Other News about gaming on Linux
Does anyone know what this means? I've been playing CD both on my gaming PC cachy and Rog run bazzite while at work on lunch, but I just tried to turn on steam tinker trainer and this shows up on both PC&Rog. little more below
but everything is updated and game,steam,os updates but I only get this message when steam tinker on if running without it's perfect boots plays no problem
submitted by /u/Harlequin_98[link] [comments]
Why am I getting insanely low fps on all Linux distros (Mint, Ubuntu, Nobara) but when I'm on windows 11 I instantly get 200fps? I thought linux was supposed to boost the framerate not reduce it
Specs:
GPU: AMD Radeon 660m
RAM: 32GB DDR5
CPU: AMD Ryzen 5 6600H
STORAGE: KINGSTON NVME 1TB
MONITOR: 2560x1440 144Hz
I honestly was desperate to reach higher fps since I was gonna start recording my games soon and sometimes my friends ask me to stream my game on discord, this would instantly get me down to 130+ or even lower fps on roblox, minecraft etc. Then I dual booted linux mint and I can't even get 100 fps on left 4 dead 2 or any other game, im stuck at around 60-70 fps only, it was the same result same FPS on every other distro I tried, Am I doing something wrong? I feel like reaching 60 to 70 fps only on all the distros I tried means I definitely did something wrong. I downloaded all of the distros on their own website and it is their newest version, I tried terminal commands to fix my fps issue but nothing was working, I don't know if all of my drivers were even installed on Linux or not, so maybe that could be it? I am not sure
submitted by /u/Complete-Letter-932[link] [comments]
The Finals crashes Hyprland
i'm on arch linux btw and using hyprland.
I recently started playing The Finals. in my 75 hours hyprland crashed two times seemingly random while ranked games. Don't know why.
activated hyprland logs this time. if it happens again will give update with crash log of hyprland.
submitted by /u/Blablabla_3012[link] [comments]
Running ES-DE Frontends on my custom Linux handheld, an Open-Source & Modular x86 Handheld PC - The CG Deck
Hello everyone! I have been working on this project for quite a while, building my own custom handheld console for gaming & everyday PC use, running Linux (and Windows for those who might care about that). I have made a ton of progress both with the design and the prototypes, so I thought it would be a great time to share an update of what I have been building with everyone here! For those seeing this for the first time, It is called the CG Deck, an open-source and modular x86 handheld PC.
For those seeing this project for the first time, My initial goal was to create a ultra small handheld PC that was entirely self contained and can be thrown in a backpack or large cargo pants pocket (The entire device is 7.4" x 4.6" x 2.25"), with a high enough standard of hardware capable of being actually useful for things like high end retro emulation, CAD design/doing light modelling tasks in Blender, PCB design, coding, graphic design, music, video editing, and gaming with my steam library! Because it runs an x86 architecture, we get the advantage of being able to natively play steam games unlike a lot of other consoles. I also wanted it to be upgradable, repairable, and modular so it can be shaped to maximize it's use cases depending on how you use it, and since my initial post, I have made leaps and bounds towards that goal!
These are a few renders of the production builds of the device. The project will be Open Source and I will be releasing everything along the way for the project so you can build your own. I will also be creating a youtube video showcasing the build process and highlighting the trials and challenges of creating a "Production" device. The "Documentary" will be going over everything from building the BOM and figuring out hardware to designing the shell in CAD, assembly, etc.
I wanted to try out running various popular front ends, starting with (my personal favorite) ES-DE. I am using Retro Arch backend for emulator compilation with ESDE as the front end launcher. I wanted to test out two different themes and see how they looked and the scaling fit on the 5" display. I went ahead and tested out Elementerial which has a more modern look, created by Rob Zombie and mluizvitor. The second I tested out was ESBoy by Weestuarty which has a DOS like style. Let me know which you like best, or what themes you want to see on the CG Deck next.
This project has been an absolute blast so far, and thank you for all of the support so far! If you are interested in following along with the project or learning more, you can find everything from specs, more details, socials, links to the open source github repository and more.
Once I start wrapping up the project, I will be launching a Kickstarter to help fund a full production run of the device for anyone interested in helping support the project and getting a CG Deck of their own. I am planning to release some build kits and pre-assembled devices with the Kickstarter, and if you have any questions about that, I would love to answer them!
*edit*: Here is the link to learn more about the project if you are interested: https://mogozen.com
submitted by /u/ZCTMO[link] [comments]
Proton GE not launching games.
[SOLVED]
I am a newbie to Linux gaming and want to play GTA 4. I installed Proton-GE and set it up on steam with the force compatibility thing and selected the correct Proton variant I wanted to use and hit play, but the game is not launching. I am using Linux Mint rn. Also, GTA 4 has FusionFix installed in it. What am I doing wrong? If any further details are required feel free to ask.
submitted by /u/FreshDisaster1852[link] [comments]
Genshin impact freezes on the Hoyoverse screen
Using Lutris 0.5.19 on Fedora 42 Wine runner is Proton (I have tried various versions including E-Proton, 9.0(beta), hotfix, 8.0, Experimental).
It freezes at slightly different points of the Hoyoverse screen, sometimes fully faded in sometimes not, sometimes it proceeds to the screens following the Hoyoverse screen before freezing
Can provide log with debug info output turned on if needed
submitted by /u/throwaway378W[link] [comments]
Bc 250 project build
Marvel Rivals keeps crashing after 30-90 seconds
rtx 2060 super 8gb vram,
core i7 8700k,
24gb ddr4,
mint cinnamon 22.3
x11
Game works fine for a bit, but then freezes and crashes. Sound and mouse still works during the freeze, but I can't click on anything and nothing else is moving.
I've had the same problem with LORT and the only solution I found was change my driver from 580-open to 535 (which made my performance abysmal), but Rivals isn't compatible with 535.
I've tried running the game with GE-Proton-10-34, proton experimental, proton hotfix and some others with no success. Also tried the STEAMDECK=1 %command% and deleting compatdata which didn't stop it from crashing.
Here's what the cat ~/steam-2767030.log | tail -50 command gave me:
1735.684:0248:024c:trace:unwind:dump_unwind_info chained to function 00006FFFC97FA660-00006FFFC97FA679 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4C11AB4 flags 0 prolog 0xa bytes function 00006FFFC97FA660-00006FFFC97FA679 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xa: movq %rbx,0x38(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xa: subq $0x20,%rsp 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x6: pushq %rdi 1735.684:0248:024c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffc72e0000 rip 6fffcb53dd2b rva 425dd2b rsp b9fba0 1735.684:0248:024c:trace:unwind:dump_unwind_info **** func 425c660-425ecac 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4F13934 flags 0 prolog 0x36 bytes function 00006FFFCB53C660-00006FFFCB53ECAC 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x36: movaps %xmm8,0x130(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x2a: movaps %xmm7,0x140(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x23: movaps %xmm6,0x150(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x1f: subq $0x168,%rsp 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x13: pushq %r15 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x11: pushq %r14 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xf: pushq %r13 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xd: pushq %r12 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xb: pushq %rdi 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xa: pushq %rsi 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x9: pushq %rbx 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x8: pushq %rbp 1735.684:0248:024c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffc72e0000 rip 6fffcb54622c rva 426622c rsp b9fd50 1735.684:0248:024c:trace:unwind:dump_unwind_info **** func 4266210-4266256 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4F13A64 flags 4 prolog 0x0 bytes function 00006FFFCB546210-00006FFFCB546256 1735.684:0248:024c:trace:unwind:dump_unwind_info chained to function 00006FFFCB545E3E-00006FFFCB545FB3 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4F13A34 flags 4 prolog 0xc bytes function 00006FFFCB545E3E-00006FFFCB545FB3 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xc: movq %r14,0x110(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x8: movq %rdi,0x140(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x4: movq %rbx,0x138(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info chained to function 00006FFFCB545E20-00006FFFCB545E3E 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4CADDB8 flags 3 prolog 0x1e bytes function 00006FFFCB545E20-00006FFFCB545E3E 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x10: subq $0x118,%rsp 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x5: pushq %rsi 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x4: pushq %rbp 1735.684:0248:024c:trace:unwind:dump_unwind_info handler 00006FFFD0980238 data at 00006FFFD4CADDC8 1735.684:0248:024c:trace:seh:RtlUnwindEx calling handler 00006FFFD0980238 (rec=0000000000B9EBE0, frame=b9fd50 context=0000000000B9DF90, dispatch=0000000000B9D720) 1735.684:0248:024c:trace:seh:RtlUnwindEx handler 00006FFFD0980238 returned 1 1735.684:0248:024c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffc72e0000 rip 6fffcb5462aa rva 42662aa rsp b9fe80 1735.684:0248:024c:trace:unwind:dump_unwind_info **** func 4266290-42662c4 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4F14208 flags 1 prolog 0x4 bytes function 00006FFFCB546290-00006FFFCB5462C4 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x4: subq $0x38,%rsp 1735.684:0248:024c:trace:unwind:dump_unwind_info handler 00006FFFD098D159 data at 00006FFFD4F14214 1735.684:0248:024c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffc72e0000 rip 6fffcb547388 rva 4267388 rsp b9fec0 1735.684:0248:024c:trace:unwind:dump_unwind_info **** func 4267280-42673ee 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4F14284 flags 1 prolog 0xa bytes function 00006FFFCB547280-00006FFFCB5473EE 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xa: movq %rbx,0x40(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xa: subq $0x30,%rsp 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x6: pushq %rdi 1735.684:0248:024c:trace:unwind:dump_unwind_info handler 00006FFFD098D159 data at 00006FFFD4F14294 1735.684:0248:024c:trace:seh:RtlRestoreContext returning to 00006FFFCB547397 stack 0000000000B9FEC0 1736.058:0240:0244:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 0000000000B9FE80 submitted by /u/Twiniki[link] [comments]
Am I missing something?
This is my first time building a PC, and I just wanted to make sure I’m not missing anything. BTW, in case the image isn’t readable, I’ll list the parts here:
CPU: 5800XT
CPU Cooler: Pure Rock 3
MOBO: MSI MPG B550 Gaming Plus
GPU: RX 9070 XT
RAM: Kingston Fury Beast 32GB (2x16) CL16 3600MHz
PSU: Corsair RM1000e (1000W)
SSD: Samsung 990 Pro 2TB
CASE: Corsair 5000D RS (not shown in the image)
[link] [comments]
Low fps and constant stuttering when screen recording on Linux Mint
Hey everyone! I am still fairly new to the Linux world and have noticed a glaring issue on my end ever since I switched my operating system to Linux Mint on my home PC.
What I've noticed is that whenever I try to capture my screen or stream it via Discord, for example, my framerate in any game I play is approximately 50-60 fps lower if not even more compared to playing without screen recording. I've noticed it happening whenever I try to capture my screen via OBS or if I am sharing my screen to others via Discord. (Steam's background recording doesn't seem to affect my fps at all. Turning it off doesn't help). I've tried to find help through the internet via existing posts, but nothing I've seen or tried has worked. Help would be greatly appreciated!
My current PC specs are:
- Ryzen 5600X
- RTX 2080 Super
- 32GB DDR4 3200MT/s
- Linux Mint 22.3 (Kernel 6.17.0-20)
submitted by /u/schwablwizard[link] [comments]
Has anyone managed to get Reshade working with PROTON_VKD3D_HEAP=1 and DLSS enabled?
Basically, I'm playing trying to play Crimson Dawn with RenoDX but if I remove the PROTON_VKD3D_HEAP=1 flag the game freezes the moment I enable DLSS upscaling.
When I leave the flag on and install Reshade the game looks extremely dark.
Currently using proton-cachyos-10-0.2260330 with 595.58.03 drivers.
submitted by /u/slickyeat[link] [comments]
How do I play Fortnite on Zorin OS?
Hello everyone, I apologize in advance if there are any English mistakes, unfortunately I am not yet fluent in the language. Getting to the point, I recently migrated to Zorin OS. It's my first time using Linux, so I don't know the "tricks" to get the game running. I would be very grateful if you could help me with this. Thank you for taking the time to read this post. Have a good day!
submitted by /u/agentedoFBI1[link] [comments]
SILENT HILL f: Why is it rendering my surroundings like that?
I'm running the Steam version of SILENT HILL f on Kubuntu 24.04 using Proton GE 9.27 and the surroundings are messed up especially trees, vines etc.
I'm using an RX580 GPU and have 32GB of RAM.
My PC dual boots Windows 10 and it renders fine on it although at a lower framerate (~30 opposed to ~50 on Kubuntu). I have seen videos of people with different distros play this game pretty well on the same GPU so I think I might be missing something
[link] [comments]
linux albion tools
Switching to Zorin OS Was the Best Move I've Made for This PC
New convert - Only issue so far is sunshine custom resolutions
Switched over to CachyOS recently and honestly been really liking it. Feels fast, clean, and way less bloated than Windows — everything just runs nicely.
Only real downside so far is Sunshine + Moonlight. On Windows it’s way smoother, especially with virtual monitors. On Linux I just can’t get that working at all. I use the virtual monitors with my Mac / iPad to get full screen native resolution on windows when my partner wants to use the tv.
Spent a couple hours messing with it (configs, EDIDs, etc.) but NVIDIA just seems to block anything custom, so no proper virtual display setup. Only option seems a edid emulator but even that feels not guaranteed
Not a dealbreaker, but definitely a step back for streaming. If anyone’s actually got this working on NVIDIA, let me know how.
Vibepollo and Apollo had these features but were windows only
submitted by /u/hankers60[link] [comments]
Corrupt Update Files
Hi friends. I just installed Linux (Pop!_OS) for the first time after being a lifelong windows user, and I'm running into a really weird problem. Whenever I try to install Monster Hunter World on steam, I get this error "Corrupt Update Files". I've tried rebooting, reinstalling steam, clearing download cache, and ran a memory test, all of which did not fix the problem. What's really weird is that it seems to be ONLY MHW that does this, every other game is downloading and installing perfectly fine.
Please help, thanks!
submitted by /u/aheartasone[link] [comments]
Assetto Corsa Evoluzione
Has anyone successfully installed the mod on Linux?
I'm having this complex conundrum that I can't solve. So basically, steamwebhelper occupies localhost 8080, which is needed for the super competent and well designed patreon authentication system. I got around that by closing steam, and all of it's services, and then copying the mod to the root folder of AC, then launching the ACE executable through Lutris. The mod was successfully authenticated. I then downloaded and installed most of the required mods in the downloads center.
But then comes another problem. Races won't start, I figured that it had something to do with the whole prefix systems. I tried solving that problem by copying the AC documents data from the steam prefix to the ACE Lutris prefix. But that didn't seem to solve it, now I just get a notification "click here for race over". If anyone, who successfully was able to install and play this mod on Linux, can you please tell me exactly what you did? I would really appreciate it.
I'm using Bazzite with KDE Plasma.
submitted by /u/j0seplinux[link] [comments]
Crimson Desert Stuck at 85% usage until a pause with FG 9070XT
Tried in both Nixos and Fedora using 9070xt with Mesa 26.0.3 and 25.6.3, tried proton-cachy, GE, and EM using wine Wayland, HDR, and FSR4.1 on quality and balanced with NTSYNC
Game is in 3440x1440 ultra wide with every setting maxed, averaging about 80fps with 100% gpu usage. However If fps drops below 60 gpu usage drops to 85% and it does not recover unless you pause the game.
I also tried testing with optiscaler and it is 100% reproducible for me and toggling FG to restart it fixes the usage issue.
Curious if anyone else is running into the problem? And or has a fix
EDIT: CPU is 5700X3D, issue does not occur on windows
submitted by /u/Jrgiacone[link] [comments]
Sentinel - An Achievement Watcher for Linux Proton Games
Hello beautiful people,
I have built a new app to display achievements for your proton games on Linux. You can just add your prefix path from launchers like Heroic, Faugus and you get a nice native popup for each notification.
You can check it out on Github.
https://github.com/RemakeCode/sentinel
submitted by /u/m0rpheus23[link] [comments]
