Other News about gaming on Linux

Neverness to Everness Lutris/Heroic Installation fails due to 'not enough diskspace'

Reddit Linux_Gaming - 04. Mai 2026 - 11:25

https://preview.redd.it/087fhrlk93zg1.png?width=585&format=png&auto=webp&s=c91238201dabc0e371a102295389f0f4b7a7fbe2

Everytime i try to install the Game using Lutris/Heroic i get this issue when using Proton (DW-Proton or GE doesnt matter), even tho i have more than enough diskspace. Only when using Wine11 it works, however the game doesnt start using Wine11 and when i change back to DW-Proton it fails downloading again (theres always a small patch like 1MB or sum)

On steam via non-steam game and DW-Proton it works flawless. Is this a Bug in Heroic/Lutris/Umu or am i doing something wrong?

I already tried editing the disks via winecfg but it doesnt change anything, no matter if i try to install it directly into the mapped C drive of the prefix or in another dir

submitted by /u/NikIsHere_
[link] [comments]

Linix Distros and Gaming with eGPUs

Reddit Linux_Gaming - 04. Mai 2026 - 11:12

Just wanting to get an idea as to what distros people would sugest for this usecase and the process that is required for it to function. The gpu is an Nvidia RTX 2080 Super, so it will require Nvidia Drivers. The enclure uses Thunderbolt 3.

Currently hotswapping on Windows 11 has been great, but I do want to shift to linux on all of my computers.

What are people's suggestions and why?

submitted by /u/TemperatureIll8237
[link] [comments]

Help using fsr 4.0 in games

Reddit Linux_Gaming - 04. Mai 2026 - 11:03

Hi everyone, hoping to get some help as I'm very new to linux.

I've managed to get up and running and have been playing games without issue however I've noticed that games such as cyberpunk do not allow me to use FSR 4.0 despite having a compatible card.

I've used Proton plus to install Proton-GE (and have set that to be used within the steam properties) and am running mesa 25.2.8 according to glxinfo command.

On a 9060 xt 16gb, 5800x, 16gb ram. Linux - Mint

Probably missing a check box or something but if anyone could ell me I'd be massively grateful!!

Thank you in advance

submitted by /u/Orgazoids_Pool_Party
[link] [comments]

Working on a VoiceAttack alternative for linux

Reddit Linux_Gaming - 04. Mai 2026 - 10:26

Hello everyone :)

I've been getting back into Elite Dangerous recently and was rather ticked off when i found out i couldn't use VoiceAttack in any native capacity, Even more so, the new HCS Hub just doesn't work at all even if you do manage to get VA running inside the *same* wine prefix as ED.

So i've been working on my own little VA alternative, and while I can't integrate with HCS, i've built up a bit of a (currently rudimentary) process for generating character-level roleplay responses and integrating with LLM's and Text to speech services have hopefully found a way forward - Obviously, I'll never get our famous sci-fi actors on these services but that's a burden I'll have to bear.

At any rate, the google results for a Linux VA alternative are pretty sparse, so I thought I'd see if i could tackle something. So here's Voxari, I've MIT licensed it and apart from a few issues that I'm working on it's fairly stable (In my opinion).

Current Features

  • Voice activated Macro's
  • Profiles for logically categorizing binds between games etc.
    • Categories within Profiles for Categorizing binds within the specific profile (Combat vs Camera)
    • Ability to disable "Commands"/"Binds".
  • Built in support for profile generation from your Elite Dangerous binds file.
  • Binds file automatic binding updates - You update your bind in game, restart the game (As we need the binds file to be saved by ED) and Voxari automatically knows what the new binding is and how to use it.
  • Mouse & Keyboard support.
  • Joystick/Gamepad etc support via a virtual device proxy
    • I haven't found a way to send events through the physical device registration, so we have a proxy instead, that creates a virtual device that acts as a passthrough for your joystick events, this allows me to trigger events as needed and pass them into the game (or whatever is active at the time), this unfortunately means you need to rebind all your joystick binds in Elite to trigger a joystick bind.
    • On the plus side, you can actually name the virtual device so if you have 2 identical flight sticks for a HOSAS you can name them "Left Stick" and "Right Stick".
    • Does require the proxy to be running BEFORE ED is open else ED can pick up both the physical and the virtual proxy when using binds.
  • LLM Linked Generation
    • Integrations into OpenAI (Bring your own key), Gemini (Bring your own key) and local ollama.
  • Character system
    • Define characters within your profile and attach them to specific commands, allowing for different voices per command.
    • Links into LLM generation for more immersive, roleplay style character responses
      • Provide a system prompt which is shared between all characters something like (You are part of a crew member aboard the trading vessel Montmore in the Elite Dangerous universe. Responses are 1-2 sentences, suitable for TTS playback. Stay in character. Use only facts from the provided situation context. Never narrate stage directions or break the fourth wall.)
      • Each character gets their own character prompt.
      • Each character has a list of "Example outputs" for helping calibrate the LLM with examples.
      • You can set which commands can generate responses via LLM.
  • Speech to text
    • Handled by Vosk with a fuzzy matching system and confidence threshold.
    • LLM integration is supported and can be used to help boost the matching within more contextual scenarios.
  • Text to speech
    • Handled by Piper - local, free, neural voices - Not the greatest, but not the worst.
    • Has integration into ElevenLabs (Bring your own key) for better voices
      • Supports ElevenLabs V3 with audio tags for more natural responses with laughing, whispers etc.

It's still a bit rough around the edges, but i'm really just kind of hoping that it might benefit others too :)

submitted by /u/Bodacious_Banana1
[link] [comments]

Performance on Intel Arc igpu

Reddit Linux_Gaming - 04. Mai 2026 - 10:10

Hello,I got Lenovo yoga slim 7i AE with ultra 5 226v and arc 130v GPU today.

Now I wanna ask if intel improved Thier igpu performance on Linux now since I heard that intel arc drivers kinda sucks in linux

submitted by /u/NoNameMan1231
[link] [comments]

Regarding Bazzite and other immutable distro's

Reddit Linux_Gaming - 04. Mai 2026 - 10:07

What made you switch to, or switch away from Bazzite? (or some other atomic distro)

I just jumped from Windows to Bazzite and I was just wondering the pros and cons of staying on it in the long term vs some other open but stable distro. I don't like installing all my stuff again and again.

I mainly use my pc for gaming (obviously) and some video editing but I wonder if in the future something like having to install a bit more niche piece of software or game modding is going to be a pain because of the atomic nature of the OS.

submitted by /u/King_Ferdinand1
[link] [comments]

Good sports games that is not EA?

Reddit Linux_Gaming - 04. Mai 2026 - 09:49

As we all know, EA is a terrible company both in general but especially for Linux gamers.

So what are some good (realistic/simulator) sports games that is not EA and plays good on Linux?

submitted by /u/DrDongSquarePants
[link] [comments]

an anime game launcher not working

Reddit Linux_Gaming - 04. Mai 2026 - 09:45

i installed lutris in arch then added genshin from lutris website (an anime game launcher version) then run it and downloaded whole game now when i tried to launch it it just closes the launcher wait for 1 to 2 second then launcher comes back nothing opens or happens please help

logs(taken from lutris):

lutris-wrapper: Genshin Impact

Started initial process 307902 from ./anime-game-launcher

Start monitoring process.

(process:307902): Adwaita-WARNING **: 13:09:58.880: Using GtkSettings:gtk-application-prefer-dark-theme with libadwaita is unsupported. Please use AdwStyleManager:color-scheme instead.

[2m2026-05-04T07:39:59.062157Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m

[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38

[2m2026-05-04T07:39:59.062169Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m

[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38

[2m2026-05-04T07:40:30.713433Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m

[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38

[2m2026-05-04T07:40:40.007516Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m

[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38

[2m2026-05-04T07:40:58.256469Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m

[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38

[2m2026-05-04T07:41:07.577126Z[0m [33m WARN[0m [1;33manime_launcher_sdk::games::genshin::sessions[0m[33m: [33mSession file doesn't exist. Returning default value[0m

[2;3mat[0m /github/home/.cargo/git/checkouts/anime-launcher-sdk-32747a17ca17e783/87c4206/src/games/genshin/sessions.rs:38

logs from terminal:

https://paste.gloriouseggroll.tv/?40f33ef6972d235e#22Ti57MsEozNjdTzAnHaxj1W71sWx5hGvFe7vJndUjGR

submitted by /u/saptak_maji
[link] [comments]

Mouse points only to one direction in CS2

Reddit Linux_Gaming - 04. Mai 2026 - 09:31

Hello, he is video what is happening:

https://www.youtube.com/watch?v=sTr6P1COFR0

as you can see problem is that my mouse is locked only to one direction, if I try to move mouse it will automatically center, only solution so far is restart CS / PC multiple times, so I would like to know how to fix it and what is happening.

If I try to run using Ge-Proton then it works but Valve Anti Cheat doesnt allow me to play Competitive games.

My specs:
Vulkan support: YES
Esync support: YES
Fsync support: YES
Wine installed: YES
Gamescope: YES
Mangohud: YES
Gamemode: YES
Steam: YES
In Flatpak: YES
[System]
OS:
Arch: x86_64
Kernel: 7.0.3-zen1-1-zen
Lutris Version: 0.5.22
Python Version: 3.13.13 (main, Nov 10 2011, 15:00:00) [GCC 15.2.0]
Desktop: GNOME
Display Server: wayland
[CPU]
Vendor: AuthenticAMD
Model: AMD Ryzen 5 4500 6-Core Processor
Physical cores: 6
Logical cores: 12
[Memory]
RAM: 31.1 GB
Swap: 32.0 GB
[Graphics]
Vendor: NVIDIA Corporation
OpenGL Renderer: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
OpenGL Version: 4.6.0 NVIDIA 580.142
OpenGL Core: 4.6.0 NVIDIA 580.142
OpenGL ES: OpenGL ES 3.2 NVIDIA 580.142
Vulkan Version: 1.4.321
Vulkan Drivers: NVIDIA GeForce GTX 1060 6GB (1.4.312)

submitted by /u/Any-Alfalfa9469
[link] [comments]

Launching a game with a controller plugged in causes the game to disappear/crash?

Reddit Linux_Gaming - 04. Mai 2026 - 09:29

This specifically happens with Overcooked 2 regardless of how i launch it but here's how i've launched it in this instance:

  1. launch steam via terminal with steam command.

  2. connect my Stadia controller via usb OR bluetooth.

  3. launch Overcooked 2.

  4. the game launches briefly, and then the window it launched in disappears.

If i close the game and do not plug in the stadia controller, the game launches fine- but as soon as i connect the controller the game disappears -- it doesn't move into the background it fully just goes away but steam says its still running.

This happens with Overcooked 2, it does not happen with Dead Cells.

I know no one else probably has a stadia controller but this line in the stacktrace really looks like the culprit:

` at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c>`

Anyone else ever have this happen? Weird game behavior apparently connected to UnityEngine when they plug in a controller?

The following output is logged to terminal:

Saving response to: /tmp/steamcDHdmP - 178 bytes steamwebhelper.sh[9345]: Starting steamwebhelper under bootstrap steamrt steam runtime via: /home/ru/.local/share/Steam/steamrt64/pv-runtime/steam-runtime-steamrt/_v2-entry-point steamwebhelper.sh[9345]: Starting steamwebhelper with steamrt steam runtime at /home/ru/.local/share/Steam/steamrt64/pv-runtime/steam-runtime-steamrt/_v2-entry-point Steam Runtime Launch Service: starting steam-runtime-launcher-service Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 9422 bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam exec ./steamwebhelper -nocrashdialog -lang=en_US -cachedir=/home/ru/.local/share/Steam/config/htmlcache -steampid=9305 -buildid=1777411435 -steamid=0 -logdir=/home/ru/.local/share/Steam/logs -uimode=7 -startcount=0 -steamuniverse=Public -realm=Global -clientui=/home/ru/.local/share/Steam/clientui -steampath=/home/ru/.local/share/Steam/ubuntu12_32/steam -launcher=0 -use_xcomposite_workaround --valve-initial-threadpool-size=8 --valve-enable-site-isolation --enable-smooth-scrolling --disable-gpu-compositing --disable-gpu --password-store=basic --log-file=/home/ru/.local/share/Steam/logs/cef_log.txt --disable-quick-menu --disable-component-update --gaia-url=http://disabled.invalid --disable-features=WinRetrieveSuggestionsOnlyOnDemand,SpareRendererForSitePerProcess,DcheckIsFatal,BlockPromptsIfIgnoredOften,ValveFFmpegAllowLowDelayHEVC Desktop state changed: desktop: { pos: 0, 0 size: 2560,1600 } primary: { pos: 0, 0 size: 2560,1600 } Caching cursor image for default, size 48x48, serial 8, cache size = 0 reaping pid: 9306 -- sh chdir "/home/ru/.local/share/Steam/steamapps/common/Overcooked! 2" ERROR: ld.so: object '/home/ru/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ru/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/ru/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/ru/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Game Recording - would start recording game 728880, but recording for this game is disabled Adding process 10193 for gameID 728880 ERROR: ld.so: object '/home/ru/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. Adding process 10194 for gameID 728880 Adding process 10195 for gameID 728880 Adding process 10196 for gameID 728880 pid 10282 != 10276, skipping destruction (fork without exec?) Adding process 10276 for gameID 728880 [S_API] SteamAPI_Init(): Loaded '/home/ru/.local/share/Steam/linux64/steamclient.so' OK. Found path: /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64 Mono path[0] = '/home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Managed' Mono config path = '/home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/etc' Preloaded 'ScreenSelector.so' Preloaded 'libCSteamworks.so' Preloaded 'libsteam_api.so' Unable to preload the following plugins: ScreenSelector.so libCSteamworks.so libsteam_api.so Logging to /home/ru/.config/unity3d/Team17/Overcooked2/Player.log 05/04 02:13:41 minidumps folder is set to /tmp/dumps 05/04 02:13:41 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20260428204037)/tid(10404) 05/04 02:13:41 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(10404) Setting breakpad minidump AppID = 728880 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198044206835 [API loaded no] Stacktrace: at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c> at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c> at InControl.UnityInputDeviceManager.QueryJoystickInfo () <0x0001c> at InControl.UnityInputDeviceManager..ctor () <0x000ae> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke (object,object[],System.Exception&) <0x00079> at (wrapper managed-to-native) System.Reflection.MonoCMethod.InternalInvoke (object,object[],System.Exception&) <0x00079> at System.Reflection.MonoCMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x001d3> at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x00040> at System.Reflection.ConstructorInfo.Invoke (object[]) <0x0004a> at System.Activator.CreateInstance (System.Type,bool) <0x001f3> at System.Activator.CreateInstance (System.Type) <0x00016> at System.Activator.CreateInstance<object> () <0x00028> at InControl.InputManager.AddDeviceManager<object> () <0x00028> at InControl.InputManager.SetupInternal () <0x00222> at InControl.InControlManager.Awake () <0x000c2> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> at (wrapper managed-to-native) UnityEngine.Object.Internal_CloneSingle (UnityEngine.Object) <0x00062> at (wrapper managed-to-native) UnityEngine.Object.Internal_CloneSingle (UnityEngine.Object) <0x00062> at UnityEngine.Object.Instantiate<object> (object) <0x00035> at GameObjectUtils.InstantiateOnParent (UnityEngine.GameObject,UnityEngine.Transform,bool) <0x0002d> at MetaEnvironmentFactory.Awake () <0x00046> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x9843a) [0x76342e09843a] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x45f5f) [0x763446245f5f] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11d) [0x7634462a5fed] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1d) [0x763446245e2d] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(abort+0x26) [0x763446228887] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9e414b] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0xd8c70) [0x76342e0d8c70] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x3713e) [0x76342e03713e] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x45f5f) [0x763446245f5f] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x1abb1c) [0x7634463abb1c] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x12bf52f] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa7c9d6] [0x40a045cb] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x3b296) [0x76342e03b296] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x76342e13dad4] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(mono_runtime_invoke_array+0x43b) [0x76342e141823] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x106779) [0x76342e106779] [0x40612f18] [0x40612800] [0x4060f4fe] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x3b296) [0x76342e03b296] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x76342e13dad4] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9a56c3] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa0824d] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9dbfd5] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9dd3ff] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9ddfd7] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa14b90] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa15181] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x5f8538] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x5f9a96] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa66059] [0x414743d1] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(+0x3b296) [0x76342e03b296] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x76342e13dad4] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9a56c3] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa0824d] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9dbfd5] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9dd3ff] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x9ddfd7] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa14660] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0xa14967] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x84b237] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x84c34d] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x84c90c] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x84d364] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x84df54] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x801bb2] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x45fa08] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(+0x2a574) [0x76344622a574] /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x87) [0x76344622a627] /home/ru/.local/share/Steam/steamapps/common/Overcooked! 2/Overcooked2.x86_64() [0x46d208] Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= reaping pid: 10404 -- gameoverlayui [2026-05-04 02:14:12] Background update loop checking for update. . . [2026-05-04 02:14:12] Checking for available updates... [2026-05-04 02:14:12] Downloading manifest: https://client-update.akamai.steamstatic.com/steam_client_ubuntu12 [2026-05-04 02:14:12] Manifest download: send request [2026-05-04 02:14:12] Manifest download: waiting for download to finish [2026-05-04 02:14:12] Manifest download: finished [2026-05-04 02:14:12] Download skipped by HTTP 304 Not Modified [2026-05-04 02:14:12] Nothing to do

and my system info:

System: Host: FR4M3 Kernel: 6.17.0-23-generic arch: x86_64 bits: 64 compiler: gcc v: 15.2.0 Desktop: GNOME v: 49.0 tk: GTK v: 3.24.50 wm: gnome-shell dm: GDM3 Distro: Ubuntu 25.10 (Questing Quokka) CPU: Info: 12-core model: AMD Ryzen AI 9 HX 370 w/ Radeon 890M bits: 64 type: MT MCP arch: Zen 5 rev: 0 cache: L1: 960 KiB L2: 12 MiB L3: 24 MiB Speed (MHz): avg: 2013 min/max: 605/2000 boost: enabled cores: 1: 2013 2: 2013 3: 2013 4: 2013 5: 2013 6: 2013 7: 2013 8: 2013 9: 2013 10: 2013 11: 2013 12: 2013 13: 2013 14: 2013 15: 2013 16: 2013 17: 2013 18: 2013 19: 2013 20: 2013 21: 2013 22: 2013 23: 2013 24: 2013 bogomips: 95811 Flags-basic: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 sse4a ssse3 svm Graphics: Device-1: NVIDIA GB206M [GeForce RTX 5070 Max-Q / Mobile] vendor: Framework driver: nvidia v: 580.142 arch: Lovelace pcie: speed: 2.5 GT/s lanes: 8 ports: active: none empty: DP-9,eDP-2 bus-ID: c1:00.0 chip-ID: 10de:2d58 Device-2: Advanced Micro Devices [AMD/ATI] Strix [Radeon 880M / 890M] vendor: Framework driver: amdgpu v: kernel pcie: speed: 16 GT/s lanes: 16 ports: active: eDP-1 empty: DP-1, DP-2, DP-3, DP-4, DP-5, DP-6, DP-7, DP-8, Writeback-1 bus-ID: c2:00.0 chip-ID: 1002:150e temp: 43.0 C Device-3: Framework Laptop Webcam Module (2nd Gen) driver: uvcvideo type: USB rev: 2.0 speed: 480 Mb/s lanes: 1 bus-ID: 1-1:2 chip-ID: 32ac:001c Display: wayland server: X.org v: 1.21.1.18 with: Xwayland v: 24.1.6 compositor: gnome-shell driver: gpu: amdgpu display-ID: 0 Monitor-1: eDP-1 model: BOE Display NE160QDM-NZ6 res: 2560x1600 dpi: 188 diag: 407mm (16") API: EGL v: 1.5 platforms: device: 0 drv: nvidia device: 2 drv: radeonsi device: 3 drv: swrast gbm: drv: nvidia surfaceless: drv: nvidia wayland: drv: radeonsi x11: drv: radeonsi inactive: device-1 API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: amd mesa v: 25.2.8-0ubuntu0.25.10.1 glx-v: 1.4 direct-render: yes renderer: AMD Radeon 890M Graphics (radeonsi gfx1150 LLVM 20.1.8 DRM 3.64 6.17.0-23-generic) device-ID: 1002:150e display-ID: :0.0 Info: Tools: api: eglinfo,glxinfo gpu: nvidia-settings,nvidia-smi x11: xdriinfo, xdpyinfo, xprop, xrandr Audio: Device-1: NVIDIA driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 8 bus-ID: c1:00.1 chip-ID: 10de:22eb Device-2: Advanced Micro Devices [AMD/ATI] Radeon High Definition Audio [Rembrandt/Strix] vendor: Framework driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: c2:00.1 chip-ID: 1002:1640 Device-3: Advanced Micro Devices [AMD] Audio Coprocessor vendor: Framework driver: snd_acp_pci v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: c2:00.5 chip-ID: 1022:15e2 Device-4: Advanced Micro Devices [AMD] Family 17h/19h/1ah HD Audio vendor: Framework driver: snd_hda_intel v: kernel pcie: speed: 16 GT/s lanes: 16 bus-ID: c2:00.6 chip-ID: 1022:15e3 API: ALSA v: k6.17.0-23-generic status: kernel-api Server-1: PipeWire v: 1.4.7 status: active with: 1: pipewire-pulse status: active 2: wireplumber status: active 3: pipewire-alsa type: plugin

(shout out to framework best laptop in the world)

submitted by /u/Needleworker-Fluid
[link] [comments]

🐧LINUX vs WINDOWS Neverness To Everness | 🚀 Performance Test | Rx 580 2048sp + i7 4790

Reddit Linux_Gaming - 04. Mai 2026 - 08:48

I made a comparison video, and honestly, the results were surprising—check it out and let me know what you think!

submitted by /u/Narcrop_
[link] [comments]

[HELP] Bazzite installer keeps failing on ext4 /boot no matter what I try

Reddit Linux_Gaming - 04. Mai 2026 - 02:59

I genuinely CAN’T TAKE THIS INSTALLER ANYMORE 💀

I’m trying to install Bazzite in dual boot with Windows using separate SSDs and Bazzite REFUSES to install.

Error:

--------------------------------------------------

Installation of the system failed:

Creating ext4 on /dev/sda2

org.fedoraproject.Anaconda.Error:

mount failed: fsopen() failed: Operation not supported

--------------------------------------------------

And YES, I already tried basically EVERYTHING:

✅ Physically removed the Windows SSD

✅ Secure Boot OFF

✅ Rufus

✅ Fedora Media Writer

✅ Re-downloaded the ISO

✅ wipefs

✅ Fresh GPT partition table

✅ Btrfs

✅ SSD SMART health check (all good)

✅ AHCI

✅ No RAID/RST/VMD

AND THE DAMN ERROR STILL HAPPENS.

The weirdest part:

it ALWAYS fails specifically when creating the ext4 /boot partition.

The installer literally:

- creates GPT

- creates Btrfs

- detects everything correctly

- then reaches ext4 /boot and just DIES.

AMD CPU here btw.

Has anyone seen this before?

Because at this point I’m starting to believe this specific Bazzite build just hates my PC 😭

submitted by /u/No-Current-3972
[link] [comments]

Crimson Desert graphical errors and bad performance insanity

Reddit Linux_Gaming - 04. Mai 2026 - 02:56

Funny enough, I have had very little trouble fixing crashes or small bugs but theres a very consistent problem that has been for all of my distros from ubuntu to cachyos to now, bazzite.
It is that shadows and lights ghost BADLY without ray reconstruction. I have tried every number of launch properties but none seem to affect it. Motion blur is indeed disabled and it helped slightly.

Everything only goes away if i have DLSS enabled and put above performance which TANKS my FPS.
Down the line:
NVIDIA DLSS 4.5 L
Ultra Performance
Ray recon = on
Raytrace = on
everything else off or low
=35-40 fps on a good day

trying to upgrade to performance crushes fps below 30 which is unplayable to me

Is FSR just unusable for any amount of quality? Am I missing a driver or some launch option/optimization I was unaware of? I know Nvidia tends to not play well but I didnt expect it to perform THIS badly on linux even with a 3080. I would like very much not to have to deal with my windows dual boot partition but performance on it is much MUCH better. I would almost rather research how to VM it.

EDIT:
CURRENT launch args:
PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_NGX_UPDATER=1 PROTON_NVIDIA_LIBS=1 VKD3D_CONFIG=enable_experimental_features PROTON_VKD3D_HEAP=1 VKD3D_CONFIG=enable_experimental_features,descriptor_heap gamescope -f --hdr-enabled -r 165 -W 3440 -H 1440 -- %command%

GE-Proton10-34
ALSO TRIED proton-cachyos-10.0-20260424-slr-x86_64

Its worth noting it wasnt always this bloated. I was throwing everything at the wall just to see if performance even changed and it never got worse or better.

System:
Host: bazzite Kernel: 6.19.14-ogc1.1.fc44.x86_64 arch: x86_64 bits: 64
Desktop: KDE Plasma v: 6.6.4 Distro: Bazzite 44.20260501.0 (Kinoite)
Machine:
Type: Desktop Mobo: Gigabyte model: X870E AORUS ELITE WIFI7 v: x.x
serial: <superuser required> Firmware: UEFI vendor: American Megatrends LLC.
v: F12a date: 03/11/2026
CPU:
Info: 16-core AMD Ryzen 9 9950X3D [MT MCP] speed (MHz): avg: 5519
min/max: 624/5756
Graphics:
Device-1: NVIDIA GA102 [GeForce RTX 3080 Lite Hash Rate] driver: nvidia
v: 595.71.05
Device-2: Advanced Micro Devices [AMD/ATI] Granite Ridge [Radeon Graphics]
driver: amdgpu v: kernel
Display: wayland server: X.org v: 1.21.1.22 with: Xwayland v: 24.1.10
compositors: 1: Gamescope 2: kwin_wayland driver:
gpu: nv_platform,nvidia,nvidia-nvswitch resolution: 3440x1440~165Hz
API: OpenGL v: 4.6.0 compat-v: 4.5 vendor: nvidia mesa v: 595.71.05
renderer: NVIDIA GeForce RTX 3080/PCIe/SSE2
Info: Tools: api: clinfo, eglinfo, glxinfo, vulkaninfo
de: kscreen-console,kscreen-doctor gpu: amd-smi, nvidia-settings, nvidia-smi
wl: wayland-info,wlr-randr x11: xdriinfo, xdpyinfo, xprop, xrandr

Info:
Memory: total: 32 GiB note: est. available: 30.44 GiB
used: 19.32 GiB (63.5%)

submitted by /u/MarlinMcFish
[link] [comments]

Thanks to the Steam Deck and SteamOS I'm officially moving over to Linux

Reddit Linux_Gaming - 04. Mai 2026 - 02:45

Took some time for me to decide on what Distro I wanted, waited on both my flash drives to arrive (one for Bazzite and one for to create a Windows installation (if I ever needed to go back for whatever reason) but I'm ready.

For those wondering my browser is Zen.

submitted by /u/ThatSadBoi_TTV
[link] [comments]

Gentoo Desktop

Gamers on Linux - 04. Mai 2026 - 01:43
Moved to new thread from this old thread: https://www.gamersonlinux.com/forum/threads/linux-has-begun-its-assent.5196/

Kaitain said: It's not even history - just a statement of fact. One of the great strengths of the GNU/Linux/Desktop/Application ensemble is the breadth and depth of choice and variety in all things. One of the great weaknesses of of the GNU/Linux/Desktop/Application ensemble is also the breadth and depth of choice and variety in all things.

Given that pretty much every other... Click to expand...
Read more

Lower FPS in Cachyos

Reddit Linux_Gaming - 04. Mai 2026 - 01:28

I have recently switched from windows to Cachyos. For the most part, have things that I need figured out. I am curious though, I seem to get much lower FPS in games, optimized the same in windows and cachyos. For example, Arma, which we know isn't very well optimized, I was getting about 140-160 FPS. Optimized the same in Cahcyos, im only getting about 65-80.

For reference i have a 7800x3d and a 5070. I believe I have the latest drivers installed.

Any recommendations on things to check?

submitted by /u/Original-Mission-244
[link] [comments]

Seiten