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A subreddit for discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck).newest submissions : linux_gaming
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Weird Cyberpunk issue. Alt+Tabbing once gives me 25+Fps boost

24. Oktober 2025 - 08:34

I'm on Arch with KDE Plasma Wayland
Nvidia 2080ti (nvidia-open driver), Ryzen 5600x

Steam Proton 9

The issue:
I launch cyberpunk, load my save, stand still. 50fps
If I alt tab, then tab back in, Suddenly 75+ fps. I get this FPS boost for the rest of the session
This is with the game in Fullscreen mode

If I Put Windowed Borderless, alt+tabbing does not give me this boost.

What is going on here? Its very strange. How can I fix it so I don't need to alt+tab once to get this FPS boost?

submitted by /u/Far-Training8331
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Luturis and pointing installs

24. Oktober 2025 - 05:37

So I found out it doesn't quiet like to point to another drive from with in Lutris.

Is there something I missed or is it because it's with in a layer in a layer?
This is just example of what shows up when I try to point EA or Ubisoft to another drive. The Lutris is on main m.2 that was cloned and haven't expanded yet was hoping to balance games storage a bit. Steam and Heoric are fine with pointing to other drives.

On Bazitte Linux
I could technically move the install of EA/ Ubisoft so on same drive but I just didn't expect to run into this.

submitted by /u/bkomnimon
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How to play Tsui No Sora Remake

24. Oktober 2025 - 03:20

i cant figure out anything to run it right, im kinda new to linux (2months on it) and havent really dabbled in trying to get non native games to run yet

submitted by /u/the_Su-27
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Trying to run X4:Foundations with Hyprland

24. Oktober 2025 - 02:40

Using Steam and launching it natively, but it kept closing right after pressing the play button. Launched steam via the terminal and got this output:

Adding process 20491 for gameID 392160

ERROR: ld.so: object '/home/merlin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

ERROR: ld.so: object '/home/merlin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

ERROR: ld.so: object '/home/merlin/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.

ERROR: ld.so: object '/home/merlin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

ERROR: ld.so: object '/home/merlin/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.

Adding process 20492 for gameID 392160

Adding process 20493 for gameID 392160

pid 20582 != 20578, skipping destruction (fork without exec?)

pid 20587 != 20578, skipping destruction (fork without exec?)

Adding process 20578 for gameID 392160

pid 20619 != 20614, skipping destruction (fork without exec?)

pid 20618 != 20614, skipping destruction (fork without exec?)

Adding process 20609 for gameID 392160

pid 20613 != 20578, skipping destruction (fork without exec?)

Adding process 20610 for gameID 392160

pid 20612 != 20578, skipping destruction (fork without exec?)

Adding process 20611 for gameID 392160

Adding process 20616 for gameID 392160

Adding process 20614 for gameID 392160

Adding process 20615 for gameID 392160

Adding process 20621 for gameID 392160

Game Recording - game stopped [gameid=392160]

Removing process 20621 for gameID 392160 <-repeats a x6

I'm very new to Linux, let alone Linux gaming. What do I do?

submitted by /u/NedStarkX
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Roblox sober error code

24. Oktober 2025 - 02:21

Today I received an ominous error code from sober running 1.6.2. It worked perfectly fine yesterday. Does anyone have a fix for this?

submitted by /u/ATYCHIPHOBIA0
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Streaming games using steam remote play not working

24. Oktober 2025 - 01:42

So, just to give some context on my situation. I had a windows desktop for 10 years and it was mainly used for games. One of the features I really enjoyed was the remote play so that I could play my games from my work laptop during lunch or the steam deck while docked on the living room tv. In july I built a new desktop, but decided to go for linux since the steam deck showed me that all the games I want to play are able to be properly run in a linux system.

I've installed EndevourOS and it has been a really good experience so far. I've installed steam through pacman and all the games I wanna play run perfectly with no issues. I didn't customize the system and only installed a handfull of programs that I like with a couple of programming languages, so it's pretty much still the default EndevourOS. The only problem I had is that when I tried remote play it didn't work properly or at all.

First time was with the remake of Mafia 1 and the game looked like the image was being heavily compressed and controlling the game had a huge input delay. It didn't take long for the client to lose the connection. Ever since then every time I tried to run remote play it doesn´t even show anything on the client screen. The game launches on the host, but the client can't connect to it. Sometimes it just shows the connect screen, other times it's all black or it fails on the synchronizing cloud step that steam does before opening the stream window. Not to lie, I've managed to see the main menu of a game some times, but then the controls wouldn' work.

I also though that it could be related to the steam recording working at the same time, even though this wasn't a problem on the windows desktop, but disabling it didn't help.

Searching online I saw some people saying to run steam with the -pipewire param. From what I could tell, this makes steam to be constantly recording my screen, since it opens up a windows from the DE asking if I wanna share the whole screen, an application or a rectangular region. Whatever I choose makes the recording icon to be shown on the tray. Trying the remote stream with this had the same behaviour as before.

Another strange thing is that I tried using the remote play together to play capcom fighting collection 1 with a friend and it also didn't work well. My friend was able to see the game screen, but his controller wasn't working and he had to use the keyboard, and we were both controlling the player 1.

So I pretty have no clue how to approach this issue, even though I have no evidence, what I'm thinking is that it might be some dependency missing on my system, something that steam would use and is not installed. I'm ready to continue living my life without this feature since I'd not use it every day, but asking it here is kind of my last hope of finding an answer. ChatGPT suggested a bunch of things that I didn't wanna do that seemed I could risk breaking my system.

I believe it's an issue on my desktop because I can stream from the steam deck, and that is running linux. My connection is still the same one I used on my previous desktop, same cables, same ISP, same router.

Here is my current desktop info as described by protondb parsing my steam system information: OS: EndeavourOS LinuxKERNEL: 6.17.4-arch2-1 CPU: AMD Ryzen 7 9800X3D 8-Core GPU: AMD Radeon RX 9070 XT (radeonsi, gfx1201, LLVM 21.1.3, DRM 3.64, 6.17.4-arch2-1) GPU DRIVER: 4.6 Mesa 25.2.5-arch1.1 RAM: 62 GB

Just now I launched steam through the terminal to try to see the logs and I got an OUT OF MEMORY error, which is very weird since I have 64GB of ram. I tried with the Tormented Souls II that released today. I don't recall seeing this OOM error on previous tries a couple of weeks ago, so this could be new.

[2025-10-23 19:45:53] Client version: 1759461205 [2025-10-23 19:45:53][3.100640] Desktop state changed: desktop: { pos: 0, 0 size: 3440,1440 } primary: { pos: 0, 0 size: 3440,1440 } [2025-10-23 19:45:53][3.100814] Caching cursor image for , size 32x32, serial 3, cache size = 0¬ [2025-10-23 19:46:28][37.621955] Adding process 41256 for gameID 2464280 [2025-10-23 19:46:28][37.622157] Clearing capture only gameID [2025-10-23 19:46:28][37.622165] Setting capture only gameID to 2464280 [2025-10-23 19:46:28][37.622169] ------------------------------------------------------------------------------------------------------ [2025-10-23 19:46:28][37.622174] Starting new game recording session for 2464280 [2025-10-23 19:46:28][37.622199] Creating new audio encoder for codec 5 [2025-10-23 19:46:28][37.623009] Encoder audio init succeeded, now have 1 encoder(s) [2025-10-23 19:46:28][37.623087] Refreshing process list for game 2464280 [2025-10-23 19:46:28][37.623128] 1 game pids rooted at pid 41256: [2025-10-23 19:46:28][37.623135] - 41256 [2025-10-23 19:46:28][37.623280] Caching cursor image for , size 32x32, serial 224, cache size = 1 [2025-10-23 19:46:28][37.624057] GameScope focus changed to appID 0 [2025-10-23 19:46:28][37.624316] Recording system audio [2025-10-23 19:46:28][37.626719] PulseAudio: Sink alsa_output.usb-Focusrite_Clarett__4Pre_00006286-00.pro-output-0 is default [2025-10-23 19:46:28][37.626851] PulseAudio: Adding sink[62] alsa_output.usb-Focusrite_Clarett__4Pre_00006286-00.pro-output-0 with priority 7, monitor is alsa_output.usb-Focusrite_Clarett__4Pre_00006286-00.pro-output-0.monitor [2025-10-23 19:46:28][37.626888] PulseAudio: Adding sink[131] alsa_output.pci-0000_03_00.1.hdmi-stereo-extra1 with priority 1, monitor is alsa_output.pci-0000_03_00.1.hdmi-stereo-extra1.monitor [2025-10-23 19:46:28][37.626903] PulseAudio: Recording on device alsa_output.usb-Focusrite_Clarett__4Pre_00006286-00.pro-output-0.monitor [2025-10-23 19:46:28][37.643916] Started voice recorder [2025-10-23 19:46:28][37.644490] PulseAudio: Connected to device alsa_output.usb-Focusrite_Clarett__4Pre_00006286-00.pro-output-0.monitor (62, not suspended). [2025-10-23 19:46:28][37.644516] PulseAudio: Using sample spec 's16le 2ch 48000Hz', channel map 'front-left,front-right'. [2025-10-23 19:46:28][60.002259] Audio mix: start=76783812023, returned=1073866 [2025-10-23 19:46:28][60.002279] Audio source [System Pulse]: init=76783834248, adjustment=0, through=1074826, last_start=1073866, mixed=1073760, drop_before=0, drop_after=0 [2025-10-23 19:46:28][60.002287] Audio source []: init=76783884665, adjustment=0, through=1076638, last_start=1074590, mixed=1073152, drop_before=0, drop_after=0 ***** OUT OF MEMORY! attempted allocation size: 65 **** src/tier0/threadtools.cpp (2929) : Failed to set thread local value src/tier0/threadtools.cpp (2929) : Failed to set thread local value cannot allocate memory for thread-local data: ABORT

submitted by /u/execb5
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