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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
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Ubisoft Connect launching from Faugus with white screen

16. März 2026 - 20:26

Ubisoft Connect keeps launching with white screen from Faugus. Using proton GE latest. Tried to clear cache, added corefonts, d3dcompiler_43 and d3dcompiler_47 via winetricks, removed launch argument PROTON_ENABLE_WAYLAND=0. Nothing works. Reinstalled connect (directly through Faugus like previously) and redownloaded the games. Worked until first game launch (FC Primal) and after closing the game the problem is back. I'm on NVidia 4050 Laptop. Anyone has ideas?

submitted by /u/dzolna
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Is the default Ubuntu mouse accel good?

16. März 2026 - 20:07

I've heard that Window's default mouse accel is really trash, and should be replaced by 3rd party software. Does this apply to Linux aswell, or should I spare the headache of tryna get a 3rd party mouse accel program to work?

submitted by /u/Pangolin_FanWastaken
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Green Bar when streaming windows on Discord

16. März 2026 - 20:05

https://preview.redd.it/jufsyaz7ggpg1.png?width=278&format=png&auto=webp&s=051d5fc4d16f002b37f4bc94d552656e433fc0e4

I've been trying everything to get this to go away. It seems to be that the discord client is capturing more than just the window, and as such it creates this green buffer on the right-hand side.

It only happens when streaming maximized windows. Non-maximized windows are fine, as are full-screen windows.

I've tried a few discord clients, from the official one, Vesktop, and Equibop. The official client doesn't have it, but suffers from more severe issues worse than the green bar. The other two seem to have this issue. If anyone could point me in the right direction on how to address it, especially with the Equibop client since I prefer it the most, I'd greatly appreciate it.

So far I've tried enabling/disabling hardware acceleration, and switching between X11 and wayland.

submitted by /u/AeskulS
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NVIDIA DLSS 5 Delivers AI-Powered Breakthrough in Visual Fidelity for Games

16. März 2026 - 19:51

News Summary:

  • NVIDIA DLSS 5, arriving this fall, introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials.
  • DLSS 5 is the company’s most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.
  • DLSS 5 will be supported by the industry’s biggest publishers and game developers, including Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games.
submitted by /u/unixmachine
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Far Cry 4 completely silent hang / deadlock on launch (Intel Alder Lake / Proton Experimental) - Deep Dive & Bug Report

16. März 2026 - 19:46

Hey everyone. I've been spending the last few days trying to get Far Cry 4 to launch on my Fedora system with an i5-1235U and RTX 2050. While other Dunia and Ubisoft games like Far Cry 3 and Watch Dogs run flawlessly out of the box, FC4 completely refuses to show a window.

The game doesn't crash. Instead, the FarCry4.exe process hangs indefinitely in the background using exactly one thread's worth of CPU. I've done a massive amount of troubleshooting, tweaking everything from Proton CPU topology masks to USB module overrides, xalia blocks, and fsync toggles. Nothing gets the engine past this initial deadlock.

It looks like a severe conflict between the game's old engine or VMProtect DRM and the way Proton handles Intel's hybrid P-core and E-core architecture. The engine seems to trap the main thread in an infinite loop during hardware polling or accessibility hook injection.

Has anyone else with an Alder Lake or newer Intel CPU managed to get past this silent hang on recent Proton builds? I am attaching a detailed bug report below with all my diagnostic findings, logs context, and tested parameters. Any insights or workarounds would be hugely appreciated!

---

Bug Report: Far Cry 4 (Steam) fails to launch via Proton on Linux - Silent hang / Deadlock during initialization

  1. System Environment

OS: Fedora Linux 43 (Workstation Edition)

Kernel: 6.18.16-200.fc43.x86_64

Desktop Environment / Display Server: KDE Plasma / Wayland

CPU: Intel Core i5-1235U (10 Cores, 12 Threads - Hybrid P/E Architecture)

GPU: NVIDIA GeForce RTX 2050 (Hybrid Graphics / PRIME Offload) 580.126.18

RAM: 16 GB

Proton Versions Tested: Proton Experimental (experimental-10.0-20260227), Proton 9.0, Proton 8.0

Launcher: Steam (AppID: 298110) + Ubisoft Connect (latest version auto-installed via prefix)

  1. Issue Description

Far Cry 4 fails to launch completely on Linux via Steam/Proton. Upon clicking "Play", the Ubisoft Connect launcher initializes properly, connects to the network, and seemingly hands over the launch to the game. However, the game window never appears.

The process FarCry4.exe remains running in the background indefinitely, consuming ~5.5% of CPU usage. The game sits in an Rs (Running) state but is caught in a deadlock. It fails to even reach the stage of generating the GamerProfile.xml file in the compatdata documents folder.

Crucial Context: Far Cry 3, Watch Dogs 1 run nicely without any tweaking.

  1. Logs and Diagnostic Findings

Generating a log via PROTON_LOG=1 reveals the following behavior:

- Continuous, infinite spam of NtGetContextThread and EXCEPTION_SINGLE_STEP.

- The engine appears to suffer a threading deadlock (likely Job Manager struggling with the Intel Alder Lake Hybrid P/E core architecture, or VMProtect anti-tamper failing to parse the Proton environment/CPU topology).

- Proton's accessibility tool (xalia.exe) was observed attempting to hook into the game process, which might be triggering the game's anti-cheat/DRM protections, causing it to intentionally trap the main thread in an infinite loop.

  1. Extensive Troubleshooting Steps Already Taken (None succeeded)

- Clean Installation: Completely deleted the prefix folder (compatdata/298110) and cleanly reinstalled the game.

- Steam Input & Overlays: Disabled Steam Input entirely. Disabled both Steam Overlay and Ubisoft Connect in-game overlays.

- USB Polling Fix: Applied WINEDLLOVERRIDES="wineusb.sys,winebus.sys=d" to prevent known winedevice.exe segmentation faults. (Improved background stability, but game still hangs).

- CPU Topology Masking (Addressing Intel Hybrid Core issues): * Applied WINE_CPU_TOPOLOGY=4:0,1,2,3 to force a symmetric quad-core environment. Used Linux scheduler taskset -c 0-3 to physically restrict the process.

- Synchronization Toggles: * Used PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 to prevent deadlock states. (This merely changed the process state from Running R to Sleeping S, but still no graphical output).

- Xalia Isolation: Blocked Proton's accessibility hook via PROTON_XALIA=0, WINEDLLOVERRIDES="xalia.exe=d", and physically renaming the binary in the Proton files.

- Graphics & Windowing: * Forced NVIDIA GPU via __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia.

- Manually created the directory structure and injected a GamerProfile.xml forcing WindowMode="2" (Borderless) to bypass potential Wayland fullscreen capture bugs.

  1. Tested Launch Parameter Combinations

Below are some of the exact launch arguments tested via Steam, all resulting in the exact same silent deadlock:

- Vanilla test (after clean install): PROTON_LOG=1 %command% -skipintro

- Core isolation & Overlay block: WINEDLLOVERRIDES="wineusb.sys,winebus.sys,gameoverlayrenderer,gameoverlayrenderer64=d" WINE_CPU_TOPOLOGY=4:0,1,2,3 %command%

- Maximum isolation: PROTON_XALIA=0 PROTON_NO_FSYNC=1 WINE_CPU_TOPOLOGY=4:0,1,2,3 WINEDLLOVERRIDES="wineusb.sys,winebus.sys,gameoverlayrenderer,gameoverlayrenderer64=d" %command%

Any assistance or an engine-level patch / Proton workaround would be highly appreciated.

---

Regards,

xairaven

submitted by /u/xairaven
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Help! My 9070 XT is only using 260W at maximum

16. März 2026 - 19:35

Hello! Got my hands on a new 9070 XT to play CP77 and noticed my frames not being as high as expected. Checked the power draw trough LACT and saw it only using half of the set 374W power limit. Otherwise no shenanigans with OCing or similar.

My specs:

System: Host: endeavouros Kernel: 6.19.8-arch1-1 arch: x86_64 bits: 64 compiler: gcc v: 15.2.1 Desktop: KDE Plasma v: 6.6.2 tk: Qt v: N/A wm: kwin_wayland dm: SDDM Distro: EndeavourOS base: Arch Linux CPU: Info: 6-core model: AMD Ryzen 5 5600G with Radeon Graphics bits: 64 type: MT MCP arch: Zen 3 rev: 0 cache: L1: 384 KiB L2: 3 MiB L3: 16 MiB Speed (MHz): avg: 2960 min/max: 404/4466 boost: enabled cores: 1: 2960 2: 2960 3: 2960 4: 2960 5: 2960 6: 2960 7: 2960 8: 2960 9: 2960 10: 2960 11: 2960 12: 2960 bogomips: 93600 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 48 [Radeon RX 9070/9070 XT/9070 GRE] vendor: XFX driver: amdgpu v: kernel arch: RDNA-4 pcie: speed: 32 GT/s lanes: 16 ports: active: DP-1,DP-4 empty: DP-2, DP-3, DP-5, HDMI-A-1, Writeback-1 bus-ID: 03:00.0 chip-ID: 1002:7550 Display: wayland server: X.org v: 1.21.1.21 with: Xwayland v: 24.1.9 compositor: kwin_wayland driver: X: loaded: amdgpu unloaded: modesetting,radeon alternate: fbdev,vesa dri: radeonsi gpu: amdgpu d-rect: 5120x1440 display-ID: 0 Monitor-1: DP-1 pos: primary,left model: Dell U2724D res: 2560x1440 hz: 120 dpi: 109 diag: 685mm (27") Monitor-2: DP-4 pos: right model: Dell U2717D res: 2560x1440 hz: 60 dpi: 109 diag: 685mm (27") API: EGL v: 1.5 platforms: device: 0 drv: radeonsi device: 1 drv: swrast gbm: drv: kms_swrast surfaceless: drv: radeonsi wayland: drv: radeonsi x11: drv: radeonsi API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 26.0.2-arch1.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 9070 XT (radeonsi gfx1201 ACO DRM 3.64 6.19.8-arch1-1) device-ID: 1002:7550 display-ID: :1.0 API: Vulkan v: 1.4.341 surfaces: N/A device: 0 type: discrete-gpu driver: mesa radv device-ID: 1002:7550 Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo de: kscreen-console,kscreen-doctor wl: wayland-info x11: xdpyinfo, xprop, xrandr Audio: Device-1: Advanced Micro Devices [AMD/ATI] Navi 48 HDMI/DP Audio driver: snd_hda_intel v: kernel pcie: speed: 32 GT/s lanes: 16 bus-ID: 03:00.1 chip-ID: 1002:ab40 Device-2: Advanced Micro Devices [AMD/ATI] Renoir/Cezanne HDMI/DP Audio vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 16 bus-ID: 0e:00.1 chip-ID: 1002:1637 Device-3: Advanced Micro Devices [AMD] Ryzen HD Audio vendor: ASUSTeK driver: snd_hda_intel v: kernel pcie: speed: 8 GT/s lanes: 16 bus-ID: 0e:00.6 chip-ID: 1022:15e3 Device-4: C-Media Audio Adapter (Unitek Y-247A) driver: cmedia_hs100b,snd-usb-audio,usbhid type: USB rev: 1.1 speed: 12 Mb/s lanes: 1 bus-ID: 3-1.2.4:8 chip-ID: 0d8c:0014 API: ALSA v: k6.19.8-arch1-1 status: kernel-api Server-1: sndiod v: N/A status: off Server-2: PipeWire v: 1.6.2 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin 4: pw-jack type: plugin

I know the 5600G is a little underpowered.

I tested Unigine Valley (Extreme HD) and got 100% GPU util at 150W, 20% CPU util with single threads spiking up to 75% sometimes. Score: 6693 at 160 FPS. According to notebookcheck it should be more like 215 FPS.

Anyone got any ideas?

submitted by /u/Hell_Sing_Force
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I finally found the EXACT trigger for my input lag. Can AMD & NVIDIA users confirm this?

16. März 2026 - 19:25

This is my 3rd or 4th post here regarding floaty/sluggish mouse input lag, but after hours of testing, I finally have the 100% reproducible cause.

Please, if you have a minute, try this and confirm if it happens on your setup (especially curious about AMD users).

The Test & The Cause: I can get consistent and very noticeable input lag via Proton if I crank the game resolution to 4k just to force my GPU to work at 99-100% utilization.

If the game is getting 60 FPS at 100% GPU load — I get insane, floaty input lag.

If I set the IN-GAME frame limiter to 50 FPS (so the GPU load drops to ~85%) — the input lag is completely gone and the mouse is razor-sharp.

Important notes from my testing:

Using external limiters like MangoHud or DXVK_FRAME_RATE does not fix this. They just hold the frames in the buffer and cause the exact same input lag. It HAS to be the in-game limiter.

I have compositing completely disabled (X11). This is purely a render queue / GPU bottleneck issue happening through Proton/VKD3D.

My questions for the community:

Does anyone know a real fix for this other than constantly tweaking the in-game FPS limit to stay below 95% GPU usage?

Windows seems to handle 100% GPU utilization way better without causing this massive input delay (even without Reflex). Does Linux/Proton just lack a native way to prevent the CPU from queueing frames when the GPU is maxed out?

Do I have to buy an AMD card to fix this, or does AMD suffer from the exact same render queue input lag on Proton when hitting 100% GPU? I suppose switching to AMD won't magically fix the Proton translation queue, but I'd love to hear from Radeon owners.

submitted by /u/Ok-Sky9219
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Steam cloud out of sync

16. März 2026 - 19:12

Hi everyone, I just switched over from windows to Linux (Bazzite). I want to play resident evil requiem but my cloud date is out of sync. It appears to only be with that game. Does anyone know how to re sync my save data? Also, sorry if i have been asking a lot of simple minded questions in this sub. I could not find a straight answer online about this.

submitted by /u/Fun_Childhood8652
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I have two games I want to play and they both keep crashing after a few seconds.

16. März 2026 - 19:03

I have attempted to play two games in my steam library on my linux laptop:
Deadlock
Titanfall 2
both games crash a few seconds after running. No error message or anything. Game just abruptly closes.
I have tried different versions of proton for both, including proton-experimental and proton-ge.
I have tried using different launch options from protondb. The problems still persist.

My laptop is a ASUS TUF Gaming A15 laptop.
I am running Kubuntu 25.10 with Wayland.

Any help would be appreciated. None of this happened when I used PopOS a few years ago (when they still used Gnome).

submitted by /u/derpeyman28
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Arc B580 and Marvel Rivals

16. März 2026 - 18:49

A friend of mine got the Arc B580 and I can't run marvel rivals no matter what I try and even what distro I try I always get this error.

Does anyone know how to fix this?

https://preview.redd.it/f7fzyq293gpg1.png?width=640&format=png&auto=webp&s=a0d58f6531c14131e49eb3673b072c311a568da7

submitted by /u/katarokthevirus
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Recommend games for intel hd 3000?

16. März 2026 - 18:43

I am on linux mint 20.3 xfce with 8 gb ram, i5 2nd gen and intel hd 3000, are there any games i can play on it? Listing free games would be appreciated, same for unique games as well. And please consider compatibility over how the games graphics look like because compatibility is what i face with many games.

I do know some of the games that ill list so yall don't re-list them

- Minecraft

- Roblox ( sober )

- Hollow knight

- Team fortress

- Terraria

- Undertale and deltarune

- Geometry Dash

- Pokemmo

And i guess thats all !

submitted by /u/Willing_Designer_105
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returnal d3d11 ?

16. März 2026 - 18:30

the game work fine but i wanna try to play the direct 11 version bc of perf issue with directx 12 version on my hardware but when i use the falg for d3d11 it carsh but sometime the game will launch with a message saying i dont have support directx12 and so it will use directx11 and it work just fine.

im sure it does the switch because mangohud say so

submitted by /u/serialnuggetskiller
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GTA 5 Online on Pop!_OS

16. März 2026 - 18:25

Hey,
I installed GTA 5 from Steam on Pop!_OS, after some truble with the R* launcher, I managed to boot into the game and I am able to to play Story Mode.

Issue #1: I can't play online because BattlEye doesn't start if it's even installed.

Issue #2: Glitchy overlay and alt+tabing, overlay sometimes doesn't unfreeze the game when going back and alt+tabing is doable but disables my keyboard input, mouse works fine.

I'd be happy for any help!

submitted by /u/N0name7000
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issue running sniper elite 3 on my laptop

16. März 2026 - 18:12

i have a laptop with the ryzen 5 pro 4650U and linux mint but whenever i try to play sniper elite 3 i have a issue where any source of light has a large gray glow around that covers everything, which kinda sucks because literally the second level in the game is absolutely covered in lights so its impossible to play, i am using wine through lutris for this
ive tried a few solutions already, updating mesa, different wine versions and making sure my vulkan, DXVK and all that kind of stuff is up to date

submitted by /u/Impossible_Lead_9375
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Gamepad i'm gamemode dont work with emulators

16. März 2026 - 18:06

My PS5 controller isn't detected by the emulator in Gamemode (I use Bazzite)

Any fixes?

submitted by /u/penedeperro
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OSU!

16. März 2026 - 17:57

How do i import skins onto osu lazer on linux mint

submitted by /u/storyaddict-
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