Other News about gaming on Linux
RX 9070 XT vs RTX 5070 TI
Hi!
I'm wondering, would it worth 300 extra usd to buy the rtx 5070 TI? In my country, the RX goes for 800, while the RTX goes for 1100 at the minimum.
How noticeable are the differences? I'm playing in 1440p, RT isn't a must.
submitted by /u/Levioli26[link] [comments]
Is there a launch option to force enable SDR on games?
I'm on nobara with HDR enabled and I mostly play HDR games (with GE-Proton) lately but when I want to play an SDR game it's a pain in the ass to have to go and uncheck the display settings HDR checkbox every time. Is there any launch option I can type in to force SDR for specific games?
submitted by /u/beerninja88[link] [comments]
Steam Controller: Gryo as Mouse not working with gamescope
I'm running the latest Pop!_OS with Cosmic DE, and I have built both gamescope and MangoHud from source, so I have the most up to date versions of both. Using gamescope has resolved fullscreen issues for several problematic games for me, which is really nice. For example Crab Champions and Stick it to the Stickman previously wouldn't ever go completely full screen, but now do without issue.
The issue I'm now having is that if I also want to use the Gyro as mouse (which I do want to do for some games, like Crab Champions) the Gyro does not work, despite having it enabled, and despite it working without gamescope. The odd thing is that the gyro is actually kind of working, but it's somehow controlling the mouse behind the game. If I launch the game from a maximized steam window and then use the gyro I'll see bits of the Steam UI show up over the game, I don't have screenshots, but basically if I accidentally hover over the Store Page, Community Hub, or other links on the game's library page I'll see those links hover over the game window.
The only other way for me to get games to consistently open in full screen mode is to use a Proton GE version and use PROTON_ENABLE_WAYLAND=1, however if I do that I can no longer use the Steam Controller because Steam Input doesn't work with Wayland (🙄).
Has anyone else been able to get the Steam Controller to work with Gyro as Mouse with gamescope?
submitted by /u/tipsqueal[link] [comments]
DXVK-NVAPI 0.9.2 adds experimental D3D12 NVIDIA shader extension support for games like Alan Wake 2 and Black Myth: Wukong, introduces limited Dynamic Multi Frame Generation capabilities, and passes CuBIN 64-bit calls through to VKD3D-Proton
Why doesn't Steam create a pop-up to say that it's downloading an update?
I already knew that Steam took a while to open when you first installed it, but I never understood why, and by chance, I just found out.
I decided to open Steam here at my college because I decided to play games at college? It doesn't matter, the point is that I was in a room with a very weak signal, and I was finding it strange that Steam was taking so long to open.
Running steam in the terminal, I discovered that it was downloading an update, but then I wonder, WHY ISN'T THERE A POP-OP WARNING THAT A DOWNLOAD IS IN PROGRESS???
I haven't used Windows for two years, but I'm almost certain it shows a pop-up that it's downloading an update, so why on earth don't we have that in Linux?
submitted by /u/Chester-Berkeley[link] [comments]
I'm working on a spooky management sim where you design and operate your own dark ride.
Hey guys!
I'd love to share the latest gameplay of the Haunted House Management Sim I'm building for Linux and Steam Deck (too).
It's a cozy-creepy management sim where you design and operate your own haunted house dark ride in detailed pixel-art style and spooky atmosphere.
I'm currently working very hard to get a demo ready for Halloween season. If you like, you can find more info and screenshots on the Steam page:
https://store.steampowered.com/app/4480080/Scream_Operator_Haunted_House_Manager/
No Generative AI was used for the art, animations, code or assets. All (pixel) art and mechanics are created by either me, or the great artists I've been working with on this adventure.
If there are any questions or ideas, feel free to hit me up! I'll be super happy to discuss in the comments.
submitted by /u/ScreamOperatorDev[link] [comments]
Proton-GE vs Proton-CachyOS
Hello,
I recently have been seeing more and more people saying that Proton-GE is outdated and you should use Proton-CachyOS instead. I was unsure if it is just some random people saying that and it was not true or it is now becoming standard to use Proton-CachyOS over Proton-GE.
Thank you for any responses!
submitted by /u/HeckNoodlez[link] [comments]
DIY Steam Machine build (Linux + console-style setup) — full journey
Some Steam games stopped being playable even though they were playable in the past. I need help getting them to work.
Distro: Fedora 43
Kernel: 7.0.4
CPU: Ryzen 5 5600x
GPU: Radeon RX 9060 XT
GPU Driver: radv
Mesa: 25.3.6
Graphics Platform: Wayland
I would have liked to run Steam from the console to give the output error, but when I try to run it by the "steam" command it returns "bash: steam: command not found..."
Yu-Gi-Oh! Master Duel, Monster Hunter Rise, Digimon Story: Time Stranger, and Sonic x Shadow: Generations were playable for me, but suddenly, none of them would launch. I've tried to use:
- Ge-Proton (latest)
- Proton Hotfix
- Proton Experimental
- Proton 9.0
- Proton 10.0
on them, but they will not work. I can run Monster Hunter: Wilds fine though. I installed Steam through Flatpak. I also have all the games except Monster Hunter: Wilds installed on different drives. Wilds is the only one installed on the main drive.
submitted by /u/iethey[link] [comments]
Discord announces hardware-accelerated video encoding, enhanced screen capture methods for better game performance, and expanded distribution support to improve the overall user experience
Discord on Twitter: "is it the year of the linux desktop?" [Announcing better "Go Live" hardware support, better updater, supporting more distros and some other stuff]
SPEED DREAMS - Animated speedometer and rev counter (Development)
Dark boomer shooter Nailcrown announced by Bohemia Interactive and Destructive Creations
Read the full article on GamingOnLinux.
Linux confuses mouse buttons?
I was trying to set up Half-Life for speedrunning on linux but it seems as if mwheeldown gets confused with mouse4 and mwheelup with mouse5, although this problem didnt exist when running the game with proton instead of ld preloading into the half life legacy (pre 25th anniversary version of the game) with bunnymodxt.so, is this because of wayland? I was using pikaos with kde (pretty sure you cant run bunnymod while running the game trough proton)
I absolutely need the bunnymodxt so file for speedrunning features and removing the speed cap!
submitted by /u/TumbleweedPure1150[link] [comments]
Upcoming MMORPG with linux support as a Primary Feature - Hollowed Oath
My name is Kris Takahashi. I’m one of the developers behind Hollowed Oath, an indie MMO that is currently 81% funded on Kickstarter at the end of its first week!
From the beginning it has been a primary goal of ours to provide a linux client, and as of this posting we have a linux client running really well in pre-alpha.
I won’t pretend I’m a big linux user (boooo I know, but I’m getting there!), however, our CTO is, and suggested that if more linux users knew what we were doing and how important linux support was to us, they might love it too.
Our opinion is that linux will continue to play a larger and larger role in PC gaming as time goes on, and we’ve specifically chosen the Steam Machine as our target recommended spec platform- which means that SteamOS is a first-class platform, not an afterthought.
So, let’s get into it! What is Hollowed Oath?
Hollowed Oath is a heroic fantasy MMORPG set in the beautiful yet fractured world of Orrathis, where a mysterious force known as the Hollow distorts reality. The gods have vanished and civilization clings to survival behind wards, houses, and relics as twisted creatures, rival factions, and echoes of a forgotten past threaten what remains.
We believe you have the strength to become an Oathsworn; one of the few powerful enough to stand between the world and its undoing.
Key Features:
- You are Enough – Don’t be stuck LFG. Progress on your own time.
- Create Unique Roles – Choose from 560 class combinations and thousands of abilities to become the hero you were meant to be.
- Find Epic Loot - Rarity levels, weighted stats, and inscribed runes promise that each item can be epic.
- Explore a Living World – Discover diverse regions filled with tension, secrets, and threats.
- Dynamic Encounters - How will the Hollow affect your enemy’s strength and affixes this time?
- Uncover the Truth – What happened to the gods, why is the Hollow here, and what can you do to help?
- Be Welcomed - Join us! A strong community leads to a thriving world. Remember, it’s okay to just have fun.
- Uphold Your Oath – Vanquish enemies alone or lend your strength to others using the Journey system!
Become the Hero You Were Meant to Be
Break free from the limits of single-class gameplay and design a hero that’s entirely your own. In a world of 16 distinct combat classes, you aren’t choosing a role; you’re creating one.
Multiclass any three classes at once across Tank, Healer, DPS, and Support archetypes to craft powerful, unexpected hybrids. Become a frontline Knight / Justicar / Runesinger who can shield allies while empowering them, or unleash chaos as an Elementalist / Illusionist / Assassin blending burst damage with control and deception. Prefer something unconventional? Try a Golemancer / Spiritualist / Beastmaster to command constructs, spirits, and creatures to support your team in nuanced ways.
Multi Class Character Creation
As you level, customize your hero further through the Oathline system. Choose from a shared pool of active abilities, passive traits, and stats drawn from your combined classes, and shape them into a kit that fits your playstyle. Blend powers, perks, and gear into a load-out that’s entirely your own.
You don’t just select your character from a list, you forge your own path.
In addition to your classes, have the freedom to choose from an array of fantasy races, each with their own distinct looks, cultures, and captivating histories waiting for you to explore. Craft your ideal hero or heroine and shape their identity with an extensive selection of cosmetics, armor styles, weapons, majestic mounts, and loyal pets.
Power isn’t just in your abilities; it’s in how they connect.
Every fight is driven by a dynamic Synergy System, where your skills apply and consume powerful states like MARKED, CURSED, and INSPIRED. Set up enemies with one class, then take advantage of those effects with another for incredible results.
Mark targets as an Assassin, then strike with a Justicar’s Divine Punishment to heal yourself or your allies while decimating your enemies. Spread curses with a Gravebinder that empower allies to capitalize on the chaos. Inspire your team as a Runesinger, turning coordinated strikes into unstoppable momentum.
Become even stronger with timing, awareness, and creativity. Chain abilities across your three chosen classes to unlock effects greater than the sum of their parts. Whether you’re playing solo, coordinating with a party, or battling in large-scale events, how you play matters.
The Hollow is spreading, but it’s far from the only danger lurking beneath the surface.
Step into Echoes, instanced dungeons where reality itself has fractured. These shifting spaces twist the familiar into the unknown, filled with secrets, dangers, and stories waiting to be uncovered.
Within them roam Remnants, beings reshaped by The Hollow. Each encounter reveals fragments of what was lost and what they’ve become, as these creatures are unpredictable, tragic, and deadly.
Beyond the Echoes, the world is alive with conflict. Rival factions clash for power, truth, and survival. Your choices will shape the outcome. Earn or lose reputation through your actions, influencing how factions see you, what rewards they offer, and which paths open or close.
Pick your battles carefully. Every alliance has a cost, and every enemy has a story.
Your journey begins in the Kingdom of Thalora, but the world of Orrathis stretches far beyond the horizon.
Explore a vast, open world shaped by loss, mystery, and forgotten history. Thalora’s ten distinct regions, from lush wildlands to shattered ruins, each boast unique biomes, flora, fauna, resources, races, and cultures. No two regions are alike, and each holds secrets waiting to be uncovered.
Every ruin tells a story. Every faction has an agenda. And every path you take reveals more of a world struggling to define its future.
Nothing here exists without meaning. Every crumbling structure, every hidden trail, every distant silhouette invites you closer, urging you to uncover what was lost… and what remains.
Hollowed Oath is being developed in community with its players. The developers engage directly and openly share why decisions are made while taking into consideration community feedback.
Adventures are better when they’re shared, and in Orrathis, no one walks alone for long unless they want to.
Answer the call of the community outside the game by joining Discord or in game by using the Journey system, where players in need can light a beacon for help and others can step in, turning strangers into allies in a single moment. Whether you’re lending a hand or receiving one, every encounter is a chance to forge new connections.
Stand with in game factions or carve your own path. Build a guild from the ground up, trade what you’ve found, gathered or crafted, and take on challenges together not because you have to, but because you want to.
If you are still reading, thank you! We will be around for the rest of the day here in linux_gaming and will do our best to respond!
submitted by /u/GodModeGamesHQ[link] [comments]
AMD RX GPU - Base Clock speed by default
I've been having this issue for a year, mostly resolved by manually adjusting things is LACT, one issue i still have is the power states section. When I change the min and Max clock it just applys the min clock only the 2nd power state leaving the 3rd power state still at the default clock speed of 1600mhz when the advertised boost speed is 2200mhz, when running a game that has issues with this (Over the Top) for example the frequency graph would look like constant spikes from 1600-2200mhz, the opposite end of the spectrum Helldivers 2 and Arma Reforger appears to use the power state correctly all the time.
Another issue I seem to have I assume is related to some kind of power saving, I do not know if it occurs after along time Idle or just high uptime but some random undefined long peroid of time later it's as if the software in charge of adjusting the clocks is no longer running and will stay in a lower power state no matter what unless restarting or logging off.
Does anybody have any suggestions or know of a way i can edit that 3rd power state in LACT as I believe that causes my first issue with the inconsistent clocks on a handful of games not most or any suggestion what could be causing this power/idle state issue after long uptime, for example i Will game just fine, go to sleep with the computer still running and in the morning it will be at reduced speeds on memory and gpu and refuse to budge resulting in 50% fps in games.
CPU doesn't seem to make any diff I've used R7 1700x, 3700x and R9 5950X in this machine all had the same issues
Specs:
OS: CachyOS x86_64
Kernel: Linux 7.0.5-2-cachyos
Uptime: 19 hours, 16 mins
Display (MSI MAG301RF): 2560x1080 in 29", 165 Hz [External, HDR]
DE: KDE Plasma 6.6.4
WM: KWin (Wayland)
CPU: AMD Ryzen 7 3700X (16) @ 4.63 GHz
GPU: AMD Radeon RX 6800 [Discrete]
Memory: 4.89 GiB / 31.24 GiB (16%)
[link] [comments]
