Other News about gaming on Linux

Heroic launcher 1st launch path not available

Reddit Linux_Gaming - 29. August 2025 - 07:29

https://preview.redd.it/wrerxeei8wlf1.png?width=1566&format=png&auto=webp&s=34bf8603114d3e53ec5c00301e741e1908883cbb

So games install fine and fail for the first attempt. Then relaunch after this pop up and it goes away and works.

It would be nice to get rid of as I do have 300 free games xD
I have two hdds and a 120gb ssd with bazitte linux. It was a test at first with my gtx 1070 to see if even worked tbh at first.

I'm semi new to modern Linux tbh my last linux class was Fedora 12 in 2010 so yeah my Linux knowledge is way minimal from then.

did add the permissions using flatseal but doesn't seem to work ?

submitted by /u/bkomnimon
[link] [comments]

How to install Epic Games on Linux?

Reddit Linux_Gaming - 29. August 2025 - 07:06

Hey guys, I want to install Epic Games on my laptop. How can I do this? Is Epic Games available on Linux?

I use Fedora Workstation 42. If Epic Games isn't available on Linux, what other engines do you advice?

submitted by /u/kholmatov_
[link] [comments]

Can someone guide me on changing the port for evdevhook2 or steamdeckgyroDSU

Reddit Linux_Gaming - 29. August 2025 - 07:01

https://github.com/v1993/evdevhook2 : Evdevhook2

https://github.com/kmicki/SteamDeckGyroDSU :SDGDSU

I am a completely and utter noob when it comes to Linux/konsole, there’s zero guides on how to do this since this is such a niche thing so this is my last resort. The Steamdeckgyro DSU website says something about changing ports but I have no idea on how to do it.

Really hope one of yall can help I’d really appreciate it!!!

submitted by /u/Quirky_Image_5598
[link] [comments]

Bazzite vs CachyOS with Nvidia

Reddit Linux_Gaming - 29. August 2025 - 06:57

I’ve been testing both of these distros with a dozen games all day and CachyOS consistently gets 15-20fps more on dx12 games than bazzite. Why is this? I would recommend windows before I recommended bazzite at this point.

submitted by /u/ForeverREBL
[link] [comments]

Controllers suddenly stopped working in-game (Steam)

Reddit Linux_Gaming - 29. August 2025 - 04:39

I have this issue recently where all of my controllers suddenly aren't responding in Steam games anymore while Steam is detecting the controller just fine. I'm running Ubuntu 25.04 and I'm not sure if it was a recent update that broke anything but I've scoured the internet to find solutions and no matter what I found, it didn't work.

I played around with Steam input settings, tried adding udev rules, I even logged into an Xorg session, uninstalled and reinstalled Steam, tried the flatpak version, tried Steam big picture mode and none of these worked. I'm not willing to use Gamescope because impacts my performance dramatically but.

Just days ago there was nothing wrong, but I'd previously moved away from Bazzite 42 because of this same exact issue. The only option I'm left with is doing a fresh install of Ubuntu 24.04 LTS and hoping this issue doesn't eventually come back but before I do, I was wondering if anyone has a fix I hadn't considered yet?

submitted by /u/FoooooorYa
[link] [comments]

Will Modern Warfare 2 Remaster run through Proton?

Reddit Linux_Gaming - 29. August 2025 - 03:42

I been craving to replay Modern Warfare 2 and want to check out the remastered version, like the remaster of the original. Seeing that Modern Warfare Remastered runs completely fine on ProtonDB, I was wondering how MW2 remastered will run.

submitted by /u/cholo1312
[link] [comments]

Issue with running Counter-Strike 2

Reddit Linux_Gaming - 29. August 2025 - 02:32

been having this issue for the past few days, using proton compatibility tools does not change anything

submitted by /u/Mindless_Permit_5218
[link] [comments]

CS2 freezes when trying to load a map

Reddit Linux_Gaming - 29. August 2025 - 02:05

the game launches fine (no launch options btw) but when i try to load a map it just freezes and shows a date
for example last time i think it was something like
aug 27 15 . 0 . 5 . 6 - L and a lot of zeros
my laptop has a 4th gen intel
and an nvidia gt 750m 2gb
here's some of the log that comes up
https://pastebin.com/A5U4urBE

submitted by /u/OddToastTheIII
[link] [comments]

Only one having a issue with enlisted on steam?

Reddit Linux_Gaming - 29. August 2025 - 01:13

I use Arch linux with Proton 9.0 [beta] official, Steam Runtime 2.0, anticheat that enlisted uses is BattlEye,

I can launch the game queue up and even play for a while but after a few minutes I’m always kicked with this error: "Kicked by anticheat server. One of the reasons may be lost connection to the server, please restart the game and try again."
It’s not a real connection issue my internet is stable, other games work fine, and this kick happens consistently after a few minutes. To make it worse, I’m getting XP penalties as if I left the match on purpose. I tried Proton 9.0 (official), Proton 8.0, and GE builds, Steam Runtime 2.0 fully active (confirmed via process check), Disabled all overlays (Steam, Discord), and here are my launch options: STEAM_RUNTIME=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 %command%
Verified game files, clean BattlEye folder, system time synced, not running Steam as root
It’s hard to tell if this is on Enlisted's end or BattlEye’s Proton compatibility, but it’s definitely broken right now. War Thunder runs natively without issue, so it’s not a system problem I’d love to hear from other Linux users maybe we can get enough eyes on this to push for a fix. [spent 15 minutes typing this]

submitted by /u/Live-Incident-5230
[link] [comments]

having problems running final fantasy 13 lightning returns on heroic games launcher.

Reddit Linux_Gaming - 28. August 2025 - 23:45

i have installed all of the stuff that matters (vc, runtime, d3d9) and it still refuses to work.
(18:23:03) [INFO]: Launching "Lightning Returns" (sideload)

(18:23:03) [INFO]: Native? false

(18:23:03) [INFO]: Installed in: /mnt/HDD/Games/Lightning Returns FF13/Lightning Returns - Final Fantasy XIII

(18:23:03) [INFO]: System Info:

CPU: 4x Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz

Memory: 16.72 GB (used: 5.86 GB)

GPUs:

GPU 0:

Name: NVIDIA Corporation GP107 [GeForce GTX 1050 Ti]

IDs: D=1c82 V=10de SD=1c82 SV=10de

Driver: nvidia

OS: Linux Mint 22.1 (Xia) (linux)

The current system is not a Steam Deck

We are running inside a Flatpak container

Software Versions:

Heroic: 2.18.1 "Waterfall Beard" Jorul

Legendary: 0.20.37 Exit 17 (Heroic)

gogdl: 1.1.2

comet: comet 0.2.0

Nile: 1.1.2 Will A. Zeppeli

(18:23:03) [INFO]: Game Settings: {

"autoInstallDxvk": true,

"autoInstallDxvkNvapi": true,

"autoInstallVkd3d": true,

"preferSystemLibs": false,

"enableEsync": false,

"enableFsync": false,

"enableWineWayland": false,

"enableHDR": false,

"enableWoW64": false,

"nvidiaPrime": false,

"enviromentOptions": [],

"wrapperOptions": [],

"showFps": false,

"useGameMode": true,

"battlEyeRuntime": true,

"eacRuntime": false,

"language": "",

"beforeLaunchScriptPath": "",

"afterLaunchScriptPath": "",

"verboseLogs": true,

"wineVersion": {

"bin": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine",

"name": "Wine - wine-ge-8-26-x86_64",

"type": "wine",

"lib": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib64",

"lib32": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib",

"wineserver": "/home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wineserver"

},

"winePrefix": "/home/urielsales/Games/Heroic/Prefixes/default/sideload"

}

(18:23:03) [INFO]: Winetricks packages: d3dx10_43, d3dx9, dxvk, vcrun2012, vcrun2013, vcrun2015, remove_mono internal, remove_mono internal, winxp, dotnet40, xaudio29, d3dcompiler_42, d3dcompiler_43, d3dcompiler_46, d3dcompiler_47, d3dx10, d3dx11_42, d3dx11_43, d3dx9_42, d3dx9_43, faudio, faudio1901, andale, arial, comicsans, courier, georgia, impact, times, trebuchet, verdana, webdings, corefonts, atmlib

Wine Command: /app/bin/gamemoderun /home/urielsales/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /mnt/HDD/Games/Lightning Returns FF13/Lightning Returns - Final Fantasy XIII/LRFF13.exe

Game Log:

gamemodeauto:

gamemodeauto:

wineserver: using server-side synchronization.

wine: RLIMIT_NICE is <= 20, unable to use setpriority safely

002c:fixme:winediag:LdrInitializeThunk wine-staging 8.0 is a testing version containing experimental patches.

002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org.

002c:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (126).

008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005

008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005

008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005

008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005

009c:err:hid:udev_bus_init UDEV monitor creation failed

008c:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135

003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126

008c:err:wineusb:DriverEntry Failed to initialize Unix library, status 0xc0000135.

008c:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000135

003c:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 126

002c:fixme:ver:GetCurrentPackageId (000000000067FEB0 0000000000000000): stub

010c:fixme:oleacc:find_class_data unhandled window class: L"#32769"

010c:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.

010c:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024

010c:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000B80F18, 000000000062FAC0: stub!

0024:fixme:ver:GetCurrentPackageId (0534ED44 00000000): stub

0024:fixme:heap:RtlSetHeapInformation HEAP_INFORMATION_CLASS 1 not implemented!

0118:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.

0118:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024

0118:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000BA0F38, 0000000001D7FAB0: stub!

0024:fixme:thread:NtSetInformationThread ThreadIdealProcessor stub!

info: Game: LRFF13.exe

info: DXVK: v2.7

info: Build: x86 gcc 15.1.0

info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6fa838c0

info: Extension providers:

info: Platform WSI

info: OpenVR

info: OpenVR: could not open registry key, status 2

info: OpenVR: Failed to locate module

info: OpenXR

info: Enabled instance extensions:

info: VK_EXT_surface_maintenance1

info: VK_KHR_get_surface_capabilities2

info: VK_KHR_surface

info: VK_KHR_win32_surface

info: Found device: NVIDIA GeForce GTX 1050 Ti (NVIDIA 550.163.1)

info: Found device: NVIDIA GeForce GTX 1050 Ti (NVIDIA 550.163.1)

info: Found device: llvmpipe (LLVM 17.0.6, 256 bits) (llvmpipe 0.0.1)

info: Skipping: Software driver

info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT

info: Process set as DPI aware

info: Creating device:

info: NVIDIA GeForce GTX 1050 Ti:

info: Driver : NVIDIA 550.163.1

info: Queues:

info: Graphics : (0, 0)

info: Transfer : (1, 0)

info: Sparse : (0, 0)

info: Memory:

info: Heap 0: 4.0 GiB (DEVICE_LOCAL)

info: Budget: 3.39 GiB

info: Type 7: DEVICE_LOCAL

info: Heap 1: 11.68 GiB

info: Budget: 11.68 GiB

info: Type 0: (None)

info: Type 1: (None)

info: Type 2: (None)

info: Type 3: (None)

info: Type 4: (None)

info: Type 5: (None)

info: Type 6: (None)

info: Type 8: HOST_VISIBLE | HOST_COHERENT

info: Type 9: HOST_VISIBLE | HOST_COHERENT | HOST_CACHED

info: Heap 2: 246 MiB (DEVICE_LOCAL)

info: Budget: 238 MiB

info: Type 10: DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT

info: Enabled extensions:

info: VK_EXT_attachment_feedback_loop_layout

info: VK_EXT_conservative_rasterization

info: VK_EXT_custom_border_color

info: VK_EXT_depth_clip_enable

info: VK_EXT_depth_bias_control

info: VK_EXT_extended_dynamic_state3

info: VK_EXT_fragment_shader_interlock

info: VK_EXT_graphics_pipeline_library

info: VK_EXT_line_rasterization

info: VK_EXT_multi_draw

info: VK_EXT_non_seamless_cube_map

info: VK_EXT_robustness2

info: VK_EXT_shader_module_identifier

info: VK_EXT_swapchain_maintenance1

info: VK_EXT_transform_feedback

info: VK_EXT_vertex_attribute_divisor

info: VK_KHR_external_memory_win32

info: VK_KHR_external_semaphore_win32

info: VK_KHR_maintenance5

info: VK_KHR_pipeline_library

info: VK_KHR_present_id

info: VK_KHR_present_wait

info: VK_KHR_swapchain

info: VK_KHR_swapchain_mutable_format

info: VK_KHR_win32_keyed_mutex

info: VK_NV_descriptor_pool_overallocation

info: Enabled features:

info: depthBiasClamp : 1

info: depthBounds : 1

info: depthClamp : 1

info: drawIndirectFirstInstance : 1

info: dualSrcBlend : 1

info: fillModeNonSolid : 1

info: fragmentStoresAndAtomics : 1

info: fullDrawIndexUint32 : 1

info: geometryShader : 1

info: imageCubeArray : 1

info: independentBlend : 1

info: logicOp : 1

info: multiDrawIndirect : 1

info: multiViewport : 1

info: occlusionQueryPrecise : 1

info: pipelineStatisticsQuery : 1

info: robustBufferAccess : 1

info: sampleRateShading : 1

info: samplerAnisotropy : 1

info: shaderClipDistance : 1

info: shaderCullDistance : 1

info: shaderFloat64 : 1

info: shaderImageGatherExtended : 1

info: shaderInt16 : 1

info: shaderInt64 : 1

info: shaderSampledImageArrayDynamicIndexing : 1

info: sparseBinding : 1

info: sparseResidencyBuffer : 1

info: sparseResidencyImage2D : 1

info: sparseResidencyImage3D : 1

info: sparseResidency2Samples : 1

info: sparseResidency4Samples : 1

info: sparseResidency8Samples : 1

info: sparseResidency16Samples : 1

info: sparseResidencyAliased : 1

info: shaderResourceResidency : 1

info: shaderResourceMinLod : 1

info: tessellationShader : 1

info: textureCompressionBC : 1

info: variableMultisampleRate : 1

info: vertexPipelineStoresAndAtomics : 1

info: wideLines : 1

info: shaderDrawParameters : 1

info: storagePushConstant16 : 1

info: bufferDeviceAddress : 1

info: descriptorIndexing : 1

info: descriptorBindingSampledImageUpdateAfterBind : 1

info: descriptorBindingUpdateUnusedWhilePending : 1

info: descriptorBindingPartiallyBound : 1

info: drawIndirectCount : 1

info: hostQueryReset : 1

info: runtimeDescriptorArray : 1

info: samplerFilterMinmax : 1

info: samplerMirrorClampToEdge : 1

info: shaderInt8 : 1

info: shaderOutputViewportIndex : 1

info: shaderOutputLayer : 1

info: timelineSemaphore : 1

info: uniformBufferStandardLayout : 1

info: vulkanMemoryModel : 1

info: dynamicRendering : 1

info: maintenance4 : 1

info: robustImageAccess : 0

info: pipelineCreationCacheControl : 1

info: shaderDemoteToHelperInvocation : 1

info: shaderZeroInitializeWorkgroupMemory : 1

info: synchronization2 : 1

info: VK_EXT_attachment_feedback_loop_layout:

info: attachmentFeedbackLoopLayout : 1

info: VK_EXT_conservative_rasterization:

info: extConservativeRasterization : 1

info: VK_EXT_custom_border_color:

info: customBorderColors : 1

info: customBorderColorWithoutFormat : 1

info: VK_EXT_depth_clip_enable:

info: depthClipEnable : 1

info: VK_EXT_depth_bias_control:

info: depthBiasControl : 1

info: leastRepresentableValueForceUnormRepresentation : 1

info: floatRepresentation : 0

info: depthBiasExact : 1

info: VK_EXT_descriptor_buffer:

info: descriptorBuffer : 0

info: VK_EXT_extended_dynamic_state3:

info: extendedDynamicState3AlphaToCoverageEnable : 1

info: extendedDynamicState3DepthClipEnable : 1

info: extendedDynamicState3RasterizationSamples : 1

info: extendedDynamicState3SampleMask : 1

info: extendedDynamicState3LineRasterizationMode : 1

info: VK_EXT_fragment_shader_interlock:

info: fragmentShaderSampleInterlock : 1

info: fragmentShaderPixelInterlock : 1

info: VK_EXT_full_screen_exclusive:

info: extFullScreenExclusive : 0

info: VK_EXT_graphics_pipeline_library:

info: graphicsPipelineLibrary : 1

info: VK_EXT_hdr_metadata:

info: extHdrMetadata : 0

info: VK_EXT_line_rasterization:

info: rectangularLines : 1

info: smoothLines : 1

info: VK_EXT_memory_budget:

info: extMemoryBudget : 1

info: VK_EXT_memory_priority:

info: memoryPriority : 0

info: VK_EXT_multi_draw:

info: multiDraw : 1

info: VK_EXT_non_seamless_cube_map:

info: nonSeamlessCubeMap : 1

info: VK_EXT_pageable_device_local_memory:

info: pageableDeviceLocalMemory : 0

info: VK_EXT_robustness2:

info: robustBufferAccess2 : 1

info: robustImageAccess2 : 1

info: nullDescriptor : 1

info: VK_EXT_shader_module_identifier:

info: shaderModuleIdentifier : 1

info: VK_EXT_shader_stencil_export:

info: extShaderStencilExport : 0

info: VK_EXT_swapchain_colorspace:

info: extSwapchainColorSpace : 0

info: VK_EXT_swapchain_maintenance1:

info: swapchainMaintenance1 : 1

info: VK_EXT_transform_feedback:

info: transformFeedback : 1

info: geometryStreams : 1

info: VK_EXT_vertex_attribute_divisor:

info: vertexAttributeInstanceRateDivisor : 1

info: vertexAttributeInstanceRateZeroDivisor : 1

info: VK_KHR_external_memory_win32:

info: khrExternalMemoryWin32 : 1

info: VK_KHR_external_semaphore_win32:

info: khrExternalSemaphoreWin32 : 1

info: VK_KHR_load_store_op_none:

info: khrLoadStoreOpNone : 0

info: VK_KHR_maintenance5:

info: maintenance5 : 1

info: VK_KHR_maintenance6:

info: maintenance6 : 0

info: VK_KHR_maintenance7:

info: maintenance7 : 0

info: VK_KHR_pipeline_library:

info: khrPipelineLibrary : 1

info: VK_KHR_present_id:

info: presentId : 1

info: VK_KHR_present_wait:

info: presentWait : 1

info: VK_KHR_swapchain:

info: khrSwapchain : 1

info: VK_KHR_swapchain_mutable_format:

info: khrSwapchainMutableFormat : 1

info: VK_KHR_win32_keyed_mutex:

info: khrWin32KeyedMutex : 1

info: VK_NV_descriptor_pool_overallocation:

info: descriptorPoolOverallocation : 1

info: VK_NV_low_latency2:

info: nvLowLatency2 : 0

info: VK_NV_raw_access_chains:

info: shaderRawAccessChains : 0

info: VK_NVX_binary_import:

info: nvxBinaryImport : 0

info: VK_NVX_image_view_handle:

info: nvxImageViewHandle : 0

info: Memory type mask for sparse resources: 0x80

info: Memory type mask for buffer resources: 0x781, usage: 0x219ff

info: DXVK: Graphics pipeline libraries supported

info: D3D9DeviceEx::ResetSwapChain:

info: Requested Presentation Parameters

info: - Width: 1

info: - Height: 1

info: - Format: D3D9Format::X8R8G8B8

info: - Auto Depth Stencil: false

info: ^ Format: D3D9Format::Unknown

info: - Windowed: true

info: - Swap effect: 3

info: DXVK: Using 4 compiler threads

0024:err:ole:apartment_add_dll couldn't find function DllGetClassObject in L"C:\\windows\\system32\\xaudio2_7.dll"

0024:err:ole:com_get_class_object no class object {5a508685-a254-4fba-9b82-9a24b00306af} could be created for context 0x1

0024:err:ole:apartment_add_dll couldn't find function DllGetClassObject in L"C:\\windows\\system32\\xaudio2_7.dll"

0024:err:ole:com_get_class_object no class object {6a93130e-1d53-41d1-a9cf-e758800bb179} could be created for context 0x1

wine: Unhandled page fault on write access to 00000000 at address 00BF4D83 (thread 0024), starting debugger...

017c:fixme:dbghelp:elf_search_auxv can't find symbol in module

017c:fixme:dbghelp:elf_search_auxv can't find symbol in module

017c:fixme:ver:GetCurrentPackageId (0084FEA4 00000000): stub

0184:fixme:ver:GetCurrentPackageId (00000000006AFEB0 0000000000000000): stub

003c:fixme:ver:GetCurrentPackageId (00000000006BFEB0 0000000000000000): stub

gamemodeauto:

this is the log.

submitted by /u/FinancialUse8465
[link] [comments]

How to know if a game will run on wine ?

Reddit Linux_Gaming - 28. August 2025 - 23:28

I started buying my game on GOG now and use lutris to install them how do i know if the game will run on wine and how good ? I know there is the site ProtonDB to check for steam proton but what about wine ? any site ?

submitted by /u/odomoon
[link] [comments]

Logitech G502 Hero Wheel buttons

Reddit Linux_Gaming - 28. August 2025 - 23:20

I have, as the title states, a Logitech G502 Hero mouse. The problem I'm having with it in Linux is that the wheel buttons (clicking or rocking the wheel) are not being recognized.

I'm running CachyOS KDE. I did learn of a Linux application that can take the place of Logitech G-Hub but I can't remember what it was called. Can anyone remind me? Would that even solve this problem? Does anyone know how to get these buttons to work in Linux?

Edit: Piper is the Linux app in place of G-Hub. I managed to look that up.

I still don't know if that will solve this problem, though.

submitted by /u/Huecuva
[link] [comments]

Help with DESKTOP multi-gpu (Nvidia + Intel Arc)

Reddit Linux_Gaming - 28. August 2025 - 23:01

Hi.

Got this pretty good deal on Arc A380 so wondered if I could maybe use it with my RTX2060Super.

(Running Ubuntu 25.04. purely on Wayland)

I have multiple monitors in my setup so what I did initially is left my main monitor plugged in Nvidia and moved other two into Arc. To my suprise... It kinda worked out of the box. But the GNOME desktop got really bad performance and apps that I have lauched some too (No matter if they were running on Arc on Nvidia). When I have looked into "nvidia-smi" and "gputop" there seemes to be running seperate instance of gnome-shell and Xwayland. Maybe something with this??

So then I tried to move all DPs to Nvidia and maybe use Arc as an accelerator or Pass it trough Nvidia card. But for some unknown reason to me the Arc became unresponsive. It got detected with "lspci" but when I tried to run some software on it using either "__NV_PRIME_RENDER_OFFLOAD=0 __GLX_VENDOR_LIBRARY_NAME=intel" or "DRI_PRIME=0" it didn't lauched or was lauched on Nvidia instead. (Also the Chrome didn't lauched at all with this configuration)

When I moved all cables to Arc on the other hand (I'm on this setup for now). Everything seems to be working smoothly. But when I try to game on it and lauch game using Nvidia, it launches without any problem and runs but still the Arc seems to be bottleneck ??while passing frame through??. My Nvidia gets like 60% utilization in "nvidia-smi" and my Arc is sitting flat on 100% in "gputop". Also sometimes if I'm using multiple apps the main game start wierdly stutter. The fps is still playable but it seems like it skipping frames or something.

Personally I would like the first configuration get stable. At least would have more DP outputs to use in future. Now I'm looking through internet but can't really find much docs. Much things are on Xorg but most things on wayland don't work.

Tried installing multiple versions of mesa and nvidia drivers. Now have installed latest.

Also updated Arc GPU firmware in Windows.

Read through PRIME page on Arch. Although the content is mainly focused on Xorg. And also multiple pages that links to...

Have Nvidia modeset enabled.

Thank you in advance for reading and any feedback submitted!

submitted by /u/Human-Ocelot5888
[link] [comments]

Any idea about this one?

Reddit Linux_Gaming - 28. August 2025 - 22:00

https://preview.redd.it/1986ksovftlf1.png?width=828&format=png&auto=webp&s=071d1c6c154196fcea36e9a53acbbcf3251bd46d

CachyOS, RTX 3070, all system packages are up to date, native Steam, proton-cachy, im quite sure its not my network, i can play the game on windows fine

submitted by /u/ios7jbpro
[link] [comments]

Warhammer 3 video freezing

Reddit Linux_Gaming - 28. August 2025 - 21:46

Hi, while playing warhammer 3, the windows version via proton, after a while the video become frozen, but the audio continue like nothing has happened. I searched on the internet but I didn't find anyone else with this problem and it's the only game affected by this. Any possible solutions? Thanks

submitted by /u/SoulArcher_04
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CS 2 randomly crashing on native wayland

Reddit Linux_Gaming - 28. August 2025 - 20:00

So, I have a problem with CS 2. The game is running on native wayland, that is, in the cs2.sh file SDL_VIDEO_DIVER=wayland is written instead of x11. So the game works much better and more responsively, in my opinion. True, during the game I notice random crashes from games. Then I decided on their appearance and found a pattern. The game crashes because of spam of the buy menu and tab menu. I did not find any extraneous problems anywhere, no matter how I tried, and I did not understand anything in the logs. Maybe it's problem with nvidia drivers, idk.
Only using Steam launcher.
My system:
OS: CachyOS Linux 6.16.3-2-cachyos
CPU: 12th Gen Intel(R) Core(TM) i5-12400F (12) @ 5.60 GHz
GPU: NVIDIA GeForce GTX 1660 SUPER
NVIDIA Driver: 580.76.05 (Installed package linux-cachyos-nvidia-open)
WM: Hyprland 0.50.1
Using this launch options: LD_PRELOAD="" gamemoderun %command% -noreflex
Game installed on ntfs filesystem disk. Maybe it's important too. Not using a proton, native Linux version of CS 2. Gamescope cannot solve this problem, KDE same thing.

Desktop state changed: desktop: { pos: 0, 0 size: 1920,1080 } primary: { pos: 0, 0 size: 1920,1080 } Caching cursor image for , size 24x24, serial 145, cache size = 0 Proton: Upgrading prefix from GE-Proton10-12 to GE-Proton9-27 (/home/kianakas/.local/share/Steam/steamapps/compatdata/0/) Proton: Prefix has an invalid version?! You may want to back up user files and delete this prefix. ProtonFixes[391737] WARN: [CONFIG]: Parent directory "/home/kianakas/.config/protonfixes" does not exist. Abort. ProtonFixes[391737] WARN: Skipping fix execution. We are probably running an unit test. fsync: up and running. reaping pid: 391036 -- steam wine: configuration in L"/home/kianakas/.local/share/Steam/steamapps/compatdata/0/pfx" has been updated. Fossilize INFO: Overriding serialization path: "/home/kianakas/.local/share/Steam/shader_cache_temp_dir_d3d11_64/fozpipelinesv6/steamapprun_pipeline_cache". ProtonFixes[392304] WARN: [CONFIG]: Parent directory "/home/kianakas/.config/protonfixes" does not exist. Abort. ProtonFixes[392304] WARN: Skipping fix execution. We are probably running an unit test. fsync: up and running. Fossilize INFO: Overriding serialization path: "/home/kianakas/.local/share/Steam/shader_cache_temp_dir_d3d12_64/fozpipelinesv6/steamapprun_pipeline_cache". ProtonFixes[392585] WARN: [CONFIG]: Parent directory "/home/kianakas/.config/protonfixes" does not exist. Abort. Proton: Upgrading prefix from GE-Proton9-27 to GE-Proton10-12 (/home/kianakas/.local/share/Steam/steamapps/compatdata/0/) Proton: Prefix has an invalid version?! You may want to back up user files and delete this prefix. ProtonFixes[392585] WARN: Skipping fix execution. We are probably running an unit test. wineserver: NTSync up and running! Fossilize INFO: Overriding serialization path: "/home/kianakas/.local/share/Steam/shader_cache_temp_dir_d3d11_64/fozpipelinesv6/steamapprun_pipeline_cache". ProtonFixes[393135] WARN: [CONFIG]: Parent directory "/home/kianakas/.config/protonfixes" does not exist. Abort. ProtonFixes[393135] WARN: Skipping fix execution. We are probably running an unit test. wineserver: NTSync up and running! Fossilize INFO: Overriding serialization path: "/home/kianakas/.local/share/Steam/shader_cache_temp_dir_d3d12_64/fozpipelinesv6/steamapprun_pipeline_cache". Fossilize INFO: Setting autogroup scheduling. chdir "/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive" ERROR: ld.so: object '/home/kianakas/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Game Recording - would start recording game 730, but recording for this game is disabled Adding process 393498 for gameID 730 gamemodeauto: ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. basename: extra operand 'Offensive/game/cs2.sh' Try 'basename --help' for more information. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libengine2.so, got 0x560728f65480 Using breakpad crash handler [S_API] SteamAPI_Init(): Loaded '/home/kianakas/.local/share/Steam/linux64/steamclient.so' OK. Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit 08/28 20:04:18 minidumps folder is set to /tmp/dumps 08/28 20:04:18 Init: Installing breakpad exception handler for appid(730)/version(10022064)/tid(393650) Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199310225692 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561199310225692 Setting breakpad minidump AppID = 2347771 Loaded libSDL3.so.0, got 0x560729087760 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libtier0.so, got 0x560728f4ec00 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libfilesystem_stdio.so, got 0x5607290b2630 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libinputsystem.so, got 0x5607290cd540 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/liblocalize.so, got 0x5607290d0f30 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so, got 0x5607290b2c70 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libresourcesystem.so, got 0x5607290b6bb0 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libschemasystem.so, got 0x5607290b6120 Fossilize INFO: Overriding serialization path: "/mnt/GameDisk/SteamLibrary/steamapps/shadercache/730/fozpipelinesv6/steamapprun_pipeline_cache". Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libmaterialsystem2.so, got 0x56075f0d1570 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librenderdoc.so, got (nil) failed to dlopen "/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librenderdoc.so" error=/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librenderdoc.so: cannot open shared object file: No such file or directory Loaded librenderdoc.so, got (nil) failed to dlopen "librenderdoc.so" error=librenderdoc.so: cannot open shared object file: No such file or directory Loaded libpangoft2-1.0.so, got (nil) failed to dlopen "libpangoft2-1.0.so" error=libpangoft2-1.0.so: cannot open shared object file: No such file or directory Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpanorama_text_pango.so, got 0x56075f113fc0 Fontconfig warning: "/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 39: unknown element "fontpattern" Fontconfig warning: "/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 40: unknown element "fontpattern" Fontconfig warning: "/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 41: unknown element "fontpattern" Fontconfig warning: "/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 42: unknown element "fontpattern" Fontconfig warning: "/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 43: unknown element "fontpattern" Fontconfig warning: "/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 86: saw string, expected range Fontconfig warning: "/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/../../../core/panorama/fonts/conf.d/41-repl-os-win.conf", line 148: Having multiple values in <test> isn't supported and may not work as expected Fontconfig warning: "/mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/../../../core/panorama/fonts/conf.d/41-repl-os-win.conf", line 160: Having multiple values in <test> isn't supported and may not work as expected Loaded libfreetype.so.6, got 0x56075f1150a0 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpanorama_text_pango.so, got 0x56075f113fc0 Loaded libfontconfig.so.1, got 0x56075f1156a0 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libmeshsystem.so, got 0x56075f1c3390 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libworldrenderer.so, got 0x56075f1d82a0 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpulse_system.so, got 0x56075f1eb050 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libvscript.so, got 0x56075f1ff690 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libnetworksystem.so, got 0x56075f212020 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libanimationsystem.so, got 0x56075f226c50 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libvphysics2.so, got 0x56075f23d4e0 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libsoundsystem.so, got 0x56075f250170 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libsteamaudio.so, got 0x56075f267440 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libscenesystem.so, got 0x56075f283f00 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libparticles.so, got 0x56075f29ae10 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpanoramauiclient.so, got 0x56075f2aeb60 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libv8system.so, got 0x56075f2bcc90 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpanorama.so, got 0x56075f2b3eb0 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/bin/linuxsteamrt64/libserver.so, got 0x560760c151c0 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/bin/linuxsteamrt64/libclient.so, got 0x560760c45a30 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libcairo.so, got 0x560760c85080 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libengine2.so, got 0x560728f65480 Loaded libmpg123.so.0, got 0x560760f744a0 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/bin/linuxsteamrt64/libhost.so, got 0x560761398ad0 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libscenefilecache.so, got 0x5607613ac140 Loaded /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/bin/linuxsteamrt64/libmatchmaking.so, got 0x5607613bede0 [2025-08-28 20:05:39] Background update loop checking for update. . . [2025-08-28 20:05:39] Checking for available updates... [2025-08-28 20:05:39] Downloading manifest: https://client-update.fastly.steamstatic.com/steam_client_ubuntu12 [2025-08-28 20:05:39] Manifest download: send request [2025-08-28 20:05:39] Manifest download: waiting for download to finish [2025-08-28 20:05:40] Manifest download: finished [2025-08-28 20:05:40] Download skipped: /steam_client_ubuntu12 version 1751405894, installed version 1751405894, existing pending version 0 [2025-08-28 20:05:40] Nothing to do Fontconfig warning: FcPattern object weight does not accept value "Regular" wp_linux_drm_syncobj_surface_v1#63: error 3: Missing buffer ERROR: Wayland display connection closed by server (fatal) ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. zenity: symbol lookup error: /lib/x86_64-linux-gnu/libgtk-3.so.0: undefined symbol: pango_font_family_get_face ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. crash_20250828201313_2.dmp[404845]: Uploading dump (out-of-process) /tmp/dumps/crash_20250828201313_2.dmp crash_20250828201313_2.dmp[404845]: Finished uploading minidump (out-of-process): success = yes crash_20250828201313_2.dmp[404845]: response: Discarded=1 crash_20250828201313_2.dmp[404845]: file ''/tmp/dumps/crash_20250828201313_2.dmp'', upload yes: ''Discarded=1'' /mnt/GameDisk/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/cs2.sh: line 106: 393650 Segmentation fault (core dumped) ${STEAM_RUNTIME_PREFIX} ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@" Game Recording - game stopped [gameid=730] Removing process 393498 for gameID 730 submitted by /u/katyakas
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