Other News about gaming on Linux
2009scape Mobile client to private server on NAS.
Hello folks,
Does anyone know how to get the mobile client from here:
Releases · 2009scape/2009Scape-mobile
To run on a private server via my NAS.
I've created a short JSON file that links to my IP:
{ "ip": "192.168.**.***", "port": 43594, "management_port": 43595 }
However whenever I try and launch the client and game I get these errors in the logs:
Java arguments: [-Djava.awt.headless=false, -Dcacio.managed.screensize=765x503, -Dcacio.font.fontmanager=sun.awt.X11FontManager, -Dcacio.font.fontscaler=sun.font.FreetypeFontScaler, -Dswing.defaultlaf=javax.swing.plaf.metal.MetalLookAndFeel, -Dawt.toolkit=net.java.openjdk.cacio.ctc.CTCToolkit, -Djava.awt.graphicsenv=net.java.openjdk.cacio.ctc.CTCGraphicsEnvironment, -Xbootclasspath/p:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/caciocavallo/ResConfHack.jar:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/caciocavallo/cacio-androidnw-1.10-SNAPSHOT.jar:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/caciocavallo/cacio-shared-1.10-SNAPSHOT.jar, -DconfigFile=/data/user/0/net.kdt.pojavlaunch.debug/config.json, -DpluginDir=/data/user/0/net.kdt.pojavlaunch.debug/plugins/, -DclientHomeOverride=/data/user/0/net.kdt.pojavlaunch.debug, -jar, /data/user/0/net.kdt.pojavlaunch.debug/rt4.jar]
Added custom env: TMPDIR=/data/user/0/net.kdt.pojavlaunch.debug/cache
Added custom env: AWTSTUB_WIDTH=2424
Added custom env: FORCE_VSYNC=false
Added custom env: POJAV_NATIVEDIR=/data/app/~~O_wvKr_2b0rp9fb7PsxiQg==/net.kdt.pojavlaunch.debug-xwIlPMEA8fwc_7xqIqwYdA==/lib/arm64
Added custom env: REGAL_GL_VERSION=4.5
Added custom env: REGAL_GL_VENDOR=Android
Added custom env: LIBGL_MIPMAP=3
Added custom env: allow_higher_compat_version=true
Added custom env: MESA_GLSL_CACHE_DIR=/data/user/0/net.kdt.pojavlaunch.debug/cache
Added custom env: HOME=/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files
Added custom env: PATH=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/bin:/product/bin:/apex/com.android.runtime/bin:/apex/com.android.art/bin:/apex/com.android.virt/bin:/system_ext/bin:/system/bin:/system/xbin:/odm/bin:/vendor/bin:/vendor/xbin
Added custom env: LIBGL_NOINTOVLHACK=1
Added custom env: force_glsl_extensions_warn=true
Added custom env: LIBGL_NORMALIZE=1
Added custom env: LD_LIBRARY_PATH=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/jli:/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64:/system/lib64:/vendor/lib64:/vendor/lib64/hw:/data/app/~~O_wvKr_2b0rp9fb7PsxiQg==/net.kdt.pojavlaunch.debug-xwIlPMEA8fwc_7xqIqwYdA==/lib/arm64
Added custom env: LIBGL_ES=null
Added custom env: VTEST_SOCKET_NAME=/data/user/0/net.kdt.pojavlaunch.debug/cache/.virgl_test
Added custom env: MESA_LOADER_DRIVER_OVERRIDE=zink
Added custom env: JAVA_HOME=/data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal
Added custom env: allow_glsl_extension_directive_midshader=true
Added custom env: REGAL_GL_RENDERER=Regal
Added custom env: AWTSTUB_HEIGHT=1080
OpenJDK 64-Bit Server VM warning:
No monotonic clock was available - timed services may be adversely affected if the time-of-day clock changes
--------- beginning of main
I/jrelog ( 9004): dlopen libxhook.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/jli/libjli.so success
I/jrelog ( 9004): dlopen libjvm.so failed: dlopen failed: library "libjvm.so" not found
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/server/libjvm.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libverify.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjava.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnet.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnio.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt_headless.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libfreetype.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/
libfontmanager.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt_xawt.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libj2pcsc.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjawt.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libj2gss.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/jli/libjli.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libdt_socket.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjava_crw_demo.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libsunec.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.de
bug/runtimes/Internal/lib/aarch64/libjsound.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libfontmanager.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt_headless.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libsctp.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libawt.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjava.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libzip.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnio.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libverify.so success
I/jrelog ( 9004): dlopen /data/user/0/net.
kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnpt.so failed: dlopen failed: library "libtinyiconv.so" not found: needed by /data/data/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnpt.so in namespace clns-9
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libinstrument.so failed: dlopen failed: library "libtinyiconv.so" not found: needed by /data/data/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libinstrument.so in namespace clns-9
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjdwp.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libmlib_image.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libmanagement.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libhprof.so success
I/jrelog ( 9004): dlopen /data/user/0/n
et.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/server/libjvm.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjsig.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/liblcms.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjaas_unix.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libfreetype.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libtinyiconv.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libnet.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libunpack.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjsdt.so success
I/jrelog ( 9004)
: dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libjpeg.so success
I/jrelog ( 9004): dlopen /data/user/0/net.kdt.pojavlaunch.debug/runtimes/Internal/lib/aarch64/libj2pkcs11.so success
I/jrelog ( 9004): dlopen /data/app/~~O_wvKr_2b0rp9fb7PsxiQg==/net.kdt.pojavlaunch.debug-xwIlPMEA8fwc_7xqIqwYdA==/lib/arm64/libopenal.so success
I/jrelog ( 9004): Done processing args
I/jrelog ( 9004): Found JLI lib
I/jrelog ( 9004): Calling JLI_Launch
Hello from rt4 client mainclass
CacioComponentPeer::setZOrder: NOT YET IMPLEMENTED
PluginDir = /data/user/0/net.kdt.pojavlaunch.debug/plugins/
Successfully loaded plugin MobileClientBindings, version 1.0
Successfully loaded plugin RememberMyLogin, version 1.1
Successfully loaded plugin SlayerTrackerPlugin, version 1.0
Error: rt4.GameShell.setWindowTitle:711 rt4.GameShell.mainLoopWrapper:478 rt4.GameShell.run:630 java.lang.Thread.run:748 | java.lang.NullPointerException
error_game_crash
Warning: Caught Exception while retrieving executable temp base directory:
java.io.IOException: Could not determine a temporary executable directory
at com.jogamp.common.util.IOUtil.getTempDir(IOUtil.java:1336)
at com.jogamp.common.util.cache.TempFileCache.<clinit>(TempFileCache.java:84)
at com.jogamp.common.util.cache.TempJarCache.initSingleton(TempJarCache.java:96)
at com.jogamp.common.os.Platform$1.run(Platform.java:313)
at java.security.AccessController.doPrivileged(Native Method)
at com.jogamp.common.os.Platform.<clinit>(Platform.java:290)
at com.jogamp.opengl.GLProfile.<clinit>(GLProfile.java:154)
at rt4.SignLink.run(SignLink.java:409)
at java.lang.Thread.run(Thread.java:748)
I appreciate the help.
submitted by /u/Same-Professional137[link] [comments]
MECHBORN is a roguelike deckbuilder that fuses '90s mech anime with Greek mythology
Read the full article on GamingOnLinux.
The simple GOG client for Linux, Minigalaxy version 1.4.1 is out now
Read the full article on GamingOnLinux.
Anyone here know how to install the Unofficial Arcanum Patch on Linux?
Problem to run EA games like NFS Heat or Star wars Battlefront 2
Plague Inc: Evolved gets a "vastly improved playing experience on Steam Deck"
Read the full article on GamingOnLinux.
ARC Raiders latest update adds a Solo vs Squads mode, long-term Trophy Display project and lots more
Read the full article on GamingOnLinux.
Dead space remake 2023 no Linux (cachyOS)
I downloaded the pirated version of Dead Space 2023, but right at the beginning of the game I'm experiencing micro-stutters in movement and an absurd delay in shader compilation before the game starts.
I have a Ryzen 7 5700x and a 5060ti 16gb, 16gb of RAM and SSD, the game at the beginning with everything on high runs at 90 fps but it keeps having some serious frame rate drops.
Could it be because of DirectX 12? I had the same problem with Lords of the Fallen and went to Windows to play it without problems, but I didn't want to do that again.
submitted by /u/ComfortableChance591[link] [comments]
Looking for an Android Emulator, with 'For Dummies' instructions.
I have a duel boot PC, and my Windows install has proven wildly unreliable. Not an issue, since I use Linux Mint for most things, but I've never been able to get an android emulator working on it. I've tried following several guides, and it never seems to work out.
I'm not a coder, or a programmer. I'm a user. I can follow instructions, but I don't often know when I'm doing something wrong.
Most of my gaming is either Linux-Capable, or on Android. I'd like to play my android games on the PC.
So I need a clear, step-by-step, preferably idiot proof guide to installing an android emulator on Linux Mint.
submitted by /u/stephensmat[link] [comments]
GameSir T4 Nova Lite – Controller works on Linux but vibration doesn’t
I’m new to Linux. I recently bought a GameSir T4 Nova Lite, and it worked perfectly on Windows. However, after switching to CachyOS, it didn’t work at first. I followed this guide and managed to get it working: https://github.com/demonich/Gamesir-T4-Nova-Lite-Linux-Guide The problem is that the controller vibration (rumble) doesn’t work. I’m using the controller through the USB dongle. Is there any way to fix or enable vibration on Linux?
submitted by /u/theflash137[link] [comments]
GOG job listing for a Senior Software Engineer notes "Linux is the next major frontier"
Read the full article on GamingOnLinux.
Linux as main OS for gaming + Windows as spare
I ordered a new laptop, the Lenovo Legion 5 15IRX10.
Specs (if that matters): 32 GB RAM, 1 TB SSD, RTX 5060 (so NVIDIA, which I’ve heard can be hit or miss), and an Intel Core i7-13650HX.
The laptop ships with no OS installed, because I’m considering the following setup: Linux as my main OS (gaming + daily use), and Windows as a separate OS on a spare 256 GB SSD that I’d buy as an upgrade.
I’m thinking of keeping Windows mainly (1) to make the transition easier and smoother, and (2) as a fallback for Windows-only software or games with incompatible anti-cheat.
My usage is mostly gaming (single-player AAA games, soulslikes, metroidvanias, and some occasional Minecraft).
So my questions are: for people who made the switch, how did it go? Was it a good choice in the long run?
And what distro would you recommend if my main goals are gaming and watching series/movies?
[link] [comments]
Heroic Games Launcher v2.19 released adding ZOOM Platform, AppImage updates and more
Read the full article on GamingOnLinux.
From Cachy to Arch
I'm a junior dev. I regularly play games. Normally I use Visual Studio on company. But since I'm trying to daily drive cachy I decided I could keep the development up with free version of intellij rider. But; I tried arch linux not long ago. And I liked it better than Cachy. Lately I don't have much time but I enjoyed more of do everything yourself logic. Makes me grasp more of my computer's concepts. I'm planning to return back to arch. What are your thoughts? Planning to learn neovim and Rice some Hyprland too!
submitted by /u/Self-ExplanatoryLama[link] [comments]
Valve released Proton 10.0-4 bringing more game compatibility to SteamOS / Linux
Read the full article on GamingOnLinux.
Valve releases Proton 10.0-4, adds 19 new games to Proton Stable on Linux
Game Not Launching in Heroic Launcher
Recently installed Linux Mint on my old laptop. Been reinstalling my games, I reinstalled Civ 6 with Heroic Games Launcher because I own it through epic games. I tried launching it with the latest versions of GE-Proton, WineGE-Proton, and older versions of Wine, but it immediately stops running as soon as it starts. Some help would be appreciated!
submitted by /u/cpoppa3[link] [comments]
switching back to linux for the 3rd time, this time trying to stay. any tips?
I will be mainly using steam, and playing "legally" obtained games. Not very often, i would be using the Epic Games Launcher to play Satisfactory.
EDIT: I have been using arch for the last 3 attempts.
submitted by /u/foxxertech[link] [comments]
S.T.A.L.K.E.R. SoC (GOG via Heroic) stuck at 60 FPS with heavy Input Lag on ZorinOS, while Steam version runs at 3500 FPS. How to bypass the compositor?
Hi everyone,
I'm facing a weird issue with S.T.A.L.K.E.R.: Shadow of Chernobyl on ZorinOS (Nvidia GPU). I own both the Steam and GOG versions, and the difference in performance is night and day.
- Steam Version (Proton Experimental): Runs flawlessly. VSync is off, getting 3500 FPS in menus. Mouse input is crisp and raw.
- GOG Version (via Heroic Launcher) Hard locked at 60 FPS. The input lag is terrible. It feels like the desktop compositor is forcing VSync on the window, overriding the game settings.
What I have tried so far (on the GOG version):
- In-game console commands: rs_v_sync off and cam_inert 0. (The console accepts the commands, but the framerate stays locked at 60).
- Heroic Settings: Tried adding vblank_mode=0 to environment variables.
- Checked "Force Fullscreen" in settings.
- Tried launching it through Lutris and Steam.
- Used one of Lutris Scripts to install the game.
- Tried to get OSRG and OpenXray working, no luck.
- Installing the ZRP_1.07_R5RC_150408 patch
My Theory: Steam seems to successfully bypass the Gnome/X11/Wayland compositor to allow uncapped framerates, while when I run the GOG version is being treated as a standard window, forcing VSync and causing input lag.
My Question: Does anyone know the specific environment variable or Heroic setting to force the compositor to "unhook" from the game window so I can get the same raw input/uncapped FPS as the Steam version?
If you wonder why don't I just play the one on Steam instead? That is because I bought the entire collection on GOG and I don't feel like having to pay the games again.
Thanks for the help!
submitted by /u/Fun-Entrepreneur9971[link] [comments]
Seiten
- « erste Seite
- ‹ vorherige Seite
- …
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- …
- nächste Seite ›
- letzte Seite »
