Other News about gaming on Linux
Linux barely using any memory or VRAM [Linux Mint]
Now this sounds stupid as it should be a good thing, however my problem is that it makes shader cache times UNBEARABLY slow, and according to BTOP I’m only using 655Mb out of 8GB VRAM when doing the pre-cacheing.
What makes it even weirder is steam is telling me that it’s downloading the files at 25Mbs but it feels more like 2Mbs, and on top of that it’s telling me that there is 0 disk usage.
As for my system specs, I’m running an RTX2060 Super, Ryzen 5 9600X and 32GB memory @6000Mhz (CL36). And as for WiFi, it’s unfortunately wireless as the router is downstairs so no Ethernet for me :/
submitted by /u/SirNurtle[link] [comments]
Are there signs that the new Minecraft rendering backend for Vibrant Visuals will run native on Wayland?
At the moment Minecraft has to run through XWayland which in my case looses about 10% of FPS compared to X11 native. I am wondering now that they are rewriting the rendering backend to implement the new shaders, are there rumors this will support Wayland natively?
submitted by /u/KekTuts[link] [comments]
GOG Preservation Program expands with Devil May Cry HD Collection, Devil May Cry 4 and more classics
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Read the full article on GamingOnLinux.
Steam gets a new Steam Deck-like Performance Monitor now in Beta replacing the FPS counter
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Read the full article on GamingOnLinux.
A new convention to look forward to: GodotFest - Save the Date! – Godot Engine
U25.04 - Asrock X600 - Alsa - static noise on every audio output
Hi, I can hear static on audio, it sounds like "woosh" at the start of any intentional sound - system notification - and crackling static after it.
I do assume this is connected to the sound card going sleep mode as when there is no audio playing there is complete silence.
But it doesn't matter if I do use front combo jack (mic/audio out) or rear audio out (green) noise is still there. Additionally I can't source audio from microphone connected to combo jack.
OS info : Linux asrock-x600 6.14.0-15-generic #15-Ubuntu SMP PREEMPT_DYNAMIC Sun Apr 6 15:05:05 UTC 2025 x86_64 x86_64 x86_64 GNU/Linux
I do have Asrock X600 and according to spec there should be Realtek ALC897, quick lspci | grep audio scan to confirm
06:00.1 Audio device: Advanced Micro Devices, Inc. [AMD/ATI] Rembrandt Radeon High Definition Audio Controller 06:00.6 Audio device: Advanced Micro Devices, Inc. [AMD] Family 17h/19h/1ah HD Audio ControllerOk... AMD GPU Audio (from iGPU over HDMI) but "Family 17h/19h/1ah HD Audio Controller" ?
After closer search for any realtek related device nothing is listed...
aplay -l check
**** List of PLAYBACK Hardware Devices **** card 0: Generic [HD-Audio Generic], device 3: HDMI 0 [Acer RT280K] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Generic [HD-Audio Generic], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Generic [HD-Audio Generic], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Generic [HD-Audio Generic], device 9: HDMI 3 [HDMI 3] Subdevices: 1/1 Subdevice #0: subdevice #0 card 2: Generic_1 [HD-Audio Generic], device 0: ALC897 Analog [ALC897 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0Ok... so ALC897 is detected
Meanwhile I had a meeting and really needed headphones with microphone so I grabbed spare us 005 Device 009: ID 047f:430c Plantronics, Inc. Poly Blackwire 3325 Series That I sometimes use as my backup USB-AudioCard
Card got detected card 3: Series [Poly Blackwire 3325 Series], device 0: USB Audio [USB Audio] and even microphone is working (after further testing I was wrong, that was direct loopback and software I use for video meetings picked up webcam microphone) but the static noise is still there
Ani idea why on both independent audio devices there is the same problem?
submitted by /u/BunkerFrog[link] [comments]
how can i fix my linux CPU (processor) setting if it is not letting me
Im trying to change my processor setting to the max (in my case its 2) and I cant cuz its not letting me to change the CPU...
can somebody help me ?
submitted by /u/Inevitable-Fish8380[link] [comments]
Steam Beta finally enables Proton on Linux fully, making Linux gaming simpler
Is there a write up on how to add CachyOS kernel optimizations into my own Distro?
Before I hear (its just a placebo) Its not but this isn't about that haha.
Is there write up somewhere that can guide you through on how to add these optimizations they've done to my own Linux Distro?
I think Nobara had similar or has similar changes? I wouldn't mind a write up for that if that is also an option and I believe other people might find the information useful.
submitted by /u/KFded[link] [comments]
I need help with drivers
So I already have a good gaming setup but I decided to download linux mint into my old laptop to breathe some new life to the machine it has an old amd radeon hd 7600m gpu.After testing out some indie games I found out that they all run at 1 fps. So I used lspci -k command on my terminal and found out that the kernel is using radeon instead of amdgpu. I already followed this article https://github.com/ValveSoftware/Proton/wiki/For-AMD-users-having-issues-with-non-OpenGL-games but it didnt work so I dont know what the issue is.
submitted by /u/Royal_Editor1752[link] [comments]
Stellar Blade frame drops
Well, I recently switched to linux with Cachy OS with hyprland. I chose this arch based distro because I like the customization and being able to handle everything, but one thing I have been experiencing bad things is in the games, specifically Stellar Blade, I don't know if it is because it is a new game, but the reviews I have seen on protonDB don't seem to be bad, it even seems to be better than other ports.
As such my problem seems to be only this game, games like Ghost of tsushima or Cyberpunk 2077 (At least if I don'tt put 1000 mods) I have no performance problems
System:
Intel i5 12400F
16 RAM DDR5
Nvidia RTX 4060
Kernel: 6.15.2-3-cachyos
In stellar blade I have experienced more than anything absurd fps drops, the game goes well (high quality 90-80 fps in 2k) but has too many frame drops, as seen in the image. I don't know if it's normal, but heavy games take up a lot of VRAM, however, unlike windows, I don't think there is a VRAM limiter that stops games from going over 8gb (which my graphics card has). It is very annoying this, it does not crashes my system, but I believe that it is what causes the drops of frames, or I do not know it, what if I know is that even if I put it in low graphics it occupies the 8gb and it continues with drops of frames.
It should be noted that when you start the game the first 5-10m goes decently stable, then start the annoying framedrops.
Please if anyone knows how to fix this I would be very grateful.
submitted by /u/Fair_Ambition_3385[link] [comments]
Eventful Pika Os installation on AMD ryzen 5 desktop
Just Want to Share My Experience Installing Pika OS — Might Resonate With Someone
The time to finally ditch Windows came yesterday. Programming on WSL was such a headache, especially with Docker, at least for me. So, I started looking for a Linux distro with:
- Updated packages
- Ease of use
- A hint of stability
Basically, I didn’t want something that breaks every other month.
I considered Nobara and CachyOS, but most mainstream applications I rely on are .deb based and plain old Debian wasn’t cutting it for me.
Why I Chose Pika OSDuring my research, I stumbled upon Pika OS. The idea of an up-to-date Debian really sold me. Someone even described it as Debian on steroids so I had to try it.
So I finally settled on:
Ubuntu 25.04 & Pika OS
My desktop specs:
- CPU: AMD Ryzen 5 Pro 2400G
- Graphics: Vega 11 integrated (no dedicated GPU)
I created a Ventoy disk, added Pika OS, and booted it up. It took a while to get into the live image, but it eventually did.
The Display NightmareThe first issue hit immediately:
The resolution was completely messed up. Windows were huge—so large I couldn’t see the edges, especially the installer. Resizing was impossible, and progressing through the installer was a pain.
In display settings, I only had one aspect ratio: 640x(something), 4:3. My monitor is 1440x990, so you can imagine how terrible it looked.
I couldn’t even reach the "Agree" checkbox on the license page, so I rebooted, hoping the resolution might fix itself.
The Black ScreenBut this time, the live image got stuck on a black screen.
I panicked. Gave it 30 minutes, nothing. Went through forums, nothing. During this time also I learned about the rEFInd boot manager and decided to try that. I followed a YouTube guide and installed it.
When I booted again, I was met with the rEFInd welcome page... which was empty. I couldn’t boot into anything now—not even Windows. At this point, Pika OS had to work.
5 Hours Later…I had tried everything—even creating another bootable disk on a different flash drive (thinking maybe Ventoy was the problem). Still the same black screen.
Finally, I got an idea:
Install Debian first, then get Ubuntu 25.04 and install Ubuntu instead.
My laptop runs Debian and didn’t have enough storage for Ubuntu, but Debian is less than 700MB. So I went for it.
Installing Debian was fairly easy—until I got to network configuration. It couldn’t detect my Realtek WiFi dongle. I ended up installing a minimal terminal-only Debian install. No GUI. Super dark. Too nerdy.
Tried configuring the internet—no luck.
It was almost midnight. I gave up. Planned to get an ethernet cable the next morning.
One Last TryAs I was powering down, I thought: “Let’s give Pika OS one more shot, maybe Windows was the issue.”
Boom—Pika’s live image booted again!
Still had the resolution problem, but I could finally get through the installer (with great pain).
Pika OS was now installed. I rebooted and…
Black screen. Again.
I was beyond frustrated—but I decided to do some real digging.
The Fix (Kind Of)I booted again and got into the rEFInd screen.
Clicked the Pika OS icon, hit F2, got more boot options.
Hit F2 again on the standard option—got a one-line boot instruction.
At the end of that line, I added:
nomodesetHit Enter—it booted.
Progress, but Not Quite ThereResolution improved to 1024x768—still bad, but usable.
Apps opened slowly—like when AMD drivers fail on Windows.
After installing some updates, I rebooted.
Black screen again.
Only fix: add nomodeset every time.
(It provides a basic framebuffer to avoid driver failures.)
Tried launching the AMD/ATI - Raven Ridge [Vega series] driver, hoping to fix the aspect ratio.
Got this error:
["pkexec","/usr/lib/cfhdb/scripts/sysfs_helper.sh", "start_device", "pcl","0000:09:00.0","amdgpu"] exited with code 1 So After All That...I still have two major issues:
- Black screen on normal boot — have to use nomodeset every time
- This graphics driver error:["pkexec","/usr/lib/cfhdb/scripts/sysfs_helper.sh", "start_device", "pcl","0000:09:00.0","amdgpu"] exited with code 1
If anyone out there has ideas on how to fix either issue, I’d be super grateful. But yeah, that was my Linux transition story so far. Hope this helps someone else who's stuck in a similar loop.
submitted by /u/Eastern_Bag_1006[link] [comments]
I Finally got Exp33 to run well!
System Specs:
CPU: Ryzen R7 8840u (GPD Win 4)
GPU: Radeon RX 5700 XT 8GB (DEG-1 Docking Station)
RAM: 32GB LPDDR5X 7500Mhz
Distro: Bazzite Linux
Graphics Settings:
Resolution 1920x1080 FPS capped at 100hz
High Shading and Foliage
Low Post Processing
Medium everything else
FSR3 Quality Preset
Frame Gen Active/ FPS without FG: 60-80 FPS.
Mods:
Optiscaler
COE33 Improve Cinematics
COE33 Optimized Tweak
Clair Obscur Fix
[link] [comments]
Why isn't P2P shader downloading more of a thing?
My friends that use Linux for gaming seem to be needing to compile shaders a lot on games that aren't native to Linux, especially after a game updates. I plan to switch to Linux soon because Windows 11 is dogshit, it seems like there's a huge opportunity to save on power usage and time across the world if Linux users could download shaders from similar hardware instead of having to compile them again. It's really inefficient to have each person compile their own shaders if there's someone else on Steam with Linux that has similar PC specs.
Thoughts?
submitted by /u/Akimotoh[link] [comments]
360 controller recognized for a couple seconds then doesn't work?
Has anyone had a game recognize your controller but then the controller inputs stop after 1-2 seconds?
I installed Spider-Man: Web of Shadows via Lutris, everything installed like any other game. But when starting the game I realized the Xbox One controller I plug in wasn't doing anything. I unplugged, plugged back in and it recognized the controller, changing the button display from keyboard to controller buttons, but then it stops taking inputs from the controller after 1-2 seconds. Unplugged, plugged back in; same thing, works for 1-2 seconds then stops.
Has anyone experienced/fixed this issue before?
submitted by /u/SnooDogs8276[link] [comments]
Friend wants to play the new DOOM, but has a pirated copy?
So, let's say my friend torrented Doom: The Dark Ages. They use Ubuntu Studio (multitasks well between projects and games), if that helps. It is also worth mentioning that they are reasonably new to Linux distros, so there may be something obvious that they are missing.
Anyway, the torrent is an .iso containing a .exe, and they are wondering if there's a simple way to get the damn thing to function? Mounted the thing okay, but after that it gets...interesting. They tried running it in Oracle VM. They didn't have much luck with WINE on account of "Mono" errors (no idea what that is), and got hung up trying to install DX9. They also tried a manager, found that Bottles got...closer I think...but still got Mono errors. Next option is trying winetricks, but they haven't messed with it much.
Has anyone run into a similar problem? I've never done this type of thing with a torrented, non-compatible file. They're a great friend of mine, known them my entire life and I'd like to help them out.
Thanks!
submitted by /u/ErisTyto[link] [comments]
Steam crashes on game launch
Launching a game causes steam to crash, giving this error window:
\"Wine C++ Runtime Library\" window
Previously, the same error was bypassed through disabling GPU accelerated web view rendering. I'm not sure what information beyond is relevant, but any suggestions or advice, I will work with it.
Update :1
Attempted to launch another game with steam running in a terminal, this was the output
Exit code: 0
Saving response to: /tmp/steamIPmefc - 101 bytes
steamwebhelper.sh[17019]: Using supervisor /home/username/.steam/root/ubuntu12_32/steam-runtime/amd64/usr/bin/steam-runtime-supervisor
steamwebhelper.sh[17019]: Starting steamwebhelper under bootstrap steamrt steam runtime via: /home/username/.local/share/Steam/steamrt64/steam-runtime-steamrt/_v2-entry-point
steamwebhelper.sh[17019]: Using CEF sandbox \(try with -no-cef-sandbox if this fails\)
steamwebhelper.sh[17019]: Starting steamwebhelper with steamrt steam runtime at /home/username/.local/share/Steam/steamrt64/steam-runtime-steamrt/_v2-entry-point
Steam Runtime Launch Service: starting steam-runtime-launcher-service
Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 17093
bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
exec ./steamwebhelper -nocrashdialog -lang=en_US -cachedir=/home/username/.local/share/Steam/config/htmlcache -steampid=17002 -buildid=1747701111 -steamid=0 -logdir=/home/username/.local/share/Steam/logs -uimode=7 -startcount=0 -steamuniverse=Public -realm=Global -clientui=/home/username/.local/share/Steam/clientui -steampath=/home/username/.local/share/Steam/ubuntu12_32/steam -launcher=0 -use_xcomposite_workaround -no-restart-on-ui-mode-change --valve-enable-site-isolation --enable-smooth-scrolling --disable-gpu-compositing --disable-gpu --password-store=basic --log-file=/home/username/.local/share/Steam/logs/cef_log.txt --disable-quick-menu --disable-features=SpareRendererForSitePerProcess,DcheckIsFatal,BlockPromptsIfIgnoredOften,ValveFFmpegAllowLowDelayHEVC
Fossilize INFO: Setting autogroup scheduling.
Desktop state changed: desktop: { pos: 0, 0 size: 1920,1080 } primary: { pos: 0, 0 size: 1920,1080 }
Caching cursor image for , size 1x1, serial 1012, cache size = 0
reaping pid: 17004 -- sh
chdir "/home/username/.local/share/Steam/steamapps/common/One-armed cook"
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 1977530, but recording for this game is disabled
Adding process 17509 for gameID 1977530
ERROR: ld.so: object '/home/username/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 17510 for gameID 1977530
***** OUT OF MEMORY! attempted allocation size: 1714958913 ****
src/tier0/memstd.cpp (3038) : OUT OF MEMORY
src/tier0/memstd.cpp (3038) : OUT OF MEMORY
src/tier0/memstd.cpp (3038) : Fatal assert; application exiting
src/tier0/memstd.cpp (3038) : Fatal assert; application exiting
Adding process 17511 for gameID 1977530
Adding process 17512 for gameID 1977530
WARNING: discarding _NET_WM_PID 7 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
assert_20250617210844_33.dmp[17546]: Uploading dump (out-of-process)
/tmp/dumps/assert_20250617210844_33.dmp
username@da-boss:~$ assert_20250617210844_33.dmp[17546]: Finished uploading minidump (out-of-process): success = yes
assert_20250617210844_33.dmp[17546]: response: CrashID=bp-42ae7664-43a7-4d5f-af22-05bf02250617
assert_20250617210844_33.dmp[17546]: file ''/tmp/dumps/assert_20250617210844_33.dmp'', upload yes: ''CrashID=bp-42ae7664-43a7-4d5f-af22-05bf02250617''
Successfully launched Rimworld despite steam crashing.
submitted by /u/chaosclerk[link] [comments]
WiVRn?
Hey y'all. I'm relatively new to Linux and am currently running openSUSE Tumbleweed. I'm trying to get WiVRn to work so I can play VRChat, but it refuses to connect wirelessly, which is a must for me due to the horrible battery life on my headset. It works perfectly fine with a wired connection, so I have no clue why wireless won't work. Please send help.
More info:
I've opened the correct ports and switched to the "home" zone
I checked and Avahi is running fine.
submitted by /u/MikanHighest[link] [comments]