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Switching to Nobara? Struggling with GW2 and RDR2 Launcher issues.
Deck Shelves v1.5.0
Hunt showdown random crashes
Is anyone else experiencing random crashes in Hunt: Showdown recently? This wasn’t happening before. I’m not sure if it started after a recent update or something else, but now the game just crashes at random times, even in the lobby. What’s even worse is that the reconnect feature in the game is broken
submitted by /u/TheLuminousVoid[link] [comments]
Profi-Fotobearbeitung mit KI-Funktionen für Linux: DaVinci Resolve Photo
Besser geht’s nicht: Blackmagic Design hat seinem Videoeditor eine komplette Fotobearbeitung spendiert. Die professionelle Videoschnittsoftware DaVinci Resolve wird in Version 21 um den Bereich „Photo“…
Der Beitrag Profi-Fotobearbeitung mit KI-Funktionen für Linux: DaVinci Resolve Photo erschien zuerst auf Rund um Linux.
Multiple games freezing the whole system
While playing a few games freeze my PC entirely Sometimes it happens at a certain point (For example City skylines every time I try to make a new town it freezes) and sometimes completely randomly. They're not instantly freezing but gradually first the whole PC drops to 10 fps after a few seconds to 1 fps until I have to reset the computer Manually. For now the games that froze my pc include:
Minecraft
Everwind
City skylines
I have 16Gb of ram and an RX6600
How can I solve this issue I've been using linux since like 2 weeks so I don't have to knowledge to verify the problem myself.
submitted by /u/mrkret[link] [comments]
Pizza Titan Ultra has been super fun! Out for a few years and runs great on Proton.
I've been streaming this game for the last two weeks and it's been a blast. Worked fine under CachyOS, even better under Pika but that's likely since I know Debian based distros more. Great game by Breakfall Studios. Deliver pizza in a mech while laughing at parody characters and a zany storyline.
submitted by /u/glitter_scout[link] [comments]
Nächster Schub für Linux-Gaming: Valve veröffentlicht Proton-11.0-Beta
i made this vulkan layer for color grading (vkSumi)
Since using Reshade for basic tweaks on colors is genuinely too annoying (at least for me, plus, backing up every game config is a bit a pain in the ass), I made this vulkan layer for color grading (brightness, shadows, hue, rgb, saturation, vibrance, contrast, gamma, etc.) that has real-time reloading, so you don't need to restart the game, and well its super lightweight.
But since well, Vulkan is Vulkan, i'd really appreciate if someone could test it on their end and leave a feedback :p
link: github.com/reakjra/vkSumi
submitted by /u/Working-Ad-8501[link] [comments]
Why does ppl said to activate that option
To me it seem risky and the game work fine without it. Game is battlefront 2 (2018)
submitted by /u/serialnuggetskiller[link] [comments]
Help with partitioning scheme for 1TiB NVMe
While I know partitioning is a very personal affair, I would like to ask for ideas on the partitioning scheme of my 1 TiB Gen 4 NVMe SSD.
My current rig is
- MSI B550-A Pro
- 32 GiB DDR4 at 3200MHz
- 5700X3D
- Radeon RX 6700XT
- Gen 4 NVMe 1TiB
My starting idea is to use Logical Volume Management (LVM), where I would to try a few different base OSs.
In my current install of CachyOS, I was lazy and formatted the NVMe to use the same partition. I don't like that.
Furthermore, I would like to have the ability to try different OSs and have my user in each of them to share the same /home/${user} mount. And have a dedicated swap partition.
I would like also to have a dedicated device mounted as /home/${user}/games where I can put my SteamLibrary. I could get another NVMe for my motherboard, but it only has one Gen 4 NVMe bay and getting a 1 or 2 TiB Gen 3 NVMe does not seem like the best approach to me because I am setting up a NAS in my network where I want to use to store the documents on my /home/${user} over at a 2.5 Gbps Ethernet connection.
What would you suggest in this scenario?
submitted by /u/WarImaginary8272[link] [comments]
Metal Gear Solid V en Nintendo Switch Oled Parte II.
A tope con la Nintendo Switch oled vitaminada con 8gb de ram a 3033mhz , Linux y lutris.
Gameplay begins at minute 24.
submitted by /u/MKULTRASION[link] [comments]
AMD Frame Generation in Crimson Desert
I've noticed that in Crimson Desert in CachyOS turning in FSR Frame Generation doesn't make the game more "fluid" (sorry if this isn't the best term, english is not my native language), compared to Windows where the difference is visible. Like for example on Cachy 60FPS native and 120FPS generated feels the same.
I'm using an 9070XT, FSR 4.1 NativeAA.
I know that using frame gen is a bit controversial, but I don't feel the drawbacks (input lag or whatever) and this is a single player game.
submitted by /u/elod91[link] [comments]
I found this video of someone playing World of Warcraft: The Burning Crusade on Linux during the launch period in 2007 ... Absolutely amazing piece of history.
NVIDIA 5080 cant change powermizer settings
I'm running Fedora KDE 43
NVIDIA 5080
9800X3D
4k OLED 240HZ
PSA: I'm still learning about the Linux world lol
I cannot change the powermizer settings on NVIDIA X Server Settings. When I select the PowerMizer tab, I see the option to change it, but it then immediately disappears.
A lot of my games run great, but then I boot up that same game some other day and the performance dips pretty bad. Now it doesn't go back to the great performance it once had. I don't know if its shaders processing in the background, but I do let the Vulkan Shaders fully download on startup. I'm not sure why, but I usually notice my GPU utilization also dropped, so I am assuming its my GPU performance mode that may be causing the issue. On Windows I get easily over 120+ FPS.
The performance overlay is for Death Stranding Directors Cut (Platinum on ProtonDB.) I used to get 120+ FPS. Now its below that, especially once I start moving around, I get dips to 30FPS. Game is running Proton Experimental. I've also tried GE and Cachy OS.
And yes, its running on my GPU and not iGPU.
Launch options: mangohud gamemoderun %command%
When I run:
nvidia-settings -q [gpu:0]/GPUPowerMizerMode
I get:
Attribute 'GPUPowerMizerMode' ([gpu:0]): 0.
Valid values for 'GPUPowerMizerMode' are: 0, 1 and 2.
'GPUPowerMizerMode' can use the following target types: GPU.
Also, my CPU governor is on power save:
cat /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor
powersave
Obviously have the options for "performance":
cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_available_governors
performance powersave
When running a game I get this:
gamemoded -s
gamemode is active
Attaching this incase it helps:
.',;::::;,'.
.';:cccccccccccc:;,. ----------------
.;cccccccccccccccccccccc;. OS: Fedora Linux 43 (KDE Plasma Desktop 4
.:cccccccccccccccccccccccccc:.
.;ccccccccccccc;.:dddl:.;ccccccc;. Kernel: Linux 6.19.11-200.fc43.x86_64
.:ccccccccccccc;OWMKOOXMWd;ccccccc:. Uptime: 36 mins
.:ccccccccccccc;KMMc;cc;xMMc;ccccccc:. Packages: 2777 (rpm), 34 (flatpak)
,cccccccccccccc;MMM.;cc;;WW:;cccccccc, Shell: bash 5.3.0
:cccccccccccccc;MMM.;cccccccccccccccc: Display (XG32UCWMG): 3840x2160 @ 1.45x i*
:ccccccc;oxOOOo;MMM000k.;cccccccccccc: Display (XG27ACS): 2560x1440 @ 1.1x in 2]
cccccc;0MMKxdd:;MMMkddc.;cccccccccccc; DE: KDE Plasma 6.6.3
ccccc;XMO';cccc;MMM.;cccccccccccccccc' WM: KWin (Wayland)
ccccc;MMo;ccccc;MMW.;ccccccccccccccc; WM Theme: Breeze
ccccc;0MNc.ccc.xMMd;ccccccccccccccc; Theme: Breeze (Dark) [Qt], Breeze-Dark []
cccccc;dNMWXXXWM0:;cccccccccccccc:, Icons: breeze-dark [Qt], breeze-dark [GT]
cccccccc;.:odl:.;cccccccccccccc:,. Font: Noto Sans (10pt) [Qt], Noto Sans (]
ccccccccccccccccccccccccccccc:'. Cursor: breeze (24px)
:ccccccccccccccccccccccc:;,.. Terminal: konsole 25.12.3
':cccccccccccccccc::;,. CPU: AMD Ryzen 7 9800X3D (8) @ 5.27 GHz
GPU 1: AMD Radeon Graphics [Integrated]
GPU 2: NVIDIA GeForce RTX 5080 [Discrete]
Memory: 8.09 GiB / 30.40 GiB (27%)
Swap: 12.00 KiB / 8.00 GiB (0%)
Disk (/): 76.24 GiB / 273.85 GiB (28%) -4
Disk (/home): 657.52 GiB / 1.52 TiB (42%4
[link] [comments]
Is my gpu okay 💀
Its a small bug on mangohud only apper on a second but it jumpscared me anyway
submitted by /u/Better-Quote1060[link] [comments]
Wine 11.7 - Run Windows Applications on Linux, BSD, Solaris and macOS
New Steam Games Playable on the Steam Deck, with Pragmata and Opus: Prism Peak - 2026-04-18 Edition
Some Textures Are Blurry
For some reason, some textures are just super blurry on my setup, but I'm not sure what the issue is. This goes across all games. No Man's Sky appears notably strange as well, where clouds on planets even from a distance appear very blurry.
SetupRyzen 9 9950x3d
AMD Radeon 9070 xt Nitro+ (Sapphire)
MSI ACE MAX x870e Motherboard
- Wifi driver is unsupported actually, I used mediatek-mt7927-dkms, but I doubt that'd cause the texture problem :P
- Arch Linux
- Dank Material Shell w/ Niri (notably uses Wayland)
- Attempted to switch graphics APIs (DX11, DX12, Vulkan), no difference
- Enabled x3D support for CPU in BIOS, no difference
- Installed extra libraries others have mentioned could be missing, no difference
- Verified AMDGPU is in use (result of lspci):
7c:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Granite Ridge [Radeon Graphics] (rev c9) Subsystem: Micro-Star International Co., Ltd. [MSI] Device 7e85 Kernel driver in use: amdgpu Kernel modules: amdgpu- Verified Mesa is installed
- Changed proton versions between hotfix & experimental
- Reset monitor settings
- Verified packages are up to date
inxi -xxACGS output
System: Host: TheOreoCookie Kernel: 6.19.11-arch1-1 arch: x86_64 bits: 64 compiler: gcc v: 15.2.1 Desktop: niri v: N/A lm: greetd Distro: Arch Linux CPU: Info: 8-core model: AMD Ryzen 9 9950X3D bits: 64 type: MCP arch: Zen 5 rev: 0 cache: L1: 640 KiB L2: 8 MiB L3: 96 MiB Speed (MHz): avg: 5449 min/max: 624/5756 boost: enabled cores: 1: 5449 2: 5449 3: 5449 4: 5449 5: 5449 6: 5449 7: 5449 8: 5449 bogomips: 68799 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 48 [Radeon RX 9070/9070 XT/9070 GRE] vendor: Sapphire driver: amdgpu v: kernel arch: RDNA-4 pcie: speed: 32 GT/s lanes: 16 ports: active: DP-2 empty: DP-1, HDMI-A-1, HDMI-A-2, Writeback-1 bus-ID: 03:00.0 chip-ID: 1002:7550 Device-2: Advanced Micro Devices [AMD/ATI] Granite Ridge [Radeon Graphics] vendor: Micro-Star MSI driver: amdgpu v: kernel arch: RDNA-2 pcie: speed: 16 GT/s lanes: 16 ports: active: none empty: DP-3, DP-4, DP-5, HDMI-A-3, Writeback-2 bus-ID: 7c:00.0 chip-ID: 1002:13c0 temp: 52.0 C Display: wayland server: Xwayland v: 24.1.10 compositor: niri driver: gpu: amdgpu display-ID: 1 Monitor-1: DP-2 model: MAG 275Q E20 res: 2560x1440 dpi: 108 diag: 685mm (27") API: EGL v: 1.5 platforms: device: 0 drv: radeonsi device: 1 drv: radeonsi device: 2 drv: swrast gbm: drv: kms_swrast surfaceless: drv: radeonsi wayland: drv: radeonsi x11: drv: radeonsi API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 26.0.4-arch1.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon RX 9070 XT (radeonsi gfx1201 ACO DRM 3.64 6.19.11-arch1-1) device-ID: 1002:7550 Info: Tools: api: eglinfo,glxinfo x11: xprop,xrandr Audio: Device-1: Advanced Micro Devices [AMD/ATI] Navi 48 HDMI/DP Audio driver: snd_hda_intel v: kernel pcie: speed: 32 GT/s lanes: 16 bus-ID: 03:00.1 chip-ID: 1002:ab40 Device-2: Advanced Micro Devices [AMD/ATI] Radeon High Definition Audio vendor: Micro-Star MSI driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 7c:00.1 chip-ID: 1002:1640 Device-3: Advanced Micro Devices [AMD] Ryzen HD Audio vendor: Micro-Star MSI driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 7c:00.6 chip-ID: 1022:15e3 Device-4: Micro Star USB Audio driver: hid-generic,snd-usb-audio,usbhid type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 3-10:3 chip-ID: 0db0:eb76 Device-5: SteelSeries ApS Arctis Nova 7 Gen 2 driver: hid-generic,snd-usb-audio,usbhid type: USB rev: 2.0 speed: 12 Mb/s lanes: 1 bus-ID: 9-1:2 chip-ID: 1038:227e API: ALSA v: k6.19.11-arch1-1 status: kernel-api Server-1: sndiod v: N/A status: off Server-2: PipeWire v: 1.6.3 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pw-jack type: pluginAny ideas on what this could be? It's very bothersome running into random low-LOD textures lol. Much appreciated, thanks!
submitted by /u/Dragon-of-Shuu[link] [comments]
Adaptive V-sync missing from Gallium drivers?
Ever since the "classic" Mesa drivers got retired, it seems like adaptive V-sync was pruned along with it. I decided to give the Amber branch with the i965 driver a try on an ancient laptop, and I was surprised to see tearing manifest in some games despite V-sync being on, but only when performance was low, consistent with adaptive V-sync. It turns out that the games were requesting a missing feature I wasn't cognizant of all this time. Indeed, its debut in Mesa was reported by Phoronix way back, predating the Intel Gallium drivers by half a decade.
Have there been any attempts to bring this feature back?
submitted by /u/Silikone[link] [comments]
