Other News about gaming on Linux

RDR2 on 15 year old laptop running on Linux

Reddit Linux_Gaming - 12. April 2026 - 20:12

I‘m currently installing Red Dead Redemption 2 on my HP Elitebook 8470p through Linux Steam. I might explode, we‘ll see. I’m looking for any advice/experience if this is even worth it or if the game won‘t run properly.

Linux noob here, only using it because my dad (who’s a tech guy) passed this laptop down to me!!

submitted by /u/Ordinary-Loss510
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Hey penguin people!!!! my game just released on steam and it’s fully playable on LINUX (and it’s also very cool and creepy hehe)

Reddit Linux_Gaming - 12. April 2026 - 19:29

Hi everyone!! (˶ᵔᗜᵔ˶)ノ゙
I’m the artist behind NO MORE WORK FOR ITO

I came here to sayyyy.

our game is finally out on Steam!! AND It’s fully playable on Linux.

It’s a psychological horror visual novel focused on mystery, with very, very unexpected routes and characters you can build ongoing interactions with… and also features completely hand drawn pixel art.

AND also a world that feels very real, with lots of details and optional content… hehe

If that sounds like something you might enjoy, please check it out!! ♡

https://store.steampowered.com/app/3326360/NO_MORE_WORK_FOR_ITO/

If anyone ends up playing it and wants to share feedback, we’d be really, really grateful.
And if you have any questions, feel free to ask, we love talking with you guys here ♡

Thank you so much for the support so far… it truly means a lot to us (ෆ˙ᵕ˙ෆ)♡

(also translations coming in the next few days hehe)

submitted by /u/poeticasoft
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RX 9070XT v RX 6700XT

Reddit Linux_Gaming - 12. April 2026 - 19:22

I am not the most avid gamer and I currently have a Ryzen 5 5600X and a Radeon RX 6700XT.

I have purchased a Ryzen R7 5700X3D and need to find the time to actually install it - once you have kids, gaming time becomes a luxury!

I only play story driven games like RPGs, where the visuals are a major part of the experience!

My favorite game is Mass Effect and the Legendary Edition runs beautifully on the 6700XT. I recently played both God of War titles on the Nordic setting and it was also really good. Same experience can be said for Baldur's Gate 3.

I have been meaning to get a RX 9070XT.

On paper, there's is a big performance jump between the two GPUs.

I am currently running CachyOS and am quite happy with it.

Question is - would upgrading to the 9070XT be really visible on the titles above or it would be just marginally better?

submitted by /u/WarImaginary8272
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steam won't recognize xbox controller

Reddit Linux_Gaming - 12. April 2026 - 18:54

hey everyone. i'm trying to using my xbox one controller on steam, but steam doesnt seem to be recognizing it. nothing appears in settings when i click controller, i can't use it in game, and it specifically says that it doesn't detect an input when i use the controller configurator. fedora itself recognizes it, and the controller works otherwise, so i assume its an issue with steam itself. i've tried both plugging the controller in and using bluetooth, and neither seems to work. steam has also just been horribly finicky for me (won't recognize external hard drive, massive slowdowns, graphical bugs) so it wouldn't be a first. does anyone have any suggestions to help? i crave metal gear solid 3.

submitted by /u/FrostpunkMan2083
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Heroes of Might and Magic 2 project fheroes2 version 1.1.15 is out now

Gaming on Linux - 12. April 2026 - 18:46
A brand new version of fheroes2 is out now, the open source and cross-platform Heroes of Might and Magic II game engine reimplementation.

Read the full article on GamingOnLinux.

Need for Speed ProStreet

Reddit Linux_Gaming - 12. April 2026 - 18:14

Anyone got this game running on Linux?

I own it on Origin but that version hasn’t really worked on Windows since 7 was a thing either. Tried getting it to work on Linux a few days ago but gave up after an hour of throwing shit at the wall so I’m looking for some experiences around that particular game.

I’ve gotten a bunch of older and newer NFS games to work just fine. But suddenly got the urge to play that one.

Yes I know there’s a PS2 version that will probably work perfectly fine, but I’d prefer the PC version if it’s possible to make it run.

submitted by /u/brunostborsen
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FYI: G-sync causing 30~50 lower fps, stuttering.

Reddit Linux_Gaming - 12. April 2026 - 17:51

OS: CachyOS x86_64

Kernel: Linux 6.19.11-1-cachyos

CPU: AMD Ryzen 5 5600 (12) @ 4.47 GHz

GPU: TUF oc v2 GeForce RTX 3080 10gb LHR Lite Hash Rate [Discrete]

MB: Gigabyte B550M AORUS PRO-P Micro ATX AM4

Drivers: 595.58.03

RAM: 2x16gb ddr4 3600mhz cl18

!!! - 2x VG27AQ 27.0" 2560 x 1440 165 Hz

Turned off gsync on both of my monitors, inmideatly got rid of stuttering, got around 30,50 maybe 60or70 higher fps on the witcher 3. just wanted to post this so if anyone has a similar issue they can try this out. I initially thought my games run badly because of overheating on the cpu, causing throttling, I've realized its partly that but mostly gsync on my monitor settings.

submitted by /u/TurnAffectionate5728
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I built a visual manager for Steam Proton prefixes – because staring at folders named "1091500" is not my idea of fun

Reddit Linux_Gaming - 12. April 2026 - 17:49

So I wanted to mod Starfield on Linux. Simple enough, right?

Except when you're dealing with Proton, your game files and your prefix files live in completely separate places — and the prefix folder is just... a number. A meaningless string of digits with no indication of what game it belongs to, which library it came from, or whether the game is even still installed.

After one too many times opening the wrong folder, I decided to fix this properly.

PrefixHQ is a visual manager for Steam CompatData prefixes. It turns that chaotic pile of numbered folders into a proper game library — with cover art, game names, and color-coded indicators that tell you at a glance whether a prefix belongs to an installed game or is just taking up space.

Main features:

  • Automatic detection of all your Steam libraries (native, Flatpak, Snap)
  • Steam cover art fetched and cached locally
  • Visual indicator: green = installed, red = orphaned prefix
  • Right-click to open the prefix folder, swap cover art, or delete safely
  • Custom cover support via SteamGridDB, local file, or URL

It's written in Python + PyQt6 and runs entirely locally — no accounts, no cloud, no nonsense.

The project is open source (GPL v3) and available on GitHub

PrefixHQ UI

Would love feedback, bug reports, or feature suggestions. It's Nothing fancy but it's already made my modding workflow a lot less painful.

submitted by /u/Nastas_ITA
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Help with the game

Reddit Linux_Gaming - 12. April 2026 - 17:45

Im using void linux for around 4 years,today i searched a web for a Stelaris open source alternative,and i found Star ruller 2,its open source,i downloaded a code repo from Github and tried to asseble it with Make from README.md instruction,i have all needed packages and *-devel packages,but make crashing with this error: 89 | asCSymbolTableIterator<T, T2>(asCSymbolTable<T> *table); | ~~~~~~~~~~~~~~ ../../source/as_symboltable.h:89:39: note: remove the '< >' g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_scriptobject.o -c ../../source/as_scriptobject.cpp In file included from ../../source/as_property.h:47, from ../../source/as_objecttype.h:44, from ../../source/as_scriptengine.h:48, from ../../source/as_scriptnode.cpp:41: ../../source/as_symboltable.h:89:39: warning: template-id not allowed for constructor in C++20 [-Wtemplate-id-cdtor] 89 | asCSymbolTableIterator<T, T2>(asCSymbolTable<T> *table); | ~~~~~~~~~~~~ ../../source/as_symboltable.h:89:39: note: remove the '< >' g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_string.o -c ../../source/as_string.cpp In file included from ../../source/as_property.h:47, from ../../source/as_objecttype.h:44, from ../../source/as_scriptengine.h:48, from ../../source/as_scriptobject.cpp:34: ../../source/as_symboltable.h:89:39: warning: template-id not allowed for constructor in C++20 [-Wtemplate-id-cdtor] 89 | asCSymbolTableIterator<T, T2>(asCSymbolTable<T> *table); | ~~~~~~~~~~~~ ../../source/as_symboltable.h:89:39: note: remove the '< >' g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_string_util.o -c ../../source/as_string_util.cpp g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_thread.o -c ../../source/as_thread.cpp g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_tokenizer.o -c ../../source/as_tokenizer.cpp g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_typeinfo.o -c ../../source/as_typeinfo.cpp In file included from ../../source/as_property.h:47, from ../../source/as_objecttype.h:44, from ../../source/as_scriptengine.h:48, from ../../source/as_tokenizer.cpp:39: ../../source/as_symboltable.h:89:39: warning: template-id not allowed for constructor in C++20 [-Wtemplate-id-cdtor] 89 | asCSymbolTableIterator<T, T2>(asCSymbolTable<T> *table); | ~~~~~~~~~~~~ ../../source/as_symboltable.h:89:39: note: remove the '< >' g++ -Ofast -flto -Wall -fPIC -fno-strict-aliasing -o obj/as_variablescope.o -c ../../source/as_variablescope.cpp In file included from ../../source/as_property.h:47, from ../../source/as_objecttype.h:44, from ../../source/as_scriptengine.h:48, from ../../source/as_typeinfo.cpp:39: ../../source/as_symboltable.h:89:39: warning: template-id not allowed for constructor in C++20 [-Wtemplate-id-cdtor] 89 | asCSymbolTableIterator<T, T2>(asCSymbolTable<T> *table); | ~~~~~~~~~~~~~~ ../../source/as_symboltable.h:89:39: note: remove the '< >' ../../source/as_typeinfo.cpp: In member function 'asCTypeInfo::CastToObjectType()': ../../source/as_typeinfo.cpp:271:9: warning: 'nonnull' argument 'this' compared to NULL [-Wnonnull-compare] 271 | if (this == 0) return 0; | ~ ../../source/as_typeinfo.cpp: In member function 'asCTypeInfo::CastToEnumType()': ../../source/as_typeinfo.cpp:284:9: warning: 'nonnull' argument 'this' compared to NULL [-Wnonnull-compare] 284 | if (this == 0) return 0; | ~ ../../source/as_typeinfo.cpp: In member function 'asCTypeInfo::CastToTypedefType()': ../../source/as_typeinfo.cpp:296:9: warning: 'nonnull' argument 'this' compared to NULL [-Wnonnull-compare] 296 | if (this == 0) return 0; | ~ ../../source/as_typeinfo.cpp: In member function 'asCTypeInfo::CastToFuncdefType()': ../../source/as_typeinfo.cpp:308:9: warning: 'nonnull' argument 'this' compared to NULL [-Wnonnull-compare] 308 | if (this == 0) return 0; | ~

gcc-ar r ../../lib/libangelscript.a obj/as_atomic.o obj/as_builder.o obj/as_bytecode.o obj/as_callfunc.o obj/as_callfunc_arm.o obj/as_callfunc_mips.o obj/as_callfunc_ppc.o obj/as_callfunc_ppc_64.o obj/as_callfunc_sh4.o obj/as_callfunc_x86.o obj/as_callfunc_x64_gcc.o obj/as_callfunc_x64_mingw.o obj/as_compiler.o obj/as_context.o obj/as_configgroup.o obj/as_datatype.o obj/as_generic.o obj/as_gc.o obj/as_globalproperty.o obj/as_memory.o obj/as_module.o obj/as_objecttype.o obj/as_outputbuffer.o obj/as_parser.o obj/as_restore.o obj/as_scriptcode.o obj/as_scriptengine.o obj/as_scriptfunction.o obj/as_scriptnode.o obj/as_scriptobject.o obj/as_string.o obj/as_string_util.o obj/as_thread.o obj/as_tokenizer.o obj/as_typeinfo.o obj/as_variablescope.o /usr/bin/ar: creating ../../lib/libangelscript.a

gcc-ranlib ../../lib/libangelscript.a

Done. As root, type make install to install the library. make[1]: Leaving directory '/home/kosta/Downloads/OpenStarRuler/source/angelscript/projects/gnuc' bash source/linux/build.sh 64 release glfw rm: cannot remove 'CMakeCache.txt': No such file or directory rm: cannot remove 'CMakeFiles': No such file or directory CMake Warning (dev) at CMakeLists.txt:1 (project): cmake_minimum_required() should be called prior to this top-level project() call. Please see the cmake-commands(7) manual for usage documentation of both commands. This warning is for project developers. Use -Wno-dev to suppress it.

-- The C compiler identification is GNU 14.2.1 -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/bin/gcc - skipped -- Detecting C compile features -- Detecting C compile features - done CMake Error at CMakeLists.txt:3 (cmake_minimum_required): Compatibility with CMake < 3.5 has been removed from CMake.

Update the VERSION argument <min> value. Or, use the <min>...<max> syntax to tell CMake that the project requires at least <min> but has been updated to work with policies introduced by <max> or earlier.

Or, add -DCMAKE_POLICY_VERSION_MINIMUM=3.5 to try configuring anyway.

-- Configuring incomplete, errors occurred! make[1]: Entering directory '/home/kosta/Downloads/OpenStarRuler/source/glfw' make[1]: *** No rule to make target 'glfw'. Stop. make[1]: Leaving directory '/home/kosta/Downloads/OpenStarRuler/source/glfw' cp: cannot stat 'source/glfw/src/libglfw3.a': No such file or directory make: *** [source/linux/Makefile:363: obj/lin64/libglfw3.a] Error 1 ┌(kosta@compukter)-[~/Downloads/OpenStarRuler][master*] └─$ Please help witb that,i m realy want to play that game

submitted by /u/kosta_linuxuser_523
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Can I have help interpreting this command?

Reddit Linux_Gaming - 12. April 2026 - 17:41

Howdy, I've been playing a lot of the Oblivion Remake and to get OBSE/MagicLoader working properly, you need this command in your launch options: bash -c 'exec "${@/OblivionRemastered-Win64-Shipping.exe/MagicLoader.exe}"' -- %command% I'm familiar with bash to a degree, but everything from '-c' on is foreign to me. Also, what 's the deal with the '--' and the two .exe's that are in different directories? How are they being run together?

I'd like to use this with Skyrim for the script extender but I don't want to blindly copy and paste. So could I get a little help with what's going on here?

submitted by /u/ProfessionalSpinach4
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Shader Pre-compilation in non steam games

Reddit Linux_Gaming - 12. April 2026 - 17:16

Is there a way to precompile shaders in non-steam games (i.e installed via a GOG installer)? In apps like faugus or lutris?

submitted by /u/Tall_Style4088
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50-60 fps less compared to windows

Reddit Linux_Gaming - 12. April 2026 - 16:35

Tried 3 Linux distros so far cause I'm pretty much pissed off from windows due to the updates now.

CachyOS refused to install at all for some reason my router will die the moment cachyos starts installing packages from the internet for the setup installation (have no idea why this happens but when I restart my system router fixes.)

Downloading BazziteOS rn and will give it a try aswell.

But no matter what distro I try I don't get par performance to windows or less 20-25 fps is acceptable. But I get near 60-50 less fps when comparing to windows even if the windows is not debloated at all.

So far I've tried: Linux Mint, Nobara (gave more fps compared to mint) but still not acceptable.

Games I play: Bloodstrike and Kovaaks. On Kovaaks performance is acceptable I get around 190ish fps on windows and on nobara got around 160ish fps but on bloodstrike where things change, I get around 144 stable in bloodstrike in windows but when it comes to linux I get nearly 50-60 less fps compared to windows and even larger if the map has tons of players which doesn't occurs in windows. I've seen people play bloodstrike in Linux and they get similar performance to windows but in my case this does not happen for some reason.

My laptop specifications:

Amd ryzen 5 5625u

16gb ram

Vega 7 (apu)

Have tried most of the tweaks like

setting high performance

Changing proton versions (GE experimental Hotfix.)

Setting high priority

Checking for updates

Gamemode

Disabling Pre Shader Cache

Using these as my steam launch options (PROTON_ENABLE_FSYNC=1 DXVK_ASYNC=1 mesa_glthread=true gamemoderun %command%)

Making sure my apu drivers are upto date (I think the performance loss is due to driver versions cause in windows the driver version is higher than compared to linux)

submitted by /u/rexxizk
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NVIDIA drivers 580/590 causing massive FPS drop in Genshin Impact (Linux)

Reddit Linux_Gaming - 12. April 2026 - 16:33

I’m having serious performance issues after updating my NVIDIA drivers and I want to know if anyone else has experienced this.

A couple of days ago I ran a system update and my drivers were upgraded from 570 → 580. With 570, Genshin Impact was running perfectly fine at a stable 60 FPS on high settings.

After updating to 580, the performance completely broke. The game now runs at 1–2 FPS, basically unplayable. I also tested 590, and it has the exact same issue.

The only way I was able to fix it was by downgrading back to 570, where everything works normally again.

So far:

570 → works perfectly

580 → 1–2 FPS

590 → same issue

Has anyone else run into this?

If so, did you find any workaround besides downgrading?

I’m on Linux (Ubuntu 24.04 LTS), using NVIDIA GPU.

submitted by /u/DeividAGameX01
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Wispr Flow

Reddit Linux_Gaming - 12. April 2026 - 16:02

This isn't about a game, but it's about an AI app called Wispr Flow that's on Windows, Mac, Android, and iPhone. Will it work on Linux in any way? Can you help me research it?

submitted by /u/super2061
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