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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
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GTA V on Linux - it works, but...

24. November 2024 - 13:19

hiya!

I installed recently GTA V on my machine, it works, but far away from ideal.

At first, I need to run it several times due to "connection to R* library" error. After when I able to play, sound on intro stutters and disappear after a moment causing lack of sound during whole session. I tried to finish first mission where Franklin and Lamar have a car race. But no, some textures are not loading correctly and in a some moment of driving, game completely hangs up forcing me to exit game.

How I can fix these issues? I tried PULSE_LATENCY_MSEC=60 for a probe of restoring audio but audio still disappear.

I don't have any ideas how to fix it. I use Proton Experimental and provided launch arguments: PROTON_BATTLEYE_RUNTIME="$HOME/.local/share/Steam/steamapps/common/Proton BattlEye Runtime/" DXVK_ASYNC=1 %command%

My processor is Intel Celeron G4930 (I would replace this to i5-9600KF on christmas) and graphic card is MSI GeForce GTX 1050 Ti GAMING X. Everything is working under Arch Linux with KDE 6.2 (X11)

It's maybe caused by weak processor? Or just I need to provide some more parameters to launch arguments making Proton able to handle game correctly?

Thank you for all responses/tries of helping me.

Much loves. 💖

submitted by /u/sech1p
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The witcher 3 just black window

24. November 2024 - 12:04

when i launch the witcher 3 it just launches a black window,

i dont know how to fix it and since i have it on GOG and not steam i dont know whats wrong, i think its the launcher but i have no idea how to skip the launcher in gog.

submitted by /u/lukeweirdhand
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Certain games (on external ssd) constantly validating

24. November 2024 - 11:57

Hi I have a problem with certain games constantly validating on startup causing me to have to build the shader cache every time I start the game (which takes so damn long).

It only happens with certain games on my external SSD.

CS2 and HL2 seem to validate every time I turn on my pc and open steam to start playing I always have to rebuild the shadercache too which is frustrating on CS2 it takes about 30 minutes.

Shouldn't shadercache only be rebuilded when the game updates? (I could be wrong).

How do I fix this as it is very annoying.

submitted by /u/Fall-Fox
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Help, I want to play CS2 on my Gentoo laptop

24. November 2024 - 11:14

For a couple of days now and thru a bunch of protons, I've tried playing CS2 on steam on my Gentoo Laptop but still can't figure out a way, I've also looked at protondb.com but almost everybody says they're running native and also on EndevourOS and Mint and some PoP OS. When I try to run Native NO LAUNCH OPTIONS this pops up (First screenshot). Then with some launch options (-novid -nojoy -high -vulkan) NATIVE The game just fails to open giving this error:

---------------------------------------------------------------------------------------------------------------------------------------------------

Fossilize INFO: Setting autogroup scheduling.
chdir "/media/gabriele/ssd/SteamLibrary/steamapps/common/Counter-Strike Global Offensive"
ERROR: ld.so: object '/home/gabriele/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 730, but recording for this game is disabled
Adding process 8291 for gameID 730
ERROR: ld.so: object '/home/gabriele/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/gabriele/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/gabriele/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/gabriele/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 8292 for gameID 730
Adding process 8293 for gameID 730
pid 8400 != 8399, skipping destruction (fork without exec?)
basename: extra operand 'Offensive/game/cs2.sh'
Try 'basename --help' for more information.
pid 8402 != 8399, skipping destruction (fork without exec?)
Adding process 8399 for gameID 730
Adding process 8401 for gameID 730
Adding process 8403 for gameID 730
Adding process 8404 for gameID 730
Adding process 8405 for gameID 730
Loaded /media/gabriele/ssd/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libengine2.so, got 0x561dce78ecd0
Using breakpad crash handler
Adding process 8406 for gameID 730
[S_API] SteamAPI_Init(): Loaded '/home/gabriele/.local/share/Steam/linux64/steamclient.so' OK.
Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
11/24 11:08:15 minidumps folder is set to /tmp/dumps
11/24 11:08:15 Init: Installing breakpad exception handler for appid(730)/version(9361747)/tid(8404)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198419730814 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198419730814
Setting breakpad minidump AppID = 2347771
Loaded libSDL3.so.0, got 0x561dce8b24a0
Loaded /media/gabriele/ssd/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libtier0.so, got 0x561dce76deb0
Loaded /media/gabriele/ssd/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libfilesystem_stdio.so, got 0x561dce8fa4f0
Loaded /media/gabriele/ssd/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libinputsystem.so, got 0x561dce929530
Loaded /media/gabriele/ssd/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/liblocalize.so, got 0x561dce93c720
Loaded /media/gabriele/ssd/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so, got 0x561dce93cf80
Loaded /media/gabriele/ssd/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libresourcesystem.so, got 0x561dce961c60
Loaded /media/gabriele/ssd/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libschemasystem.so, got 0x561dce974150
MESA-INTEL: warning: Haswell Vulkan support is incomplete
Game Recording - game stopped [gameid=730]
Removing process 8406 for gameID 730
Removing process 8405 for gameID 730
Removing process 8404 for gameID 730
Removing process 8403 for gameID 730
Removing process 8401 for gameID 730
Removing process 8399 for gameID 730
Removing process 8293 for gameID 730
Removing process 8292 for gameID 730
Removing process 8291 for gameID 730

---------------------------------------------------------------------------------------------------------------------------------------------------

My vulkan versions:

[ebuild R ] media-libs/vulkan-loader-1.3.296.0
[ebuild R ] media-libs/vulkan-layers-1.3.296.0
[ebuild R ] dev-util/vulkan-tools-1.3.296.0

Somebody please help!

P.S. I'm also leaving a Neofetch output if it may help...

-/oyddmdhs+:. gabriele@gabriele
-odNMMMMMMMMNNmhy+-` -----------------
-yNMMMMMMMMMMMNNNmmdhy+- OS: Gentoo Linux x86_64
`omMMMMMMMMMMMMNmdmmmmddhhy/` Host: 20AWS22200 ThinkPad T440p
omMMMMMMMMMMMNhhyyyohmdddhhhdo` Kernel: 6.11.7-gentoo
.ydMMMMMMMMMMdhs++so/smdddhhhhdm+` Uptime: 24 mins
oyhdmNMMMMMMMNdyooydmddddhhhhyhNd. Packages: 1360 (emerge), 32 (flatpak)
:oyhhdNNMMMMMMMNNNmmdddhhhhhyymMh Shell: bash 5.2.37
.:+sydNMMMMMNNNmmmdddhhhhhhmMmy Resolution: 1600x900, 1920x1080
/mMMMMMMNNNmmmdddhhhhhmMNhs: DE: Plasma 6.2.3
`oNMMMMMMMNNNmmmddddhhdmMNhs+` WM: KWin
`sNMMMMMMMMNNNmmmdddddmNMmhs/. Theme: Breeze-Dark [GTK2], Breeze [GTK3]
/NMMMMMMMMNNNNmmmdddmNMNdso:` Icons: breeze-dark [GTK2/3]
+MMMMMMMNNNNNmmmmdmNMNdso/- Terminal: konsole
yMMNNNNNNNmmmmmNNMmhs+/-` CPU: Intel i5-4340M (4) @ 3.600GHz
/hMMNNNNNNNNMNdhs++/-` GPU: Intel 4th Gen Core Processor
`/ohdmmddhys+++/:.` Memory: 5465MiB / 7856MiB
`-//////:--.

submitted by /u/Gabbox39
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How do I add a bash script to Flatpak Steam PATH ?

24. November 2024 - 10:02

Hey everyone !

I've created a simple script in order to launch gamescope in fullscreen, but I'm struggling with how to add it to Steam's PATH. It runs fine if I call ~/.local/bin/gamescope_launcher but I can't for the life of me find a way to call it simply using gamescope_launcher

#! /usr/bin/env bash WIDTH=$(xrandr | grep '*' | awk '{ print $1 }' | awk 'BEGIN { FS="x" } /1/ { print $1 }') HEIGHT=$(xrandr | grep '*' | awk '{ print $1 }' | awk 'BEGIN { FS="x" } /1/ { print $2 }') exec gamescope --output-width $WIDTH --output-height $HEIGHT --fullscreen "$@" submitted by /u/Tableuraz
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How to run games installed on another drive/partition?

24. November 2024 - 09:56

Hello,
yesterday I downloaded Wine 9.0, winetricks and PlayOLinux. I want to play some games, like CS 1.6 (downloaded from csko.cz), Flatout 2 (functional crack from Windows 7) or JPOG. So my question is, what should I do now, if I want to play these games? Do I need to install more packages/extensions for Wine?
I am asking because my games are not installed on Windows C: partition. These games are installed on same drive as Windows and Linux, but different partition.

DISK_PARTITION/Program files/Games

Should I use Wine/PlayOnLinux to run these games, or I should install them again, now on Linux partition? But I also have installers on another disk drive, not same as Linux or Windows.

DISK_NAME/INSTALLERS/Games

Can you help me, what should I do?

Thanks

My OS: Linux Mint 22, dual-boot with Windows 11 Pro

submitted by /u/Vlado_Iks
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Need some advice for a nooby

24. November 2024 - 08:42

Hi everyone,

Thanks to accepted me in this sub!

In advance, very sorry if I did mistakes in this post. My English’s not really perfect so I hope you’ll understand my questions without any problems!

As a windows user since many years, i would like to get some information and advice from Linux Gaming Community.

First of all, what’s the best distro for gaming? I saw Pop_OS so many times, SteamOS also. But what about your own experience from less known distro?

Other thing, despite about less background activity and telemetry, privacy etc. is RT, DLSS (yes Nvidia card owner here), running great as windows (for Steam proton help a lot yes) but what about GOG Games? And all others launchers like Rockstar, UbiConnect, EA App, Epic?

I would like to do a dual boot first to try Linux in gaming and as primary OS to replace windows in a further time if I like it.

Thanks you for your feedback and your help!

submitted by /u/EimGi
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Asking for help: Street Fighter 6 not launching

24. November 2024 - 05:52

I recently bought street fighter 6 but I can't launch it on Fedora (check video). It works fine on Windows (dual boot). I tried using different versions of Proton but to no avail. Have any of you guys encountered the same problem? thanks!

my machine:
Fedora Workstation 40
Kernel 6.11.8-200.fc40.x86_64
CPU: AMD Ryzen™ 9 6900HS with Radeon™ Graphics × 16
GPU: AMD Radeon™ RX 6700S
RAM: 16GB

EDIT:
Proton Log:
Proton: 1731354029 proton-9.0-3e
SteamGameId: 1364780
Command: ['/run/media/toad/0438224E38223ED4/SteamLibrary/steamapps/common/Street Fighter 6/StreetFighter6.exe']
Options: {'forcelgadd'}
depot: 0.20241118.108552
pressure-vessel: 0.20241118.0 scout
scripts: 0.20241118.0
sniper: 0.20241118.108552 sniper 0.20241118.108552
Kernel: Linux 6.11.8-200.fc40.x86_64 #1 SMP PREEMPT_DYNAMIC Thu Nov 14 20:38:18 UTC 2024 x86_64
Language: LC_ALL None, LC_MESSAGES None, LC_CTYPE None
Effective WINEDEBUG: +timestamp,+pid,+tid,+seh,+unwind,+threadname,+debugstr,+loaddll,+mscoree

https://reddit.com/link/1gyj480/video/moj7jk5z5s2e1/player

submitted by /u/Opening_Jello_4610
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UNIX and LINUX

24. November 2024 - 04:25

Is Unix a distribution of Linux? How do you describe it?

submitted by /u/Fickle_Target3736
[link] [comments]

How to use Gamescope with Flatpak steam?

24. November 2024 - 03:52

I have Steam installed via flatpak (I've found it works better than other packages for me) and I also have gamescope installed just through a package on Fedora. However, if I try and add gamescope to the launch options, the game doesn't launch and journalctl has a message saying gamescope: command not founddespite it being installed and able to be launched fine through the terminal. I'm thinking it has something to do with the sandboxing of flatpak, but I'm not fully sure as gamemoderun works fine (and that's installed pretty much the same way). Is there something else I have to do to launch steam games with Gamescope?

I'm on Fedora 41 KDE Spin, if it matters.

submitted by /u/obog
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World of Warcraft freezes Fedora/KDE when the camera pans too quickly

24. November 2024 - 03:39

I've been fighting this issue off and on for a few months now when playing World of Warcraft in Lutris (flatpak). When I hold the right mouse button and spin my camera, the game occasionally freezes my system for a few minutes. The system does not respond to the keyboard or mouse during that time but after a few minutes, it will let me switch VTs to kill the Lutris process and regain access to the KDE desktop.

It does not occur every time I move the camera quickly but when it happens, it is usually when I'm zoomed out or flying and trying to turn quickly. I've also had it crash during a cinematic when a character ran off of the screen very quickly with a blurry trail of color behind them.

If anyone has any guidance to provide, it would be greatly appreciated. I've tried reinstalling graphics drivers, updating the system, adjusting ulimits, and various other tips I found online. I've included what logs I could grab shortly after the most recent crash. I also checked dmesg but it didn't seem to show much compared to journalctl.

System

CPU: AMD Ryzen 7 3700X
RAM: 32 GB DDR4 @ 2666
GPU: Nvidia RTX 2060 SUPER (8 GB)

OS

OS: Fedora 41 (KDE Spin)
GPU Driver: 565.57.01 (CUDA 12.7)
Kernel: 6.11.8-300.fc41.x86_64

Journal logs (before crash) Nov 22 17:07:17 narsil systemd[2379]: Started app-net.lutris.Lutris@add2e15857194eef939994771f8660e3.service - Lutris. Nov 22 17:07:17 narsil systemd[2379]: Started app-flatpak-net.lutris.Lutris-14150.scope. Nov 22 17:07:18 narsil flatpak[14161]: 2024-11-22 17:07:18,145: Command 'fluidsynth' not found on your system Nov 22 17:07:19 narsil flatpak[14166]: qdbus: error while loading shared libraries: libQt5Xml.so.5: cannot open shared object file: No such file or directory Nov 22 17:07:19 narsil python3[14161]: Failed to load module "colorreload-gtk-module" Nov 22 17:07:19 narsil python3[14161]: Failed to load module "window-decorations-gtk-module" Nov 22 17:07:19 narsil xdg-desktop-por[2879]: A backend call failed: No such method 'CreateMonitor' in interface 'org.freedesktop.impl.portal.Inhibit' at object path '/org/freedesktop/portal/desktop' (signature 'ooss') Nov 22 17:07:19 narsil xdg-desktop-por[2879]: Failed to close session implementation: GDBus.Error:org.freedesktop.DBus.Error.UnknownObject: No such object path '/org/freedesktop/portal/desktop/session/1_131/gtk2141710108' Nov 22 17:07:19 narsil flatpak[14161]: 2024-11-22 17:07:19,374: Starting Lutris 0.5.17 Nov 22 17:07:19 narsil flatpak[14161]: 2024-11-22 17:07:19,660: NVIDIA GeForce RTX 2060 SUPER (10de:1f06 1462:c757 nvidia) Driver 565.57.01 Nov 22 17:07:19 narsil systemd[1]: NetworkManager-dispatcher.service: Deactivated successfully. Nov 22 17:07:19 narsil audit[1]: SERVICE_STOP pid=1 uid=0 auid=4294967295 ses=4294967295 subj=system_u:system_r:init_t:s0 msg='unit=NetworkManager-dispatcher comm="systemd" exe="/usr/lib/systemd/systemd" hostname=? addr=? terminal=? res=success' Nov 22 17:07:22 narsil flatpak[14161]: Started initial process 39 from gamemoderun /home/ngiunta/.var/app/net.lutris.Lutris/data/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /home/ngiunta/Games/battlenet/drive_c/Program Files (x86)/Battle.net/Battle.net Launcher.exe Nov 22 17:07:22 narsil flatpak[14161]: Start monitoring process. Nov 22 17:07:22 narsil flatpak[14161]: gamemodeauto: Nov 22 17:07:22 narsil flatpak[14161]: fsync: up and running. Nov 22 17:07:22 narsil flatpak[14161]: wine: RLIMIT_NICE is <= 20, unable to use setpriority safely Nov 22 17:07:22 narsil flatpak[14161]: gamemodeauto: Nov 22 17:07:23 narsil flatpak[14161]: Initial process has exited (return code: 0) Nov 22 17:07:23 narsil flatpak[14161]: gamemodeauto: Nov 22 17:08:07 narsil systemd[1]: pcscd.service: Deactivated successfully. Nov 22 17:08:07 narsil audit[1]: SERVICE_STOP pid=1 uid=0 auid=4294967295 ses=4294967295 subj=system_u:system_r:init_t:s0 msg='unit=pcscd comm="systemd" exe="/usr/lib/systemd/systemd" hostname=? addr=? terminal=? res=success' Nov 22 17:10:40 narsil flatpak[14161]: gamemodeauto: Nov 22 17:10:47 narsil flatpak[14161]: 8892.884:07a8:07ac:info:vkd3d-proton:vkd3d_instance_apply_application_workarounds: Program name: "Wow.exe" (hash: c4f97d46d74a3258) Nov 22 17:10:47 narsil flatpak[14161]: 8892.884:07a8:07ac:info:vkd3d-proton:vkd3d_instance_deduce_config_flags_from_environment: shader_cache is used, global_pipeline_cache is enforced. Nov 22 17:10:47 narsil flatpak[14161]: 8892.884:07a8:07ac:info:vkd3d-proton:vkd3d_config_flags_init_once: VKD3D_CONFIG=''. Nov 22 17:10:47 narsil flatpak[14161]: 8892.886:07a8:07ac:info:vkd3d-proton:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.13.0. Nov 22 17:10:47 narsil flatpak[14161]: 8892.886:07a8:07ac:info:vkd3d-proton:vkd3d_instance_init: vkd3d-proton - build: 81ac2f2cc689fe6. Nov 22 17:10:47 narsil flatpak[14161]: 8893.440:07a8:07ac:info:vkd3d-proton:vkd3d_memory_info_upload_hvv_memory_properties: Topology: Device heaps are split. Assuming small BAR situation. Using HOST_COHERENT only. Nov 22 17:10:47 narsil flatpak[14161]: 8893.440:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() graphics and compute. Nov 22 17:10:47 narsil flatpak[14161]: 8893.440:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Device supports VK_EXT_mutable_descriptor_type. Nov 22 17:10:47 narsil flatpak[14161]: 8893.440:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer! Nov 22 17:10:47 narsil flatpak[14161]: 8893.443:07a8:07ac:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6. Nov 22 17:10:47 narsil flatpak[14161]: 8893.443:07a8:07ac:fixme:vkd3d-proton:d3d12_device_caps_init_feature_options1: TotalLaneCount = 2176, may be inaccurate. Nov 22 17:10:47 narsil flatpak[14161]: 8893.443:07a8:07ac:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR support enabled. Nov 22 17:10:47 narsil flatpak[14161]: 8893.443:07a8:07ac:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR 1.1 support enabled. Nov 22 17:10:47 narsil flatpak[14161]: 8893.443:07a8:07ac:info:vkd3d-proton:d3d12_device_caps_init_feature_level: DX Ultimate supported! Nov 22 17:10:47 narsil flatpak[14161]: 8893.443:07a8:07ac:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Remapping VKD3D_SHADER_CACHE to: vkd3d-proton.cache. Nov 22 17:10:47 narsil flatpak[14161]: 8893.443:07a8:07ac:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Attempting to load disk cache from: vkd3d-proton.cache. Nov 22 17:10:47 narsil flatpak[14161]: 8893.444:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Performing async setup of stream archive ... Nov 22 17:10:47 narsil flatpak[14161]: 8893.444:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_merge: No write cache exists. No need to merge any disk caches. Nov 22 17:10:47 narsil flatpak[14161]: 8893.444:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Merging pipeline libraries took 0.210 ms. Nov 22 17:10:47 narsil flatpak[14161]: 8893.444:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Mapping read-only cache took 0.328 ms. Nov 22 17:10:47 narsil flatpak[14161]: 8893.446:07a8:0304:info:vkd3d-proton:d3d12_pipeline_library_read_blob_stream_format: Device teardown request received, stopping parse early. Nov 22 17:10:47 narsil flatpak[14161]: 8893.446:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Parsing stream archive took 1.973 ms. Nov 22 17:10:47 narsil flatpak[14161]: 8893.446:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Done performing async setup of stream archive. Nov 22 17:10:48 narsil flatpak[14161]: 8893.552:07a8:07ac:info:vkd3d-proton:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.13.0. Nov 22 17:10:48 narsil flatpak[14161]: 8893.552:07a8:07ac:info:vkd3d-proton:vkd3d_instance_init: vkd3d-proton - build: 81ac2f2cc689fe6. Nov 22 17:10:48 narsil flatpak[14161]: 8893.990:07a8:07ac:info:vkd3d-proton:vkd3d_memory_info_upload_hvv_memory_properties: Topology: Device heaps are split. Assuming small BAR situation. Using HOST_COHERENT only. Nov 22 17:10:48 narsil flatpak[14161]: 8893.991:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() graphics and compute. Nov 22 17:10:48 narsil flatpak[14161]: 8893.991:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Device supports VK_EXT_mutable_descriptor_type. Nov 22 17:10:48 narsil flatpak[14161]: 8893.991:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer! Nov 22 17:10:48 narsil flatpak[14161]: 8893.993:07a8:07ac:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6. Nov 22 17:10:48 narsil flatpak[14161]: 8893.993:07a8:07ac:fixme:vkd3d-proton:d3d12_device_caps_init_feature_options1: TotalLaneCount = 2176, may be inaccurate. Nov 22 17:10:48 narsil flatpak[14161]: 8893.993:07a8:07ac:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR support enabled. Nov 22 17:10:48 narsil flatpak[14161]: 8893.993:07a8:07ac:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR 1.1 support enabled. Nov 22 17:10:48 narsil flatpak[14161]: 8893.993:07a8:07ac:info:vkd3d-proton:d3d12_device_caps_init_feature_level: DX Ultimate supported! Nov 22 17:10:48 narsil flatpak[14161]: 8893.993:07a8:07ac:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Remapping VKD3D_SHADER_CACHE to: vkd3d-proton.cache. Nov 22 17:10:48 narsil flatpak[14161]: 8893.993:07a8:07ac:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Attempting to load disk cache from: vkd3d-proton.cache. Nov 22 17:10:48 narsil flatpak[14161]: 8893.994:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Performing async setup of stream archive ... Nov 22 17:10:48 narsil flatpak[14161]: 8893.994:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_merge: No write cache exists. No need to merge any disk caches. Nov 22 17:10:48 narsil flatpak[14161]: 8893.994:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Merging pipeline libraries took 0.217 ms. Nov 22 17:10:48 narsil flatpak[14161]: 8893.994:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Mapping read-only cache took 0.382 ms. Nov 22 17:10:48 narsil flatpak[14161]: 8894.000:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Parsing stream archive took 5.225 ms. Nov 22 17:10:48 narsil flatpak[14161]: 8894.000:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Done performing async setup of stream archive. Nov 22 17:10:49 narsil flatpak[14161]: gamemodeauto: Nov 22 17:10:49 narsil flatpak[14161]: 8894.614:07a8:07ac:info:vkd3d-proton:dxgi_vk_swap_chain_init: Creating swapchain (2560 x 1425), BufferCount = 3. Nov 22 17:10:49 narsil flatpak[14161]: 8894.614:07a8:07ac:info:vkd3d-proton:dxgi_vk_swap_chain_init_sync_objects: Ensure maximum latency of 3 frames with KHR_present_wait. Nov 22 17:10:49 narsil flatpak[14161]: 8894.626:07a8:07ac:info:vkd3d-proton:dxgi_vk_swap_chain_init_waiter_thread: Enabling present wait path for frame latency. Nov 22 17:10:49 narsil flatpak[14161]: gamemodeauto: Nov 22 17:10:50 narsil flatpak[14161]: 8896.269:07a8:07ac:info:vkd3d-proton:dxgi_vk_swap_chain_ChangeProperties: Reallocating swapchain (2560 x 1440), BufferCount = 3. Nov 22 17:10:50 narsil flatpak[14161]: 8896.394:07a8:0314:info:vkd3d-proton:dxgi_vk_swap_chain_recreate_swapchain_in_present_task: Got 4 swapchain images. Nov 22 17:10:51 narsil flatpak[14161]: 8896.596:07a8:0314:info:vkd3d-proton:dxgi_vk_swap_chain_recreate_swapchain_in_present_task: Got 4 swapchain images. Nov 22 17:10:54 narsil flatpak[14161]: gamemodeauto: Journal logs (at time of crash) Nov 22 17:14:25 narsil kernel: NVRM: GPU at PCI:0000:09:00: GPU-de4f99a4-8b35-9060-3f57-86647e39b651 Nov 22 17:14:25 narsil kernel: NVRM: Xid (PCI:0000:09:00): 109, pid=14763, name=WoW.exe, Ch 0000007b, errorString CTX SWITCH TIMEOUT, Info 0x5c095 Nov 22 17:14:25 narsil plasmashell[2977]: QRhiGles2: Context is lost. Nov 22 17:14:25 narsil plasmashell[2977]: Graphics device lost, cleaning up scenegraph and releasing RHI Nov 22 17:14:30 narsil plasmashell[2977]: QRhiGles2: Context is lost. Nov 22 17:14:30 narsil plasmashell[2977]: Failed to create RHI (backend 2) Nov 22 17:16:23 narsil plasmashell[2977]: Connecting to deprecated signal QDBusConnectionInterface::serviceOwnerChanged(QString,QString,QString) Nov 22 17:16:23 narsil systemd[2379]: Starting plasma-baloorunner.service - KRunner provider for baloo file indexer... Nov 22 17:16:24 narsil systemd[2379]: Started plasma-baloorunner.service - KRunner provider for baloo file indexer. Nov 22 17:16:24 narsil systemd[2379]: Started app-org.kde.konsole@15871c1a9a144bfd88a018bfe0fbf3fd.service - Konsole - Terminal. Lutris logs Started initial process 39 from gamemoderun /home/ngiunta/.var/app/net.lutris.Lutris/data/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /home/ngiunta/Games/battlenet/drive_c/Program Files (x86)/Battle.net/Battle.net Launcher.exe Start monitoring process. gamemodeauto: fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely gamemodeauto: Initial process has exited (return code: 0) gamemodeauto: wine client error:514: write: Bad file descriptor gamemodeauto: wine client error:5e8: write: Bad file descriptor gamemodeauto: wine client error:4ac: write: Bad file descriptor 8892.884:07a8:07ac:info:vkd3d-proton:vkd3d_instance_apply_application_workarounds: Program name: "Wow.exe" (hash: c4f97d46d74a3258) 8892.884:07a8:07ac:info:vkd3d-proton:vkd3d_instance_deduce_config_flags_from_environment: shader_cache is used, global_pipeline_cache is enforced. 8892.884:07a8:07ac:info:vkd3d-proton:vkd3d_config_flags_init_once: VKD3D_CONFIG=''. 8892.886:07a8:07ac:info:vkd3d-proton:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.13.0. 8892.886:07a8:07ac:info:vkd3d-proton:vkd3d_instance_init: vkd3d-proton - build: 81ac2f2cc689fe6. 8893.440:07a8:07ac:info:vkd3d-proton:vkd3d_memory_info_upload_hvv_memory_properties: Topology: Device heaps are split. Assuming small BAR situation. Using HOST_COHERENT only. 8893.440:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() graphics and compute. 8893.440:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Device supports VK_EXT_mutable_descriptor_type. 8893.440:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer! 8893.443:07a8:07ac:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6. 8893.443:07a8:07ac:fixme:vkd3d-proton:d3d12_device_caps_init_feature_options1: TotalLaneCount = 2176, may be inaccurate. 8893.443:07a8:07ac:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR support enabled. 8893.443:07a8:07ac:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR 1.1 support enabled. 8893.443:07a8:07ac:info:vkd3d-proton:d3d12_device_caps_init_feature_level: DX Ultimate supported! 8893.443:07a8:07ac:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Remapping VKD3D_SHADER_CACHE to: vkd3d-proton.cache. 8893.443:07a8:07ac:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Attempting to load disk cache from: vkd3d-proton.cache. 8893.444:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Performing async setup of stream archive ... 8893.444:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_merge: No write cache exists. No need to merge any disk caches. 8893.444:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Merging pipeline libraries took 0.210 ms. 8893.444:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Mapping read-only cache took 0.328 ms. 8893.446:07a8:0304:info:vkd3d-proton:d3d12_pipeline_library_read_blob_stream_format: Device teardown request received, stopping parse early. 8893.446:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Parsing stream archive took 1.973 ms. 8893.446:07a8:0304:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Done performing async setup of stream archive. 8893.552:07a8:07ac:info:vkd3d-proton:vkd3d_get_vk_version: vkd3d-proton - applicationVersion: 2.13.0. 8893.552:07a8:07ac:info:vkd3d-proton:vkd3d_instance_init: vkd3d-proton - build: 81ac2f2cc689fe6. 8893.990:07a8:07ac:info:vkd3d-proton:vkd3d_memory_info_upload_hvv_memory_properties: Topology: Device heaps are split. Assuming small BAR situation. Using HOST_COHERENT only. 8893.991:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Enabling fast paths for advanced ExecuteIndirect() graphics and compute. 8893.991:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_get_bindless_flags: Device supports VK_EXT_mutable_descriptor_type. 8893.991:07a8:07ac:info:vkd3d-proton:vkd3d_bindless_state_add_binding: Device supports VK_EXT_descriptor_buffer! 8893.993:07a8:07ac:info:vkd3d-proton:d3d12_device_caps_init_shader_model: Enabling support for SM 6.6. 8893.993:07a8:07ac:fixme:vkd3d-proton:d3d12_device_caps_init_feature_options1: TotalLaneCount = 2176, may be inaccurate. 8893.993:07a8:07ac:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR support enabled. 8893.993:07a8:07ac:info:vkd3d-proton:d3d12_device_determine_ray_tracing_tier: DXR 1.1 support enabled. 8893.993:07a8:07ac:info:vkd3d-proton:d3d12_device_caps_init_feature_level: DX Ultimate supported! 8893.993:07a8:07ac:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Remapping VKD3D_SHADER_CACHE to: vkd3d-proton.cache. 8893.993:07a8:07ac:info:vkd3d-proton:vkd3d_pipeline_library_init_disk_cache: Attempting to load disk cache from: vkd3d-proton.cache. 8893.994:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Performing async setup of stream archive ... 8893.994:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_merge: No write cache exists. No need to merge any disk caches. 8893.994:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Merging pipeline libraries took 0.217 ms. 8893.994:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Mapping read-only cache took 0.382 ms. 8894.000:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_cache_initial_setup: Parsing stream archive took 5.225 ms. 8894.000:07a8:030c:info:vkd3d-proton:vkd3d_pipeline_library_disk_thread_main: Done performing async setup of stream archive. gamemodeauto: 8894.614:07a8:07ac:info:vkd3d-proton:dxgi_vk_swap_chain_init: Creating swapchain (2560 x 1425), BufferCount = 3. 8894.614:07a8:07ac:info:vkd3d-proton:dxgi_vk_swap_chain_init_sync_objects: Ensure maximum latency of 3 frames with KHR_present_wait. 8894.626:07a8:07ac:info:vkd3d-proton:dxgi_vk_swap_chain_init_waiter_thread: Enabling present wait path for frame latency. gamemodeauto: 8896.269:07a8:07ac:info:vkd3d-proton:dxgi_vk_swap_chain_ChangeProperties: Reallocating swapchain (2560 x 1440), BufferCount = 3. 8896.394:07a8:0314:info:vkd3d-proton:dxgi_vk_swap_chain_recreate_swapchain_in_present_task: Got 4 swapchain images. gamemodeauto: wine client error:8b4: write: Bad file descriptor gamemodeauto: wine client error:95c: write: Bad file descriptor wine client error:334: write: Bad file descriptor wine client error:224: write: Bad file descriptor wine client error:708: write: Bad file descriptor gamemodeauto: submitted by /u/NobleHoneyBadger
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