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Hunt showdown random crashes

Reddit Linux_Gaming - 19. April 2026 - 15:23

Is anyone else experiencing random crashes in Hunt: Showdown recently? This wasn’t happening before. I’m not sure if it started after a recent update or something else, but now the game just crashes at random times, even in the lobby. What’s even worse is that the reconnect feature in the game is broken

submitted by /u/TheLuminousVoid
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Profi-Fotobearbeitung mit KI-Funktionen für Linux: DaVinci Resolve Photo

RundUmLinux - 19. April 2026 - 15:16

Besser geht’s nicht: Blackmagic Design hat seinem Videoeditor eine komplette Fotobearbeitung spendiert. Die professionelle Videoschnittsoftware DaVinci Resolve wird in Version 21 um den Bereich „Photo“…

Der Beitrag Profi-Fotobearbeitung mit KI-Funktionen für Linux: DaVinci Resolve Photo erschien zuerst auf Rund um Linux.

Multiple games freezing the whole system

Reddit Linux_Gaming - 19. April 2026 - 14:50

While playing a few games freeze my PC entirely Sometimes it happens at a certain point (For example City skylines every time I try to make a new town it freezes) and sometimes completely randomly. They're not instantly freezing but gradually first the whole PC drops to 10 fps after a few seconds to 1 fps until I have to reset the computer Manually. For now the games that froze my pc include:
Minecraft
Everwind
City skylines
I have 16Gb of ram and an RX6600

How can I solve this issue I've been using linux since like 2 weeks so I don't have to knowledge to verify the problem myself.

submitted by /u/mrkret
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Pizza Titan Ultra has been super fun! Out for a few years and runs great on Proton.

Reddit Linux_Gaming - 19. April 2026 - 14:50

I've been streaming this game for the last two weeks and it's been a blast. Worked fine under CachyOS, even better under Pika but that's likely since I know Debian based distros more. Great game by Breakfall Studios. Deliver pizza in a mech while laughing at parody characters and a zany storyline.

http://pizzatitanultra.com/

submitted by /u/glitter_scout
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i made this vulkan layer for color grading (vkSumi)

Reddit Linux_Gaming - 19. April 2026 - 14:36

Since using Reshade for basic tweaks on colors is genuinely too annoying (at least for me, plus, backing up every game config is a bit a pain in the ass), I made this vulkan layer for color grading (brightness, shadows, hue, rgb, saturation, vibrance, contrast, gamma, etc.) that has real-time reloading, so you don't need to restart the game, and well its super lightweight.

But since well, Vulkan is Vulkan, i'd really appreciate if someone could test it on their end and leave a feedback :p

link: github.com/reakjra/vkSumi

https://preview.redd.it/34s4lxke65wg1.png?width=3467&format=png&auto=webp&s=362f5f185d4c09b089fe7df39d74f3c7cba0efe4

submitted by /u/Working-Ad-8501
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Help with partitioning scheme for 1TiB NVMe

Reddit Linux_Gaming - 19. April 2026 - 14:27

While I know partitioning is a very personal affair, I would like to ask for ideas on the partitioning scheme of my 1 TiB Gen 4 NVMe SSD.

My current rig is

- MSI B550-A Pro

- 32 GiB DDR4 at 3200MHz

- 5700X3D

- Radeon RX 6700XT

- Gen 4 NVMe 1TiB

My starting idea is to use Logical Volume Management (LVM), where I would to try a few different base OSs.

In my current install of CachyOS, I was lazy and formatted the NVMe to use the same partition. I don't like that.

Furthermore, I would like to have the ability to try different OSs and have my user in each of them to share the same /home/${user} mount. And have a dedicated swap partition.

I would like also to have a dedicated device mounted as /home/${user}/games where I can put my SteamLibrary. I could get another NVMe for my motherboard, but it only has one Gen 4 NVMe bay and getting a 1 or 2 TiB Gen 3 NVMe does not seem like the best approach to me because I am setting up a NAS in my network where I want to use to store the documents on my /home/${user} over at a 2.5 Gbps Ethernet connection.

What would you suggest in this scenario?

submitted by /u/WarImaginary8272
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Metal Gear Solid V en Nintendo Switch Oled Parte II.

Reddit Linux_Gaming - 19. April 2026 - 14:23

A tope con la Nintendo Switch oled vitaminada con 8gb de ram a 3033mhz , Linux y lutris.

Gameplay begins at minute 24.

submitted by /u/MKULTRASION
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AMD Frame Generation in Crimson Desert

Reddit Linux_Gaming - 19. April 2026 - 14:03

I've noticed that in Crimson Desert in CachyOS turning in FSR Frame Generation doesn't make the game more "fluid" (sorry if this isn't the best term, english is not my native language), compared to Windows where the difference is visible. Like for example on Cachy 60FPS native and 120FPS generated feels the same.

I'm using an 9070XT, FSR 4.1 NativeAA.

I know that using frame gen is a bit controversial, but I don't feel the drawbacks (input lag or whatever) and this is a single player game.

submitted by /u/elod91
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NVIDIA 5080 cant change powermizer settings

Reddit Linux_Gaming - 19. April 2026 - 13:41

I'm running Fedora KDE 43
NVIDIA 5080
9800X3D

4k OLED 240HZ

PSA: I'm still learning about the Linux world lol

I cannot change the powermizer settings on NVIDIA X Server Settings. When I select the PowerMizer tab, I see the option to change it, but it then immediately disappears.

A lot of my games run great, but then I boot up that same game some other day and the performance dips pretty bad. Now it doesn't go back to the great performance it once had. I don't know if its shaders processing in the background, but I do let the Vulkan Shaders fully download on startup. I'm not sure why, but I usually notice my GPU utilization also dropped, so I am assuming its my GPU performance mode that may be causing the issue. On Windows I get easily over 120+ FPS.

The performance overlay is for Death Stranding Directors Cut (Platinum on ProtonDB.) I used to get 120+ FPS. Now its below that, especially once I start moving around, I get dips to 30FPS. Game is running Proton Experimental. I've also tried GE and Cachy OS.

And yes, its running on my GPU and not iGPU.

Launch options: mangohud gamemoderun %command%

When I run:

nvidia-settings -q [gpu:0]/GPUPowerMizerMode

I get:

Attribute 'GPUPowerMizerMode' ([gpu:0]): 0.

Valid values for 'GPUPowerMizerMode' are: 0, 1 and 2.

'GPUPowerMizerMode' can use the following target types: GPU.

Also, my CPU governor is on power save:
cat /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor

powersave

Obviously have the options for "performance":

cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_available_governors

performance powersave

When running a game I get this:
gamemoded -s
gamemode is active

Attaching this incase it helps:

.',;::::;,'.
.';:cccccccccccc:;,. ----------------
.;cccccccccccccccccccccc;. OS: Fedora Linux 43 (KDE Plasma Desktop 4
.:cccccccccccccccccccccccccc:.
.;ccccccccccccc;.:dddl:.;ccccccc;. Kernel: Linux 6.19.11-200.fc43.x86_64
.:ccccccccccccc;OWMKOOXMWd;ccccccc:. Uptime: 36 mins
.:ccccccccccccc;KMMc;cc;xMMc;ccccccc:. Packages: 2777 (rpm), 34 (flatpak)
,cccccccccccccc;MMM.;cc;;WW:;cccccccc, Shell: bash 5.3.0
:cccccccccccccc;MMM.;cccccccccccccccc: Display (XG32UCWMG): 3840x2160 @ 1.45x i*
:ccccccc;oxOOOo;MMM000k.;cccccccccccc: Display (XG27ACS): 2560x1440 @ 1.1x in 2]
cccccc;0MMKxdd:;MMMkddc.;cccccccccccc; DE: KDE Plasma 6.6.3
ccccc;XMO';cccc;MMM.;cccccccccccccccc' WM: KWin (Wayland)
ccccc;MMo;ccccc;MMW.;ccccccccccccccc; WM Theme: Breeze
ccccc;0MNc.ccc.xMMd;ccccccccccccccc; Theme: Breeze (Dark) [Qt], Breeze-Dark []
cccccc;dNMWXXXWM0:;cccccccccccccc:, Icons: breeze-dark [Qt], breeze-dark [GT]
cccccccc;.:odl:.;cccccccccccccc:,. Font: Noto Sans (10pt) [Qt], Noto Sans (]
ccccccccccccccccccccccccccccc:'. Cursor: breeze (24px)
:ccccccccccccccccccccccc:;,.. Terminal: konsole 25.12.3
':cccccccccccccccc::;,. CPU: AMD Ryzen 7 9800X3D (8) @ 5.27 GHz
GPU 1: AMD Radeon Graphics [Integrated]
GPU 2: NVIDIA GeForce RTX 5080 [Discrete]
Memory: 8.09 GiB / 30.40 GiB (27%)
Swap: 12.00 KiB / 8.00 GiB (0%)
Disk (/): 76.24 GiB / 273.85 GiB (28%) -4
Disk (/home): 657.52 GiB / 1.52 TiB (42%4

https://preview.redd.it/ab0k2e4lx4wg1.png?width=1416&format=png&auto=webp&s=9a1f0471e849db0d08f9e62af457f964687404b0

https://preview.redd.it/fyhd8e4lx4wg1.png?width=1416&format=png&auto=webp&s=ce6a63d76ee98a008501fff2a7c3bb88de4f4c5a

https://preview.redd.it/d09exd4lx4wg1.png?width=1416&format=png&auto=webp&s=28364fa3b27a626c314ebc8d4c4260b573343495

https://preview.redd.it/v19hlf4lx4wg1.png?width=1416&format=png&auto=webp&s=a162177cf1f6d1a2e8e372a74aa18d83ea635a8c

https://preview.redd.it/fyl2villx4wg1.png?width=1409&format=png&auto=webp&s=fc143c749419439a042f8646a0301e58f25242ba

https://preview.redd.it/utqrdfllx4wg1.png?width=1416&format=png&auto=webp&s=116aaf04c515c4c1a2183cc0e93be7ac062e6304

https://preview.redd.it/w4z2323mx4wg1.png?width=478&format=png&auto=webp&s=d97fed726909f874527ccf640ac0c3d59d6f923c

submitted by /u/rongotdajuice
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Is my gpu okay 💀

Reddit Linux_Gaming - 19. April 2026 - 13:38

Its a small bug on mangohud only apper on a second but it jumpscared me anyway

submitted by /u/Better-Quote1060
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Some Textures Are Blurry

Reddit Linux_Gaming - 19. April 2026 - 12:54
The Issue

For some reason, some textures are just super blurry on my setup, but I'm not sure what the issue is. This goes across all games. No Man's Sky appears notably strange as well, where clouds on planets even from a distance appear very blurry.

Setup

Ryzen 9 9950x3d

AMD Radeon 9070 xt Nitro+ (Sapphire)

MSI ACE MAX x870e Motherboard

  • Wifi driver is unsupported actually, I used mediatek-mt7927-dkms, but I doubt that'd cause the texture problem :P
Linux Stack
  • Arch Linux
  • Dank Material Shell w/ Niri (notably uses Wayland)
Troubleshooting
  • Attempted to switch graphics APIs (DX11, DX12, Vulkan), no difference
  • Enabled x3D support for CPU in BIOS, no difference
  • Installed extra libraries others have mentioned could be missing, no difference
  • Verified AMDGPU is in use (result of lspci):

7c:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Granite Ridge [Radeon Graphics] (rev c9) Subsystem: Micro-Star International Co., Ltd. [MSI] Device 7e85 Kernel driver in use: amdgpu Kernel modules: amdgpu
  • Verified Mesa is installed
  • Changed proton versions between hotfix & experimental
  • Reset monitor settings
  • Verified packages are up to date
More Info

inxi -xxACGS output

System: Host: TheOreoCookie Kernel: 6.19.11-arch1-1 arch: x86_64 bits: 64 compiler: gcc v: 15.2.1 Desktop: niri v: N/A lm: greetd Distro: Arch Linux CPU: Info: 8-core model: AMD Ryzen 9 9950X3D bits: 64 type: MCP arch: Zen 5 rev: 0 cache: L1: 640 KiB L2: 8 MiB L3: 96 MiB Speed (MHz): avg: 5449 min/max: 624/5756 boost: enabled cores: 1: 5449 2: 5449 3: 5449 4: 5449 5: 5449 6: 5449 7: 5449 8: 5449 bogomips: 68799 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 48 [Radeon RX 9070/9070 XT/9070 GRE] vendor: Sapphire driver: amdgpu v: kernel arch: RDNA-4 pcie: speed: 32 GT/s lanes: 16 ports: active: DP-2 empty: DP-1, HDMI-A-1, HDMI-A-2, Writeback-1 bus-ID: 03:00.0 chip-ID: 1002:7550 Device-2: Advanced Micro Devices [AMD/ATI] Granite Ridge [Radeon Graphics] vendor: Micro-Star MSI driver: amdgpu v: kernel arch: RDNA-2 pcie: speed: 16 GT/s lanes: 16 ports: active: none empty: DP-3, DP-4, DP-5, HDMI-A-3, Writeback-2 bus-ID: 7c:00.0 chip-ID: 1002:13c0 temp: 52.0 C Display: wayland server: Xwayland v: 24.1.10 compositor: niri driver: gpu: amdgpu display-ID: 1 Monitor-1: DP-2 model: MAG 275Q E20 res: 2560x1440 dpi: 108 diag: 685mm (27") API: EGL v: 1.5 platforms: device: 0 drv: radeonsi device: 1 drv: radeonsi device: 2 drv: swrast gbm: drv: kms_swrast surfaceless: drv: radeonsi wayland: drv: radeonsi x11: drv: radeonsi API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 26.0.4-arch1.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 9070 XT (radeonsi gfx1201 ACO DRM 3.64 6.19.11-arch1-1) device-ID: 1002:7550 Info: Tools: api: eglinfo,glxinfo x11: xprop,xrandr Audio: Device-1: Advanced Micro Devices [AMD/ATI] Navi 48 HDMI/DP Audio driver: snd_hda_intel v: kernel pcie: speed: 32 GT/s lanes: 16 bus-ID: 03:00.1 chip-ID: 1002:ab40 Device-2: Advanced Micro Devices [AMD/ATI] Radeon High Definition Audio vendor: Micro-Star MSI driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 7c:00.1 chip-ID: 1002:1640 Device-3: Advanced Micro Devices [AMD] Ryzen HD Audio vendor: Micro-Star MSI driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 7c:00.6 chip-ID: 1022:15e3 Device-4: Micro Star USB Audio driver: hid-generic,snd-usb-audio,usbhid type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 3-10:3 chip-ID: 0db0:eb76 Device-5: SteelSeries ApS Arctis Nova 7 Gen 2 driver: hid-generic,snd-usb-audio,usbhid type: USB rev: 2.0 speed: 12 Mb/s lanes: 1 bus-ID: 9-1:2 chip-ID: 1038:227e API: ALSA v: k6.19.11-arch1-1 status: kernel-api Server-1: sndiod v: N/A status: off Server-2: PipeWire v: 1.6.3 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pw-jack type: plugin

Any ideas on what this could be? It's very bothersome running into random low-LOD textures lol. Much appreciated, thanks!

submitted by /u/Dragon-of-Shuu
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Adaptive V-sync missing from Gallium drivers?

Reddit Linux_Gaming - 19. April 2026 - 12:22

Ever since the "classic" Mesa drivers got retired, it seems like adaptive V-sync was pruned along with it. I decided to give the Amber branch with the i965 driver a try on an ancient laptop, and I was surprised to see tearing manifest in some games despite V-sync being on, but only when performance was low, consistent with adaptive V-sync. It turns out that the games were requesting a missing feature I wasn't cognizant of all this time. Indeed, its debut in Mesa was reported by Phoronix way back, predating the Intel Gallium drivers by half a decade.

Have there been any attempts to bring this feature back?

submitted by /u/Silikone
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