Reddit Linux_Gaming
Need help with virtual surround sound headset
Hello gamers,
I've recently got a razer blackshark v2 pro headset with digital surround sound. When I first plugged it in it worked like a charm, just plug and play. However now I have a very strange problem- whenever I face a source of sound in a game like an NPC who's talking I don't hear anything, but when I turn around I can hear them just fine from the right or left. In other words, I can't hear centered sources of sound but can hear stuff from the side.
Does anyone have any idea how to fix this? I've googled it a ton and can't find anyone with this specific issue.
submitted by /u/AlternativeFactor[link] [comments]
Issues with ubisoft
how can i play south park the fractured but whole on linux via steam? i installed the ubi launcher but after that it just hangs and nothing happens, it also asked me for a code for the game?
submitted by /u/Davisene[link] [comments]
How does the marvel rivals anti cheat work on Linux?
I assume it's different from the Windows version, so I wanted to know how it works on Linux.
submitted by /u/scary_life[link] [comments]
Helldivers 1 suddenly won't connect
Just started playing it yesterday, besides throwing up the occasional fatal error it played and connected just fine. I go to load in today and it keeps telling me it "Failed to connect to Galactic Campaign backend." And that I need to check that my firewall isn't blocking port 443. I reset my network manager with the CMD, I haven't even setup a firewall on my OS not to mention why would it suddenly make a firewall for this. Any thoughts or ideas would be appreciated. I just got into gaming on Linux earlier this week so apologies if this is noobish in anyway
submitted by /u/GiantNerd96[link] [comments]
Best AM5 itx board for Linux compatibility?
Currently running a 5800 X3D on a Gigabyte B550i motherboard in my SFF. I'm running Bazzite as my OS. The Gigabyte board is ok with Linux. Wifi and bluetooth work right out of the box. However, it doesn't matter what distro I use, or what kernel I use, having the system sleep is an issue with that board. It will go to sleep and then just wakes up right away. There is a workaround for it, but I'm going to be getting a 9800 X3D once stock gets better, and I'd prefer not to have to deal with these issues. Just wondering what everyone has found for AM5 itx boards that everything just works with Linux right out of the box? Thank you!
submitted by /u/aj53108[link] [comments]
Final Fantasy VII Remake update broke linux support
For some reason steam is crashing with it:
Adding process 34131 for gameID 1462040 Setting breakpad minidump AppID = 1462040 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198044090615 [API loaded no] Adding process 34148 for gameID 1462040 Adding process 34151 for gameID 1462040 12/29 19:41:56 minidumps folder is set to /tmp/dumps crash_20241229194156_38.dmp[34189]: Uploading dump (out-of-process) /tmp/dumps/crash_20241229194156_38.dmp /home/tamodolo/.local/share/Steam/steam.sh, linha 906: 32057 Falha de segmentação (imagem do núcleo gravada)" $STEAMROOT/$STEAMEXEPATH" "$@" crash_20241229194156_38.dmp[34189]: Finished uploading minidump (out-of-process): success = yes crash_20241229194156_38.dmp[34189]: response: CrashID=bp-28c3528e-b6e1-4eba-92c5-97ba82241229 crash_20241229194156_38.dmp[34189]: file ''/tmp/dumps/crash_20241229194156_38.dmp'', upload yes: ''CrashID=bp- 28c3528e-b6e1-4eba-92c5-97ba82241229'' src/common/pipes.cpp (882) : fatal stalled cross-thread pipe (pipe is disconnected). src/common/pipes.cpp (882) : Fatal assert; application exiting 12/29 19:41:57 Init: Installing breakpad exception handler for appid(wine64-preloader)/version(1.0)/tid(34151) ~ 1m 36s ❯ assert_20241229194157_15.dmp[34228]: Uploading dump (out-of-process) /tmp/dumps/assert_20241229194157_15.dmp pid 34078 != 34077, skipping destruction (fork without exec?) assert_20241229194157_15.dmp[34228]: Finished uploading minidump (out-of-process): success = yes assert_20241229194157_15.dmp[34228]: response: Discarded=1 assert_20241229194157_15.dmp[34228]: file ''/tmp/dumps/assert_20241229194157_15.dmp'', upload yes: ''Discarded =1'' pid 34228 != 34227, skipping destruction (fork without exec?)It is seg falting steam...
submitted by /u/tamodolo[link] [comments]
What is wrong with Overwatch?
I'm so sorry if this is a very repeated question, but what builds/ version of wine does everyone use mainly?
specs
Feodra 41
i5-9400f
RX 6500XT
16gb ram
asrock b450m-hdv r4.0
long story short like a lot of people Ive been switching between Windows and Linux over the years never being able to last because of troubleshooting driving me crazy until I figured out I was being stupid and now I know how to get most games working... except the one that always worked great out of the box. Overwatch. I don't know how but I got literally every game working except this.
About a year ago when I used Linux last, it was a rock solid experience doesn't matter what wine binary I used or Lutris settings it just worked. But now I constantly run into two issues. This time around I wanted to try bottles with their Caffe runner and it worked wonderfully for about two days until my cursor started to get unfocused when ever I alt tabbed and tabbed back in. It took me a whole day to figure out it was Caffe causing the issue, based on everyone online saying Caffe was pretty bad with Overwatch coupled with the fact that it waited two days to stop working. So I swapped to Wine-GE-Proton 8-26 & 8-25. After tinkering (the game wouldnt launch if steam runtimes were enabled) It worked, but every time I alt tab and tab back in its just a black screen. And its not a refresh hz mismatch, it just doesn't work; can't alt enter to come out of screen either. Moved on to Proton-GE, and its the same issue. I tested on Lutris and it also happened, but sometimes it just works, sometimes it doesn't and now I wanna crawl into a ball and cry. One other quirk I noticed is that if I change my DXVK/ WIne build it works for the first launch perfectly and launching a second time does not work.
Also wanna restate that this only happens with Overwatch, my main game. Below I will put all the different Wine and DXVK version I've tried.
Wine-GE-Proton 8-26 & 8-25
Caffe 9-7
GE-Proton 9.21 & 9.22
DXVK 2.5.2, 2.5.1, 2.4.1
submitted by /u/Saint_Nisha[link] [comments]
Mortal Kombat X(L) major and small lag spikes
Linux mint 22 wilma
i5-7400
16gb ram
1660ti
I checked protondb, everyone said the audio is lagging and the game is fine. for me it is the opposite with the audio being fine and the game lagging. back on windows the game didn't lag at all on max settings. here it struggles even on lower settings.The lag spikes start when fatalities brutalities and even more complex fighting is happening.Any help?
submitted by /u/ComradeAdidas[link] [comments]
Halo CE not installing from Lutris
Trying to get the gearbox version of Halo CE installed so I can use the VR mod. Lutris has a script called "CD + PC 1.0.10 Patch version" that is supposed to install the game (given you have the setup files) and automatically update and patch. However, after installing the game, it fails to install the updates and patches. It just errors out. I can't even boot the base game. Anyway I can get this working with or without lutris?
submitted by /u/cicada_lullaby[link] [comments]
Thinkpad Dual Fan Control
After finally getting nvidia proprietary drivers (installed via Fedora's HowTo) to work to a degree, I noticed that when playing games that are more GPU intensive, the fans are not as loud or not going off as fast which causes my CPU to reach 100 Celsius. Does the proprietary drivers come with automatic fan control or is there something that I forgot to do?
submitted by /u/Aenoi2[link] [comments]
Heroic (flatpak), gamescope and HDR :(
Hello everyone,
I'm reaching out for help as I'm starting to feel a bit desperate...
Here's my situation: I'm trying to enable HDR for games launched through Heroic (Flatpak), but so far, I've had no success.
Here's what I have:
- Heroic Launcher (Flatpak)
- Gamescope 23.08 (Flatpak)
- Fedora 41 with KDE Plasma (HDR enabled in system settings)
- 2 GPUs: an internal GPU and a dedicated GPU (RX 7900 GRE)
What I've triedafter I have connected my GOG account and installed Baldur's Gate 3 :
- Modified the Gamescope options in Heroic and added --hdr-enabled.
- Set the environment variable DXVK_HDR=1 in both Flatseal and Heroic.
- Tried launching the game in fullscreen mode.
Unfortunately, none of these steps have worked, and HDR is still not enabled.
I also noticed something odd with the resolution in the game. My monitor's native resolution is 3440x1440, but in-game, it shows something like 3600x1500.
Does anyone have any suggestions or ideas on what I can try next to get HDR working? I would really appreciate any guidance!
Thank you in advance!
submitted by /u/Errowk[link] [comments]
Are there any benchmarks to compare linux gaming performance to a certain for certain GPU and then comparing it to it's windows performance?
Buying a 7800xt, and while I know the performance for linux is probably going to be considerably less than on windows, but I'm tired of windows being so intrusive. I was using linux just a little while ago, but the distros I was using kept having troubles with VRAM for some reason and I had to switch back. My system would just keep freezing and there was nothing I could do until I restarted my pc.
I'm just wondering if there were any benchmarks comparing linux performance and windows performance with a certain GPU. I know I found one benchmark from over a year ago, but that was when the GPU first launched and it seems like drivers were in their infant state. I'm just wondering if the performance has improved over the last year with 7000 series of GPUs?
submitted by /u/JustAPerson2001[link] [comments]
Cloned OS and now it is slower.
Let's see... Ubuntu Studio running from a pcie drive. I cloned and moved to SATA for more space to run Star Citizen 4.0 preview. Cloned and move were successful, but now boot up and everything after are considerably slower.
I was having trouble getting Lutris and the game launcher to read the other drives I have. So I decided to cloned and move to a 1TB drive.
All I am finding during my searches (from Git, ask Ubuntu, and others) is pretty consistent with respect to the symptoms, and command line, and my outcome is also consistently unsuccessful.
I am open to anyone with opinions and experiences with similar instances to chime in.
AMD Ryzen 5 12 core, 32GB DDR4 ram, Nvidia 16000 Ti, Ubuntu Studio 24.04ish. Lutris, Star Citizen 4.0 Preview.
submitted by /u/AllGrainSapper[link] [comments]
Unity games randomly freeze?
I recently moved to linux from Windows. I've used linux for work for > 20 years, but only headless. I'm using KDE on Manjaro. Nvidia proprietary driver (550.X). I play all my games through Steam. Right now, i can't get any unity games to run without randomly freezing. I've tried both X11 and Wayland (X11, on my system, seems more stable/functional).
I play a LOT of Helldivers 2. It works just fine. Factorio (linux native) works fine. But all the games I have based on the unity engine won't run without randomly freezing. Supermarket Simulator, for example, I can go 30+ minutes and it will randomly freeze. There is no recovery, I have to kill the process. My entire desktop locks up during this process for 10-15s at a time, but eventually ctrl+alt+delete gets me to a menu where I can break out of the game.
Another game is The Planet Crafter. It also will run for some period of time (sometimes 10 seconds, sometimes 30+ minutes) before randomly freezing.
I am not alt-tabbing, games are running in fullscreen. Vsync has been on and off, in both wayland and X11. When I look at kernel logs, I do see things like:
12/29/24 1:09 PM kernel NVRM: Xid (PCI:0000:01:00): 31, pid='<unknown>', name=<unknown>, Ch 0000000a, intr 10000000. MMU Fault: ENGINE GRAPHICS GPCCLIENT_T1_3 faulted @ 0x0_00000000. Fault is of type FAULT_PDE ACCESS_TYPE_READthat does NOT happen when playing in helldivers, but does happen in the Unity titles. Seems like a null pointer exception?
Is there any fix other than hoping Unity fixes something? Is there any way to do a better job debugging so I can learn how to fix my own problems? Steam/proton doesn't seem to emit much in the way of logging. Or maybe I just don't know where to look?
9800x3d with a GTX 1080 (upgrading in Jan/Feb...I know). 64GB of RAM. Nothing is overclocked/overvolted.
submitted by /u/Pentahydroxyhexanal[link] [comments]
An ode to the Limo mod manager
After a lot of months of playing Skyrim Mod Installer Simulator 2024, I am by no means an expert, but have gotten a fair bit of experience modding Skyrim on the Steam Deck. I started with Vortex via Pikdums tools, then tried MO2 after recurrent crashes. That proved too finicky for me and back to Vortex and the crashes.
After a short stint with Wabbajack on the bootcamp partition of my iMac, I tried the modding guide for linux but had to stop because of discrepancies between the year old guide and the actual repositories for the different linux distros, with a bilateral throbbing headache.
Now I decided to give Limo another chance. It required a bit of attention to setup, but it was easier than MO2 on my steam deck. And holy smokes, it works. Better than Vortex and MO2. No messing with prefixes, it is native Linux. You can easily set up Pandora and bodyslide, and they use Skyrim’s protontricks which means you only have to install .NET and VC+ once. It deploys using hardlinks, meaning that after deployment I can start Skyrim the normal way in gaming mode, and use my preferred controller layout (as opposed to MO2).
I am currently running a ~400 mods list, and got that setup within 2 days. Much faster than Vortex. It even takes mod manager download directly from Nexus.
It is a very promising tool and I can warmly recommend it to everyone on the Steam Deck and probably many more on (Arch) Linux.
There are two main drawbacks. You have to pay attention with every mod you install, that the file structure is correct. Eg some mods have their files in a /data folder in the zip. This is very easy to correct in Limo when installing and even possible afterwards, but you have to check otherwise your mods might be in a /data/data folder and that wont work. Or /data/[mod name]/data folder. Hopefully that will be fixed in the future. The second is that it doesn’t work with Nexus collections, sadly…yet?
A big shout out to Chris. https://github.com/limo-app/limo I posted this also on r/skyrimmods but wanted to share here as well.
submitted by /u/Plastic-Ad9023[link] [comments]
Dualsense haptic feedback information needed
I'm currently looking to buy a controller to play racing games on Steam.
After spending a lot of time reading about the subject I came upon a post talking about Sony's dualsense haptic feedback.
If I understanding correctly I can channel the sound through my PC speakers and the dualsense at the time giving me haptic feedback.
While I know this is not an officially supported haptic feedback effect from a game that support it with the controller, is it worth buying a dualsense for this reason alone ?
Am I right about this or am I completely wrong about channeling the sound through the dualsense ?
Thank You in advance !
submitted by /u/RemexSR[link] [comments]
Is there any way to disable an analogue stick of a Switch controller in Proton?
I am having issues with using the Zuiki Mascon Switch controller with the game Train Crew, which I run through Proton. The controller is intended for use with train simulators, and sends the same data to the computer as a Switch Pro controller - details here.
The primary issue is that while the controller does not have a right stick, Proton seems to interpret this as the stick being permanently stuck to the left. Thus, I would like to disable Proton seeing the right stick. Is this possible?
As a side note, I can fix Proton seeing the right stick by editing the registry creating a DWORD named "Map Controllers" set to 0 inHKLM\System\CurrentControlSet\Services\winebus . However, this completely breaks its recognition of the left stick - it seems to consider the entire range of movement to only be the bottom half of the stick's movement. Moving it upwards beyond the centre makes it loop back around and think the stick is pointing fully down.
submitted by /u/eldomtom2[link] [comments]