Other News about gaming on Linux

Game boots fine with Wine and Proton, but crashes with Proton-GE when playing a video

Reddit Linux_Gaming - 14. Dezember 2025 - 17:21

Hi, I've been trying to play a demo of a game, with video (mp4, h264) cutscenes, which stops the game progression with wine, and displays the placeholder SMPTE colour bars in Proton.

If I use Proton-GE, the game boots

I wanted to avoid Proton-GE, so I used winetricks/protontricks to install Media Foundation on both Wine and Proton, and then suddenly those started crashing when playing a video or even booting up.

I'm on arch, wine-10.20, Proton 10.0, GE-Proton10-26.

The game is made in Unity, and is compiled for 32-bit. Which i believe may be the error as i'm getting out of memory errors (but it's only trying to allocate a few MB) i'll attach some logs.

proton-ge:

(wine:17650): GLib-ERROR **: 11:28:13.532: ../../../glib/gmem.c:112: failed to allocate 29428363 bytes 00cc:fixme:mfplat:media_engine_IsSeeking (108AC098): stub. (<- this line is repeated like 100 times) 0268:fixme:dbghelp:elf_search_auxv can't find symbol in module 00d4:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 007EFEBC 0278:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 007EFEBC 01bc:err:service:device_notify_proc failed to get event, error 1726 Monitored process exited. Initial process has exited (return code: 0) All processes have quit Exit with return code 0

submitted by /u/RanidSpace
[link] [comments]

Problem with ProtonGE/Protonplus

Reddit Linux_Gaming - 14. Dezember 2025 - 17:03

I was playing games normally through lutris and heroic games using proton ge, but they all stopped working when I booted my PC today. I tried launching them through wine and it worked, so I tried reinstalling proton ge, but after I uninstalled it I can't reinstall because it gives me this error.

I tried reinstalling protonplus and switching between the package and flatpak versions but it gives me the same error.

Anyone knows what could be causing this?

I'm on Nobara KDE

Update: I managed to install ProtonGE, but still can't get games to launch

https://preview.redd.it/7ql8b0snz67g1.png?width=950&format=png&auto=webp&s=f0bd18c1fe67471b19fa3201898faa5f7d984eaf

submitted by /u/Spocaa
[link] [comments]

Low end pc linux distro

Reddit Linux_Gaming - 14. Dezember 2025 - 16:55

So i'm looking for help for finding the perfect distro for my low end laptop, since windows 11 eats up 60% of my 8 GB of RAM with only Discord open, and games like cs2 or valorant don't even run in the lowest settings. I'm looking for a good loking one with performance that's also easy to use cuz i've barely used linux overall, and I sometimes rely on piracy, mainly portable titles where you just extract a ZIP and run an .exe.

My specs are: Intel core i7 1165G7, 8GB RAM ddr4 3200mhz and intel iris XE, all in an acer aspire 3.

submitted by /u/Special-Newt187
[link] [comments]

Discord freezes completely

Reddit Linux_Gaming - 14. Dezember 2025 - 16:51

i just switched to fedora it worked fine for a few days but it started doing this non stop, both discord and vesktop freeze the same and idk how to fix it. tried turning off and on hardware acceleration on both but nothing

submitted by /u/azurelexis
[link] [comments]

World of warcraft optimization

Reddit Linux_Gaming - 14. Dezember 2025 - 16:29

Hi everyone,

I recently switched to Linux as my main OS, though I still keep a Windows 11 partition (with AtlasOS) for gaming and VR.

While I play World of Warcraft on Windows, I’ve also installed Battle.net and WoW on Linux using Lutris. The game runs, but the performance isn’t as smooth as on Windows—I suspect it might be related to VSync, driver settings, or other configurations. I’ve tried troubleshooting, but nothing has worked so far.

Could anyone help me improve the fluidity of WoW on Linux?

My setup:

  • CPU: AMD Ryzen 7
  • GPU: NVIDIA RTX 4060
  • Displays: Dual monitors (34" + 32")

Any suggestions—whether it’s tweaking Lutris, Wine/Proton settings, or NVIDIA driver configurations—would be greatly appreciated!

Thanks in advance!

submitted by /u/mydlina
[link] [comments]

Pop!_OS 24.04 LTS released with Arm, hybrid graphics and full disk encryption support

Reddit Linux_Gaming - 14. Dezember 2025 - 16:08

System76 released Pop!_OS 24.04 LTS on December 11, 2025, featuring the new COSMIC Desktop Environment: a complete, modular, and open-source desktop built over three years that marks a significant milestone for the company’s 20-year history of shipping Linux computers. According to founder Carl Richell, COSMIC represents a breakthrough beyond the limits of previous potential and reflects System76’s commitment to enabling the open-source community to not only use but build upon their tools.

The release includes several enhancements such as ARM support for non-x86 systems, hybrid graphics support for improved battery life, full disk encryption, and a refresh install feature that allows users to reinstall the OS while preserving their files and settings. Richell emphasized that COSMIC’s development was entirely funded by System76 hardware sales and positioned the release as the foundation for the company’s next twenty years of rapid innovation in the Linux desktop ecosystem.​​​​​​​​​​​​​​​​

submitted by /u/Balance-
[link] [comments]

XDA: “I tried gaming on Linux with an Nvidia GPU, and it's actually pretty solid”

Reddit Linux_Gaming - 14. Dezember 2025 - 16:03

XDA Developers tested gaming on Linux with an Nvidia GPU using CachyOS on an Asus ROG Flow X13 laptop and found the experience surprisingly capable. Games like Bioshock Remastered, Call of Juarez, Hellblade, and Elden Ring ran at playable frame rates, though Control Ultimate Edition struggled more significantly. While Windows generally delivered smoother performance, particularly for non-native Linux ports, the Linux gaming experience proved serviceable for single-player gaming, especially since modern Linux distributions come with pre-installed Nvidia drivers and Steam’s Proton compatibility layer. The author concludes that Linux gaming has matured considerably and is worth trying for those interested in switching, recommending dual-booting as a low-risk way to explore the platform.​​​​​​​​​​​​​​​​

submitted by /u/Balance-
[link] [comments]

My RX 9070 XT crashed my entire PC in Cyberpunk under Linux

Reddit Linux_Gaming - 14. Dezember 2025 - 15:54

My RX 9070 XT crashed my entire PC in Cyberpunk under Linux

Hi everyone, I recently bought a 9070 XT because AMD is supposed to be better for Linux, but when I started Cyberpunk, my entire screen goes black after a short time. The monitors briefly turn off and then back on, but I can't move my mouse or do anything. I'm using PopOS, where the card was recognized immediately. I have the latest Mesa drivers, the latest mainline kernel, etc., but nothing has solved my problem. And yes, I've also tested it on other distros like Fedora and Arch-based ones, same problem. Here are the rest of my specs:

CPU Ryzen 7 5700X3D

GPU Sapphire Pulse 9070 XT

40GB DDR4 RAM, 500GB M.2 SSD

Motherboard Asus ROG Strix B550-A Gaming

Update after 1 hour, 48 minutes: The problem only seems to occur when I have ray tracing enabled. Is there a fix for this? Or do I have to wait for Mesa 26? I have a lot of mods installed in Cyberpunk, among other things, so if anyone has figured out which mod is causing these crashes, it would be great if they could tell me which one. I have a similar problem in Doom: The Dark Ages, but there it only crashes as soon as I turn on path tracking.

submitted by /u/Strict-Maize7494
[link] [comments]

Overwatch 2 keeps crashing after season 20

Reddit Linux_Gaming - 14. Dezember 2025 - 15:47

I've read that a patch was released, but it hasn't fixed it for me. It crashes on random times, not only on the battlepass or chat as others said. I had this same settings before the update and it worked perfectly. My OS is Linux Mint and I play on Steam with Proton 9.0-4 and DirectX 12 (when I use DirectX 11 I never get more than 30 FPS). I've also tried proton 10.0-3 and Experimental and both have the same two issues. I'd love to fix either one of them as I don't really want to dual boot to play Overwatch.

submitted by /u/Expartax
[link] [comments]

Astebreed won't start

Reddit Linux_Gaming - 14. Dezember 2025 - 14:46

Hi,

When I try to start Astebreed a window opens and I get the following error:

https://preview.redd.it/isbj1sf0b67g1.png?width=1429&format=png&auto=webp&s=41c0e88fffef8bfc88883d389b5ea70975ea0056

I'm on Linux Mint, it's the GOG.com version of Astebreed and I'm using Herioc Games Launcher and the latest Proton GE build. I tried Wine GE too and a few other Proton builds but it wouldn't work.

Log file:

(14:43:39) [INFO]: Launching "Astebreed Definitive Edition" (gog)

(14:43:39) [INFO]: Native? false

(14:43:39) [INFO]: Installed in: /mnt/Gamesdump_2/Heroic/Astebreed

(14:43:39) [INFO]: System Info:

CPU: 12x AMD Ryzen 5 5600X 6-Core Processor

Memory: 16.66 GB (used: 2.75 GB)

GPUs:

GPU 0:

Name: NVIDIA Corporation GP104 [GeForce GTX 1070]

IDs: D=1b81 V=10de SD=3301 SV=1462

Driver: nvidia

OS: Linux Mint 22.2 (Zara) (linux)

The current system is not a Steam Deck

We are running inside a Flatpak container

Software Versions:

Heroic: 2.18.1 "Waterfall Beard" Jorul

Legendary: 0.20.37 Exit 17 (Heroic)

gogdl: 1.1.2

comet: comet 0.2.0

Nile: 1.1.2 Will A. Zeppeli

(14:43:39) [INFO]: Game Settings: {

"autoInstallDxvkNvapi": true,

"preferSystemLibs": false,

"enableEsync": true,

"enableFsync": true,

"enableWineWayland": false,

"enableHDR": false,

"enableWoW64": false,

"nvidiaPrime": false,

"enviromentOptions": [],

"wrapperOptions": [],

"showFps": false,

"showMangohud": true,

"useGameMode": true,

"useSteamRuntime": true,

"battlEyeRuntime": true,

"eacRuntime": true,

"language": "",

"beforeLaunchScriptPath": "",

"afterLaunchScriptPath": "",

"verboseLogs": true,

"wineVersion": {

"bin": "/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/proton/GE-Proton-latest/proton",

"name": "Proton - GE-Proton-latest",

"type": "proton"

},

"winePrefix": "/home/artrik/Games/Heroic/Prefixes/default/Astebreed Definitive Edition"

}

(14:43:39) [INFO]: Winetricks packages:

(14:43:44) [INFO]: Launching Astebreed Definitive Edition: HEROIC_APP_NAME=1207665523 HEROIC_APP_RUNNER=gog GAMEID=umu-0 HEROIC_APP_SOURCE=gog STORE=gog STEAM_COMPAT_INSTALL_PATH=/mnt/Gamesdump_2/Heroic/Astebreed LD_PRELOAD= STEAM_COMPAT_CLIENT_INSTALL_PATH=/home/artrik/.var/app/com.heroicgameslauncher.hgl/.steam/steam WINEPREFIX="/home/artrik/Games/Heroic/Prefixes/default/Astebreed Definitive Edition" STEAM_COMPAT_DATA_PATH="/home/artrik/Games/Heroic/Prefixes/default/Astebreed Definitive Edition" PROTONPATH=/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/proton/GE-Proton-latest WINE_FULLSCREEN_FSR=0 PROTON_ENABLE_NVAPI=1 DXVK_NVAPI_ALLOW_OTHER_DRIVERS=1 PROTON_EAC_RUNTIME=/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/eac_runtime PROTON_BATTLEYE_RUNTIME=/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/battleye_runtime STEAM_COMPAT_APP_ID=0 SteamAppId=0 SteamGameId=heroic-Astebreed PROTON_LOG_DIR=/home/artrik/.var/app/com.heroicgameslauncher.hgl WINEDEBUG=+fixme DXVK_LOG_LEVEL=info VKD3D_DEBUG=fixme GOGDL_CONFIG_PATH=/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/gogdlConfig /app/bin/heroic/resources/app.asar.unpacked/build/bin/x64/linux/gogdl --auth-config-path /home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/gog_store/auth.json launch /mnt/Gamesdump_2/Heroic/Astebreed 1207665523 --no-wine --wrapper "/usr/lib/extensions/vulkan/MangoHud/bin/mangohud --dlsym /app/bin/gamemoderun "/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/umu/umu_run.py"" --platform windows

(14:43:44) [INFO]: Game Output:

gamemodeauto:

gamemodeauto:

INFO: umu-launcher version 1.3.0 (3.13.8 (main, Nov 10 2011, 15:00:00) [GCC 15.2.0])

INFO: steamrt3 is up to date

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

ProtonFixes[15664] WARN: [CONFIG]: Parent directory "/home/artrik/.config/protonfixes" does not exist. Abort.

ProtonFixes[15664] INFO: Running protonfixes on "GE-Proton10-1", build at 2025-05-14 09:16:45+00:00.

ProtonFixes[15664] INFO: Running checks

ProtonFixes[15664] INFO: All checks successful

ProtonFixes[15664] WARN: Game title not found in CSV

ProtonFixes[15664] INFO: Non-steam game UNKNOWN (umu-0)

ProtonFixes[15664] INFO: GOG store specified, using GOG database

ProtonFixes[15664] INFO: No global defaults found for UNKNOWN (umu-0)

ProtonFixes[15664] INFO: Non-steam game UNKNOWN (umu-0)

ProtonFixes[15664] INFO: GOG store specified, using GOG database

ProtonFixes[15664] INFO: No global protonfix found for UNKNOWN (umu-0)

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

Proton: /mnt/Gamesdump_2/Heroic/Astebreed/Astebreed.exe

Proton: Executable a unix path, launching with /unix option.

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

fsync: up and running.

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

002c:fixme:winediag:loader_init wine-staging 10.0 is a testing version containing experimental patches.

002c:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

00d0:fixme:wineusb:query_id Unhandled ID query type 0x5.

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

[2025-12-14 14:43:47.091] [MANGOHUD] [info] [blacklist.cpp:83] process 'explorer.exe' is blacklisted in MangoHud

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

00e0:err:winediag:wined3d_dll_init Setting multithreaded command stream to 0x1.

00e0:fixme:ver:GetCurrentPackageId (00BFFA4C 00000000): stub

0128:fixme:oleacc:find_class_data unhandled window class: L"#32769"

0128:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.

0128:fixme:uiautomation:default_uia_provider_callback Default ProviderType_NonClientArea provider unimplemented.

0128:fixme:oleacc:find_class_data unhandled window class: L"#32769"

0128:fixme:uiautomation:base_hwnd_fragment_get_FragmentRoot 000000000081F798, 000000000021F9D0: stub!

0128:fixme:uiautomation:base_hwnd_fragment_GetEmbeddedFragmentRoots 000000000081F798, 000000000021F9E0: stub!

00e0:fixme:dbghelp:elf_search_auxv can't find symbol in module

00e0:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION

info: Game: Astebreed.exe

info: DXVK: v2.6.1-62-gf48d3e67766bd58

info: Build: x86 gcc 10.3.0

info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x79931e60

info: Built-in extension providers:

info: Platform WSI

info: OpenVR

info: OpenXR

info: OpenVR: could not open registry key, status 2

info: OpenVR: Failed to locate module

info: Enabled instance extensions:

info: VK_EXT_surface_maintenance1

info: VK_KHR_get_surface_capabilities2

info: VK_KHR_surface

info: VK_KHR_win32_surface

warn: Skipping CPU adapter: llvmpipe (LLVM 21.1.3, 256 bits)

info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT

info: NVIDIA GeForce GTX 1070:

info: Driver : NVIDIA 580.95.5

info: Memory Heap[0]:

info: Size: 8192 MiB

info: Flags: 0x1

info: Memory Type[7]: Property Flags = 0x1

info: Memory Heap[1]:

info: Size: 11915 MiB

info: Flags: 0x0

info: Memory Type[0]: Property Flags = 0x0

info: Memory Type[1]: Property Flags = 0x0

info: Memory Type[2]: Property Flags = 0x0

info: Memory Type[3]: Property Flags = 0x0

info: Memory Type[4]: Property Flags = 0x0

info: Memory Type[5]: Property Flags = 0x0

info: Memory Type[6]: Property Flags = 0x0

info: Memory Type[8]: Property Flags = 0x6

info: Memory Type[9]: Property Flags = 0xe

info: Memory Heap[2]:

info: Size: 246 MiB

info: Flags: 0x1

info: Memory Type[10]: Property Flags = 0x7

info: Process set as DPI aware

info: Device properties:

info: Device : NVIDIA GeForce GTX 1070

info: Driver : NVIDIA 580.95.5

info: Enabled device extensions:

info: VK_EXT_attachment_feedback_loop_layout

info: VK_EXT_conservative_rasterization

info: VK_EXT_custom_border_color

info: VK_EXT_depth_bias_control

info: VK_EXT_depth_clip_enable

info: VK_EXT_extended_dynamic_state3

info: VK_EXT_fragment_shader_interlock

info: VK_EXT_graphics_pipeline_library

info: VK_EXT_line_rasterization

info: VK_EXT_multi_draw

info: VK_EXT_non_seamless_cube_map

info: VK_EXT_robustness2

info: VK_EXT_shader_module_identifier

info: VK_EXT_swapchain_maintenance1

info: VK_EXT_transform_feedback

info: VK_EXT_vertex_attribute_divisor

info: VK_KHR_external_memory_win32

info: VK_KHR_external_semaphore_win32

info: VK_KHR_load_store_op_none

info: VK_KHR_maintenance5

info: VK_KHR_pipeline_library

info: VK_KHR_present_id

info: VK_KHR_present_wait

info: VK_KHR_swapchain

info: VK_KHR_swapchain_mutable_format

info: VK_KHR_win32_keyed_mutex

info: VK_NV_descriptor_pool_overallocation

info: VK_NV_raw_access_chains

info: Device features:

info: robustBufferAccess : 1

info: fullDrawIndexUint32 : 1

info: imageCubeArray : 1

info: independentBlend : 1

info: geometryShader : 1

info: tessellationShader : 0

info: sampleRateShading : 1

info: dualSrcBlend : 0

info: logicOp : 0

info: multiDrawIndirect : 1

info: drawIndirectFirstInstance : 0

info: depthClamp : 1

info: depthBiasClamp : 1

info: fillModeNonSolid : 1

info: depthBounds : 1

info: wideLines : 1

info: multiViewport : 1

info: samplerAnisotropy : 1

info: textureCompressionBC : 1

info: occlusionQueryPrecise : 1

info: pipelineStatisticsQuery : 1

info: vertexPipelineStoresAndAtomics : 1

info: fragmentStoresAndAtomics : 0

info: shaderImageGatherExtended : 0

info: shaderClipDistance : 1

info: shaderCullDistance : 1

info: shaderFloat64 : 0

info: shaderInt64 : 0

info: variableMultisampleRate : 1

info: shaderResourceResidency : 0

info: shaderResourceMinLod : 0

info: sparseBinding : 0

info: sparseResidencyBuffer : 0

info: sparseResidencyImage2D : 0

info: sparseResidencyImage3D : 0

info: sparseResidency2Samples : 0

info: sparseResidency4Samples : 0

info: sparseResidency8Samples : 0

info: sparseResidency16Samples : 0

info: sparseResidencyAliased : 0

info: Vulkan 1.1

info: shaderDrawParameters : 1

info: Vulkan 1.2

info: samplerMirrorClampToEdge : 1

info: drawIndirectCount : 1

info: samplerFilterMinmax : 0

info: hostQueryReset : 1

info: timelineSemaphore : 1

info: bufferDeviceAddress : 0

info: shaderOutputViewportIndex : 1

info: shaderOutputLayer : 1

info: vulkanMemoryModel : 1

info: Vulkan 1.3

info: robustImageAccess : 0

info: pipelineCreationCacheControl : 1

info: shaderDemoteToHelperInvocation : 1

info: shaderZeroInitializeWorkgroupMemory : 0

info: synchronization2 : 1

info: dynamicRendering : 1

info: VK_AMD_shader_fragment_mask

info: extension supported : 0

info: VK_EXT_attachment_feedback_loop_layout

info: attachmentFeedbackLoopLayout : 1

info: VK_EXT_conservative_rasterization

info: extension supported : 1

info: VK_EXT_custom_border_color

info: customBorderColors : 1

info: customBorderColorWithoutFormat : 1

info: VK_EXT_depth_clip_enable

info: depthClipEnable : 1

info: VK_EXT_depth_bias_control

info: depthBiasControl : 1

info: leastRepresentableValueForceUnormRepresentation : 1

info: floatRepresentation : 0

info: depthBiasExact : 1

info: VK_EXT_extended_dynamic_state3

info: extDynamicState3AlphaToCoverageEnable : 1

info: extDynamicState3DepthClipEnable : 1

info: extDynamicState3RasterizationSamples : 1

info: extDynamicState3SampleMask : 1

info: extDynamicState3LineRasterizationMode : 1

info: VK_EXT_fragment_shader_interlock

info: fragmentShaderSampleInterlock : 0

info: fragmentShaderPixelInterlock : 0

info: VK_EXT_full_screen_exclusive

info: extension supported : 0

info: VK_EXT_graphics_pipeline_library

info: graphicsPipelineLibrary : 1

info: VK_EXT_line_rasterization

info: rectangularLines : 1

info: smoothLines : 1

info: VK_EXT_memory_budget

info: extension supported : 1

info: VK_EXT_memory_priority

info: memoryPriority : 0

info: VK_EXT_multi_draw

info: multiDraw : 1

info: VK_EXT_non_seamless_cube_map

info: nonSeamlessCubeMap : 1

info: VK_EXT_pageable_device_local_memory

info: pageableDeviceLocalMemory : 0

info: VK_EXT_robustness2

info: robustBufferAccess2 : 1

info: robustImageAccess2 : 1

info: nullDescriptor : 1

info: VK_EXT_shader_module_identifier

info: shaderModuleIdentifier : 1

info: VK_EXT_shader_stencil_export

info: extension supported : 0

info: VK_EXT_swapchain_colorspace

info: extension supported : 0

info: VK_EXT_swapchain_maintenance1

info: swapchainMaintenance1 : 1

info: VK_EXT_hdr_metadata

info: extension supported : 0

info: VK_EXT_transform_feedback

info: transformFeedback : 0

info: geometryStreams : 0

info: VK_EXT_vertex_attribute_divisor

info: vertexAttributeInstanceRateDivisor : 1

info: vertexAttributeInstanceRateZeroDivisor : 1

info: VK_KHR_external_memory_win32

info: extension supported : 1

info: VK_KHR_external_semaphore_win32

info: extension supported : 1

info: VK_KHR_load_store_op_none

info: extension supported : 1

info: VK_KHR_maintenance5

info: maintenance5 : 1

info: VK_KHR_maintenance7

info: maintenance7 : 0

info: VK_KHR_present_id

info: presentId : 1

info: VK_KHR_present_wait

info: presentWait : 1

info: VK_NV_descriptor_pool_overallocation

info: descriptorPoolOverallocation : 1

info: VK_NV_low_latency2

info: extension supported : 0

info: VK_NV_raw_access_chains

info: shaderRawAccessChains : 1

info: VK_NVX_binary_import

info: extension supported : 0

info: VK_NVX_image_view_handle

info: extension supported : 0

info: VK_KHR_win32_keyed_mutex

info: extension supported : 1

info: Queue families:

info: Graphics : 0

info: Transfer : 1

info: Sparse : 0

info: Memory type mask for buffer resources: 0x781, usage: 0x1ff

info: DXVK: Graphics pipeline libraries supported

info: D3D9DeviceEx: Using extended constant set for software vertex processing.

info: D3D9DeviceEx::ResetSwapChain:

info: Requested Presentation Parameters

info: - Width: 1280

info: - Height: 720

info: - Format: D3D9Format::X8R8G8B8

info: - Auto Depth Stencil: true

info: ^ Format: D3D9Format::D24S8

info: - Windowed: true

info: - Swap effect: 1

warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

00e0:fixme:d3dx:d3dx_load_pixels_from_pixels Unhandled filter 0x3.

info: DXVK: Using 12 compiler threads

00e0:fixme:d3dx:d3dx9_effect_init_from_binary Failed to parse effect.

0134:fixme:oleacc:find_class_data unhandled window class: L"#32770"

0134:fixme:oleacc:Window_get_accState (0000000000875600)->(000000000182FB20 {VT_I4: 0} 000000000182FB40)

0134:fixme:oleacc:find_class_data unhandled window class: L"#32770"

0134:fixme:oleacc:Window_get_accState (0000000000875600)->(000000000182FB20 {VT_I4: 0} 000000000182FB40)

0134:fixme:oleacc:find_class_data unhandled window class: L"Button"

0134:fixme:uiautomation:msaa_provider_GetPatternProvider Unimplemented patternId 10002

0134:fixme:uiautomation:base_hwnd_provider_GetPatternProvider 0000000000831EB0, 10002, 000000000182F8A0: stub

0134:fixme:oleacc:find_class_data unhandled window class: L"#32770"

00e0:err:sync:RtlLeaveCriticalSection section 04361498 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441E1D8 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441E1BC "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441E1A0 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441E184 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441E168 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441E14C "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441E130 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441E114 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441E0F8 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441DF44 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441DF0C "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441DED4 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441DE9C "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441DE64 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441DE2C "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441DDF4 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441DDBC "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 0441DD68 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 04360390 "?" is not acquired

00e0:err:sync:RtlLeaveCriticalSection section 043602E8 "?" is not acquired

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

gamemodeauto: dlopen failed - libgamemode.so: cannot open shared object file: No such file or directory

Launch command: ['/usr/lib/extensions/vulkan/MangoHud/bin/mangohud', '--dlsym', '/app/bin/gamemoderun', '/home/artrik/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/umu/umu_run.py', '/mnt/Gamesdump_2/Heroic/Astebreed/Astebreed.exe']

All processes exited

============= End of log =============

submitted by /u/suckingvamp
[link] [comments]

PSPC RUNTIME FIX

Reddit Linux_Gaming - 14. Dezember 2025 - 14:30

I just bought God of War: Ragnarok and i get this error. Is there a way to get PSPC runtime to operate properly? Will reinstalling the game help? Or is this just wall I can’t get around? I’m using Garuda Dragonized

submitted by /u/garlicbewbiez
[link] [comments]

Distros for gaming AND gameplay recording (tried Bazzite and CachyOs But...)

Reddit Linux_Gaming - 14. Dezember 2025 - 14:29

Just like the title says, I'm looking for a distro where I can game and record gameplay without the issues I have with Bazzite and CachyOs.

Whenever I record in any of these, the recording lags from time to time (something that doesn't happen in windows, but I get lag spikes there) using either OBS or GPU Screen Recorder.

Is there any other options I should try? I remember reading somewhere that it's Wayland the one responsible for this.

I have a Ryzen 5 4600G, a RX 580 2048P, 16GB DDR4 3200MT RAM, and a B450M motherboard (I usually install my distros in a Patriot 512GB SATA SSD)

submitted by /u/Kenobi5792
[link] [comments]

No MUX switch - how to use dgpu in Linux?

Reddit Linux_Gaming - 14. Dezember 2025 - 14:20

I have an ASUS TUF A17 with a Ryzen 7 4800H and RTX 3050. The issue is, this model does not have a mux switch, and thus there is no physical connection between the dgpu and the laptop display. On Windows, the graphics processing is done by the dgpu, and the display is handled by the igpu at all times if I'm not wrong.

But coming to Linux, when I enable the dgpu, the screen immediately goes black - I assume this is because the igpu also does not handle the display when I switch to the dgpu. How do I resolve this?

submitted by /u/mutta_puffs
[link] [comments]

Dual booting for hosting a minecraft server

Reddit Linux_Gaming - 14. Dezember 2025 - 14:19

I have a fairly old laptop and would like to host a Minecraft server on it. I'd like to use Ubuntu Server to optimize resources, since the laptop isn't a top-of-the-line model. Instead of installing Ubuntu Server exclusively, would it make sense to dual-boot with Windows (which I'd only use when needed or if someone else in the house requests it)? Or would that take up too many resources from the server?

submitted by /u/sev3nb
[link] [comments]

Sober low FPS on bazzite

Reddit Linux_Gaming - 14. Dezember 2025 - 14:09

For the past few days I'd get around 240 fps, now all the sudden It won't go past 50. I've tried to uncap it fully, I've reinstalled. But nothing works. It still caps at 50 and this makes it very unplayable due to the stuttering

submitted by /u/Sehysus
[link] [comments]

GPU goes to 0% utilization

Reddit Linux_Gaming - 14. Dezember 2025 - 13:56

I'm having this performace issue in Linux and dont know how to fix it or debug it. It happens in the system itself, like not only on games. Randomly the GPU goes to 0% and everything stutters. I am playing Osu!Lazer(appimage) and jumps from 1k fps to 60-90 then to 500 then 1k then 500 just randomly and doing nothing on the menu. Here is a short clip, at the bottom right corner is the fps counter.

https://youtu.be/GxoygzeeKM8

System:

  • Fedora 43
  • GNOME
  • AMD Radeon RX 6950 XT
  • AMD Ryzen 9 5900x
  • Kernel driver: amdgpu
  • OpenGL: Mesa radeonsi
  • Vulkan: Mesa radv

CPU nor GPU are not thermal throttling. Rebooting fixes this but not for long. When in game, the gpu doesnt go more than 30% (normal because osu is not a heavy game and fps capped).

I dont know if this question belongs here, but this is driving me crazy.

submitted by /u/Mr-Potato26
[link] [comments]

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