Sammlung von Newsfeeds
The story-driven Roguelike RPG 'Blanksword' looks absolutely rad with a wild setting
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Read the full article on GamingOnLinux.
GE-Proton 10-16 released with a tweak for Star Citizen and a Stellar Blade modding fix
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Read the full article on GamingOnLinux.
RDTSC patching and sitll being detected (tell me if I should move this to a different sub)
I make lil stealth VMs for malware analysis and some gaming
recently wanted to get even more into it so I started compiling stuff like qemu and edk2
just for that extra layer of stealth
I tried compiling my kernel with a rdtsc patch (kinda a headache) and it does technically work but! my VMs are now running at 0.20GHz and its pafish still detects it?
can anyone help me with this?
Im using https://github.com/WCharacter/RDTSC-KVM-Handler and just adding "svm_" where needed for it to work
submitted by /u/Toxicfox2491[link] [comments]
Super Mario World Remastered (Godot) is a great way to play the SNES classic as coop
Context 1:
Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). [...] The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. Super Mario World introduces Yoshi, a ridable dinosaur who can eat enemies and spit some of them out as projectiles.
Context 2:
In September 2025, JHDev2006 released a well received engine re-implementation/remake for the original Super Mario Bros. and its expansions based on Godot; Super Mario Bros Remastered.
News:
It turns out, JHDev2006 has also recently released Godot based engine re-implementation/remake for Super Mario World; Super Mario World Remastered. Same as Super Mario Bros Remastered, this is not an emulation and/or reverse engineered port, it is rather a native engine re-implementation/remake that requires legitimately obtained Super Mario World rom for game assets.
Although there exists a reverse engineered port named Super Mario World - PC Port that probably offers more authentic experience due to being reverse engineered, Super Mario World Remastered offers widescreen support and most importantly local coop! We tried with 2 gamepads and this is the most laughter that I had while playing a game for a long time. Though it looks like JHDev2006 abandoned Super Mario World Remastered to focus on Super Mario Bros Remastered, Super Mario World Remastered runs on Linux natively just fine. Give it a shot. Cheers!
submitted by /u/rea987[link] [comments]
To all 20 other Surgeon Simulator 2013 players, i figured out how to play the Donald Trump surgery as well as transferring your Windows save!
Just Started using Linux.
I started using linux today because windows was absolute fucking bloatware and I was absoluely happy when my PC sped up considerably! I am using Linux Mint Cinnamon, and I wanted to ask... Is there a way to make games have smaller windows and not fullscreen when I play them? Any help would be appreciated, tanks! :D
submitted by /u/Blue_E_[link] [comments]
Steam Input alternates mappings with native Linux driver (Machenike G5 Pro)
Hi everyone,
I’m on Arch Linux and my Machenike G5 Pro controller behaves inconsistently in Steam. When Steam Input is enabled, it seems to **alternate between the native Linux mapping and the Steam Input mapping**, causing the joystick to not work properly.
When I disable Steam Input, the mapping is completely wrong. I verified that Steam Input has the correct layout for my controller.
My current GRUB line:
```
GRUB_CMDLINE_LINUX_DEFAULT="intel_iommu=on i915.enable_gvt=1 kvm.ignore_msrs=1 usbcore.quirks=2345:e02e:ik"
```
Has anyone experienced this? How can I make Steam Input fully control this device without interference from the native Linux driver?
submitted by /u/Massive_Ad_9592[link] [comments]
Cachy OS is it Good? Planning on Dual Booting W10&Cachy? Am I doing this right?
New on Linux and I'm planning to use cachy os as I was told it was "okay" for gaming like minecraft and Roblox also I'm planning on using this for blockbench and blender.
I'm planning on dual booting in case I needed to go back to windows for certain projects
Am I doing alright? How do I make sure I have a smooth transition to Linux.
submitted by /u/VirtualPassage2437[link] [comments]
Need help with turning on vsync using Nvidia Settings for Cyberpunk
So I'm getting screen tearing on Cyberpunk 2077 while using frame gen and I'm being told I can turn on vsync for nvidia outside of the game to help combat it (you cannot turn it on in-game with frame gen). Though I'm confused on how exactly to do that for Cyberpunk only using Nvidia Settings. Can someone break it down for me? I'm using Mint btw
https://reddit.com/link/1nncqhb/video/liuoafix5nqf1/player
submitted by /u/Dry_Maize_911[link] [comments]
Cachy os is it good? also planning on dual booting? am I doing this right?
New to Linux and I just wanna play some games (mainly minecraft and roblox) and do other things like blender and blockbench
I was told that Valorant does not work on my end so I'm thinking of just dual booting windows and linux on seperate storage windows on my HDD and my Linux on the 500gb ssd
would these be a good thing or not?
submitted by /u/VirtualPassage2437[link] [comments]
Can someone help me with this screen bug regarding firefox and some source games?
Cheers, posted here a day or two ago about screen tearing in source games, but it slipped my mind I posted the posted a vid were it doesn't happen.
Swapped to Linux last month on plucky puffin and have been having these issues were it just tears the top of the screen no matter what. Primarily in source games and mods like entropy zero and team fortress 2 & C. On an AMD card with a decent bit of ram if it helps. I've tried running games through proton versions and different screen dimensions to no avail.
Edit: Reddit shit the bed and crashed my phone while posting It even has an issue with Firefox
submitted by /u/The_Monado_Satyr[link] [comments]
Vanguard anti cheat
Hi guys, I'm installing lol in my distribution Linux mint, but I cannot to play so When vanguard is installing it tells me that the dependencies cannot be installed. I've already done this: - change wine to proton - change in my BIOS secure boot and tpm - update my kernel 6.8.0-83 generic - and use lutris wine ge proton 8
Sorry for my English, I'm learning English
submitted by /u/pipejfdv[link] [comments]
Lootbane - Looking for playtesters. Finish the demo and I’ll add your name in-game
Playtest the demo here: Lootbane by Dweomer
If you finish the demo, you can submit a name and I’ll use it for a follower in the game (followers may randomly have your name).
Lootbane is a semi-idle autobattler, you earn gold incrementally, and you can choose to go deeper to double your gold (but if you die you lose it). Any feedback on bugs, balance, onboarding, or fun is much appreciated! And the game will be available on Linux :)
[link] [comments]
Is there a tool or command to tell a specific program to use my dedicated NVIDIA GPU instead of my AMD APU?
New Digimon game Insufficient memory or disk space bug
Hello, trying to play the new Digimon Story Time Stranger demo using Ubuntu 24.04. PC specs are as follow:
RX7600/Ryzen 5 5600x/16GB RAM 3200 MHZ/1TB SSD
First hour of gameplay went smoothly at highest settings. When I rebooted my PC and tried opening the game once more, got the following error: `Insufficient memory or disk space`. I assure you there still plenty of space on both RAM and SSD. Tried both with and without proton, using Hotfix, Experimental and 9.0-4.
Any ideas on how to fix it?
[EDIT] Tried allocating more swap memory and... Apparently I can't play this game for 24 hours because of anti-tampering. ON A FREE GAME. https://support.codefusion.technology/anti-tamper/?e=88500006&l=en-US&p=s&a=Digimon%20Story%20Time%20Stranger
submitted by /u/Rafollo[link] [comments]
anyone know why an rx6800 would be getting horrible fps?
asking for a friend who, whilst playing most if not all stream games via proton, is getting terrible fps and surprisingly low usage. I ran through some troubleshooting with him but as I mainly use nVidia I didn't quite know what was going on, and no matter what quality settings he runs games at he gets similar performance (phasmophobia as an example, all low settings he gets ~75, all max he gets ~73, both are terrible for his setup) we tried installing AMDVLK but failed so for now he is still using the Mesa drivers that come with Fedora. He is (quite reasonably) pissed, and thinking of switching back to windows. anyone know amd drives better than I do that can help?
some extra info I found while browsing his system:
while he has both the i686 and x86 versions of radeon_icd.json, he only has the x86 file for radv_icd.json, we tried installing the 32 bit version but dnf said is was already installed :( and honestly I don't want our 1 cumulative braincell to mess anything up further
[link] [comments]
Xbox one controller rumble seems framerate based?
I just updated the firmware of my Xbox One controller via Windows to fix some issues I had and well, it fixed them! Only thing is now the vibrations on this thing seem to depend on the refresh rate. It seems to work normally at 60 fps but go below that and the vibrations get shorter and go after that and the vibrations get longer to a point where all vibrations last around 2 seconds each. If I do 2 vibration causing actions in a game one after another, they queue up and when one rumble period finishes, the other one starts.
I'm on Debian 13 with the KDE Plasma DE.
Is there anyone here who has any information that could help me solve this? This could be where the config files for the xbox one controller are stored if they exist, what driver debian uses to make the xbox controller work. Anything.
submitted by /u/Affectionate-Ad-7865[link] [comments]
Just how limited is Bazzite?
For context, I am considering switching from Nobara to either PikaOS, or Bazzite due to repeated stability issues. Now everything I've seen says that ultimately, Bazzite is the better option of the two, but my main hold-up is Bazzite's immutability (or I guess it's Atomic, so semi-immutable, but I don't exactly know the difference).
Basically, my ask is just how limited is Bazzite due to it being immutable. I mostly just want to use it for my day to day gaming and basic stuff. I'm fine with flatpaks for 90% of my apps. But there are a few things I like to have like NordVPN and NoiseTorch.
Nord you can only install from the terminal for Fedora-based distros and the one time I tried Bazzite like a year ago just to try it, I couldn't and just switched back to Nobara. NoiseTorch is Open Source and is installed via an .rpm
Since then I've done research and seen that there are apparently some ways around the immutability of Bazzite, which I assume is what makes it Atomic??? But I just really want to know how easy that is, is there reliable documentation for someone who still a relative novice? I'm willing to learn, but I'm also switching from Nobara due to issues I've had that made my device more of a hassle than an gaming relaxation machine. If the extra steps would make Bazzite a hinderance for my use case, I want to know if I'd be better off on PikaOS with the much better supported (for 3rd-Party apps I mean) and mutable Debian-based alternative.
submitted by /u/Long-Activity4469[link] [comments]
Looking for help with HDR in No Man's Sky under Proton without Gamescope
I'll do my best to start with the TL:DR: I'm running an Arch distro (Garuda Linux Mocha) with KDE on all AMD (5800x3D, 9070XT), and I cannot get HDR in No Man's Sky to display correctly using the latest CachyOS Proton, with the launch arguments (PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1). While HDR "works" like this, the colors and brightness are completely blown out, apparently because NMS outputs as 16-bit scRGB for its HDR mode, and isn't getting mapped properly to output on a 10-bit display. I'm trying to find out if it's possible to fix the output, possibly with additional arguments I'm unaware of, or if any bleeding edge/etc builds of proton, mesa, etc have addressed this.
So, the background. I wanted to get back into NMS with the latest update, and I mostly run Windows 11. Turns out, the game now crashes for me constantly under Windows. I have a Garuda Linux install on the same hardware I don't use for much, but have been getting more familiar with Linux recently with more and more Windows issues popping up for me. So, I got NMS running through Steam, and HDR WORKS PROPERLY (more or less) through gamescope. HOWEVER, the game is crashing at roughly the same rate as it did on Windows when using gamescope, specifically. Without gamescope, the game has been running great.
While HDR isn't a necessity, I would love to get it working properly if at all possible. It's unfortunate that HDR works with gamescope, but the game itself doesn't for very long. This is specifically a NMS problem, and I'm guessing a problem for any other software that outputs HDR as scRGB at the same bit depth. The only other game I currently have installed is Stellar Blade, which runs flawlessly with CachyOS Proton, using the FSR4 upgrade feature, and HDR looks perfect.
Overall, I know HDR compatibility is still a new and evolving beast on Linux, so I'm looking for any help I can get.
I'll drop my system specs for completeness:
Garuda Linux (Arch)
Zen Kernel 6.16.8
KDE Plasma 6.4.5 / Walyand
Mesa 25.2.3-arch1.2
submitted by /u/NeoMatrix2525[link] [comments]
Issues with the controller connecting to game, despite being detected by Steam.
I am running arch linux and as of recent I have had problems with my controller. I have had issues in the past with connecting my xbox one controller and that came down to the controller itself not being picked up in the driver. The problem I am encountering now is that the controller is being detected (by both jstest and steam input), but it can't actually be picked up by games.
submitted by /u/Chromegost[link] [comments]