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Steam Beta finally enables Proton on Linux fully, making Linux gaming simpler
Steam Beta finally enables Proton on Linux fully, making Linux gaming simpler
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Read the full article on GamingOnLinux.
Mad island no linux
Good evening, can anyone help me? I'm trying to play Mad Island on Linux using Zorin Os dystrophy and the game even opens using Windows but ends up missing some things in the game such as the number of items (I haven't bought them on Steam)
submitted by /u/Historical-Look-4242[link] [comments]
Nvidia reportedly has a fix for DX12 performance loss on Linux
does VRR work well for games locked at 60 fps on monitors with a higher refresh rate?
(I hope this is the right flair!)
because on Windows 11, some games *really* dislike it if you play them on a monitor set to a higher refresh rate, like the Mega Man Zero/ZX Collection and Tales of Berseria, probably because they're DX9 games. How do these work with VRR on Linux? Are they better there? :o
and how do DX11 games that are locked to 60 fps like the MegaMan Battle Network Collection fare on Linux with VRR? That collection looks and runs just like it's supposed to when I play it on my 180Hz monitor in Windows, does it work like that on Linux too?
I'm thinking of moving back to Linux later this year, and at the moment I'm considering going with Bazzite as my distro of choice, since I use my computer for gaming way more now.
submitted by /u/Legal_Protection939[link] [comments]
RTX 5080: How to use nvidia smooth motion in expedition 33?
Hello!
I tried to put NVPRESENT_ENABLE_SMOOTH_MOTION=1 in the launch option but I don't see any FPS improvements.
Was someone able to do it? Maybe the game is not compatible?
Thanks
https://ubuntuhandbook.org/index.php/2025/04/nvidia-575-51-02-smooth-motion/
submitted by /u/Coruscant11[link] [comments]
Trouble launching games from steam
Hi, I'm totally new to linux and I'm using Mint since a couple of weeks. I've tried to run games I own from steam and can't get a single one running. I use protondb to download various versions of proton (ge, exprimental...). I force the use of compatibility on the steam launcher. Nothing happens. Games I've tried are Borderlands 2, Hades and a couple others. Can anyone help, please. I'm I (not) doing something wrong? Do I need to do something more?
submitted by /u/demoniakh[link] [comments]
MINECRAFT 1.21.90.3 UPDATE
Hi! I'm trying to run version 1.21.90.3 of Minecraft Bedrock using mcpelauncher on Linux (Pop!_OS, x86_64), but I'm getting a segmentation fault with dlopen failed: cannot locate symbol "lltid" errors.
I already enabled "Show unverified versions" and I'm using the latest launcher version (Flatpak/AppImage).
Does anyone have a workaround or know when compatibility will be added? Thanks!
[link] [comments]
Want to share my MangoHud config because i think it looks cool
Created with Goverlay. I only have quad core/8 threads cpu, so i don't know how the bars will look like on something with bigger thread count, but i hope it will still look decent enough.
You can get the config file on my github: https://github.com/ihpsm/junkyard/blob/main/MangoHud.conf
submitted by /u/Superok211[link] [comments]
Error while launching a non steam game in Fedora
Monocle Engine Error Log
6/17/2025 4:50:58 PM
System.InvalidOperationException: No supported FNA3D driver found!
at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError (System.IntPtr msg) [0x00012] in <cedb5c0c44cb44bb929f959e7a44358e>:0
at (wrapper native-to-managed) Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(intptr)
at (wrapper managed-to-native) Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_PrepareWindowAttributes()
at Microsoft.Xna.Framework.SDL2_FNAPlatform.CreateWindow () [0x00000] in <cedb5c0c44cb44bb929f959e7a44358e>:0
at Microsoft.Xna.Framework.Game..ctor () [0x0013b] in <cedb5c0c44cb44bb929f959e7a44358e>:0
at Monocle.Engine..ctor (System.Int32 width, System.Int32 height, System.Int32 windowWidth, System.Int32 windowHeight, System.String windowTitle, System.Boolean fullscreen, System.Boolean vsync) [0x0000b] in <faf6ca255c0643eba08f9ccf291fe6a3>:0
at Celeste.Celeste..ctor () [0x00012] in <faf6ca255c0643eba08f9ccf291fe6a3>:0
at Celeste.Celeste.Main (System.String[] args) [0x00105] in <faf6ca255c0643eba08f9ccf291fe6a3>:0
I tried to run this game with
-gldevice:vulkan submitted by /u/Jattsaab69[link] [comments]
8bitdo 2C on Arch
I have an 8BitDo Ultimate 2C Wired Controller.
On Arch, I followed the advice [found here](https://gist.github.com/ammuench/0dcf14faf4e3b000020992612a2711e2) using 310a instead of 3106, installed xpad, and the controller is now recognised.
Most buttons seem to work okay, but the triggers act as moving the stick, and once I press them once it is as if I'm holding right stick sideways indefinitely.
Has anyone had similar issues?
submitted by /u/Particular_Boat_7816[link] [comments]
Found my PC Adapter from 9 years ago
Was looking for a controller for pc since I had no bluetooth. Came across this while cleaning and so I pulled out the 360 controllers I still had. Plugged it in and bam! Worked out the box even with linux since 9 years ago I was a teen windows user lol. Was thinking this was gonna work.
submitted by /u/pcreed[link] [comments]
Question About Shader Error
So I'm extremely new to using Linux and I'm just trying to download/play games on my just built setup - I'm trying to boot up Horizon Forbidden West and I keep getting this error about Shader Model 6.6 that won't allow the game to launch. I have an NVIDIA 4070 Super and just downloaded the newest drivers, but this error still pops up. Is there something I'm doing wrong or am not aware of that I'm supposed to do?
submitted by /u/SEND_ME_YOUR_ROBOTS[link] [comments]
why does launching steamvr always restart hyprland?
this happens when I use my quest 3s wired or wireless, every single time, even if a game is running. I also added the following launch options to steamvr:
QT_QPA_PLATFORM=xcb WAYLAND_DISPLAY='' ~/.local/share/Steam/steamapps/common/SteamVR/bin/vrmonitor.sh %command%
any solutions to this issue?
also please ignore my default sddm
submitted by /u/Cowboi-pickachu[link] [comments]
New idea for up-scaling older video games.
I've had a new idea for up-scaling old games, by using OBS.
I'm planning to create some Pokemon YouTube content and thought to myself, instead of scaling the emulator to full-screen, why don't I try OBS.
And I think the result looks great. the pixel accuracy seems way better than mGBA set to full screen.
The GBA's screen had a resolution of 240x160 (which is what my tiny emulator window is set too.
I'm up-scaling this 8x to 1920x1280 in OBS. This is one example, but I can only imagine this would look just as good for a lot of retro games.
[link] [comments]
Can't run KCD2 on Linux Mint
Installed KCD 2 from fitgirl, ran file integrity check and that came back alright. Running Linux Mint 22.1 Cinnamon with the latest NVIDIA proprietary drivers, and launching with Lutris. The splash screen shows up for a while, followed by the not responding message, followed by the crash report. Any idea how to fix this? Running it as a non-steam game causes it to not start at all. One other game that I have installed (Witcher 3) is running just fine.
submitted by /u/ctlattube[link] [comments]
I want to play the sims 1
Hello, I am new to using Linux, specifically I am using Debian, I am also new to using Lutris, so I want to know if anyone has a link to download The Sims, if possible in full, since I don't know how to modify the files in which I find this...
submitted by /u/itcatss[link] [comments]
Hello. I recently started to have very wierd sound problems on Ubuntu when playing steam games that I just can't fix and I don't know what to do anymore... (All infos, versions andfull problem in comment)
The Problem:
Like said, I'm on Ubuntu for a few weeks now, also installed steam and played some games since day 1. Everything worked good till 2 days ago. All audio just randomly died while playing. The game's audio, system sounds and also the browser that was playing YT just hung up and also stopped loading til the game was closed again. 2 things that make this wierd are that this happend out of nowhere while playing, no updates (that I was aware of), nothing. Sound just went away. And second, that this only happend on the build in laptop speakers. When connected to my bt headphones, audio still works and after disconnecting them again while having the game open, it keeps forking for a few minutes and then just brakes again.
Hardware, Software, version numbers:
Laptop: Acer swift 16 go with an intel core ultra 7-155h with intel arc graphics.
Software: Ubuntu 24.04.2 LTS
kernel: 6.11.0-26-generic
pipewire 1.0.5-1ubuntu3
audio controller: Multimedia audio controller [0401]: Intel Corporation Meteor Lake-P HD Audio Controller [8086:7e28] (rev 20)
Kernel driver in use: sof-audio-pci-intel-mtl
What I alr tried:
I installed steam through the browser, not snap!
I alr checked if it's using pipewire which, yes. Pipewire active (running) and Pulseaudio is inactive (dead)
I restarted/reinstalled pipewire ;-alsa ;-pulse ;-jack and wireplumber (yesterday)
Increasing the default.clock.quantum and node.latency from 2048 (normal) in steps to 8192 which also did nothing.
Ofc updated and reinstalled everything possibleto the newest version available (yesterday)through the terminal. (steam, kernel and so on)
looked with pavucontrol for blocked devices (found nothing)
tried using all recent proton versions on steam
checked the pipewire status when everything worked which gave a bunch of: MLPc pipewire[3398]: spa.alsa: hw:sofhdadspp: (375 suppressed) snd_pcm_avail after recover: Broken pipe
In GRUB, tried diff kernel parameters for SOF by changing the line with "GRUB_CMDLINE_LINUX_DEFAULT=" namely: probe_mask=0x1; dmic_cfg=3; dmic_cfg=1 and dmic_detect=0 (shortnend it a bit here)
What kind of worked:
while changing the SOF kernel parameter, dmic_detect=0 fixed the problem but the obviously, the mic wasn't working anymore so this isn't really an option for playing with friends and stuff. And this is my current situation.
Update: While writing this very text, I got distracted, tried starting the game again, and after restarting steam for like 5 times now, it randomly started to work again, did for like half an hour and now broke again without me even touching anything?!?!!? Like WTF IS THIS!?
Help would be appreciated and I can provide more infos if needed.
submitted by /u/Bronyboiiiii[link] [comments]
Multiple monitor resolutions with Wayland
Hi!
Ive been trying to fix for some time my issue with Wayland and multiple monitors with different resolutions.
Long story short I upgraded my 2x 1080p setup to 1x 1080p and 1x 1440p. The 1080p is on the left side.
Now then when I launch games in native wayland with ProtonGE10-3 or 10-4 and launch option PROTON_ENABLE_WAYLAND=1 (I know, experimental) I have two issues:
1. The game defaults to LEFTMOST monitor, so if the game has no way of changing the monitor in the game settings it will most likely remain there, as sometimes KDE window manager doesn't properly switch the game to another monitor
2. Since it defaults to leftmost monitor the games are in 1080p even after forcing them on a main monitor with no option to raise the resolution to 1440p.
One solution that I found was switching the positioning of the monitors in KDE, so my main monitor is on the left side and 1080p monitor on the right side, but it is not a perfect solution.
Do you have any tips that could help me with that issue? On xWayland it works perfectly, but in some games I'm losing a lot of FPS this way.
I'm on AMD 3700x and 6700xt. Fedora 42 KDE with everything updated.
Funny enough on 2x 1080p monitors it wasn't an issue at all (at least on 10-3 Proton. On 10-4 it was an issue with game positioning), and games launched on the main, right monitor.
Another funny issue I have is Total War Warhammer 3 launcher NOT launching on native wayland when I'm on 1440p monitor. On 2x 1080p it worked without any issues and it is very painful, as without native wayland this game runs like crap for me (the campaign map at least). Like its not even funny how on xWayland I have 30fps on campaign map while on native wayland it was (on 1080) 72+ fps. I assume that some of the FPS drop is obviously due to higher resolution, but not 40 fps.
submitted by /u/matejss[link] [comments]