Other News about gaming on Linux
steamvr giving error 109 and then encountering critical error before crashing
just got an og vive, and i have steamvr set to the 1.14 version.
this fixed the issue of the window manager not connecting to steamvr, and my headset turns on, but it only displays white. not sure what else im missing
i have a 3080, zorin os 17.1 xorg, proprietary nvidia 550.54.13
submitted by /u/amaghon69[link] [comments]
What is NVIDIA Prime really?
There are two modes: on-demand and performance mode. I've read many versions of what it is, but I still can't understand which one is correct. There is an opinion that it switches between the GPU and CPU depending on the task. There are two forks here:
a) Applications themselves determine whether they will run with Prime.
b) The operating system does this automatically (How? How does it understand when to run from the video card?)
There are some other oddities: In Ubuntu, you can choose to launch using the discrete graphics card by right-clicking. What's the point? Why is NVIDIA Prime absent in Fedora? Does it mean Prime or on-demand is the default there?
submitted by /u/vadimk1337[link] [comments]
İs there any way to play Minecraft Bedrock edition on linux?
I tried to download an app from Flathub but it says that I need to buy the PE version of the game, but I already have bought the game on the official Minecraft page and I ain't buying that game twice, so is there any alternatives to play Minecraft Bedrock Edition?
submitted by /u/Grdnfr[link] [comments]
Lower frequency/power/performance GPU in kernel 6.8 vs 6.6
I upgraded to newer kernel version, but I notice a performance regression, the RX 7800 XT isn't performing as well on the newer one. When running the Heaven benchmark, the GPU hits 100% usage, but its frequency is lower on kernel 6.8, hovering around 2200 to 2250MHz, while on 6.6, it's consistently over 2650MHz. Power-wise, it's drawing around 140W on kernel 6.8 compared to 228W on 6.6, although I managed to hit 228W on the newer kernel when I tested it with Furmark. In the Heaven benchmark that change result in a lower fps from 195 to 165.
In CoreCtrl, both test are running on automatic setting, but there are different settings available in the advanced mode for each kernel. On 6.8, you've got options to tweak core and memory frequencies and voltage, while on 6.6, it's just core and memory frequencies and power limits.
Image of CoreCtrl graph and advance settings in each kernel https://imgur.com/a/fOGpEyf
So, is there a setting I can tweak to make the newer kernel perform like the older one, or did I miss something between these versions?
uname -a output:
Kernel 6.8:
``` Linux nixos 6.8.7 #1-NixOS SMP PREEMPT_DYNAMIC Wed Apr 17 09:23:43 UTC 2024 x86_64 GNU/Linux
```
Kernel 6.6:
```
Linux nixos 6.6.28 #1-NixOS SMP PREEMPT_DYNAMIC Wed Apr 17 09:19:38 UTC 2024 x86_64 GNU/Linux
```
submitted by /u/Expert_Curious[link] [comments]
No Audio Device in Steam Games Without Workaround (Focusrite Scarlett)
Hi all! Tech support question here ... I've been having a weird issue where my audio device (Focusrite Scarlet 18-20 Gen2) does not show up in many games when using Proton. In this scenario the game either won't launch, OR it will launch but there will be no sound, and the sound settings shows no available audio devices. The weird workaround I've found is that if I change my default output in my DE to my motherboard audio, then launch the game, the game will see my Focusrite and the audio will work with no issues once I change my default output back to the Focusrite in my DE.
I've had this issue for well over a year ... but it hasn't been an issue since I've been using a Windows VM for most of my multiplayer gaming anyway. One of the main games I play where I experience this issue is Smite, and due to a recent EAC update I can no longer launch the game in a VM.
OS is OpenSUSE Tumbleweed w/ KDE Plasma 6, Steam is installed from Flathub instead of native.
Doom Eternal is an example game that sees my Focusrite with no issues, Civilizations VI crashes on loading if I have my Focusrite turned on, and Smite shows no audio device unless I do the workaround above. Not sure what the difference here is ...
submitted by /u/Traemandir[link] [comments]
New version of Proton Experimental just released with potential fix for Overwatch 2 random crashes
Question about steam flatpak
Apologies if this a dumb question but if I use the steam flatpak does that mean that steam games are also sandboxed or just the steam client?
submitted by /u/cloud12348[link] [comments]
Steam attempts open the game, after the launching and preparing shaders, it just quits and shows me the play button again.
I use Pop os and tried to run any game like new world or others with proton experimental and GE, none of them work, I click play, it says launching, sometimes prepares shaders, then shows play again. I tried changing my mount options for uid 1000 and guid 1000 but that didnt help either
Here's my terminal logs when running steam thru the terminal
```
tofaa@pop-os:~$ steam
steam.sh[9573]: Running Steam on pop 22.04 64-bit
steam.sh[9573]: STEAM_RUNTIME is enabled automatically
setup.sh[9698]: Steam runtime environment up-to-date!
steam.sh[9573]: Steam client's requirements are satisfied
tid(9767) burning pthread_key_t == 0 so we never use it
[2024-04-22 21:54:08] Startup - updater built Mar 6 2024 20:27:25
[2024-04-22 21:54:08] Startup - Steam Client launched with: '/home/tofaa/.local/share/Steam/ubuntu12_32/steam'
minidumps folder is set to /tmp/dumps
04/22 21:54:08 Init: Installing breakpad exception handler for appid(steam)/version(1709846872)/tid(9767)
[2024-04-22 21:54:08] Loading cached metrics from disk (/home/tofaa/.local/share/Steam/package/steam_client_metrics.bin)
[2024-04-22 21:54:08] Using the following download hosts for Public, Realm steamglobal
[2024-04-22 21:54:08] 1. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 1000, source = 'update_hosts_cached.vdf'
[2024-04-22 21:54:08] 2. https://cdn.cloudflare.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'update_hosts_cached.vdf'
[2024-04-22 21:54:08] 3. https://cdn.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in'
[2024-04-22 21:54:08] Verifying installation...
[2024-04-22 21:54:08] Verification complete
UpdateUI: skip show logo
Steam logging initialized: directory: /home/tofaa/.local/share/Steam/logs
XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xee74b9c0
XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xee74a1f0
/usr/share/themes/Pop-dark/gtk-2.0/main.rc:775: error: unexpected identifier 'direction', expected character '}'
/usr/share/themes/Pop-dark/gtk-2.0/hacks.rc:28: error: invalid string constant "normal_entry", expected valid string constant
steamwebhelper.sh[9786]: === Mon Apr 22 09:54:09 PM +04 2024 ===
steamwebhelper.sh[9786]: Starting steamwebhelper under bootstrap sniper steam runtime at /home/tofaa/.local/share/Steam/ubuntu12_64/steam-runtime-sniper
CAppInfoCacheReadFromDiskThread took 13 milliseconds to initialize
Steam Runtime Launch Service: starting steam-runtime-launcher-service
Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 9901
bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam
BRefreshApplicationsInLibrary 1: 1ms
steamwebhelper.sh[10455]: === Mon Apr 22 09:54:19 PM +04 2024 ===
steamwebhelper.sh[10455]: Starting steamwebhelper under bootstrap sniper steam runtime at /home/tofaa/.local/share/Steam/ubuntu12_64/steam-runtime-sniper
BuildCompleteAppOverviewChange: 201 apps
RegisterForAppOverview 1: 4ms
RegisterForAppOverview 2: 5ms
fsync: up and running.
Fossilize INFO: Autogroup scheduling is not enabled on this kernel. Will rely entirely on nice().
Fossilize INFO: Autogroup scheduling is not enabled on this kernel. Will rely entirely on nice().
/bin/sh\0-c\0gamemoderun mangohud /home/tofaa/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=2524890 -- /home/tofaa/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/tofaa/.local/share/Steam/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/home/tofaa/.local/share/Steam/compatibilitytools.d/GE-Proton9-4'/proton waitforexitandrun '/mnt/sda2/SteamLibrary/steamapps/common/Pixel Gun 3D PC Edition/Pixel Gun 3D.exe'\0
chdir "/mnt/sda2/SteamLibrary/steamapps/common/Pixel Gun 3D PC Edition"
ERROR: ld.so: object '/home/tofaa/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tofaa/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/tofaa/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
WARNING: discarding _NET_WM_PID 3 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
WARNING: discarding _NET_WM_PID 3 as invalid for X11 window - use specialized XCB_X11_TO_PID function!
env: 'mangohud': No such file or directory
Uploaded AppInterfaceStats to Steam
Proton: Upgrading prefix from GE-Proton9-4 to 9.0-201 (/mnt/sda2/SteamLibrary/steamapps/compatdata/2524890/)
```
[link] [comments]
Fix for low framerate when sharing audio in Vesktop streams
tl;dr if you want to share stream audio in the Vesktop discord client, make sure there's another Vesktop client viewing the stream.
Right now, if I try to share audio with your stream in Vesktop, most clients will find that the video plays at about 1 fps. It looks like Discord has some kind of video bitrate bug when audio is added in Vesktop and certain clients are viewing the stream (possibly the video is given the audio bitrate amount for some reason). But you only need 1 "good" client viewing and the stream will be good for everyone. You can see more details here.
I recently ran into this bug when streaming from my desktop to a friend using Windows. What I did was join the call on Vesktop on my laptop, and as soon as my laptop started viewing my desktop stream, my friend reported that their stream started working properly. Very strange bug, but at least there's a workaround.
submitted by /u/visor841[link] [comments]
Win a Steam Deck OLED or a golden egg game bundle in Fanatical's Mystery Egg Bundle
Play ESO on Linux from Win Harddrive.
I have standalone ESO installed in Windows on separate harddrive. I automount the hd i Linux so I can reach the gamefiles. Anyone know if its possible to run the game through lutris or Heroic games launcher from my automounted harddrive without the need of two ESO installes. I can do this with wow and it works perfect. Just by installing battlenet through lutris and then locate the game on my automounted hd. I was looking for a similar way with ESO.
submitted by /u/Laphroigh[link] [comments]
Proton Experimental brings initial D3D12 for OpenVR, fixes Overwatch 2 crashes
Dead Island 2 arrives on Steam boasting of Steam Deck support
Steam on Linux and controller problems
I recently started PC gaming and since I am used to using linux for work I thought I would download steam directly to my ubuntu installation. Everything works fine, with ge-proton I can I have yet to find a title that won't launch, performance is great, etc etc. The only problem is, now that I bought the Ori collection I can't play it with the dualsense controller on my ps5. The controller is recognized by the pc, steam sees it and in the test for key binding every key is detected correctly. I have tried it with other titles and it seems fine.
The only game it doesn't work on is Ori and the blind forest.
If I disable steam input the keys are all wrong, if I enable it the controller is not directly recognized.
Has anyone had any similar experience, maybe even for other games? In this case Ori does not have a menu to remap the controls, otherwise I would have tried that
I'm posting here because I wouldn't know where else to look, the few other threads I found were not helpful.
Thanks in advance
submitted by /u/managgYAH[link] [comments]
heartbeat pattern hitching across whole system
just switched to mint from windows 10, have 3070ti and Core i5-11400F 2.60GHz, dual 1440p monitors.
when installing mint from usb to nvme both monitor displays would cut out to black every 3 seconds for about 1 second, I powered through this thinking the graphics driver would resolve the issue.
now mint is setup and running from nvme this kept happening until I installed the recommended nvidia drivers through driver manager, to which it then stopped
I fully updated the system, setup steam, installed elden ring, setup compatibility. the game is hitching for 1 second every 3 seconds, I have a video playing in firefox on the second monitor and notice the video is hitching for a second and the exact same time the game is.
I look into it more, update the kernal to the absolute latest, setup gamemode, issue is almost completely gone, but just subtly still there.
I close the game and go watch a different video and notice its still happening, every 3 seconds the video hitches for 1 second then continues.
All drives were formatted, everything is from scratch, tried the newest nvida drivers also instead of recommended but no difference, this issue is not present on windows 10, no idea what to try now
submitted by /u/angrykid8[link] [comments]
Manor Lords | Steam Deck (OLED) Performance Test | Low vs Medium vs High vs Ultra + Optimal Settings
New Steam Games with Native Linux Clients, Including Biogun and World Turtles - 2024-04-17 Edition
The Last Of Us Part 1 error log on Lutrix
This is the log shown when I run TLOU Part 1 on lutrix
Started initial process 2509 from gamemoderun /home/monarch/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine /home/monarch/Games/The Last of Us - Part I/launcher.exe
Start monitoring process.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object 'libgamemodeauto.so.0' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
fsync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
Monitored process exited.
Initial process has exited (return code: 0)
Exit with return code 0
What can I do to solve this/ make the game run?
submitted by /u/Mr_Stark01[link] [comments]
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