Other News about gaming on Linux
Lutris vs Faugus
I guess the usp for lutris is community scripts?
whats your take?
https://github.com/Faugus/faugus-launcher
submitted by /u/No-Fault2772[link] [comments]
SuperTux 0.7 Beta 1 released
The first BETA for SuperTux v0.7.0 is out now! You can download it from https://github.com/SuperTux/supertux/releases/tag/v0.7.0-beta.1
Check out the development summary for 0.7 on https://www.youtube.com/watch?v=PczyNWV8gI0 for all the changes!
Please try it out and report issues on GitHub here: https://github.com/SuperTux/supertux/issues
Thank you all for playing SuperTux and supporting us throughout the years!
submitted by /u/SuperTuxTeam_Tobbi[link] [comments]
How I think Valve could solve Linux kernel level anticheat
I've been thinking about how Valve could potentially solve the linux kernel level anti cheat issue. While there is technically anti cheat support on linux already, it just runs in user space in a free environment making it not as good at preventing cheats as kernel level anticheat on windows. This may be one of the reasons why some game devs choose to not support linux currently, even if it's as easy as flipping a toggle on their side.
However I also don't think it's a good idea to just reimplement those kernel level anticheat solutions on linux. Game devs won't bother doing this for the relatively small portion of linux users, and this creates additional security vulnerabities (afaik Microsoft is also looking into ways to reduce third party code in the kernel).
So I think one of the ways to accomplish a better linux anticheat solution is by locking the system down while you play such a competitive game.
The basic idea would be a 2 tier system:
Default - This is what we basically have now. Games run in Steam's existing container runtime, you can use any distro, modding works fine. It's not really resistant against determined cheaters due to anticheat engines running in user space and allowing all sorts of different environments (kernel, drivers etc.) but it's fine for casual play.
Competitive - When you play a game that requires a higher level of anticheat (battlefield etc.), Steam does a quick warm reboot into a locked down, Valve signed environment. Essentially like temporarily booting into a console-like state for that game. Secure boot + TPM measured boot lets servers verify the client booted the expected build (including kernel and shipped runtime stack). If the environment is modified, the attestation should fail. On a game level I think you could make the game directory immutable or detect changes with fs-verity.
The key points are:
- You only do the reboot when you play these competitive games with strict anticheat. Your daily driver can still be used for less competitive games (like now).
- Game devs don't need to ship kernel drivers. They just set a Steamworks policy saying "ranked requires Competitive Session" and the Steam backend then does the check that the system is not tampered with using TPM attestation.
- Existing anticheat (EAC/Battleye) still does the actual cheat detection work, but now it's running in a known good environment instead of trying to reason about thousands of different distro configurations which could inject cheats in various parts of the stack (kernel, mesa etc.).
- Valve could roll this out on Steam Deck first where they control the hardware, then expand to linux PCs as an optional boot partition.
The goal of this would be is just getting linux to parity with what kernel anticheat provides on windows, without the downsides of a persistent kernel driver on your daily OS.
Unfortunately it would only work with TPM hardware support, but I don't think there is an easy way to make it work without TPM in a way that doesn't compromise the efficacy.
So why do this over booting into windows?
- It should often be faster end to end than rebooting into windows and spinning up Steam, because the competitive environment can be minimal and purpose built.
- No windows maintenance needed: no updates randomly installing, no dealing with two separate OS configurations, no windows bloat / data harvesting.
[link] [comments]
Borderlands 4: What on earth is this square thing?
Disclaimer: I've no other frame of reference, as I've never booted this in Windows or on a console, but I have also never seen this in any screenshot or review video on the game. This is so minor and inconsequential, but being unable to solve it is driving me insane.
You may need to click the photo below to expand it. On the top right corner, there is a small square. I have no idea what the hell it is, or how to get rid of it, but it is always there. It never goes away. It never expands into usefulness, either. I really have no idea what on earth this is.
I've tested GE-Proton 10-27, cachyOS 10.0.20251126. I've tried with no launch parameters, but generally run with: PROTON_FSR4_UPGRADE=1 %command% -NoStartupMovies
I am running:
Ryzen 7 5700X3D
Radeon RX 9070 XT
CachyOS, fully up to date, KDE 6.5.4
Does anyone else have this? Any idea what on earth it could be!? Thank you!
submitted by /u/sluzi26[link] [comments]
Fluffy Mod Manager Alternative
So I have Street Fighter 6 installed via Steam on Ubuntu Noble Numbat. The game runs greatly but I want to install some mods. Nothing too gooney, just a bunch of shirtless versions for the male characters. The readme files sadly tell me to use Fluffy Mod Manager to install the mods, but there's no Linux version. Do I have to emulate it with wine? There's a functional Linux alternative? Or there's a file path where I can just manually move them?
submitted by /u/rickleon3[link] [comments]
CRT Shader programs like ShaderGlass but for Linux?
I found one program, but the screen mirror feature doesnt work on bazzite atm due to something with godot and X11 that goes over my head.
submitted by /u/xThomas[link] [comments]
R2ModMan with apparmor (Ubuntu)
Hi, I've just switched to Ubuntu (first time on Linux) on my home PC and I would like to play modded Lethal Company. I have installed Steam and R2ModMan, but when I start the game through R2 I get the following error:
Steam now requires user namespaces to be enabled.
This requirement is the same as for Flatpak, which has more detailed
information available:
https://github.com/flatpak/flatpak/wiki/User-namespace-requirements
Now, I have followed the instructions here: https://discourse.ubuntu.com/t/ubuntu-24-04-lts-noble-numbat-release-notes/39890 and I was able to deactivate app armor and play modded Lethal Company. But I would like to properly setup steam and R2ModMan so that I don't have to disable it.
Now, I have a steam file with the following code:
# This profile allows everything and only exists to give the # application a name instead of having the label "unconfined" abi <abi/4.0>, include <tunables/global> profile steam /usr/{lib/steam/bin_steam.sh,games/steam} flags=(unconfined) { userns, # Site-specific additions and overrides. See local/README for details. include if exists <local/steam> }However, this seems to not be enough. Can you guys please help?
PS: Steam works just fine, is just R2 giving me problems
submitted by /u/Material-Opening4270[link] [comments]
What is best CachyOS Or Bazzite ?
So i have been using linux for a few months now on linux mint while i like linux mint a lot for how easy it is, it isn't exactly the best distro for gaming i just bought a legion go s with steamOS and want to install a gaming OS on my PC, i have tried cachyOS before since its based on arch like steamos but quickly went back to linux mint cuz i got soo confused with it never tried bazzite so should i try bazzite ? Or give cachyOS another try ? I should mention i have an NVidia GPU And Intel CPU (I have a prebuilt still unfortunately, i eventually next year want to upgrade to an AMD Gpu and CPU pc build by myself)
submitted by /u/AkisoJP[link] [comments]
Program error
I'm trying to play VTMB and finally managed to install the unofficial patch, but when i try to open it i get this window. I tried to run it through steam but it show this window again or doesn't open at all.
I'm running linux mint 22.2 , Kernel: 6.14.0-37-generic.
submitted by /u/Islenskur_Ragnar[link] [comments]
Is there any indication of when games like BF6 or Rainbow Six will be able to run on Linux?
I've been very enthusiastic about the complete migration to Linux, but I still can't because my favorite games don't run on the penguin system.
Does anyone have any perspective on the matter?
submitted by /u/B01t4t4[link] [comments]
Why ?
Why some games are developing with anticheat why they don't have support to run on Linux distributions through steam machines which can be paid and buy ?
What is reason to do anticheat leveling gaming
submitted by /u/Hopeful_Squirrel_304[link] [comments]
Anyone else experiencing crashes/shader cache issues with Unreal Engine games? perhaps with Predecessor and Arc Raiders?
Hi! so for some time now I'm experiencing crashes with two games that use Unreal Engine (f**k Unreal Engine btw) , specifically Predecessor (the MOBA) and Arc Raiders. Basically after playing some time (and this play time can be very random ranging from 30 minutes to 3hrs+), my GPU driver freezes and it crashes sending me to the login screen. Also another symptom on Predecessor is that it takes a hell of a lot time to process the shaders when the game launches.
here are my specs:
I just want to know if I am really the only one with this issue because I've looked online and I can't find any other report/post about this and I find it very weird. This happened when I was using KDE as well so it's not a Gnome issue. I've tried proton 10, 9, experimental, GE, proton-cachyos but it didn't help. I've also tried deleting all the mesa shader cache from /home/schmitz/.cache/mesa_shader_cache but it also didn't help.
It's REALLY frustrating to have your game crash in an online competitive game, it's basically a loss for me and my team and everyone thinks I've just alt f4'ed, probably got reported plenty of times, I'm surprised I didn't get banned yet.
And also if you did experience this, I've opened a bug report for on the Proton github, so please add a comment with your case so that the devs can have as much info as possible.
here's the link:
https://github.com/ValveSoftware/Proton/issues/9345
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6K Linux Resolution (6016x3384) But Can It Run Crysis? in 2026?
Fortnite on Linux Uprise
If there becomes a major increase in Linux users will Epic finally allow Fortnite on Linux? I know Linux has the AntiCheat. Im wondering whether Tim Sweeney will actually be forced to support it due to there being potential money…
I plan to switch Linux and I hope everyone else does aswell. Screw Windows 11 Age of Linux begins.
submitted by /u/keyboard-eater-01[link] [comments]
OpenGL problem on NVidia
i have an RTX 4050 on linux, and when i try to force an OpenGL game to run with it, it tells me that it requires OpenGL 2.1 and the detected version is 0.0. i don't have the same issue with my intel iGPU. here's an image of me testing OpenGL in the terminal if it's helpful
submitted by /u/Nico_24LZY[link] [comments]
How to quit your job in style and make sure you don't have to work that notice period!
Just a short clip of We Could Be Heroes and a few of the 40 stages, if you want to know more, here are the links to the store pages:
https://store.playstation.com/en-us/concept/10013844
https://store.steampowered.com/app/2563030?utm_source=Reddit
submitted by /u/WeCouldBeHeroes-2024[link] [comments]
