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Unable to enable HDR & FSR4 in Resident Evil: Requiem (CachyOS)

14. März 2026 - 17:51

Hey all,

Recently starting working on the migration away from Microslop products and landed on CachyOS. Loving everything, but I'm lacking features in some games.

DE: Gnome

GPU: 9070 XT

CPU: 9950x3d

My monitors support HDR, and it is turned on in Gnome's HDR settings

All of these settings worked fine in my windows partition

I am unable to enable HDR or FSR4 in Requiem. However, I am able to enable them in Cyberpunk2077, and Dynasty Warriors: Origins (I have another problem there)

These are my launch commands:

`PROTON_FSR4_UPGRADE=1 PROTON_FSR4_INDICATOR=1 PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 game-performance mangohud %command%`

The HDR toggle is available, but the options are "Auto" and "Off". When I set it to "Auto", it says it's using SDR & the colors it selects are SDR.

Under FSR settings, I cannot select FSR4. When I launch the game, I do not get the FSR4 watermark, indicating that I am in fact not getting FSR4.

I have tried multiple versions of proton:

- The proton-cachyos that comes with it

- the latest version in of proton-cachyos via `protonup-qt` (both the v4 and non-versioned version)

- the latest version of Proton-GE via `protonup-qt`

- Proton 10.0-4

- Proton Experimental

I have deleted the `compatdata/` file for the game, recreating the indexes

Everything is up to date

My mesa version is >= 26

I suspected there was a firewall problem in downloading the `.dll` so I even disabled my firewall with `sudo ufw disable` temporarily

I uninstalled & reinstalled the game

As I mentioned previously, I am able to enable these features with other games AND the watermark is present in them to confirm. I use the same launch arguments for those games.

I have seen plenty of posts about it "just works" for others. It works on my steam deck & windows partition, but not linux.

For some additional context, whether it's important or not, I started with Cosmic as my DE, but then installed KDE Plasma for HDR, ultimately replacing it with Gnome. Just in case something funny with my DE configs might be conflicting, idk.

I'm out of ideas. Is there some logs I can look for that might indicate that it failed to download the dll or something? I'm at a loss and I really don't want to boot into Windows to game..

On another note (less important at this time): Whenever I enable FSR FG for Dynasty Warriors, the game crashes.. Any thoughts here?

submitted by /u/KyzEver
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RetroDECK Blog - March 2026: A Culinary Experience

14. März 2026 - 17:26

Something is brewing on the RetroDECK Blog!

submitted by /u/RetroDECK_Official
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Installing Steam on EndevourOS with GTX950

14. März 2026 - 17:11

Hello, I have installed EndevourOS on my desktop and it works really good with

nvidia-580xx-utils-580.142-1

However, when I tried to Install Steam, I got this option

nvidia-utils-590.48.01-4 and nvidia-580xx-utils-580.142-1 are in conflict (nvidia-libgl). Remove nvidia-580xx-utils? [y/N]

and said Y my graphics broak down. I have managed to revert that, but I am still without Steam. As far as I can see my options are:

  1. Return to Windows/Dual boot (I would try to avoid)
  2. Upgrade GPU (also not the option at the moment)

Basically I would like to know if there is a way for me to install Steam on my current configuration/OS? If not is there a Linux (preferably Arch based) distribution where I could install it? If neither what is the 'lowest' AMD gpu that would work for me? Thank you in advance.

This is my full configuration:

System: Host: EndevourDesktop Kernel: 6.18.17-1-lts arch: x86_64 bits: 64 compiler: gcc v: 15.2.1 Desktop: KDE Plasma v: 6.6.2 tk: Qt v: N/A wm: kwin_wayland dm: SDDM Distro: EndeavourOS base: Arch Linux CPU: Info: 6-core model: AMD Ryzen 5 5600X bits: 64 type: MT MCP arch: Zen 3+ rev: 2 cache: L1: 384 KiB L2: 3 MiB L3: 32 MiB Speed (MHz): avg: 3564 min/max: 561/4654 boost: enabled cores: 1: 3564 2: 3564 3: 3564 4: 3564 5: 3564 6: 3564 7: 3564 8: 3564 9: 3564 10: 3564 11: 3564 12: 3564 bogomips: 88678 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: NVIDIA GM206 [GeForce GTX 950] vendor: ASUSTeK driver: nvidia v: 580.142 arch: Maxwell pcie: speed: 8 GT/s lanes: 16 ports: active: DP-1,HDMI-A-1 empty: DVI-D-1,DVI-I-1 bus-ID: 05:00.0 chip-ID: 10de:1402 Display: wayland server: X.org v: 1.21.1.21 with: Xwayland v: 24.1.9 compositor: kwin_wayland driver: X: loaded: nvidia unloaded: modesetting alternate: fbdev,nouveau,nv,vesa gpu: nvidia,nvidia-nvswitch d-rect: 4480x1440 display-ID: 0 Monitor-1: DP-1 pos: right model: Dell U2419HC res: 1920x1080 hz: 60 dpi: 93 diag: 604mm (23.8") Monitor-2: HDMI-A-1 pos: primary,left model: Gigabyte M27Q res: 2560x1440 hz: 120 dpi: 93 diag: 801mm (31.5") API: EGL v: 1.5 platforms: device: 0 drv: nvidia device: 2 drv: swrast gbm: drv: nvidia surfaceless: drv: nvidia wayland: drv: nvidia x11: drv: nvidia inactive: device-1 API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 580.142 glx-v: 1.4 direct-render: yes renderer: NVIDIA GeForce GTX 950/PCIe/SSE2 display-ID: :1.0 API: Vulkan v: 1.4.341 surfaces: N/A device: 0 type: discrete-gpu driver: nvidia device-ID: 10de:1402 Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor gpu: nvidia-smi wl: wayland-info x11: xdpyinfo, xprop, xrandr Audio: Device-1: NVIDIA GM206 High Definition Audio vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 16 bus-ID: 05:00.1 chip-ID: 10de:0fba Device-2: Advanced Micro Devices [AMD] Starship/Matisse HD Audio vendor: ASRock driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 07:00.4 chip-ID: 1022:1487 API: ALSA v: k6.18.17-1-lts status: kernel-api Server-1: sndiod v: N/A status: off Server-2: PipeWire v: 1.6.1 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin 4: pw-jack type: plugin submitted by /u/turin_turamb
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Made some improvements to my game save backup tool

14. März 2026 - 17:07

Related to my previous post here

What's new in 1.1
  • Heroic Games Launcher support
  • Unreal Engine save detection
  • Translation lookups now cached on startup instead of re-read on every call

Source Code | Download

submitted by /u/MXRCO007
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I've made my Clevo-based laptop function completely without tuxedo-drivers/tuxedo keyboard in Linux, is anyone interested?

14. März 2026 - 16:36

At the beginning i had to use the tuxedo-keyboard package (which includes tuxedo drivers), or the NovaCustom fork, to make the following functions work on my Clevo based laptop (Thunderobot R15):

1) Unlock GPU full power (locked at base power limit without tuxedo drivers installed)

2) Control fans and fan curves

3) Control keyboard backlight with the Fn keys and software

After tinkering with it for a few weeks to figure out what are the AMI/ACPI calls that trigger the different functions, i created a complete package that doesn't rely on tuxedo drivers at all.

The project was greatly assisted by Claude AI, which for some reason gets a lot of hate, which is why i haven't created a git page yet. The end result is a clean, readable, commented code, that is fully functional, so not sure why anyone would have any issue with that other than the automatic stigma.

I can create a git page where you can review all the code and try it, and hopefully contribute and make it even better, i don't know what other models it is compatible with, my laptop is based on the Clevo V350SNQ chassis which i believe is also shared with a few Gigabyte and Colorful models among others.

I also made a tool to control my CPU, let me know if that can be useful to anyone:

https://preview.redd.it/905ou4wr51pg1.png?width=842&format=png&auto=webp&s=21a1dfcebe0fdd9d96005d02c20a6866f491b9c2

submitted by /u/International_Dot_22
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Help with repacks on linux

14. März 2026 - 16:24

Hey guys, I recently downloaded the resident evil hd remaster from dodi repacks to play on my Arch Linux machine, I tried installing it with lutris and also bottles but when launching it keeps getting stuck in the Capcom logo and displays a black screen after. I know this may not be the best place to post this, but I would really appreciate any help or advice. Thanks.

submitted by /u/R0ADRUNN3R01
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How to get Sonic Heroes PC port with Reloaded II working on Linux in 2026.

14. März 2026 - 16:18

To give context, I've been trying for weeks to get this set up, it was a pain because the guides available weren't 100% correct.

Reloaded Il is a necessary mod loader so Heroes can run properly.

I'm using a ROG Ally with Bazzite.

Please see the steps below (I will have links edited in soon)

  1. Have a copy of the PC port with specifically the TsonicWin exe in there.

  2. Add Tsonicwin.exe as a Steam game.

  3. Launch it for the first time to check that it opens (use launch option PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command%) - it may be laggy, this is fine for now.

  4. Then go to Github and download the setup.linux.exe file for Reloaded II

  5. Use Protontricks to launch Reloaded Il using the Isonicwin non-Steam game.

  6. Set up Reloaded Il by following the on screen instructions.

  7. Once set up, start downloading mods. You can use the Reloaded Il app (think like 7th Heaven's catalog). Also consider using GameBanana - you can drag and drop into the app

  8. When you launch the game, it will either not load or it will lag audio wise, again this is fine.

  9. What the guides DIDNT say, Have Reloaded II as a non steam game!

  10. Use the launch option PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command%

  11. Reloaded II will launch, there you can launch Sonic Heroes complete with mods.

submitted by /u/Aromatic_Youth_3430
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FTP ROM transferring question

14. März 2026 - 16:07

Hey total Linux noob here! I’m trying to figure out what I use/where I should be going to find my device I’m trying to connect roms to wirelessly. Just trying to transfer some roms from my steam deck to my other handheld, but unsure where to find the device I’m trying to connect. Is there a specific program I need to use?

Thank you!

submitted by /u/Karlssens65__
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Slight crackling sound in Minecraft

14. März 2026 - 16:02

I'm experiencing a problem where I hear a slight crackling sound in Minecraft Java. This happens whenever a sound plays, i.e., walking, and it happens on 1.8.9 and even the newest versions. I've tried many things, such as increasing the period count and size in OpenAL's config, and also, declaring what drivers to use in the OpenAL's config and in Prism Launcher (I set the drivers to "pulse," and "asla," and they both don't do anything). I have set Prism Launcher to use the system installation of OpenAL, and it does use it, looking at the logs.

It is a very slight cracking/static, but it is quite noticeable during night-time sessions.

I am using Wayland and Pipewire, on Fedora, and it only happens on Minecraft, nothing else.

Any ideas? I've tried so many things from various forums but nothing seems to work.

submitted by /u/txmks1
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DualSense Edge stopped working in Resident Evil Requiem (worked once, now nothing)

14. März 2026 - 15:48

Hello,

I'm trying to get my DualSense Edge controller working with Resident Evil Requiem, but I'm running into a strange issue.

The first time I launched the game, the controller worked perfectly. After that, it just stopped working for some reason.

I’ve tried the following so far:

  • Enabling and disabling Steam Input
  • Connecting the controller via Bluetooth
  • Connecting it via USB cable

None of these made a difference.

The weird thing is that if I move the trackpad, I can see the mouse cursor moving, but the game itself doesn’t respond to any controller inputs.

The controller works perfectly fine in other games, including:

  • Alan Wake 2
  • Indiana Jones and the Great Circle

So it seems to be specific to this game.

Has anyone run into this before or knows what might be causing it?

https://preview.redd.it/jvt32vd5x0pg1.png?width=1978&format=png&auto=webp&s=3347d697d2f0edf5389b37b4a1e100ce555a3666

submitted by /u/PieOMy669
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Steam installing game to the wrong directory

14. März 2026 - 15:19

I installed counter strike condition zero on steam but it installs to ~/.local/share/Steam/steamapps/common/Half-Life 80/czero instead of ~/.local/share/Steam/steamapps/common/Half-Life/czero.

steamapps/common/'Half-Life 80'/ is completely empty apart from that so naturally the game fails to start because it can't find steamapps/common/Half-Life\ 80/hl.sh. this issue only seems to happen on condition zero, all other goldsrc games (cs 1.6, dmc, half-life...) install to steamapps/common/Half-Lifeand work fine

submitted by /u/edjak53
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EA games

14. März 2026 - 15:01

I wanted to play spore on my PC.I cant for the life of me figure out wine and bottles. I have the game bought on EA so i dont want to buy it again on steam. Here are my specificasions:Linux Mint 22.2 Zara base: Ubuntu 24.04 noble

6-core model: 12th Gen Intel Core i5-12400F bits: 64 type: MT MCP

NVIDIA AD107 [GeForce RTX 4060] vendor: Gigabyte driver: nouveau

I would be overjoyed if someone had the same issue, figured it out and would be kind enough to explain what you did.Tutorals for wine/bottles apreciated too since im not sure i used these programs good.

submitted by /u/EctoBetter
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Alternatives to retrodeck but for K+M?

14. März 2026 - 14:24

I like this because it set up emulators for me and don't need to fight RetroArch every step of the way to set it up. The problem is that it's obviously optimized for controller but there are things and settings that would be easier to do with a mouse, and I would like to avoid using standalones emulators if possible

submitted by /u/AvailableGene2275
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worth buying any EA game at all?

14. März 2026 - 14:19

https://preview.redd.it/l36yjjrxg0pg1.png?width=395&format=png&auto=webp&s=564d2d482263a2949c1a70983618515ceec2aef7

i'm a big fan of Battlefield 1 and this sale has got me wondering : it's worthing buying anything from them already knowing MP won't work?

submitted by /u/Ok-Olive466
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I just shipped a demo for my Linux retro game, solo-developed entirely on Linux!

14. März 2026 - 14:04

When I started making a game using Linux as my dev environment a lot of people tried to talk me out of it, but I haven't used a Windows computer at home in more than a decade, so I figured I'd at least try to start on Linux and see how it went. I was a little worried, but it actually went great! After months of work, I just shipped a full-featured demo for When the Stars Threw Down Their Spears, a story-driven, retro space shooter inspired by DOS-era space games like Star Control, Solar Wind, and Lightspeed. And of course, it has native Linux support!

All the code and art were made by me using FOSS software (Godot for the game engine, emacs as an editor, and MTPaint and Asesprite for the pixel art). I also did a fair bit of the sound design and music myself, including the music in the trailer (using Audacity and 1BitDragon). That said, some of the sound is still based on assets from open or permissively licensed sound libraries, but I'm gradually replacing those assets with original audio as I build towards a full release.

Check it out, and I'm happy to answer any questions about the dev process!

submitted by /u/alraban
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Future DX13 games on linux

14. März 2026 - 13:53

First i have to admit i don't really know anything about game or proton/dxvk development.

But since I've heard some talk about DX13, i got curious about its adaptation in linux. Would it take a bit longer for games to start working optimally, or working at all? Could DX13 be harder to implement and create a bigger performance deficit than we had before on linux?

I don't know how this transition went from DX11 to DX12, but i guess the gaming community also wasn't nearly as big back then.

I know a lot of this is probably crystal bowl type questions, i would just love to hear some thoughts from developers or someone who knows a bit more about this stuff.

Thank you for your time!

submitted by /u/Original_Dimension99
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