Other News about gaming on Linux
Heroic launcher 1st launch path not available
So games install fine and fail for the first attempt. Then relaunch after this pop up and it goes away and works.
It would be nice to get rid of as I do have 300 free games xD
I have two hdds and a 120gb ssd with bazitte linux. It was a test at first with my gtx 1070 to see if even worked tbh at first.
I'm semi new to modern Linux tbh my last linux class was Fedora 12 in 2010 so yeah my Linux knowledge is way minimal from then.
did add the permissions using flatseal but doesn't seem to work ?
submitted by /u/bkomnimon[link] [comments]
How to install Epic Games on Linux?
Hey guys, I want to install Epic Games on my laptop. How can I do this? Is Epic Games available on Linux?
I use Fedora Workstation 42. If Epic Games isn't available on Linux, what other engines do you advice?
submitted by /u/kholmatov_[link] [comments]
Can someone guide me on changing the port for evdevhook2 or steamdeckgyroDSU
https://github.com/v1993/evdevhook2 : Evdevhook2
https://github.com/kmicki/SteamDeckGyroDSU :SDGDSU
I am a completely and utter noob when it comes to Linux/konsole, there’s zero guides on how to do this since this is such a niche thing so this is my last resort. The Steamdeckgyro DSU website says something about changing ports but I have no idea on how to do it.
Really hope one of yall can help I’d really appreciate it!!!
submitted by /u/Quirky_Image_5598[link] [comments]
Bazzite vs CachyOS with Nvidia
I’ve been testing both of these distros with a dozen games all day and CachyOS consistently gets 15-20fps more on dx12 games than bazzite. Why is this? I would recommend windows before I recommended bazzite at this point.
submitted by /u/ForeverREBL[link] [comments]
Controllers suddenly stopped working in-game (Steam)
I have this issue recently where all of my controllers suddenly aren't responding in Steam games anymore while Steam is detecting the controller just fine. I'm running Ubuntu 25.04 and I'm not sure if it was a recent update that broke anything but I've scoured the internet to find solutions and no matter what I found, it didn't work.
I played around with Steam input settings, tried adding udev rules, I even logged into an Xorg session, uninstalled and reinstalled Steam, tried the flatpak version, tried Steam big picture mode and none of these worked. I'm not willing to use Gamescope because impacts my performance dramatically but.
Just days ago there was nothing wrong, but I'd previously moved away from Bazzite 42 because of this same exact issue. The only option I'm left with is doing a fresh install of Ubuntu 24.04 LTS and hoping this issue doesn't eventually come back but before I do, I was wondering if anyone has a fix I hadn't considered yet?
submitted by /u/FoooooorYa[link] [comments]
Will Modern Warfare 2 Remaster run through Proton?
I been craving to replay Modern Warfare 2 and want to check out the remastered version, like the remaster of the original. Seeing that Modern Warfare Remastered runs completely fine on ProtonDB, I was wondering how MW2 remastered will run.
submitted by /u/cholo1312[link] [comments]
Issue with running Counter-Strike 2
been having this issue for the past few days, using proton compatibility tools does not change anything
submitted by /u/Mindless_Permit_5218[link] [comments]
CS2 freezes when trying to load a map
the game launches fine (no launch options btw) but when i try to load a map it just freezes and shows a date
for example last time i think it was something like
aug 27 15 . 0 . 5 . 6 - L and a lot of zeros
my laptop has a 4th gen intel
and an nvidia gt 750m 2gb
here's some of the log that comes up
https://pastebin.com/A5U4urBE
[link] [comments]
Only one having a issue with enlisted on steam?
I use Arch linux with Proton 9.0 [beta] official, Steam Runtime 2.0, anticheat that enlisted uses is BattlEye,
I can launch the game queue up and even play for a while but after a few minutes I’m always kicked with this error: "Kicked by anticheat server. One of the reasons may be lost connection to the server, please restart the game and try again."
It’s not a real connection issue my internet is stable, other games work fine, and this kick happens consistently after a few minutes. To make it worse, I’m getting XP penalties as if I left the match on purpose. I tried Proton 9.0 (official), Proton 8.0, and GE builds, Steam Runtime 2.0 fully active (confirmed via process check), Disabled all overlays (Steam, Discord), and here are my launch options: STEAM_RUNTIME=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command%
Verified game files, clean BattlEye folder, system time synced, not running Steam as root
It’s hard to tell if this is on Enlisted's end or BattlEye’s Proton compatibility, but it’s definitely broken right now. War Thunder runs natively without issue, so it’s not a system problem I’d love to hear from other Linux users maybe we can get enough eyes on this to push for a fix. [spent 15 minutes typing this]
[link] [comments]
having problems running final fantasy 13 lightning returns on heroic games launcher.
i have installed all of the stuff that matters (vc, runtime, d3d9) and it still refuses to work.
(18:23:03) [INFO]: Launching "Lightning Returns" (sideload)
(18:23:03) [INFO]: Native? false
(18:23:03) [INFO]: Installed in: /mnt/HDD/Games/Lightning Returns FF13/Lightning Returns - Final Fantasy XIII
(18:23:03) [INFO]: System Info:
CPU: 4x Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz
Memory: 16.72 GB (used: 5.86 GB)
GPUs:
GPU 0:
Name: NVIDIA Corporation GP107 [GeForce GTX 1050 Ti]
IDs: D=1c82 V=10de SD=1c82 SV=10de
Driver: nvidia
OS: Linux Mint 22.1 (Xia) (linux)
The current system is not a Steam Deck
We are running inside a Flatpak container
Software Versions:
Heroic: 2.18.1 "Waterfall Beard" Jorul
Legendary: 0.20.37 Exit 17 (Heroic)
gogdl: 1.1.2
comet: comet 0.2.0
Nile: 1.1.2 Will A. Zeppeli
(18:23:03) [INFO]: Game Settings: {
"autoInstallDxvk": true,
"autoInstallDxvkNvapi": true,
"autoInstallVkd3d": true,
"preferSystemLibs": false,
"enableEsync": false,
"enableFsync": false,
"enableWineWayland": false,
"enableHDR": false,
"enableWoW64": false,
"nvidiaPrime": false,
"enviromentOptions": [],
"wrapperOptions": [],
"showFps": false,
"useGameMode": true,
"battlEyeRuntime": true,
"eacRuntime": false,
"language": "",
"beforeLaunchScriptPath": "",
"afterLaunchScriptPath": "",
"verboseLogs": true,
"wineVersion": {
"bin": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine",
"name": "Wine - wine-ge-8-26-x86_64",
"type": "wine",
"lib": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib64",
"lib32": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib",
"wineserver": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wineserver"
},
"winePrefix": "/home/urielsales/Games/Heroic/Prefixes/default/sideload"
}
(18:23:03) [INFO]: Winetricks packages: d3dx10_43, d3dx9, dxvk, vcrun2012, vcrun2013, vcrun2015, remove_mono internal, remove_mono internal, winxp, dotnet40, xaudio29, d3dcompiler_42, d3dcompiler_43, d3dcompiler_46, d3dcompiler_47, d3dx10, d3dx11_42, d3dx11_43, d3dx9_42, d3dx9_43, faudio, faudio1901, andale, arial, comicsans, courier, georgia, impact, times, trebuchet, verdana, webdings, corefonts, atmlib
Wine Command: /app/bin/gamemoderun /home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /mnt/HDD/Games/Lightning Returns FF13/Lightning Returns - Final Fantasy XIII/LRFF13.exe
Game Log:
gamemodeauto:
gamemodeauto:
wineserver: using server-side synchronization.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
002c:fixme:winediag:LdrInitializeThunk wine-staging 8.0 is a testing version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org.
002c:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (126).
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
009c:err:hid:udev_bus_init UDEV monitor creation failed
008c:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126
008c:err:wineusb:DriverEntry Failed to initialize Unix library, status 0xc0000135.
008c:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 126
002c:fixme:ver:GetCurrentPackageId (000000000067FEB0 0000000000000000): stub
010c:fixme:oleacc:find_class_data unhandled window class: L"#32769"
010c:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
010c:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024
010c:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000B80F18, 000000000062FAC0: stub!
0024:fixme:ver:GetCurrentPackageId (0534ED44 00000000): stub
0024:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!
0118:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
0118:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024
0118:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000BA0F38, 0000000001D7FAB0: stub!
0024:fixme:thread:NtSetInformationThread ThreadIdealProcessor stub!
info: Game: LRFF13.exe
info: DXVK: v2.7
info: Build: x86 gcc 15.1.0
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6fa838c0
info: Extension providers:
info: Platform WSI
info: OpenVR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: OpenXR
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Found device: NVIDIA GeForce GTX 1050 Ti (NVIDIA 550.163.1)
info: Found device: NVIDIA GeForce GTX 1050 Ti (NVIDIA 550.163.1)
info: Found device: llvmpipe (LLVM 17.0.6, 256 bits) (llvmpipe 0.0.1)
info: Skipping: Software driver
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Process set as DPI aware
info: Creating device:
info: NVIDIA GeForce GTX 1050 Ti:
info: Driver : NVIDIA 550.163.1
info: Queues:
info: Graphics : (0, 0)
info: Transfer : (1, 0)
info: Sparse : (0, 0)
info: Memory:
info: Heap 0: 4.0 GiB (DEVICE_LOCAL)
info: Budget: 3.39 GiB
info: Type 7: DEVICE_LOCAL
info: Heap 1: 11.68 GiB
info: Budget: 11.68 GiB
info: Type 0: (None)
info: Type 1: (None)
info: Type 2: (None)
info: Type 3: (None)
info: Type 4: (None)
info: Type 5: (None)
info: Type 6: (None)
info: Type 8: HOST_VISIBLE | HOST_COHERENT
info: Type 9: HOST_VISIBLE | HOST_COHERENT | HOST_CACHED
info: Heap 2: 246 MiB (DEVICE_LOCAL)
info: Budget: 238 MiB
info: Type 10: DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT
info: Enabled extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_depth_bias_control
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_line_rasterization
info: VK_EXT_multi_draw
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_swapchain_maintenance1
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore_win32
info: VK_KHR_maintenance5
info: VK_KHR_pipeline_library
info: VK_KHR_present_id
info: VK_KHR_present_wait
info: VK_KHR_swapchain
info: VK_KHR_swapchain_mutable_format
info: VK_KHR_win32_keyed_mutex
info: VK_NV_descriptor_pool_overallocation
info: Enabled features:
info: depthBiasClamp : 1
info: depthBounds : 1
info: depthClamp : 1
info: drawIndirectFirstInstance : 1
info: dualSrcBlend : 1
info: fillModeNonSolid : 1
info: fragmentStoresAndAtomics : 1
info: fullDrawIndexUint32 : 1
info: geometryShader : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: multiViewport : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: robustBufferAccess : 1
info: sampleRateShading : 1
info: samplerAnisotropy : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderImageGatherExtended : 1
info: shaderInt16 : 1
info: shaderInt64 : 1
info: shaderSampledImageArrayDynamicIndexing : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: tessellationShader : 1
info: textureCompressionBC : 1
info: variableMultisampleRate : 1
info: vertexPipelineStoresAndAtomics : 1
info: wideLines : 1
info: shaderDrawParameters : 1
info: storagePushConstant16 : 1
info: bufferDeviceAddress : 1
info: descriptorIndexing : 1
info: descriptorBindingSampledImageUpdateAfterBind : 1
info: descriptorBindingUpdateUnusedWhilePending : 1
info: descriptorBindingPartiallyBound : 1
info: drawIndirectCount : 1
info: hostQueryReset : 1
info: runtimeDescriptorArray : 1
info: samplerFilterMinmax : 1
info: samplerMirrorClampToEdge : 1
info: shaderInt8 : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: timelineSemaphore : 1
info: uniformBufferStandardLayout : 1
info: vulkanMemoryModel : 1
info: dynamicRendering : 1
info: maintenance4 : 1
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 1
info: synchronization2 : 1
info: VK_EXT_attachment_feedback_loop_layout:
info: attachmentFeedbackLoopLayout : 1
info: VK_EXT_conservative_rasterization:
info: extConservativeRasterization : 1
info: VK_EXT_custom_border_color:
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable:
info: depthClipEnable : 1
info: VK_EXT_depth_bias_control:
info: depthBiasControl : 1
info: leastRepresentableValueForceUnormRepresentation : 1
info: floatRepresentation : 0
info: depthBiasExact : 1
info: VK_EXT_descriptor_buffer:
info: descriptorBuffer : 0
info: VK_EXT_extended_dynamic_state3:
info: extendedDynamicState3AlphaToCoverageEnable : 1
info: extendedDynamicState3DepthClipEnable : 1
info: extendedDynamicState3RasterizationSamples : 1
info: extendedDynamicState3SampleMask : 1
info: extendedDynamicState3LineRasterizationMode : 1
info: VK_EXT_fragment_shader_interlock:
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive:
info: extFullScreenExclusive : 0
info: VK_EXT_graphics_pipeline_library:
info: graphicsPipelineLibrary : 1
info: VK_EXT_hdr_metadata:
info: extHdrMetadata : 0
info: VK_EXT_line_rasterization:
info: rectangularLines : 1
info: smoothLines : 1
info: VK_EXT_memory_budget:
info: extMemoryBudget : 1
info: VK_EXT_memory_priority:
info: memoryPriority : 0
info: VK_EXT_multi_draw:
info: multiDraw : 1
info: VK_EXT_non_seamless_cube_map:
info: nonSeamlessCubeMap : 1
info: VK_EXT_pageable_device_local_memory:
info: pageableDeviceLocalMemory : 0
info: VK_EXT_robustness2:
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier:
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export:
info: extShaderStencilExport : 0
info: VK_EXT_swapchain_colorspace:
info: extSwapchainColorSpace : 0
info: VK_EXT_swapchain_maintenance1:
info: swapchainMaintenance1 : 1
info: VK_EXT_transform_feedback:
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor:
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32:
info: khrExternalMemoryWin32 : 1
info: VK_KHR_external_semaphore_win32:
info: khrExternalSemaphoreWin32 : 1
info: VK_KHR_load_store_op_none:
info: khrLoadStoreOpNone : 0
info: VK_KHR_maintenance5:
info: maintenance5 : 1
info: VK_KHR_maintenance6:
info: maintenance6 : 0
info: VK_KHR_maintenance7:
info: maintenance7 : 0
info: VK_KHR_pipeline_library:
info: khrPipelineLibrary : 1
info: VK_KHR_present_id:
info: presentId : 1
info: VK_KHR_present_wait:
info: presentWait : 1
info: VK_KHR_swapchain:
info: khrSwapchain : 1
info: VK_KHR_swapchain_mutable_format:
info: khrSwapchainMutableFormat : 1
info: VK_KHR_win32_keyed_mutex:
info: khrWin32KeyedMutex : 1
info: VK_NV_descriptor_pool_overallocation:
info: descriptorPoolOverallocation : 1
info: VK_NV_low_latency2:
info: nvLowLatency2 : 0
info: VK_NV_raw_access_chains:
info: shaderRawAccessChains : 0
info: VK_NVX_binary_import:
info: nvxBinaryImport : 0
info: VK_NVX_image_view_handle:
info: nvxImageViewHandle : 0
info: Memory type mask for sparse resources: 0x80
info: Memory type mask for buffer resources: 0x781, usage: 0x219ff
info: DXVK: Graphics pipeline libraries supported
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1
info: - Height: 1
info: - Format: D3D9Format::X8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
info: - Swap effect: 3
info: DXVK: Using 4 compiler threads
0024:err:ole:apartment_add_dll couldn't find function DllGetClassObject in L"C:\\windows\\system32\\xaudio2_7.dll"
0024:err:ole:com_get_class_object no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1
0024:err:ole:apartment_add_dll couldn't find function DllGetClassObject in L"C:\\windows\\system32\\xaudio2_7.dll"
0024:err:ole:com_get_class_object no class object {6a93130e-1d53-41d1-a9cf-e758800bb179} could be created for context 0x1
wine: Unhandled page fault on write access to 00000000 at address 00BF4D83 (thread 0024), starting debugger...
017c:fixme:dbghelp:elf_search_auxv can't find symbol in module
017c:fixme:dbghelp:elf_search_auxv can't find symbol in module
017c:fixme:ver:GetCurrentPackageId (0084FEA4 00000000): stub
0184:fixme:ver:GetCurrentPackageId (00000000006AFEB0 0000000000000000): stub
003c:fixme:ver:GetCurrentPackageId (00000000006BFEB0 0000000000000000): stub
gamemodeauto:
this is the log.
submitted by /u/FinancialUse8465[link] [comments]
How to know if a game will run on wine ?
I started buying my game on GOG now and use lutris to install them how do i know if the game will run on wine and how good ? I know there is the site ProtonDB to check for steam proton but what about wine ? any site ?
submitted by /u/odomoon[link] [comments]
Logitech G502 Hero Wheel buttons
I have, as the title states, a Logitech G502 Hero mouse. The problem I'm having with it in Linux is that the wheel buttons (clicking or rocking the wheel) are not being recognized.
I'm running CachyOS KDE. I did learn of a Linux application that can take the place of Logitech G-Hub but I can't remember what it was called. Can anyone remind me? Would that even solve this problem? Does anyone know how to get these buttons to work in Linux?
Edit: Piper is the Linux app in place of G-Hub. I managed to look that up.
I still don't know if that will solve this problem, though.
submitted by /u/Huecuva[link] [comments]
Help with DESKTOP multi-gpu (Nvidia + Intel Arc)
Hi.
Got this pretty good deal on Arc A380 so wondered if I could maybe use it with my RTX2060Super.
(Running Ubuntu 25.04. purely on Wayland)
I have multiple monitors in my setup so what I did initially is left my main monitor plugged in Nvidia and moved other two into Arc. To my suprise... It kinda worked out of the box. But the GNOME desktop got really bad performance and apps that I have lauched some too (No matter if they were running on Arc on Nvidia). When I have looked into "nvidia-smi" and "gputop" there seemes to be running seperate instance of gnome-shell and Xwayland. Maybe something with this??
So then I tried to move all DPs to Nvidia and maybe use Arc as an accelerator or Pass it trough Nvidia card. But for some unknown reason to me the Arc became unresponsive. It got detected with "lspci" but when I tried to run some software on it using either "__NV_PRIME_RENDER_OFFLOAD=0 __GLX_VENDOR_LIBRARY_NAME=intel" or "DRI_PRIME=0" it didn't lauched or was lauched on Nvidia instead. (Also the Chrome didn't lauched at all with this configuration)
When I moved all cables to Arc on the other hand (I'm on this setup for now). Everything seems to be working smoothly. But when I try to game on it and lauch game using Nvidia, it launches without any problem and runs but still the Arc seems to be bottleneck ??while passing frame through??. My Nvidia gets like 60% utilization in "nvidia-smi" and my Arc is sitting flat on 100% in "gputop". Also sometimes if I'm using multiple apps the main game start wierdly stutter. The fps is still playable but it seems like it skipping frames or something.
Personally I would like the first configuration get stable. At least would have more DP outputs to use in future. Now I'm looking through internet but can't really find much docs. Much things are on Xorg but most things on wayland don't work.
Tried installing multiple versions of mesa and nvidia drivers. Now have installed latest.
Also updated Arc GPU firmware in Windows.
Read through PRIME page on Arch. Although the content is mainly focused on Xorg. And also multiple pages that links to...
Have Nvidia modeset enabled.
Thank you in advance for reading and any feedback submitted!
submitted by /u/Human-Ocelot5888[link] [comments]
Any idea about this one?
CachyOS, RTX 3070, all system packages are up to date, native Steam, proton-cachy, im quite sure its not my network, i can play the game on windows fine
submitted by /u/ios7jbpro[link] [comments]
Warhammer 3 video freezing
Hi, while playing warhammer 3, the windows version via proton, after a while the video become frozen, but the audio continue like nothing has happened. I searched on the internet but I didn't find anyone else with this problem and it's the only game affected by this. Any possible solutions? Thanks
submitted by /u/SoulArcher_04[link] [comments]
Quartet is a fresh retro-styled RPG out now with Linux and Steam Deck support
Gears of War: Reloaded is out now and works well on Linux and Steam Deck
CS 2 randomly crashing on native wayland
So, I have a problem with CS 2. The game is running on native wayland, that is, in the cs2.sh file SDL_VIDEO_DIVER=wayland is written instead of x11. So the game works much better and more responsively, in my opinion. True, during the game I notice random crashes from games. Then I decided on their appearance and found a pattern. The game crashes because of spam of the buy menu and tab menu. I did not find any extraneous problems anywhere, no matter how I tried, and I did not understand anything in the logs. Maybe it's problem with nvidia drivers, idk.
Only using Steam launcher.
My system:
OS: CachyOS Linux 6.16.3-2-cachyos
CPU: 12th Gen Intel(R) Core(TM) i5-12400F (12) @ 5.60 GHz
GPU: NVIDIA GeForce GTX 1660 SUPER
NVIDIA Driver: 580.76.05 (Installed package linux-cachyos-nvidia-open)
WM: Hyprland 0.50.1
Using this launch options: LD_PRELOAD="" gamemoderun %command% -noreflex
Game installed on ntfs filesystem disk. Maybe it's important too. Not using a proton, native Linux version of CS 2. Gamescope cannot solve this problem, KDE same thing.
[link] [comments]