving up and going back to Windows.
I'm currently on CachyOS where I can at least play for 10-15 minutes. I can instantly crash the game if I put this parameter in steam, RADV_DEBUG=nogpl. Steam will also crash if it tries to process the shader precache. I suspect it must be crashing if it tries to compile in the game. I have no idea. I noticed when a different game tried to process cached shaders before it loaded, steam crashed. The same behavior on other distros. Could it be specific to my GPU? My specs below. Where can I find the debug logs related to the crash? It doesn't matter if it's Wayland or X11. The same thing happens on both.
EDIT: The game FREEZES after I'm playing for awhile, maybe 10 to 15 minutes. I have alt+tab out and force shutdown CS2.
Update: This might be the issue...https://github.com/ValveSoftware/csgo-osx-linux/issues/4016
Operating System: CachyOS Linux
KDE Plasma Version: 6.3.3
KDE Frameworks Version: 6.11.0
Qt Version: 6.8.2
Kernel Version: 6.13.6-2-cachyos (64-bit)
Graphics Platform: Wayland
Processors: 24 × 13th Gen Intel® Core™ i7-13700K
Memory: 62.6 GiB of RAM
Graphics Processor: AMD Radeon RX 7600 XT
Manufacturer: System76
Product Name: Thelio
System Version: thelio-b5
mesa:OpenGL version string: 4.6 (Compatibility Profile) Mesa 25.0.1-cachyos1.2
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
submitted by /u/VTWAX[link] [comments]
why do old linux games tend to break, even on steam?
I thought steam used a container for the game (steam linux runtime). wouldnt that mean that the game shouldnt need depedencies?
I know its kinda moot now, but it should jsut keep working, right?
why are some games fixed by installing old versions of glibc for example?
shouldnt that all be bundled in?
submitted by /u/gamamoder[link] [comments]
Blurry/Smeary DLSS Framegen in Cyberpunk 2077
Has anyone else had issues with DLSS framegen looking awful and blurry during motion in CP2077? It also causes any text moving on screen to have this weird ghosting effect. It's really bad, like "worse than just having half the framerate" bad.
I swear I used it before without any issues, but I'm sure both the game and NVidia drivers have been updated since then. Doesn't seem to matter if I use the transformer model or not, or if I disable/enable ray reconstruction.
I've googled around but found nothing of substance and nothing recent about this. For context, this is on a 4090 using the latest version of Proton-GE. Experienced the issue in both Arch and Nobara.
Just curious if anyone else has experienced this and especially if anyone knows a fix.
submitted by /u/XOmniverse[link] [comments]
Issues with kisnt kn85
Just got the kisnt kn85 keyboard today and the manual it came with said that the F keys can be used for brightness, media control, volume, etc. when you press FN + corresponding key, however it's doing that regardless of if I press the FN key or not
For example, FN + F1 lowers screen brightness, however if I press F1 it lowers screen brightness and if I press FN+F1 it lowers screen brightness. I wasn't seeing anything about an "FN lock" or anything like that
submitted by /u/Grae_McDevit[link] [comments]
Gamedev on Linux is awesome!
I'm a solo indie dev, and a couple weeks ago, I decided to make the jump to Linux. What pushed me over the edge? Microsoft's BS. One Drive kept on uploading and downloading random files, Windows 10 is gonna be shut down, Windows 11's AI garbage that I'd have to put up with when forced to switch, annoying updates, and more. I decided to try out Mint Cinnamon, and it's AMAZING.
Most of the gamedev software that I use is available on Linux. Godot is my engine of choice, and I know the Linux version will be in good hands since many of the Godot devs prefer Linux. Fire Alpaca was the art program I used, and while it is available on Linux, I've decided to jump to Krita while I'm at it because Fire Alpaca is a bit limited. When it comes to audio, I basically just use Audacity, which works great on both OSes. For video editing, I was using CapCut. I haven't really edited a video since I switched, but Flowblade is the editor that I'm gonna try out because it looks easy to use. I haven't done much 3D modeling yet, but I learned a bit of Blender a month or two ago and I think it's safe to say that I'll be using it once I start making more complex 3D games.
Most Windows games I've ran on Linux have actually had better performance, except for mine. I've ran them using both Wine and Proton through Steam, but they tend to drop frames seemingly at random. Because of this, I decided to port my upcoming game called "Comet Rogue" to Linux! I was afraid at first, and I did have to fix some very unexpected issues, but overall actually exporting a Linux build in Godot was very easy. This also forced me to learn how to support multiple OSes in SteamWorks, so that's another benefit to my Linux switch. The Linux version runs far better than the Windows one did, even on Windows. I'm also able to use a GPU screen recorder to get flawless 60FPS footage, even when there's a ton of enemies and bullets on screen!
In short, I'm excited to continue using Linux and to release my first Linux game! If you wanna check it out, here's a link to it's Steam page. It's a chaotic mining roguelike inspired by Risk of Rain and Motherload, and it releases very soon! Thanks for reading!
https://store.steampowered.com/app/3252310/Comet_Rogue/
submitted by /u/AntiqueGearGames[link] [comments]
Vulkan does not work (Nvidia + Fedora)
Hey guys, I need some help. I wanna play Beamng drive. It has two versions: Direct3D and Vulkan. It has native support for Linux, a Binary file which runs the game with Vulkan. When I run that, it says "Beamng is not responding", and there's no way to make it work. The game also has the normal .exe file, which can be run on steam with proton. (by adding it as a non-steam game, even if it's installed on steam, so that's another problem). When I run that, it opens a launcher to choose which version to run. When I select Vulkan, the same thing as before happens, but Direct3D opens as normal. The thing is that Direct3D is very heavy and the game runs at 30 fps, while on Vulkan it should be 60.
I use Fedora 41 (so wayland and gnome), with Nvidia proprietary drivers (i think, downloaded in their repo).
submitted by /u/CarambolaTodaTorta[link] [comments]
Wayland + 3090 problems
Is there a issue with wayland and 3090's specifically? Most people say how well nvidia and wayland play together now, but not for me. I am running the latest drivers (570.124.04), and kernel (6.13.6), on endevourOS with KDE 6.3. The main issue I have is that at seemingly random times, one of my 2 monitors will just lock up (system still sees it, anything on it is 'running', I can even move my cursor into it, but the image stops updating). I used to be able to fix it quickly by swapping to another tty and back, but now that just results in a black screen and X cursor. So far as I can tell, the only fix is a reboot.
submitted by /u/Lochlenn[link] [comments]