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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
Aktualisiert: vor 33 Sekunden

Is renting nvidia gpu servers worth it for gaming + tinkering?

16. September 2025 - 14:16

I’ve been gaming on Linux for years and still have a couple of older Nvidia cards in my rigs. They hold up for most stuff, but when I started messing around with heavier workloads, emulation, ML experiments, even some modding tools. They started to show their age. Out of curiosity I tried renting GPU hosting instead of buying new hardware.

What surprised me was the price: V100s go for under fifty cents an hour, and even the newer H100s are just a couple bucks. I spun up an H100 for a weekend project and it was crazy fast compared to my setup at home. The only catch was leaving it idle overnight once and getting slapped with a bill that reminded me why you always shut instances down when not in use.

Now I’m torn, does it make more sense to rent beefy GPUs on demand for side projects and Linux gaming experiments, or should I just bite the bullet and invest in a new card for my own rig? What are you all doing?

submitted by /u/Luann97
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Gaming on Arch with Hyprland, should i give up.

16. September 2025 - 14:08

Hi everyone.

I recently switched from my long-time i3WM setup to Hyprland to experiment. And now I’m running into issues when trying to play games.

Initially, I encountered a pixelated screen issue on Steam, which I resolved by forcing Wayland support. However, I’m now facing a new problem: games fail to launch entirely. For example, when attempting to run The Binding of Isaac, the game immediately exits without opening a window or producing any errors in the Steam client.

Anyone already encountered this issue ?

submitted by /u/0xCurtis
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PSA: "AutoHDR" does kinda exist with gamescope

16. September 2025 - 13:35

Hey all, since HDR has been getting really good with the past few KDE updates. I figured I'd share a little tip with any of those who don't know.

You can use gamescope to make any content into "HDR". In my honest opinion. It's better than any game implementation, and works on movies/videos as well. All you have to do is use the inverse tonemapping options in gamescope like so:

``` gamescope -W 2560 -H 1440 -f --hdr-enabled --force-grab-cursor --hdr-itm-enabled --hdr-itm-sdr-nits 203 -- --hdr-itm-target-nits 1120 hdr-sdr-content-nits 1120 -- %command%```

Just change the 1120 to whatever your monitor's capabilities are and resolution too!

I believe -hdr-itm-sdr-nits should be 203 for best results, but I could be wrong. Just make sure to run your kde hdr calibration tool first.

submitted by /u/Arazadaz
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Proton

16. September 2025 - 13:07

Why Other Game Storefront not Integrated Proton, Since Proton OSS using BSD 3 Clause License. Seems bizarre

submitted by /u/dorchegamalama
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Do i need to CAP my FPS to half while using new Nvidia SmoothMotion? (RTX 40 series)

16. September 2025 - 12:34

So i did read somewhere that on Windows is normal to cap them to half... i have a 144hz monitor so i capped to 72... But i got a problem and is MangoHUD is showing in games still 72FPS... Is because MangoHUD cannot detect the generated FPS by SmoothMotion?

This is the launch option that i use on STEAM: env NVPRESENT_ENABLE_SMOOTH_MOTION=1 %command%

https://download.nvidia.com/XFree86/Linux-x86_64/575.57.08/README/nvpresent.html

I did use the "Debug" option and it says SmoothMotion was on.

Thanks for the help!

submitted by /u/Altair12311
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WiVRN Launching Games Issues

16. September 2025 - 10:21

I've been trying to get VR to work on linux (using OpenSuse Tumbleweed) but I've been having three main issues: One, games simply do not launch in VR mode when I launch them normally with WiVRN running. Two: They do work when I launch them through the application launcher that appears but it disappears so quickly I can't launch any games most of the times and sometimes it just shows no applications. Three: The launcher does not pick up any non-steam games. Anyone else struggle with these and figure anything out?

submitted by /u/BluesDriveAmelia
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TLOUP1 Dualsense Haptics

16. September 2025 - 10:14

Dualsense Haptics seem to not function. I've looked everywhere online, seems the general consensus is they should. I've tried:

  • Disabling steam input (works for all other features)
  • Plugging in the controller (same as above)
  • Adding controller UDEV rules
  • Renaming the controller via Wireplumber conf
  • Manually bridging audio (which works but concerts ALL audio to haptics)
  • Every proton version under the sun including GE and the custom versions specifically for haptics

I can confirm haptics work generally as I can force them to work by routing all audio to them. The speaker also works as I can force all audio to go through them as well.

Anyone else experienced this? Hopefully fixed it as well?

Notes: I'm running Arch Linux with the standard kernel

submitted by /u/montmaj
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I got Cyberpunk running with HDR and FSR4 (GoG version over Lutris) - but my cloud saving feature does not work

16. September 2025 - 09:25

Edit: I think, the functionality is called Cross-platform sync and is something different from the cloud sync.

So, yesterday I tinkered 6 hours to get Cyberpunk running with HDR, FSR4, RT and all the good stuff. It was not trivial, as I am using Debian 13 and had to use a new mesa driver that I installed to /opt. But now it is working with a small wrapper.

But before tinkering, my Cloud saves worked and it is hard to find information about that topic, as most of the information point to the GalaxyClient. But I know for sure, that the feature worked before without having to start the full Client in the background.

ChatGPT told me, that Cyberpunk may use some dlls to do cloud sync and does not rely on the running client. But I dont know, if it is hallucinating. I would appreciate some inputs from you guys.

submitted by /u/nordcomputer
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New Windows FSR 4.0.2 DLL performs better in Linux than FSR 4.0.0 (Optiscaler 0.9.0-pre)

16. September 2025 - 08:53

Tested on an RX 7800 XT!

This had me scratching my head, but it checks out, as far as I can tell. Using the DLL from this excellent news over at r/radeon, I compared it on CachyOS Linux under the same conditions with the results I had a couple of days ago testing Alan Wake. First and second screenshots are with the new DLL of FSR 4.0.2. Third screenshot is with FSR 4.0.0.

Note: With the new DLL, at certain angles FSR 4.0.2 "Ultra Quality" has a visible foliage shimmer compared to the usual FSR 4.0.0 DLL I use in my initial video. The three screenshots are showing the "Ultra Quality" frame rate. Using the "Quality" FSR preset with the new DLL doesn't produce visible foliage shimmer and the frame rate jumps to 150 FPS, with excellent image quality, at the exact same point shown in the screenshots.

submitted by /u/cellfourteen
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Can anyone Help me with this?

16. September 2025 - 08:45

I am trying to install [Hollow knight] from fitgirl repack on my linux mint system through Heroic. [ I know it has a linux version, But I want to try installing a Fitgirl ot DODDI game in my system through this ] .

1.CPU: 12x 11th Gen Intel(R) Core(TM) i5-11400H @ 2.70GHz

2.Memory: 16.49 GB

3.GPUs:

GPU 0:

Name: NVIDIA Corporation GA107M [GeForce RTX 3050 Mobile]

Memory: - 4 GB

4.GPU 1:

Name: Intel Corporation TigerLake-H GT1 [UHD Graphics]

5.OS: Linux Mint 22.2 (Zara) (linux)

6.Heroic: 2.18.1

All files are ok and whenever I try to run the installer, it shows this

https://preview.redd.it/u7ef8hg83hpf1.png?width=1080&format=png&auto=webp&s=fb241a668ac38e531873d0a2563cb201005366cb

submitted by /u/Fun-Ad-481
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