Other News about gaming on Linux
I played a lot this game during the weekend and I haven't had a single crash. Today I started the game and I got 2 crashes out of 3 tries when loading a save and a crash when autosaving. I'm not sure if the game was updated or if is due to something I installed when I updated my system yesterday evening.
Is anyone else experiencing this issue?
I started Steam from command line but I don't see any error when the game crashes. I'm on Ubuntu 17.10 (Gnome) with Nvidia 387.34.submitted by /u/leinardi
I was trying out Arch in a vm today and I was surprised its so fast, like literally boots in 4-10 sec and almost instant power off, so I installed it on an empty partition. Are there smaller and faster distros out there?
The immediate inspiration for this is that I figured since it seems so fast why not try a minimal set up only with X, twm, sound system and PoL/wine alone and see if games run faster than on the main os (Ubuntu). So are there others that could be more suitable for this purpose?submitted by /u/felinebear
Hello there! Im searching for some RPG or MMORPG that i can play in free time and its not taking many time or efforts. I would like it to have highly customizable equipment. I dont care much about plot. I was playing TERA on wine but its boring. Can someone help me?
PS: its my first reddit post so im sorry for any inconveniencesubmitted by /u/Mister_Magister
Red Alert Global League is rolling yet again, with Season 5 starting on April 2nd. Masters division is as strong as ever this time, with several players returning to the top flight and new promising contestants rising up as well; Minions are split into 2 groups as the single division wasn’t able to hold that many good players. To raise the stakes even higher the map pool now includes mostly new competitive maps so that players are challenged to improvise and develop new tactics and strategies on the battlefields.
New players are always welcome to register and take part in the League. It is always exciting to prove your worth against others in a fair competition, and there is also a chance to get some prizes through playing. Be swift on the matter though, as the registrations are to be closed on March 24th.
League rules can be found at ragl.org forum and as a googlesheet mirror.
Further registration guidelines and current roster are available at ragl.org forum and on sleipnirstuff.
You can also ask anything about the League, find opponents for a match and have a casual chat at community discord server.
If you don’t like small tactical action mano a mano, but rather prefer to feel the support of your teammate as well as the heat of the battle, there is a new 2v2 Team Tournament starting soon just for you! Two-stage event spanning from April 4th till April 22nd is already gathering some big names around and will definitely be a nice show to observe and participate.
Registration deadline is March 25th, so gather yourself and your fellow partner and sign up ASAP! Tournament registration info as well as all the data you need to participate and a platform to find a companion for the tournament in case you still don’t have one can be found in this thread on sleipnirstuff.
See you on the battlefield, commanders!
Hi, been having some problems with mad Catz rat 3 using solus budgie. Have tried the .cfg solutions you can find on Google, but they work one time then they stop working. Any .cfg that works for you guys or another solution?submitted by /u/jojo_31
Tags: Crowdfunding, Indie Game, Simulation
Another rather interesting Kickstarter popped up recently, this time it's Ecosystem [Kickstarter] a simulation game about modifying an ecosystem and watching creatures evolve.
The developer is seeking $20K with over $7K already pledged, Linux support is fully planned and they have 24 days left to go, so it could easily reach the final goal. Check out the trailer:
Ecosystem is a game about life and its interactions. At its heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean.
This synthetic DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. The genetic code of a creature can mutate, combine, be spliced with other species, and be directly modified by the player.
To swim, creatures don't just play an animation. They move like real sea-life, applying torque at their joints to push against the water in a way coordinated to propel themselves forward. Working within this physical simulation, evolution can produce an enormous variety of body shapes and swimming styles.
You can play by yourself and also play it online and manage an ecosystem with a friend, not only that you can also share your most interesting finds in an online database.
The developer says a lot of the core features like virtual DNA, evolution and physically-based swimming are already implemented, however they need the Kickstarter funds to continue developing it and get it playable as soon as possible.
The developer has already proven themselves, with their previous game Enemy already on Steam with Linux support and it's postively rated, so that's a great sign.
Tags: Battle Royale, Free Game
It doesn't have quite the following that surviv has, but it does have an active playerbase and finding a game is really easy. You just go to the site, hit Play and away you go.
The usual features are present, you start off with only the most basic weapon and everything else you need to scavenge around to find. You need to keep an eye out for other players, as well as a shrinking arena.
Performance isn't too amazing in this one, it does stutter a fair bit and even though it looks better than surviv graphically, I've ended up preferring surviv because it's a lot smoother. Although, they do have a number of servers to choose from and a couple of them have been ultra smooth for me. Still, options are good and we don't have enough Battle Royale games yet.
Hopefully some of you find it interesting, to fill a small hole until we get some proper native Battle Royale games.
Tags: Racing, Coming Soon
One thing Linux doesn't have enough of, is good racing games. Trailblazers [Official Site] looks unique, colourful and fun and this new trailer looks great.
I especially love seeing the little Linux "tux" icon in trailers!
- A larger-than-life cast of drivers, including humans, aliens and psychotic robots!
- Drive a selection of different high-speed hover cars, each with unique stats and performance characteristics
- Join up with your friends in local multiplayer, or take it to online matchmaking with full split-screen support!
- Play through a series of unique chapters of single player Story Mode, each with a distinct series of asymmetrical objectives to complete
- Experience a pulse-pounding licensed soundtrack featuring awesome Future Funk tracks from indie artists.
Still no release date being given, but that doesn't stop us being excited about it! It's like the Splatoon of racing games, where you paint the track to be able to go faster. One member of your team will focus on the paint, while the other will focus on sticking to your line to pick up speed and it does sound highly amusing, not to mention it looks damn good.
I would be surprised if this isn't really popular and the fact that we're getting it too is awesome.
Tags: Action, Steam, Free Game, Indie Game
It's not nearly as polished as something like Dota 2, but it's free and fun in quick bursts and quite challenging too. Check out the trailer:
- Test your wits and reflexes in spell-filled multiplayer combat, either alone or in teams - supports up to 8 players.
- Choose your loadout across 5 different disciplines - Offensive, Defensive, Area, Utility, and Travel.
- Engage in battle across 3 unique arenas, each with their own dangers and demands.
- Gain experience through battle, earning skins, weapons and more as you level up.
It does have a few issues, the first being that connecting to rooms people setup is a bit and and miss. Once you get into a game though, it's really quite fun. It's pretty frantic, especially considering the arena is surrounded by hostile terrain of some sort that gradually eats away at the arena.
It's difficult too! Not because of a lack of instructions (since the gameplay is reasonably simple), but having to dodge all the spells people are throwing around, while finding time to aim your own makes it quite the challenging game overall. You will be bounced around, thrown into lava and it can be quite exhilarating.
It's based on rounds, each round you buy, upgrade and sell spells. Everyone has access to exactly the same spells, so it's quite fair. Once ready you can run around the arena testing your spells until everyone is ready, which is pretty handy for testing stuff out.
Weirdly, mine started with the master sound volume turned right down, but apart from that and the occasional connection issue it works nicely on Linux. Find it on Steam for free.
Tags: Coming Soon, Strategy, Simulation, Indie Game, Crowdfunding
In the end, they were just short of the $140K stretch goal for the Xeno content expansion, with $139,695 in total they said it's "close enough" so they will do it anyway—fantastic! Considering their initial goal was only $40K, it's pleasing to see that Kickstarter is still going strong for some indies.
This is one I personally funded, given they had a fully working Linux demo and the developer is a Linux fan (see the bottom quote here). It was a game I couldn't pass up on helping to achieve their goal.
For those interested, the demo is still available here. As for the actual release, they're planning Alpha builds in approximately two months which will have a first-pass on a proper UI and the Beta builds will be a good few months after that. The final release will likely be early next year.
Tags: Adventure, Itch.io, Review
For those searching for a bit of poetry in their games, Kingdom Ka [itch.io] from Carrot Cake Studios may satisfy that craving. Originally created as the developer’s final project in university, it has been refined over the months following and released as a full game at the end of February.
Visually stunning, Kingdom Ka populates its world with a mix of Asian-inspired line art and various sorts of collage to produce a unique effect. Characters are distinct, to say the least, and the world in which they move feels richer than what is simply shown on the screen. Each area you visit has something new to discover, be it a well full of tea or a depressed giant made of clay. Wonders abound at every turn.
The soundtrack, too, is impressive. Dominated by moody, minor key strings and punctuated at times with more upbeat tracks that reflect the mood of that particular area. Sometimes there are audio tracks which provide food for thought, although I admit I simply couldn’t understand the speaker for the last one.
The story of the game is straightforward, involving a small, armless protagonist who comes to the end of a perilous journey at the gates of the titular Kingdom. Separated from their more worldly travelling companion, they explore each district of the region in turn, finding a collection of quirky characters each with their own business to attend to. Along the way you collect petals, which in turn open the way to the heart of the Kingdom.
Where the game stumbles is in communicating an overall theme. While the vignettes that take place in each area are engaging, inspired by a variety of ancient stories, they don’t seem to relate to each other in a cohesive fashion. The dialogue is very good but the message doesn’t come across effectively. From what I can tell, the game is about identity and questioning the perception of self in various ways, but honestly I’m not certain of that.
The opening scene, where the player is seemingly interrogated by the game itself, seems to suggest that your choices limit future options, although that doesn’t apply to actual gameplay. There are no multiple endings, and only one area is optional. There are a couple of exchanges where new dialogue comes up based on your choices, but that’s all.
I ran into a few challenges trying to start the game. Running it via the Itch client failed due to reliance on an older version of libavcodec than my system uses. Fortunately when I purchased the game it came with a tar.gz package that did not have that problem. However, when I did successfully start it, the game not only used the wrong monitor but my mouse was trapped on the left half of the screen. Manually editing config.ini to turn off fullscreen did the trick, and the game ran smoothly after that.
The developer revealed that a patch is due this week which should fix the dual monitor issue and includes other optimizations for Linux users, so hopefully others won’t run into those issues in the future. It’s good to see devs being responsive to the Linux side of their player base like that.
Overall, I recommend Kingdom Ka. For $4 USD, you get a beautiful, polished experience that’s good for approximately one hour of play time. Aside from some technical issues and a somewhat shaky overall plot, it remains an entertaining game that stands out as a work of art in its own right.
I have a laptop which amd hybrid graphics and sence kernel 4.15 I have noticed that my dedicated graphics card are active all the time. But fps on games are lower than they used to be. Using DRI_PRIME=1 cos games to freeze and dri_prime=1 glxgears run 5fps tried ubuntu and antergros the same thing on both distros. What is going on?submitted by /u/skunk79
In search of an open-source game (app, library) that performs notably worse on Linux than on Windows
There are a number of lower-level (non-graphical) features that Unix, and specifically Linux, have that Windows does not. I'm interested in testing them as they apply to games. Instead of creating an arbitrary benchmark, I thought I might see what I could do about applying them to a real game codebase.
I'm having trouble finding an ideal candidate, though. Most games that are claimed to perform worse on Linux are using different graphics APIs across the platforms, and are closed-source anyway. The techniques I want to test aren't related to graphics or graphics APIs, alas.
If I can't find a good game, then an emulator, app, or library might work, too. Having an easy way to test performance would be ideal. C is best, but C++ should be fine for this test, and Go might potentially work.submitted by /u/pdp10
Hey folks. I've got an incredible itch to play this game, but have had no luck with the information I've found online so far. The official BB website says to use winetricks to get the necessary dll's, but this has proven unsuccessful. I've tried a typical wine install and a playonlinux install.
Anyone have any success with this?
Thanks for your help!
I'm on a 3rd gen intel integrated laptop. Apparently others have had success with nvidia but not intel, so I may be out of luck.submitted by /u/barinnoma