Reddit Linux_Gaming

Where to put my Witcher 1 save and Witcher 2 saves for native Witcher 2 Enhanced Edition (Steam)
Used to play Witcher 2 on GOG, but it can be a pain to get it to work with the Steam Controller without Steam on Linux.
So I bought a Steam copy on sale for 3€.
I need the Witcher 1 saves if I start a new game so my decisions are carried over.
Usually, games are run through proton and Steam automatically creates directory structure of Windows drive C for the game. In that case, it's a no brainer where to put old Witcher 1 i and 2 saves - into My Documents in ~/.steam/steam/steamapps/compatdata/20920/.
But when a game is native, whats the equivalent? Or where does Witcher 2 search for saved games from Witcher 2?
Also, I have a lot of saves from GOG Witcher 2 which I would like to migrate to Steam. How do I do that?
I would really like to use the native client for Witcher 2 on Linux.
submitted by /u/b1o5hock[link] [comments]
Improve framerate in cs2 by changing audio latency in pipewire config
~/.config/pipewire/pipewire.conf.d/custom.cfg
context.properties = { default.clock.quantum = 128 default.clock.min-quantum = 128 default.clock.max-quantum = 256 }Source: https://github.com/ValveSoftware/csgo-osx-linux/issues/3998
submitted by /u/deezhizyu[link] [comments]
CS2 native Vulkan crashing AMD 7600XT.
Even after the recent fix, I am still freezing about 5 minutes into the game. I grabbed the core dump. It seems to be crashing while rendering. I'm on Kernel 6.12.10-76061203-generic, Linux mint 22.1, system76 Thelio, mesa driver 25.0.1.
I have the same problem with Doom Eternal because it runs Vulkan as native. Do I need to send this dump to the mesa devs?
Mar 15 16:48:12 srx-Thelio systemd[1]: systemd-coredump@0-4859-0.service: Consumed 8.528s CPU time.
Mar 15 16:48:12 srx-Thelio systemd[1]: systemd-coredump@0-4859-0.service: Deactivated successfully.
Mar 15 16:48:12 srx-Thelio systemd-coredump[4861]: [🡕] Process 4703 (cs2) of user 1000 dumped core.
Module libsystemd.so.0 from deb systemd-255.4-1ubuntu8.5pop0~1740613353~24.04~a7b3ef0~>
Stack trace of thread 4758:
#0 0x00007b51108e23a7 n/a (n/a + 0x0)
#1 0x00007b51108f0548 n/a (n/a + 0x0)
#2 0x00007b512158ddc1 n/a (librendersystemvulkan.so + 0x18ddc1)
#3 0x00007b512158e746 n/a (librendersystemvulkan.so + 0x18e746)
#4 0x00007b51659204ed _ZN12CThreadedJob7ExecuteEv (libtier0.so + 0x1204ed)
#5 0x00007b5165920608 n/a (libtier0.so + 0x120608)
#6 0x00007b51659213a5 n/a (libtier0.so + 0x1213a5)
#7 0x00007b51659c3783 _ZN7CThread10ThreadProcEPv (libtier0.so + 0x1c3783)
#8 0x00007b51659c4a87 n/a (libtier0.so + 0x1c4a87)
#9 0x00007b516609caa4 n/a (n/a + 0x0)
#10 0x00007b5166129c3c n/a (n/a + 0x0)
ELF object binary architecture: AMD x86-64
submitted by /u/VTWAX[link] [comments]
Microphone is not recognized only by CS2 - working fine in all other apps
Hello,
I am on Arch using Pipewire and EasyEffects to apply some noise and echo cancellation to my microphone. EasyEffects then creates a virtual audio input called "EasyEffects Source" which is an available input option in every other app: Discord, Steam settings, Dota 2, etc.
However, it is not an option in CS2. I have also set this virtual input as my system default, but when I select "Default" as the input device in CS2, there is no input audio.
My launch options are:
ratbagctl screaming-chipmunk profile active set 1; gamemoderun %command% -novid -nojoy -sdlaudiodriver pipewire
The first bit of that just changes mouse profiles, then it's the usual gamemoderun argument with some parameters set, notably I have already tried forcing pipewire as the SDL_AUDIO_DRIVER environment variable which I saw recommended in some other threads.
Does anyone have further information or recommendations on how else to solve this?
submitted by /u/UristBronzebelly[link] [comments]
Graphical bug on Fragpunk
Can anyone tell me why I'm having graphical bugs on certain menus in fragpunk? the game works fine apart from these small graphical bugs.
submitted by /u/Aykiuu[link] [comments]
Gaming on Linux is so easy
This is a crappy old laptop with integrated graphics and everything just works, I've not played world in conflict in something like 10 years.
Empire earth, red faction, deus ex, star wars empire at war.
It all works flawlessly, tell a lie actually I did have to use a command in steam for star wars but it was the first thing on proton db, nothing more than I would've done on windows.
submitted by /u/Unusual_Pride_6480[link] [comments]
Jedi Fallen Order
What is the Steam launch options syntax to run Jedi Fallen Order with gamemoderun and mangohud, while still bypassing the EA launcher? So far, I have this:
cmd=(%command%); cmd[-1]="$STEAM_COMPAT_INSTALL_PATH/SwGame/Binaries/Win64/SwGame-Win64-Shipping.exe"; "${cmd[@]}"
And it works to bypass the EA launcher. But I don't know how to incorporate gamemoderun and mangohud with this.
submitted by /u/venomprophet[link] [comments]
Is there a universal launcher to run .exe via Steam Proton prefix? Bottles, Lutris etc?
I was able to launch RDR2 through the Rockstar Games Launcher only in Steam.
I used this guide: https://pimylifeup.com/steam-deck-rockstar-games-launcher/
All other solutions like Bottles did not work for me, after pressing the "Play RDR2" button in the Rockstar Games Launcher nothing happened, although I did a clean installation of the launcher like on Windows PC or in my Steam from the guide.
Isn't there a universal solution that will pick up all my Steam prefixes (including custom ones), all my installed Steam Protons, and allow me to launch any .exe through itself? For example, I double-click in the file manager, and it launches .exe through my environment (Steam prefix)?
The idea is to use a single Steam environment (proton prefix eg 2802383175) for everything, like in the case of creating a bottle in Bottles.
(Especially so that the running game does not glow green in Steam because it's "Add a Non-Steam Game" method)
Now I use the command, this is the solution:
STEAM_COMPAT_DATA_PATH="/home/jwadow/.local/share/Steam/steamapps/compatdata/2802383175/" STEAM_COMPAT_CLIENT_INSTALL_PATH="/home/jwadow/.local/share/Steam" "/home/jwadow/.local/share/Steam/steamapps/common/Proton Hotfix/proton" run "/home/jwadow/Links/Red Dead Redemption 2/RDR2.exe"
This enables the Rockstar Games Launcher and immediately automatically launches RDR2 through it, as it happens on Windows.
I can also enter any path to the exe after "run", not just RDR2.exe and use any programs with Windows. Bottles does roughly this, but it doesn't launch RDR2. In Steam it works perfectly and as it should.
But I care about convenience and reproducibility for Linux newbies who don't know about environment variables and stuff.
submitted by /u/Jwadow[link] [comments]
are you god damb serious a cheat detection makes you unable to play roblox on linux with sober i might just leave roblox in the dumpster if i cant even play it smfh
What‘s your favorite shortcut to open the terminal?
So most normal linux users use the terminal very often and for that you need a handy shortcut. I even use the terminal to shutdown or reboot my pc. Which shortcut do yall use?
I always set mine to ctrl + enter
submitted by /u/lnjecti0n[link] [comments]
Can't download/update games on steam
Steam network connection is stuck at 0
Hi everyone,
I've been using steam for over a year on my Arch system with no issues whatsoever. However, the past month have been a pain in the ass for me, I don't know when exactly it started but I suspect after I did a -Syu command.
First it started by having speeds that were painfully slow but I found a workaround by clearing cache in steam settings. Then the issue evolved, the speeds would start great and all of a sudden it'll drop to 0, a mix of clearing cache and rebooting my system fixed it randomly for me. Now it refuses to even start downloading, the network speeds are stuck at 0 and after awhile a connection timeout message would appear on the games downloading/updating. Now I'm back to the point were it start downloading then gradually go back to 0.
My system speeds are great on speedtest-cli and everywhere but steam, I disabled HTTP2 as per the wiki that fixed it for two days but now I'm stuck again I can't play games that require update or even games that require shader pre-compilation. I'm really frustrated as I tried everything and can't find any guides for a similar issue.
Note: Browsing the store in steam is working and I have great speeds, the issue only applies to downloading/updating games.
submitted by /u/Abdoov[link] [comments]
Bug in Monster Hunter Wilds (Ubuntu 24.04.2)
Hey, maybe I can ask here how I could solve this problem. I have seen the pictures that my textures just disappear for no reason since I have Monster Hunter Wilds. I have tried both the latest GPU driver version and older versions. I have also tried Proton Experimental, Proton Hotfix and Proton 9.0.4, but the problem always appears after 3-20 minutes ingame. I have also tried many different ingame settings, but the problem persists. Maybe you have some more tips. :)
AMD 7900xtx + 5800x3d
submitted by /u/Dr_Mortal[link] [comments]
Tell us your Sunshine/Moonlight Tips, Tricks and Tweaks
Hey there.
I'm guessing most of you are familiar with the game-streaming solution sunshine and it's corresponding client moonlight. AFAIK it originated as an open-source reverse engineering project of NVIDIA Gamestream, however i think they have moved past that.
I've been using it since a few years for PC -> TV game streaming, but there are a few problem that I've encountered on the way. I'm interested in your experiences, maybe we could use this thread as a collection of sorts for any woes regarding sunshine game streaming.
My Setup:
PC:
- Hyprland on ArchLinux, 6.13.6-2-cachyos
- Radeon 6700XT, latest mesa
- WQHD display, 144hz
- Sunshine 2025.122.141614
- WIFI only, however using AX standard and 5Ghz. TV is in the same room as PC and router, Network Speed and Latency should not be an issue. I've tested it using a cable and there seems to be no difference.
TV:
- Nvidia Shield 2017
- FullHD 60hz
- Moonlight as Client
The problems that I'm facing are mostly stutter/lag related.
- I enabled AMD lowlatency encoding using the env var AMD_DEBUG=lowlatencyenc. This seems to help a lot.
- I've also noticed that there are stuttering problems if the FPS on the two devices don't match exactly. E.g. if I'm getting 59FPS on my PC, there will be stutters on my 60Hz TV: The other direction also applies: If i don't cap the frames to EXACTLY the TVs refresh rate, the picture is not as smooth as it should be.
- No AV1 (should be available on newer GPUs) or NVENC support. So H265/HVEC and H264 are the only options. It seems that H265 gives better results.
So what's your experience?
I'm also wondering if you've found any solutions to the following:
- Automatically set Displays Resolution to the Clients Resolution and revert on disconnect.
- Automatically cap FPS (steam big-picture gamescope session?)
- Headless Display as a Source
[link] [comments]
FFVII Rebirth + dGPU
I have a framework 16 laptop with the discrete GPU add-in card. For some reason, I cannot get final fantasy 7 rebirth to recognize the discrete GPU.
Even if I put 'dri_prime=1' in the steam launch options, the game still says that I'm using the integrated 780m graphics on the CPU rather than the discrete GPU.
Does anyone know how to make sure that Final Fantasy VII rebirth uses the discrete GPU in Linux?
CPU: Ryzen™ 9 7940HS Discrete GPU:AMD Radeon™ RX 7700S
submitted by /u/Think_Goat_115[link] [comments]
My 6600XT is outperforming my 3070 in ray tracing by a massive margin?
Title. In cyberpunk, enabling rt shadows dropped my 6600xt to around mid to high 30s, meanwhile my 3070 can hardly hit 20 with the same settings on the same rig. I have nvidia-open installed for gpu drivers and the card seems to function well otherwise and outperforms the amd one without RT. Any ideas?
submitted by /u/Peasant_Sauce[link] [comments]
fps cap for steam games on wayland with amd gpu?
Hey there, the only game giving me trouble is Outer Wilds. The game does have a Vsync option, but enabling it introduces a lot of mouse-delay for some reason. It's the only game where this happens. No option to limit fps in game.
I really don't need over 700 fps in outer wilds and on top of that i get crazy screen tearing with vsync disabled.
Tried using gamescope in steam with limited success; works for most games, but setting '--nested-refresh' or '--refresh-rate' to 60 only seems to affect the main menu but not the rest of the game.
setting the '--expose-wayland' flag gives a error message on start and the game freezes afterwards.
Are there any other options? I'm using the most recent version of KDE plasma on arch linux if that might be important
Edit:
It seems all of the methods suggested so far only have an effect up to a specific point in the menu (when the campfire lights). Then my frames shoot up to the thousands.
submitted by /u/DerKnoedel[link] [comments]
Sober acutally down
Today i want been a play roblox on linux project sober i open he need update i update and i see a massege pardon the interruption
submitted by /u/Obvious-Badger5381[link] [comments]
Uncharted Legacy of Thieves collection mouse and keyboard Input broken on Bazzite
Trying to run Uncharted Legacy of Thieves collection on my system and while it runs fine, keyboard and mouse prompts do not show when I use keyboard inputs, mouse inputs do not register and the mouse is invisible in the menus all I see are the xbox/deck glyphs. I tried looking up this issue on this sub, on pc gaming wiki, and other subs too. But I did not find anything, I tried using proton ge as well. This is my system, while I do plan on playing with controller, I want to use mouse based gyro input cause that is the way to play games with controller or on deck imo. system:
bazzite-deck-nvidia:stable
Bazzite 41 (FROM Fedora Kinoite)
Linux 6.13.5-100.bazzite.fc41.x86_64
AMD Ryzen 5 7600 (12) @ 5.17 GHz
NVIDIA GeForce RTX 4070 SUPER [Discrete]
8.93 GiB / 31.02 GiB (29%)
720.99 GiB / 1.82 TiB (39%) - btrfs [Read-only]
1920x1080 @ 180 Hz in 27" [External]
Wolf mouse (abs) virtual device
KDE Plasma 6.3.1
KWin (Wayland)
submitted by /u/angry_indian312[link] [comments]
Anyone here playing SF6 on Linux from Steam? Thanks in advance!
What are your settings for the World Tour?
My system is 5 y/o but not a potato, and somehow, I'm only having issues with World Tour, even if I set the max FPS to 30.
3900x, RTX 2070, 32GB RAM.
Arcolinux, KDE.
submitted by /u/HeathenHacks[link] [comments]
Complete crash when playing Hades 2
I'm pretty new to linux, just installed CachyOS a few weeks ago.
When playing Hades 2 I've had this issue on two occasions now where the whole system completely crashes (black screen, no audio, not responsive). I still hear the PC fans going and I have to hold the power button to turn it off. It's a pretty rare issue, I can play for days and have no problem whatsoever and then it suddenly crashes one time.
First time, the save let me return to this hub area and I could redo the part where it crashes. I tried this a few times and it would always crash in the same room on that specific run. (It's a roguelite so I've done this room before on a different run and it never crashed before). Then I set up my SysRq key on my keyboard so I could try safely shutting it down at least, but after I set that up, it didn't crash in the same location. The only difference is that I used my keyboard instead of using a gamepad like before. Very confusing.
The second time it crashed during a boss fight and it didn't allow me to return to that run when I restarted, so I couldn't test if the gamepad thing was actually the issue. (I tried shutting everything down safely with the SysRq shortcut that I set up before, but that didn't work.)
I tried looking through journalctl and I don't see anything wrong. As I have very little info on what's actually happening, I'm not entirely sure it's caused by Hades 2, but I've never had this issue with another game.
Anyone here had this problem or know what it could be? Any help is appreciated!
Specs:
CPU: AMD Ryzen 7 2700X
GPU: AMD Radeon RX Vega 56
16GB RAM
MB: Asus PRIME X470-PRO
Using the default CachyOS drivers.
submitted by /u/wssHilde[link] [comments]