Reddit Linux_Gaming
Why does it seem so common in the game industry to make the first game natively available for Windows, macOS & Linux, but only release the sequel(s) for Windows?
A few examples are Goat Simulator, Slime Rancher & Kerbal Space Program. It's not like it got any harder. It's just as easy as exporting a video. They're not using anti-cheat either. Correct me if you find an example. I know anti-cheat has been a problem in the Linux community because the most popular anti-cheats are kernel level. Devs literally cannot lose anything from supporting Linux. It can only benefit them.
submitted by /u/shadowxthevamp[link] [comments]
Problems getting SkyrimSE, Mod Organizer and Gamescope to work together
I should start off by saying I had some problems getting MO2 to install. It was working, and then something broke and I could not get it to reinstall. Not using rockerbacon's installer, nor using steamtinkerlaunch., Eventually, I unpacked the non-installer version of MO2 2.4 into Skyrim's install directory and launched it with
WINEDLLOVERRIDES="d3dcompiler_47=n;dxgi=n,b" bash -c 'exec "${@/Starfield.exe/ModOrganizer.exe}"' -- %command%And that worked just fine. Then I let MO2 update itself to 2.5.2 and that worked too.
The problem is that I want to use gamescope to handle the game window so I can alt-tab and leave the game displaying and active. What I tried was:
SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS=0 WINEDLLOVERRIDES="d3dcompiler_47=n;dxgi=n,b" bash -c 'exec gamescope -f -r 144 -w 4096 -h 2160 "${@/SkyrimSELauncher.exe/ModOrganizer.exe}"' -- %command%I used that script, adjusted for exe names for Starfield and it worked just fine. It worked for Skyrim exactly once and then no more.
Anyone see what I'm doing wrong? Easiest would probably be to use steamtinkerlaunch, but since that can't see MO2 that's not really viable. Any ideas would be welcome :)
submitted by /u/docclox[link] [comments]
Mafia Definitive Edition (free GOG game)
So I picked this up for free via Amazon Prime gaming. Proton DB says it should work fine. It launches, goes black, then cuts back to desktop.
I have tried everything I can think of.. I have tried all different versions of Proton/Wine and launch config combinations (I'm using Heroic). I have an AMD GPU and a fairly modern/decent setup.
I get this error, which I feel might be bad:
Start monitoring process.
wine: Call from 00006FFFFFC23E77 to unimplemented function ndis.sys.NdisGetVersion, aborting
wine: Unimplemented function ndis.sys.NdisGetVersion called at address 00006FFFFFC23E77 (thread 011c), starting debugger...
wine: Call from 00006FFFFFC23E77 to unimplemented function ndis.sys.NdisGetVersion, aborting
Initial process has exited (return code: 1280)
Monitored process exited.
Exit with return code 1280
I googled ndis.sys and it seems to be related to a Windows hardware driver..?
Any ideas anyone?
submitted by /u/bingus[link] [comments]
What is my /compatdata file so absurdly large? Esp. when games folder is only a little bigger?
Should I install Proton GE separately or through steam?
Rant about rust mobile edition
I'm sorry, I just learned rust mobile was in development today, and is "coming soon" according to the official rust twitter page. So you can support 2 whole more operating systems, Android and iOS, but not fcking enable proton support for your game on Linux? And Android is WAYY more vulnerable to cheating than Linux is, sorry, there are so many more cheats for games like Roblox on android versus Windows. It does not require more maintenance, or more people to really develop the game, proton has gotten so good the game runs perfectly fcking fine. i say you can allocate a few people to the matter, not like you'd lose money, in fact its easier to bypass EAC on windows anyways from a technical standpoint?
submitted by /u/Salt-Ad-1381[link] [comments]
The Witcher 3,Forza Horizon 5 | Xeon + RX580 | Linux
https://youtu.be/tn80fjVq55w?si=Rg7Cg6pn5sXb8Acw
submitted by /u/Ill_Champion_3930[link] [comments]
Halo MCC Login Screen Not Working Fix
Hey all, just wanted to share my solution for this issue I was having. I was opening MCC for the first time and it wouldn't let me log in. The solution was to switch to Proton 6.0-8 and it let me sign in. Then I went back to experimental. Hopefully this helps someone else out because I was going to rip my hair out if I didn't figure it out.
submitted by /u/NetoGaming[link] [comments]
[Hollow Knight] Xbox one controller stops working if i disconnect it and reconnect it
This is getting annoying, i have tried fixes i found on the internet like enabling/disabling steam imput, installing the ControllerFixes mod, connecting through usb cable instead of bluetooth but none works
i'm on zorin if that matters
submitted by /u/Alive_One_5594[link] [comments]
Low GPU power draw while gaming
I have noticed that I am getting low FPS in a lot of 3D games. I looked at my GPU power draw and when I am gaming with 100% GPU usage my GPU is only drawing 101W/310W (according to nvidia-smi). If anyone has any ideas on what could be causing this that would be great.
System Specs:
CPU: AMD Ryzen 9 5900X
GPU: NVIDIA RTX 3070 Ti (latest drivers)
Memory: 32GB DDR4
OS: NixOS
Kernel: 6,11,6-cachyos
PSU: 750W PSU
WM: Hyprland
[link] [comments]
What should I do with the drivers before swapping in a new GPU?
Hello guys. I have an RTX 2060, and I am soon going to be swapping it for an RTX 3070.
It's worth mentioning, though, that I am not going to do this myself, instead a technician is going to do it for me. I know swapping a GPU is easy, but please respect my choice.
My question is, what am I supposed to do with the drivers before I take my PC there? Am I supposed to uninstall them? What would be the recommended way to do that?
And, after the GPU has been swapped, all I need to do is to connect the PC to the Internet and the drivers will install themselves automatically (I use Ethernet so no potential wifi issues)?
Alternatively, could I simply reinstall the operating system?
How can I easily uninstall the drivers?
I am on Ubuntu.
submitted by /u/RaidersLostArk1981[link] [comments]
Wolfenstein Youngblood crash
Hello, i have problem with Wolfenstein Youngblood .
When i launch the game with steam flatpak version, the game crash after loading first mission. i've used before .deb version and after 10 minute played, same issue : crash.
i've tried using the last version of proton GE, Proton exeperimental and Proton 9.0.3 on POP_OS.
also, why i use steam flatpak version ? No Man's sky doesn't work in .deb version.
thanks for help.
OS : POP_OS 22.04,
CPU : Intel Core I7 7700K,
GPU : Nvidia GTX 1080,
Memory : 16 GO.
submitted by /u/SushiMoy[link] [comments]
Unlocking FPS on Genshin Impact?
Anyone know how to unlock the FPS on Linux? I remember there being a FPS unlocking tool on Github for windows, is there something similar for Linux? I'm running the game with Bottles on NixOS.
submitted by /u/L00PKING[link] [comments]
Dragon age origins has no sound.
I just installed the GOG version of Dragon age origins because the steam version was having issues. The steam issue is thankfully gone however I now have a different issue. There is no sound. No matter what I do there is no sound in the game or the title screen. The only sound the game does is bizarrely the launcher which does have the *Dot* clicking sound when you click one of the options. It doesn't have the music though.
I think that the issue stems from Linux mint simply not recognizing that the game is supposed to have audio. I have no idea how to make it recognize the audio however. I have tried pretty much every solution that google can give me.
My OS is Linux mint. Everything is updated. Update manager says I am clear.
submitted by /u/Some-Collection-3615[link] [comments]
Whats the best benchmark?
I would prefer something with score so I can compare between linux distros and windows
submitted by /u/flimsyhotdog019[link] [comments]
How To Save and/or Improve Shader Cache "State"
TLDR: All AMD-Radeon Rig, ProtonGE_9-19. Quake Champions(DX11) needs a restart after every match for shaders to work properly. Otherwise, framerates are sub 30FPS. Need help with shader cache config. Hoping to achieve shader cache state the entire runtime of the game, without restarting after every match.
Hey, I am currently in the process of sorting out Bazzite and my gaming PC. I have an all AMD rig and when things work, they work flawlessly. Better performance across the board on all my favorite games.
My main sticking point right now is Quake Champions, a DX11 game. I am currently using ProtonGE_9-19 and it performs insanely better than W10 or W11. My R9 Fury X is still plenty for my needs. The issue is the shader cache "state." I currently have "Enable Shader Pre-caching" on, but it is such a hit and miss with this game specifically.
I compile the shaders, have em pre-cached, and even verify game integrity, but the shaders never really kick in. I have to load into a match, see the FPS tank, and restart the game for the shaders to work. I don't mind re-downloading the cache and game integrity verification every startup, but having to quit and reload the entire game after every match to get normal frame rates is frustrating.
Is there anything I can do to "save shader cache state?" I don't even know if I am asking the right question, but I just want to save the shader cache from startup time and have it's state active the entire runtime of the game. Is there a certain config or tool that is useful for this?
submitted by /u/PsychologicalCry1393[link] [comments]
Potentially swapping to Linux
Hi!
I've been considering swapping to linux on my gaming rig for a while now and i've had some questions that i can find SOME answers for but not all, and some answers i find are from years and months old threads so I don't really know if they are current any more...
So i have a Samsung OLED G9 monitor with HDR and G-sync compatibility, as well as a HDR enabled side monitor without g-sync compatibility (or high refresh rate). I have a 4070ti super, and an intel 14700k.
I also have a steelseries arctis nova pro wireless headset which relies pretty heavily on the Steelseries GG software to get all the features.
So my questions with this are;
-Will my monitor setup work ok? Can i turn on HDR on both monitors? Will g-sync work on one monitor when the other doesn't have it? (I dont need hdr on desktop, but i do want HDR in games without needing to run steam big picture)
-Is there some software that runs on Linux (that i couldn't find in my initial search) that will let the headset work fine with the mic sounding decent, and the chatmix function working.
-With my questions in mind, which distro would you reccomend?
Thanks!
submitted by /u/madenius[link] [comments]
Hi-Fi rush C++ redistrobutable not installing/recognised
so, im trying to play hifi rush but the game can't seem to find C++ runtime despite me installing it and trying several fixes, any ideas on how to fix it?
submitted by /u/Technical_Instance_2[link] [comments]
need help, sparkingZERO crashing ASA i click the play button
so my game crashes and i wanna play this game soooooooooo bad.
im using Proton Experimental and this launch option:
PROTON_USE_WINED3D=1 %command%
when i click the play button it takes around 5 seconds for a black screen to appear and also takes another 5 secs for it to crash.
Specs:
OS: Arch Linux x86_64
Kernel: Linux 6.11.6-arch1-1
CPU: Intel(R) Core(TM) i5-1035G1 (8) @ 3.60 GHz
GPU: Intel Iris Plus Graphics G1 (Ice Lake) @ 1.05 GHz [Integrated]
Memory: 19.10 GiB
here is what i found by launching steam with a terminal:
wine: using kernel write watches, use_kernel_writewatch 1.
chdir "/home/griznu1/.local/share/Steam/steamapps/common/DRAGON BALL Sparking! ZERO"
ERROR: ld.so: object '/home/griznu1/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/griznu1/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/griznu1/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/griznu1/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 1790600, but recording for this game is disabled
Adding process 23240 for gameID 1790600
ERROR: ld.so: object '/home/griznu1/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 23243 for gameID 1790600
Adding process 23244 for gameID 1790600
Adding process 23330 for gameID 1790600
wine: using kernel write watches, use_kernel_writewatch 1.
fsync: up and running.
Adding process 23331 for gameID 1790600
Adding process 23332 for gameID 1790600
wine: using kernel write watches, use_kernel_writewatch 1.
Adding process 23334 for gameID 1790600
Adding process 23337 for gameID 1790600
wine: using kernel write watches, use_kernel_writewatch 1.
Adding process 23339 for gameID 1790600
wine: using kernel write watches, use_kernel_writewatch 1.
Adding process 23342 for gameID 1790600
wine: using kernel write watches, use_kernel_writewatch 1.
Adding process 23352 for gameID 1790600
wine: using kernel write watches, use_kernel_writewatch 1.
Adding process 23366 for gameID 1790600
wine: using kernel write watches, use_kernel_writewatch 1.
Adding process 23372 for gameID 1790600
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
wine: using kernel write watches, use_kernel_writewatch 1.
Adding process 23387 for gameID 1790600
Setting breakpad minidump AppID = 1790600
Steam_SetMinidumpSteamID: Caching Steam ID: 76561199051421034 [API loaded no]
wine: using kernel write watches, use_kernel_writewatch 1.
Adding process 23404 for gameID 1790600
wine: using kernel write watches, use_kernel_writewatch 1.
Adding process 23407 for gameID 1790600
Fossilize INFO: Overriding serialization path: "/home/griznu1/.local/share/Steam/steamapps/shadercache/1790600/fozpipelinesv6/steamapprun_pipeline_cache".
Fossilize INFO: engineVersion 4247552 is too low for pEngineName vkd3d. Skipping.
Fossilize INFO: engineVersion 4247552 is too low for pEngineName vkd3d. Skipping.
Fossilize INFO: Overriding serialization path: "/home/griznu1/.local/share/Steam/steamapps/shadercache/1790600/fozpipelinesv6/steamapprun_pipeline_cache".
Fossilize INFO: engineVersion 4247552 is too low for pEngineName vkd3d. Skipping.
Fossilize INFO: engineVersion 4247552 is too low for pEngineName vkd3d. Skipping.
11/10 14:41:53 minidumps folder is set to /tmp/dumps
11/10 14:41:53 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20241105213324)/tid(23506)
11/10 14:41:53 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(23506)
pid 23335 != 23334, skipping destruction (fork without exec?)
Game Recording - game stopped [gameid=1790600]
Removing process 23407 for gameID 1790600
Removing process 23404 for gameID 1790600
Removing process 23387 for gameID 1790600
Removing process 23372 for gameID 1790600
Removing process 23366 for gameID 1790600
Removing process 23352 for gameID 1790600
Removing process 23342 for gameID 1790600
Removing process 23339 for gameID 1790600
Removing process 23337 for gameID 1790600
Removing process 23334 for gameID 1790600
Removing process 23332 for gameID 1790600
Removing process 23331 for gameID 1790600
Removing process 23330 for gameID 1790600
Removing process 23244 for gameID 1790600
Removing process 23243 for gameID 1790600
Removing process 23240 for gameID 1790600
(process:23506): GLib-GObject-CRITICAL **: 14:42:03.249: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
reaping pid: 23506 -- gameoverlayui
submitted by /u/griznu1[link] [comments]