Other News about gaming on Linux
CSGO won't open on Arch 2025
I'm relatively new to Linux and tried downloading CSGO on my potato computer from 2015. I finally downloaded and launched CSGO but it stays open for about 2 seconds before shutting itself down. I ran steam from the terminal and this was the output I got. For reference I'm running on Arch (all stable updates have been applied as of 30 minutes ago) and I'm using Proton Experimental.
chdir "/home/will/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive" ERROR: ld.so: object '/home/will/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Game Recording - would start recording game 730, but recording for this game is disabled Adding process 7041 for gameID 730 ERROR: ld.so: object '/home/will/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/will/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/will/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/will/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Adding process 7043 for gameID 730 WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! WARNING: discarding _NET_WM_PID 2 as invalid for X11 window - use specialized XCB_X11_TO_PID function! Adding process 7044 for gameID 730 pid 7143 != 7142, skipping destruction (fork without exec?) Adding process 7142 for gameID 730 basename: extra operand 'Offensive/game/cs2.sh' Try 'basename --help' for more information. pid 7145 != 7142, skipping destruction (fork without exec?) Adding process 7144 for gameID 730 Adding process 7146 for gameID 730 Adding process 7147 for gameID 730 Loaded /home/will/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libengine2.so, got 0x55f3f002bc20 Using breakpad crash handler [S_API] SteamAPI_Init(): Loaded '/home/will/.local/share/Steam/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 06/26 15:24:23 minidumps folder is set to /tmp/dumps 06/26 15:24:23 Init: Installing breakpad exception handler for appid(730)/version(9820237)/tid(7147) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198237687108 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198237687108 Setting breakpad minidump AppID = 2347771 Loaded libSDL3.so.0, got 0x55f3f0152670 Adding process 7148 for gameID 730 Adding process 7149 for gameID 730 Loaded /home/will/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libtier0.so, got 0x55f3f000ade0 Loaded /home/will/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libfilesystem_stdio.so, got 0x55f3f01ac210 Loaded /home/will/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libinputsystem.so, got 0x55f3f01ace20 Loaded /home/will/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/liblocalize.so, got 0x55f3f01ae9f0 Loaded /home/will/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so, got 0x55f3f01af110 Loaded /home/will/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libresourcesystem.so, got 0x55f3f01b0130 Loaded /home/will/.local/share/Steam/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libschemasystem.so, got 0x55f3f01b10c0 ATTENTION: default value of option radv_override_graphics_shader_version overridden by environment. Game Recording - game stopped [gameid=730] Removing process 7149 for gameID 730 Removing process 7148 for gameID 730 Removing process 7147 for gameID 730 Removing process 7146 for gameID 730 Removing process 7144 for gameID 730 Removing process 7142 for gameID 730 Removing process 7044 for gameID 730 Removing process 7043 for gameID 730 Removing process 7041 for gameID 730 submitted by /u/3030Will[link] [comments]
XWayland seems pretty unstable since around late April
Hey guys, I've been trying to figure out why XWayland on plasma Wayland has been crashing for seemingly no reason. It seems to only happen when playing games, or using the big picture mode steam overlay.
It happens on almost any game, but more GPU intensive games seem more prone to it.
For example, Halo MCC. Runs great, but when I leave an online game by pressing start and hitting "leave game", I'll get a "xwayland has crashed" notification from KWin window manager.
Another example, playing Dying Light or Resident evil 2 remake. The games run like a dream, but sometimes if I open the overlay, xwayland crashes, along with all my other apps running xwayland, like discord, with the same notification from KWin window manager.
It seems kinda random too. Sometimes it'll happen right away, sometimes it'll happen after playing a game for 10 minutes or so.
I thought maybe steam's BPM just doesn't play nice with nvidia, but my MCC still crashed when it was changing maps in a custom game I was in, and I was using the regular steam client, I wasn't in BPM that time.
X11 is perfect (as you would expect).
Here's some of my journalctl but it doesn't seem helpful. I run my desktop resolution and refresh rate at 1440p 120hz, if that matters.
journalctl --since "10 minutes ago" | grep -i xwayland
Jun 26 14:36:54 nefarious kwin_wayland_wrapper[2459]: XWAYLAND: error marshalling arguments for lock_pointer (signature noo?ou): null value passed for arg 2
Jun 26 14:36:54 nefarious kwin_wayland_wrapper[2459]: XWAYLAND: Error marshalling request: Invalid argument
Jun 26 14:36:54 nefarious kwin_wayland_wrapper[2459]: (EE) failed to write to Xwayland fd: Invalid argument
Fastfetch output:
OS: Arch Linux x86_64
Kernel: Linux 6.12.34-1-lts
Display (LG TV SSCR2): 2560x1440 @ 120 Hz in 72" [External, HDR]
DE: KDE Plasma 6.4.1
WM: KWin (Wayland)
CPU: AMD Ryzen 5 5600X (12) @ 4.65 GHz
GPU: NVIDIA GeForce RTX 3070 [Discrete]
Memory: 4.98 GiB / 62.72 GiB (8%)
Swap: 760.00 KiB / 16.00 GiB (0%)
NOTE: It's odd, wayland was actually working really well with my build before late April. At this point it just seems like an nvidia thing. If no one else can help or have expeienced anything similar, oh well. I'll sacrifice HDR on my nice 4K OLED TV and go back to X11.
Thanks for any help/input in advance.
submitted by /u/Savings_Ad_5218[link] [comments]
Weird screen flicking issue with Linux+Radeon on Samsung QN90B TV when VRR/Adaptive sync is *OFF*
Hello folks,
I'm posting this here because I'm desperate to find out if anyone else has had this issue and managed to solve it.
I have a PC with a Radeon RX 7800 XT connected to a Samsung QN90B TV.
If I try running the TV at full 4K at 120FPS with the TV set to gaming mode on and VRR/Adaptive sync DISABLED on the computer, I get constant blinking as if the TV can't stay synced to the signal.
When VRR/Adaptive sync is ENABLED, everything works properly even up to 120Hz refresh rate.
If I turn off gaming mode, everything works great too (though VRR isn't available with gaming mode off.)
This has happened so far on Linux Mint (22, with various kernels) and Bazzite. It does NOT happen under Windows, BUT in Windows the TV always says FreeSync is turned on even when it's not using it.
So the gist is, the TV is failing to stay synced to the signal when FreeSync is off and it's running at 4K/120. I've tried HDR on and off, and different cables and it's always the same. This is without even running any games, just sitting at the desktop.
Has anyone else dealt with this? I know it's a rather specific issue, but you never know how common it might be if you don't ask.
submitted by /u/zorinlynx[link] [comments]
NVIDIA Engineer Now Co-Maintainer Of "NOVA" Open-Source Rust GPU Driver
Headset and speaker simultaneously Is it really not possible?
Using pulse or pipewire, I need to manually switch between headset usage and rear sound, I still don't know if it's possible to use both simultaneously and just mute one of them instead of having to turn one on to use the other.
Anyway, is there a way in Linux to make both sounds work like on another system?
submitted by /u/GamingLnX[link] [comments]
What are your thoughts on SecureBoot being required to play the next battlefield?
AYUDA
EXISTE ALCUNA VERSION DEL GTA SAN ANDREAS SIN CINEMATICAS PERO CON RADIO Y DIALOGOS?
submitted by /u/Upbeat_Back_7723[link] [comments]
Even more FSR4 performance on RDNA3 in the future?
Hi guys,
I made a video recently where I showcased the improvement in performance that has been achieved recently with FSR4 using RDNA3.
On my video the maker of Proton-EM commented that even more performance is possible if you disable cooperative matrix 2 in mesa:
comment from Etaash on my video
This most likely refers to this merge request:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34793/
Now I'm no expert but I found the src/util/00-radv-defaults.conf file where radv_cooperative_matrix2_nv is set to true by default. There's probably an environment variable or compile option you can use but I simply set that one to false and recompiled mesa locally.
I did some quick initial testing with Expedition 33. Before I had about 53-57 fps (as seen in my video). Now I hover at about 61fps average. With this FSR4 performance runs about the same as XeSS quality on my machine which is amazing.
Looks really promising for the future. :)
submitted by /u/Skaredogged97[link] [comments]
Steam Summer Sale 2025 is live - here's some top picks all under £20
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Read the full article on GamingOnLinux.
Nacon gamepad GC-100 Wired: it is really compatible with all games?
My friend gave me a gamepad to give it a try. It is the Nacon GC-100 Wired (there's also a wireless version, GC-200WL). It is technically plug&play. I tried it on my friend's WIndows laptop and it works well, but I use linux now on my pc. So I wanted you to tell me your experience if you had one.
I tried playing Hollow Knight and noticed some issues with the triggers, besides the vibration not working. No issues on SuperTuxKart which correctly detected the gamepad, vibration worked well. I need to try other games to reach my conclusions
submitted by /u/iosonofeli[link] [comments]
Games with similiar gameplay to Stardew Valley
I'm buying a Steam Deck soon and I'm looking for games like Stardew Valley gameplay wise, but with a lot more depth to the story. So, basically a linear story game with this kind of gameplay. Is there any good games like that out there?
I also like how Hades looks and I think I'm gonna play that as well when I get it. If there's any similiar games I would appreciate if you could give me some recomendations for that as well.
submitted by /u/HARDWELL9191[link] [comments]
guys I need your voice !
I realized that Linux doesn’t get much visibility, and there aren’t any mainstream videos that really introduce it on Youtube, so I made one myself.
But there’s one problem: English isn’t my native language. I’m French, and while I speak it pretty well, some parts still don’t sound quite natural. (the temporary video is an AI voice)
That why I need your help.
If anyone’s willing to read through the script, please contact me on Reddit. You’ll be credited at the end.
Last thing, you must have an adult voice. I have nothing against children but it will attract less people, and adults have a more audible and fluid voice.
The preview is in 420p; the final will be in 4K. And if you have any suggestions, I'm open. :)
have a good day !
submitted by /u/Desperate_Fig_1296[link] [comments]
I have tried few things to solve this error, but none of all worked. I need help.
New Steam Games with Native Linux Clients, including 3Dsen PC - 2025-06-25 Edition
Cyberpunk 2077 Wine or Proton in 2025
I want to play Cyberpunk 2077 and I know it works fine under Proton because it has a gold rating on ProtonDB and I’ve seen people benchmark it on SteamOS and Bazzite, but it comes with a lot of extras for the same price from GOG.com, and I was considering buying it there. The problem is the launcher I use for GOG games on my pc is Lutris which I can’t figure out how to get to launch games with Proton, it only gives me Wine as an option, and this is a concern because all the info I can find online about Cyberpunk on Wine is A) really old (like only a few months after launch) and B) really negative. Does Cyberpunk run well on Wine in 2025 or should I opt for the Steam release and use Proton instead? P.S. if there’s a tutorial you could point me towards for using Proton instead of Wine on Lutris that would also solve this dilemma, thank you
submitted by /u/Kindly_Bar7785[link] [comments]
Fan control with average time sensor
I'm hoping the community can help me out with some software suggestions.
I use Windows 11 but would like to try out Linux again. I use fancontrol on Windows which is excellent.
One of the features it has is the ability to set fan levels / curves based on an average temperature. So I can tell my CPU cooler to only spin up if the average temperature over the past 5, 10, or whatever seconds exceeds a certain temperature. I find this is the best way to avoid my fans constantly ramping up and down due to temporary high temperatures.
Does any fan control software on Linux support this? I previously used CoolerControl, which worked well and supported my hardware, and it worked great when I had a watercooled rig where the time-smoothing of temps is a natural function of water. But since switching to an air cooler I have not been able to find a way of setting it up, and it makes using the computer a really unpleasant experience where it keeps ramping fans up and down.
Thanks a lot in advance for any tips or suggestions on this.
submitted by /u/Willing-Radish541[link] [comments]
Discussion about Playing Roblox on Linux (tried posting on two different related subreddits but the rules wouldn't allow and could risk the post being taken down)
I’m planning to use Linux soon and was really looking forward to playing Roblox on it. But I found out Roblox doesn’t officially support Linux, and to play it, you have to use things like Wine or tools like Grapejuice.
That’s fine on a technical level, but here's the problem: those tools technically count as “modifying the client,” which may go against Roblox’s rules. Even if you’re not cheating or touching the game’s code, just trying to run it on Linux might lead to issues with the system detecting it as unauthorized — which is really frustrating.
I just want to play the game fairly, without doing anything wrong, and without being blocked or restricted just because of the operating system I’m using.
So I wrote up a more formal suggestion below in case anyone at Roblox sees this, or if other players want to support the idea too.
Formal Suggestion Text:
Subject: Suggestion for Linux support – official client or anti-cheat exception
Hello, Roblox team.
I know Linux isn't officially supported on Roblox, but many dedicated users (myself included soon) still want to enjoy the platform in a fair and secure way using tools like Wine or Grapejuice, simply because there’s no official option.
However, doing this involves technically modifying how the Roblox client is launched, which may violate your terms of service, even if no part of the actual game is altered or exploited. That puts honest users at a disadvantage just for using a different operating system.
So here are two suggestions:
- Create an official Linux-compatible version of the Roblox client, even
[link] [comments]
Vulkan API developers try to address some developer frustrations with a new extension
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Read the full article on GamingOnLinux.