Reddit Linux_Gaming
Stray suddenly needs D3D11 compatible gpu even though it's present?
My work and travel laptop, a Getac V110 runs the latest Fedora distro, and I always liked to play Stray on it. Today I reinstalled the game because I'll soon have an 8hr flight. Now the game tells me I need a D3D11 compatible GPU. the laptop has an i5-4300U with HD Graphics 4400 which is listed as being compatible with DirectX 11. What gives? I tried a bunch of Proton versions but none seem to work. Other games start fine.
submitted by /u/RazerXnitro[link] [comments]
PSA: infinity macro pedals work with input-remapper
I didn't know exactly where to post this, but I wanted to share it somewhere so people searching can find it. If you're looking for a way to get an "Infinity IN-USB-2 USB Digital Foot Control Pedal" working on Linux, you can use https://github.com/sezanzeb/input-remapper (it's in the Fedora repos).
I saw bunch of posts in other places about people jumping through all kinds of hoops to get them working, so I just decided to see if it'd show up in Input Remapper. And it does!
I personally use it for WoW, but you could use it for whatever you want. You can map controller/keyboard/mouse inputs to it. I think some speedrunners use them for their timers, or video editors use them for stuff too. These pedals are all over the place, used cheap as dirt, and made pretty well. I got mine for $5 USD on eBay lol.
submitted by /u/ir0nslug[link] [comments]
Swapping ssds?
I have tried dual booting on the same ssd between windows and various linux distros. However some problems with gaming has always popped up in weird ways. So as my gaming laptop has one m.2 drive; I have a secondary form a defunct previous laptop that I am thinking of swapping out and using instead. I worry about the connectors so I am asking the hive mind is this an ok idea?
submitted by /u/nidryden[link] [comments]
Need some help getting my pc up and running (Bazzite)
Hey all! I recently bought my first gaming pc second hand, and have naturally encountered some problems.
The most concerning one is that my pc will randomly crash (Screen shuts off and fans go full blast until I turn the system off). What do i have to check for here?
Second of wifi is terribly slow. Was told that I needed to update the drivers, but cant seem to find a good tutorial for linux on YouTube... Bazzite seemingly downloaded some, but its slow as can possibly be. The adapter is an asus PCE-AC56
This is what im working with:
The system came without memory, and since im on a budget this comes from an ssd that i ripped out of my hp probook laptop, think its a 256GB (WDC PC SN520 SDAPNUW-256G-1006)
Im new to both the platform and the os, and find it frustratingly difficult to find info online these days, so any help would be greatly appreciated!!
submitted by /u/Ashamed_Gold_1621[link] [comments]
Installed Steam as flatpack - where do I find "files saved to desktop"?
Hey everyone,
I am fairly new to using linux for gaming (and as a desktop OS). I recently started playing a game that has nice animated GIFs of your own solutions (Opus Magnum), though those are "saved to my desktop". There are no files on my desktop, and I have no idea where I can find them. Can anybody point me in the right direction?
submitted by /u/The_Vortex42[link] [comments]
How to fix this?
CS2 crashing on loading screen since ~March 18th — RX 9070 XT / CachyOS / Native Linux
CS2 has been crashing consistently on the loading screen since around March 18th. Was working perfectly before that. Looking to see if anyone else is hitting this or has a fix.
System info:
- OS: CachyOS
- Kernel: 6.19.8-1-cachyos
- GPU: AMD RX 9070 XT
- Mesa: 26.0.3
- Launch method: Native Linux client with gamescope
What happens:
Game launches, gets to the loading screen, then crashes with SIGSEGV every time.
dmesg output:
cs2[6190]: segfault at ffffffff ip 00007f182a1de3a0 sp 00007ffe089da0e0 error 6 in libengine2.so
Stack trace from coredumpctl:
#0 _ZNKSt7codecvtIwc11__mbstate_tE10do_unshiftERS0_PcS3_RS3_ (libengine2.so)
#1 _ZNKSt7num_get...get() (libengine2.so)
#2 _ZNSirsERi std::istream::operator>>(int&) (libengine2.so)
#3-#12 n/a (libclient.so)
Things I've already tried:
- Downgrading vulkan-radeon and Mesa components to 26.0.2
- Deleting and redownloading Steam Linux Runtime 3.0 (sniper)
- Wiping shader cache (~/.local/share/Steam/steamapps/shadercache/730)
- Wiping Mesa shader cache (~/.cache/mesa_shader_cache)
- Deleting CS2 config and userdata
- RADV_DEBUG=nomeshshaders, noaco
- DISABLE_AMDVLK=1
- LC_ALL=C
- -novid -vulkan launch options
- Verifying game files
Nothing has worked. The timing lines up with a Steam update (1.0.0.85-3.1 → 1.0.0.85-5) and a Mesa update (26.0.2 → 26.0.3) both landing on March 18th, but downgrading either didn't help. The crash is in libengine2.so's locale/stream parsing code which makes me think it might be a CS2-side regression.
Anyone else seeing this on RDNA 4 / RX 9070 XT? Any ideas welcome.
submitted by /u/Dav3ski[link] [comments]
please help BattleNet
Congratulations! I can't install BattleNet Launcher correctly. I either see an error or an endless loop to update Agent.exe. If I use Heroic Launcher, I get an extremely slow Battlenet update. It reaches 60% and the Agent.exe process. drops the download speed to 15 kbps. How do I install this launcher properly? I use Heroic Launcher (proton and wine ge). I tried through Bottles - the same thing
submitted by /u/zoVice_fck[link] [comments]
Assault Android Cactus is a criminally underrated twin stick, bullet hell shooter, that supported Linux basically from from day one, over 10 years ago! It remains fast, flashy, fluid and fun to this day, and is definitely worth a look if you enjoy the...
Deadlock not launching at all (linux newbie)
I'm trying to play Deadlock on:
Linux Mint Cinnamon 22.3 "Zena"
GE-Proton10-33 and Experimental
GeForce GTX 1080 Ti
Intel(R) Core(TM) i5-9600KF CPU @ 3.70GHz
H310M S2 2.0
16GB RAM
However, the game doesn’t launch nothing happens when I click "Play."
I’ve already tried:
- using different versions of Proton or Steam Linux Runtime (SLR)
- addings these into the launch options:
- -vulkan
- -dx11
- gamemoderun %command%
- STEAM_RUNTIME=0 %command%
- __GLX_VENDOR_LIBRARY_NAME=nvidia %command%
- PROTON_USE_WINED3D=0 %command%
- reinstalling and updating Linux, drivers, Steam, and the game itself
These are the logs that appear after i click on "Play" inside terminal through steam:
fsync: up and running. System.PlatformNotSupportedException: Video driver not supported at Xalia.Sdl.WindowingSystem.Create () [0x0003e] in <743e8bdcd9c54484ad89463ed4e626f6>:0 at Xalia.Sdl.WindowingSystem.get_Instance () [0x00007] in <743e8bdcd9c54484ad89463ed4e626f6>:0 at Xalia.Ui.UiMain..ctor () [0x00027] in <743e8bdcd9c54484ad89463ed4e626f6>:0 at Xalia.MainClass.Init (Xalia.Gudl.GudlStatement[] config) [0x0001b] in <743e8bdcd9c54484ad89463ed4e626f6>:0 chdir "/home/ilias33/.steam/debian-installation/steamapps/common/Deadlock" ERROR: ld.so: object '/home/ilias33/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Game Recording - would start recording game 1422450, but recording for this game is disabled Adding process 17473 for gameID 1422450 ERROR: ld.so: object '/home/ilias33/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ilias33/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/ilias33/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ilias33/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Adding process 17474 for gameID 1422450 Adding process 17475 for gameID 1422450 Adding process 17476 for gameID 1422450 Adding process 17562 for gameID 1422450 fsync: up and running. Adding process 17563 for gameID 1422450 Adding process 17564 for gameID 1422450 Adding process 17565 for gameID 1422450 Adding process 17568 for gameID 1422450 Adding process 17570 for gameID 1422450 Adding process 17573 for gameID 1422450 Adding process 17582 for gameID 1422450 Adding process 17587 for gameID 1422450 Adding process 17594 for gameID 1422450 Adding process 17615 for gameID 1422450 Adding process 17634 for gameID 1422450 System.PlatformNotSupportedException: Video driver not supported at Xalia.Sdl.WindowingSystem.Create () [0x0003e] in <743e8bdcd9c54484ad89463ed4e626f6>:0 at Xalia.Sdl.WindowingSystem.get_Instance () [0x00007] in <743e8bdcd9c54484ad89463ed4e626f6>:0 at Xalia.Ui.UiMain..ctor () [0x00027] in <743e8bdcd9c54484ad89463ed4e626f6>:0 at Xalia.MainClass.Init (Xalia.Gudl.GudlStatement[] config) [0x0001b] in <743e8bdcd9c54484ad89463ed4e626f6>:0 pid 17566 != 17565, skipping destruction (fork without exec?) Game Recording - game stopped [gameid=1422450] Removing process 17634 for gameID 1422450 Removing process 17615 for gameID 1422450 Removing process 17594 for gameID 1422450 Removing process 17587 for gameID 1422450 Removing process 17582 for gameID 1422450 Removing process 17573 for gameID 1422450 Removing process 17570 for gameID 1422450 Removing process 17568 for gameID 1422450 Removing process 17565 for gameID 1422450 Removing process 17564 for gameID 1422450 Removing process 17563 for gameID 1422450 Removing process 17562 for gameID 1422450 Removing process 17476 for gameID 1422450 Removing process 17475 for gameID 1422450 Removing process 17474 for gameID 1422450 Removing process 17473 for gameID 1422450 submitted by /u/Papi-NoPapi6769[link] [comments]
World of Warcraft - launching with Wine now starts on dialog box
I've been running WoW fine for weeks from the directory as wine wow.exe. I tried to create a desktop shortcut to launch with Wine and it launched normally but I hit escape to exit and a weird resolution dialog box popped up. I can't click on anything, escape, or tab to hit anything. I have to ctrl-alt-del and log out to get back to desktop. Now I always launch to this weirdly cropped dialog. Can I change the starting resolution or maybe delete any saved config to get back to normal?
submitted by /u/atlasraven[link] [comments]
Tried to use Goverlay, now games don't start
As the title say, I finally decided to use Optiscaler in my Bazzite installation through Goverlay: I downloaded and used the AppImage, dependencies were installed without problems, it detected my hardware correctly. I left all settings as they were, copied the command and added to launch options for The Last of Us and it didn't start.
I thought I'd give it a try some other time and went back to my previous launch command:
PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%
And now my game won't start. Here is a little video (sorry for the washed colors, I think is HDR option enabled?):
https://reddit.com/link/1ryxelq/video/2n57ot9ki7qg1/player
I see a little window opening and closing really fast while the game is trying to start, so I assume Goverlay or some of the dependencies is still trying to do something with my game even if the command is not triggering Goverlay.
I think I have to uninstall the dependencies installed when I launched the app for the first time but I don't know what it installed or how to uninstall them.
Any idea of what happened and how to solve it? As you probably already guessed, I'm Linux noob so, any help is appreciated.
For now, I've tried:
Rebooting
Disabling "Auto-enable" option in Goverlay
No launch command for the game
Changing compatibility layer
PS:
Here is a screenshot with my system's specs:
Thanks for reading!
submitted by /u/OsvalIV[link] [comments]
Massive new SteamOS patch features Steam Deck, Legion Go improvements & "initial support" for Steam Machine
MTG: Online - not working
Can anyone advise me on what I should be using to run the magic the gathering: online exe?
Proton?
ATM Im using proton launcher (dont quote me on that but will confirm) and its not working, it will load a black splash screen which I cant really interact with.
Im running Bazzite BTW
submitted by /u/Severin404[link] [comments]
RetroDECK Is More Than Emulation: An Interview with the Devs
Pixelation, Graininess, and Ghosting in-game
I have rx 6650xt
Ryzen 5 7500f
1080p 25inch monitor msi g255f
in some games like control I put everything on high and rt medium and I see ghosting and blurry image in game when I move like it's 720p resolution and the games look like crap I use proton ge
submitted by /u/Asta_jjm[link] [comments]
I want to try linux in my gaming setup do you have some advices?
I have an i5 12400f with rtx 3050 im really tired of windows and i want to try something new. I play some souls game and also gow, resident evil, story games (i don’t like online games). Can i switch to linux with no issues? Do you recommand bazzite?
submitted by /u/moommmn[link] [comments]
Death Stranding 2: AMD GPU no Ray Tracing
Hi there,
is there any way to fake a specific driver number for certain games via env-var?
13:52:24:948 (00000320) > [NxD3D] RAY TRACING ENABLED: Ray Tracing Tier 1.1 support detected
13:52:24:948 (00000320) > [NxApp] RAY TRACING DISABLED: Due to unsupported AMD driver. Please update your driver to be able to run ray tracing on your GPU
That is out of a log the game creates. RT should become active once the driver somehow mimics a approved driver version.
Any ideas?
9070XT
Mesa 26.1 Devel
CachyOS
Proton-GE latest
submitted by /u/SpoOokY83[link] [comments]
Cellar - a self-hosted game library for Linux with one-click installs (early testing)
I built Cellar because I wanted my family to be able to install games on Linux without calling on me for help every time. The idea: I set up a game once - whether it's a Windows game with a preconfigured WINEPREFIX or a native Linux title - package it, put it on a share, and they click "Install." No terminal, manual Wine config, or "which Proton version do I need."
It's a GNOME app (GTK4 + libadwaita) that looks and works like GNOME Software (_heavily_ inspired by) - browse a catalogue, click Install, play. Windows games are managed through umu-launcher and GE-Proton. Native Linux games are extracted and launched directly.
How it works
There is no server component. Your "game store" is just a directory — on a NAS, a VPS, wherever you like. It contains:
- A catalogue.json index (generated automatically)
- A folder per game with its metadata, icon, screenshots, and archive
Point Cellar at that directory via local path, SMB, SFTP, or HTTP(S), and it shows up as a browsable storefront. If you share over HTTP, you can lock it down with a bearer token. No custom API, no daemon, no server-side database. nginx serving a static directory is the entire "backend." A user with a read only account on your chosen share will not see the repo management bits of the software.
Multiple repos can be configured, if you want to age-gate certain software for example.
For Wine/Proton games, you need to first create a "Base Image", to which we tie a Runner (GE-Proton). That base image will then be used as a base for Windows game installs. When you upload an installed game to your repo, the base will be stripped away (only saved in repo once). When installing, if on btrfs/XFS, CoW will be used, saving you some space by not having the prefix installed separately for every game.
The default Base Image is somewhat opinionated and replicates the "Game" variant when you use Bottles to create a prefix. (dx9, gecko, mono, font smoothing, core fonts).
There's probably a ton of Wine tweaks that can be made going forward. You also have access to winecfg, and can add environment vars and launch arguments to your executables.
What it actually does
- Browse, search, and filter your game catalogue
- One-click install: stream directly from source → verify CRC32 → extract on the fly → ready to launch (no temp files, download and extraction happen in a single pass)
- Safe updates via rsync overlay that preserves your saves and user config (data safety not guaranteed. It's worked fine in my testing, but ymmv, so be careful)
- Delta base images so you're not re-downloading a full WINEPREFIX for every Windows game (not 100% happy with the workflow here, as it can get confusing at times even for me. I'll spend some more time with this at some point).
- Supports local, SMB, SFTP, and HTTP(S) sources
- Built-in package builder for creating and publishing games to your catalogue
- Update calculated by package CRC32, so if you download a published package from the repo and install a DLC or an update, the new CRC will flag this as an available update in the Explore view of the application.
- Save game backup/import (very early testing) available via detail view of installed games (Wine/DOS only at the moment).
- DOSBox support is working somewhat but still in testing (imported GoG games that use DOSBox will have the Windows version of DOSBox swapped out for DOSBox Staging's native Linux version).
Who it's for
Primarily: me (or parents to Linux using children like me), setting up a game library for family members who shouldn't need to know what a WINEPREFIX is. Secondarily: anyone who wants a tidy way to maintain a personal collection of preconfigured games across Linux machines.
The vibe coding disclosure
I want to be upfront: a large portion of this project was built through AI-assisted development. I described what I wanted, iterated on the design, and used AI to generate a significant chunk of the code. I'm not a professional developer. I can read/write Python at a somewhat comfortable level, but using AI moved this project from an idea in my head to a workable software in weeks instead of years.
It works for me, but there are certainly bugs, rough edges, and probably some questionable decisions in there. I'm sharing it because the concept might be useful to others, not because the code is production-quality.
Status
Early testing. I use it day-to-day for my own library. It's packaged as a Flatpak - you can grab a release from GitHub or follow the install instructions at https://macaon.github.io/cellar/. If the idea interests you, try it out and let me know what breaks. It _should_ work on other DE:s but I have only tested extensively on GNOME, and a little bit on KDE.
Links
https://github.com/macaon/cellar
https://macaon.github.io/cellar/
[link] [comments]
