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Custom resolution when streaming with Sunshine to a Fold 6

26. Mai 2025 - 11:59

Hi
I'm running Fedora 42 with KDE Plasma on Wayland
I'm trying to change my resolution when connecting to Sunshine with my Fold 6 to its native inner screen resolution, which is 2160x1856
I'm trying to change my 2160p monitor's resolution to 2160x1856 but it's obviously not listed as a mode under kscreen-doctor -o

I've tried adding the kernel parameter video=DP-3:2160x1856@60" however the nvidia driver rejects it nvidia 0000:26:00.0: [drm] User-defined mode not supported: "2160x1856": 60 342900 2160 2328 2568 2976 1856 1857 1860 1920 0x20 0x6

What would be a good way to achieve it? Do I need an HDMI dummy plug?

submitted by /u/etay080
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Please help

26. Mai 2025 - 10:19

Some one installed Linux it’s Linux mint and does not support my rtx5070 I have no clue wtf to do here I just want to play what the hell should I do

submitted by /u/Dov3_On_Fire
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Discord streaming audio breaking when streaming games from steam?

26. Mai 2025 - 10:08

Heya, i know this topic is EXTREMELY specific but i need some help....

i've hopped distros, DEs, package managers, EVERYTHING for the last 2 days to try and fix this issue but i dont seem to be able to find any resource online that can help me.

To give some context: I had installed arch linux a few weeks ago on my Gaming laptop, and everything was going smoothly until 2 days ago, i sudo'd pacman -Syu like usual and when i rebooted my computer a few things broke, but the most important was this: Whenever i streamed on discord a few select games (Zero ranger/Touhou Luna nights) the audio breaks, like actually disables itself. I could have perfectly working audio for a whole day but the second i open any of those games the audio disappears, magically. at first it wasn't a huge deal as i tought "well, this update broke a bunch of shit i used so ill just hop to manjaro and try it out" but the thing is.... the fucking bug persisted. I installed manjaro, configured it like usual, installed discord and steam, went to stream luna nights.... and it broke again. Then i told myself "oh, it must be an arch exclusive issue, ill hop to fedora" Did a clean install, and it fucking happened again....

I have spent the last 2 days, installing, configuring, testing, and deleting entire distros from my computer just because of this stupid little issue, and whenever i thought i had it done, it somehow BROKE again.

At first i thought it was an issue with my DE, "oh, ill swap from KDE to GNOME and see if it persist" did that, worked for approximately 5 minutes until it broke again.

Then i figured it HAD to be something with my graphics card, as Luna nights was made speciffically for OpenGL, swapped from vulkan to opengl.... and it worked!... until i opened zero ranger and it broke AGAIN.

Worst part? its entirely a russian roulette to know which games cause this audio bug.

Games like hollow knight, balatro, the entirety of dmc will not trigger this, but those games in particular, HELL MAYBE EVEN MORE FROM THE 200 ON MY LIBRARY could trigger this.

i know this is very odd to post about as its not that big of a deal but i haventt seen ANYONE talk about this, can anyone at the very least point me somewhere where i could get any help? ill do anything i just want to fix this stupid nitpick of a bug.

(Device specifics)

Host: Victus by HP Gaming Laptop 15
Kernel: Linux 6.14.6-300.fc42.x86_64
CPU: 13th Gen Intel(R) Core(TM) i7-13620H (16) @ 4.90 GHz
GPU 1: NVIDIA GeForce RTX 3050 6GB Laptop GPU [Discrete]
GPU 2: Intel UHD Graphics @ 1.50 GHz
16 gigs memory
Distro: Legit anything from ubuntu to fedora to arch based distros, this shit has persisted trough any of them

(Only idea of what could have caused this is MAYBE the new linux kernel... take this with a pinch of salt as my dumbass knows jackshit about kernels)
(if yall can point me to any commands i could do to to lend yall more info please tell me)

submitted by /u/NoxFall10
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Lower Minecraft Versions on Wayland?

26. Mai 2025 - 09:18

Hi,

I'm trying to launch Minecraft version 1.10.2 form the normal Minecraft Launcher on my Hyprland Arch Machine. However, upon starting up, it instantly crashes.

I have already investigated a bit and found out that there might be some compatibility issues with LWJGL 2 and Wayland compositors, but I sadly couldn't find any more information on that.

Reading the crash report, I would guess that there is some issue overall with just creating the window and OpenGL.

I do have this version working on another machine with basically the same setup and had no trouble at all.

My drivers are all up-to-date and newer versions work without hesitation.

Game Logs:

---- Minecraft Crash Report ---- // There are four lights! Time: 5/26/25 8:44 AM Description: Initializing game java.lang.ExceptionInInitializerError at bcx.ar(SourceFile:624) at bcx.an(SourceFile:432) at bcx.a(SourceFile:381) at net.minecraft.client.main.Main.main(SourceFile:124) Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951) at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738) at org.lwjgl.opengl.Display.<clinit>(Display.java:138) ... 4 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at bcx.ar(SourceFile:624) at bcx.an(SourceFile:432) -- Initialization -- Details: Stacktrace: at bcx.a(SourceFile:381) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details -- Details: Minecraft Version: 1.10.2 Operating System: Linux (amd64) version 6.14.7-arch2-1 Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 481454776 bytes (459 MB) / 536870912 bytes (512 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.10.2 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown> pre { background: transparent }pre.western { font-family: "Nimbus Mono PS", monospace; font-size: 10pt }pre.cjk { font-family: "Nimbus Mono PS", monospace; font-size: 10pt }pre.ctl { font-family: "FreeSans", monospace; font-size: 10pt }p { margin-bottom: 0.1in; line-height: 115%; background: transparent } ---- Minecraft Crash Report ---- // There are four lights! Time: 5/26/25 8:44 AM Description: Initializing game java.lang.ExceptionInInitializerError at bcx.ar(SourceFile:624) at bcx.an(SourceFile:432) at bcx.a(SourceFile:381) at net.minecraft.client.main.Main.main(SourceFile:124) Caused by: java.lang.ArrayIndexOutOfBoundsException: 0 at org.lwjgl.opengl.LinuxDisplay.getAvailableDisplayModes(LinuxDisplay.java:951) at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:738) at org.lwjgl.opengl.Display.<clinit>(Display.java:138) ... 4 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at bcx.ar(SourceFile:624) at bcx.an(SourceFile:432) -- Initialization -- Details: Stacktrace: at bcx.a(SourceFile:381) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details -- Details: Minecraft Version: 1.10.2 Operating System: Linux (amd64) version 6.14.7-arch2-1 Java Version: 1.8.0_202, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 481454776 bytes (459 MB) / 536870912 bytes (512 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.10.2 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: <unknown>

OpenGL Infos:

[fynn@arch ~]$ glxinfo | grep OpenGL OpenGL vendor string: Intel OpenGL renderer string: Mesa Intel(R) UHD Graphics 620 (KBL GT2) OpenGL core profile version string: 4.6 (Core Profile) Mesa 25.1.1-arch1.1 OpenGL core profile shading language version string: 4.60 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 4.6 (Compatibility Profile) Mesa 25.1.1-arch1.1 OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.2 Mesa 25.1.1-arch1.1 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions:

Thank you for your help!

Edit/Solution:

I was able to find a solution to my problem here. Apparently, you just need to install the package xorg-xrandr if you don't have it and it starts working.

submitted by /u/pixelheldfan062
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Is kernel 6.15 causing trouble on AMD GPUs for you too?

26. Mai 2025 - 08:33

I'm experiencing some strange behavior with 6.15 ever since the RC.

tl;dr unstable UV/OC and force v-sync with 6.15

Kernel 6.15 leads to unstable undervolt/overclock of the GPU leading to driver crash on load (same clock/undervolt for 2 years with multiple tests) and forced v-sync in games locking them to screen refresh rate and nothing above, completely ignoring that the games have v-sync off.

DOOM Eternal for example locks at 165fps in the menu instead of running at 410fps which it was doing with kernel 6.14.8 and prior.

I don't believe there is an issue with the clock, rather there is an issue with the undervolt. Probably something got changed in the power delivery of the amdgpu driver in 6.15 compared to 6.14.8 (and prior kernels) leading to the instability (6.14.8 and prior have been rock solid for +2 years with my settings!). (P.S. make that 4 years if we count my 6600xt as the UV/OC behavior has been the same for 4 years until 6.15)

Reverting back to 6.14.8 leads to rock solid GPU undervolt/overclock and no forced v-sync.

  • OS: Arch KDE Wayland
  • Kernel: 6.15
  • GPU: RX6800 RDNA2

Also opened an issue here.

submitted by /u/d3vilguard
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Kernel 6.15 finally picked up i2c support for amdpgu! OpenRGB works now

26. Mai 2025 - 08:27

Tested with Sapphire Nitro+ 7900 XTX. OpenRGB works nicely. Make sure to have i2c_dev module enabled.

submitted by /u/shmerl
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VR experience.

26. Mai 2025 - 08:15

Man this is rough to say. I was really hoping I could fully commit to Linux. I’ve been using it for the past 3 months fully committed. I got rid of windows from my PC. Last night I tried my using my Index. That was rough. Constant screen tearing, I couldn’t figure out how to set the audio to the headsets built in headphones. It was rough, and reading about other’s experiences. I think I have to go back to windows 😭 it’s been real everyone. I’ll definitely be back if and when it gets fixed. I understand VR isn’t really built for Linux. Maybe someone knows a way around it. I Distro hopped as well. Started with Mint, went to Bazzite and I even built my own Arch Setup. If anyone knows a way to get VR to work nicely with Linux I’d greatly appreciate it. I could just dual boot but I’d rather just have the one OS on my PC tbh

submitted by /u/toxicman768
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Troubleshooting question regarding Arch/Nvidia updates

26. Mai 2025 - 08:01

So I recently updated to latest arch kernel and nvidia drivers:

Linux kernel:

6.14.6.arch1-1 → 6.14.7.arch2-1

NVIDIA drivers:

570.144-5 → 570.153.02-2

and I noticed that my games now run extremely poorly... the games were running perfectly fine before this update...

Im narrowing it down to these two since I believe these to be the critical components that could cause an issue like this.

Switching to X11 had no effect either... and Im at a loss here. Any help would be greatly appreciated.

submitted by /u/ConstipatedTurkey
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Please help fix Ludaro Roguelike to fix our early Game.

26. Mai 2025 - 07:37

Hey everyone!

We’re a small indie team working on a roguelike game (demo available on Steam), and we’ve noticed that many median players are dropping off around the 8-minute mark. We're trying to figure out how we can improve the early experience to keep players engaged — without compromising the core roguelike randomness and challenge.

We’re not looking to manipulate or overly guide the player, but we do want to make sure there’s a clear sense of competence, discovery, and momentum right from the beginning. There could be several reasons for the early drop-off, and we’d love your help pinpointing them.

How you can help:

Play the demo (available on Steam) - https://store.steampowered.com/app/3613030/Ludaro/
Share feedback in comment and/or Record your gameplay (using OBS or any screen recorder)
Speak your thoughts out loud as you play — what you’re enjoying, what’s confusing, what’s frustrating, etc.
Fill out a quick Google Form with your detailed feedback https://docs.google.com/forms/d/e/1FAIpQLSd6BePNkVkddtTzqRttkZeg7cFuods0TaZZDLh4jFEfx09png/viewform?usp=sharing&ouid=109534459199793590778

In return, we’ll send you a Steam key for Early Access and of course, our heartfelt thanks.
Also, don’t forget to wishlist the game on Steam — it helps us more than you know!

Thanks in advance to anyone willing to take the time — your input could directly shape the future of our game.

Not from a Giant Studio - Just a Giant Idea

submitted by /u/Amitdante
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Dual boot and game installs

26. Mai 2025 - 07:11

I love my Steam Deck, and not that Steam OS kinda sorta officially supports all AMD based builds, I want to try and setup a dual boot setup to test run on my desktop.

The reason I want dual boot is because I have games I play that will not run on Linux. However I have 2 1tb SSDs. If I setup one as Linux and the other windows, can I install games in windows on one drive and still see them and play them from the Linux side?

Silly question but I’ve never used Linux outside my steam deck or even considered dual boot.

submitted by /u/trambalambo
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Problems with Gamescope + Hyprland

26. Mai 2025 - 06:57

Im on hyprland trying to use gamescope but i everytime i try to run anything with it it just doesnt launch i found a work around using --backend sdl but that creates problems. is there any other way to fix this

submitted by /u/minecison
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My games are runnuing on CPU intsead of GPU

26. Mai 2025 - 05:40
Hello everyone!

Recently I downloaeded CachyOS on my main laptop which Is kind of old, is has following specs:

  1. Nvidia 750M
  2. Intell i7 4th gen
  3. 8gb RAM

After setting up cachyOS with bspwm, downloaded game dependencies aand everything worked fine, untill I noticed that Albion Online is running on CPU and GPU sitthing still there. I checked with nvidia-smi command as well with mission center app while the game was running.I did the following things so far with the help AI:

  1. Launched steam with prime-run.
  2. launched game with prime-run directly.
  3. Added stronghold to lutris and specified GPU to nvidia card.
  4. Added following launch optins to albion online in steam: prime-run %command% and __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_only %command%.

So far nothing helped, it just runs on CPU. I have correct driver for my card which were automatically were installed during installation of CachyOS which are 470xx one. Is the problem of my GPU thats it's old and drvier too? I provided pics that shows my GPU is working and detected correctly.

If any one has answer would be grateful to recive help :)

submitted by /u/FitCut2114
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KDE Plasma 6.3.6 - Adaptive Sync Disabled By Default

26. Mai 2025 - 05:09

I saw this posted on Phoronix Phoronix Plasma 6.4 News. It looks like it is going to be disabled by default so that the user experience doesn't negatively reflect on KDE Plasma.

Merged https://invent.kde.org/plasma/kwin/-/merge_requests/7682

That being said, I think it is a good idea until the problem is nailed down. So many people have issues with VRR on and it affects both sides, Nvidia and AMD users. I have used Plasma ever since I made the switch from Windows to Linux early last year because of its cutting edge features and still use it today. It is by far one of the best DEs out there in my opinion. They have some smart talent and I have full confidence that they will deliver.

submitted by /u/Valuable-Cod-314
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What should I do

26. Mai 2025 - 04:28

I want to shift my gaming from windows to linux so i am gona install Ubuntu should i install it on a 64gb pendrive or i should buy 256 gb wd green m. 2 nvme ssd for 1899rs for my asus tuf f15 2021 laptop

submitted by /u/Due-Mix7235
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My favorite Legion Go accessory!

26. Mai 2025 - 04:18

Hey! This is an accessory I’ve been working on for the past month, and I’m really happy to finally share it.

With this setup, your Legion Go gets to fully become the ultimate do-it-all device. Handheld, docked console, PC, and now even a laptop. It’s mainly meant to be used on a desk, but I personally love using it in bed, playing DarkRP in GMod on my favorite device.

It doesn’t clamshell, but the brackets fold flat with the rest of the device to keep the profile low and make it easier to carry around.

Check it out here: 👉 danielbyolaru.etsy.com

Thanks for reading, and I hope to fulfill your orders soon!

submitted by /u/Old_Procedure_8357
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d3d8.dll not found using proton to launch a game

26. Mai 2025 - 03:38

im sorry if this some sort of a duplicate, but i didn't find anything helpful online

i switched back to linux after using windows for a bit, i did the NTFS workarounds suggested in the proton github page (creating a symlink and mounting options)

then

i tried to run DayZ using Proton - Experimental, it raised the following error :

```
FileNotFoundError: [Errno 2] No such file or directory: '/mnt/HDD/SteamLibrary/steamapps/common/Proton - Experimental/files/share/default_pfx/drive_c/windows/system32/d3d8.dll'

Game Recording - game stopped [gameid=221100]

```

apparently the file d3d8.dll doesn't exist, i tried checking this with running the following command :

```
ls "/mnt/HDD/.../system32/" | grep "d3d8"

```

and it emitted the following output :

```

d3d8.dll

d3d8thk.dll

```

so the file does, exist, but i genuinely have no idea whatsoever of what to do, any help would be appreciated.

submitted by /u/AbrinCookie
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An error in proton while trying to launch

26. Mai 2025 - 03:25

So i'm sorry if this is some sort of a duplicate but i didn't find a solution online when i tried to google it.

i had windows then got back to linux a week ago, the disk in which i have my games installed on is in `NTFS` format.

i followed the workaround suggested in the proton github page (creating a symlink and what not), but the games STILL didn't launch

i ran steam from the terminal to see if something pops up, and indeed the following error did :

```

FileNotFoundError: [Errno 2] No such file or directory: '/mnt/HDD/SteamLibrary/steamapps/common/Proton - Experimental/files/share/default_pfx/drive_c/windows/system32/d3d8.dll'

Game Recording - game stopped [gameid=221100]

```

i ran the following command to check if the file in question exists or not :
```

ls "/mnt/HDD/.../system32/" | grep "d3d8"

```

and it emitted the following results :

```

d3d8.dll

d3d8thk.dll

```

so the file DOES exist in fact

the game im trying to launch is DayZ, i haven't tried any solutions because really i don't know what to do

any help would be appreciated

submitted by /u/AbrinCookie
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New to Linux, is modding any harder?

26. Mai 2025 - 02:55

Been on Linux less than a week, and it's really good so far, but somehow I hadn't thought about the modding experience before now

Steam being Steam, I imagine the Workshop content will probably work fine for games that already run well through Proton, but yeah, manually installing mods, are they less compatable and/stable than on windows?

submitted by /u/Catgirl_Peach
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