Other News about gaming on Linux

Back on Linux after 10 years...things seem better

Reddit Linux_Gaming - 28. Februar 2026 - 21:19

Holy shit have things improved. I used Linux, mostly Ubuntu from 2009 to like 2015 because Windows Vista ran like dog shit on my laptop at the time and I couldn't afford a PC at the time (laptop was HS graduation gift).

Back then, gaming sucked, you had very few choices. You could play open source games, some of which had multiplayer, but it felt like 80% of them were Quake/UT clones. You had some other clone open source games involving Tux, and you could get some other older games to natively run, but there weren't a lot of options. You could run games with Wine, but have fun messing with configurations and commands for hours to get it to run. Some played without issues, but there was always a setup. Then Desura came out and it opened the doors to indie game developers releasing more Linux native games to distribute, and it was a small improvement, but a lot of indie games back then weren't...good. They ran, but weren't fun.

Then Steam launched their Linux native client after speculation and leaks, it had issues, but it helped to motivate some developers to make Linux native versions, but if you wanted to run games that could only use Windows, well you could run the Windows client with Wine, and hope stuff worked. It did, sometimes, and sometimes you'd spend hours dicking around to get shit to run.

You also had to deal with graphics drivers, open source and closed source came with their own pros and cons. My laptop at the time had an ATI (pre-AMD) 256mb GPU. At the time Nvidia proprietary drivers gave the best performance.

Windows 10 came out and I used that with my first gaming PC. It ran a GTX980 and it served me well. Also ran Win10 on my 2nd build with an RTX3080. I liked Windows 10, then Windows 11 came out and it felt like dog shit on my work computer. It's glitchy, and there's some basic ass bugs, like the taskbar crashing of all things. I also got a Steam Deck at launch and watched how much work Valve put into Proton. Gaming on Linux had made huge strides, it was easier to build a better compatibility later than to get developers to make native ports I guess.

I tried to run CachyOS on my 2nd gaming PC and I had to run DX12 games like FF7: Rebirth at lower resolutions because I guess Nvidia performance didn't keep up over the years. I wiped again it to reinstall Windows for when I rehome it, and I did some research and found out AMD GPUs played nicer.

So, I built a 3rd PC. 9800x3d, 9070xt, 32gb DDR5 RAM. Installed CachyOS, and everything JustWorks™. I clicked one button for gaming packages and ran one command for some meta packages which I don't really know what it did. I don't have to dick around with configurations, I just click the install button in Steam, then click play, and it just runs. I could play FF7:Rebirth, I could play Stalker 2 maxed out, and I could play Resident Evil 9 on launch day without doing anything (well I did have to put a launch option in so it would stop hiding ray tracing options). KDE is nice too, I used to not like it because of how much more customization you could do in Gnome, but I don't care anymore, KDE offers a much better out of the box experience, I just want to play my games. Sorry for the long post, I liked Linux when I was younger, but as I got older I didn't have time to mess around or fix things as it had issues, so I'm just glad to come back to something after 10 years of improvements.

Also, I guess I can say this: I use Arch btw.

submitted by /u/Legendary_Bibo
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Resident evil 7 30 fps glitch

Reddit Linux_Gaming - 28. Februar 2026 - 20:39

I have recently downloaded resident evil 7 on arch linux and when i am playing after a while the game drops to 30 fps. I have to restart the game again and again. I am using ge-proton from lutris and on nvidia rtx 3050 laptop gpu. Any help would be appreciated

submitted by /u/ar_jun_8124
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Has anyone tried Thunderbolt with a gaming laptop to get a better gpu?

Reddit Linux_Gaming - 28. Februar 2026 - 20:27

I have a 4050 and I'm thinking of getting a 9060 or a b580 just to get better framerate in some games, i was planning on using GPU dock and thunderbolt does anyone know how well it works on Linux? advice from all distros appreciated.

submitted by /u/Direct_Library_358
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I have problem encoding to VR and some artifacting in certain games

Reddit Linux_Gaming - 28. Februar 2026 - 19:47

I have issues with VR games not streaming correctly, I tried different encoding and streamers, but it is always the same. I also have encountered artifacting in Elite: Dangerous which is the same as in this post. I'm running RX 7900 XTX with Mesa 26.1.0 on CachyOS. Any ideas?

submitted by /u/GamezombieCZ
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Is the Dualsense Edge supported in Linux?

Reddit Linux_Gaming - 28. Februar 2026 - 19:24

Last time I tried this controller under Linux it did have support in the kernel, but for all games I tried playing buttons were reversed. Has this been resolved?

submitted by /u/PrismNexus
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Can't get Division 2 to run.

Reddit Linux_Gaming - 28. Februar 2026 - 19:11

I've been struggling to get this one going.
To the point I've attempted to leverage AI's help.
I've tried the few commands I've seen on ProtonDB, focusing on people also using an Arch-based distro.
I should note, I'm still rather new with Linux. I've only been using it ~2 months or so.

For the sake of attempting to be as concise as possible, I have utilized an AI tool to create a bug report to document the various things we'd gotten into trying to resolve this. I appreciate the formatting that the AI used as it feels concise. Starting here:

# Tom Clancy's The Division 2 – Linux Bug Report

**Platform:** Ubisoft Connect (non-Steam version via Lutris)

**Date:** February 28, 2026

---

## System Specs

| Component | Details |

|-----------|---------|

| OS | CachyOS Linux (Arch-based) |

| Kernel | 6.19.3-2-cachyos (NTSync built-in) |

| Desktop | KDE Plasma 6.6.1 on Wayland / KWin (XWayland) |

| CPU | AMD Ryzen 7 9800X3D (16 threads @ 5.27 GHz) |

| GPU | NVIDIA GeForce RTX 5090 [Discrete] + AMD Radeon [Integrated] |

| NVIDIA Driver | 590.48.01 |

| RAM | 60.46 GB |

| Proton | GE-Proton10-32 (also tested: Proton Experimental, Proton Hotfix, Proton 9.4) |

| DXVK | v2.7.1 |

| VKD3D-Proton | vkd3d-1.1 |

| Wine | 10.0 (via GE-Proton) |

---

## Summary

Game launches and progresses through EasyAntiCheat initialization and Ubisoft Connect authentication successfully, but consistently deadlocks during the in-game loading screen — freezing between 7–10% — due to a kernel-level NTSync deadlock triggered after the game's WebSocket connection to Ubisoft's notification servers fails.

---

## Launch Methods Attempted

**1. Steam** — via Steam's built-in Proton compatibility layer (multiple Proton versions)

**2. Lutris** — via Lutris 0.5.22 with GE-Proton10-32, Ubisoft Connect runner

**3. Direct command line** — bypassing both Steam and Lutris entirely:

```bash

PROTON_LOG=1 DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 5090" DRI_PRIME=1 \

WINEFSYNC=0 WINESYNC=0 PROTON_USE_NTSYNC=0 \

WINEPREFIX=/path/to/wineprefix \

STEAM_COMPAT_DATA_PATH=/path/to/wineprefix \

STEAM_COMPAT_CLIENT_INSTALL_PATH=~/.local/share/Steam \

STEAM_COMPAT_APP_ID=0 SteamAppId=0 \

~/.local/share/Steam/compatibilitytools.d/GE-Proton10-32/proton waitforexitandrun \

"/path/to/UbisoftConnect.exe" 2>&1 | tee ~/proton_log.txt

```

---

## What Works

- Ubisoft Connect launches and updates successfully

- Login and authentication succeed

- EasyAntiCheat initializes successfully:

```

[EAC Bootstrapper] Launcher finished with: 301, 'Easy Anti-Cheat successfully loaded in-game'.

[EAC Bootstrapper] Successfully initialized the Easy Anti-Cheat module, waiting for game window to become visible.

```

- GPU correctly identified as RTX 5090 (required `DRI_PRIME=1` and `DXVK_FILTER_DEVICE_NAME` to override AMD iGPU default)

- NVAPI initializes correctly

- Vulkan swapchain created at 3840x2160

- Play session with Ubisoft servers starts successfully:

```

Play session (1) successfully started for game 4932. Should be updated in 330secs.

```

- Game renders frames briefly (207fps detected before deadlock)

- Audio plays during the deadlocked loading screen

---

## What Fails

The game consistently freezes at 7–10% on the in-game loading screen. Process analysis confirms a kernel-level NTSync deadlock:

```bash

cat /proc/$(pgrep -i division)/wchan

# Output: ntsync_char_ioctl

```

This deadlock occurs reliably after the following WebSocket failure appears in the launcher log:

```

[WSConnection.cpp] Received Http status code 0 for url

wss://public-ws-ubiservices.ubi.com/v2/websocket?SpaceIds=...

```

Multiple HTTPS calls to `public-ubiservices.ubi.com` also fail with socket error **10060** (TCP connection timeout) from within the Wine environment, even though the same endpoints are reachable from the Linux host directly.

---

## Attempted Fixes

| Fix | Result |

|-----|--------|

| `WINEFSYNC=0 WINESYNC=0 PROTON_USE_NTSYNC=0` | NTSync still active (CachyOS kernel overrides) |

| `sudo rmmod ntsync` (unload kernel module) | Game falls back to `futex_wait_multiple` deadlock instead — same hang, different syscall |

| `sudo modprobe ntsync` + relaunch | NTSync deadlock returns |

| `winetricks winhttp wininet` | No change to WebSocket/HTTPS failures |

| `DRI_PRIME=1` + `DXVK_FILTER_DEVICE_NAME` | Fixed wrong GPU selection (iGPU → RTX 5090) |

| state.cfg: `windowed=true`, reduced resolution to 1920x1080 | No change to loading freeze |

| state.cfg: `dx12=false` | No change |

| Proton Experimental, Hotfix, 9.4, GE-Proton10-32 | All produce the same deadlock |

---

## Key Log Evidence

### launcher_log.txt — WebSocket failure (always present before deadlock)

```

[WSConnection.cpp] Received Http status code 0 for url

wss://public-ws-ubiservices.ubi.com/v2/websocket?SpaceIds=

e17be87d-2996-4f3b-97c4-19bb2dae2933,...

&NotificationTypes=upc_remote_actions,FRIENDS_STATUS_CHANGED,...

```

### launcher_log.txt — HTTPS timeout with socket error 10060

```

[PlaySession.cpp] Cannot start play session for game 4932.

JobResult: NetworkFailure (4). ResponseStatusCode: 0.

SocketErrorCode: 10060.

URL: https://public-ubiservices.ubi.com/v1/profiles/.../playsession/api/sessions

```

### wchan — NTSync deadlock

```

ntsync_char_ioctl

```

### wchan — Without NTSync module loaded

```

futex_wait_multiple

```

---

## Root Cause Theory

The game appears to block its main loading thread waiting for a response from Ubisoft's WebSocket notification service. When this connection fails (as it consistently does under Wine/Proton), the game does not time out gracefully — instead it deadlocks indefinitely on an NTSync (or futex when NTSync is absent) synchronization primitive. The underlying Wine HTTPS/WebSocket stack is failing to establish connections to `public-ws-ubiservices.ubi.com` despite the host system having full connectivity to the same endpoints.

---

## Questions for the Community

  1. Has anyone successfully resolved WebSocket connection failures from Wine/Proton to Ubisoft's servers on CachyOS or other NTSync-enabled kernels?

  2. Is there a known Wine registry tweak or environment variable that forces HTTPS timeout handling to fall through rather than block?

  3. Has anyone played Division 2 via Ubisoft Connect (not Steam) successfully on an NTSync kernel in early 2026?

submitted by /u/MikSchultzy
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Resident Evil Requiem startup black screen lock fix

Reddit Linux_Gaming - 28. Februar 2026 - 18:49

Haven't seen anyone post about this specific issue, so figured I'd share how I resolved it.

I'm using linux mint cinnamon. When launching the game, I'd get a black screen that was stuck. I'd use Alt+tab to get back to steam window, and I'd notice that while the game was not focused, it was playing and not frozen. But when I'd tab back to the game, it would be frozen again, not allowing me to get past the initial settings.

THE FIX

Strange as it was, simply choosing any other window (I chose calculator), right clicking the title bar and setting to "always on top", allowed me to focus the game and not have it be frozen.

I dragged the calculator to the bottom corner so it was practically off-screen, and I was able to continue the game. From there, I personally chose to switch to a windowed game so that I won't need to do the "always on top" thing every time I decide to play.

Before trying this, I had tried launch options such as -windowed, -window-mode windowed, as well as trying several different proton versions, but to no avail.

Hopefully this will help someone else who is experiencing the same issue.

submitted by /u/NommyPickles
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Trying to install Fedora Linux with USB boot drive

Reddit Linux_Gaming - 28. Februar 2026 - 18:49

Trying to perform a fresh install of Fedora KDE Plasma on a dedicated NVMe drive for gaming (Steam/Discord). Using Fedora Media Writer to create the bootable USB.

Hardware:

  • Motherboard: MSI MPG Z390 GAMING PRO CARBON AC
  • CPU: Intel Core i7-8700K
  • GPU: NVIDIA GeForce RTX 2070 (ASUS ROG STRIX)
  • RAM: 32GB 2666MHz
  • Storage: Samsung 500GB NVMe

The Issue: I cannot get the Live USB to boot. I initially hit an SBAT Security Violation

  1. I reach the GRUB menu.
  2. Selecting "Start Fedora-KDE-Live" immediately triggers: error: ../../grub-core/kern/mm.c:552: out of memory. Press any key to continue...
  3. Pressing a key leads to a Kernel Panic: VFS: Unable to mount root fs on unknown-block(0,0)

What I’ve Tried So Far:

  • BIOS Settings: Secure Boot Disabled, UEFI Mode only (CSM off), Integrated Graphics Disabled (PEG primary), Fast Boot Off.
  • USB Variables: Tried different USB ports (Front panel vs. Rear Black USB 2.0 ports).
  • Imaging Tools: Tried Fedora Media Writer and Rufus.
  • GRUB Parameters (Edit Mode): * Added nomodeset (No change).
    • Added memmap=8M$0x1000 (Resulted in Kernel Panic).
    • Added vga=standard video=efifb:off (No change).

I know I have done this before with no issue here but thought I would really try to see if I could setup this to see if gaming could be something I could try but I'm getting hung up here before I can get to installing some games on Linux. Any help would be greatly appreciated. Thank you.

submitted by /u/ynotTk
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Found a guide for Fortnite on Linux, but I'm skeptical...

Reddit Linux_Gaming - 28. Februar 2026 - 18:18

Hi all! I'm a Linux newbie. I found a guide (link:https://linuxvox.com/blog/fortnite-for-linux/) that explains how to install Fortnite, but the general consensus on Reddit seems to be that it won't work due to EAC/BattlEye.

Is there any truth to this guide, or is it just clickbait? I'd love to get a definitive answer before I dive in.

submitted by /u/Mattex0101
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White flakes bug - Resident Evil Requiem.

Reddit Linux_Gaming - 28. Februar 2026 - 17:30

Simply put, my Resident Evil Requiem on Linux has these bright white flakes. I've already tried downgrading the card driver to 580, I've tried using startup parameters, I'm also experiencing some stuttering, so for now I'm playing the game in dual boot, but I'd like to be able to play it on Linux. But hey, that's a user and Linux problem.

OS: Cachy OS

PROTON: Cachy or Ge same bug.

GPU: RTX 3090

CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz

RAM: 32 GB

submitted by /u/Puzzleheaded_Link905
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Problem loading a .exe with Wine

Reddit Linux_Gaming - 28. Februar 2026 - 17:20

I have downloaded Wine on my PC, and I have launched the command "wine path/to/.exe".

I had an error: "wine: could not load kernel32.dll, status c0000135", that specific .exe can be runned with Wine, I have done it some days ago on Garuda Linux (I have changed OS, now I use MX), so what should I do?

submitted by /u/Icy_Assignment_2599
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Expedition 33 crashes my gpu after 5 minutes

Reddit Linux_Gaming - 28. Februar 2026 - 17:01

As the title says the game clair obscur expedition 33 is unplayable on my pc.

Everytime i play it after like 5 - 8 minutes, my gpu decides to shut down, and then to turn on creating this loop of on and off gpu ( i can say this because the literal rgb of the gpu turns off and on every 10 seconds )

Manwhile this happens the screen goes in loop from totally black to a freezed image of the game with some graphic artifacts like green pixels.

My system have a ryzen 5 3600, a radeon 5700 xt 8gb,16 gb of 3600 ddr4 ram, and the proton version i tried using ( which all failed ) are: Experimental, GE 10-32 GE 10-29 GE 10-25 GE 10-30 , Proton 10.0-4 and Proton 9.0-4.

In my understanding of the situation i think thats whats going on:

The gpu goes in error state for some reason i dont know, driver loses connection with gpu, and then the kernel tries a gpu reset creating the on/off cycle.

Everytime this happens i can barely do something with ctrl-alt-f3 and reboot the pc.

If someone have experience with this some help would be pretty much appreciated.

submitted by /u/Holiday-Tie-9582
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Progressively worse performances playing through RE:Requiem

Reddit Linux_Gaming - 28. Februar 2026 - 16:39

RTX 2070 super, not great not terrible. 580.+ driver. Ge-Proton.

Right of the bat there were these lighting issues - white flare explosion, but I managed to work around that. Now I'm playing through the story and I notice that the performance worsens dramatically everytime the game progresses to a new section.

The first big hit came when playing as Grace in the hospital lobby. It got so bad I had to cope by turning on frame gen. Then another massive hit when playing as Leon again. Now the game crashes when entering Gideon's office.

Anyone else having a terrible time trying to get this game running even semi-smoothe?

submitted by /u/MaidenSaints
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My GPU may be dying

Reddit Linux_Gaming - 28. Februar 2026 - 16:28

Hello everyone, hope you're having a good day. I am posting this here because Linux stuff may be relevant. System information is at the bottom.

Yesterday, my games started failing after a random amount of time. Usually they freeze, sometimes they freeze up my entire system, and occasionally they just crash. Today I've started seeing graphical artifacts; in my latest test in Chivalry 2 (Proton), I was briefly seeing blurry, coloured squares and my system froze up after a few minutes.

This first happened in Helldivers 2 (Proton), which consistently freezes, then shows another frame after a few seconds, then that's it and my entire system is frozen up. In Chivalry 2, I managed to play almost an entire match before it failed, other times I don't even get into a game. I tested it with and without gamemode, and with Proton 10.0 and 9.0 - no differences. I managed to play Clustertruck (native) for a solid 30 minutes before I gave up and concluded that it was working. The fourth game I've tested is DSDA-Doom (native) with the software renderer; yesterday I suddenly got graphical artifacts all over the screen and my system froze up, but today I managed to play the first four levels of Doom II before I gave up.

vulkaninfo reports no errors.

Does anyone have any advice or wisdom for me? Thanks.

System information:

- Arch Linux x86_64

- Linux kernel

- Hyprland (Wayland)

- nvidia-open driver

- CPU: Intel Core i9-12900K

- GPU: NVIDIA GeForce RTX 4090

- 32 GB RAM

- 8 GB swap

submitted by /u/the_nodger
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Wochenendrückblick-2026-9 - TUXEDO goes Game Jam - TUXEDO InfinityBook Max 15 im Review - Picks der Woche in der Power-Edition, Bro! - FOSS Games fixen links und rechts - Easy Read 2 überarbeitet wieder - uvm

Holarse Linuxgaming - 28. Februar 2026 - 16:15

Ein herzliches Willkommen zu unserem, bislang unglaublichsten, Linux-Gaming Wochenend-Rückblick Nr. 9 im Jahre 2026! Hier listen wir interessante und informative Neuigkeiten aus der Linuxspielewelt auf, die wir zwischen dem 21.02.2026 und dem 28.02.2026 (Redaktionsschluss ca. 16:00 Uhr) zusammengetragen haben.

Woche für Woche tragen für euch meldrian, Nascher, Xilef, Lucki, NoXPhasma und comrad zahlreiche News und Informationen aus der großen, weiten Linux-Gaming-Welt zusammen. Ihr habt Anregungen oder Anmerkungen? Lasst es uns wissen, entweder hier unten in den Kommentaren oder besucht uns im IRC (oder #holarse auf Libera.chat), im Matrix oder im Discord oder quatscht mit uns im Mumble (play.holarse.de, Server-Passwort ist 'holarse')!

Noch direktere News mit, von und über uns findet ihr im Übrigen auf unserem Mastodon im Fediverse-Kanal. Unsere Reviews landen hier und auf unserer Steam-Curator-Seite.

In eigener Sache
  • Wir durften uns das TUXEDO InfinityBook Max 15 in der AMD-Variante genauer anschauen und haben es auf Gamingtauglichkeit sowohl mit der NVIDIA- als auch mit der prozessoreigenen Onboard-GPU getestet. Link
Aktuelles
  • TUXEDO Computers stellte vergangene Woche mit dem "Stellaris 16 - Gen7" ein High-Performance Workstation & Gaming Laptop mit sauberen professionellem Design vor. Im Regelbetrieb flüsterleise, mit Last dann abrufbare Leistung. Wer es braucht freut sich außerdem über anpassbare RGB-Beleuchtung. Wahlweise als AMD-Gerät mit AMD Ryzen 9 99550HX oder HX3D mit NVIDIA Geforce RTX 5070 Ti oder 5090. Oder als Intel-Variante mit Intel Core Ultra 9 275HX ebenfalls mit NVIDIA Geforce RTX 5070 Ti oder 5090. Link
Ankündigungen
  • Hearts of Iron IV warnt Mod-Entwickler mit eigenen Kameraeinstellungen und gibt Updatetipps. Link
  • TUXEDO Computers und Linuxgaming? Das ist hier ja schon beinahe ein alter Hut. TUXEDO Computers und Linuxspieleentwicklung? Für den Mai 2026 plant man einen "Game Jam". TUXEDO selbst schreibt dazu: "Statt proprietärer Werkzeuge wie Unreal, Maya oder Photoshop setzen wir auf leistungsfähige Open-Source-Alternativen wie Godot Engine, Blender und Krita. Als Zielplattform steht Linux klar im Fokus.". WGIDD? Außerdem plant man zuvor vorbereitend Workshops zu "Blender", "Godot Engine" und "Bevy". Vom 08. bis zum 10. Mai 2026 soll der Game Jam stattfinden. Weitere Informationen? Hier entlang: Link (Danke an meldrian)
Panorama Liebes Tagebuch... Releases
  • American Truck Simulator und Euro Truck Simulator 2 haben das "Bobcat Cargo Pack DLC" erhalten. Es ist ungefähr das was man sich darunter vorstellen darf, zukünftig lassen sich damit schwere Maschinen der Firma Bobcat als Fracht von A nach B kutschieren. Hier sind die jeweils zugehörigen Links dazu: [https://store.steampowered.com/news/app/227300/view/508480685901611453 ETS2 (Steam-Link)]; [https://store.steampowered.com/news/app/270880/view/503977086274240967 ATS (Steam-Link)]. [ Link]
  • Megaquarium veröffentlichte einen neuen DLC. Die "Invertebrilliant Collection" steht euch und euren geöffneten Geldbörsen zur freien Verfügung. Euch erwarten... Korallen. Link
  • X-Plane 12 diese Woche mit dem neuen "FSDG - Kinshasa" DLC. Link
Kommerzielle Spiele: Updates
  • AI War 2 5.729 nimmt einige Anpassungen an Stärke und Balancing der Einheiten vor. Link
  • BallisticNG 1.4.1.2 behebt einen Bug mit der Zeitensynchronisation im Multiplayer. Link
  • Core Keeper schiebt das größere Update "Nihil & Volt" raus. Zu sehen gibt es unter anderem neue Biome, Bosse und Rätselräume. Link
  • Counter-Strike 2 behebt das Luftballonproblem auf der Party. Link
  • Counter-Strike 2 fügt einige neue Möglichkeiten für Kartenskripte hinzu. Link
  • Dominions 6: Rise of the Pantokrator 6.34 lässt mit der Eisseeverzauberung nun alle Gewässer gefroren aussehen. Link
  • Easy Red 2 2.0.4 überarbeitet und poliert Uniformen, Animationen, Funksprecher und sonst so noch einiges. Link
  • Factorio 2.0.76 entstört den Asteroidensammler. Link
  • Megaquarium veröffentlichte einen Beitrag auf Steam mit dem Titel "v5.0.X patches". Was das ist? Die Changelogs Releases 5.0.8 bis 5.0.11. Das ist vorbildlich! Moment, das ist quasi ein kleiner Megaquarium-Drückblick! Wir gehen viral! *Eskalation* Link
  • Skillshot City verteilt nun erspielte Belohnungen direkt anstatt am Ende des Monats. Link
  • The Last Plague: Blight 0.12.1 verfeinert das NPC-Update und korrigiert einige Verhaltensweisen aufgrund von Spielerrückmeldungen. Link
Kommerzielle Spiele: Beta-/Testversionen
  • 7 Days To Die Version V2.6 EXP benötigt leere Gläser fortan als "Brennstoff" für eure Tau-Kollektoren. Keine leeren Gläser eingelegt? Kein lecker Schlurp Schlurp Schlurp Wasser. So einfach ist das. Link
  • City Game Studio Patch v1.26.0-rc9 Link
  • Old World February 25th Updated Test Build Link Changelog
  • Space Haven Space Haven RC 1 - Version 0.22.0 Build 4 Released as Stable. Link
Open Source Gaming
  • 2 Ship 2 Harkinian Version 4.0.1 "Keiichi Bravo" veröffentlicht. Euch erwarten Tweaks (viele!) und Bugfixes (weniger viele!). Link
  • Cockatrice ("A cross-platform virtual tabletop for multiplayer card games", schadet nicht das hier und da dazu zu schreiben) erhielt vergangene Woche ein Update auf Version 2.10.3: "Omenpath Revision 3 (backported fixes)". Link
  • Dethrace ? Das hatten wir doch zuletzt im September 25? Neue Version 0.10.0 veröffentlicht. Das Changelog ist lang aber enthält nichts was so wirklich hervorsticht. Viel technisches und so. Es scheint außerdem das wir zu Dethrace keinen Eintrag hier auf holarse haben. Now me sad. Link
  • Dethrace (Carmageddon) Version 0.10.1 kurze Zeit nach 0.10.0. "The One Where We (Actually) Fix 3dfx Mode In Windows". Weiterhin kein Holarse-Artikel zum Spiel. Now me even sadder! Link
  • fheroes2 fügt mit der neuen Version 1.1.14 neue Varianten der "verlassenen Mine" (Abandoned Mines) hinzu. Außerdem gibt es Mehrsprachenunterstützung für Karten und noch einige Kleinigkeiten mehr. Link
  • Freeciv mit einem "generic bugfix release" am 28. Februar. Version 3.2.3 veröffentlicht. Neben vielen anderen Aspekte erfuhr die AI einiges an Zuwendung. Link
  • FreeOrion mit neuem Bugfix-Release welcher Fehler behebt die seit 0.5.1.1 aufgekommen sind. Link
  • Friday Night Funkin' bekommt mit 0.8.2 ein üppiges großes Update. U.a. mit 14 neuen Blend-Modi welche die Darstellung verbessern sollen. Link
  • Friday Night Funkin' hieft mit v0.8.3 noch ein kleines Update hinterher. Link
  • Isleward Version 0.25.0.0 ist da. Link
  • Isleward 0.25.0.1 ist da. Link
  • Isleward 0.25.0.2 ebenso. Link
  • Mineclonia behebt mit Version 0.120.1 einige Absturzursachen, führt neues Dungeon Loot ein und hat auch sonst noch etwas in der Hinterhand. Link Changelog
  • OpenBVE 1.12.1.0 wirft mit ganz vielen Abkürzungen um sich, sie sollen aber signifikant sein. Link
  • OpenLoco 26.02 behebt ein paar kleinere Fehlerchen. Link
  • OpenRA präsentiert euch testwütigen kleinen RTS-Banausen eine neue playtest-Version "20260222". Wir alle wissen, vor dem playtest ist nach dem playtest und der nächste Voll-Release lässt sicherlich nicht lange auf sich warten. Link Changelog
  • pixelpusher mit dem "Linux users should use the AppImage build from [aetup.itch.io/pixelpusher aetup.itch.io/pixelpusher]"-Update. Version 0.85.0! Link
  • pokerth ist kaum "wieder da", da spamt es auch schon Veröffentlichungen. Hier der Wink zur neuen Version 2.0.3. Link
  • pokerth ... und hier, Version 2.0.viiier (das reimt sich!). Link
  • pokerth packte vergangene Woche noch die 5 hinten dran (2.0.5). Link
  • TiberianDawnHD zieht nach und bringt passend zum Mutterprojekt openra eine neue Playtest-Variante raus. "playtest-20260222" freut sich darauf von euch angetestet zu werden. Link
  • Unciv Version 4.19.14 bietet eine zusätzliche Stern-Markierung und noch 2-3 andere Neuheiten. Link
  • Unciv strahlt seit wenigen Tagen zusätzlich neu in Version 4.19.15. Link
  • Widelands veröffentlichte nach dem großen 1.3er Release noch ein Update im Nachgang. Die aktuellste Version ist damit 1.3.1 und behebt DeSync-Probleme im Multiplayer. 1.3 und 1.3.1 sind im Mehrspielermodus nicht miteinander kompatibel. Die Mitteilung zum Update könnt ihr euch schick [https://www.widelands.org/news/2026/Feb/22/widelands-1-3-1-released/ auf widelands.org (Link)] ansehen ... oder auf Github: Link Changelog
Open Source Tools Wine, Proton, SteamPlay, Emulationen
  • Lakka "eine DIY-Retro-Distribution, die einen PC, Odroid, Raspberry Pi oder andere in eine Retro-Spielkonsole verwandelt" in Version 6.1 veröffentlicht. Seit Lakka 5.0 von April 24 gab es keinen vollen Release mehr aber hier ist er dann doch. An Paketen hat man natürlich 1x alles nach oben gezogen was ging. Seht am besten selbst mal ins Changelog. Link
  • MAME Version 0.286 bietet "MAME Testers bugs fixed", "New working systems", "New working clones" und zusätzliche "Systems promoted to working" ... und ja, wir haben stumpf die Überschriften aus dem Changelog raus kopiert. Ihr werdet es überleben! :P Link Changelog
  • Vkd3d Version 1.19 freigegeben. Link
  • Wine erhielt einen neuen development release und erhöht die Versionsnummer auf 11.3. Aktualisierte Mono engine, vkd3d auf 1.19 hoch gezogen, verbesserter FIR filter in DirectSound ... solche Dinge eben. Link
  • xemu v0.8.134 Link
Steam Tools Treiber und Hardware Picks der Woche
  • Brotato flog unter unserem Radar, wurde uns aber kürzlich wegen einer Vergünstigung bei GOG in den Orbit gespült. Der 2023 veröffentlichte, in Godot Engine geschriebene, aus der Vogelperspektive gespielte Arena-Shooter sieht einfach gehalten aus, wirkt aber in seiner chaotischen Art kurzweilig. Klar, wir hätten es in der Kategorie "Rabatte und Sales" versumpfen lassen können ... aber wir picken so wenig und es muss dringend mehr gepickt werden. LINK zur GOG-Ankündigung; [https://store.steampowered.com/app/1942280/Brotato/ LINK zur Steam-Seite]; LINK nach Wikipedia
  • Buckshot Roulette wurde uns vom Newsfeed der Godot Engine in den Fokus gespült. Man spielt eine aufgebohrte Art von "Russisches Roulette" mit einer Schrotflinte. Hier ist der godotengine.org-Blogeintrag (Link) den wir meinen. Wir linken ferner hier mal eben fix die Steam-Seite damit ihr euch etwas darunter vorstellen könnt und hängen zusätzlich ein YT-Video an. Viel Spaß damit. Link
  • Dropsy gehört zur Kategorie "Schande über uns". Warum gibt es dazu noch nichts auf Holarse zu lesen? Bereits seit 2015 kann man den makaber anmutenden Pixel-Clown in einem skurrilen aber ansonsten klassisch anmutenden Point'n'Click Adventure durch die Gegend jagen und Umarmungen verteilen. Auf GOG (Link) ist das Spiel derzeit auf unter einen Euro vergünstigt. Man kann es natürlich auch bei [https://store.steampowered.com/app/274350/Dropsy/ Steam (Link)] für einen Zehner kaufen. Jeder wie er mag. "Devolver Digital" biete den Titel außerdem auf itch.io (Link) an. Weitere Infos zum Spiel gibt es auf der zugehörigen Webseite (Link) und bestimmt auch irgendwann hier auf Holarse! Wir glauben fest daran. (Danke an Streifenhyaene! )
  • OpenCiv3 (zuvor bekannt unter dem Namen “C7”) ist eine plattformübergreifende, moderne Open Source Re-Implementierung von Civilization III (Da gibt es sogar noch eine [https://civilization.2k.com/de-DE/civ-iii/ offizielle Webseite (Link)] zu!). Gebastelt ist das Ding, wie so oft, von Fans der Serie und umgesetzt in Godot Engine und C#. Grundsätzlich hält man sich an den Klassiker, hat aber Erfahrungen der letzten Strategie-Spiel-Jahrzehnte mit einfließen lassen. Das Projekt bezeichnet sich selbst als in aktiver Entwicklung und befindet sich im frühen Alpha-Stadium (rudimentär spielbar). Der aktuellste Preview-Release ist vom Dezember 2025 und trägt den Namen "Dutch". Wer möchte darf gerne zu dem Projekt beitragen. Open Source. Hurra! Link (Danke an meldrian)
Holarse Services / Dedicated Server

Wir stellen für folgende Spiele einen oder mehrere Gameserver über unseren Server play.holarse.de und dem Server-Passwort holarse zur Verfügung. Den Status und die Version der Spielserver könnt ihr über unser Dashboard einsehen.

Spiel Port Anmerkung 7 Days To Die 26900 ARK: Survival Evolved 7777 TheIsland/PVE ECO 3000 Factorio 34197 Neue Karte mit Space Age DLC Minecraft 25565 Whitelist-Only, Karte Voxelibre (ehem. MineClone 2) 30009 Whitelist-Only, Karte (im Incognito-Mode öffnen wg. TLS) OpenRA (Tiberian Dawn) 1237 Release OpenRA (Red Alert) 1236 Release OpenHV 1234 stable Version OpenHV 1235 neueste (Vorab-)Version Stendhal Valheim 2456 Linux-Streamer und Linux-Gaming-Youtuber

  • As Reiter spielt ausschließlich unter Linux sowohl Open Source, nette Indietitel aber auch Windows-Spiele unter Proton. Youtube-Link
  • Corben78, VR-, Sci-fi- oder Horrorspiele unter Linux. Twitch-Link
  • derhass bezeichnet sich - paradoxerweise - selbst nicht als Streamer, streamt aber ab und an! Hauptsächlich Overload Multiplayer. Aber immer Linux. Twitch-Link
  • GTuxTV spielt gerne neue Titel und bedient sich allem, was Wine und Proton aber auch nativ zu bieten hat. Youtube-Link
  • hatniX zockt an 5 Abenden in der Woche (Mi - Mo) stets zur Prime Time bis spät in die Nacht nativ oder via wine Spiele unter Linux und bezieht seinen "hatclan" per Chat mit ein. Was gespielt wird findet sich stets gepflegt im aktuellen Streamplan (hatnix.net-Link).
  • Nerdgrrrl, Linuxgamerin mit Schwäche für Zombies. Twitch-Link
  • Open Source Games stellt hauptsächlich, wie der Name schon vermuten lässt, Open Source Spiele vor. Youtube-Link
  • opensource_gaming: Nicht zwingend Linux-Only aber dafür Open Source. Zu sehen auf Twitch-Link.
  • Z-Ray Entertainment spielt alles unter Linux, was nicht bei drei auf den virtuellen Bäumen ist. Twitch-Link
Schönes Wochenende

Das war's wieder einmal von uns, viel Spaß beim Linuxgaming in der kommenden Woche und bis zum nächsten Drückblick.

Euer Holarse-Team

Multimedia

Horizon Hunters Gathering - Closed Playtest

Reddit Linux_Gaming - 28. Februar 2026 - 16:14

TLDR; Kernel-level rootkit "anti-cheat" bad, game not enabled for Linux, developers refuse to engage with any posts about Linux or Steam Deck (plenty of Steam Deck / Linux posts that don't use 'controversial' language like mine straight up being ignored by cowards developers)

As a big Horizon, Monster Hunter, and Elden Ring: Nightreign fan, I was pretty excited for the playtest for Horizon Hunters Gathering that was taking place this weekend because it looked like it married all three of them.

Last night, I attempted to launch it many times in various ways and kept getting blocked by EAC with a message like "No anti-cheat module could be found for this game or platform".

I made a post on the discussions board for the game last night to ask if anyone else had gotten it working, but my post was removed sometime between then and now. I'm assuming this is because I referred to EasyAntiCheat as a rootkit and kernel-level malware, which is honestly funny.

In my opinion, if the developers consider kernel-level software that can easily maliciously infect the root of the OS to NOT be malware or a rootkit, then that's their prerogative to treat it as misinformation. Ignorance is bliss.

Just wanted to share in case anyone managed to get it working, or has the same issues. I have low hopes for this game actually supporting Steam Deck / Linux until proven otherwise.

submitted by /u/powerofthe69
[link] [comments]

CS2 problems

Reddit Linux_Gaming - 28. Februar 2026 - 16:01

In short, the game crashes if I exit during or after a match, and sometimes even while shader compilation is taking place before a match. Is there a fix for this?

submitted by /u/sn4g13
[link] [comments]

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