Other News about gaming on Linux
VSYNC mismatch issue on AMD/Mesa [help]
Hello
I've just swapped to linux, mint for now. But the one issue I've been experiencing is a Vsync mismatch. Vsync seems to be working and on by default in cinnamon, but in both cinnamon & games, there is tearing at the exact same spot when vsync is on. You can literally see the exact spot where the tearing happens.
I belive the vsync is working, but it has the timings wrong with the monitor. So i would guess a driver level issue. I made this illustration to show what i belive is happening
Is this a know issue or is it possible to solve it in some way?
I wanted to try to force vsync at a low level, since i understood that to be a possibillity. I've seen references to setting vblank_mode=3 to force vsync, to see how this would affect the issue. But i can't find any way of doing this
These are the GPU stats:
Graphics:
Device-1: AMD vendor: Gigabyte driver: amdgpu v: kernel pcie: speed: 32 GT/s
lanes: 16 ports: active: HDMI-A-1 empty: DP-1,DP-2,Writeback-1
bus-ID: 03:00.0 chip-ID: 1002:7590 class-ID: 0300
Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.6 driver: X:
loaded: amdgpu unloaded: fbdev,modesetting,radeon,vesa dri: radeonsi
gpu: amdgpu display-ID: :0 screens: 1
Screen-1: 0 s-res: 1920x1080 s-dpi: 96 s-size: 508x285mm (20.00x11.22")
s-diag: 582mm (22.93")
Monitor-1: HDMI-A-1 mapped: HDMI-A-0 model: Samsung S22E391
serial: <filter> res: 1920x1080 hz: 60 dpi: 102
size: 477x268mm (18.78x10.55") diag: 547mm (21.5") modes: max: 1920x1080
min: 720x400
API: EGL v: 1.5 hw: drv: amd radeonsi platforms: device: 0 drv: radeonsi
device: 1 drv: swrast gbm: drv: kms_swrast surfaceless: drv: radeonsi x11:
drv: radeonsi inactive: wayland
API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa
v: 25.0.7-0ubuntu0.24.04.2 glx-v: 1.4 direct-render: yes renderer: AMD
Radeon Graphics (radeonsi gfx1200 LLVM 20.1.2 DRM 3.61 6.14.0-37-generic)
device-ID: 1002:7590
[link] [comments]
Dark Souls PTDE doesn’t work with DSfix
Title says it all when trying to run Dark Souls PTDE in combination with DSfix the game won’t boot properly, it’ll show the window for a split second before immediately closing. For details I’ve tried running this on both of my computers 1 is a desktop with a 6700 graphics card and a r9 5900x cpu 2 is a ASUS laptop with a 3060 and r7 cpu both are running the latest version of Linux mint cinnamon with all the needed drivers. I’ve tried many different versions of wine and proton and launched the game through Steam (adding as a non steam game), Lutris, Heroic, and just wine. The game DOES launch without DSfix but I don’t think I need to explain why playing this version of Dark Souls without DSfix is a bad thing. Now I should probably clear this up yes I am using a pirated version of the game but I have a good reason for doing so first It’s the only way to get a copy of the game anymore without paying 400 dollars for a steam key (which I’m not doing sorry) and I already own the remastered version on steam anyway. Why aren’t I just playing the remastered version? I don’t like the remaster that’s all.
submitted by /u/UnendingDream[link] [comments]
Games stuck at 60fps despite rendering at faster.
ive been having a a great time on linux until i tried to get lossless scaling working. ever since, every game has been running like this capped at 60fps. nothing i do allows them to run "smooth." every setting i can find is set to my monitor's refresh rate. vsync is off. ChatGPT says its likely a composter issue but i cannot get farther than that with the AI. i have an nvidia GPU, but im not sure if that would matter here. i have the latest drivers. the tested games are minecraft, war thunder, and roblox. i have since fully uninstalled lossless scaling and the other software affilliated with it, atleast what i can find.
if anyone has any ideas or has had this problem please lmk. linux mint btw
submitted by /u/Oreo_Overlord12[link] [comments]
Steam refusing to uninstall proton or any other tools
My goal is simply to get Need For Speed Unbound to run on my Lenovo Legion Go S (runs steamOS). Unfortunately at some point during the launch sequence it fails (something to do with the EA launcher I presume). Anyways one thing I wanted to try was deleting all of my proton files and having it reinstall what it needs, but for some reason none of my protons or any steam Linux runtimes will uninstall through steam. When I uninstall any game it works just fine. Multiple restarts have been made with no luck.
submitted by /u/ConquerThePanda[link] [comments]
Need help installing Linux on HP Pavilion 15 Gaming laptop with Nvidia GPU
Greetings,
I'm trying to revive an HP Pavilion 15 Gaming laptop, model dk1xxx. It has an Intel i5-10300H CPU with Integrated Intel UHD Graphics and Discrete Nvidia GTX 1050 GPU, 8GB of RAM and 256GB of disk space.
I've upgraded the laptop from Windows 10 to Windows 11, but Win11 seems to be limited by the system specs. I understand that the GTX 10 series have been officially discontinued and receive no more updates, this added to the constraint of running Win11 on an 8GB RAM laptop prompted me to think of Linux as an alternative.
I've tried Debian, Arch and Fedora distributions so far, but the rolling release nature of both Arch and Fedora makes it hard to make work/business use on the laptop.
Furthermore, I know most business software for Linux is designed with Ubuntu, RHEL (and its extensions), and SUSE in mind. But I have had problems running these distributions on this laptop with discrete Nvidia GPU.
I would like to use Ubuntu or Kubuntu, as they both support low-mid Unreal Engine development, which is the platform I intend to use in this laptop + other statistics and robotics software.
The main problem I have with Ubuntu/Kubuntu is that the screen flickers too much, rendering the laptop unusable. I've tried Ubuntu 22.04 and 24.04 versions to no avail, and Linux Mint (Ubuntu based) and PopOS also have the same problem.
I wonder if anyone has gone through this same problem trying to run Ubuntu on an HP Pavilion 15 Gaming laptop with Nvidia, any help will be appreciated.
Currently, I'm using Windows 11, it's slow, can't open many tabs or do much workload, but it works.
The distributions that worked effectively: Debian 12 and 13 (+ LMDE, PikaOS), Devuan 6, Arch (+ EndeavourOS, CachyOS), Fedora (+ Nobara, Bazzite), RHEL (+ Rocky, Alma) - with Debian and RHEL based distros needing more setup to recognize the Nvidia card.
Although, I could use any of them, I need to use Unreal Engine for some low-end projects, which is why I tried Ubuntu many times.
I'd appreciate any help on how to solve the screen flickering issue of Ubuntu/Kubuntu in HP Pavilion laptops, or how to setup UE in Linux and the best distribution to do so
Should I consider trying to compile UE on Debian? I've found many people reporting errors, which is why I'm doubtful of it. Arch breaks easily for me, and Fedora removing Xorg support also makes things harder.
I'm genuinely considering disposing this laptop as gaming console or server if I can't setup UE.
Thanks in advance. Much appreciated.
submitted by /u/Raging-Bull-24[link] [comments]
Trouble starting Arknights: Enfield
I've been having issues when trying to run the game from heroic even though it worked flawlessly before, I'm using dw proton 10.0-14 and haven't changed anything and suddenly it stopped working, i see the game's logo pop up and then go away almost instantly. I'm no expert in linux stuff so I'm kinda lost :[
submitted by /u/Hermmes_ark[link] [comments]
VRR with winewayland is still broken in latest Wine 11.1
The patch note here in the Wine 11.1 claims the issue to be resolved.
"#58143 Variable refresh rate does not work properly with winewayland."
But it doesn't seem to work. I don't have a VRR monitor so it might not be exactly related to the above. But usually when running Games on Fedora Gnome Wayland "mailbox" with xwayland/x11, the game's fps can exceed the monitor's refresh rate how it should be.
When i use native wayland per winewayland with the exact same game settings though the fps don't go over 60 fps and i notice a heavy lag when moving the mouse.
I also tried this environment variable for native VRR instead of mailbox mode but in vain.
MESA_VK_WSI_PRESENT_MODE=immediate
Any clues?
submitted by /u/Matt_Shah[link] [comments]
x11 or wayland?
so, wayland at basically all times feels choppy, like my mouse feels like 125hz and animations are 60hz but when i go to x11, everything is fixed. like the animations are smoother, mouse feel amazing. but x11 has a bug where if i go full screen on any game, any other app has a black box around it, and also im on nvidia
submitted by /u/Visual_Bid_7761[link] [comments]
Arc raiders randomly crashing my system
Sometimes its completely random, mostly it happens when I'm loading into a game. Loading screen freezes right before freezing my entire system. Sometimes I get lucky and the system logs me out, but mostly I have to do a hard physical reboot by holding the power button. I've tried using different versions of proton. I've even tried using GE proton. I tried disabling XMP profiles. Every time I think I've solved it, it happens again.
System info:
I'm trying to find a way to upload my proton log since its too large to post on pastebin
submitted by /u/Zecomm[link] [comments]
It's happening: DX12 on Vulkan on NVidia: Fixed Soon?
A1RM4X Video has it broken down, the latest news from yersterday: https://www.youtube.com/watch?v=B4Gu1PyXPZM
Vulkan Descriptor Heap Update: NVIDIA Linux Update: Is Windows Parity Finally on the Horizon? submitted by /u/RenlyHoekster[link] [comments]
Ubuntu and SteamDeck after update received "DirectX 12 not supported" errors but ....
First off I know these are two different systems and distributions, that is irrelevant to the questions I am posing. Ubuntu Questing Quokka (with Kubuntu) and SteamDeck both had updates pending. After updating all Compatibility games received "DirectX 12 not supported" errors on both systems. Well last night there was another update for SteamDeck. Once applied the games started working on the SteamDeck. So I looked through the logs on Ubuntu and all I see are updates to Nvidia Drivers, Mesa, some KVM components, Kernel, and a few random package updates. My assumption is that the Nvidia update on Ubuntu mucked somethings up. In the past the fix was to uninstall all games and delete the compatdata folder. Is this still the only way to fix this issue when it crops up? The only information in the proton logs is DirectX12 errors and unsupported text.
submitted by /u/No-Craft-7979[link] [comments]
Bazzite vs Cachy_Os
I've got myself an Asus ROG Ally Z1 Extreme, and I'm going to install Bazzite or Chacyos on it. I think both have a game mode like Steam OS. I wanted to know which one is better. I should mention that I only play my Steam catalogue, I don't emulate, I don't install other game stores, except for Heroic for Rocket League.
submitted by /u/Realistic-Pin-9323[link] [comments]
archlinux added the steam-devices package
archlinux just added the steam-devices package a couple days ago into their testing repo, and cachyos already have it in stable. are things about to move?
EDIT: https://archlinux.org/packages/multilib-testing/x86_64/steam-devices/
submitted by /u/Code_Eye[link] [comments]
How does Linux work with speedrunning games and complying with the rules? Does it depend on the game?
I wanted to ask this here since I feel it's the best place, but if I booted up a game on a console each console is the same so things like loading times and hardware weirdness is all accounted for. However, on PC since hardware can vary so much I want to know what impact that'll have. On top of that compatibility layers like Wine and Proton add another factor into it. My question is if I had a game I wanted to speedrun, let's say Ultrakill for an easy example, could I boot it up with Proton and a timer app and send it to online speedrunning places, or would I have to run the game on Windows?
submitted by /u/Noble_egg[link] [comments]
UPDATE: Bad Performance in Arknights: Endfield
Soo, since my last post I changed some thinks in the Game, and here is what:
-I changed the resolution to 720p. This makes the game actually quite enjoyable, with 30 stable frames, or 60 more or less stable frames.
-changed the render scale to 60%.
Now, that the game is actually running somewhat „stable“, I am running into some other, very frustrating things: After some time playing, the games visuals freeze but the audio is continuing. Pressing the super key once to open the application menu makes the game continue. When clicking back into game the visuals freeze again (music/audio still playing) and this time, only a force close of the game and restarting it helps.
It is very frustrating…
submitted by /u/SideBlackStar[link] [comments]
