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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Aktualisiert: vor 33 Minuten 12 Sekunden

how to work fake ps3 controller on linux via bluetooth

26. August 2025 - 04:30

yo anyone here using fake ps3 controller? how do you manage to use it via bluetooth mine it was connected via bluetooth but its not detected as a controller on steam maybe there is someone who use it and manage to work via bluetooth thanks

submitted by /u/IllustriousHurry5966
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set up Ubuntu again, now Steam doesn't let me add an additional drive

26. August 2025 - 04:14

https://preview.redd.it/lcmuwegiv9lf1.png?width=846&format=png&auto=webp&s=c42e2fa72fe105f58e4a140f44e5d78bc2397964

So, I do not recall doing anything out of the ordinary for my fresh installation, but Steam cannot access the list of mounted drives as it could before (I did the same setup (well I guess not quite the same) on this machine a week ago) Now when I want to add a new Drive all I get is this - manually selecting the mount location doesn't result in anything either, it just fails.

Anyhow, the same Issue persists in other apps like Ultimaker Cura or Itch.io

anyone have a clue on how to resolve this?

submitted by /u/DamnDamion
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Ps5 Dualsense Controllers Burning out

26. August 2025 - 04:01

Have you guys noticed dualsense controllers burning out when used with Linux while wired? I'm not sure if it behaves the same in Windows, but the Dualsense seems to stay ON whenever it's plugged in to a Linux PC. I've had 2 controllers die while used exclusively with my PC whereas the ones used for the PS5 are still going strong.

submitted by /u/isonlikedonkeykong
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Make Counter strike 2 run great again (I solved)

26. August 2025 - 03:27

Recently, I god some problems running cs2 on Linux with my setup. Each update makes me feel more apprehensive about the performance because it floats between a total fix and improvement to "lets fucking nuke your game stability". I did not have any other resource left and I read something about enable "Resizable bar" on bios interface. Well, I tried and it real fix it, my fps rise from 120 on average to almost 300 on average. It literally does not fucking matter if you use it on Wayland or xWayland its almost same fps.

NOTE: It could not work with your setup but it truly works for me

NOTE2: since my MOBO is a steel legends I could follow this tutorial here

NOTE3: I do not know the drawbacks behind it, I just did, test it and it works.

submitted by /u/Lapeppaplus
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Performance issues with Minecraft, I tried so many things already.

26. August 2025 - 02:53

Hello! So I'm playing Minecraft on Garuda Linux KDE lite with the Prominince 2 modpack Fabric and I run it with shaders, which is quite heavy, but I have Ryzen 7 5800x, RX 6900XT and 32 gigs of ram, I'm using the prism launcher. My issue looks like this - My fps can be smooth 150-200 as it run okay on one session, but usually I play, it's not smooth and then fps drops to 30-80, until I get out of fullscreen, then it can happen again not in fullscreen. Same thing happens without shaders. I tried installing different javas like GraalVM, Adaptium and such with different versions (17,21) and it didn't help, I disabled the compositor but that also didn't help, I tried running the prism launcher with gamescope but that just breaks my game completely, I really don't know what to do about this. Did anyone have similar issues?

submitted by /u/TadiXII
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Wolfenstein BoA not working

26. August 2025 - 00:17

So , I'm just trying to play Wolfenstein blade of agony on my Dell latitude e5440 (Linux mint) , but this keeps happening when I boot the game , it just flashes (but the game plays , I can hear the sounds and I can move around , it just doesn't let me see anything (I can play ather games tho , like 0 A.D.) Can anyone help me out ?

submitted by /u/It_Is_I_TheFool
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Problems with minecraft, general render issues

25. August 2025 - 22:43

https://preview.redd.it/trmoboa478lf1.png?width=1920&format=png&auto=webp&s=8cd1b7cd9da49c77affbb9aebdfabacdeb4368e4

For some reason minecraft has issues rendering shaders. Sometimes there are also crashes with certain mods like rubidium.

Shaders: Bliss by X0nk
Renderer: Embeddium + Oculus
Java ver: OpenJDK 17
Specs: Ryzen 5 5600X, AMD XFX RX 6650 XT, 16 gigs of DDR4 ram, NVMe drive
OS: Arch 6.16.3-zen1-1-zen x86_64
Mesa drivers.

Logs keeps spamming this:

[22:17:46] [Thread-46] [com.mojang.blaze3d.platform.GlDebug/INFO]:OpenGL debug message: id=37, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:344(19): warning: `Coverage' used uninitiali[22:17:46] [Thread-46] [com.mojang.blaze3d.platform.GlDebug/INFO]: OpenGL debug message: id=31, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:187(19): warning: `Coverage' used uninitialized'[22:17:46] [Thread-46] [com.mojang.blaze3d.platform.GlDebug/INFO]: OpenGL debug message: id=32, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:187(29): warning: `Density' used uninitialized'[22:17:46] [Render thread] [com.mojang.blaze3d.platform.GlDebug/INFO]: OpenGL debug message: id=33, source=SHADER COMPILER, type=OTHER, severity=HIGH, message='0:341(19): warning: `Coverage' used uninitialized' submitted by /u/Chips1248
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Mitigating Steam's Web Helper RAM usage?

25. August 2025 - 20:50

I'm on an 8gb RAM laptop with a ryzen 5 3500U, running Fedora 42, only around 6gb of RAM are usable tho because there is no way to reduce the 2gb of assigned video memory on the bios for this model (thx hp and amd). This is also not upgradeable because of how the laptop is made. This leaves me on a very tight ram budget on an otherwise extremely functional computer.

I've been trying to play Age of Empires 2 DE with my friends but even tho the game runs absolutely great on proton (stable 60fps on low settings), there comes a point after some time on most games during which my system goes out of memory and it just freezes.

I've already changed my desktop to i3wm to minimize ram usage, and I don't run anything else in the background aside from the game and steam itself. But the steam web helper services are always hogging AT LEAST 800mb of ram (some times it goes up to 2gb!!!) and it makes this particular game literally unplayable.

Is there any hope here? Any way to mitigate the problem? I already buy a lot of games on GOG just because I hate having to keep a client open to run my games, but some games like AoE 2 DE are not on GOG (even tho it's a classic retro game). Hell I'll be happy to be able to only play the singleplayer campaigns at this point.

submitted by /u/Nimlouth
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Questions regarding dual boot with external drive

25. August 2025 - 20:34

Hi there,

I'm currently using an Asus Rog X13 Convertible with XG Mobile (AMD CPU, dGPU: GTX 1650 Mobile, eGPU: RTX 3080 Mobile). Right now, I have both Win10 and CachyOS on the built-in nvme. The latter being my daily driver, the first one exclusively for playing Fortnite.

I'm planning to buy a new desktop gaming machine, thinking AMD 7 9800X3D with RX 7900 XTX or RX 9070 XT. I'd love to go with CachyOS exclusively. I'd be keeping the X13 for uni stuff and playing when on the road (almost every other weekend).

I have a WD P50 nvme ssd (500 GB) laying around and was wondering if it would be possible to use that to install Windows & Fortnite and use it on both machines. (Thus kicking the dualboot from my X13; I could use the space).

So here are my questions:

  1. Is that a possible & stable build, since the machines would need different GPU drivers? Alternatively, is it viable to seperate the WD into 3 partitions (one Win per machine; shared Fortnite)?

  2. Is Atlas OS still recommended? I'd like to keep the apparently inevitable Win11 installation to a minimum

  3. Or would you recommend buying a handheld instead of the new desktop for my situation?

submitted by /u/ARC7L
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Low fps and low GPU usage in God of War

25. August 2025 - 20:16

I downloaded God of War and found unexpected problems with fps. I changed the graphics settings to the minimum, but the fps remained the same. At the same time, the video card is used only halfway. This is the first time I encounter such problems. I've played in Cyberpunk, 3 parts of the Mafia and everything worked without problems.

System information:

  • OS: Arch Linux (6.16.3-arch1-1) with Wayland (Hyprland 0.50.1)
  • RAM: 32GB
  • GPU: NVIDIA GeForce RTX 4060 Ti
  • GPU Driver: nvidia 580.76.05-6
  • CPU: Intel Core i5-13400F
  • Storage: 1TB M2 SSD

What i've tried: - add "split_lock_detect=off" to the GRUB file - Proton Experimental and Proton Hotfix - adding PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 - adding __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_PATH="$HOME/.nv/GLCache"

submitted by /u/ash1rawtf
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"Just get Windows for gaming" cloud emulators FTW

25. August 2025 - 18:53

I fucking hate being told to just switch to Windows whenever some fuckass game forgets to support Linux or they dont give a shit. Found out really quick I can just get Boosteroid or GeForce Now on Linux and boom problem solved.

Linux can run cloud gaming, anything just not to go back to that shitty, buggy, resource hogging OS that crashes something with each official update

submitted by /u/AdMedical2860
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Stalker Anomaly on Bazzite

25. August 2025 - 18:24

Hello everyone. I recently installed Bazzite and tried to run Stalker Anomaly, but soon I get shader compilation error. My logs:

· Detected CPU: 13th Gen Intel(R) Core(TM) i7-13620H [GenuineIntel], F6/M10/S2, 2918.00 mhz, 78-clk 'rdtsc' · CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT · CPU cores/threads: 10/16

Found commandline file! Initializing File System... using fs-ltx fsgame.ltx File System Ready... FS:50870 files cached 66 archives, 12118Kb memory used. Init FileSystem 1.993194 sec 'xrCore'build 8559, Jul 14 2022

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\system.ltx [2] X-Ray Monolith v1.5.2 Initializing Engine... Starting INPUT device... Loading DLL:xrRender_R3.dll refCount:m_pAdapter 1 Available render modes[1]: [renderer_r3] command line"h:\games\s.t.a.l.k.e.r. anomaly gamma\anomaly\bin\anomalydx10avx.exe" -smap2048 Executing config-script"user.ltx"... ~Invalid syntax in call to 'renderer' ~Valid arguments: renderer_r3 [h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\appdata\user.ltx]successfully loaded. Loading DLL:xrRender_R3.dll Loading DLL:xrGame.dll

· [x-ray]: Full Memory Stats · [win32]: free[137438772024 K], reserved[12096 K], committed[169288 K] · [ D3D ]: textures[0 K] · [x-ray]: process heap[48183 K] · [x-ray]: economy: strings[29477 K], smem[0 K] SOUND:OpenAL: enumerate devices... SOUND:OpenAL: EnumerationExtension Present dir[1]=H:\Games\S.T.A.L.K.E.R.Anomaly GAMMA\Anomaly dir[2]=H:\Games\S.T.A.L.K.E.R. Anomaly GAMMA\Anomaly\bin dir[3]=C:\windows\system32 CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND:OpenAL: system default SndDevice name is SOUND:OpenAL: All available devices:

  1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script"h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\default_controls.ltx"... [h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\default_controls.ltx]successfully loaded. Executing config-script"user.ltx"... Executing config-script"h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\rspec_default.ltx"... [h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\rspec_default.ltx]successfully loaded. Executing config-script"h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\default_controls.ltx"... [h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\gamedata\configs\default_controls.ltx]successfully loaded. !Unknown command: g_end_modif !Unknown command: g_firepos !Unknown command: g_god !Unknown command: g_unlimitedammo !Unknown command: log_missing_ini !Unknown command: ph_gravity ~Invalid syntax in call to 'renderer' ~Valid arguments: renderer_r3 !Unknown command: rs_borderless !Unknown command: rs_fullscreen !Unknown command: rs_borderless !Unknown command: rs_fullscreen [h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\appdata\user.ltx]successfully loaded. SOUND:Selected device is OpenAL Soft

· sound: EAX 2.0 extension: absent · sound: EAX 2.0 deferred: absent · sound : cache: 524296 kb, 38848 lines, 13820 bpl Starting RENDER device... · GPU [vendor:8086]-[device:162]: Intel(R) HD Graphics 4000 · CREATE: DeviceREF: 3 · · GPU shading: vs(0/4.0/40), ps(0/4.0/40) · GPU vertex cache: unrecognized, 24 · NVAPI is missing. · Starting rendering as 2-GPU. · DVB created: 4096K · DIB created: 512K · HWDST/PCF supported and used · Managed textures disabled !h:/games/s.t.a.l.k.e.r. anomaly gamma/anomaly\appdata\shaders_cache\r3\gasmask_drops.ps\20481111001100000001000100000110231113000000000 !error: :759:21: W5300: Implicit truncation of vector type. :779:1:W5300: Implicit truncation of vector type. :784:55:W5300: Implicit truncation of vector type. :816:1:W5300: Implicit truncation of vector type. :1168:38:E5017: Aborting due to not yet implemented feature: Prioritize between multiple compatible function overloads. :1168:31:E5002: Can't implicitly convert from float2 to float3.

submitted by /u/kolinkort
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