Reddit Linux_Gaming
CachyOS - newbie suggestions
Hello folks!
Switched on Linux lately (moved to CachyOS), but I’m still experiencing a lot of issues, actually not managing to properly manage and playing games.
Wanted to ask you some help on these points:
- What’s a “standard” thing to do after a clean install of the OS?
- Except Steam, to enable cloud sync
for saves
on the other launchers
(GOG, Epic Games, etc),
I installed them (via Lutris) on Wine. Issue is that doing this apparently stops me from doing custom runner configurations on the other games. How can I work on this?
Thank you!!
submitted by /u/CaptainFindus[link] [comments]
Checking Latency - another hurdle?
Hi guys, ive been wondering how linux gamers check their latency for modern games running proton. Windows has quite alot of options to visualize it and compare. I personally am doing the native/fg click test but its not always enough and alot of times, it feels like placebo.
On linux, our runners are getting more advanced but i think the tools arent quite there. My main concern is tracking latency/input lag when we are testing all those different options.
Example: gamescope's own micro compositing, the vsync's from mangohud, the vsync's from mesa you can force for each game. Through in xwayland/wayland and that's another thing to check.
Its quite alot. I understand i might be doing too much and overthinking but how would you ever verify?
submitted by /u/b0uncyfr0[link] [comments]
I'm making The Blood Mage 2, a deterministic Dungeon Crawler Puzzle hybrid - a rare puzzle experience inspired by niche games nobody knows
Hey!
I'm working on a Dungeon Crawler/Puzzle hybrid called The Blood Mage 2 with my fiancee. It's part of a niche genre sometimes called magic tower like or fixed value strategy games. The game that inspired The Blood Mage series in particular is Deep Rune (awesome game!).
The whole game looks and plays at first as a Dungeon Crawler RPG but it's only one in disguise. Find the right route, use items and fight enemies strategically, to finish the game. One misstep can lead to failure. The game is completely deterministic, no luck involved. It's normal to start more than once, next time you will get further!
After making The Blood Mage, the people who played it really liked the experience but the graphics were criticized, so I asked my fiancee if she could make them and she was happy to oblige.
I'm developing the game on a 9-10 year old ThinkCentre with integrated graphics and MX Linux installed, so the game will run well even on older hardware.
Key Features
- Deterministic turn-based Combat
- Unusual Puzzle experience
- Localized in English & German
- Native Linux Support
- Full Controller Support
You can wishlist the game here, it will release on July 15th!
https://store.steampowered.com/app/4644100/The_Blood_Mage_2_by_Daniel_da_Silva/
submitted by /u/Moaning_Clock[link] [comments]
Linux is not there yet, not by FAR.
Out of the dozens of games I have played on CachyOS (a gaming driven OS) 90% of them have problems I have never seen on Windows.
I am being serious. Everything from in-game bugs, controls not working correctly, glitches, terrible fps, saves & settings being deleted, you name it.
Several games are just not supported on Linux, are insanely complicated to get running or are missing graphical features.
This could be partially attributed to the terrible support for Nvidia GPUs on Linux.
But after months of using CachyOS, I can confidently say that there is literally NO incentive for me to stay with Linux for gaming.
Maybe in another few years it will be there, but for now I am going back to WIN10 Enterprise LTSC, I hate Microsoft but all I want to do is enjoy some computer games.
submitted by /u/doomiestdoomeddoomer[link] [comments]
New Steam Games Playable on the Steam Deck, with Shapez 2 Factory and Vampire Crawlers - 2026-04-25 Edition
Can I play Fortnite with something like Bluestacks?
I recently switched to Linux (CachyOS specifically) and the only game that I know for sure won't work is Fortnite. I don't play it much but occasionally I do play with friends. I know it has a mobile version so would something along the lines of Bluestacks work to emulate it on Linux or do I just have to deal with not playing it?
submitted by /u/Double-Psychology863[link] [comments]
Best Linux Distro for Overwatch on a GTX 1650 8gb ram and intel 10300h?
Windows is fine for me I heard linux has some performance boosts so any specific distro for my specs?
submitted by /u/Healthy_Visual9418[link] [comments]
Problem with nobara
Hi, I’m trying to install and update Nobara Linux on a laptop (ASUS TUF F16, Intel i5 + RTX5060), but I’m stuck on a persistent issue with DNF repositories.
I’m currently in Russia, using both home internet and mobile hotspot with VPN for testing, but the issue persists regardless of network source.
And I can’t install VPN on laptop because it doesn't work, it won't connect.
Problem:
When running:
sudo dnf update --refresh
I consistently get:
curl error (28): Timeout was reached
“Operation too slow” errors
This happens specifically with Nobara repositories:
nobara-appstream
nobara-additional-packages
nobara-rocm
nobara-updates
nobara-nvidia-production
What works:
Some non-Nobara repos (e.g. Brave, Terra) work normally
Internet connection is stable (tested via mobile hotspot and VPN)
What I already tried:
dnf clean all and cache wipe
Switching networks (home WiFi + mobile hotspot VPN on/off)
Forced IPv4 (ip_resolve=4)
Disabled IPv6 temporarily
Increased DNF timeout/retries
Checked system time (NTP enabled)
Attempted disabling problematic repos manually
Observation:
The issue is not random packages — it consistently affects ALL Nobara-specific repositories, while some external repositories still respond normally.
submitted by /u/Mteo_0[link] [comments]
2.4Ghz issues on fresh Bazzite
I have a fresh Bazzite install, dual booting with Windows on a second NVMe.
From the jump I've had issues with my Keychron Q1HE going dead after half a second of inactivity. If I hold down a key it'll type. As soon as I depress, wait, then try and type again, I either get no response or infinite key-inputs.
The only thing that gets input again is replugging the dongle. But then only for another second or so.
It's strange. My mouse, also using 2.4Ghz, works fine.
submitted by /u/Garper[link] [comments]
[Release] rockchip-vaapi — VA-API hardware video decode driver for RK3588 (Orange Pi 5 Plus, Rock 5B, etc.)
The Rockchip RK3588 SoC has a capable VPU that can decode H.264, HEVC, VP9 and AV1 up to 8K, but there was no VA-API driver for it — meaning apps like Firefox had no way to use it and fell back to software decode, burning CPU on 4K video.
I wrote one: rockchip-vaapi, a full VA-API 1.20 driver that bridges libva to librockchip-mpp (the official Rockchip hardware codec library).
GitHub: https://github.com/woodyst/rockchip-vaapi
What it enables
- Firefox hardware video decode on Wayland and X11 (EGL)
- Zero-copy DMA-BUF surface export — decoded frames go directly from the VPU to the GPU compositor without CPU copies
- 4K AV1/VP9 playback in Firefox with ~40-70% RDD process CPU (vs ~110% software)
Supported codecs
Codec Profiles Bit depth H.264 CB / Main / High / High10 8-bit, 10-bit HEVC Main / Main10 8-bit, 10-bit VP8 Version0_3 8-bit VP9 Profile 0 / Profile 2 8-bit, 10-bit AV1 Profile 0 / Profile 1 8-bit, 10-bit10-bit content (HDR, Hi10p) is exported as P010 (DRM_FORMAT_R16 + DRM_FORMAT_GR1616) for correct GPU import.
Tested hardware
- Orange Pi 5 Plus (RK3588)
- Should work on Orange Pi 5, Rock 5B (RK3588S) and RK3576 boards — untested, reports welcome
Quick start
git clone https://github.com/woodyst/rockchip-vaapi.git cd rockchip-vaapi make && sudo make install
Then add to your environment:
LIBVA_DRIVER_NAME=rockchip LIBVA_DRIVERS_PATH=/usr/lib/aarch64-linux-gnu/dri MOZ_DISABLE_RDD_SANDBOX=1 MOZ_ENABLE_WAYLAND=1 # if using Wayland
A Debian package (dpkg-buildpackage) is also included.
Notes
- License: LGPL 2.1
- Requires librockchip-mpp (available in the vendor BSP or Joshua-Riek's Ubuntu for RK3588)
- Developed and tested on Ubuntu/Debian aarch64 with Mesa 25.x (Panfrost) as the GL compositor
- The driver was developed with AI assistance (Claude Sonnet 4.6) and validated on real hardware — total dev time ~4 hours
Happy to answer questions or take bug reports via GitHub issues.
submitted by /u/Accomplished-Bus6217[link] [comments]
Title: Linux vs Windows for Game Server Hosting (AMP Panel + Windows-only servers via Wine) – what makes sense?
Hi everyone,
I’m relatively new to game server hosting and I’m currently trying to build a proper setup. I’ve already rented a VPS (virtual private server) and I want to run the AMP Game Panel on it to host multiple game servers.
My main uncertainty:
Some of the game servers I want to host are natively Windows-only. On Linux, these would need to run via Wine.
So I’m trying to understand the basic trade-off:
### 1. Linux host + Wine (for Windows-based servers)
- + better resource efficiency (CPU/RAM usage)
- + generally more stable server environment
- + better automation / scripting / containerization options
- – additional overhead from Wine
- – possible compatibility issues with some game servers
- – potentially more complex debugging
### 2. Windows host (native execution)
- + full compatibility with Windows-based game servers
- + no compatibility layer needed
- + easier to set up initially
- – higher resource usage
- – less efficient when running multiple servers on the same hardware
- – more background system overhead
---
### My core question:
If the goal is efficiency + stability + long-term learning:
👉 Is it better to commit to Linux as the host and run Windows servers via Wine,
or
👉 should I just use Windows as the host to avoid compatibility issues altogether?
My intention is to learn how to set this up properly and in a more “professional” way, but I’m unsure if introducing Wine adds unnecessary complexity at my current level.
Any experience with AMP + mixed Windows/Linux game server setups on a VPS would be really helpful.
submitted by /u/xXZachteXx[link] [comments]
GPU hitting 100% and everything is lagging while gaming
Hi everyone, I'm currently playing Constance while streaming and the GPU is usually at 50 or 60% and the game run well.
But sometimes GPU hit 100% and everything is lagging : the game and OBS.
I know it's the game who consume all the GPU because I do the NVIDIA-SMI command. But I think it's weird. I already have lowered the graphics and the game is taking only half of my screen.
The minimal GPU recommanded for this game is GeForce GTX 560 Ti (1GB), Radeon HD 7750 (1GB)
And I have : NVIDIA GeForce RTX 2060 Mobile
My graphic Card is supposed to be more powerful than the recommended one.
So I think I have an issue. Is there a way to avoid the game siphoning everything ? Is there a way to limit GPU usage for a Game ?
I launch the game using Steam
My specs :
submitted by /u/MzSvelenaya[link] [comments]
Switching to NVIDIA driver 580 made games run on Proton 8 and up
Hello, maybe it's a common knowledge, but I wanted to share my experience with Nvidia drivers and Proton as new linux user. Hopefully it will help someone, in case someone haven't thought to try switching drivers, same as me.
The old driver that was installed is Nvidia Driver 535 (recommended by Linux Mint driver manager).
I've had issue were a lot of games would be not launch at all with Proton versions 7-11. Some would not launch, bringing in only the crash handler. One gave me a DXGI error. 3d, 2d, unity, RPG-Maker, big or small. More or less 80% of games I tried required older version of Proton.
Depends on a game of course, but for a lot of them I had to set compatibility in the range of 6-9. For some setting launch options to PROTON_USE_WINED3D=1 %command% helped.
I've switched to Nvidia Driver 580 present in the driver manager. As a result all games I've tried work perfectly on all latest Proton versions, 9 to 11 beta included.
I haven't had a chance to test the driver properly. Mostly on the games I've had installed. Nor have I seen any issues or problems come from the driver yet. Only thing I know for sure is that games that were unplayable on Proton versions around 7-11 now launch.
And all the tinkering I had to do before was because of using the recommended driver by the driver manager, not the newer one that was the second option in the manager.
Specs:
OS: Linux Mint 22.3
KERNEL: 6.17.0-20-generic
CPU: AMD Phenom II X4 955
GPU: NVIDIA GeForce GTX 750
GPU DRIVER: NVIDIA 580.126.09 (the recommended one installed before: 535.288.01)
RAM: 8 GB
[link] [comments]
Stuttering in Dune: Awakening on CachyOS
Hello,
I wouldn't really know where to begin, except to tell you where I am and what I have:
13th-gen Intel, Nvidia 4080 and 64GB RAM, MSI mainboard.
My first time attempting to use Linux Desktop (I have been using Linux Servers Debian/Ubuntu for years now though, so not unfamiliar with Linux, but unfamiliar with Arch Linux).
Anyway, tried two editions yesterday, Nobara and CachyOS.
I decided to test couple of apps on each OS, just to see how they fare.
Apps: Plex, Plexamp, Steam, Dune-Awakening, Transport Fever 2, Discord, Brave, Bitwarden. That's about it.
Nobara: everything worked perfectly indeed, after I activated Proton-GE, I tried the above, didn't fail anywhere.
But, on CachyOS, Dune: Awakening is stuttering, Plex isn't working (it starts with border window, but no content). There is no official support also, I can only pull it from AUR, which is maintained by "someone".
I did set the appropriate Compatibility mode in both OS both games. In Cachy OS its proton-cachyos-10.0-20260420 (native), in Nobara it was Proton-GE.
And in CachyOS, I did install gaming packages. Went through with an error, but fixed it.
So I am primarily posting here, since it's mainly an attempt to get games fluid, but I also want to understand why Plex is failing. Maybe it has something to do with each other. The tweaker in my wants to make it work, although I should most likely call it a day and go Nobara.
submitted by /u/kosta880[link] [comments]
Diablo 4 keeps crashing a few minutes after starting it
Hello there!
I've been trying to run D4 on my Linux Desktop for quite some time now (Mint 22.3). Although ProtonDB gives it a Platin Ranking which means it should run "out of the box", it keeps crashing. So with the new expansion coming soon, i need some help :-)
I'm running D4 in steam, using the Bnet launcher added as a non-steam game. I've tried some different proton versions (8 to 11), but i don't think that's the problem. The game runs fine, but always freezes the whole desktop somewhere between 2-5 minutes after start.
According to this thread D4 try's to detect its optimal settings every few minutes, an therefore changes its "preferred" GPU to the internal/onboard one, which causes the crash. This settings can be found in "" /home/[MY_USER_ACCOUNT]/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/pfx/drive_c/users/steamuser/Documents/Diablo IV/LocalPrefs.txt""
So here's what i've tried:
- Deleting localprefs.txt file before game start, to force D4 back to default Settings. This, sometimes, gives me about 15 minutes of gameplay before it crashes.
- Changing the preferred GPU to "1" (line 29). Again, sometimes it gives me up to 15 minutes before it crashes
- change the files permission to read only, so it cant override the correct GPU settings. No impact, game crashes in the first few minutes.
Did anyone have the same problems and solved it?
Regards
Cert
submitted by /u/Certon1[link] [comments]
still no patch for Crimson desert?
it's been 3 days since the 1.04 update that broken CD on proton, pearl abyss released 2 corrective patches for other issues but it seems they did nothing for fix the proton crash. I know someone managed to come back to 1.03 to keep playing, but I prefer to wait for some definitely fix and be able to play with the new contents.
I'm not really aware about what exactly cause the crash, so who should we waiting for a fix? it's only on pearl abyss hands or proton team could fix it too?
as for pearl abyss, I'd have expected a more quick response, it shouldn't have been too hard to fix it in one of the 2 corrective patches released after the 1.04 but I fear we're not so many that play on Linux and so maybe the issue wasn't exposed enough?
submitted by /u/piede90[link] [comments]
GTA 5 on Linux
I am using CachyOS and playing GTA 5 using Heroic Games Launcher just fine. The problem is hangs and stutters here and there. On my previous distro, the hang was for like 3-5 seconds. On CachyOS, it is now 2-3 seconds. But the thing is that I am playing this game for really long time. I got this game when Epic was giving it away for free. This game never hanged or stuttered. Seems like that assets are not being loaded on time. At first, I thought that this might be GPU problem. But other more demanding games like high paced Doom Eternal and SSD demanding Talos Principal 2 work just fine without any issue. Any other game that I have played so far does not have this problem at all. Only this one game has it. I am playing GTA 5 legacy. AMD Ryzen 5 3600 with RX 590 16GB RAM.
submitted by /u/faisal6309[link] [comments]
