Other News about gaming on Linux

Casual nation builder recommendations?

Reddit Linux_Gaming - vor 2 Stunden 45 Minuten

Besides dwarf fortress, can anyone recommend a casual nation/empire builder game that works in linux?

Works under Wine is totally acceptable.

submitted by /u/OriginalSimba
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Bike racing game descenders is arriving (Same developers of action henk). Linux version also promised.

Reddit Linux_Gaming - 21. Oktober 2017 - 22:54

Descenders ( http://store.steampowered.com/app/681280/Descenders/ ) is arriving on windows. developers have planned also a linux version, no date available at the moment.

submitted by /u/dragonfly-lover
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Steam games + NVIDIA + Fedora 26 = hard freeze

Reddit Linux_Gaming - 21. Oktober 2017 - 21:02

Within ~15min of launching a Steam game, my system will freeze completely. Non-game audio will continue, and just once I was able to switch to a tty, but otherwise, the system is unusable and I have to cut power.

According to the problem reporting tool on Fedora, I originally had a few system failures pertaining to the NVIDIA driver (GTX 560 Ti). I ended up trying several versions of the drivers from RPM Fusion and Negativo, but now I get the same freezes but without system failure messages. I have plenty of entries for gldriverquery and opengl-program crashing now, though.

I've tried saving Steam/game console output to a file but didn't see anything particularly useful in there.

Any ideas?

submitted by /u/alkodelareto
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Users of Mint 18.2 , can you play Dirt Rally , Shadow of Mordor and Tomb Raider

Reddit Linux_Gaming - 21. Oktober 2017 - 20:42

I'm asking this because i'm unable to play them on Mint 18.2 , however two of the Feral Ports Shogun 2 and Medieval 2 is working without problems.

submitted by /u/Leopard1907
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The Linux beta of 'The Coma: Recut' is running nicely, should be out properly soon

Gaming on Linux - 21. Oktober 2017 - 20:08

Tags: Steam, Indie Game, Unity3D, Beta

The Coma: Recut [Steam] is coming to Linux, with it currently in beta. I've tested the beta and it is running pretty well.

The developer gave an update, where they mentioned that the Linux version might be fully released in 1-2 weeks, once they've observed it a bit more. The next patch, which should include full Linux support should also have a German language option.

On top of that, they're also considering having a Linux version of their next game, Vambrace: Cold Soul, at launch.

About the game:

The good news is your school is about to explode. The bad news is...you’re trapped in it with her.

The Coma is back, recut and remastered. Explore this horror-fest of the Korea indie cult classic with an all new visual upgrade and mechanics.

If you're wondering about the "remastered" bit, it's because the game was originally called The Coma: Cutting Class, which is no longer for sale.

Features:

  • 2D hand illustrated visuals.
  • A unique infusion of Korean horror in the survival-adventure genre.
  • Listen carefully to footsteps revealing the killer’s approach.
  • Run and hide from the world’s most relentless psycho-killer.
  • Avoid poisonous tentacles and clawing shadows as you explore.
  • Discover notes and clues that illuminate the mystery of Sehwa High.
  • Work together with the others who are trapped here. But can they be trusted?
  • Crouch in the shadows during intense moments as the Killer searches for you.
  • Reveal the startling mystery of your school through maps, notes, and exploration.

I gave it a spin and it does seem like a pretty interesting game, I'm really quite surprised. A game that injects a little Korean culture into the survival horror genre (the developer is from South Korea). You are Youngho, a high school student who stayed up a little bit too late. You make your way to school and you fall asleep in class. When you seem to wake up, everything is not quite right.

You end up in some twisted world, where you're being chased by a teacher you totally have a crush on, except now she's a bit on the mental side. Instead of the usual talk about grades, she's more along the lines of a creepy "come closer and let me cut you up" kind of attitude.

It's all about the running and hiding, since there's no fighting back. The interesting mechanic is that you can crouch down and cover your mouth, so no one can even hear you breath. However, that takes energy, so if you've been running away your energy might not last long enough for them to go away. The encounters with the killer do have a real sense of urgency, they certainly made me sweat and panic the first few times.

One thing I wish it did have, was voice acting. Voice acting that's good is likely expensive though, but it would have improved the immersion somewhat. Even without it, I've been enjoying it.

I recommend headphones on with the volume up and the lights off, then it does get quite creepy.

For anyone interested in testing it on Linux, you only need to own a copy of it. It doesn't seem to be behind any opt-in beta or password requirement. Purchase at your own peril!

Some thoughts on the fast-paced strategy game Mushroom Wars 2

Gaming on Linux - 21. Oktober 2017 - 19:17

Tags: Strategy, Steam, Review, Indie Game

Mushroom Wars 2 [Steam] released for Linux recently, this fast-paced strategy game is a little on the different side so here's some thoughts.

Note: Key provided by Evolve PR.

I might not be very good at strategy games, but I've been playing them and enjoying them since I was young. Always on the look out for games that mix it up a bit, Mushroom Wars 2 instantly caught my attention.

It's absolutely rammed full of content, with hundreds of single-player missions, along with online multiplayer support. The Steam store page claims it has over 100 missions, well, they're being rather conservative with that figure since it's over 300.

The gameplay is simple: you select buildings and tell them to send a percentage of their units to another, be it another building of yours to reinforce it, or to take over an enemy building. It's very much like a cute version of Galcon, if anyone remembers that one. There's only one unit type, so there's no messing around in building up a varied army.

While the gameplay is simple, there's a lot of tactics involved in winning. It does end up as a constant tug of war, since you're constantly throwing units around the map, as your opponents do the same. Considering each time you pick a building to move units from, that building then becomes more vulnerable to attack.

There's also towers, which attack enemy units in their area, however, they cannot produce units themselves. A map might have a powerful tower in the middle, so do you go for that first, with you risking lots of units to get a good defensive position, or do you upgrade all your houses and go around the outside first and deal with it later?

What about when you capture a tower? Do you upgrade it, do you turn it into a house to produce units? Then they throw another type of building in, which can give your army a boost in strength that you need to think about. It gradually adds in a few extra bells and whistles to make it a very compelling strategy game.

I did find one issue during the first cut-scene in the campaign, where it had no sound. I've let the developer know about it and they are investigating.

Honestly, I wasn't prepared for how utterly addictive this cute little game is. Very easy to learn, hard to master. You can find Mushroom Wars 2 on Steam, I highly recommend it.

The 'Jungle Inferno' update for Team Fortress 2 has landed

Gaming on Linux - 21. Oktober 2017 - 19:01

Tags: Steam, Action, FPS, Free Game

Team Fortress 2 [Steam], the free to play shooter from Valve has been updated once again with the Jungle Inferno update.

Some highlights:

A Jungle Inferno Campaign Pass (£4.59), which gives you access to 36 unique, skill-based contracts, letting you play at your own speed and challenge level. This time, all contracts are available at the start with a new ConTracker item to help you keep track.

There's five new community maps, one new official map, a bunch of new weapons for the Pyro class and the Heavy class got one new weapon. There's five new community taunts, two new official taunts and two new community cosmetic cases with 20 items each.

Matchmaking has improved with a new interface, which you can access from anywhere in the game. Looks good and it seems to work rather nicely.

This update improves the party system quite a lot, with you now being able to form a party anywhere and it will persist through matches. On top of that, the party system will allow people to join your match, after it's started if late joining is allowed. It also has a global party chat system, so you can keep in touch across the game—handy!

There's also tons of balance changes and bug fixes.

See the full changelog here. It's pretty great that we have it on Linux, even better that it's still going and being updated years on. Must be still printing money for Valve to keep going with it.

Wine Staging 2.19 is now available with more D3D11 work

Gaming on Linux - 21. Oktober 2017 - 17:03

Tags: Wine

Wine Staging 2.19 has been officially announced today, although it seems like a quieter release compared to the past releases.

Here's whats new:

  • Support for depth bias clamping in d3d11.
  • Support for verifying RSA signatures using bcrypt.
  • Various bug fixes and improvements.

 They don't note anything else, apart from the stuff pulled in from the main Wine development builds.

It's likely some of the main contributors had a little break, or some other features are taking longer. I wouldn't be surprised if they had a little break, as they've been knocking out code fast and Wine has come along incredibly in the last year.

Need help running steam and games on CentOS

Reddit Linux_Gaming - 21. Oktober 2017 - 13:40

Hi everyone,

I recently switched from windows 10 to CentOS 7.4.1708 and I'm having issues with running steam and launching games. I understand that CentOS isn't meant for gaming and I know full well that it's supposed to be the equivalent of RHEL, but the truth of the matter is that I don't really play as many games as I used to.

Here are the steps I used to install Steam:

yum-config-manager --add-repo=http://negativo17.org/repos/epel-steam.repo yum-config-manager --add-repo=http://negativo17.org/repos/epel-multimedia.repo yum -y install steam

Steam wouldn't start however until I installed Nvidia's latest drivers, here is how I did that:

rpm --import https://www.elrepo.org/RPM-GPG-KEY-elrepo.org rpm -Uvh http://www.elrepo.org/elrepo-release-7.0-2.el7.elrepo.noarch.rpm yum install nvidia-detect nvidia-detect -v yum install $(nvidia-detect) reboot

Steam now starts but during it's boot up I get this error:

OpenGL GLX context is not using direct rendering, which may cause performance problems.

And when I try to launch a Linux compatible game (such as Garry's Mod or Counter-Strike Source), I get this error:

Could not find required OpenGL entry point 'glGetError'! Either your video card is unsupported, or your OpenGl driver needs to be updated.

My GPU is an Nvidia GTX 970 though (so I highly doubt it's unsupported). And my drivers are all up to date. Here is some other important system information:

lspci | grep VGA:

01:00.0 VGA compatible controller: NVIDIA Corporation GM204 [GeForce GTX 970] (rev a1)

find /dev -group video:

/dev/dri/card0 /dev/dri/renderD128 /dev/fb0

glxinfo | grep OpenGL:

OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GTX 970/PCIe/SSE2 OpenGL core profile version string: 4.4.0 NVIDIA 384.90 OpenGL core profile shading language version string: 4.40 NVIDIA via Cg compiler OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 4.5.0 NVIDIA 384.90 OpenGL shading language version string: 4.50 NVIDIA OpenGL context flags: (none) OpenGL profile mask: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 384.90 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions: submitted by /u/DeadPixelz01
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Kampf der Pilzköpfe - ein kleiner Einblick in Mushroom Wars 2 für Linux

Holarse Linuxgaming - 21. Oktober 2017 - 12:03

Mushroom Wars 2 ist ein Echtzeitstrategiespiel vom Publisher Zillion Whales, die als Handyspiele-Publisher bekannt sind. Sie haben uns freundlicherweise einen Key für die Linux-Version des Spiels auf Steam zum Testen und für dieses Review überlassen.

Tatsächlich kann das Spiel auch auf Android und iOS gespielt werden, dort sogar kostenlos, allerdings mit In-App-Käufen. Die Steam-Version ist hiervon zum Glück nicht betroffen. Als Echtzeitstrategie-Fan konnte ich nun einen näheren Blick auf Mushroom Wars 2 werfen und mit der Linux-Version mir einen Eindruck vom Spiel und von der Portierung machen.

Unter OpenSUSE gab es mit der Steam-Version keine Probleme beim Starten oder während des Spiels. Abstürze oder andere Ungereimtheiten des Unity-basierten Spiels waren auch beim Anspielen der ersten fünf Missionen nicht zu verzeichnen.

Über das Spiel

In Mushroom Wars 2 spielt man eine von vier Rassen, beginnend mit den Shrooms, den namensgebenden Pilzen. Mit seinem Startdorf und den dort heranwachsenden neuen Truppen erobert man andere Dörfer. Die Dörfer lassen sich aufwerten, was jedoch Truppenstärke kostet. Dafür produzieren diese dann schneller. Dörfer kann man in Türme oder auch in Schmieden umwandeln. Dann produzieren diese zwar keine Truppen mehr, bieten der Armee des Spieler jedoch andere Boni wie verbesserte Kampfstärke. Gewonnen hat, wer alle gegnerischen Einheiten besiegt und dessen Dörfer und Türme erobert hat. Angegriffen wird von Dorf zu Dorf, dazwischen sind die Einheiten nicht mehr steuerbar. Dörfer haben einen höheren Verteidigungsfaktor als der Angreifer aber grundsätzlich gewinnt, wer mehr Einheiten in dem jeweiligen Dorf besitzt.

Die genannten Boni werden leider während des Spiels nur durch ein leicht anderes Aussehen der Dörfer dargestellt. Da der Upgrade-Zustand nach einer Eroberung auf Anfang zurückgesetzt wird, kann man hier schnell den Überblick verlieren.

Was die Upgrades der Gebäude bedeuten findet man über das Menü dann in der Anleitung. Dort werden die verschiedenen Möglichkeiten (Dörfer-Upgrades, Upgrades für die Türme und die Schmieden, Helden usw) tabellarisch aufgelistet.

Single- und Multiplayer

Es gibt eine Einzelspieler-Kampagne, die auch gleichzeitig als Tutorial den Spieler in die Besonderheiten der Türme und der Schmieden einführt. Das Spielprinzip ändert sich jedoch von Mission zu Mission nicht. Der Spieler muss die Strategie in späteren Missionen, von denen es über 100 gibt, dann an die Türme und die Schmieden anpassen. Viel später kommen dann noch Aktionsmöglichkeiten wie Dorfschutz dazu, die das Spiel nochmal etwas dynamischer wirken lassen.

Hauptaugenmerk des Spiels liegt auf dem Wettbewerb über Ranked-Spiele und Turniere. Aber auch lokale Matches im Netzwerk und auch sogar über Splitscreen sind möglich. Dazu kann man sich eine aus über 40 Karten auswählen und den Schwierigkeitsgrad von zusätzlichen Bots einstellen.

Kaufen

Mushroom Wars 2 ist für Linux auf Steam und im Humble Store für €14,99 erhältlich.

Fazit

Grafisch ist das Spiel eher comichaft ausgerichtet, der Stil kann einigen zu schlicht sein, erfüllt aber seinen Zweck. Die Zwischensequenzen sind hübsch gezeichnet. Die Entwickler betonen, dass das Spiel auch auf älteren System hervorragend läuft. Neben Maus und Tastatur wird auch eine Steuerung über ein Gamepad (in meinem Fall der Xbox 360 Controller) unterstützt.

Insgesamt erinnert das Spielprinzip stark an Oilrush, SPACECOM oder Eufloria. Wer also Freunde an dieser Art der Echtzeitstrategiespiele hat, wird auch hier seine Freude finden. Mushroom Wars 2 ist ein sehr schnelles Spiel. Einige der Replays aus den Online-Rank-Spielen dauernd mitunter nur wenige Minuten. Dadurch reagiert man mehr, als das konkrete strategische Planungen aufkommen. Wer schnell schalten kann, wird hier jedoch seine Herausforderungen finden.

Weiterführende Links

https://mushroomwars2.com/

Multimedia mw2_1.jpg mw2_2.jpg mw2_teaser.jpg

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