Other News about gaming on Linux
Is Gaming on Linux Really Worth It?
I have been using Linux as my daily driver for years, primarily for programming and cybersecurity tasks. For gaming, I have always relied on either an Xbox or a PlayStation. Recently, I came up with the idea of building a high-end PC to avoid the data collection practices of these console manufacturers.
With the recent buzz around gaming on Linux, I thought it was the perfect time for me to transition into PC gaming. To my surprise, I discovered that I wouldn’t be able to play most of the games I enjoy on Linux. I’m referring to titles from companies like EA, Activision, IO Interactive, and Ubisoft, as they primarily run on Windows and, as far as I know, are no longer compatible with Wine.
At this point, I feel a bit discouraged. I can’t imagine going through the process of investing thousands of dollars to build my new, shiny high-end PC, only to end up giving it to Microsoft so they can run their malware on me.
So, my question is: Is it really worth building a PC for gaming on Linux, or would it be better to stick with a PlayStation?
submitted by /u/Known_Technician_151[link] [comments]
Counter-Strike 2 mouse not captured properly under Wayland (Manjaro KDE)
Hello all, I've recently encountered a strange issue when testing out CS2 under Wayland. I daily drive Wayland on my system with no issues (specs below), but for some reason CS2's native Wayland version exhibits some very strange behavior.
Setting the cs2.sh file to use Wayland via:export SDL_VIDEO_DRIVER=wayland appears to work fine, but my mouse cursor appears to just float over the window, even though the mouse is partially captured (I can look around, but only until I hit the edges of my monitor, then I'm stuck).
Some posts recommended using gamescope to get around the issue, so I set the following as my launch options: gamescope -W 2560 -H 1440 -f -e --expose-wayland --force-grab-cursor -- %command% -vulkan
However, when launched via gamescope, my cursor appears to be stuck in the top right corner of the screen, even though I can still click and interact with the in-game menus (basically the cursor is invisible/doesn't track with its on-screen location). The issue with being unable to look around is also still present.
Any thoughts? The game works fine when setting cs2.sh toexport SDL_VIDEO_DRIVER=x11, so it appears to be confined to Wayland. Happy to provide more info if it's needed.
System Info
Operating System: Manjaro Linux rolling
KDE Plasma Version: 6.2.4
KDE Frameworks Version: 6.8.0
Qt Version: 6.8.0
Kernel Version: 6.12.1-4-MANJARO (64-bit)
Graphics Platform: Wayland
Processors: 12 × AMD Ryzen 5 7600X 6-Core Processor
Memory: 30.5 GiB of RAM
Graphics Processor: AMD Radeon RX 6800 XT
Manufacturer: Gigabyte Technology Co., Ltd.
Product Name: B650 AORUS ELITE AX
submitted by /u/CaptainSiscold[link] [comments]
Massive FPS drop moving mouse in Guild Wars 2 from Wine 9.22 non Valve versions
When using plain Wine 9.22, Wine-Staging 9.22, or Tkg-wine from a non-valve tree there is severe fps drop just moving the cursor left and right in Guild Wars 2. I have tried other games like Marvel Guardians of the Galaxy, and Throne and Liberty* which seem to be ok. Couple weeks ago I did experience the mouse lag issue 40 mins into playing however that was resolved using a release version of DXVK 2.5.1 instead of GIT. There was another work around with LD_PRELOAD="", however I didn't need to use that. Just logging into game, fps massively drop while moving the mouse with anything Wine 9.22 based. I'm guessing Valve fixed the issue, but plain Wine still has it.
*Throne and Liberty did experience the mouse fps drop however I can't reproduce it anymore
Why do I need plain Wine?
I need NTsync to play in GW2 WvW, which requires Wine-Staging(TKG-Wine/Proton). Valve makers of Proton haven't implemented Ntsync yet so I'm left with using Wine 9.20 or playing on Windows. Generally Fsync is almost perfect, however I've noticed there are slight delays with server communication in WvW. I can't accurately pin-point it, but casting skills, or getting hit while using Fsync feels like my ping is 100ms rather than the 20ms the server is telling me. Using NTsync, things feel more responsive especially casting skills but really its on the order of fractions of a second.
I have tried many wine versions from the past couple months and to summarize...
What works(Anything using a Valve tree)
- GE-Proton
- TKG-Proton using Valve source
- Tkg-Wine using Valve source
- Wine 9.20
- Wine-Staging 9.20
- DXVK most modern versions 2.3+
What doesn't Work
- Wine 9.22
- Wine-Staging 9.22
- TKG-Wine using no valve source probably staging being used
I have tried my older Arch install and was able to reproduce the cursor lag. Also I did test Wine 9.21 but its a hit or miss.
System
OS: Cachyos (Arch)
Environment: KDE Plasma 6.2.4
CPU: 5800x3d
GPU: Radeon 6x00
Kernel: Cachyos 6.12 / TKG-EEVDF 6.12
Is there anyone able to reproduce the issue? If not then I can narrow it down to it being my PC
submitted by /u/Wisedor[link] [comments]
I'm amazed at what this junk mini PC has accomplished
I plugged in a mini PC that was lying around and immediately felt like it would be a waste to keep messing around with it. Windows 10 was extremely slow, even for office use. I decided to test a flash drive with Batocera that I use occasionally just to see what would happen and to my surprise I realized that many multiplayer GameCube games that I usually play with friends ran well enough to have fun, with occasional slowdowns.
It's a shame that, even with low temps (54-59°C) the frequencies don't surpass 1.9ghz in game. There is a mod on Windows that allows to modify TDP limits on Appolo/Gemini Lake CPUs. Of course utilities like ThrottleStop can do that and more (as undervolting). If there was a way to do something similar in Linux, it would be interesting if there was a way to play around with the limits of this very weak mini PC.
The mod/fix: https://www.youtube.com/watch?v=pzHwt8CNrF4
Specs:
Intel Celeron n4000 @ 2.60GHz
Intel HD Graphics 600
6GB RAM
[link] [comments]
Anyone get bugs like this where games think you only have 7GB of space available? Any fix?
Nautilus says that I don't have space left on my HDD, but I have plentiful.
It's the /dev/sdd device, if I run df -h it says that I still have 391 GB of space, but If I try to copy a file to the HDD Nautilus fails to do so, every other program that tries to copy files have the same behaviour.
df -h S.ficheros Tamaño Usados Disp Uso% Montado en /dev/nvme0n1p3 953G 605G 347G 64% / devtmpfs 4,0M 0 4,0M 0% /dev tmpfs 7,8G 268K 7,8G 1% /dev/shm efivarfs 128K 45K 79K 37% /sys/firmware/efi/efivars tmpfs 3,2G 2,1M 3,2G 1% /run tmpfs 1,0M 0 1,0M 0% /run/credentials/systemd-journald.service tmpfs 1,0M 0 1,0M 0% /run/credentials/systemd-network-generator.service tmpfs 1,0M 0 1,0M 0% /run/credentials/systemd-udev-load-credentials.service tmpfs 1,0M 0 1,0M 0% /run/credentials/systemd-sysctl.service tmpfs 1,0M 0 1,0M 0% /run/credentials/systemd-tmpfiles-setup-dev-early.service tmpfs 1,0M 0 1,0M 0% /run/credentials/systemd-tmpfiles-setup-dev.service tmpfs 1,0M 0 1,0M 0% /run/credentials/systemd-vconsole-setup.service /dev/nvme0n1p3 953G 605G 347G 64% /home /dev/nvme0n1p2 974M 408M 499M 45% /boot tmpfs 7,8G 36K 7,8G 1% /tmp /dev/sda1 224G 21G 201G 10% /mnt/Skyrim Modlist SSD /dev/nvme0n1p1 599M 20M 580M 4% /boot/efi tmpfs 1,0M 0 1,0M 0% /run/credentials/systemd-tmpfiles-setup.service /dev/sdd 931G 540G 391G 59% /mnt/HDD /dev/md0 894G 755G 138G 85% /mnt/SSD tmpfs 1,0M 0 1,0M 0% /run/credentials/systemd-resolved.service tmpfs 1,6G 280K 1,6G 1% /run/user/1000When I try to copy a file to the HDD Nautilus says:
Error al abrir el archivo /mnt/HDD/MicrosoftEdgeWebView2RuntimeInstallerX64.exe: No queda espacio en el dispositivo
(If you doesn't know Spanish it says "No space left on the device")
The HDD is formatted on Ext4
submitted by /u/Shotdie[link] [comments]
Should I stay with amdgpu or switch to radv if I have Veg56/64 and running Nobara/Steam+Proton gaming?
As the title says, should I stay with amdgpu or switch to radv if I have Veg56/64 and running Nobara/Steam+Proton gaming?
submitted by /u/b1o5hock[link] [comments]
Some games won't open
When i try to play the binding of issac or hl2 deathmatch, the game executes normaly, but suddently just stops running with no error message, even tho those 2 games are linux compatible.
submitted by /u/SussyBaka6977[link] [comments]
Can't use EOS overlay. How to add?
I've installed remnant 2 (on Steam) and even though it prompted me to link my epic account for crossplay I can't bring the overlay up with the shortcut to actually do some crossplay. Other games I've played have it working. How can I add the right stuff to the prefix? I tried using the returnal compatdata to see if that launched the overlay (since the overlay works fine on that) using the STEAM_COMPAT_DATA_PATH and it isn't causing any issues but also isn't helping.
I'm not really sure what to do next, has anyone had any experience with this?
submitted by /u/Itz_Eddie_Valiant[link] [comments]
NVK, an open-source Vulkan driver for NVIDIA hardware, now supports Vulkan 1.4
Vulkan API 1.4 released with new required extensions, better 8K rendering
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Read the full article on GamingOnLinux.
Multiseat gaming via gamescope splitscreen: VM vs Tiling Window Manager
So I'm running a machine with two video cards wired into a TV via a JTech HDMI splitter (that gives me 4 inputs to 1 output). Each card has one display port and one HDMI wired into the splitter, giving me 4 virtual outputs on 2 separate cards. I used loginctl to create 2 separate seats under Nobara 40, which means each seat has two "virtual monitors." Using Sway and gamescope, I was able to get the resolution right for each seat (3840x1080), though sometimes I do have some goofiness with logging in since there appears to be a regression with the version of SDDM in upstream Fedora 40 and I had to fall back to LightDM.
The problem now is that when we both play on the same system using Sway and gamescope, gamescope seems to allow only one seat to run at a time. If I run a game on the first seat, the second seat exits, and vice-versa. I think it has something to do with the gamescope reaper thread, but I'm not sure. Without gamescope, it works fine, but then I can't get the resolution to work right under GNOME or KDE.
I know my setup is very odd, but I'm wondering... is it going to be easier for me to run a VM, pass through the second card, and run a separate Linux VM for the second seat? I've been going down the rabbit hole of trying to run one seat via LXD container, but I'm not sure it's going to be worth the trouble.
Has anyone gotten gamescope to run on both seats of a multiseat setup? Or would you recommend a VM?
submitted by /u/vuwu[link] [comments]
Disney Black Friday Humble Bundle has 17 classics for you like Star Wars and LEGO
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Read the full article on GamingOnLinux.
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