Other News about gaming on Linux
WHAT CAN I DO TO GET FPS MY SPECS - i5 2400, 4gb ram, 128 gb ssd, no gpu, im using linux to get opengl support and play
suggest me anything like mods,etc MY SPECS - i5 2400, 4gb ram, no gpu, im using linux to get opengl support and play
submitted by /u/Ok_Fennel4465[link] [comments]
Does anyone have experience with PES and Sider on Linux?
As per the title.
I would like to know if Sider works correctly with PES 2021 on Linux
submitted by /u/Salvaju29ro[link] [comments]
I'm working on a game (made on and for Linux)
CAMPFIRE STUDIOS
"A thousand tales wait.."
Karma: The Monster
Genre:
Soulslike
Platforms:
Windows (10,11): At release
Linux (Arch, Fedora, Ubuntu): At release
Mobile (Android, iOS): Later
System requirements (Windows):
4GB RAM
Intel Core Duo (2.00GHz)
Intel HD 520 (Integrated GPU)
HDD/SSD difference negligible
8GB HDD space required
System requirements (Linux):
2GB RAM
Intel Core Duo (2.00GHz)
Intel HD 4000 (Integrated graphics)
HDD/SSD Difference negligible
8GB HDD space required
Movement (Celeste-inspired):
Fluid platforming as a tool, not just traversal.
Combat (Hollow Knight-inspired):
Weighted, rhythmic combat fluidity.
Boss Design (Cuphead-inspired):
Multi-phase spectacles, readable but punishing patterns.
Artstyle:
Pixelart (64-bit)
Content:
18 stages
06 main bosses
12 mini-bosses
Playtime:
15-18 hours — Co-op playthrough
24 hours — Ideal playthrough
40+ hours — Realistic first playthrough
60 hours — Completionist playthrough
Difficulty:
Regular mode — Infinite respawns
Hardcore — 1 life, lose everything
Cheats:
Unlocked by collecting all collectibles
Mod Support:
Full mod support at launch
Estimated release date:
July 4, 2028
Estimated announcement date:
April 30, 2028
Detail:
A love letter to the Soulslike genre and Linux PC gaming community, Karma: The Monster is the first game of three expected releases in the Karma trilogy. The game offers a compelling story about karma, redemption and guilt where someone who caused tragedy returns to the tragedy. It has several plot twists and reveals. The movement and combat are very fluid. The game has a revolutionary feature— cinematic cutscenes in a 2D game. It builds a great atmosphere of ruins with this.
Storyline:
Opening:
Sound of a campfire burning in the background. Someone speaks up.
"Kids, wanna hear a story?"
The narrator's identity is a plot reveal later.
Setting:
It's a post-apocalyptic world. A nuclear fallout. Except instead of just nuclear weapons, there were experimental bioweapons added to the bombs made to turn whoever survived into short-living savages. The narrator speaks from a rebuilding civilization, around 40 years after the tragedy. The protagonist is returning to the site to "finish what he started".
Story:
The player knows nothing except that the protagonist is going to a nuclear wasteland and will have to fight. A mysterious opening. The protagonist moves through the ruins. They encounter a single survivor, hurt and dying. They rescue them — unknowingly, the protagonist is the monster these people have been running from. The president that pushed that red button. The survivor and protagonist go through the ruins, defeating and studying mutants. The protagonist seems to know far too much about the tragedy for a stranger, from their and the survivor's conversations. The survivor catches on... They make an excuse and quietly disappear, never to return. That was the narrator.
The narrator is now tracking clues. The player occasionally finds them discovering records of what happened — and slipping away just before the protagonist gets close. Think of this like Hornet in Hollow Knight leaving when the knight gets close. The protagonist continues fighting mutants and extreme variants throughout the ruins.
Eventually, the protagonist reaches a court of law. Something the generation of humanity that died in the fallout built.
"Hey, old friend."
"Does the air still taste like metal to you?"
It's the narrator.
He steps closer to the player...
"You haven't aged a day since your impeachment, have you? While everyone else was dying?"
"I'm your Karma...Mr. President...."
The narrator has pieced it all together. The protagonist killed everyone.
Karma bossfight begins. It is unwinnable. The player will die again and again. Eventually, they reach the end only for the the narrator to beat the protagonist down in an impossible QTE (quick-time event) with no way to prevent it.
And all of a sudden...
*Cut to family enjoying vacation*
*Bomb drops*
The protagonist's sins flash in front of their eyes.
The final beatdown:
"WHY DID YOU DO THIS?"
*Punch*
"YOU MONSTER."
*Punch*
"YOU PRESSED THE BUTTON. YOU DID IT WITH NO REMORSE."
*Punch*
"YOU.. YOU. KILLED. EVERYONE."
*Punch*
The ending of the game (after the beatdown) will show the declaration of independence.
"At the time of writing this... (2026)"
"On this day, 250 years ago, the United States came into existance — a utopia for freedom, liberty and equality."
"Make sure you don't have to see the events of this game happen in real life."
"This isn't about America. This is about the thousands of people that die every year to wars."
"#ChooseYourLeadersWisely"
"#2028BetterForTheWorld"
Black screen.
"To be continued..."
Credits roll.
"Inspired by true humans.."
—Ak (solo dev)
Expect a couple possible delays. The scale is MASSIVE but I've been working really quick.
submitted by /u/Intelligent-Mix-1359[link] [comments]
Protontricks stopped working after HDD /mnt directory "code name" changed
I'm using Fedora
The error is: ``` Protontricks was closed due to the following error:
Traceback (most recent call last): File "/app/lib/python3.13/site-packages/protontricks/steam.py", line 277, in from_appmanifest name = app_state["name"] ~~~~~~~~~^ KeyError: 'name'
During handling of the above exception, another exception occurred:
Traceback (most recent call last): File "/app/lib/python3.13/site-packages/protontricks/cli/util.py", line 180, in wrapper return cli_func(self, args, *kwargs) File "/app/lib/python3.13/site-packages/protontricks/cli/main.py", line 168, in main command.execute() ~~~~~~~~~~~~~^ File "/app/lib/python3.13/site-packages/protontricks/cli/command.py", line 96, in execute self.populate_required_params() ~~~~~~~~~~~~~~~~~~~~~~~~~^ File "/app/lib/python3.13/site-packages/protontricks/cli/command.py", line 132, in populate_required_params self.populate_steam_apps() ~~~~~~~~~~~~~~~~~~~~^ File "/app/lib/python3.13/site-packages/protontricks/cli/command.py", line 244, in populate_steam_apps self.steam_apps = get_steam_apps( ~~~~~~~~~~^ steam_root=self.steam_root, steam_path=self.steam_path, steam_lib_paths=steam_lib_paths ) ^ File "/app/lib/python3.13/site-packages/protontricks/steam.py", line 1563, in get_steam_apps steam_app = SteamApp.from_appmanifest( manifest_path, steam_lib_paths=steam_lib_paths, steam_path=steam_path ) File "/app/lib/python3.13/site-packages/protontricks/steam.py", line 280, in from_appmanifest name = app_state["userconfig"]["name"] ~~~~~~~^ KeyError: 'userconfig'
Please include this entire error message when making a bug report. Environment:
Protontricks version: 1.14.1 Is Flatpak sandbox: True Is Steam Deck: False Is SteamOS 3+: False
Log messages:
Found Steam directory at /home/rikozn/.local/share/Steam Running inside Flatpak sandbox, version 1.16.6. Using default Steam Runtime at /home/rikozn/.local/share/Steam/ubuntu12_32/steam-runtime WINETRICKS environment variable is not available. Searching from $PATH. Steam library folder /mnt/e4bfce56-a71c-4f2d-b498-495bddec6187/SteamLibrary in Steam configuration does not exist Found 3 Steam library folders Steam library folder /mnt/e4bfce56-a71c-4f2d-b498-495bddec6187/SteamLibrary not found. Protontricks might not have access to the directory. ```
The current "code name" is "5a42a688-e275-4d9d-b9f1-8d647bc91679". I have already reinstalled Protontricks.
submitted by /u/Zeznon[link] [comments]
There is a line a appear and disappear, What cause and how to fix this Help?
I'm making a game where you play as a cute goldfish jumping around bowls, and puddles... of your own making! - Barely Breathing
Yes, the game has a native Linux build on Steam 😁 It also runs smoothly on the SteamDeck!
If the game looks interesting to you, feel free to try Demo for free: https://store.steampowered.com/app/4514070/Barely_Breathing/
Barely Breathing is a 3D Physics-based Puzzle/Platformer, where you play as a cute cozy goldfish jumping around pots, knocking over water glasses, to try and get out of the house.
submitted by /u/BarelyBreathingGame[link] [comments]
I added 12VHPWR/12V-2x6 power connector monitoring to LACT (Linux GPU tool)
If you have an ASUS RTX 5090 Astral or Matrix (and possibly other high-end cards), the connector exposes per-pin current data via I2C. I added support for this in LACT with real-time display, historical graphs and a configurable alarm.
PR: https://github.com/NeedForSpeed73/LACT
Would love to know if this works on other cards. If you have an ASUS Astral/Matrix RTX 4090 or similar, try running
sudo i2cdetect -y
on your NVIDIA I2C buses and see if you get a device at address 0x2b.
P.S.: This PR is still waiting for review from the author of the original project, use it at your own risk.
P.P.S.: Code was written using Claude Sonnet 4.6, I'm not fluent in Rust at all.
[link] [comments]
CounterStrike 2 ~ 4:3 Stretched?
Im using POP! OS on an AMD system. I am trying to:
use my 21:9 monitor to display CS2 in 4:3 stretched to 16:9... I know thats pretty niche but I was hoping some of the wizards in here could help.
I spent around 4 hours yesterday messing with launch commands using gamescope and just could not get it working. I was able to get 16:9 stretched to 21:9.. alternatively i can get the game to display 16:9 with black bars or 4:3 with black bars...
Any suggestions would be appreciated!
submitted by /u/mattbriers[link] [comments]
Help: Proton-GE install failed through ProtonPlus, but files still exist somewhere (crosspost from r/SteamDeck)
Do anyone know how to use a external harddrive for steam on linux because at the moment I am using bazzite and I have formatted my drive to ext4 and it's still not showing up on my steam, where I can store my games on
Linux gaming PC under 1300usd
Soo... I live in the UAE so some sources you recommend may not be applicable to me.
Requirements:
- Compact
- Should include peripherals (a desk and chair would be nice extras but they aren't a necessity to me)
- Would like to have it run games like Spider-Man Remastered, GoW, RDR-2 and the other reputed AAA titles at smooth framerates (FPS > Graphics imo)
- Atleast 1tb of storage
[link] [comments]
CachyOS - newbie suggestions
Hello folks!
Switched on Linux lately (moved to CachyOS), but I’m still experiencing a lot of issues, actually not managing to properly manage and playing games.
Wanted to ask you some help on these points:
- What’s a “standard” thing to do after a clean install of the OS?
- Except Steam, to enable cloud sync
for saves
on the other launchers
(GOG, Epic Games, etc),
I installed them (via Lutris) on Wine. Issue is that doing this apparently stops me from doing custom runner configurations on the other games. How can I work on this?
Thank you!!
submitted by /u/CaptainFindus[link] [comments]
Checking Latency - another hurdle?
Hi guys, ive been wondering how linux gamers check their latency for modern games running proton. Windows has quite alot of options to visualize it and compare. I personally am doing the native/fg click test but its not always enough and alot of times, it feels like placebo.
On linux, our runners are getting more advanced but i think the tools arent quite there. My main concern is tracking latency/input lag when we are testing all those different options.
Example: gamescope's own micro compositing, the vsync's from mangohud, the vsync's from mesa you can force for each game. Through in xwayland/wayland and that's another thing to check.
Its quite alot. I understand i might be doing too much and overthinking but how would you ever verify?
submitted by /u/b0uncyfr0[link] [comments]
I'm making The Blood Mage 2, a deterministic Dungeon Crawler Puzzle hybrid - a rare puzzle experience inspired by niche games nobody knows
Hey!
I'm working on a Dungeon Crawler/Puzzle hybrid called The Blood Mage 2 with my fiancee. It's part of a niche genre sometimes called magic tower like or fixed value strategy games. The game that inspired The Blood Mage series in particular is Deep Rune (awesome game!).
The whole game looks and plays at first as a Dungeon Crawler RPG but it's only one in disguise. Find the right route, use items and fight enemies strategically, to finish the game. One misstep can lead to failure. The game is completely deterministic, no luck involved. It's normal to start more than once, next time you will get further!
After making The Blood Mage, the people who played it really liked the experience but the graphics were criticized, so I asked my fiancee if she could make them and she was happy to oblige.
I'm developing the game on a 9-10 year old ThinkCentre with integrated graphics and MX Linux installed, so the game will run well even on older hardware.
Key Features
- Deterministic turn-based Combat
- Unusual Puzzle experience
- Localized in English & German
- Native Linux Support
- Full Controller Support
You can wishlist the game here, it will release on July 15th!
https://store.steampowered.com/app/4644100/The_Blood_Mage_2_by_Daniel_da_Silva/
submitted by /u/Moaning_Clock[link] [comments]
Linux is not there yet, not by FAR.
Out of the dozens of games I have played on CachyOS (a gaming driven OS) 90% of them have problems I have never seen on Windows.
I am being serious. Everything from in-game bugs, controls not working correctly, glitches, terrible fps, saves & settings being deleted, you name it.
Several games are just not supported on Linux, are insanely complicated to get running or are missing graphical features.
This could be partially attributed to the terrible support for Nvidia GPUs on Linux.
But after months of using CachyOS, I can confidently say that there is literally NO incentive for me to stay with Linux for gaming.
Maybe in another few years it will be there, but for now I am going back to WIN10 Enterprise LTSC, I hate Microsoft but all I want to do is enjoy some computer games.
submitted by /u/doomiestdoomeddoomer[link] [comments]
New Steam Games Playable on the Steam Deck, with Shapez 2 Factory and Vampire Crawlers - 2026-04-25 Edition
Can I play Fortnite with something like Bluestacks?
I recently switched to Linux (CachyOS specifically) and the only game that I know for sure won't work is Fortnite. I don't play it much but occasionally I do play with friends. I know it has a mobile version so would something along the lines of Bluestacks work to emulate it on Linux or do I just have to deal with not playing it?
submitted by /u/Double-Psychology863[link] [comments]
Best Linux Distro for Overwatch on a GTX 1650 8gb ram and intel 10300h?
Windows is fine for me I heard linux has some performance boosts so any specific distro for my specs?
submitted by /u/Healthy_Visual9418[link] [comments]
Problem with nobara
Hi, I’m trying to install and update Nobara Linux on a laptop (ASUS TUF F16, Intel i5 + RTX5060), but I’m stuck on a persistent issue with DNF repositories.
I’m currently in Russia, using both home internet and mobile hotspot with VPN for testing, but the issue persists regardless of network source.
And I can’t install VPN on laptop because it doesn't work, it won't connect.
Problem:
When running:
sudo dnf update --refresh
I consistently get:
curl error (28): Timeout was reached
“Operation too slow” errors
This happens specifically with Nobara repositories:
nobara-appstream
nobara-additional-packages
nobara-rocm
nobara-updates
nobara-nvidia-production
What works:
Some non-Nobara repos (e.g. Brave, Terra) work normally
Internet connection is stable (tested via mobile hotspot and VPN)
What I already tried:
dnf clean all and cache wipe
Switching networks (home WiFi + mobile hotspot VPN on/off)
Forced IPv4 (ip_resolve=4)
Disabled IPv6 temporarily
Increased DNF timeout/retries
Checked system time (NTP enabled)
Attempted disabling problematic repos manually
Observation:
The issue is not random packages — it consistently affects ALL Nobara-specific repositories, while some external repositories still respond normally.
submitted by /u/Mteo_0[link] [comments]
