Other News about gaming on Linux
Is it possible to run Steam without amd64?(Link ist extern)
I'm on a 32 bit cpu and I can't install amd64 files. Is it possible to launch Steam without them? Also I'm very new to Linux so please treat me like I'm insanely stupid
submitted by /u/taczki2 (Link ist extern)[link](Link ist extern) [comments](Link ist extern)
Unable to update World of Warcraft (retail), error blzbntagt00000840(Link ist extern)
Same issue is now happening as with the previous patch and as per the link below, however now if I attempt to change the runner for Battle.net to ge-proton or Proton - Experimental, Lutris fails to launch the app, click Play and it changes for a second then stops, running it in the terminal states that it failed to launch because the file does not exist, just wondering if anyone else is having similar issues or if it's something more individual with my setup?
submitted by /u/Tymareta (Link ist extern)[link](Link ist extern) [comments](Link ist extern)
Battle.net won't download games "Something went wrong" error(Link ist extern)
[link](Link ist extern) [comments](Link ist extern)
any roblox account manager alternatives for linux(Link ist extern)
(using linux mint)
i have got roblox working with sober but want a way to have multiple accounts logged in and be able to launch them
ideally i would be able to run multiple instances simultaneously but its not a requirement
submitted by /u/deanominecraft (Link ist extern)[link](Link ist extern) [comments](Link ist extern)
why the performance when I enable gamescope is so unstable?(Link ist extern)
I have a rx 5700xt, 32gb ram and a ryzen 5500 and the performance on games without gamescope work great, but always when I activate it the performance get so bad, with stuttering and even the info on mangohud get bugged. that's odd since in the steam deck gamescope is enabled by default and I don't see that unstable performance like on my main pc
I'm currently using void linux, but same happens on arch.
submitted by /u/DienerNoUta (Link ist extern)[link](Link ist extern) [comments](Link ist extern)
According to a GDC survey 12% or developers are developing for Linus(Link ist extern)
[link](Link ist extern) [comments](Link ist extern)
AMD reveals AMDGPU Composition Stack, a fork of Wayland's Weston compositor for advancing the Linux desktop(Link ist extern)
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Read the full article on GamingOnLinux(Link ist extern).
Stable Steam Client update for Desktop and Steam Deck brings a whole lot of fixes(Link ist extern)
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Read the full article on GamingOnLinux(Link ist extern).
SDL 3 officially released for game devs plus an SDL 2 to SDL 3 compatibility layer(Link ist extern)
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Read the full article on GamingOnLinux(Link ist extern).
Windows compatibility layer Wine 10.0 out now bringing Wayland and ARM64EC support, new FFmpeg multimedia back-end(Link ist extern)
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Read the full article on GamingOnLinux(Link ist extern).
AMD announce "ACS" to demonstrate new Wayland compositor features(Link ist extern)
[link](Link ist extern) [comments](Link ist extern)
THE FINALS is not starting after the latest update(Link ist extern)
[link](Link ist extern) [comments](Link ist extern)
EOM - Linux, Mac, Windows, Mobile mmorpg(Link ist extern)
[link](Link ist extern) [comments](Link ist extern)
forza horizon 5 on intel gpu (arch) ?(Link ist extern)
I made it past the Xbox login screen, but the game continues crashing at 88–89% during the "optimizing for your device" phase, which is where my progress stops. Regardless of the graphics presets or custom settings I employ, this occurs. I've tried a number of Proton versions, including:
Proton 9.0-4
Proton Experimental (both normal and Cutting Edge)
Proton GE: 9-23, 9-22, 9-21, 9-20, 9-19, 9-16, and 9-13.
Unfortunately, none of these versions have fixed the issue, as the crash consistently occurs at the same point.
While Proton GE 9-21 did help me get past the Xbox login issue, it didn't resolve the optimization crash. In my search for workarounds on GitHub and ProtonDB, I haven't found anyone mentioning running the game on an Intel GPU, let alone successfully getting it to work. Most of the solutions and discussions focus on AMD or NVIDIA cards, leaving me without specific references or guidance for Intel Arc configurations.
Any form of assistance will be greatly appreciated.
submitted by /u/Fun_Area6634 (Link ist extern)[link](Link ist extern) [comments](Link ist extern)
Feels like my RX 7700 XT isn't performing how it should?(Link ist extern)
So about a month ago, I upgraded from an Nvidia GTX 1070 to an AMD Radeon RX 7700 XT. The main reason I chose this card is because nearly everywhere I read said that it is overkill for 1080p gaming on basically any settings, and it can handle itself on 1440p too, and I do a mix of gaming on both so it seemed perfect for me since I didn't want to buy the newest generation or anything meant for high settings 1440p/4K gaming.
Anyways, I have been noticing that it feels like it isn't really performing that much better than my old GTX 1070 on 1080p. Dynasty Warriors Origins feels super stuttery and choppy even on medium settings on 1080p with FSR3 enabled, and even the overworld without huge hordes of enemies is laggy. I have been playing Shadow of Doubt recently and that feels choppy on default settings on 1080p and its a voxel game. A couple of other games feel like they aren't much of a performance upgrade on this new GPU either.
I installed LACT and set the max power consumption to max, and even overclocked it a tiny bit based on my friends recommendation that it was safe, but I still have the same experience in Dynasty Warriors Origins, and it looks like the LACT charts are not even showing much change to reflect me upping the power limit and clock speeds.
Has anyone else ever dealt with anything like this with a new AMD GPU before? Is there some step I am missing for applying the new LACT settings? I've had the same issue on kernels 6.12.9 and 6.13, and I thought it would get better with 6.13 because of some change in how AMD GPUs power management is handled by default for better performance, but I haven't noticed a difference from that at all.
Below are my LACT settings and the charts while playing Dynasty Warriors Origins on 1080p earlier. If it matters. I am running NixOS and playing Dynasty Warriors Origins with Wine via Lutris, not Steam.
submitted by /u/careb0t (Link ist extern)[link](Link ist extern) [comments](Link ist extern)
RDR2: Infinite Loading on Chapter 5 - Fedora 41 Nvidia 565.77(Link ist extern)
I am playing the Rockstar Launcher version through Non Steam Launchers on my Fedora PC.
Everything was fine until the end of the bank robbery in saint denis and the beginning of chapter 5.
The game just never loads after the cutscene at the end of chapter 4.
I already tried switching proton versions (proton-ge 23/22, proton experimental) and using Lutris instead.
My problem sound exactly like this: https://old.reddit.com/r/reddeadredemption/comments/gf69uo/spoiler_infinite_loading_screen/(Link ist extern)
I tried setting up Non Steam Launchers on my SteamDeck.
Using cloudsync in the Rockstar Launcher I can proceed there and there the game works! So I played some mission in hopes that its just this one sequence thats broken on my pc but to no avail. Back on the pc there is still the infinite loading screen.
Any ideas or help would be appreciated.
submitted by /u/WhoMEye (Link ist extern)[link](Link ist extern) [comments](Link ist extern)
Can't start helldivers 2, help please!(Link ist extern)
Hello,
I'm unable to start helldivers 2. I press the green play buttonin steam. The anticheat splash screen shows up. Then the game launches and the entire screen goes black. After a few seconds it crashes and steam crashes too, and I have to restart my pc to start steam again...
I've tried a bunch of different things.
I've tried:
* verify integrity of files
* reinstall
* proton experimental, hotfix and version 9
* I deleted the app id folder /home/<userName>/.steam/debian-installation/steamapps/compatdata/553850
* Tried to start it in windowed.
I added proton logging and in the log file the only errors I could find was
1409.769:01f4:01f8:warn:seh:OutputDebugStringW L"[500:504:20250122,202409.971:ERROR filesystem_win.cc:119] GetFileAttributes Z:\\home\\jojje\\.steam\\debian-installation\\steamapps\\common\\Helldivers 2\\bin\\crs-video.exe: File not found.and
pid 10452 != 10451, skipping destruction (fork without exec?) assert_20250122202430_3.dmp[10834]: Finished uploading minidump (out-of-process): success = no assert_20250122202430_3.dmp[10834]: error: HTTP response code said error assert_20250122202430_3.dmp[10834]: file ''/tmp/dumps/assert_20250122202430_3.dmp'', upload no: ''HTTP response code said error'' pid 10834 != 10833, skipping destruction (fork without exec?),Anyone knows what could be wrong, or what I can try next?
submitted by /u/LtnMcBacon (Link ist extern)[link](Link ist extern) [comments](Link ist extern)
Use moshortcut to directly launch SKSE(Link ist extern)
Hi friends
Please help me overcome this one last, small speed bump in dumping Windows forever.
Current state -
I have my system all set up in some Mint flavor.
I have Skyrim Special Edition installed, and working entries for both MO2 and SKSE64 that all talk to each other as desired. I used "STEAM_COMPAT_DATA_PATH" in launch options to make sure they all use the same "prefix".
So, I can currently play a fully modded game under Linux. Cool
Problem-
I don't want to do shenanigans like launch SKSE64 as non-steam game, and I don't want to launch GUI for MO2 every time I run the game. This is a gaming machine I use from the couch with a controller.
On my windows setup I easily got around this by
creating desktop shortcut from MO2 for SKSE
setting "C:\Users<username>\Desktop\SKSE.lnk %command%"
The path in the .lnk file is like "C:\path\to\ModOrganizer.exe moshortcut://SKSE"
Nothing I have tried on the linux setup works this way. Probably something I am misunderstanding about the way the OS and proton interact but I haven't cracked it yet.
Anyone already done this or have suggestions I can try?
Thanks in advance.
edit: I give up on the formatting :)
submitted by /u/yuk_dum_boo_bum (Link ist extern)[link](Link ist extern) [comments](Link ist extern)
Console companion(Link ist extern)
I’m starting IT and some light dev classes soon. I’m building a PC that’s not totally optimized for games, but left room for upgrading when the time comes to use my consoles less. I have every console atm, and i’ve always been drawn to linux since i got into computers as a kid. I know gaming has been getting so much better, especially for older stuff. I’m targeting older games for now, and the foss offered by a distro is great for dev work (i have some self taught stuff on a laptop i got years ago).
I’m not huge on multiplayer, and i can already see on this sub people have newer games running. I’ll be using my consoles primarily for new games until they’re no longer supported. I guess my point is, are there any distros dedicated to games and game dev besides SteamOS? it seems more optimized for playing than building. is it time i use arch? is there something else that’s “better?” I don’t mind tinkering and tweaking, the more customization i can do the better. i’d also love to be able to play PCVR exclusive titles. i have a ps5 vr and a quest.
Also is a 4060 alright for budget creation kits? Should i go AMD instead? ik the 4060 has its own issues, but not focusing on top end games im drawn to the budget level of it. If AMD has anything that’s more compatible with more vram i’d just go with that. so far i’ve chosen 7600x, 32gb ddr5, and the board is pcie 5, 850W psu. i haven’t ordered yet, so i can still swap out any parts if needed. i’m new to building hardware, but i’m comfortable when i’m in a distro and terminal.
thanks yall
submitted by /u/KnightShade272 (Link ist extern)[link](Link ist extern) [comments](Link ist extern)
Can anyone help an indie dev trying to figure out an error on Steam?(Link ist extern)
Hello Linux gamers,
Im porting my indie game to linux and have finally gotten the game to actually run on linux/ Ubuntu. The issue is when I am specifically launching the game on Steam.
I ran Steam in the terminal and this is the message that comes up "error while loading shared libraries: libcrypto.so.1.0.0 cannot open shared object file no such file or directory"
I had someone say I could add this to the Steam game files and have it run before the game launches. Can anyone explain how I do this and where I can find the library they listed?
I downloaded a package that claimed to have had the file. But the file in the package is called "lib64crypto1.0.0-1.0.2u-1.aarch64.cpio" - Is this an updated version of that library?
submitted by /u/Irishbane (Link ist extern)[link](Link ist extern) [comments](Link ist extern)