Other News about gaming on Linux
What is the issue?
I build a friend a pc with many second hand parts.
It has a: a10 6700, 1060 6vram, one single ddr3 8gb ram with Asus M11BB motherboard.
The hard drive is from 2013.
Bro just wants to play tf2 and cloverbit and other basic stuff like discord.
But when I start tf2 it loads in but is not loading into a game and is just freezing and then freezing the pc.
Idk what the direct issue is.. is it the hard drive or the ram ect?
submitted by /u/ElisaTsubasa[link] [comments]
Steam Main Window pops up over game window during gameplay
At random times, the steam main window popups above my game window during gameplay which blocks the game window and takes away window focus. If anyone knows how to fix this steam issue or at least keep it from blocking my game window when it does happen help appreciated.
Some info I thought would be relevant (ask for more if you want):
OS: Debian
DE: Gnome
Steam Installation type: debian package(not flatpak)
submitted by /u/Weebolt[link] [comments]
HARD VOID - jejoxdev - a Retro-style Cosmic Horror 4X space strategy game: Native on Linux!
HARD VOID is my solo project developed on Linux with pure C and OpenGL, and runs natively on Linux!
Early Access v0.11.x is now available!
HARD VOID is a Lovecraftian-themed 4X space turn-based strategy game in development.
Lead your custom species across galaxies and multiple dimensions to build an Empire. Design your spaceships, assemble your fleets, and fight for supremacy. But beware, unthinkable Eldritch horrors lurk in the vast darkness.
The changes consist of the expansion of ground unit mechanics, including ship/unit landing and take-off. Also a complete rebalance of ship/unit systems is done to accommodate the changes, some UI rework, performance improvements, and bugfixes.
In this update, the procedural generator of ground units its fairly functional, the division between ground and space units its blurring. You can design tanks and other ground units that can take off into space, use their warp engine, and land in enemy colonies.
There is no distinction between ground and space modules; any unit can have any module within the unit size constraints. The unit load capacity granted by land mobility modules allows units to move on the ground and resist gravity. if the unit load capacity is insufficient for the unit mass and gravity combination, it takes an agility penalty and damage proportional to the difference on landing.
In the next updates, sea and air units will be included.
store page:
https://store.steampowered.com/app/2978460/HARD_VOID/
discord:
https://discord.gg/FgyHuP2eAW
[link] [comments]
Trying to fix fallout: new vegas audio problem
Linux mint
I'm trying to get fallout: new vegas to run, and so far I already have it working and am able to use mods using steamtinkerlaunch, proton ge, and mo2. The final problem is that every few seconds a crackling/fizzy noise glitch happens.
my first try was downloading fnv-audio-fix and applying it to my game. I don't think I did it properly because I applied it to the location of the game in my drive, and not the location that proton uses. I can't find the location of 22380 where I think I need to apply the fnv-audio-fix. I also tried adding WINEDLLOVERRIDES="xaudio2_7=n,b" %command% to the launch options, but that didn't work either.
submitted by /u/ipsum629[link] [comments]
Genshin not launching after using launcher, please help (using heroic)
So i want to play genshin, i downloaded it using heroic and it used to work but now i downloaded it and it's not working
basically, the launcher works completely fine, but when i try to launch the game, launcher closes and the game ends up not launching at all
i tried wine, i tried proton, i tried turning off my wifi, i tried using steam, nothing worked
[link] [comments]
Undervolt 3070 sous linux avec LACT
Si quelqu'un a le setup de sa 3070 a proposer, je suis prenneur.
Cela donnerait un bon point de départ.
Sinon, je vais revenir sous w11 regarder mes reglages Afterburner et les tester dans lact.
De mémoire, cétait 900 mV et 1905 MHz Vram
submitted by /u/Safe_Estate_7014[link] [comments]
genshin impact not launching on arch linux (initDriver Failed: Error [4,1114,0])
hi. i have a problem launching genshin impact on arch linux.
the game simply does not start. i tried multiple launchers:
- hoyoplay via portproton
- an anime game launcher
- twintail launcher
- heroic launcher
the issue does not seem to be related to the distribution. i already tried several:
- cachyOS (KDE)
- endeavourOS (KDE)
- arch linux (current system, KDE)
my pc specs:
- ryzen 5 3600x
- rx 5700xt
- 16 gb ram
vulkan seems to work correctly and the radv driver is detected.
driverError.log
[Local_Time]2026-03-09 01:01:32.266 [UTC_Time]2026-03-08 20:01:32.266 initDriver Failed: Error [4,1114,0].game.log
[!] [stderr] gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory [!] [stderr] [!] [stderr] execvp failed [!] [stderr] [!] [stderr] gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory [!] [stderr] [!] [stderr] gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directoryi’m not sure if the gamemode error is the cause or just a warning.
has anyone encountered this before or knows how to fix it?
any help would be appreciated
[link] [comments]
PCSX2 Setup Guide Crashing
I am using Linux on my Chromebook in an attempt to install and run PCSX2. I am so close, yet so far!
I am using this command to launch the setup guide: flatpak run net.pcsx2.PCSX2
Step 1 requires me to select a language. I pick English (or whatever the default is) and click next.
Step 2 requires me to select a BIOS. I do this, and click next.
Step 3 is 'Game Directories', which is to select a location where I have my PS2 ROMs. No matter what folder I select, it will cause a crash.
And I don't know how to move forward from this. Since I have tried this 100 times with the same result, I am trying to troubleshoot solutions.
Here is what it says in the terminal:
crostermiller@penguin:~$ flatpak run net.pcsx2.PCSX2
qt.qpa.wayland: Ignoring unexpected wl_surface.enter received for output with id: 7 screen name: "Screen6" screen model: "unknown" This is most likely a bug in the compositor.
The Wayland connection broke. Did the Wayland compositor die?
How do I get the setup guide to stop crashing every time?
submitted by /u/crostermiller[link] [comments]
The Crew: Motorfest Horrible performance
My gf and I both got The Crew: Motorfest and we both use Linux (Fedora 42 KDE)
we noticed the games runs terribly and we both have identical PCs with game installed on SSD
RX 9060XT
Ryzen 5 5600x
1080p
32GB ram
i noticed after leaving the game in the menu for 10 minutes, the game achieves 60 fps but then drops back to low 20s after going to a new area. its unplayable. ive tried so many things. updated and downgraded drivers, many launch commands, uninstalling OBS, you name it. anyone know what to do?
submitted by /u/Subject-Only[link] [comments]
LUKS encryption benchmark for gaming?
Is there any such benchmark available?
I understand that the game is likely not disk IO bottlenecked, but LUKS also uses CPU, so there is less CPU to go for the game when there's IO.
I do wonder the impact.
submitted by /u/RadianceTower[link] [comments]
CoD4 on Bazzite not working - Sound driver issue
Hi there! I'm trying to run CoD4 on Bazzite. I'm getting an error when launching it.
I'm using GE Proton 10-27.
submitted by /u/IslandOfAchilles[link] [comments]
Steam can't add my NTFS NVMe partition with my Windows games on Linux Mint
I have an NVMe drive with Windows 11 installed. On that NVMe I also have a partition where I store my Steam games.
Recently I installed Linux Mint on an SSD, and I wanted to play the games that are already installed on the Windows partition. So I tried to make Steam recognize the NVMe partition where the Steam games are stored.
When I select the disk from the file browser inside Steam, it doesn’t add it to the library drives list. I assume this is because the partition is formatted as NTFS, and Linux doesn’t allow Steam to properly use it.
I wanted to know if there’s any solution so I don’t have to keep the same Steam library duplicated on both operating systems.
submitted by /u/UsedPart8434[link] [comments]
(Spatial audio) like steelsiries sonar for headphones not SteelSeries
Is Linux really viable for an owner of a RTX 4070?
Good day guys,
I am currently using the following system:
RTX 4070
Ryyzen 9 5900X
64GB DDR4 Ram
I do stream, but via a dual PC Setup. Meaning: I just need an virtual audio mixer to send the audio through.
But the most important thing for now: How viable is linux with an RTX 4070? How are the drivers, the FPS compared to windows? CAN the switch ACTUALLY work fine?
submitted by /u/KomischeNudel[link] [comments]
Can I play a VR EXE?
(sry if wrong flair) I am using Zorin OS 18 Core, and i have an EXE of a VR game. If it was a normal EXE I would just run it thru lutris, but lutris doesn't have VR. What do I use to run the game, do I use SteamVR or ALVR or what? I'm sorry, I just recently did the full switch to Linux because I was sick of microslop and I'm kind of new in Linux VR. Thanks in advance!
submitted by /u/VoidTheGamer25[link] [comments]
Quick, action-packed multiplayer games
Hey! I swapped to Bazzite six months ago or so, and everything has been glorious. Except. An on-again-off-again friends group of mine is angling back into being on-again, and our go-to least-common-denominator game has always been League of Legends ARAMS. And clearly that won't work for me now. So I was hoping people here have some suggestions.
We're not actually after a moba experience, so are not interested in DOTA2 or Deadlock. It's the ARAM feel where you drop in and are immediately in the action we're after. It should not have a fixed number of players required (we have and love Root but it's not fun unless you have four bodies, and ARAMS flex from 2 to 5). And ideally it would be structured into rounds or games in the 15-30 minute time frame.
TF2 was a miss for me, because the community is so entrenched it was impossible to approach as a new player who isn't great at shooters. I just spent all my time dead. And as a group we've never quite clicked with games like Left 4 Dead where one person needs to be a controller/director.
Various members of the group have previously enjoyed looter-shooters, and I adore Mass Effect 3 multiplayer style squad extraction. But several of us have machines that are ~5 years old, so bleeding-edge graphics are sort of iffy.
We're currently talking about Overcooked and Eternal Return, and possibly Peak. What else should we look into?
submitted by /u/cldrgd[link] [comments]
Problems with AoE4 and Intel ARC B580
Hello!
Long time Linux user, but complete noob in Linux gaming here. I realized yesterday that the only reason I still keep Windows installed on my machine, to play Age of Empires 4, may not be a reason to keep dual booting since gaming in Linux has come such a long way.
I have an Intel B580 GPU and Debian 13 (Wayland). When I try to play AoE the menus works fine, but when the game starts the screen is mostly black apart from the HUD stuff. I can see faint outlines of buildings and trees and such. I have played around with the settings and if I disable shadows I can see everything sometimes, but the screen flickers and goes dark again.
I tried using the backported kernel, mesa-vulkan-drivers, and libvulkan1 to no avail.
PROTON_USE_WINED3D works fine, but looks like sheite. :)
This at least points to Vulkan being the culprit.
I also tried GE-Proton with PROTON_ENABLE_WAYLAND=1, but no dice.
So as a last resort in my mission to ditch Windows once and for all I turn to you all for wisdom. Anyone here having the same issue? Is gaming in Linux simply crap for Intel ARC?
submitted by /u/parsko[link] [comments]
Can't get elder scrolls online to work from heroic
So guys, I got ESO for free last year, from epic, now I was trying to install it on my arch Linux laptop (sway), but it wasn't working and giving a window timed out please restart your launcher error, or something along those lines. I installed some stuff from wine tricks including dotnet40 dotnet48 dvxk and a handful of other stuff(I don't remember what exactly cause and I don't have my laptop currently with me to be able to confirm). I also tried a couple of different wine-ge and proton-ge versions. I also disabled umu launcher. And, after all this, atleast the error wasn't coming up, and I believe the launcher started in the background. I confirmed this by going on btop and searching up elder, and then I saw ig a setup.exe, or a zog something, I could provide a screenshot, but like I said earlier, I don't have my laptop on me currently. Sorry if I didn't provide enough information. Please help me fix this, and let me know if you need any more information. Oh and before, when the error was coming up, in heroic, the play button would go from playing to launch after crashing (which would occur at around 30 seconds after launch). But when I fixed that and the game started launching in the background, it just stayed on playing until I closed it myself.
submitted by /u/Responsible-Table856[link] [comments]
Steam storage help
I just switched over to Linux fedora and im having difficulties of steam showing my nvme storage. I have the storage as ext4 and have Exec on. Im using rpm fusion steam. The pathing is home/user/Drive/games. I can select that bathing when selecting to add a drive but when I hit add nothing happens. It only shows my boot drive
submitted by /u/Turbulent_Text[link] [comments]
Issues with CS2 on Debian Trixie
I recently started dual booting debian and, after some trial and error I managed to install the drivers for my gpu. I wanted to play some CS2 and I get this error (I known my Laptop is powerful enough, since it works on the windows partition). I've included both fastfetch and nvidia-smi results. Here is what is displayed when running steam from the terminal:
steam.sh[37099]: Running Steam on debian 13 64-bit
steam.sh[37099]: STEAM_RUNTIME is enabled automatically
setup.sh[37139]: Steam runtime environment up-to-date!
steam.sh[37099]: Steam client's requirements are satisfied
CProcessEnvironmentManager is ready, 6 preallocated environment variables.
[2026-03-08 17:28:35] Startup - updater built Jan 21 2026 17:12:15
[2026-03-08 17:28:35] Startup - Steam Client launched with: '/home/tudor2/.steam/debian-installation/ubuntu12_32/steam' '-srt-logger-opened' '-nominidumps' '-nobreakpad'
03/08 17:28:35 minidumps folder is set to /tmp/dumps
03/08 17:28:35 Init: Installing breakpad exception handler for appid(steam)/version(1769025840)/tid(37218)
CProcessEnvironmentManager is ready, 6 preallocated environment variables.
[2026-03-08 17:28:35] Process started with command-line: '/home/tudor2/.steam/debian-installation/ubuntu12_32/steam' '-child-update-ui' '-child-update-ui-socket' '8' '-srt-logger-opened' '-nominidumps' '-nobreakpad'
03/08 17:28:35 minidumps folder is set to /tmp/dumps
[2026-03-08 17:28:35] Using update UI: console
03/08 17:28:35 Init: Installing breakpad exception handler for appid(steam)/version(0)/tid(37220)
[2026-03-08 17:28:35] Create window
[2026-03-08 17:28:35] Loading cached metrics from disk (/home/tudor2/.steam/debian-installation/package/steam_client_metrics.bin)
[2026-03-08 17:28:35] Using the following download hosts for Public, Realm steamglobal
[2026-03-08 17:28:35] 1. https://client-update.fastly.steamstatic.com, /, Realm 'steamglobal', weight was 900, source = 'update_hosts_cached.vdf'
[2026-03-08 17:28:35] 2. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 400, source = 'update_hosts_cached.vdf'
[2026-03-08 17:28:35] 3. https://client-update.steamstatic.com, /, Realm 'steamglobal', weight was 1, source = 'baked in'
[2026-03-08 17:28:35] Verifying installation...
[2026-03-08 17:28:35] Verifying file sizes only
[2026-03-08 17:28:35] Set percent complete: 0
[2026-03-08 17:28:35] Set percent complete: -1
[2026-03-08 17:28:35] Set status message: Verifying installation...
[----] Verifying installation...
[2026-03-08 17:28:35] Verification complete
UpdateUI: skip show logo
[2026-03-08 17:28:35] Destroy window
Steam logging initialized: directory: /home/tudor2/.steam/debian-installation/logs
[2026-03-08 17:28:35] ProcessNextMessage: socket disconnected
[2026-03-08 17:28:35] No more messages are expected - exiting
XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xf63d46b0
XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xf63d2f80
03/08 17:28:37 minidumps folder is set to /tmp/dumps
03/08 17:28:37 Init: Installing breakpad exception handler for appid(steamsysinfo)/version(1769025840)/tid(37237)
Running query: 1 - GpuTopology
Response: gpu_topology {
gpus {
id: 1
name: "Intel(R) Graphics (ARL)"
vram_size_bytes: 16528617472
driver_id: k_EGpuDriverId_MesaIntel
driver_version_major: 25
driver_version_minor: 0
driver_version_patch: 7
luid: 0
}
gpus {
id: 2
name: "NVIDIA RTX PRO 1000 Blackwell Generation Laptop GPU"
vram_size_bytes: 8546942976
driver_id: k_EGpuDriverId_NvidiaProprietary
driver_version_major: 590
driver_version_minor: 48
driver_version_patch: 1
luid: 0
}
default_gpu_id: 1
}
Exit code: 0
Saving response to: /tmp/steamoMdNgm - 123 bytes
steamwebhelper.sh[37247]: Starting steamwebhelper under bootstrap steamrt steam runtime via: /home/tudor2/.steam/debian-installation/steamrt64/pv-runtime/steam-runtime-steamrt/_v2-entry-point
steamwebhelper.sh[37247]: Starting steamwebhelper with steamrt steam runtime at /home/tudor2/.steam/debian-installation/steamrt64/pv-runtime/steam-runtime-steamrt/_v2-entry-point
Steam Runtime Launch Service: starting steam-runtime-launcher-service
Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 37336
bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
exec ./steamwebhelper -nocrashdialog -lang=en_US -cachedir=/home/tudor2/.steam/debian-installation/config/htmlcache -steampid=37218 -buildid=1769025840 -steamid=0 -logdir=/home/tudor2/.steam/debian-installation/logs -uimode=7 -startcount=0 -steamuniverse=Public -realm=Global -clientui=/home/tudor2/.steam/debian-installation/clientui -steampath=/home/tudor2/.steam/debian-installation/ubuntu12_32/steam -launcher=0 -use_xcomposite_workaround --valve-initial-threadpool-size=12 --valve-enable-site-isolation --enable-smooth-scrolling --disable-gpu-compositing --disable-gpu --password-store=basic --log-file=/home/tudor2/.steam/debian-installation/logs/cef_log.txt --disable-quick-menu --disable-component-update --gaia-url=http://disabled.invalid --disable-features=WinRetrieveSuggestionsOnlyOnDemand,SpareRendererForSitePerProcess,DcheckIsFatal,BlockPromptsIfIgnoredOften,ValveFFmpegAllowLowDelayHEVC
/usr/share/themes/Breeze-Dark/gtk-2.0/widgets/entry:70: error: unexpected identifier 'direction', expected character '}'
/usr/share/themes/Breeze-Dark/gtk-2.0/widgets/styles:36: error: invalid string constant "combobox_entry", expected valid string constant
Desktop state changed: desktop: { pos: 0, 0 size: 2560,1440 } primary: { pos: 0, 0 size: 2560,1440 }
Caching cursor image for , size 32x32, serial 3, cache size = 0
reaping pid: 37219 -- sh
chdir "/home/tudor2/.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive"
ERROR: ld.so: object '/home/tudor2/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tudor2/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tudor2/.steam/debian-installation/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/tudor2/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tudor2/.steam/debian-installation/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Game Recording - would start recording game 730, but recording for this game is disabled
Adding process 37717 for gameID 730
Adding process 37718 for gameID 730
Adding process 37719 for gameID 730
Adding process 37720 for gameID 730
pid 37798 != 37797, skipping destruction (fork without exec?)
basename: extra operand 'Offensive/game/cs2.sh'
Try 'basename --help' for more information.
pid 37800 != 37797, skipping destruction (fork without exec?)
Adding process 37797 for gameID 730
Loaded /home/tudor2/.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libengine2.so, got 0x55d54ee8aea0
Using breakpad crash handler
[S_API] SteamAPI_Init(): Loaded '/home/tudor2/.steam/debian-installation/linux64/steamclient.so' OK.
Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
03/08 17:28:53 minidumps folder is set to /tmp/dumps
03/08 17:28:53 Init: Installing breakpad exception handler for appid(730)/version(10497890)/tid(37802)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198850201063 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198850201063
Setting breakpad minidump AppID = 2347771
Loaded libSDL3.so.0, got 0x55d54efba130
Loaded /home/tudor2/.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libtier0.so, got 0x55d54ee74270
Loaded /home/tudor2/.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libfilesystem_stdio.so, got 0x55d54f006a20
Adding process 37799 for gameID 730
Adding process 37801 for gameID 730
Loaded /home/tudor2/.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libinputsystem.so, got 0x55d54f00d980
Loaded /home/tudor2/.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/liblocalize.so, got 0x55d54f0126d0
Loaded /home/tudor2/.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so, got 0x55d54f0114b0
Loaded /home/tudor2/.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libresourcesystem.so, got 0x55d54f06a630
Loaded /home/tudor2/.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libschemasystem.so, got 0x55d54f07d0f0
Adding process 37802 for gameID 730
Adding process 37803 for gameID 730
Adding process 37804 for gameID 730
zenity: symbol lookup error: /lib/x86_64-linux-gnu/libgtk-3.so.0: undefined symbol: pango_font_family_get_face
[2026-03-08 17:30:38] Background update loop checking for update. . .
[2026-03-08 17:30:38] Checking for available updates...
[2026-03-08 17:30:38] Downloading manifest: https://client-update.fastly.steamstatic.com/steam_client_ubuntu12
[2026-03-08 17:30:38] Manifest download: send request
[2026-03-08 17:30:38] Manifest download: waiting for download to finish
[2026-03-08 17:30:38] Manifest download: finished
[2026-03-08 17:30:38] Download skipped: /steam_client_ubuntu12 version 1769025840, installed version 1769025840, existing pending version 0
[2026-03-08 17:30:38] Nothing to do
Game Recording - game stopped [gameid=730]
Removing process 37804 for gameID 730
Removing process 37803 for gameID 730
Removing process 37802 for gameID 730
Removing process 37801 for gameID 730
Removing process 37799 for gameID 730
Removing process 37797 for gameID 730
Removing process 37720 for gameID 730
Removing process 37719 for gameID 730
Removing process 37718 for gameID 730
Removing process 37717 for gameID 730
[2026-03-08 17:31:50] Shutdown
Also vkcube is working properly.
submitted by /u/Computer-dude123[link] [comments]
