Other News about gaming on Linux
Proton GE or Experimental?
Hey everyone! I been using proton experimental for all of my games, and its been pretty great aside from a few games having issues on occasion. My question is mostly about proton GE, I googled and read it has some custom patches and is more of a bleeding edge but I'd rather ask people than an AI what they think about the proton.
Does it perform better or add other features?
I also get random crashes on stalker 2. journalctl -r shows error:
amdgpu 0000:2d:00.0: amdgpu: ring gfx_0.0.0 timeout, signaled seq=1491924, emitted seq=1491926
Would this be proton? or driver / kernel related. (I am on gnome 50 kernel 6.19 fedora).
submitted by /u/EmployerOld6256[link] [comments]
How to trouble shoot a steam game that launches and stalls at black screen (Fedora, Ride6)?
Hi all,
So this has been going on for a frustrating while. After release, Ride 6 launched and played flawlessly. But for many weeks now, 95% of the time it will launch into a black screen with stuttering mouse trigger the "Not responding" window. The 5% of the time it runs, I cannot tell what is different to any other time.
I tried various versions of Proton, incl. Hotfix, Experimental, and GE.
I launched steam from console and then the game to see if there is anything in the log stream.
Only the following two messages seemed irritating:
pressure-vessel-wrap[163893]: Internal error: _srt_architecture_read_elf: assertion 'error == NULL || *error == NULL' failed
That one happened right after a download though, so not sure if it is about the game.
WARNING: radv is not a conformant Vulkan implementation, testing use only.
This is not an actual problem, as a quick search indicates.
So. How can I troubleshoot this? What may be going on here?
submitted by /u/psychotic-chipmunk[link] [comments]
RetroDECK Blog - May 2026: Exposure of Fools
Something is brewing on the RetroDECK Blog.
Tomfoolery!
submitted by /u/RetroDECK_Official[link] [comments]
Guild Wars 2 freezing often under Linux Mint on Laptop
Hi all,
I've been playing Guild Wars 2 steam version on Linux Mint 22.3 Cinnamon for some months now. The game is freezing constantly during playing sometimes more sometimes less often. When I start a Youtube vid on my second monitor, it triggers the freeze nearly instantly most of the times and when I have a YT video running while starting GW2 the freeze will come pretty soon. Even when doing nothing but GW2 and just having something open in the back round or tab out to check new Discord messages often leads to freezes.
It was even worse before I got the tip to limit the FPS to 30 and use Proton 9 from a Steam deck user.
My system specs:
Linux Mint 22.3 Cinnamon 64-bit
Linux Kernel 6.8.0 -110 generic
AMD Ryzen 7 5800H
Nvidia GA104M (RTX3080 Mobile)
32Gb Ram
Cinnamon 6.6.7
Display Server X11
Laptop monitor is 1440p 165Hz and connected mobile monitor is 1080p 100Hz
I also have a desktop PC with a full size RTX3080 and Ryzen7 which is running on the same Linux but has way less problems with Guild Wars 2. I can even run it on the current Proton version without issues. At first I suspected internet connection issues, but have been in different hotels and apartment networks with the laptop, sometimes connected wireless and sometimes with a cable and always had the same issues but it seems like the freezes are more common when having bad WIFI.
Fault in the GW2 logs should be:
[0216/213434.726:ERROR:network_change_notifier_win.cc(225)] WSALookupServiceBegin failed with: 0
[0216/213435.356:ERROR:network_change_notifier_win.cc(225)] WSALookupServiceBegin failed with: 0
[0216/213635.712:ERROR:gpu_init.cc(486)] Passthrough is not supported, GL is disabled, ANGLE is
Edit: So far I tried:
locking down WIFI entry points to avoid jumping in Hotels
multiple Proton patches including 9, 10, 8, Hotfix and Experimental
-usecoherent in launch options
[link] [comments]
CACHYOS - R7 9800X3D - RX 9070XT - FormD T1 - Aphelion - Ending !
Hi all,
I would like to share that Aphelion is working very nicely with Linux, either on AMD & Nvidia GPUs!
No support of 32:9 however.
Here is the ending cinematics, but you will need to make the game to fully understand it..:)
Enjoy!
Here is the setup
Case : FormD T1 2.5
CPU : AMD R7 9800 X3D (CO -14), PPT 105W
RAM : Corsair Vengeance 2x16Go DDR5 6000 MTS CL30 (XMP I profile)
CPU Cooler : ID-Cooling IS-53XT + Noctua NFA9-14 (2200rpm Model)
SSD #1 : Samsung 9100 Pro 2To (2 Partitions, 1 Bazzite + 1 CachyOS KDE)
SSD #2 : Samsung 950 Pro 512 Go (Windows 11 25H2)
ASUS RX 9070 XT Prime : Quiet Bios + Specific fan curve (LACT, Target 76°C, max RPM 1650)
Top Fans : 2xCorsair RS120 Max (exhaust ~300-1400rpm) managed by either by Cooling Control (Linux)
Fan Grids : Noctua NA-FG1-12 Sx2 with offset mount
Custom fan curve : CPU / GPU - Exhaust Fan
Chipset Fan : forced to 0rpm
VRM Fan : not manageable
Ambient temperature : 25°C
Linux Setup :
CachyOS
KDE Plasma : 6.6.4
KDE Frameworks : 6.25.0
Qt : 6.11.0
Kernel : 7.0.3-1-cachyos (64bit)
Graphic platform : Wayland
Proton : CachyOS 10.0-202600428-slr
AMD Driver : Mesa 26.0.6-arch2.2
Capture Software :
OBS Studio
Game Capture - mode
Video Codec : AMD AV1, 60mbps
Image interval : 2s
Build Log Thread on SFF Network :
https://smallformfactor.net/forum/threads/formd-t1-meets-minisforum-bd790i-build-log-benchmarks.19483/post-295994
[link] [comments]
NTE Gamescope issue on linux
I have been struggling to get gamescope to run with NTEGlobal.exe It runs when I use the direct HTGame.exe but then I cannot login ,i think the launcher has login features . And i have tried dw-proton and latest proton ge .My specs are very low but i am able to play ZZZ with gamescope and decent performance
here are the logs when i try and run NTEGlobal with gamescope
(13:05:35) [INFO]: Launching "nte login helper" (sideload)
(13:05:35) [INFO]: Native? false
(13:05:35) [INFO]: Installed in: /run/media/nolanarchie/b742867e-bf9d-451b-be9f-ab36479d4e88/home/nolanarchie/Neverness To Everness/NTEGlobal
(13:05:35) [INFO]: System Info:
CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Memory: 8.15 GB (used: 3.07 GB)
GPUs:
GPU 0:
Name: Intel Corporation Kaby Lake-R GT2 [UHD Graphics 620]
IDs: D=5917 V=8086 SD=83b2 SV=103c
Driver: i915
OS: Arch Linux 7.0.3-zen1-1-zen (linux)
The current system is not a Steam Deck
We are not running inside a Flatpak container
We are not running from an AppImage
Software Versions:
Heroic: 2.21.0 Loki
Legendary: 0.20.43 Riding Shotgun (Heroic)
gogdl: 1.2.1
comet: comet 0.2.0
Nile: 1.1.2 Will A. Zeppeli
(13:05:35) [INFO]: Game Settings: {
"autoInstallDxvk": true,
"autoInstallDxvkNvapi": true,
"autoInstallVkd3d": true,
"preferSystemLibs": true,
"enableEsync": true,
"enableFsync": true,
"enableWineWayland": false,
"enableHDR": false,
"enableWoW64": false,
"launcherArgs": "",
"nvidiaPrime": false,
"enviromentOptions": [],
"wrapperOptions": [],
"showFps": false,
"useGameMode": false,
"battlEyeRuntime": true,
"eacRuntime": true,
"language": "",
"beforeLaunchScriptPath": "",
"afterLaunchScriptPath": "",
"gamescope": {
"enableUpscaling": true,
"enableLimiter": false,
"enableForceGrabCursor": false,
"windowType": "fullscreen",
"gameWidth": "960",
"gameHeight": "540",
"upscaleHeight": "720",
"upscaleWidth": "1280",
"upscaleMethod": "fsr",
"additionalOptions": ""
},
"wineVersion": {
"bin": "/run/media/nolanarchie/b742867e-bf9d-451b-be9f-ab36479d4e88/home/nolanarchie/dwproton-10.0-26-x86_64/files/bin/wine64",
"name": "Custom Wine - /run/media/nolanarchie/b742867e-bf9d-451b-be9f-ab36479d4e88/home/nolanarchie/dwproton-10.0-26-x86_64/files/bin/wine64",
"type": "wine",
"wineserver": "/run/media/nolanarchie/b742867e-bf9d-451b-be9f-ab36479d4e88/home/nolanarchie/dwproton-10.0-26-x86_64/files/bin/wineserver"
},
"winePrefix": "/home/nolanarchie/Games/Heroic/Prefixes/nte login helper"
}
Stored at: /home/nolanarchie/.config/heroic/GamesConfig/m2NtdSLhnLUBhbkYC6aVPq.json
(13:05:35) [INFO]: Winetricks packages:
Wine Command: /usr/bin/gamescope -w 960 -h 540 -W 1280 -H 720 -F fsr -f -- /run/media/nolanarchie/b742867e-bf9d-451b-be9f-ab36479d4e88/home/nolanarchie/dwproton-10.0-26-x86_64/files/bin/wine64 /run/media/nolanarchie/b742867e-bf9d-451b-be9f-ab36479d4e88/home/nolanarchie/Neverness To Everness/NTEGlobal/NTEGlobalLauncher.exe
Game Log:
[gamescope] [[0;34mInfo[0m] [0;37mconsole:[0m gamescope version 3.16.23+ (gcc 15.2.1)
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts'
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope'
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/common'
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/inspect.lua' (id: 0)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/modegen.lua' (id: 1)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/common/util.lua' (id: 2)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/usr/share/gamescope/scripts/00-gamescope/displays'
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/asus.rogally.lcd.lua' (id: 3)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/deckhd.steamdeck.deckhd-lcd.lua' (id: 4)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/gpd.win4.lcd.lua' (id: 5)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongo.lcd.lua' (id: 6)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/lenovo.legiongos.lcd.lua' (id: 7)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/onexplayer.f1.oled.lua' (id: 8)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.lcd.lua' (id: 9)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/valve.steamdeck.oled.lua' (id: 10)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Running script file '/usr/share/gamescope/scripts/00-gamescope/displays/zotac.zone.oled.lua' (id: 11)
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/etc/gamescope/scripts'
[gamescope] [[0;33mWarn[0m] [0;37mscriptmgr:[0m Directory '/etc/gamescope/scripts' does not exist
[gamescope] [[0;34mInfo[0m] [0;37mscriptmgr:[0m Loading scripts from: '/home/nolanarchie/.config/gamescope/scripts'
[gamescope] [[0;33mWarn[0m] [0;37mscriptmgr:[0m Directory '/home/nolanarchie/.config/gamescope/scripts' does not exist
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m Intel device detected, forcing general queue family instead of compute-only queue
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m selecting physical device 'Intel(R) UHD Graphics 620 (KBL GT2)': queue family 0 (general queue family 0)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m physical device supports DRM format modifiers
[gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m [backend/headless/backend.c:67] Creating headless backend
[gamescope] [[0;34mInfo[0m] [0;37mxdg_backend:[0m Seat name: Hyprland
[gamescope] [[0;34mInfo[0m] [0;37mxdg_backend:[0m Initted Wayland backend
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m supported DRM formats for sampling usage:
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AR24 (0x34325241)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XR24 (0x34325258)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB24 (0x34324241)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XB24 (0x34324258)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m RG16 (0x36314752)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB4H (0x48344241)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XB4H (0x48344258)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB48 (0x38344241)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XB48 (0x38344258)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AB30 (0x30334241)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XB30 (0x30334258)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m AR30 (0x30335241)
[gamescope] [[0;34mInfo[0m] [0;37mvulkan:[0m XR30 (0x30335258)
[gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m Using explicit sync when available
[gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m [wayland] unable to lock lockfile /run/user/1000/gamescope-0.lock, maybe another compositor is running
[gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m Running compositor on wayland display 'gamescope-1'
[gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m [backend/headless/backend.c:17] Starting headless backend
[gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m Successfully initialized libei for input emulation!
[gamescope] [[0;31mError[0m] [0;37mwlserver:[0m [xwayland/sockets.c:64] Failed to bind socket @/tmp/.X11-unix/X0: Address already in use
[gamescope] [[0;34mInfo[0m] [0;37mwlserver:[0m [xwayland/server.c:107] Starting Xwayland on :3
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning: Multiple symbols for level 1/group 1 on key <FK23>
> Using F23, ignoring XF86TouchpadOff
> Warning: Symbol map for key <FK23> redefined
> Using last definition for conflicting fields
> Warning: Symbol map for key <FK24> redefined
> Using last definition for conflicting fields
Errors from xkbcomp are not fatal to the X server
[gamescope] [[0;34mInfo[0m] [0;37mpipewire:[0m stream state changed: connecting
[gamescope] [[0;34mInfo[0m] [0;37mpipewire:[0m stream state changed: paused
[gamescope] [[0;34mInfo[0m] [0;37mpipewire:[0m stream available on node ID: 124
[gamescope] [[0;34mInfo[0m] [0;37mxdg_backend:[0m HDR INFO
[gamescope] [[0;34mInfo[0m] [0;37mxdg_backend:[0m cv_hdr_enabled: false
[gamescope] [[0;34mInfo[0m] [0;37mxdg_backend:[0m uMaxLum: 80, uRefLum: 80
[gamescope] [[0;34mInfo[0m] [0;37mxdg_backend:[0m bExposeHDRSupport: false
[gamescope] [[0;34mInfo[0m] [0;37medid:[0m Patching res 800x1280 -> 960x540
[gamescope] [[0;34mInfo[0m] [0;37mvblank:[0m Using timerfd.
[gamescope] [[0;34mInfo[0m] [0;37mxdg_backend:[0m Post-Initted Wayland backend
ntsync: up and running.
winediag: wine-cachyos 10.0 is a testing version containing experimental patches.
winediag: this wine contains many experimental patches, please don't report bugs to winehq.org.
0050:fixme:ntoskrnl:kernel_object_from_handle No constructor for type L"Token"
0050:fixme:ntoskrnl:alloc_kernel_object set_object_reference failed: 0xc0000008
0050:fixme:ntoskrnl:ObReferenceObject failed to grab 000000000024F7C0 reference
00a0:fixme:ntoskrnl:kernel_object_from_handle No constructor for type L"Token"
00a0:fixme:ntoskrnl:alloc_kernel_object set_object_reference failed: 0xc0000008
00a0:fixme:ntoskrnl:ObReferenceObject failed to grab 000000000024F7C0 reference
00c4:fixme:winebth:pdo_pnp Unhandled minor function IRP_MN_QUERY_DEVICE_TEXT.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
ATTENTION: default value of option vk_xwayland_wait_ready overridden by environment.
[Gamescope WSI] No application info given.
[Gamescope WSI] Executable name: explorer.exe
0110:fixme:oleacc:find_class_data unhandled window class: L"#32769"
0110:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
0110:fixme:uiautomation:default_uia_provider_callback Default ProviderType_NonClientArea provider unimplemented.
0110:fixme:oleacc:find_class_data unhandled window class: L"#32769"
0110:fixme:uiautomation:base_hwnd_fragment_get_FragmentRoot 0000000000815648, 000000000021F9B0: stub!
0110:fixme:uiautomation:base_hwnd_fragment_GetEmbeddedFragmentRoots 0000000000815648, 000000000021F9C0: stub!
0024:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000011FEB0
submitted by /u/nolanarchie[link] [comments]
Stuttering Satisfactory
Fedora KDE 44, RTX 4090, Satisfactory is stuttering every 10 seconds or so, the GPU usage drops during the stutter, but otherwise performance seems great? I feel like I've tried everything, any suggestions?
submitted by /u/FermentedTwix[link] [comments]
Kisak-mesa error
It has been unable to connect to the server for a few days. Is anyone else having problems with kisak-mesa?
submitted by /u/Badpix[link] [comments]
cant play left 4 dead 2
hello, im getting an error "engine error, steam is not running" when i want to play l4d2 in linux, although i launch the game via steam, anyone know how to fix it?
the error appear after the l4d2 video intro or just skip it
https://reddit.com/link/1t2fw26/video/68ul673svvyg1/player
ArchLinux
Linux-zen-7.0.3
Intel HD 620
proton tried: experimental, hotfix, 9,10,11
submitted by /u/No_Fail4187[link] [comments]
how do i migrate mz games to another os: PortProton
hello, i have a question, i have been using Pop OS for the past few months, and ive been using port proton for gaming, now i want to migrate to EndeavourOS, and i dont want to lose progress in my games which are pirated from ankergames. Does anyone know how can i do that, or is that even possible. Thank you.
submitted by /u/Vojtak9121[link] [comments]
I built a web dashboard for Batocera — manage ROMs, stats, files from any browser [Open Source]
Did anyone test the old GCN GPU's on open source Mesa drivers yet?
In a way I want to build a r7 360 and core 2 quad build to do a retro build not aiming to play super high end games or something like that, I like computers and would love to put Linux on it and have a trinity DE on it to play old games. Is anyone able to clarify is it OK on there?
submitted by /u/Snowbeleopard[link] [comments]
Black background for my desktop pets
Pretty much it. I have ran multiple desktop pets through Wine, and so far all of them have a black background surrounding their sprites rather than a transparent one. I tried searching but all I could find was a single Steam Forum of another desktop pet software all the way back from Late-February of 2025, so it seems like this issue has been going on for a while now. I also found a reddit post on it with a pastebin linked to a possible fix but the pastebin is now missing (404).
Very few desktop pets have linux support and it seems like this issue is fixed for those desktop pets, but the vast majority of desktop pets only have support for Windows that, of course, only work in linux using Wine, which leads to the same issue.
Now, I don't know if Steam has the same issue as it has its own version of native Proton and Wine support afaik.
All the info I could find that could remotely point at the issue is that it's a Wine limitation of Alpha channels.
I'd be pleased to know if there's any fixes to it! Quite literally any help is appreciated!
Kubuntu 25.10
KDE Plasma 6.4.5, Frameworks 6.17.0
Qt 6.9.2
AMD
Wine 11 (winetricks installed for d3dx9, d3dcompiler_43, and d3dcompiler_47)
Wayland
Let me know if I forgot to share any necessary information.
submitted by /u/LittleUserOFC[link] [comments]
Void Cargo: demo updated, now with guided first delivery
Thanks for all the feedback after the demo release!
I’ve updated the demo with onboarding that guides you through your first delivery. After that, you’re free to explore the demo map, take jobs, and get yourself into trouble.
So if you tried it before and bounced because the start was confusing or too punishing, this should be a better time to give it another shot.
- Demo on Steam: https://store.steampowered.com/app/4319290/Void_Cargo_Equilibrium/
- Trailer: https://www.youtube.com/watch?v=6qzYDVJQMXc
If you haven't seen it before, Void Cargo is a physics-based cargo hauling game where you fly a first-person lander between remote bases on a hostile moon. You take delivery jobs, load cargo, and try to get it across mountains, fog, wind and hazard zones without smashing the ship into the terrain on approach.
The demo supports Windows, Linux, and Steam Deck. Steam Deck has been my main test device from the start. It plays best with a gamepad, but keyboard and mouse work too.
If you have any more feedback - keep it coming!
submitted by /u/o2hammer[link] [comments]
Games displaying in the wrong resolution
I have a 3440x1440 UWQHD monitor that I use as one third of a three monitor setup. I have two generic LG 24" 1080p 60Hz monitors that make up the other two of the three monitors.
I'm running fully updated CachyOS on an R5 5700X3D, 7800XT and 32GB of DDR4.
I've noticed that some of my games, most notably Borderlands 3, will allow me to select 3440x1440 in the display settings, but in game play, parts of the HUD are cut off. For example, when I attempt to spawn a vehicle at the Catch-A-Ride, the bottom part of the HUD including the button to actually spawn the vehicle is cut off, leaving me guessing which key to press to spawn the vehicle since I don't play the game often enough to remember.
Borderlands 3 is not the only game having this issue. I have noticed others, including Borderlands 2 and some others I can't think of at the moment.
I don't know what would be causing this and I'm not sure where to begin troubleshooting, as the monitor is configured to native (3440x1440) resolution and the display settings in game are configured for the same. It should be fitting on the screen fine, but it's not.
EDIT: Now that I take a closer look, it appears that only some menus are cut off while others are not. That's really weird. The pause menu screen for Borderlands 3 appears to be fine.
submitted by /u/Huecuva[link] [comments]
McpeLauncher Dev got Xbox live loggin working on MinecraftGDK Linux!!!
The McpeLauncher dev known as ChristopherHX has gotten Xbox Live Login working on the windows version of Minecraft GDK. They have forked Weather's WineGDK/ProtonGDK to get it working by editing dll's!!! They have named the fork mcpeLauncher-gdk!
https://github.com/minecraft-linux/mcpelauncher-gdk/tree/xbox-live-dev
submitted by /u/JutoTV[link] [comments]
When I game with 2 monitors connected I get stutters that make my game unplayable.
Is this a Linux mint problem, or just a Linux problem? The problem goes away as soon as I disconnect my second display.
submitted by /u/KFCBUCKETS9000[link] [comments]
Help regarding an older game (Mad Max 2015)
Ok so, I know that Mad max has a linux native port. But I have a GOG copy of mad max that I had and ran through steam and proton. And given that, the game uses Dx11, so DXVK under proton. But the performance is awful. I've seen plenty of videos of others running this game on weaker specs with double the fps I'm getting. my fps typically stays around the 40's. I've tried different proton versions. but nothing seems to do it. Should I just buy the steam version and be done with it since it seems to work with what little info I could find?
Tested PC Specs:
Ryzen 7 1700 with a slight OC to 3.4ghz
32GB DDR4 3000MT/s
Sapphire Nitro+ RX Vega 64
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