Other News about gaming on Linux
Are there safer sites for Minecraft Bedrock for Linux launcher?
I have bedrock edition for mobile phones, but not for Chromebook as I thought they were sold together, not separately. I don't have much money and do not wish to get Java due to that. The official launcher for Minecraft Bedrock for Chromebook needs an additional purchase for download. I am wondering if there is any sites or apps to safely install an optimised version for Chromebooks that would work like how Prism would, though for Bedrock. Thank you in advance
submitted by /u/Classic-Reporter-697[link] [comments]
A very specific Crimson Desert Crash (with research)
I've been really enjoying Crimson Desert and It has been performing relatively well on linux thus far... until now.
I decided to go north randomly and explore the desert area early. I mainly use the grapple arm for traversal when suddenly, climbing up the rocks caused me to freeze. It isnt immediate and there's no lagging or warning signs. Looking at my totals, Vram seems fine, memory is more than adequate, and CPU goes on Idle, waiting for something.
I can go anywhere I want just fine as long as I dont use the grapple arm and its puzzling that I feel like the only person who's posted this as I am beginning to be convinced it might be a linux problem but I am here anyways as I feel most people in FAQ's will point to linux being the problem with A TON OF TESTING.
- any other area of the map (so far) > fine
- Lowered all graphical settings > still crash
- +enabled FSR and frame gen >still crash
- verified cache integrity > still crashes
- unload and reload > still will crash
- swap characters and back > still crash
- downgrade proprietary driver from 590 to 580 (included re-precompiling shaders for like 20 minutes) > still crash
- Happens with or without my normal Launch args (see below)
- Happens in Proton GE 34 and experimental (have not tried hotfix)
BUT I have a theory, I noticed climbing and going about without grapple arm, effects and paritcles acted "buggy" sometimes not spawning particles or models for the wings or force palm and even UI being delayed. GPU and CPU ramped up more than normal which was odd for climbing the side of the cliff. This all made me wonder if i was bugging out some sort of LOD chunk triggers and they forgot to add the grapple arm to the list of effects and models to unload when the game gets too heavy.
Im open to suggestions anyways because it sounds like other people dont have this problem with the lack of talk I'm seeing.
LAUNCH ARGS:
PROTON_DLSS_UPGRADE=1 NVPRESENT_ENABLE_SMOOTH_MOTION=1 PROTON_USE_NTSYNC=1 PROTON_FSR4_UPGRADE=1 PROTON_NO_WM_DECORATION=1 PROTON_VKD3D_HEAP=1 game-performance %command%
(SMALL NOTE) I have throttled my CPU to 4 core due to a cheap motherboard
System: Host: *****-B550M-DS3H Kernel: 6.17.0-20-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0 Desktop: Cinnamon v: 6.6.7 tk: GTK v: 3.24.41 wm: Muffin dm: LightDM Distro: Linux Mint 22.3 Zena base: Ubuntu 24.04 noble CPU: Info: quad core model: AMD Ryzen 9 5900XT bits: 64 type: MT MCP arch: Zen 3+ rev: 2 cache: L1: 256 KiB L2: 2 MiB L3: 64 MiB Speed (MHz): avg: 2435 high: 3594 min/max: 570/4982 boost: enabled cores: 1: 3593 2: 3593 3: 1741 4: 1741 5: 1741 6: 3594 7: 1741 8: 1741 bogomips: 52702 Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 Graphics: Device-1: NVIDIA GA104 [GeForce RTX 3060 Ti Lite Hash Rate] vendor: Gigabyte driver: nvidia v: 580.126.09 arch: Ampere pcie: speed: 2.5 GT/s lanes: 16 ports: active: none off: HDMI-A-1,HDMI-A-2 empty: DP-1,DP-2 bus-ID: 06:00.0 chip-ID: 10de:2489 Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 24.1.6 driver: X: loaded: nvidia unloaded: fbdev,modesetting,nouveau,vesa gpu: nv_platform,nvidia,nvidia-nvswitch display-ID: :0 screens: 1 Screen-1: 0 s-res: 3840x1080 s-dpi: 90 Monitor-1: HDMI-A-1 mapped: HDMI-0 note: disabled pos: left model: Asus VS228 res: 1920x1080 dpi: 102 diag: 546mm (21.5") Monitor-2: HDMI-A-2 mapped: HDMI-1 note: disabled pos: primary,right model: HP OMEN by 25 res: 1920x1080 dpi: 70 diag: 621mm (24.5") API: EGL v: 1.5 platforms: device: 0 drv: nvidia device: 2 drv: swrast gbm: drv: nvidia surfaceless: drv: nvidia x11: drv: nvidia inactive: wayland,device-1 API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia v: 580.126.09 glx-v: 1.4 direct-render: yes renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 API: Vulkan v: 1.3.275 surfaces: xcb,xlib device: 0 type: discrete-gpu driver: N/A device-ID: 10de:2489 device: 1 type: cpu driver: N/A device-ID: 10005:0000 Audio: Device-1: NVIDIA GA104 High Definition Audio vendor: Gigabyte driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 06:00.1 chip-ID: 10de:228b Device-2: AMD Starship/Matisse HD Audio vendor: Gigabyte driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: 08:00.4 chip-ID: 1022:1487 Device-3: Blue Microphones Yeti Stereo Microphone driver: hid-generic,snd-usb-audio,usbhid type: USB rev: 1.1 speed: 12 Mb/s lanes: 1 bus-ID: 1-1:2 chip-ID: b58e:9e84 API: ALSA v: k6.17.0-20-generic status: kernel-api Server-1: PipeWire v: 1.0.5 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin submitted by /u/MarlinMcFish[link] [comments]
Installing unmaintained Flatpaks, is it safe?
I wanted to install some flatpaks for the old Nintendo emulators that got shut down. I see the "public" githubs for these flatpaks on flathub show that they haven't received updates since they were officially shut down. Does that mean the flatpak from flathub itself has also been untouched since then? Or could someone have done some updates to them without it being reflected in those public githubs? I'm not really sure how flatpaks on flathub work when it comes to these public repositories and their updates.
I don't know much about this so I'm just wondering if it's safe to install them or if someone could have maliciously made updates to them since they were officially shut down and went into maintenance mode. I went ahead and added them to the mask list and removed their network permissions via flatseal.
https://github.com/flathub/org.yuzu_emu.yuzu
https://github.com/flathub/org.citra_emu.citra
https://github.com/flathub/org.ryujinx.Ryujinx
submitted by /u/Mechkeys121[link] [comments]
piper mouse config not working
I just got a Logitech g502 Hero & while setting it up I was trying to use piper to edit the button mapping & colours but noticed it wasn't doing anything. For example whenever I change one of the rgb colours & click apply, the colour cycle resets but doesnt actually switch to what I applied it to. I have ratbagd already installed so I don't whats wrong with it. Im using Mint btw if that makes any difference
submitted by /u/ThirdEyeViolet[link] [comments]
Tried VRS fix with RADV RT emulation on RX 580. Doesn't work
So I've seen the various posts in here about getting Doom the dark ages running on the RX 580 via RADV_PERFTEST=emulate_rt and VRSNULL, and it just doesn't work. I've been at this all day trying to figure out what it is i'm missing. and as for RT emulation, Quake 2 RTX so far is the only game that actually works with this. Using CachyOS (React Theme)
submitted by /u/Valezen[link] [comments]
Mcpe animation issue
so im using linux and tried playing minecraft bedrock with the trinity launcher and the game ran well but for some reason any 1.26.xx versions when i play them every mob and entity dont have a walking animation, infact nothing has any animation at all including the player byt when i play 1.21.xx versions everything is fine
submitted by /u/ItchySummer9295[link] [comments]
Best Metal Gear?
Hi. What's your favorite version of Metal Gear Solid that runs well on Linux (Ubuntu 25)? I haven't played it since the PS2 days, and I'd like to grab a copy of one of the versions to play on Linux (very modern laptop with dedicated GPU).
Thanks in advance.
submitted by /u/PlatformOne7866[link] [comments]
For people trying to use Xbox one S controller with soccer games (FIFA or PES)
I've spent hours trying to work out this issue, where my controller is recognized by wine, but just does not get recognized in games, like fifa 16 or PES 2021. I've used AI multiple times and tons of google searchs.
But the solution that worked for me is: frustratingly simple. No modules, translation layer or stuff like that.
1. Replug xbox controller (to make sure we are working on clean state)
2. winecfg and go to Libraries
3. Look for xinput1_* and xinput9_1_0 as shown in picture:
4. Set them to builtin, then native
5. Try the game again!
6. If doesn't work, check if you have xinput installed by winetricks
That was what worked for me. If you have had any issues with anything related to FIFA or PES, and solved it, please tell us the solution below here! Help the fellow future newcomers get back to playing and not spend 2 days troubleshooting!
Thanks.
[link] [comments]
Dual boot just for Apex Legends?
Has anyone got experience about dual booting just for Apex or other games with a similar linux support situation? I thought I'd give Bazzite a go on my main SSD and install windows on my old SATA SSD just to play Apex and other games that don't work on linux.
submitted by /u/ForSakeN69_[link] [comments]
I made a nostalgic virtual pet game that runs natively on Linux (no Wine/Proton)
I’ve been working on a virtual pet game inspired by the old Tamagotchi-style experience — something you check throughout your day and slowly get attached to.
One thing that mattered to me was making sure it runs natively on Linux, without relying on Wine or Proton.
Here’s a quick demo of it running on my system 🙂
I’d love to hear your thoughts!
submitted by /u/ewertonwantroba[link] [comments]
Does anyone know what this means? I've been playing CD both on my gaming PC cachy and Rog run bazzite while at work on lunch, but I just tried to turn on steam tinker trainer and this shows up on both PC&Rog. little more below
but everything is updated and game,steam,os updates but I only get this message when steam tinker on if running without it's perfect boots plays no problem
submitted by /u/Harlequin_98[link] [comments]
Why am I getting insanely low fps on all Linux distros (Mint, Ubuntu, Nobara) but when I'm on windows 11 I instantly get 200fps? I thought linux was supposed to boost the framerate not reduce it
Specs:
GPU: AMD Radeon 660m
RAM: 32GB DDR5
CPU: AMD Ryzen 5 6600H
STORAGE: KINGSTON NVME 1TB
MONITOR: 2560x1440 144Hz
I honestly was desperate to reach higher fps since I was gonna start recording my games soon and sometimes my friends ask me to stream my game on discord, this would instantly get me down to 130+ or even lower fps on roblox, minecraft etc. Then I dual booted linux mint and I can't even get 100 fps on left 4 dead 2 or any other game, im stuck at around 60-70 fps only, it was the same result same FPS on every other distro I tried, Am I doing something wrong? I feel like reaching 60 to 70 fps only on all the distros I tried means I definitely did something wrong. I downloaded all of the distros on their own website and it is their newest version, I tried terminal commands to fix my fps issue but nothing was working, I don't know if all of my drivers were even installed on Linux or not, so maybe that could be it? I am not sure
submitted by /u/Complete-Letter-932[link] [comments]
The Finals crashes Hyprland
i'm on arch linux btw and using hyprland.
I recently started playing The Finals. in my 75 hours hyprland crashed two times seemingly random while ranked games. Don't know why.
activated hyprland logs this time. if it happens again will give update with crash log of hyprland.
submitted by /u/Blablabla_3012[link] [comments]
Running ES-DE Frontends on my custom Linux handheld, an Open-Source & Modular x86 Handheld PC - The CG Deck
Hello everyone! I have been working on this project for quite a while, building my own custom handheld console for gaming & everyday PC use, running Linux (and Windows for those who might care about that). I have made a ton of progress both with the design and the prototypes, so I thought it would be a great time to share an update of what I have been building with everyone here! For those seeing this for the first time, It is called the CG Deck, an open-source and modular x86 handheld PC.
For those seeing this project for the first time, My initial goal was to create a ultra small handheld PC that was entirely self contained and can be thrown in a backpack or large cargo pants pocket (The entire device is 7.4" x 4.6" x 2.25"), with a high enough standard of hardware capable of being actually useful for things like high end retro emulation, CAD design/doing light modelling tasks in Blender, PCB design, coding, graphic design, music, video editing, and gaming with my steam library! Because it runs an x86 architecture, we get the advantage of being able to natively play steam games unlike a lot of other consoles. I also wanted it to be upgradable, repairable, and modular so it can be shaped to maximize it's use cases depending on how you use it, and since my initial post, I have made leaps and bounds towards that goal!
These are a few renders of the production builds of the device. The project will be Open Source and I will be releasing everything along the way for the project so you can build your own. I will also be creating a youtube video showcasing the build process and highlighting the trials and challenges of creating a "Production" device. The "Documentary" will be going over everything from building the BOM and figuring out hardware to designing the shell in CAD, assembly, etc.
I wanted to try out running various popular front ends, starting with (my personal favorite) ES-DE. I am using Retro Arch backend for emulator compilation with ESDE as the front end launcher. I wanted to test out two different themes and see how they looked and the scaling fit on the 5" display. I went ahead and tested out Elementerial which has a more modern look, created by Rob Zombie and mluizvitor. The second I tested out was ESBoy by Weestuarty which has a DOS like style. Let me know which you like best, or what themes you want to see on the CG Deck next.
This project has been an absolute blast so far, and thank you for all of the support so far! If you are interested in following along with the project or learning more, you can find everything from specs, more details, socials, links to the open source github repository and more.
Once I start wrapping up the project, I will be launching a Kickstarter to help fund a full production run of the device for anyone interested in helping support the project and getting a CG Deck of their own. I am planning to release some build kits and pre-assembled devices with the Kickstarter, and if you have any questions about that, I would love to answer them!
*edit*: Here is the link to learn more about the project if you are interested: https://mogozen.com
submitted by /u/ZCTMO[link] [comments]
Proton GE not launching games.
[SOLVED]
I am a newbie to Linux gaming and want to play GTA 4. I installed Proton-GE and set it up on steam with the force compatibility thing and selected the correct Proton variant I wanted to use and hit play, but the game is not launching. I am using Linux Mint rn. Also, GTA 4 has FusionFix installed in it. What am I doing wrong? If any further details are required feel free to ask.
submitted by /u/FreshDisaster1852[link] [comments]
Genshin impact freezes on the Hoyoverse screen
Using Lutris 0.5.19 on Fedora 42 Wine runner is Proton (I have tried various versions including E-Proton, 9.0(beta), hotfix, 8.0, Experimental).
It freezes at slightly different points of the Hoyoverse screen, sometimes fully faded in sometimes not, sometimes it proceeds to the screens following the Hoyoverse screen before freezing
Can provide log with debug info output turned on if needed
submitted by /u/throwaway378W[link] [comments]
Bc 250 project build
Marvel Rivals keeps crashing after 30-90 seconds
rtx 2060 super 8gb vram,
core i7 8700k,
24gb ddr4,
mint cinnamon 22.3
x11
Game works fine for a bit, but then freezes and crashes. Sound and mouse still works during the freeze, but I can't click on anything and nothing else is moving.
I've had the same problem with LORT and the only solution I found was change my driver from 580-open to 535 (which made my performance abysmal), but Rivals isn't compatible with 535.
I've tried running the game with GE-Proton-10-34, proton experimental, proton hotfix and some others with no success. Also tried the STEAMDECK=1 %command% and deleting compatdata which didn't stop it from crashing.
Here's what the cat ~/steam-2767030.log | tail -50 command gave me:
1735.684:0248:024c:trace:unwind:dump_unwind_info chained to function 00006FFFC97FA660-00006FFFC97FA679 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4C11AB4 flags 0 prolog 0xa bytes function 00006FFFC97FA660-00006FFFC97FA679 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xa: movq %rbx,0x38(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xa: subq $0x20,%rsp 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x6: pushq %rdi 1735.684:0248:024c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffc72e0000 rip 6fffcb53dd2b rva 425dd2b rsp b9fba0 1735.684:0248:024c:trace:unwind:dump_unwind_info **** func 425c660-425ecac 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4F13934 flags 0 prolog 0x36 bytes function 00006FFFCB53C660-00006FFFCB53ECAC 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x36: movaps %xmm8,0x130(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x2a: movaps %xmm7,0x140(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x23: movaps %xmm6,0x150(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x1f: subq $0x168,%rsp 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x13: pushq %r15 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x11: pushq %r14 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xf: pushq %r13 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xd: pushq %r12 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xb: pushq %rdi 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xa: pushq %rsi 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x9: pushq %rbx 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x8: pushq %rbp 1735.684:0248:024c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffc72e0000 rip 6fffcb54622c rva 426622c rsp b9fd50 1735.684:0248:024c:trace:unwind:dump_unwind_info **** func 4266210-4266256 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4F13A64 flags 4 prolog 0x0 bytes function 00006FFFCB546210-00006FFFCB546256 1735.684:0248:024c:trace:unwind:dump_unwind_info chained to function 00006FFFCB545E3E-00006FFFCB545FB3 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4F13A34 flags 4 prolog 0xc bytes function 00006FFFCB545E3E-00006FFFCB545FB3 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xc: movq %r14,0x110(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x8: movq %rdi,0x140(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x4: movq %rbx,0x138(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info chained to function 00006FFFCB545E20-00006FFFCB545E3E 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4CADDB8 flags 3 prolog 0x1e bytes function 00006FFFCB545E20-00006FFFCB545E3E 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x10: subq $0x118,%rsp 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x5: pushq %rsi 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x4: pushq %rbp 1735.684:0248:024c:trace:unwind:dump_unwind_info handler 00006FFFD0980238 data at 00006FFFD4CADDC8 1735.684:0248:024c:trace:seh:RtlUnwindEx calling handler 00006FFFD0980238 (rec=0000000000B9EBE0, frame=b9fd50 context=0000000000B9DF90, dispatch=0000000000B9D720) 1735.684:0248:024c:trace:seh:RtlUnwindEx handler 00006FFFD0980238 returned 1 1735.684:0248:024c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffc72e0000 rip 6fffcb5462aa rva 42662aa rsp b9fe80 1735.684:0248:024c:trace:unwind:dump_unwind_info **** func 4266290-42662c4 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4F14208 flags 1 prolog 0x4 bytes function 00006FFFCB546290-00006FFFCB5462C4 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x4: subq $0x38,%rsp 1735.684:0248:024c:trace:unwind:dump_unwind_info handler 00006FFFD098D159 data at 00006FFFD4F14214 1735.684:0248:024c:trace:unwind:RtlVirtualUnwind2 type 2 base 6fffc72e0000 rip 6fffcb547388 rva 4267388 rsp b9fec0 1735.684:0248:024c:trace:unwind:dump_unwind_info **** func 4267280-42673ee 1735.684:0248:024c:trace:unwind:dump_unwind_info unwind info at 00006FFFD4F14284 flags 1 prolog 0xa bytes function 00006FFFCB547280-00006FFFCB5473EE 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xa: movq %rbx,0x40(%rsp) 1735.684:0248:024c:trace:unwind:dump_unwind_info 0xa: subq $0x30,%rsp 1735.684:0248:024c:trace:unwind:dump_unwind_info 0x6: pushq %rdi 1735.684:0248:024c:trace:unwind:dump_unwind_info handler 00006FFFD098D159 data at 00006FFFD4F14294 1735.684:0248:024c:trace:seh:RtlRestoreContext returning to 00006FFFCB547397 stack 0000000000B9FEC0 1736.058:0240:0244:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 0000000000B9FE80 submitted by /u/Twiniki[link] [comments]
Am I missing something?
This is my first time building a PC, and I just wanted to make sure I’m not missing anything. BTW, in case the image isn’t readable, I’ll list the parts here:
CPU: 5800XT
CPU Cooler: Pure Rock 3
MOBO: MSI MPG B550 Gaming Plus
GPU: RX 9070 XT
RAM: Kingston Fury Beast 32GB (2x16) CL16 3600MHz
PSU: Corsair RM1000e (1000W)
SSD: Samsung 990 Pro 2TB
CASE: Corsair 5000D RS (not shown in the image)
[link] [comments]
