Other News about gaming on Linux

War Thunder's first major update for 2024 is here in Alpha Strike

Gaming on Linux - 13. März 2024 - 15:16
Oh no, not another great looking update, I really have things to do. Alpha Strike has expanded the content in War Thunder once again and there's plenty to look forward to.

Squad-based tactical RPG 'Zoria: Age of Shattering' released with Linux support

Gaming on Linux - 13. März 2024 - 15:06
Itching for a new tactical RPG with squad-based combat and interactions? Looks like Zoria: Age of Shattering could be your next game. It recently released along with Native Linux support.

Explore a solar system in colony-builder Trappist

Gaming on Linux - 13. März 2024 - 14:55
Trappist is a new colony-builder that space sci-fi fans should take a look at, giving you access to a whole solar system to travel around and colonize multiple planets and moons.

Cant install anything using Lutris, but can execute .exe via "Run EXE in Wine Prefix"`

Reddit Linux_Gaming - 13. März 2024 - 14:27

So i wanted to install Battlefield 4 (and 3 but gave up) via Lutris on my machine, but the EA App installer never launched when using the script. After installation "ended" i just used the "Run EXE in Wine Prefix" thing to install EA App and download BF4 manually. And after all of that it still wont launch anything, even when i change the "Executable" file. When i click Play button it changes to "Stop" for 2-3 seconds and comes back to Play.

SPECS :

  • i7-8750H /w UHD 630
  • Quadro P1000 (using this to launch everything via lutris)
  • 32GB 2.4MT/s ram
  • 1TB NVMe Samsung 980
  • Arch Linux /w KDE Plasma 6 (updated from Plasma 5 if it makes any difference)
  • Using "wine-ge-8-26-x86_64" and newest Lutris from Arch repo
submitted by /u/DEAMONzWojSKA
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Ghostrunner 2 help

Reddit Linux_Gaming - 13. März 2024 - 13:59

Hi, does anyone have any idea why here both FSR and XeSS are greyed out? Also I can't find any options for ray tracing or nVidia DLSS.

I'm running a 4070 ti on Fedora Kinoite, driver version 545. If you need any more info please let me know.

Also, through searching the web, I've added the following to bashrc:

export PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr,dxr11 PROTON_ENABLE_NGX_UPDATER=1 %command%

Please help! The game runs good but I want to understand the missing features ^^'

submitted by /u/VIP_Ender98
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Strange performance issue in CS2

Reddit Linux_Gaming - 13. März 2024 - 13:56

Hi guys, I’m having a specific performance issue with CS2. Any of you know what might be the problem?

At the beginning of the game I get around 250-300 fps and everything is really smooth. As the game goes on my fps decreases a lot, I would say after five minutes I get about 150 and then it hovers around 125 (though it feels like 50) until the end of the game. This seems to be especially noticeable when I’m at the outer parts of the map looking to the middle. After a map reload it’s back to normal and the cycle repeats.

I already tried lowering graphics settings, closing all other background applications, using gamemode, preloading shaders, disabling compositing and switching between fullscreen/windowed mode.

I’m running Nobara 39 KDE in X11 mode with AMD 5600 and RX 6800. On Windows 10 everything was fine. Anything else worth trying? Might be just an optimization issue?

submitted by /u/CryptixEST
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Easily autoreconnect Nintendo Switch Joycons when turned on

Reddit Linux_Gaming - 13. März 2024 - 13:10

I have a pair on Nintendo Switch Joycons I like to use as bluethoot controller. Steam can merge them and use them as one.

But when turned off and back they aren't both reconnecting when turned back on. It will connect only one automatically, but the other will be left waiting and times out. Even if I try to connect the other joycon manually, connection will fail unless I reset the joycon and fully rebind.

This is happening on both SteamOS and Debian 12

submitted by /u/SSUPII
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Running assetto corsa on deck

Reddit Linux_Gaming - 13. März 2024 - 12:52

I know this may make some of you laugh. But does anyone know a way to run assetto corsa on steam deck on steamOS? My only option seems to dual boot it with windows but if there’s any other way to do it, it would be so much easier.

Also, I have a thrustmaster t300 rs wheel. Any tips on how to use this on deck?

submitted by /u/yourstandardhoe
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OBS Studio 30.1 out now with AV1 support for VA-API, PipeWire Video Capture

Gaming on Linux - 13. März 2024 - 12:44
OBS Studio has a brand new release available with some fancy sounding features, making it still the absolute best and easiest way to record and livestream video on Linux.

Valve fixes up Steam Remote Play - again

Gaming on Linux - 13. März 2024 - 12:20
Remote Play seems to be a constant problem for Valve to fix up on Steam / Steam Deck, as there's always something broken with it and the latest Steam Client Beta fixes it up again.

Assetto corza on steam deck

Reddit Linux_Gaming - 13. März 2024 - 12:18

Has anyone found a way to run assetto corza on steamOS?

submitted by /u/yourstandardhoe
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Wonderful puzzle-adventure CLeM is out now & Steam Deck Verified

Gaming on Linux - 13. März 2024 - 12:10
If you're in need of a new puzzle-adventure game like the classics, CLeM looks like a wonderful game to add to your library and it's Steam Deck Verified now too.

Racing game New Star GP is out now and Steam Deck Verified

Gaming on Linux - 13. März 2024 - 12:01
New Star GP looks like it could be a lot of fun for motorsport fans! It just released on March 7th after a period in Early Access, and it is Steam Deck Verified.

PipeWire 1.0.4 (2024-03-13)

Reddit Linux_Gaming - 13. März 2024 - 11:09

PipeWire is a server and user space API to deal with multimedia pipelines. This includes:

  • Making available sources of video (such as from a capture devices or application provided streams) and multiplexing this with clients.
  • Accessing sources of video for consumption.
  • Generating graphs for audio and video processing.

Nodes in the graph can be implemented as separate processes, communicating with sockets and exchanging multimedia content using fd passing.

This is a bugfix release that is API and ABI compatible with previous 1.0.x releases.

Highlights
  • Track memfd better to avoid inconsistent memory. Also make sure the mixer info is removed correctly in all cases on destroyed ports.
  • Correctly handle removed objects in the metadata.
  • Add an option to set the server and client priorities instead of using a hardcoded value of 88.
  • The FFADO module has been fixed. Audio and MIDI now works with the same latency as the JACK driver. This has now also been tested with a Focusrite Saffire Pro 14.
  • The JACK library has seen some important fixes. Some ardour crackling has been fixed when looping and multiple MIDI ports on a client should now work.
  • Small bugfixes and improvements.
PipeWire
  • Track memfd better to avoid inconsistent memory. Also make sure the mixer info is removed correctly in all cases on destroyed ports.
  • Fix Props param emission again in pw_stream. (#3833)
  • Add MAPPABLE flag to buffer data to indicate that the fd can be mmapped directly. Use this on DMABUF from v4l2. (#3840)
  • Correctly handle removed object in the metadata.
  • FreeBSD build and compatibility fixes.
  • Add an option to set the server and client priorities instead of using a hardcoded value of 88.
  • Read config overrides in the right order.
  • Fix PIPEWIRE_QUANTUM rate handling in pw_stream and pw_filter.
  • Fix pw_context_parse_conf_section(), actually use the conf argument.
  • A new pw_stream_get_nsec() and pw_filter_get_nsec() function was added to get the current time of the stream/filter without having to assume a particular clock.
  • A new default.clock.quantum-floor property was added to configure the absolute lowest buffer-size. (#3908)
docs
  • Many doc updates.
tools
  • Make sure we always quit pw-cli when the server stops. (#3837)
  • pw-top now prints all drivers in batch mode. (#3899)
modules
  • Don't destroy the client in protocol-simple on EAGAIN.
  • Handle IPv6 better in the RTP modules. Fix IPv6 SAP header parsing. (#3851)
  • The FFADO module has been fixed. Audio and MIDI now works with the same latency as the JACK driver. This has now also been tested with a Focusrite Saffire Pro 14. (#3558)
pulse-server
  • Make sure the peer_name is filled to avoid protocol errors.
SPA
  • Small resampler tweaks to improve stability of adaptive resampler.
  • Add ALSA option to control htimestamp autodisable.
  • Avoid some potential crashes in audioconvert when ports are removed.
  • Improve HDMI jack detection on some SOCs.
  • The audioconvert now has a monitor.passthrough option to pass the latency information on the monitor ports. (#3888)
GStreamer
  • Don't use timeouts when autoconnect=false in pipewiresrc. (#3884)
  • pipewiresrc and pipewiresink can now be automatically selected as audio source and sink.
  • An invalid memory access was fixed when destroying the device provider.
JACK
  • Remove properties correctly with the object id, not serial.
  • Improve sync with the data thread by pausing the core. Also improve handling of port io to avoid invalid buffer access.
  • Fix PIPEWIRE_QUANTUM rate handling.
  • Support multiple MIDI input ports per client. (#3901)
  • The output buffer size is now always correctly set. (#3892)
ALSA
  • Handle errors from eventfd_create correctly.
submitted by /u/adalte
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RX 7800XT - Low performance in Cyberpunk

Reddit Linux_Gaming - 13. März 2024 - 10:51

Hello, I've just built a new system with a ryzen 5 7600x, 16GB ram at 5600MHz, and a XFX Qick RX 7800XT and installed CachyOS. For some reason, my perfomance in cyberpunk 2077 at 1080p Ultra settings is low compared to several videos i have seen. In the benchmark, i get around 105 - 110 FPS avg, meanwhile in videos i see usually 130. Power consumption appears to be low as well : Only 212W reported by mangohud. I'm running the game through lutris with Wine-GE. Haven't been able to test on Windows as well, is anybody experiencing the same issues as me?

submitted by /u/coinkillerl
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Trouble running Baldur's gate 3 on Arch.

Reddit Linux_Gaming - 13. März 2024 - 10:39

The game starts but I have extreme performance issues. I'm not talking about low fps or input delay, I have a decent gaming pc, and it's relatively new. I'm talking about stutters, heavy ones. I manged to snap two screenshots of this happening on 60fps cap and uncapped:

pics:

Almost all video settings are unrelated. If I lower them the freezes also lower in number, but I don't think it's a hardware limit.. if this can't run it on high-med (as I had it) nothing can. I ran some benchmarks and stress test, both on Windows and Linux, both Vulkan and Dx11, It didn't stutter.

Some other things to mention is how I run it. From Steam, normally. I have no forced proton selected, I did no other configs. However I might have something fucked as:

I can run this .exe natively. I'm sure I can't so what's going on? pic: https://sh.itjust.works/pictrs/image/aae84891-f302-4e79-9312-d9643e79a3d6.png

Anyways, thankfully mangohud got me and tells me that I'm using proton-experimental 9.0. (on the prev. screenshots, I had forced proton enabled, stutters the same)

I tried using steam tinker, and it says: "using proton-unknown-958".

I have no idea what information more to give, I just typed out things that might be related to the issue. If something's unclear or if I should supply more information, just tell me. Thanks in advance for any help or tips.

submitted by /u/xhBIROhx
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