Other News about gaming on Linux
When i try to install a non-linux game on steam is says it isn't available any way i can download it and try to play it using wine?submitted by /u/iRefuseYourRefusal
Currently looking at Asus Z170-DELUXE. does anyone know if it's VT-d compatible? if not, any recommendations?submitted by /u/jayxeus
Tags: Simulation, Steam, Initial Thoughts
Everything [Official Site, itch.io, Steam, GOG, Humble] is a hard game to describe, it called be called a life simulator, as you can explore so much. Just today they put out a Linux version!
Note: My copy was provided by itch.io.
Check out the trailer:
I personally tested it out and it was an absolute joy. From the very first moment, to the moment I put it down to write some thoughts it was incredible. Especially fun when it says "Everything is loaded" at the start which made me chuckle. Simple things right?
At first, I was confused, hilariously confused. I went from being a spec of space dust, to a deer that couldn't walk, instead it does a twitchy roll like it's in the Lego movie. Seriously, I don't even...
What? It got even funnier when I realized there was a sprint button.
You go around listening to the thoughts of various animals, plants and well — Everything. As you progress, you slowly gain new abilities and learn more about the universe. I'm absolutely mesmerized by it, truly I am. Nothing recently has had my absolute full attention, it's actually quite a detailed game that hides it all with such beautiful and slightly humorous presentation.
For a while I was a Gazelle, then a Clam Shell and now I'm currently settling into life as a single piece of Pollen floating around.
So far, it's been a weirdly thought provoking game and the Linux version seems to run flawlessly. An absolutely fascinating experience, even more so when you go into the menu to realize it unlocks a bunch of facts on each thing you become.
Tags: Action, Free Game, MOBA, Steam
Awesomenauts [Steam], the side-scrolling MOBA, a game I really quite enjoyed playing a while ago is going free to play next month. On May 24th the game will officially tear off the for sale label and emerge as a free to play game.
They make it clear in the announcement that it will not be pay to win. That's a given really, as pay to win in a MOBA would kill it pretty quickly.
Anyone who has owned the game before April 26th is getting "Founder" status, to show off how cool they are. This will give you a medal as well as an exclusive portrait.
There's plenty more, so check out the announcement.
The Wine development release 2.7 is now available.
What's new in this release (see below for details):
TCP and UDP connection support in WebServices.
Various shader improvements for Direct3D 11.
Improved support for high DPI settings.
Partial reimplementation of the GLU library.
Support for recent versions of OSMesa.
Window management improvements on macOS.
Various bug fixes.
The source is available from the following locations:
Binary packages for various distributions will be available from:
You will find documentation on
You can also get the current source directly from the git repository.
Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people.
See the file AUTHORS in the distribution for the complete list.
Bugs fixed in 2.7 (total 31):
12311 Corman Lisp requires implementations for richedit stubs
14606 TreeView + right click doesn't work the way it does in native windows
25857 Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls
30764 regedit: a key created from right-click context menu is in incorrect position
32319 Direct3D output in SNES9x is blank
32426 TreeView of QvodSetupPlus5 unexpectedly draw a piece of blank area when clicking on a checkbox
35563 Custom game development library expects non-zero value for ProcessVmCounters info class member 'WorkingSetSize'
37404 A right click on a registry key does not select it
40007 Dirt 3 requires d3d11_immediate_context_CSSetShaderResources
40219 Multiple applications need msvcr120.dll.?_Id@_CurrentScheduler@details@Concurrency@@SAIXZ (Kontakt 5 Player, Serato DJ 1.9.2, Cisco Jabber 11.6, Darkest Dungeon, Sonic Pi 2)
40689 Photoshop CS6: some dialogs have black background
41029 DeSmuME 0.9.8 crashes whenever "control config" is clicked
42144 Mass Lag when buying in store in rabi-ribi game
42339 Horrible speed of Quantum of solace demo starting animations
42347 The Witcher 3 starting menu is distorted [radeonsi]
42462 Memory leak in several places in FFXIV
42651 ViStart: fails to install, needs ntoskrnl.exe.IoReportResourceForDetection
42733 Unable to find an entry point named 'RegSaveKeyEx' in DLL 'advapi32.dll' (SQL Server)
42798 MsiGetPatchInfoEx returns incorrect values for UNINSTALLABLE, PATCHSTATE properties
42808 msi: parent feature level is not propagated recursively on a whole subfeatures hierarchy
42824 Nox (GOG) has constant menu flickering
42825 Propellerhead Reason 5 drawn mostly in black and white
42829 Transcendence (& many other D3D games) only show black screen (shaders)
42834 Steuer-Spar-Erklärung 2017 crashes with critical error
42840 Unbox Game black screen in-game
42841 Tree of Savior: Missing function concrt140.dll.?_GetNumberOfVirtualProcessors@_CurrentScheduler@details@Concurrency@@SAIXZ
42849 The Technomancer: Fails to create valid glsl
42850 The Technomancer: Requires MFCreateAttributes implementation
42871 Propellerhead Reason 5 garbled GUI elements
42876 iTunes needs function msvcp140.dll._Lock_shared_ptr_spin_lock
42884 Star Wars: Knights of the Old Republic 1 & 2 crash after the intro moviesubmitted by /u/catulirdit
The latest Wine development release 2.7 is now officially out and it's a pretty interesting one. Some real goodies in this release!
- TCP and UDP connection support in WebServices.
- Various shader improvements for Direct3D 11.
- Improved support for high DPI settings.
- Partial reimplementation of the GLU library.
- Support for recent versions of OSMesa.
- Window management improvements on macOS.
See the release notes here.
Good stuff from the Wine team as always, will be very interesting to see how far they get with DirectX 11 support this year.
In both CS:GO and TF2, if I try to use in-game voice chat, other players will only hear a high-pitched whining noise. I have tested this with voice_loopback 1. I have tried both regular Steam and steam-native and they both have the same problem.
Running Manjaro with KDE. Using a Blue Snowball as my mic through USB. Here is my output from inxi -Fxzc0.submitted by /u/DrDoctor13
Hi just upgraded my graphics card, which now supports Vulkan. I just benchmarked Talos Principle in 1440p everything Ultra and internal Resolution set to 1440p aswell.
CPU is Core i7 2600K 5000 Mhz (beats a modern 6700K in single threaded performance, which is important for OGL), 16 GB RAM.18:10:52 INF: - benchmark results - 18:10:52 INF: 18:10:52 INF: Gfx API: OpenGL 18:10:52 INF: Duration: 59.2 seconds (4788 frames) 18:10:52 INF: Average: 80.9 FPS (85.2 w/o extremes) 18:10:52 INF: Extremes: 170.8 max, 4.1 min 18:10:52 INF: Sections: AI=5%, physics=2%, sound=1%, scene=73%, shadows=15%, misc=5% 18:10:52 INF: Highs: 10 in 0.1 seconds (159.9 FPS) 18:10:52 INF: Lows: 226 in 5.7 seconds (39.6 FPS) 18:10:52 INF: 30-60 FPS: 9% 18:10:52 INF: > 60 FPS: 90% 18:10:52 INF:
Now Vulkan. Remember when it was slower than OGL? Remember people telling you that Vulkan is useless with NVIDIA cards?18:12:26 INF: Gfx API: Vulkan 18:12:26 INF: Duration: 59.1 seconds (8529 frames) 18:12:26 INF: Average: 144.2 FPS (147.5 w/o extremes) 18:12:26 INF: Extremes: 327.4 max, 5.5 min 18:12:26 INF: Sections: AI=9%, physics=2%, sound=1%, scene=68%, shadows=12%, misc=8% 18:12:26 INF: Highs: 20 in 0.1 seconds (291.9 FPS) 18:12:26 INF: Lows: 62 in 1.8 seconds (34.5 FPS) 18:12:26 INF: > 60 FPS: 100%
Just a cool 80% Performance increase with a setting that should be GPU bound even with OpenGL (High Resolution, Ultra Settings)..submitted by /u/blackout24
I have already sent them an email asking for a Linux build @ the bottom of this page. I talked about how people such as myself have switched to Linux, and many others wish to switch but feel unable to due to software support. Then that this would likely be an easy game to port due to the fact it is made in the Unity engine.
It might not be a brand new game, but older games contribute to keeping people locked in to windows as well as new once, and this one may well be low-hanging fruit to add to the Linux collection of games.
Also: I sent it to department "other", might be best to concentrate on that department so we get noticed more.submitted by /u/pipnina
It’s been something like a month now since Feral released a public beta of Mad Max’s Vulkan Renderer, following the initial port released last year using OpenGL. The effort to support Vulkan is natural as it is seen as the next generation graphics API for Linux and Android (and potentially Windows as well, while DX12 is leading among many game developers), and much development resources from various parties are invested in it (even middleware engines are progressively including Vulkan renderers, like Unity and Unreal 4).
We were interested to find out when Feral had started working on Vulkan, for Mad Max and in general. Edwin from Feral Interactive was kind enough to answer a few of our questions.
Edwin from Feral: For Vulkan we’ve been actively working on it since the second half of last year [i.e. 2016], but preparation for transitioning to Vulkan was underway earlier. The hardest part was the initial refactor in our shared codebase to allow for these explicit APIs.
Drivers are still in the experimental stage for most GPU manufacturers, and while some of them are fairly stable they are not yet bug-free. Edwin thinks they are nonetheless all making good progress:
Edwin: We’ve hit edge cases on all drivers that required fixes. On the whole however they’re stable – much more so than the OpenGL drivers were when we started on Linux. RADV [the open source radeon vulkan driver] is also making huge steps forward, and we’ve been working closely with that team.
While most of that work is invisible to gamers, Feral has been collaborating with multiple external parties as they tackled work on this Vulkan renderer:
Edwin: We speak regularly with hardware vendors and driver engineers. We’ve co-ordinated on bug fixes and have also had plenty of useful feedback on API usage.
There were various gains in performance in Mad Max’s Vulkan renderer vs OpenGL, mainly in the parts where the framerate used to drop pretty significantly before (such as the fists fight scenes) – as Vulkan in general tends to be less demanding on the CPU, reducing the potential of CPU bottlenecks.
This was expected, and it could even go further than what we have seen so far:
Edwin: The gains specific to Mad Max were in the ball park we were expecting, but there’s always more work you can do. Vulkan offers the potential for us to make performance improvements that simply weren’t possible in OpenGL.
Of course, everyone in the Linux community is now looking forward to Vulkan being used everywhere and for everything in the near future, but that’s not given at this stage, and Feral’s approach to implement the renderer first on an previously released game shows that they are still experimenting for now.
When probed on whether or not their next games would also target Vulkan…
Edwin: Some of the work [done on Mad Max] is transferable. We see Vulkan as the future, but don’t have anything to say yet about which APIs we’ll be targeting for upcoming games.
It is not really surprising to see them being cautious – they know exactly what to expect from OpenGL, and OpenGL is now mature and well supported on most GPUs thanks to the work done on Mesa especially for AMD and Intel. This being said, Feral as a company remains at the forefront of Vulkan experimentation so far, as neither VP nor Aspyr have shown or communicated regarding their intention to use Vulkan at some point for their own ports.
While our previous discussion with Feral precedes this beta Vulkan port, you may want to check out our podcast with Feral Interactive released in January as it touches on a number of topics related to Linux Gaming, including Vulkan and OpenGL. And you might as well consider purchasing Mad Max since it’s a very decent Open World game.
All screenshots from this article were taken from Mad Max on Linux running with the Vulkan renderer.
For the last couple of weeks, I've started to fall in love with Linux and my hate for Windows has been growing ever since.
I've used Windows my entire life, ever since I was a little lad, but I'm having no problems adapting to Linux, it's easier to use than I first thought it would be, I haven't really run into big problems and the small ones that did happen, were easy to fix and took so little time that it made no difference in the end.
But I find myself going back to Windows, sometimes even removing Linux because "muh hard drive space."
But every time I do that, I realise that this is not I want for myself, I want better, I'm better than this. I've suffered on the hands of Microsoft for so long that it seems like I turned into a bloody masochist.
I always end up reinstalling, which isn't a big deal because it doesn't take long, but being on this loop really annoys me and I'm fully aware that it's my own fault and I shouldn't even have the right to complain about it...
but anyways, I'm trying to break off this loop. Today I'm reinstalling Linux and making my partition bigger than ever. I'll unninstall Windows games that can be played in Linux and use Wine for those that run fine on Linux ( older games that my dad likes to play ).
Any more tips into staying on Linux would be appreciated, this could potentially help other OS wandering penguins.
Also, is performance better on Linux? I've heard some games run worse and some run better, so I'm honestly curious. I'm on the pretty low end and from what I've experienced, the overall stuff is way faster ( web browsing, navigating around the system, booting up, etc ) and stuff that I tested on Wine lost very little performance.
Thanks :)submitted by /u/Pacheko17
Fear me, mortals, for it is time for me to take the reigns of the GOL Twitch channel. Yes, it is Friday once more and that means games will be played, fun will be had in varying amounts and an unhealthy amount of nonsensical commentary will be sprinkled on top!
Livestream here: http://www.twitch.tv/gamingonlinux
Before I go into today's gaming menu, I would like to draw your attention towards a highlight reel I edited yesterday from the Project Brutality material I recorded quite some streams ago. For those that don't know, the first official Livestream Project was Project Brutality, which was followed recently by Undertale and the third project, Bioshock Infinite (because Metro 2033 is broken, sadface).
And in case you missed the Project Brutality and Undertale livestreams, I am uploading that content onto my personal YouTube and Vidme channels. So, check out my Vidme here and my YouTube here.
For today's stream I will be playing Hearthlands, which was released from Early Access just today. I got a copy for it during the Early Access phase but I never actually played it, so it'll be all new to me. Hearthlands will be followed by Ziggurat which isn't new at all, but it's 75% off, so I figured I'd play the game to show you what you'll be missing out if you decide to not pick it up. Finally, the Livestream Project #3 will begin today and, based on popular vote, it'll be Bioshock Infinite. Metro 2033 Redux was the official winner, but the game still doesn't work properly with USB devices and thinks a controller is always plugged in.
Hopefully you enjoy enjoy today's gaming menu and hopefully your weekends are fantastic as usual.