Other News about gaming on Linux

Laptop for general use and light gaming

Reddit Linux_Gaming - 15. März 2018 - 22:43

Hi, everyone.

I am looking for a laptop with good linux compatibility capable of running some games like Dota 2 and eventually some linux native games, since so many are coming out nowadays, but not something too requiring.

Preferably, I'd like it to have AMD gpu since it's open source drivers are better and have greater compatibility with the linux system.

Other than playing a few games, the only things I'll use it for is browsing, watching films and listening to music.

Any thoughts? Is this achievable at all? Thank you in advance and I'm sorry if this isn't the right place to be asking this kind of question.

EDIT: are Intel graphics cards any good for playing games?

submitted by /u/anarchyage
[link] [comments]

Rise of the Tomb Raider @ Humble Store already lists Linux

Reddit Linux_Gaming - 15. März 2018 - 21:17

No idea if that means the port is imminent or that by buying you're already supporting Feral, or (hopefully) both, but at least they make it very clear you're buying a Win/Mac/Lin version and Feral is the publisher. And it's on sale, too: https://www.humblebundle.com/store/rise-of-the-tomb-raider-20-year-celebration

submitted by /u/pb__
[link] [comments]

Possible to play Twitch Prime games?

Reddit Linux_Gaming - 15. März 2018 - 21:14

Right now Amazon is giving away several games which have Linux ports to Twitch Prime users (free with Amazon Prime): Superhot, Shadow Tactics, Mr Shifty, and Oxenfree. They aren't Steam keys though, you have to use the Twitch client (I think). Has anyone had any luck getting the client or twitch games working on Linux?

submitted by /u/linuxwes
[link] [comments]

"Super Inefficient Golf" with day1 linux support released

Reddit Linux_Gaming - 15. März 2018 - 18:54

http://store.steampowered.com/app/772480/Super_Inefficient_Golf/ from the makers of redout (still hoping for a linux port). the game works very fine for me, just played two holes and it worked very smooth with "epic settings" on a gtx980ti (nvidia blob) in 3840x2160. seems to be a fun game.

submitted by /u/frostworx
[link] [comments]

Martian city-builder ‘Surviving Mars’ released with day-1 Linux support

Gaming on Linux - 15. März 2018 - 18:48

Tags: Strategy, Simulation, Steam, GOG, City Builder

Martian city-builder Surviving Mars [GOG, Steam] is the latest strategy game from Haemimont Games and it’s now available on Linux.

Disclosure: My copy was provided by TriplePoint PR. GOG also kindly provided a key for Samsai as well. Thanks to them both for supporting GamingOnLinux!

The hook with Surviving Mars is that it's a city builder where you're given a little more direct control over certain parts of the game (like manually moving vehicles around) and you're building in a place with no oxygen, no food and not much in the way of anything really. It's how you get from nothing to a sprawling colony that makes it so very different to what I've played before. The way the planet starts off barren and ends up as a busy city full of people, industry and more as you struggle to have enough resources and deal with any disasters that appear.

Sadly, this is one time I haven’t been able to review the game fully before release. While they supplied me with a review build, it wasn’t ready due to a text rendering bug. I struggled on for a while nonetheless and I ended up really quite enjoying it. That truly says something about a game, that even with such a glaring bug I was able to enjoy it. I've had it confirmed to me that it is indeed a game bug and it will be patched, likely in the first patch but there's no ETA. While the game remains playable, it's hard not to be dissapointed in this.

To make up for the lack of a full day-1 review, I shall be livestreaming it tonight on our Twitch channel at approximately 18:15 UTC, it will be a longer than usual stream to celebrate, as long as the text issue doesn't cause too many problems.

By far, my favourite feature in the game is the Photo Mode. Not enough games give you a way to completely hide the entire UI to really take everything in and get some good snaps. It’s not just that fact that it hides stuff away you don’t want in your shots, you can also adjust: the time of day, filters, exposure, fog and more resulting in some great shots. Here’s a few of my favourites taken in the Linux version:

There are a few things I think they can improve on, like controlling drones. You can only select them one a time, dragging to select more than one would help a lot, something I’m surprised they haven’t put in the game. I've no doubt this will see some good post-release support and I imagine it's one small addition they will do. On top of that, there's no priority system for drones. You can set building construction to a higher priority, but you can't do a similar thing with drones. For example, having a few dedicated to repairs and a few dedicating to building work would help.

There’s lots of details that I do love about it, some of them are quite simple too like how the Power Accumulator rises from the ground depending on how much power is stored, also the Water Tower which has a float that rises to show how much is stored. Simple pleasures, but it’s all the small things that add up. Some games don't focus on the simple things, but Haemimont Games seems to have put real attention to details in Surviving Mars.

The developer and publisher actually did a reddit AMA (Ask me anything) yesterday as well, where they answered two of my questions. My questions were answered by Robin Cederholm, Lead Producer at Paradox Interactive (the publisher, not to be confused with Paradox Development Studio).

How hard was it for you to support Linux with Surviving Mars?

As a Publishing Producer I can say that it wasn't super hard :) I know that for Haemimont the difficulties between different Linux distributions are extremely difficult to navigate though. Luckily the Linux users are usually resourceful and help each other out, so that helps a lot.

Would you say supporting Linux is worth it, given you've previously put games on Linux?

I'd say it's worth it most of the time, otherwise we wouldn't do it. But it's not so much about monetary gain as it's about letting Linux players enjoy our games as well. We typically recoup the cost, but we're talking small numbers here.

It’s pleasing to see someone at Paradox Interactive say it’s worth it! That makes me happy. We know our numbers aren't huge, but the fact that they do usually recover costs is a good sign.

About the game:

Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.

It's a very slow-paced, but satisfying game from what I've been able to play so far. I've put quite a few hours into it already and I think it's certainly worth looking at. My concern right now, is how it will feel to play it again from the start considering the slow pacing. A lot of my time has been spent in the faster speed because of how slow it can be. However, once you start getting colonists it really does become a lot more interesting and more difficult. 

You can find it now on GOG and Steam. Just keep in mind the text rendering bug I noted earlier.

GOG links are affiliate links.

Surviving Mars - Die Mars-Koloniesimulation unter Linux getestet

Holarse Linuxgaming - 15. März 2018 - 17:56

Eine Kolonie auf dem Mars. Es wird häufig davon gesprochen und Pläne geschmiedet. Was erforderlich ist um eine lebensfähige und permanente Kolonie mit Siedlern auf dem Mars zu errichten, das kann man in Surviving Mars erleben. Die Mars-Koloniebau-Simulation wurde von Haemimont Games (Linux-Titel wie Tropico 5 und Victor Vran) entwickelt und unter dem Label von Paradox Interactive herausgegeben. Paradox hat ein ziemlich gutes Händchen für anspruchsvolle Simulationen. Weshalb sich diese Weisheit wieder einmal bewahrheitet, werden wir in unserem Review zeigen.

Paradox Interactive, bzw. Koch Media, die für Paradox in Deutschland tätig sind, haben uns freundlicherweise einen Key zur Verfügung gestellt, mit dem wir uns schon die Vorabversion unter Linux genauer ansehen konnten. Vielen Dank dafür.
Die Vorabversion wird, so wurde uns mitgeteilt, zum Release am 15. März 2018 um 15 Uhr, nochmal gepatcht und könnte sich daher in einigen Punkten unterscheiden. Jetzt aber, und um es mit den Worten vom Mondfahrer Buzz Aldrin zu sagen: "Get your ass to Mars...!"

Über das Spiel

Surviving Mars ist eine Art Wirtschafts- und Aufbausimulation, eben auf dem Mars. Mit einer anfänglich ausgesuchten Raumfahrtorganisation erhält man eine Start-Rakete mit Material und diversen Boni und Mali. Die Organisation kann auch individuell zusammengestellt werden.

Neben dem Aufbau der Basis muss man sich um den Forschungsbaum und die Hin- und Rückversorgung mit Gütern und abgebauten Edelmetallen kümmern. Auch das Gesamtbudget muss im Auge behalten werden, wenn man später zusätzliche Güter benötigt, die dann mit einer neuen Rakete hergeflogen werden müssen. Die Tages- und Nachtwechsel und die Tagesgeschwindigkeit an sich können in drei Stufen eingestellt werden. Eine Rakete benötigt zum Glück auch keine vollen sechs Monate (Minimum) um zur Kolonie zu fliegen und berücksichtigt auch Spaßfaktor-Sicht nicht die Konstellationen der Planeten Erde und Mars zueinander.


Den Anfang des Spiels macht die Auswahl eines geeigneten Landeplatzes. Nach geglückter Landung (zum Glück automatisch) baut man mit den mitgelieferten Drohnen und Roboterfahrzeugen die Grundversorgung mit Sauerstoff, Wasser, Strom und Lebensraum auf. Die anfänglich mitgebrachten Versorgungsgüter sind bald erschöpft und die Rakete startet aufgetankt wieder Richtung Erde. Dieser Transfer zwischen Erde und Mars bringt die eklatante Abhängigkeit der ersten Kolonie vom Mutterplaneten immer wieder in den Vordergrund. Sind dann die ersten Kolonisten auf dem Mars drohen Versorgungslücken dann schnell die ganze Kolonie den Garaus zu machen. So vergißt man nie, dass der Mars grundsätzlich eine lebensfeindliche Welt ist und ständig Gefahren drohen. Sicherheit kommt vor der schnellen Expansion.

Die benötigten Rohstoffe sind zahlreich. So beschäftigen uns am Anfang nur der Betonabbau und das Herstellen der lebensnotwendigen Grundelemente wie Wasser, Strom und Energie. Schnell kommen aber auch Metalle, Polymere, Lebensmittel und elektronische Geräte, Ersatzteile und Treibstoff dazu.

Mars-Kolonien sind kein Ponyhof

Die ersten Kolonien kamen ziemlich schnell zum erliegen. Erstens war mir der Überblick über die zahlreichen Ressourcen verloren gegangen, zweitens habe ich erst nach einer Weile verstanden, wieso denn mein Bauauftrag nicht ausgeführt wird. Nach der Einsicht, dass ich das Tutorial nicht ganz ignorant übergehen sollte, flutschte die nächste Kolonie gleich viel besser.

Gebaut werden kann nämlich über die Drohnen. Dazu ist allerdings ein Drohnencontroller erforderlich, der nur in einem bestimmten Radius die Drohen steuern kann. Ist dieser Radius zudem zu weit von den benötigten Ressourcen entfernt, muss man diese mit dem Transport-Fahrzeug aufladen und in die Nähe der Drohnen bringen. Ach ja, Strom benötigen die Fahrzeuge natürlich auch - und irgendwann müssen die Akkus wieder aufgeladen werden. Das klingt nach Micromanagement und ist es auch. Allerdings finde ich diesen Grad an Realismus gerade bei einer Mars-Koloniesimulation sehr erfrischend und genau passend.

Wer glaubt, dass die junge Kolonie dann mit allem versorgt ist, den wird die hereinbrechende Nacht eines besseren Belehren. Natürlich funktionieren unsere Solar-Kollektoren in der Nacht und in der Morgen- und Abenddämmerung gar nicht bzw. nicht mit voller Leistung. Auch trägt sich der Mars-Staub in alle Ecken und Ritzen ein und sorgt somit nicht nur optisch für einen ansehnlichen Abnutzungseffekt. Mit den Drohnen kann man dann die Wartungsarbeiten durchführen und wieder effizient arbeiten.

Hat der Mars nicht nur bei schönem Wetter schon einige Herausforderungen für uns, so sorgen Staubstürme für ausfallende Wasser- und Stromversorgung und schlechte Sicht. Unsere Versorgungsrakete kann natürlich auch nicht starten.

Die Kuppeln der Kolonisten sind zwar gepanzert, jedoch nehmen sie bei einem direkten Treffer durch einen Meteoriten doch Schaden und Verlust von Strom und Sauerstoff sind die Folge. Mit mehreren Ereignissen zu einem ungünstigen Zeitpunkt kann man durchaus in Engpässe geraten.

Mit entsprechenden Gebäuden wird man frühzeitig gewarnt und kann dann Gegenmaßnahmen einleiten. Hat man sich genug mit den Gebäuden, Fahrzeugen und dem Mars selbst beschäftigt, dann kann man sich noch der Forschung widmen. Der Mars ist natürlich in erster Linie auch ein Forschungsziel und so gibt es dort allerhand zu untersuchen und den Technologiebaum zum Erforschen.

Auch um die Kolonisten muss man sich kümmern. Sind die Grundbedürfnisse gedeckt, verlangen die Kolonisten schnell nach mehr Aufmerksamkeit und Annehmlichkeiten wie in ihrer alten Heimat. Da jeder Kolonist einzeln simuliert wird, können diese auch erkranken, oder auch schon mal zur Flasche greifen.

Für die weitere Motivation sorgen spätere Mid- und Endgame-Ereignisse, auf die ich hier aus Spoiler-Gründen nicht eingehen werde. :-)


Paradox nennt als offizielle Minimalanforderungen einen 4. Generation Intel i3 mit 4 GB Arbeitsspeicher und einer OpenGL 4.5-fähigen GeForce 600 oder einer AMD Radeon 7700 mit 1GB Videospeicher. Empfohlen wird eine schnelle Quadcore-CPU mit 8 GB RAM und einer NVIDIA-Grafikkarte um die GeForce 970 mit 4GB Videospeicher.

Laut offiziellen Angaben wird Ubuntu 14 mit 64bit unterstützt *hust*. Gespielt habe ich Surviving Mars auf einem OpenSUSE Leap 43.2 mit einem AMD Ryzen R7 1800X mit 32 GB RAM und einer NVIDIA GeForce 960 mit 4 GB Videospeicher. Die Details waren alle auf Maximum mit VSync auf Full-HD eingestellt. Die Frameraten lagen bei diesem Setup bei konstanten 60 FPS.

Probleme mit dem Spiel oder Abstürze habe ich während meines Testzeitraums (> 6h) nicht erlebt.

Das Auge isst mit

Optisch sieht Surviving Mars richtig gut aus. Die Marsoberfläche wurde gerade mit den Berglandschaften fast schon fotorealistisch abgebildet. Die Tag- und Nachtwechsel kommen auch sehr stimmungsvoll herüber und mit Surviving Mars kann man endlich das berühmte Sonnenuntergangsfoto des Mars Exploration Rover Spirit von 2008 nachempfinden. Die Verfärbung des Sonnenlichts wurde realistisch der Veränderung in der Mars-Atmosphäre nachempfunden. Für diese schönen Momente ist es erfreulich, dass das Spiel einen eigenen Fotomodus mitbringt. Beim nahen Heranzoomen werden die Texturen allerdings arg matschig, sehr schade.


Surviving Mars ist für Linux auf Steam erhältlich, einen Steam-Key erhält man auch im [ Humble Store]. DRM-Frei bekommt man es auch in der Linux-Version bei GOG. Bei allen drei Händlern kostet das Spiel €39,99.

Der Season-Pass enthält die erste und zweite Erweiterung inklusive des ersten und zweiten Content-Packs. Im Paradox-eigenen Store könnt ihr natürlich auch den Steam-Key erwerben. Dort gibt es auch den Season Pass einzeln zum Preis von €34,99.

Wer möchte kann neben der normalen Edition und der inhaltlich erweiterten "Deluxe"-Edition für €49,99 auch die "First Colony"-Edition für €74,99 erwerben. Diese enthält dann neben den Inhalten der "Deluxe"-Edition auch noch einen Season-Pass für die kommenden DLCs.

Bis zum 31. März gibt es noch 10% Rabatt.


Unbedingte Kaufempfehlung für alle, die anspruchsvolle Simulationen in interessanten Settings mögen! Es sieht richtig gut aus, bietet Spielinhalt ohne Ende und dank der Mods und kommenden DLCs ist für Inhalt gesorgt.

Weiterführende Links


Multimedia Screenshot0002.jpg Screenshot0001.jpg aa0003.jpg aa0002.jpg Screenshot0003.jpg alkohol.jpg survivingmars_teaser.jpg

BATTLETECH has a new trailer about life as a mercenary

Gaming on Linux - 15. März 2018 - 16:15

Tags: Coming Soon, Strategy

BATTLETECH [Official Site], the new strategy game from Harebrained Schemes and Paradox Interactive is looking good in the latest trailer.

As a reminder, the Linux version is being delayed. The official line right now that I've been told is "Linux to be added post-release" and that's all I've been getting. Harebrained Schemes has supported Linux reasonably well with previous games, so I hope they don't delay the Linux version for too long.

Anyway…here's the trailer:

There's actually a good amount of detail in there, not just a straight up turn-based strategy game. With you actually managing finances, travel and choosing jobs to take. Sounds like there's a good variety in the types of missions you can do as well.

There's also random events to deal with, like pilots getting into a fight and how you deal with each situation will have repercussions.

It seems like it's going to be good, let's hope the extra time they're taking for the Linux version will result it a good release.

What are some of your favorite FOSS games?

Reddit Linux_Gaming - 15. März 2018 - 14:18

What foss games do you enjoy playing and play regularly? For me i really like openarena and openra.

submitted by /u/Linux_Jesus
[link] [comments]

Cendric, a strange blending of an RPG and a platformer is now on Steam, it's also open source

Gaming on Linux - 15. März 2018 - 13:58

Tags: RPG, Platformer, Steam, Open Source, Indie Game

Cendric [Official Site], is a game that blends together a top-down 2D RPG view with a side-scrolling platformer as well, it's quite odd and it's now on Steam.

The game is also available on GitHub, where the code is under the MIT license and the assets are also under various Creative Commons licenses. The code didn't originally have a license, but it seems some helpfully people offered suggestions and the developer chose the MIT license recently.

I've been testing it out from Steam, as the developer was kind enough to send over a key to make it easy.

Firstly, to get the major issue out of the way for those with more than one monitor: it doesn't set the correct resolution in either of the fullscreen modes, so I had to play it in windowed mode. Thankfully, it allows you to maximise it, so it's really not so bad.

The art of the game is a little on the rough side, but it has a certain charm to it as it follows a coherent style and it's far better than I could do (I can't even competently draw a decent stick-man), but it does look low-budget.

As for the gameplay, I actually love the fact that it switches between a 2D overworld view and a side-scrolling platformer, it keeps the game interesting for sure. However, the actual platforming is the most problematic part of it, it doesn't feel very precise. The controls feel floaty and a little sluggish. If they improved platforming controls I would probably enjoy it a lot more. Especially as the level design with puzzles is quite good and challenging. It mixes in magic with the platforming as well, like an ice spell to get across water, levers to pull to adjust the placement of blocks to overcome puzzles and so on.

The combat in the game is also a bit of a letdown honestly, a lot of the time the enemies just come right up to you and practically stand on top of you, resulting in a click-fest until you kill them. They don't seem to have much in the way of behaviours, which results in combat that doesn't really have any life to it.

Thankfully, it helps that the writing isn't too bad, with the pacing being reasonable between quests. I tend to find a lot of lower budget RPGs end up with cringe-worthy dialogue, but not here. I do like the fact that it seems combat isn't always the only option, at least for one quest I decided to take on. Too many games fall into the trap of go here and kill this, but it was a nice surprise to see that isn't always the case in Cendric.

You can find it on Steam and GitHub if the mixture of styles is your thing. If they managed to improve the platforming controls and the enemy behaviours, it will be a lot more interesting. It's okay, but nothing special overall.

Yorg, a free and open source racing game with some hilarious handling

Gaming on Linux - 15. März 2018 - 13:01

Tags: Racing, Open Source, Free Game

Ever heard of Yorg? [Official Site] It's an open source racing game currently in development that's a little like Micro Machines and it's a little bit hilarious.

It was mentioned in our comments some time ago, but like a lot of things it gets totally buried while I work on other stuff. I decided to finally check it out properly, since they had a new release back in December last year. That update added in a new track, a new car, the ability to play through a season, a better driving model which includes drifting, performance improvements and more.

I tried it for a while and honestly, I couldn't stop laughing at the handling as well as the nutty camera angles you get out of it. The amount of times I've sent my car flying—I've list count, it really is quite amusing. I think they've got a great start here and it could really turn into something awesome if they keep on developing it.

I decided to capture a little footage of how amusing it can be, take a look:

They're currently gearing up for a new release, which looks like it might include a new track that's covered in snow:

Given how amusing the handling is, I can't wait to see what effects snow and ice will have on it, hopefully they will make it rather slippy. On top of that, they're also working on multiplayer, which has been a common request. Could be a lot of fun with multiplayer, given how hilarious it is to actually play.

Interested in helping development? They're on GitHub.
Want to just download it? It's up on itch.io and Game Jolt.

Have a GTX 780 Ti, want to go as libre as possible. How do I install the Nouveau driver?

Reddit Linux_Gaming - 15. März 2018 - 12:02

Apparently the GTX 780 Ti is the best supported card you can get for the open-source drivers.

Thanks. :D

submitted by /u/JohannCasparSchmidt
[link] [comments]

Clawface, a completely free twin-stick shooter released with Linux support

Gaming on Linux - 15. März 2018 - 11:53

Tags: Free Game, Steam, Action, Arcade, Bullet Hell

For those in the mood for twin-stick madness but you're wallet is empty, you might want to check out Clawface [Steam] which is completely free and has Linux support.


  • 11 gross baddies to fight against, each with distinct attack patterns!
  • Use a claw in your face to grab and eat enemies!
  • Struggle to the top of the global leaderboard and challenge the best of the community!
  • Use a robust built-in level editor to create infinite levels and share them on the Steam Workshop!
  • A tubular 80's aesthetic that will make you eat your shorts!

I've tested it myself and it does work fine. It doesn't take long before it starts getting difficult and it can end up like a real bullet-hell, with enemies throwing bullets out like candy. The eating mechanic is pretty darn weird, with some monstrous arm coming out of the little robot's chest to pull them in for health.

I do like the simple neon visual style too and the way the map changes as you progress through waves, with tiles coming up from the floor or sinking in to block movement. The fact that you can choose different weapons for each arm without having to unlock anything is sweet as well.

Find it now on Steam if you fancy giving it a go. Not bad for a free shooter!

Sandbox space exploration game 'Space Impossible' has a Linux test build that works well

Gaming on Linux - 15. März 2018 - 10:47

Tags: Adventure, Exploration, Action, Sandbox, Steam, Beta, Early Access

I'm such a sucker when it comes to games involving space travel, exploration and building a ship. Turns out that Space Impossible [Steam, Official Site] has a Linux version on Steam.

I've been speaking with the developer, who provided me with a key to test and it turns out it actually works really nicely. There's only one issue, which is very common when it comes to having more than one monitor with the wrong resolution picked—easy to work around for now. Apart from that though, I've not seen any issues holding it back.

Check out the trailer:


  • Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
  • Procedurally generated universe — Enter a different seed and each universe is different
  • Multiple factions — Each with a dozen or more starships
  • Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
  • Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
  • Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
  • Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
  • Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet

Find it on Steam in Early Access right now. It doesn't have a SteamOS icon yet of course, since it needs more testers before they're really ready to show it. If it seems like your thing, do give it a blast.