Other News about gaming on Linux
I just shipped a demo for my Linux retro game, solo-developed entirely on Linux!
When I started making a game using Linux as my dev environment a lot of people tried to talk me out of it, but I haven't used a Windows computer at home in more than a decade, so I figured I'd at least try to start on Linux and see how it went. I was a little worried, but it actually went great! After months of work, I just shipped a full-featured demo for When the Stars Threw Down Their Spears, a story-driven, retro space shooter inspired by DOS-era space games like Star Control, Solar Wind, and Lightspeed. And of course, it has native Linux support!
All the code and art were made by me using FOSS software (Godot for the game engine, emacs as an editor, and MTPaint and Asesprite for the pixel art). I also did a fair bit of the sound design and music myself, including the music in the trailer (using Audacity and 1BitDragon). That said, some of the sound is still based on assets from open or permissively licensed sound libraries, but I'm gradually replacing those assets with original audio as I build towards a full release.
Check it out, and I'm happy to answer any questions about the dev process!
submitted by /u/alraban[link] [comments]
Future DX13 games on linux
First i have to admit i don't really know anything about game or proton/dxvk development.
But since I've heard some talk about DX13, i got curious about its adaptation in linux. Would it take a bit longer for games to start working optimally, or working at all? Could DX13 be harder to implement and create a bigger performance deficit than we had before on linux?
I don't know how this transition went from DX11 to DX12, but i guess the gaming community also wasn't nearly as big back then.
I know a lot of this is probably crystal bowl type questions, i would just love to hear some thoughts from developers or someone who knows a bit more about this stuff.
Thank you for your time!
submitted by /u/Original_Dimension99[link] [comments]
BF2042 got a new opportunity to be played on Linux? (Not Implemented, just a possible direction for exploration. Also I'm a Mac not a linux user but I hope this could help)
Very intense graphics glitches with NVIDIA on gamescope-session-steam on arch Linux
Hi everyone, I recently installed gamescope-session-steam from the AUR and launched it from the GNOME GDM menu. For those who don't know, it's a session, entirely managed through Gamescope, that essentially makes your PC look like a Steam Deck or any other SteamOS device.
However, within that session I get severe graphical glitches (bordering on photoepilepsy), and unlike when I normally use Gamescope on my Hyprland session, everything seems very unstable and broken.
I did notice, however, that when I interact with the mouse and not the controller, the interface is smooth and problem-free.
It would be helpful to know if anyone has solved the issue or can offer guidance, support, or feedback.
Thanks for reading.
submitted by /u/Davidekiller1999[link] [comments]
AC Origins runs fine once, then it's permanently stuck on splash screen after changing settings and restarting
I have the same issues running the game through Steam and Lutris. There are no Ubi connect overlays active, and I can only get the game to run again if I delete its documents/AC origins settings files, which changes the settings to default. Basically the problem is that the game can't change settings without a restart, and restarting it after they are changed results in the game hanging on the splash screen.
submitted by /u/Big-Resort-4930[link] [comments]
Playing game remotely via remote desktop?
Desktop: Archlinux, RX6600XT Radeon GPU, X11
Laptop: Ubuntu, XFCE, X11, HD4000 GPU
Long story short, I want to remote into my desktop and play game there during travel/business trip
I already setup a VPN in my homelab so I can Wakeonlan, RDP/VNC to the desktop back home and do all the heavy lifting there: CAD designing, browsing the web, watching movies...
Because it's a homemade VPN, I have near zero latency, performance is great.
Problem
I can't get the RX6600XT working via XRDP. Instead it will use the HD4000 on the laptop. I can only get about 20fps in game (nvtop show 0% GPU usage on desktop). There are some tutorial online for RDP hardware acceleration server side, but only for windows.
X11VNC screen tearing is bad, the frame rate client side can't go above 30FPS. Overall experience is bad, my eyes hurt.
I use Remmina for both VNC and RDP client
Nomachine is the best so far. With 60FPS client side, no screen tearing, Hardware acceleration decoding for client side. I use it most of the time for CAD, movies and writing this post right now through it. However gaming is buggy, even with mouse input grabbing the character will only look down to the ground.
I compiled usb nx kernel for a USB passthough. Now I can use the mouse and keyboard in game. But the input latency is bad compare to normal mouse input grabbing (in game fps and render quality is not affected, only input sucks)
Do you have any suggestion for such a use case? Preferably an open source solution with LAN connection (since I use VPN I can treat everything as within LAN)
submitted by /u/sovietan[link] [comments]
New versions of Zordeer and Meganimus
Zordeer is a Qt6 launcher for using Wine, Proton, and UMU. It currently has a Snap version (without UMU support at the moment) and a Flatpak version, but that version isn't on Flathub and probably never will be.
Meganimus is a Qt6 launcher for centralizing emulator games. It's only available as an AppImage and allows you to transfer AppImage versions of emulators and Wine.
If anyone here could help translate them, I would also be very grateful. Currently, they only have English, Portuguese, and Spanish language support.
If you want to test them:
https://github.com/Kyuyrii/Zordeer/releases/tag/2.4
https://github.com/Kyuyrii/Meganimus/releases/tag/2.4.1
submitted by /u/KyuyriiByakko[link] [comments]
compatibility issues RE9
i just wanted to ask which proton version are you using, mine has been having these "abyssal" problems xd
submitted by /u/Dahlia_Hawthorne_[link] [comments]
Bazzite stuttering Arc Raiders
Hello fellow penguins,
i recently (2months) switched to bazzite and most Games run awesome except for UE5 Games like Arc Raiders. These Games or Arc Raiders in particular have "random" stutters. I guess pipeline creation/shader creation. Tried every gfx settings but still there. Some rounds run perfectly, 2h later, same Map and i get Stutters here and there. Anyone had simmilar issues? precaching on, Vulkan shader processing on.
I played Cyberpunk and Control before with RT and it run near perfect.
submitted by /u/VTXmanc[link] [comments]
linux is great for gaming
i switched from windows 10 to bazzite and gaming is great.
i play cs go,cyberpunk 2077,portal 2 and many other games on linux and it feels better than windows 10.
i didnt expect linux to be this easy or user friendly,but it is great .
i also stopped using chrome and gone to firefox because it is preinstalled. it feels better than chrome with ublock origin.
im just sharing my experience with linux,and i think if most gamers used linux they wont use windows again.
submitted by /u/high_dirt[link] [comments]
One game from library stoped using vulkan shaders
Since yesterday wuthering waves stopped precaching shaders and it lags so bad is there anyway to force it to use vulkan and precaching again?
submitted by /u/anf1n[link] [comments]
Turok 3/Metro 2033/Metro: Last Light (GOG) graphical issues in Gaming Mode [flickering video]
Good os recommendation
Hello everyone, I have a question, if this is the right place to ask it but I just got a gaming laptop and I dont want to get win 11 on it, my question is, can you recommend me an os that works both for not so heavy gaming and working with bigger programs, like blender, photoshop and how can i use word and PowerPoint on Linux?
submitted by /u/sonsablar[link] [comments]
Please Detroit become human black screen no sony intro. Help needed badly please.
Proton and proton ge not work any proton not work. Quick help needed. Fix needed. I am poor. It's a. 🏴☠️game sorry I am poor
submitted by /u/jhatkattar[link] [comments]
Usurper Reborn - a text-based RPG with native Linux builds (x64 and ARM64), runs great on Raspberry Pi
Steam: https://store.steampowered.com/app/4336570/Usurper_Reborn/
Usurper Reborn is a modern C# recreation of the 1993 BBS door game "Usurper." It's a text-based RPG with turn-based combat, a 100 floor dungeon, NPC world simulation, and online multiplayer. Built on .NET 8, self-contained binaries for Linux x64 and ARM64.
Linux details:
- Native x64 and ARM64 builds. No Wine, no Proton, no Mono. Self-contained .NET 8 binary, zero dependencies.
- Runs in any terminal emulator. Alacritty, kitty, foot, WezTerm, xterm, whatever you use.
- Ships with a bundled WezTerm option if you want a preconfigured experience, but it's completely optional.
- ARM64 build runs on Raspberry Pi. I've tested it.
- The online multiplayer server runs on Linux (Ubuntu on AWS). You can self-host with Docker (docker compose up -d) or run the binary directly.
- SSH into the public server right now and play: ssh [usurper@play.usurper-reborn.net](mailto:usurper@play.usurper-reborn.net) -p 4000 (password: play)
- Works with MUD clients too (Mudlet, TinTin++) via raw TCP on the same port.
- GPL v2 licensed, source on GitHub.
What's the game?
11 classes, 10 races, 100 floor dungeon with 8 themes, 7 endgame god bosses, 4 recruitable companions, NPC permadeath, faction system, player housing with upgrades, a player-driven settlement, guilds, tournaments, New Game+ with prestige classes, and a world that simulates autonomously -- NPCs form relationships, get married, betray each other, run for king, and die permanently.
Online multiplayer lets you group up for dungeon crawling, join guilds, fight world bosses, and chat. Or play entirely offline.
Screen reader accessible too (--screen-reader flag) if anyone needs that.
submitted by /u/Snoo_15979[link] [comments]
Does Lutris have any equivalent to Bottles' 'Eagle' feature?
To preface this immediately, I do not have anything personally against bottles, I just do not vibe with it. (Never liked the super 'material you' esque blobular design. Lutris has some of it, but Bottles has a lot of it)
With that internet-mandatory ass-covering clause out of the way, I'm not generally a fan of Bottles but, as someone who installs a lot of games via generic launchers, (several hundred in Lutris, most of which are random small games I got from twitch prime free drops or something across several different platforms) the new 'Eagle' feature that will analyze the executable and programmatically identify what things to install and enable seems massively helpful.
There have been times where I've had to find pirated versions of games I actually own legal copies of, just because I didn't own the game on steam and didn't know how to properly setup the prefix for it. (this is the single biggest area where I think linux is still behind windows on gaming. The only other major gripe I can think of is bepinx not having it's DLL included as a default override in wine, so unless you know to manually set that override, you'll have no idea why your mods aren't loading.)
Is there any similar tool for Lutris? To be honest I'd be perfectly fine even if it were it's own standalone application that just told me what things to set in winetricks, and I'm half considering installing bottles just to create the prefixes in bottles and then manually move them over to lutris. (I'm just hoping there's a slightly better solution than that)
submitted by /u/temmiesayshoi[link] [comments]
Compressed game mounting/launching
TL;DR: You can get up to 80% reduction in game install size for up to an additional 20% in load time by using heroic's script settings in advanced to have scripts run ratarmount mount/unmount on a zeekstd compressed game archive to launch the game from a compressed archive.
Slam your small storage devices with more games with the trade off of slightly longer loading times.
- Install Heroic
- Install/Launch your game
- Install Rust
- Build/Install zeekstd
- Compress game folder using zeekstd as your tar compressor, you can run this script in the same dir containing the games dir. #!/bin/bash shopt -s nullglob for dir in */ ; do dirname="${dir%/}" [[ -d "$dirname" ]] || continue tar -I "zeekstd -l 19" -cvf "${dirname}.tzst" -C "$dirname" . if [[ $? -eq 0 ]]; then # If the compression was successful remove the original folder rm -rf "$dirname" else echo "Failed to archive $dirname" fi done
- Install ratarmount
In the dir you have your compressed game archive make scripts named mount and unmount containing. ```
!/bin/bashratarmount example/path/to/Game.tzst
!/bin/bashratarmount --unmount example/path/to/Game `` The default option of mounting is read only, so you will need to modify the mount/unmount scripts to mount asr/w` and to commit the changes back to the archive on game exit.
Heroic>Game Settings>Advanced>Scripts, select your mount/unmount scripts for before and after game launch/exit.
Launch your game like normal
[link] [comments]
Steamtinkerlauncher not running custom command
I am trying to play the openttd jgrpp patch via launching through steam, both the game and patch run fine separately but when trying to run the patch though tinker launcher it just opens up the normal game. perhaps it is because both executable are named the same? all help appreciated, contrary to photo i have also tried only custom command and fork to no avail. both are native linux files
submitted by /u/Noxa6[link] [comments]
