Reddit Linux_Gaming

Proton Experimental gets fixes for DOOM Eternal, Resident Evil Village, Red Dead Redemption 2 and more
Getting "disk write error" on shared drive between Linux and Windows
Hey everyone, I'm new to Linux and have an issue I'm hoping you can help me with. I'm running Bazzite from an external M.2 SSD in an enclosure. I've set up a shared partition formatted as exFAT so I can access my games from both Windows and Linux. This is super convenient for games that I prefer to play on Windows, like GTA V, and others that run well on Linux.
However, I've run into a consistent problem: whenever I'm on Linux, I get "disk write errors" on Steam, especially when a game needs an update. Sometimes, even if there's no update, I'll click "Play," Steam will say the game is running, but it never launches. This only happens on Linux, not on Windows.
I've already tried a few things, but nothing seems to stick. I suspect it might be a permissions issue with how Linux handles the exFAT partition. I've heard that using NTFS can sometimes be a workaround, but I'm hesitant to reformat my drive without understanding the root cause.
Any advice on how to fix this would be greatly appreciated! Thanks in advance!
submitted by /u/Susano505[link] [comments]
how do i play beamng using steam on fedora?
i have fedora linux 42 kde plasma desktop edition and when i downloaded beamng it didnt boot up, i tried different proton versions like 10 7 and experimental from steams compability settings, any way i can play it?
submitted by /u/SandrextheGreat[link] [comments]
Become parasite. Become everyone. Meet THE HELMINTHS.
In The Helminths, you can possess any NPC. Each one comes with unique abilities you’ll need to survive: sneak past hazards, solve puzzles, fight - or just throw bodies across the level :)
The Helminths is a pixel-art sci-fi platformer inspired by Oddworld series, Playdead games, Celeste, Alien movies and many more. Someone once described it as “Half-Life demake - Headcrab Simulator”, which honestly feels pretty accurate and funny. also my very first game - a small solo project I’ve been building on my own for the past two years. And yes - from day one the game will run on Linux (including my beloved Steam Deck!).
You can wishlist The Helminths here: https://store.steampowered.com/app/3283690/THE_HELMINTHS/
submitted by /u/milomilos[link] [comments]
✨ Kleroo - New indie Dungeon Crawler coming to Steam, Linux support confirmed!
You can play the game here Kleroo by Dweomer any feedback is welcome.
submitted by /u/Pantasd[link] [comments]
Hogwarts Legacy black screen
Hello, I'm trying to play Hogwarts Legacy on Nobara Linux but when I start it it just shows a black screen with audio in background. I have a nvidia gpu. Can anyone help me? I'm using proton 9.0-4
submitted by /u/fedebertoss[link] [comments]
Adding Custom 4:3 Border Art to Zelda3/The Legend of Zelda - A Link to the Past PC decompilation. Is it possible?
I wanted to know if it was possible to alter the files of the game in any way to allow me to fill the black space in 4:3 with maybe some custom artwork. It's totally fine if I can't by the way. I'll just suck it up.
submitted by /u/DudeManGodPerson[link] [comments]
I need help
My graphics card is showing off , it was working yesterday.
submitted by /u/adityamishra9[link] [comments]
I want a opinions for switching from RTX 3080 - 10 gb to RX 9070 XT
As a long time Windows user, I've decided to switch to Linux full time after trying it out for more than 4 months. My only deal breaker is the horrendous DX12 performance tax on Nvidia cards, so I'm thinking of getting my first ever AMD card, but do you people think it's worth it? Is 16GB vram enough? Should I just dual boot Windows for DX12 games intsead? I'm on Fedora and planning to play Split Fiction and CP77 at 4k 60fps. I'm just afraid that the performance will still be poor compared to just using the 3080 on Windows.
Thank you.
submitted by /u/Specific_Currency_13[link] [comments]
how do i fix cs2 invisible player models
im on ubuntu and not sure which version, i dont know that much about linux in general cuz im pretty new to it, i dont know what mesa drivers im on but i tried updating and not sure if it worked pc specs are ryzen 5 5600g
rx 5600xt
32gb ddr4 3600mzh
2tb ssd split over windows 10 and ubuntu
submitted by /u/Miserable-Yogurt-642[link] [comments]
Heroic launcher 1st launch path not available
So games install fine and fail for the first attempt. Then relaunch after this pop up and it goes away and works.
It would be nice to get rid of as I do have 300 free games xD
I have two hdds and a 120gb ssd with bazitte linux. It was a test at first with my gtx 1070 to see if even worked tbh at first.
I'm semi new to modern Linux tbh my last linux class was Fedora 12 in 2010 so yeah my Linux knowledge is way minimal from then.
did add the permissions using flatseal but doesn't seem to work ?
submitted by /u/bkomnimon[link] [comments]
How to install Epic Games on Linux?
Hey guys, I want to install Epic Games on my laptop. How can I do this? Is Epic Games available on Linux?
I use Fedora Workstation 42. If Epic Games isn't available on Linux, what other engines do you advice?
submitted by /u/kholmatov_[link] [comments]
Can someone guide me on changing the port for evdevhook2 or steamdeckgyroDSU
https://github.com/v1993/evdevhook2 : Evdevhook2
https://github.com/kmicki/SteamDeckGyroDSU :SDGDSU
I am a completely and utter noob when it comes to Linux/konsole, there’s zero guides on how to do this since this is such a niche thing so this is my last resort. The Steamdeckgyro DSU website says something about changing ports but I have no idea on how to do it.
Really hope one of yall can help I’d really appreciate it!!!
submitted by /u/Quirky_Image_5598[link] [comments]
Bazzite vs CachyOS with Nvidia
I’ve been testing both of these distros with a dozen games all day and CachyOS consistently gets 15-20fps more on dx12 games than bazzite. Why is this? I would recommend windows before I recommended bazzite at this point.
submitted by /u/ForeverREBL[link] [comments]
Controllers suddenly stopped working in-game (Steam)
I have this issue recently where all of my controllers suddenly aren't responding in Steam games anymore while Steam is detecting the controller just fine. I'm running Ubuntu 25.04 and I'm not sure if it was a recent update that broke anything but I've scoured the internet to find solutions and no matter what I found, it didn't work.
I played around with Steam input settings, tried adding udev rules, I even logged into an Xorg session, uninstalled and reinstalled Steam, tried the flatpak version, tried Steam big picture mode and none of these worked. I'm not willing to use Gamescope because impacts my performance dramatically but.
Just days ago there was nothing wrong, but I'd previously moved away from Bazzite 42 because of this same exact issue. The only option I'm left with is doing a fresh install of Ubuntu 24.04 LTS and hoping this issue doesn't eventually come back but before I do, I was wondering if anyone has a fix I hadn't considered yet?
submitted by /u/FoooooorYa[link] [comments]
Will Modern Warfare 2 Remaster run through Proton?
I been craving to replay Modern Warfare 2 and want to check out the remastered version, like the remaster of the original. Seeing that Modern Warfare Remastered runs completely fine on ProtonDB, I was wondering how MW2 remastered will run.
submitted by /u/cholo1312[link] [comments]
Issue with running Counter-Strike 2
been having this issue for the past few days, using proton compatibility tools does not change anything
submitted by /u/Mindless_Permit_5218[link] [comments]
CS2 freezes when trying to load a map
the game launches fine (no launch options btw) but when i try to load a map it just freezes and shows a date
for example last time i think it was something like
aug 27 15 . 0 . 5 . 6 - L and a lot of zeros
my laptop has a 4th gen intel
and an nvidia gt 750m 2gb
here's some of the log that comes up
https://pastebin.com/A5U4urBE
[link] [comments]
Only one having a issue with enlisted on steam?
I use Arch linux with Proton 9.0 [beta] official, Steam Runtime 2.0, anticheat that enlisted uses is BattlEye,
I can launch the game queue up and even play for a while but after a few minutes I’m always kicked with this error: "Kicked by anticheat server. One of the reasons may be lost connection to the server, please restart the game and try again."
It’s not a real connection issue my internet is stable, other games work fine, and this kick happens consistently after a few minutes. To make it worse, I’m getting XP penalties as if I left the match on purpose. I tried Proton 9.0 (official), Proton 8.0, and GE builds, Steam Runtime 2.0 fully active (confirmed via process check), Disabled all overlays (Steam, Discord), and here are my launch options: STEAM_RUNTIME=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command%
Verified game files, clean BattlEye folder, system time synced, not running Steam as root
It’s hard to tell if this is on Enlisted's end or BattlEye’s Proton compatibility, but it’s definitely broken right now. War Thunder runs natively without issue, so it’s not a system problem I’d love to hear from other Linux users maybe we can get enough eyes on this to push for a fix. [spent 15 minutes typing this]
[link] [comments]
having problems running final fantasy 13 lightning returns on heroic games launcher.
i have installed all of the stuff that matters (vc, runtime, d3d9) and it still refuses to work.
(18:23:03) [INFO]: Launching "Lightning Returns" (sideload)
(18:23:03) [INFO]: Native? false
(18:23:03) [INFO]: Installed in: /mnt/HDD/Games/Lightning Returns FF13/Lightning Returns - Final Fantasy XIII
(18:23:03) [INFO]: System Info:
CPU: 4x Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz
Memory: 16.72 GB (used: 5.86 GB)
GPUs:
GPU 0:
Name: NVIDIA Corporation GP107 [GeForce GTX 1050 Ti]
IDs: D=1c82 V=10de SD=1c82 SV=10de
Driver: nvidia
OS: Linux Mint 22.1 (Xia) (linux)
The current system is not a Steam Deck
We are running inside a Flatpak container
Software Versions:
Heroic: 2.18.1 "Waterfall Beard" Jorul
Legendary: 0.20.37 Exit 17 (Heroic)
gogdl: 1.1.2
comet: comet 0.2.0
Nile: 1.1.2 Will A. Zeppeli
(18:23:03) [INFO]: Game Settings: {
"autoInstallDxvk": true,
"autoInstallDxvkNvapi": true,
"autoInstallVkd3d": true,
"preferSystemLibs": false,
"enableEsync": false,
"enableFsync": false,
"enableWineWayland": false,
"enableHDR": false,
"enableWoW64": false,
"nvidiaPrime": false,
"enviromentOptions": [],
"wrapperOptions": [],
"showFps": false,
"useGameMode": true,
"battlEyeRuntime": true,
"eacRuntime": false,
"language": "",
"beforeLaunchScriptPath": "",
"afterLaunchScriptPath": "",
"verboseLogs": true,
"wineVersion": {
"bin": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine",
"name": "Wine - wine-ge-8-26-x86_64",
"type": "wine",
"lib": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib64",
"lib32": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib",
"wineserver": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wineserver"
},
"winePrefix": "/home/urielsales/Games/Heroic/Prefixes/default/sideload"
}
(18:23:03) [INFO]: Winetricks packages: d3dx10_43, d3dx9, dxvk, vcrun2012, vcrun2013, vcrun2015, remove_mono internal, remove_mono internal, winxp, dotnet40, xaudio29, d3dcompiler_42, d3dcompiler_43, d3dcompiler_46, d3dcompiler_47, d3dx10, d3dx11_42, d3dx11_43, d3dx9_42, d3dx9_43, faudio, faudio1901, andale, arial, comicsans, courier, georgia, impact, times, trebuchet, verdana, webdings, corefonts, atmlib
Wine Command: /app/bin/gamemoderun /home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /mnt/HDD/Games/Lightning Returns FF13/Lightning Returns - Final Fantasy XIII/LRFF13.exe
Game Log:
gamemodeauto:
gamemodeauto:
wineserver: using server-side synchronization.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
002c:fixme:winediag:LdrInitializeThunk wine-staging 8.0 is a testing version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org.
002c:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (126).
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
009c:err:hid:udev_bus_init UDEV monitor creation failed
008c:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126
008c:err:wineusb:DriverEntry Failed to initialize Unix library, status 0xc0000135.
008c:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 126
002c:fixme:ver:GetCurrentPackageId (000000000067FEB0 0000000000000000): stub
010c:fixme:oleacc:find_class_data unhandled window class: L"#32769"
010c:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
010c:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024
010c:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000B80F18, 000000000062FAC0: stub!
0024:fixme:ver:GetCurrentPackageId (0534ED44 00000000): stub
0024:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0118:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
0118:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024
0118:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000BA0F38, 0000000001D7FAB0: stub!
0024:fixme:thread:NtSetInformationThread ThreadIdealProcessor stub!
info: Game: LRFF13.exe
info: DXVK: v2.7
info: Build: x86 gcc 15.1.0
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6fa838c0
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce GTX 1050 Ti (NVIDIA 550.163.1)
info: Found device: NVIDIA GeForce GTX 1050 Ti (NVIDIA 550.163.1)
info: Found device: llvmpipe (LLVM 17.0.6, 256 bits) (llvmpipe 0.0.1)
info: Skipping: Software driver
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Process set as DPI aware
info: Creating device:
info: NVIDIA GeForce GTX 1050 Ti:
info: Driver : NVIDIA 550.163.1
info: Queues:
info: Graphics : (0, 0)
info: Transfer : (1, 0)
info: Sparse : (0, 0)
info: Memory:
info: Heap 0: 4.0 GiB (DEVICE_LOCAL)
info: Budget: 3.39 GiB
info: Type 7: DEVICE_LOCAL
info: Heap 1: 11.68 GiB
info: Budget: 11.68 GiB
info: Type 0: (None)
info: Type 1: (None)
info: Type 2: (None)
info: Type 3: (None)
info: Type 4: (None)
info: Type 5: (None)
info: Type 6: (None)
info: Type 8: HOST_VISIBLE | HOST_COHERENT
info: Type 9: HOST_VISIBLE | HOST_COHERENT | HOST_CACHED
info: Heap 2: 246 MiB (DEVICE_LOCAL)
info: Budget: 238 MiB
info: Type 10: DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT
info: Enabled extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_depth_bias_control
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_line_rasterization
info: VK_EXT_multi_draw
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_swapchain_maintenance1
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore_win32
info: VK_KHR_maintenance5
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_swapchain_mutable_format
info: VK_KHR_win32_keyed_mutex
info: VK_NV_descriptor_pool_overallocation
info: Enabled features:
info: depthBiasClamp : 1
info: depthBounds : 1
info: depthClamp : 1
info: drawIndirectFirstInstance : 1
info: dualSrcBlend : 1
info: fillModeNonSolid : 1
info: fragmentStoresAndAtomics : 1
info: fullDrawIndexUint32 : 1
info: geometryShader : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: multiViewport : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: robustBufferAccess : 1
info: sampleRateShading : 1
info: samplerAnisotropy : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderImageGatherExtended : 1
info: shaderInt16 : 1
info: shaderInt64 : 1
info: shaderSampledImageArrayDynamicIndexing : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: tessellationShader : 1
info: textureCompressionBC : 1
info: variableMultisampleRate : 1
info: vertexPipelineStoresAndAtomics : 1
info: wideLines : 1
info: shaderDrawParameters : 1
info: storagePushConstant16 : 1
info: bufferDeviceAddress : 1
info: descriptorIndexing : 1
info: descriptorBindingSampledImageUpdateAfterBind : 1
info: descriptorBindingUpdateUnusedWhilePending : 1
info: descriptorBindingPartiallyBound : 1
info: drawIndirectCount : 1
info: hostQueryReset : 1
info: runtimeDescriptorArray : 1
info: samplerFilterMinmax : 1
info: samplerMirrorClampToEdge : 1
info: shaderInt8 : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: timelineSemaphore : 1
info: uniformBufferStandardLayout : 1
info: vulkanMemoryModel : 1
info: dynamicRendering : 1
info: maintenance4 : 1
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 1
info: synchronization2 : 1
info: VK_EXT_attachment_feedback_loop_layout:
info: attachmentFeedbackLoopLayout : 1
info: VK_EXT_conservative_rasterization:
info: extConservativeRasterization : 1
info: VK_EXT_custom_border_color:
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable:
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control:
info: depthBiasControl : 1
info: leastRepresentableValueForceUnormRepresentation : 1
info: floatRepresentation : 0
info: depthBiasExact : 1
info: VK_EXT_descriptor_buffer:
info: descriptorBuffer : 0
info: VK_EXT_extended_dynamic_state3:
info: extendedDynamicState3AlphaToCoverageEnable : 1
info: extendedDynamicState3DepthClipEnable : 1
info: extendedDynamicState3RasterizationSamples : 1
info: extendedDynamicState3SampleMask : 1
info: extendedDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock:
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive:
info: extFullScreenExclusive : 0
info: VK_EXT_graphics_pipeline_library:
info: graphicsPipelineLibrary : 1
info: VK_EXT_hdr_metadata:
info: extHdrMetadata : 0
info: VK_EXT_line_rasterization:
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget:
info: extMemoryBudget : 1
info: VK_EXT_memory_priority:
info: memoryPriority : 0
info: VK_EXT_multi_draw:
info: multiDraw : 1
info: VK_EXT_non_seamless_cube_map:
info: nonSeamlessCubeMap : 1
info: VK_EXT_pageable_device_local_memory:
info: pageableDeviceLocalMemory : 0
info: VK_EXT_robustness2:
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier:
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export:
info: extShaderStencilExport : 0
info: VK_EXT_swapchain_colorspace:
info: extSwapchainColorSpace : 0
info: VK_EXT_swapchain_maintenance1:
info: swapchainMaintenance1 : 1
info: VK_EXT_transform_feedback:
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor:
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32:
info: khrExternalMemoryWin32 : 1
info: VK_KHR_external_semaphore_win32:
info: khrExternalSemaphoreWin32 : 1
info: VK_KHR_load_store_op_none:
info: khrLoadStoreOpNone : 0
info: VK_KHR_maintenance5:
info: maintenance5 : 1
info: VK_KHR_maintenance6:
info: maintenance6 : 0
info: VK_KHR_maintenance7:
info: maintenance7 : 0
info: VK_KHR_pipeline_library:
info: khrPipelineLibrary : 1
info: VK_KHR_present_id:
info: presentId : 1
info: VK_KHR_present_wait:
info: presentWait : 1
info: VK_KHR_swapchain:
info: khrSwapchain : 1
info: VK_KHR_swapchain_mutable_format:
info: khrSwapchainMutableFormat : 1
info: VK_KHR_win32_keyed_mutex:
info: khrWin32KeyedMutex : 1
info: VK_NV_descriptor_pool_overallocation:
info: descriptorPoolOverallocation : 1
info: VK_NV_low_latency2:
info: nvLowLatency2 : 0
info: VK_NV_raw_access_chains:
info: shaderRawAccessChains : 0
info: VK_NVX_binary_import:
info: nvxBinaryImport : 0
info: VK_NVX_image_view_handle:
info: nvxImageViewHandle : 0
info: Memory type mask for sparse resources: 0x80
info: Memory type mask for buffer resources: 0x781, usage: 0x219ff
info: DXVK: Graphics pipeline libraries supported
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1
info: - Height: 1
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
info: - Swap effect: 3
info: DXVK: Using 4 compiler threads
0024:err:ole:apartment_add_dll couldn't find function DllGetClassObject in L"C:\\windows\\system32\\xaudio2_7.dll"
0024:err:ole:com_get_class_object no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1
0024:err:ole:apartment_add_dll couldn't find function DllGetClassObject in L"C:\\windows\\system32\\xaudio2_7.dll"
0024:err:ole:com_get_class_object no class object {6a93130e-1d53-41d1-a9cf-e758800bb179} could be created for context 0x1
wine: Unhandled page fault on write access to 00000000 at address 00BF4D83 (thread 0024), starting debugger...
017c:fixme:dbghelp:elf_search_auxv can't find symbol in module
017c:fixme:dbghelp:elf_search_auxv can't find symbol in module
017c:fixme:ver:GetCurrentPackageId (0084FEA4 00000000): stub
0184:fixme:ver:GetCurrentPackageId (00000000006AFEB0 0000000000000000): stub
003c:fixme:ver:GetCurrentPackageId (00000000006BFEB0 0000000000000000): stub
gamemodeauto:
this is the log.
submitted by /u/FinancialUse8465[link] [comments]