Reddit Linux_Gaming
Unity announce expanded supported for Steam, Native Linux, Steam Deck and Steam Machine
How to enable ray tracing in Resident Evil 9?
Hello, I'm using an Nvidia RTX 5070 Ti GPU. When I played Resident Evil 4, the ray tracing feature worked fine, but in Resident Evil 9, the ray tracing option doesn't appear at all.
I have the nivida-open-dkms driver installed and I'm using Proton-GE 10-32. Do I need to add any additional launch options?
Here are the launch options I am currently using:
VKD3D_CONFIG=dxr11,dxr PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_NGX_UPDATER=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 SDL_VIDEODRIVER=wayland ENABLE_HDR_WSI=1 %command%
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Modded game has duplicate files due to capitalization - How to prevent
I'm running a heavily modded OpenMW Morrowind installation and had to spend quite a bit of time to eventually figure out that a patch didn't work correctly as due to differing capitalization the original file didn't get replaced. I came across some fuse-overlay solution which can solve the issue virtually, but I rather don't have to go back looking whether I should use ./s3/player.lua or ./S3/player.lua and fix this directly when installing a new mod. I guess I can write a script to decapitalize everything and also apply that to every mod before installing, but that feels like a hassle.
Is there a way to set my Morrowind folder (or complete system if needed) to treat different capitalized files as the same file and get a pop up to replace/skip when duplicates are made?
submitted by /u/15o3o1o[link] [comments]
CachyOS Resident Evil 4 with REframework DLSS + Reshade (RenoDX)
Can someone explain to me what's the advantage of runit, compiling your own kernel like gentoo and linux from scratch?
So I recently switched to Linux 2 months back and I have used Nobara which is a fedora fork and now currently daily driving cachy OS which is the arch fork. For me atm, linux isn't that hard and I was able to optimize my laptop and play games and troubleshoot with the help of the community, wiki and some AI.
But i have been hearing about Gentoo, Void and Bedrock os and each of them seems special in their own ways.
Gentoo and linux from scratch uses compiling, from what I hear , it improves your performance? But heard it takes a long time as well. Then there is void which doesn't use systemD and ppl like to because it uses runit. And bedrok is the mixture of all the distros?
Can someone explain to me what are their advantages and disadvantages?
submitted by /u/LifeguardMurky4097[link] [comments]
Doubts about switching to linux.
Hi!! i´ve come to the conclussion that my pc doesnt need windows as my main OS anymore since it just doesnt works well. My pc has this specs i5 8600k, 16 gb of ddr4 ram, rx 6600 and 1 tb ssd. The only thing that I dont know how to handel is gaming on linux and cracking games, so I would be very thankfull if you could provide me with any guides or recommendations, specially about what distro use.
pd: I´ve used linux (ubuntu) for a long time on my uni laptop so im familiar with it
submitted by /u/Boro_231[link] [comments]
Sensors and sensor GUI programs not showing 9800X3D Tdie?
I only get Tctl and TCCD1 via sensors. My motherboard is an Asus PRIME B650M-A AX II. Would like to figure out how to find the Tdie, as it’s the only sensor I monitored that I’m missing. This is after sensors-detect as well, using both the CLI sensors command and Psensor.
submitted by /u/LordYiks[link] [comments]
Can't play non-native games all of a sudden
Why is it doing that? Everything was completely normal just yesterday
submitted by /u/NightIFallen[link] [comments]
World of Tanks freezes mid-battle on Linux
System:
- Dell Precision 7560, Intel i7-11850H, NVIDIA T1200 Laptop GPU (Optimus)
- Ubuntu 24.04
- Steam (GE-Proton 10-32)
Problem:
Game freezes completely mid-battle, roughly 1-3 minutes in. Main thread locks up, audio loops on the last sound, process has to be force-killed. Desktop stays fully responsive, only the game process hangs. No kernel panic, no GPU hang, nothing in dmesg. python.log just stops mid-battle with no error or exception.
Current launch options:
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia PROTON_USE_NTSYNC=0 DXVK_ASYNC=1 WINE_CPU_TOPOLOGY=8:0,1,2,3,4,5,6,7 PULSE_LATENCY_MSEC=60 gamemoderun mangohud %command%
What I've already tried — issue persists regardless:
- Mods enabled vs disabled
- NTSYNC enabled vs disabled
- NVAPI enabled vs disabled
- Proton Experimental, Proton Hotfix, Proton 9.x, GE-Proton various versions
Has anyone managed to run WoT stable on a similar setup? Any launch options or Proton version known to work?
submitted by /u/onepoordeveloper[link] [comments]
Mesa driver developers discuss expanding profiles and driver tuning for specific apps and games
Valve detail Steam Frame and Steam Machine Verified requirements at GDC 2026
D7VK 1.5 Released With Direct3D 3 Now Implemented Over Vulkan
My Minecraft got worse a FIX pls
Lately I installed Minecraft in the latest version in arch linux. However, I got the exact same issues as here: https://www.reddit.com/r/linux_gaming/comments/1lfti4d/graphical_issue_with_minecraft/ . After I decided to open a modloader to check if it was better and indeed the arm bug was fixed but the black lines between the blocks and a kind of allucinations happening in the water. I tried back the vanilla and then got what you see on the video. If you know any fix pls comment it. Thanks.
submitted by /u/Jacool321[link] [comments]
Cs2 bug on linux
Hi i have a problem with cs2 on cachyos. I see the game pixelated. And dont know what to do. I play on 4:3 1600:1200 and same resolution and graphics like i have on windows and on windows it run smooth.
submitted by /u/vojtis117[link] [comments]
Deadlock issues
Hi guys,
I was wondering if anyone knows how to solve this issue. I had this issue where I would disconnect randomly from games due to jitter. I wasn't as bad before but after the Apollo update it got worse. This is from a bot game but in actual matches it happens much more frequently. I tried reinstalling the game, switching proton versions (including GE) and using ethotool to disable eee (as was said in a forum post that I don't currently have the link to). I don't have any issues with any other games (Marvel Rivals and Overwatch both ran flawlessly) and I don't have any connection issues as I am connected via Ethernet. I really do like this game a lot but it's hard to figure out how to play the game with stuff like this happening all the time.
The game also sometime crashes but that seems like a much more rare issue.
Specs of my computer:
Distro: Arch (6.19.6-arch1-1)
CPU: AMD Ryzen 9 7950X (32)
GPU: GeForce RTX 3090 Ti
RAM: 128 GB ddr5
PROTON: GE_Proton10_32-1
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I made an ascii game on linux that will run on a potato
[Marvel Rivals] Increasing game size with every launch
Hi everyone I installed marvel rivals via heroic launcher cause my dumbahh installed the game at first with epic games launcher I didn't know much back then (don't flame me) but anyways the game runs fine and all but I noticed a weird thing like whenever I launch the game it takes up nearly 400mb-1gb file size this thing is increasing with every launch lets say for example my used disk space was 537.9gb before launch post launch when I check it again it's used up 538.9gb idk what causes this and I can't afford to switch to the steam version because I have progressed too much into the game any help is appreciated
Game: Marvel Rivals (Epic Games)
Distro: CachyOS
Kernel: 6.19
Launcher: Heroic Games Launcher
CPU: Ryzen 7 8845HS
GPU: RTX 4060
submitted by /u/MukilanBlazer[link] [comments]
Steam Library Manager - The Depressurizer alternative for Linux, because I refused to boot Windows to organize 3,000 games
I have over 3k Steam entries (2.5k real games).
First I opened the Storepage of every single new Game > read the Tags > Added every Tag (first 10 mostly) to the Game to Categorize it! (10 times, or more, "Add to" for every single Game! Fun isn't it?)
Then I found = Depressurizer which was the only tool that made this bearable - but it's Windows-only, won't run under Wine, won't run under Bottles, won't run under anything I threw at it.
I'm DONE with Windows so I told myself: Before I start Windows just to sort my game library , it's better to make one for the Linux Community! Directly on Linux, for Linux, and not a Windows Port or something like that!
So I built SLM with PyCharm on CachyOS. From scratch.
**GitHub:** SteamLibraryManager
**What it does (just the highlights - check the GitHub README for the full feature list):**
- **Smart Collections with full Boolean logic** (AND/OR/NOT + nested groups) - Steam's dynamic collections have been AND-only since 2018. That's not a limitation, that's an insult. We fixed it.
- **Auto-categorize by 17 rule types:** Tags, Genres, ProtonDB rating, Steam Deck status, HowLongToBeat, Achievements, PEGI, and more
- **Import all your non-Steam games:** Epic, GOG, Amazon, Lutris, Bottles, itch.io, Flatpak, even ROMs with 16 emulator definitions
- **Metadata that survives Steam updates** - no other tool does this. We overlay your edits like a git rebase on top of Steam's data.
- **Built-in auto-updates** for AppImage users - checks GitHub Releases, downloads in background, atomic replace with rollback.
**Steam Deck:** Responsive UI that adapts to 1280x800. AppImage works in Desktop Mode, survives SteamOS updates. No pacman hacks needed. Tested on both LCD and OLED.
MIT licensed. Linux-first. Available as AppImage, AUR, .deb, .rpm, tar.gz. Flatpak pending Flathub review. If it helps you organize your library, a ⭐ on GitHub helps other Linux gamers find it.
It's my first App, please be patient with me 🙃
submitted by /u/Ready-Yogurtcloset93[link] [comments]
